History Main / TrueFinalBoss

18th Mar '17 6:20:57 PM nombretomado
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* ''VideoGame/NeoQuest'', one of two online {{Neopets}} [=RPG=]s, features this, with an extra boss added for each difficulty. There are three levels to choose from: Normal, Hard, and [[HarderThanHard InSaNe]]. On Normal, you'll only fight the standard FinalBoss, Jahbal. On Hard, it's Jahbal, immediately followed by [[ManBehindTheMan Mastermind]]. The ultimate battle consists of Jahbal, then Mastermind, then [[NightmareFuel Xantan Reborn]], a strengthened version of the first boss you fought, [[CaptainObvious Xantan]]. You get no break between the three, and losing to Mastermind (or anyone, if you're playing on [=InSaNe=]) [[LevelDrain completely erases your save data]]. Have fun with that.

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* ''VideoGame/NeoQuest'', one of two online {{Neopets}} {{Website/Neopets}} [=RPG=]s, features this, with an extra boss added for each difficulty. There are three levels to choose from: Normal, Hard, and [[HarderThanHard InSaNe]]. On Normal, you'll only fight the standard FinalBoss, Jahbal. On Hard, it's Jahbal, immediately followed by [[ManBehindTheMan Mastermind]]. The ultimate battle consists of Jahbal, then Mastermind, then [[NightmareFuel Xantan Reborn]], a strengthened version of the first boss you fought, [[CaptainObvious Xantan]]. You get no break between the three, and losing to Mastermind (or anyone, if you're playing on [=InSaNe=]) [[LevelDrain completely erases your save data]]. Have fun with that.
9th Mar '17 4:00:15 PM VibraGenesis
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** ''VideoGame/MegamiTenseiII'' for the Famicom had, if you did everything right, [[spoiler:YHVH Himself, in one of his only two appearances in the main series.]]

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** ''VideoGame/MegamiTenseiII'' for the Famicom had, if you did everything right, [[spoiler:YHVH Himself, in one of his only two three appearances in the main series.series (the other two being ''VideoGame/ShinMegamiTenseiII'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'').]]
4th Mar '17 11:51:17 PM jester147
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* Many of Creator/{{Konami}}'s [[Franchise/Bemani Bemani]] games have historically contained "Extra Stage" systems, which lets the player play another song if they achieve certain goals during their session (most commonly getting a certain minimum rank on each song played). Often, there are songs exclusive to this mode (usually a BonusBoss). Usually, these Extra Stages force you to play under modifiers that make the song even harder; for instance, Extra Stages in ''VideoGame/DanceDanceRevolution'' force you to play with the x1.5 speed and Reverse mods, as well as a life meter that doesn't replenish (later versions swap this out for a "battery" lifebar). And in some of these games, this same requirement can be used to reach what is called the One More Extra Stage, or OMES for short; in DDR, this is a fairly easier song in which ''[[OneHitPointWonder you fail instantly if you get one Good, Bad, Miss, or a hold that is not held]]'', and in ''[[VideoGame/{{Beatmania}} beatmania IIDX]]'', this is traditionally an [[ThatOneBoss even harder song]]. Uusually, different songs are cycled from these tiers into standard gameplay over the life of the version (typically a year or so), and thus the True Final Boss may first appear as the final unique OMES song.

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* Many of Creator/{{Konami}}'s [[Franchise/Bemani Bemani]] Franchise/{{Bemani}} games have historically contained "Extra Stage" systems, which lets the player play another song if they achieve certain goals during their session (most commonly getting a certain minimum rank on each song played). Often, there are songs exclusive to this mode (usually a BonusBoss). Usually, these Extra Stages force you to play under modifiers that make the song even harder; for instance, Extra Stages in ''VideoGame/DanceDanceRevolution'' force you to play with the x1.5 speed and Reverse mods, as well as a life meter that doesn't replenish (later versions swap this out for a "battery" lifebar). And in some of these games, this same requirement can be used to reach what is called the One More Extra Stage, or OMES for short; in DDR, this is a fairly easier song in which ''[[OneHitPointWonder you fail instantly if you get one Good, Bad, Miss, or a hold that is not held]]'', and in ''[[VideoGame/{{Beatmania}} beatmania IIDX]]'', this is traditionally an [[ThatOneBoss even harder song]]. Uusually, different songs are cycled from these tiers into standard gameplay over the life of the version (typically a year or so), and thus the True Final Boss may first appear as the final unique OMES song.
2nd Mar '17 10:35:42 PM infernape612
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** Inverted in the Neutral Route itself on your second playthrough and beyond. The FinalBoss [[spoiler:Flowey]]'s time warping powers allow him to know exactly how you're fight is going to go down (you kick his ass) and hightails it, so you're finished once you beat the penultimate boss [[spoiler:Asgore]].

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** Inverted in the Neutral Route itself on your second playthrough and beyond. The FinalBoss [[spoiler:Flowey]]'s time warping powers allow him to know exactly how you're your fight is going to go down (you kick his ass) and ass), so he hightails it, so you're finished once it after you beat the penultimate boss [[spoiler:Asgore]].
2nd Mar '17 10:34:35 PM infernape612
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* ''VideoGame/{{Undertale}}'': the game's alternate routes have different and much harder encounters replace the last two bosses of the most commonly first run "neutral route"

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* ''VideoGame/{{Undertale}}'': the game's alternate routes have different and much harder encounters replace the last two bosses of the most commonly first run "neutral route"route".


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** Inverted in the Neutral Route itself on your second playthrough and beyond. The FinalBoss [[spoiler:Flowey]]'s time warping powers allow him to know exactly how you're fight is going to go down (you kick his ass) and hightails it, so you're finished once you beat the penultimate boss [[spoiler:Asgore]].
23rd Feb '17 2:24:04 PM Amahn
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* The Android based ''VideoGame/ChaosRings2'' by ''SquareEnix'' does this. After defeating Necron the credits roll and you unlock the ability to replay past chapters taking different routes, but it also turns out there's more story if you keep going on the route you've already taken. Play through that and you'll learn who the real villain has been the whole time and get another credit roll. GenreSavvy folks can sense it coming, both from the story and from the fact the main character doesn't unlock his 3rd and final ultimate attack prior to defeating Necron.
17th Feb '17 3:49:28 PM Sammettik
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* In ''Aerofighters Assault'', you could only fight the actual final boss by clearing every mission, which includes the bonus ones, the game usually ending at "To be continued" after fighting Lars deep in the Antarctic. There are three in total, but the player will only usually get to play one in a normal playthrough. Getting to the other two requires both speed and a lot of points (which you'll usually net enough of by taking out the enemy jets). Once you get through this, you'll unlock the Space level with a final showdown against the series original final boss Pandora. While she has multiple forms, they're not based on damage levels like most bosses, but based on how much time has passed, starting as a UFO, then a flying weapon and at last her original form as a metallic golden skull with a dangling spinal cord. Luckily, you can just kill her before she even transforms by using FS-X's super attack.

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* In ''Aerofighters Assault'', you could only fight the actual final boss by clearing every mission, which includes the bonus ones, the game usually ending at "To be continued" after fighting Lars Lar deep in the Antarctic. There are three in total, but the player will only usually get to play one in a normal playthrough. Getting to the other two requires both speed and a lot of points (which you'll usually net enough of by taking out the enemy jets). Once you get through this, you'll unlock the Space level with a final showdown against the series original final boss Pandora. While she has multiple forms, they're not based on damage levels like most bosses, but based on how much time has passed, starting as a UFO, then a flying weapon and at last her original form as a metallic golden skull with a dangling spinal cord. Luckily, you can just kill her before she even transforms by using FS-X's super attack.
17th Feb '17 3:48:52 PM Sammettik
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* In Aerofighters Assault, you could only fight the actual final boss by clearing every mission, which includes the bonus ones, the game usually ending at "To be continued" after fighting Lars deep in the Antarctic. There are three in total, but the player will only usually get to play one in a normal playthrough. Getting to the other two requires both speed and a lot of points (which you'll usually net enough of by taking out the enemy jets). Once you get through this, you'll unlock the Space level with a final showdown against the series original final boss Pandora. While she has multiple forms, they're not based on damage levels like most bosses, but based on how much time has passed, starting as a UFO, then a flying weapon and at last her original form as a metallic golden skull with a dangling spinal cord. Luckily, you can just kill her before she even transforms by using FS-X's super attack.

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* In Aerofighters Assault, ''Aerofighters Assault'', you could only fight the actual final boss by clearing every mission, which includes the bonus ones, the game usually ending at "To be continued" after fighting Lars deep in the Antarctic. There are three in total, but the player will only usually get to play one in a normal playthrough. Getting to the other two requires both speed and a lot of points (which you'll usually net enough of by taking out the enemy jets). Once you get through this, you'll unlock the Space level with a final showdown against the series original final boss Pandora. While she has multiple forms, they're not based on damage levels like most bosses, but based on how much time has passed, starting as a UFO, then a flying weapon and at last her original form as a metallic golden skull with a dangling spinal cord. Luckily, you can just kill her before she even transforms by using FS-X's super attack.
17th Feb '17 3:23:17 PM Sammettik
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** ''VideoGame/StreetFighterIV'' moves it up a notch, having Akuma as a true final boss, then the harder to reach Gouken as the true true final boss.

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** ''VideoGame/StreetFighterIV'' moves it up a notch, having Akuma as a true final boss, then the harder to reach Gouken as the true ''true'' true final boss.boss, likely as a nod to the old "Sheng Long" rumors.
9th Feb '17 9:52:37 PM bt8257
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If a game has MultipleEndings, expect the game's one 'true' GoldenEnding to be hidden behind this guy, especially if anything less yields only a BittersweetEnding with no real thematic closure to the game's narrative. Outside of that, don't expect any tangible rewards for beating this guy, though.

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If a game has MultipleEndings, expect the game's one 'true' GoldenEnding to be hidden behind this guy, especially if anything less yields only a BittersweetEnding with no real thematic closure to the game's narrative. Outside of that, don't expect any tangible rewards for beating this guy, though.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TrueFinalBoss