History Main / TronLines

18th Nov '17 8:53:33 AM rixion
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* The [[SavePoint Spirit Stones]] and the titular Ark in ''VideoGame/{{Ys}}: The Ark of Napishtim''.

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* The [[SavePoint Spirit Stones]] and the titular Ark in ''VideoGame/{{Ys}}: The Ark of Napishtim''.''Videogame/YsVITheArkOfNapishtim''.
6th Nov '17 7:41:40 AM CrazyKitty522
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** Videogame/MetroidSamusReturns has this with Samus's armor. Lines on the armor have this effect, as do lines on the arm cannon. The color of the suit lines depend on what armor you have, while the color of the arm cannon lines depend on what beam is currently equipped.

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** Videogame/MetroidSamusReturns ''Videogame/MetroidSamusReturns'' has this with Samus's armor. Lines on the armor have this effect, as do lines on the arm cannon. The color of the suit lines depend on what armor you have, while the color of the arm cannon lines depend on what beam is currently equipped.
6th Nov '17 7:35:42 AM CrazyKitty522
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Added DiffLines:

** Videogame/MetroidSamusReturns has this with Samus's armor. Lines on the armor have this effect, as do lines on the arm cannon. The color of the suit lines depend on what armor you have, while the color of the arm cannon lines depend on what beam is currently equipped.
22nd Sep '17 12:46:26 PM Morgenthaler
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* The Cuotl units and buildings from ''RiseOfLegends'' combine this trope with {{Mayincatec}} deisgns for some [[RuleOfCool really cool looking stuff]]

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* The Cuotl units and buildings from ''RiseOfLegends'' ''VideoGame/RiseOfLegends'' combine this trope with {{Mayincatec}} deisgns for some [[RuleOfCool really cool looking stuff]]
21st Aug '17 1:18:31 PM PrimeEvil
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* ''Franchise/BackToTheFuture'': The distinctive blue "time-coils" which line the body of the [=DeLorean=] do this when the car hits 88 miles-per-hour.
7th Aug '17 11:50:24 PM Abodos
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** Ancient Sheikah {{Magitek}} in ''[[VideoGame/TheLegendOfZeldaBreathOfTheWild Breath of the Wild]]'' exhibits this. Orange lines indicate Ancient Sheikah objects that Link hasn't activated or "solved," blue lines indicate the ones he has, and purplish-red indicates objects corrupted by Calamity Ganon's viscous Malice.
22nd Jul '17 10:37:38 PM roundhouse-von-zeppelin
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* The Fallen from ''Film/TransformersRevengeOfTheFallen''. Of course that's because his internals are permanently on fire, and are visable through cracks in his armour

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* The Fallen from ''Film/TransformersRevengeOfTheFallen''. Of course that's because his internals are permanently on fire, and are visable visible through cracks in his armour
11th Apr '17 2:45:29 PM LittleLadyFandoms
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* ''WebAnimation/{{RWBY}}'' has [[RobotGirl Penny Polendina]], who has bright green lines of light that go up her trousers. They even appear to glow at times!
30th Mar '17 9:11:05 AM crazysamaritan
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* In ''VideoGame/{{Achron}}'', units are depicted as mostly-translucent silhouettes with edges that glow with the unit's team colour. This is an [[JustifiedTrope interface concession]] to make your troops easier to spot: according to the setting, all three of the species use advanced camouflage on their military units, making them near invisible. This doubles as an explanation for why your units have extremely short sight (insofar as they have RTS-standard near-blind line of sight radii). [[TheDevTeamThinksOfEverything You can actually ''hear'' battles occurring outside your vision radius.]]

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* In ''VideoGame/{{Achron}}'', units are depicted as mostly-translucent silhouettes with edges that glow with the unit's team colour. This is an [[JustifiedTrope interface concession]] to make your troops easier to spot: according to the setting, all three of the species use advanced camouflage on their military units, making them near invisible. This doubles as an explanation for why your units have extremely short sight (insofar as they have RTS-standard near-blind line of sight radii). [[TheDevTeamThinksOfEverything You can actually ''hear'' battles occurring outside your vision radius.]]
15th Mar '17 8:54:20 PM Discar
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Added DiffLines:

[[folder:Literature]]

* ''Literature/TheStormlightArchive'': Living Shards are described as having faint glowing lines on them, [[spoiler:the color of which seems to correspond to the spren type (Syl is blue, and Pattern is blood-red)]]. This is all but stated to be why the Shards of the Knights Radiant in one of Dalinar's visions lost their glow upon being abandoned by their holders: [[spoiler:they abandoned their Words, killing the spren]].

[[/folder]]
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