History Main / ToonPhysics

5th Oct '17 10:17:58 AM Mishmash
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* One episode of ''Series/{{Farscape}}'' had stuff like a cartoon bomb going off in one cast member's face.
22nd Aug '17 1:11:18 PM Kissinger113
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* ''WesternAnimation/PhineasAndFerb'' utilizes this frequently, typically with a LampshadeHanging.
27th Jul '17 7:04:11 PM Gravityman
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* A good bit of ''WebAnimation/HappyTreeFriends'' comes from playing with this trope all over the place for the sake of {{Gorn}}. Cartoon Physics will be played straight, subverted, averted, and exploited by the animators to try and make the outcome as cruel and darkly funny as possible.
28th Jun '17 9:47:18 AM PDL
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* ''Anime/{{Pokemon}}'': The Team Rocket trio seem to operate on Toon Physics more then other characters. Especially when they put up with abuse that would grievously harm other characters like being electrocuted and "Blasting Off". Ash himself may also counts as he's also been shocked by Pikachu many times over the course of the anime.
9th Apr '17 6:57:55 PM DVB
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* In ''Film/WhoFramedRogerRabbit'', the toons naturally have this power, but live humans do not outside of Toon Town, which means even though the vast majority of them are benign and friendly, it's entirely possible for a toon to kill a human using cartoon rules. This is what makes [[spoiler:Judge Doom]] so scary, because he can and ''does'' kill people with Toon Physics, and also found a way to kill toons with paint thinner, which he calls the Dip.

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* In ''Film/WhoFramedRogerRabbit'', the toons naturally have this power, but live humans do not outside of Toon Town, which means even though the vast majority of them are benign and friendly, it's entirely possible for a toon to kill a human using cartoon rules. This is what makes [[spoiler:Judge Doom]] so scary, because he can and ''does'' kill people with Toon Physics, and also Physics. Furthermore, he found a way to kill ''kill'' the supposedly immortal toons with the Dip, made out of turpentine, acetone and benzene (i.e. oil remover, paint thinner, which he calls the Dip.thinner and film dissolver).
13th Mar '17 12:31:09 PM arkholt
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* In ''Webcomic/TheBirdFeeder'' [[http://thebirdfeeder.com/comic/224 #224]], "Rain protection," it's used by Josh to torment Lewis. The bill of his cap extends to stop the rain from hitting Lewis, though the effect only works due to the perspective.
10th Dec '16 8:59:40 PM merotoker
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* ''Film/SpaceJam'' and ''Film/LooneyTunesBackInAction''. Special note in the former, [[spoiler: as it turns out that normal humans can also use ToonPhysics in "Looney Tunes Land", setting up an awesome moment for Michael Jordan]].
* ''[[TheFilmOfTheSeries The Adventures of]] Film/RockyAndBullwinkle'' showed this as the characters [[RefugeeFromTVLand were in the real world]] with a ShoutOut to ''Film/WhoFramedRogerRabbit''.

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* ''Film/SpaceJam'' and ''Film/LooneyTunesBackInAction''. Special note in the former, [[spoiler: as it turns out that normal humans can also use ToonPhysics Toon Physics in "Looney Tunes Land", setting up an awesome moment for Michael Jordan]].
* ''[[TheFilmOfTheSeries The Adventures of]] Film/RockyAndBullwinkle'' ''Film/TheAdventuresOfRockyAndBullwinkle'' showed this as the characters [[RefugeeFromTVLand were in the real world]] with a ShoutOut to ''Film/WhoFramedRogerRabbit''.



* ''VideoGame/TheLegendOfZeldaTheWindWaker'' is also like ''VideoGame/TeamFortress2'', in that it mixes Toon Physics with realistic physics done in Nintendo's own proprietary physics engine. In fact, all ''in-game'' physics is realistic, with impressive simulation of rope bridges, string, hair, and cloth, and generic Newtonian dynamics, while Toon Physics only appears during cutscenes, which have scripted animations that are rendered within the game engine.
** Small enemies can be squashed flat by a giant hammer in regular gameplay, though.

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* ''VideoGame/TheLegendOfZeldaTheWindWaker'' is also like ''VideoGame/TeamFortress2'', in that it mixes Toon Physics with realistic physics done in Nintendo's own proprietary physics engine. In fact, all ''in-game'' physics is realistic, with impressive simulation of rope bridges, string, hair, and cloth, and generic Newtonian dynamics, while Toon Physics only appears during cutscenes, which have scripted animations that are rendered within the game engine.
**
engine. Small enemies can be squashed flat by a giant hammer in regular gameplay, though.



* The MarioAndLuigi series uses these rules more aggressively than almost any other Mario franchise. They're mostly used for travel purposes... such as Luigi slamming Mario on the head with a hammer to squash him short so he can walk under a doorway.
** Its sister series, PaperMario, also uses ToonPhysics pretty liberally, though in that game it doubles as LeaningOnTheFourthWall, as most examples of Toon Physics are mostly just toying with the games art style which resembles 2-D paper-craft characters in a 3D setting.

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* The MarioAndLuigi ''VideoGame/MarioAndLuigi'' series uses these rules more aggressively than almost any other Mario franchise. They're mostly used for travel purposes... such as Luigi slamming Mario on the head with a hammer to squash him short so he can walk under a doorway.
**
doorway. Its sister series, PaperMario, ''VideoGame/PaperMario'', also uses ToonPhysics this pretty liberally, though in that game those games it doubles as LeaningOnTheFourthWall, as most examples of Toon Physics are mostly just toying with the games art style which resembles 2-D paper-craft characters in a 3D setting.
setting.
6th Dec '16 8:41:49 PM sharkmug
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* The MarioAndLuigi series uses these rules more aggressively than almost any other Mario franchise. They're mostly used for travel purposes... such as Luigi slamming Mario on the head with a hammer to squash him short so he can walk under a doorway.
** Its sister series, PaperMario, also uses ToonPhysics pretty liberally, though in that game it doubles as LeaningOnTheFourthWall, as most examples of Toon Physics are mostly just toying with the games art style which resembles 2-D paper-craft characters in a 3D setting.
29th Jul '16 2:01:19 PM Morgenthaler
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* ''WesternAnimation/DarkwingDuck'' does not only lampshade these "Physics" -- he also (ab)uses them [[DangerouslyGenreSavvy to his advantage]]! Like by slipping under a door just after being SquashedFlat.

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* ''WesternAnimation/DarkwingDuck'' does not only lampshade these "Physics" -- he also (ab)uses them [[DangerouslyGenreSavvy to his advantage]]! advantage! Like by slipping under a door just after being SquashedFlat.
11th Jul '16 7:26:01 PM DVB
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* ''Film/SpaceJam'' and ''Film/LooneyTunesBackInAction''. In fact, in the former, [[spoiler:it turns out to work on normal humans as well, setting up an awesome moment for Michael Jordan]].

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* ''Film/SpaceJam'' and ''Film/LooneyTunesBackInAction''. In fact, Special note in the former, [[spoiler:it [[spoiler: as it turns out to work on that normal humans as well, can also use ToonPhysics in "Looney Tunes Land", setting up an awesome moment for Michael Jordan]].
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