History Main / TooFastToStop

2nd Jul '17 11:31:13 AM Grudgeal
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* Several characters in ''VideoGame/AtlasReactor'' have [[FoeTossingCharge offensive dashes]] that travel either a set distance or until it hits something. If the intended target moves out of the way by using a [[EscapeBattleTechnique dash of their own]], the dash will often carry them way out of position.
24th Jun '17 7:15:20 PM nombretomado
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*** Subverted with the "race down the mountain" track, where the last checkpoint is lined up perfectly with the second-to-last and the finish line. You can pull off an extreme DukesOfHazzard moment, using one of light trucks (complete with Dixie horn!).

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*** Subverted with the "race down the mountain" track, where the last checkpoint is lined up perfectly with the second-to-last and the finish line. You can pull off an extreme DukesOfHazzard ''Series/TheDukesOfHazzard'' moment, using one of light trucks (complete with Dixie horn!).
24th May '17 7:49:04 AM Saber15
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* In ''Videogame/EliteDangerous'', the GenerationShip ''Atlas'' suffered a malfunction that prevented it from slowing down at its destination. The chief engineer and captain hatched a plan to stuff all their shuttles and escape pods with the passengers and supplies, then released them during a close flyby of the planet. The engineer stays behind to coordinate the launch as the ship plows on into the void.
3rd May '17 9:00:44 PM Yalsaris63
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* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going. This is one of the reasons why drivers in California are infamous for their "beating the yellow light before it turns red" type of behavior, [[DrivesLikeCrazy who turned it into an art form]].

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* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going. This is one of the reasons why drivers in California are infamous for their "beating the yellow light before it turns red" type of behavior, [[DrivesLikeCrazy who have turned it into an art form]].
3rd May '17 8:54:42 PM Yalsaris63
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* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going. This is one of the reasons why drivers in California are infamous for their "beating the yellow light before it turns red" type of behavior, who turned it into an art form.

to:

* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going. This is one of the reasons why drivers in California are infamous for their "beating the yellow light before it turns red" type of behavior, [[DrivesLikeCrazy who turned it into an art form.form]].
3rd May '17 8:54:30 PM Yalsaris63
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* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going. This is one of the reasons why drivers in California are infamous for their "beating the yellow light before it turns red" type of behavior.

to:

* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going. This is one of the reasons why drivers in California are infamous for their "beating the yellow light before it turns red" type of behavior.behavior, who turned it into an art form.
3rd May '17 8:52:43 PM Yalsaris63
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* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going.

to:

* This is the cause of many car accidents, not to mention the yellow / amber lights on traffic signals: it's a warning that you will be required to be out of the intersection soon. If you ''are'' going too fast to stop, it is acceptable (indeed, preferable!) that you keep going, instead of trying to stop and merely blocking up traffic. Usually, the solid lines approaching the intersection are measured to provide a guide; if the light turns yellow and you haven't reached the solid lines, you should be able to stop in time, otherwise, consider yourself too far along to stop and keep going. This is one of the reasons why drivers in California are infamous for their "beating the yellow light before it turns red" type of behavior.
16th Apr '17 4:02:40 PM nombretomado
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* Due to the small planet size in ''{{Spore}}'''s Galactic Adventures expansion, it is completely possible to go fast enough to send your captain into sustained orbit with a high enough elevation and clever use of [[SpringsSpringsEverywhere jump pads]]. Several player-made levels use even this as a game mechanic.

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* Due to the small planet size in ''{{Spore}}'''s ''VideoGame/{{Spore}}'''s Galactic Adventures expansion, it is completely possible to go fast enough to send your captain into sustained orbit with a high enough elevation and clever use of [[SpringsSpringsEverywhere jump pads]]. Several player-made levels use even this as a game mechanic.
13th Apr '17 2:44:32 PM StFan
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[[folder:Web Original]]
* ''AudioPlay/LeDonjonDeNaheulbeuk'': The Dwarf, after he gains a pair of magical boots of speed, has lots of trouble controlling his moves and crashes a lot against the scenery. And into a trigger-happy wizard.
[[/folder]]



* Similarly happened in ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'', Jimmy made himself some frictionless shoes which gave him SuperSpeed to compete in school races. He ended up not winning because Cindy tricked him at the last second, and then tried to use the speed to play pranks. But the frictionless shoes proved impossible to stop once running for long, and when he tried to get rid of them he [[CantGetAwayWithNuthin ended becoming a piece of glowing purple goo on the floor]]. Someone failed physics, since friction is what generates traction to begin with. Frictionless shoes would make it impossible for him to travel, he would either run in place or slip and fall with the first step. This is HandWaved by Jimmy saying that the shoes were propulsive, ''and'' frictionless, which only makes sense on paper.

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* Similarly happened in ''WesternAnimation/TheAdventuresOfJimmyNeutronBoyGenius'', Jimmy made makes himself some frictionless shoes which gave him SuperSpeed to compete in school races. He ended ends up not winning because Cindy tricked tricks him at the last second, and then tried tries to use the speed to play pranks. But the frictionless shoes proved prove impossible to stop once running for long, and when he tried tries to get rid of them he [[CantGetAwayWithNuthin ended ends becoming a piece of glowing purple goo on the floor]]. Someone failed physics, since friction is what generates traction to begin with. Frictionless shoes would make it impossible for him to travel, he would either run in place or slip and fall with the first step. This is HandWaved by Jimmy saying that the shoes were are propulsive, ''and'' frictionless, which only makes sense on paper.
24th Mar '17 6:47:12 AM BeerBaron
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** Scrolls of Icarian Flight allow you to jump extremely long distances, but don't grant you any protection against falling from that height (such as the Feather Fall status effect)[[note]]Technically it does grant complete protection against falling damage -- having Acrobatics above 115 (100 is the highest it can be trained to) makes one immune to falling damage, and Icarian Flight works by boosting Acrobatics by 1000, well above the limit. The problem is, the game checks this at landing, and Icarian Flight wears off long before that...[[/note]]. Splat. It's actually ''possible'' to survive the landing, but it's really a matter of luck. The use of these scrolls does allow one to [[SequenceBreaking sequence break]] through the main quest, completing it in ''less than fifteen minutes'', rather than several days.
** Abusing alchemy can lead to this trope as well. If your speed is too high, a single button press will move you until you meet a wall. That won't kill you. But if there is anything like a ramp ahead, it will get you flying, so you have to be ready for the fall.
** The game also includes the [[SprintShoes Boots of Blinding Speed]]. While wearing them you move incredibly fast... [[LiteralGenie but you also can't see anything.]] Apparently quite a few previous bearers of these boots ended up on the wrong side of a cliff. Unless you are a Breton. In that case, you can still see, things are just a bit darker than they usually are.

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** The Scrolls of [[IcarusAllusion Icarian Flight Flight]] are a jumping version of the trope. They allow you [[InASingleBound to jump extremely long distances, leap incredible distances]], but don't grant you any protection against falling from [[JokeItem wear off]] after only a few seconds, meaning that height (such as by the Feather Fall status effect)[[note]]Technically it does grant complete protection against falling damage -- having Acrobatics above 115 (100 is time you land, you no longer have the highest it ability to land safely. SPLAT. By landing in [[SoftWater deep enough water]], using a second scroll just before landing ([[TooAwesomeToUse you only get three]]), or by casting a Levitation/Slowfall spell, you can be trained to) makes one immune to falling damage, survive, making them NotCompletelyUseless. They even enter LethalJokeItem territory as they are a favorite of speedrunners and Icarian Flight works by boosting Acrobatics by 1000, well above the limit. The problem is, (when combined with a few exploits) allow completion of the game checks this at landing, and Icarian Flight wears off long before that...[[/note]]. Splat. It's actually ''possible'' to survive the landing, but it's really in a matter of luck. The use minutes rather than dozens of these scrolls does allow one hours.
** Enhancing your Speed attribute or Athletics skill
to [[SequenceBreaking sequence break]] extreme levels will lead to this. Whether it's through the main quest, completing it in ''less [[GameBreakingBug Alchemy abuse exploit]] or taking advantage of a LethalJokeItem like the Boots of Blinding Speed (which let you run incredibly fast, [[LiteralGenie but blind you]]), you can find yourself moving faster than fifteen minutes'', rather than several days.
** Abusing alchemy
the game can lead to this trope as well. If your speed is too high, a actually keep up with. A single button press will to move can easily send you until you meet off a wall. That won't kill you. But cliff or up against a wall, if there is anything like a ramp ahead, it will get you flying, so you have to be ready for not crash the fall.
** The game also includes the [[SprintShoes Boots of Blinding Speed]]. While wearing them you move incredibly fast... [[LiteralGenie but you also can't see anything.]] Apparently quite a few previous bearers of these boots ended up on the wrong side of a cliff. Unless you are a Breton. In that case, you can still see, things are just a bit darker than they usually are.
game.
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