History Main / ThrowawayGuns

24th Jul '16 10:58:41 AM nombretomado
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* [[BadAss Uther Doul]] in ChinaMieville's Literature/TheScar actually manages to use this effectively. He can throw an empty flintlock with enough force and accuracy to kill someone.

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* [[BadAss Uther Doul]] in ChinaMieville's Creator/ChinaMieville's Literature/TheScar actually manages to use this effectively. He can throw an empty flintlock with enough force and accuracy to kill someone.
16th Jul '16 4:35:39 AM RezaMaulana98
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* Reaper in ''VideoGame/{{OverWatch}}'' "reloads" by dropping his guns and pulling another identical pair out of his trench coat. There is also D.Va's [[MiniMecha MEKA]] suits, which are treated as disposable and contain a SelfDestructMechanism for offensive use. A new suit can be called down fairly quickly to replace the prior as each gets destroyed.

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* Reaper in ''VideoGame/{{OverWatch}}'' ''VideoGame/{{Overwatch}}'' "reloads" by dropping his guns and pulling another identical pair out of his trench coat. There is also D.Va's [[MiniMecha MEKA]] suits, which are treated as disposable and contain a SelfDestructMechanism for offensive use. A new suit can be called down fairly quickly to replace the prior as each gets destroyed.
1st Jul '16 10:32:44 PM MrReviser121
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* John [=McClane=] did this several times in the first ''Film/DieHard'' movie.
29th Jun '16 8:40:51 PM Gorank
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[[folder:Tabletop Games]]
* ''TabletopGame/WarhammerFantasyBattle'' has a Regiment of Renown (a mercenary unit) of [[NinjaPirateZombieRobot Dwarf death seeker pirates]]. They have a special rule, "Festooned with pistols", allowing them to use pistols in each turn of combat.
* The full-round reloading time in ''TabletopGame/HongKongActionTheatre'' seems designed to encourage this among players, since many Hong Kong action characters will dump their guns once they're out of bullets and either draw or grab new ones to continue the gunfight or turn the situation into a kung fu battle.
* Seriously averted in ''TabletopGame/{{Warhammer 40000}}''.
** No Guardsman would ''ever'' throw away their weapon unless it was too damaged to be usable. This is because Guard regulations state that losing one's weapon is a crime, potentially (and usually) punishable by summary execution. This is largely due to the rifle (and sometimes just the ammunition) being far more valuable than the guardsman who wields it. As a result of this, Guardsmen tend to take their rifles everywhere.
** Space Marines will only discard their weapon if they're killed, as they treat every bit of their equipment as a holy relic, to be treasured and preserved. Adeptus Mechanicus takes this one step further, sacrificing entire ''legions'' of troops to retrieve weapons that ''other people'' discarded centuries ago.
** Tyranids are incapable of this, as their guns are attached to their bodies.
* Unintentionally justified in "Inquisitor" where a Space Marine can throw his gun further and for more damage than if he had fired it.
* ''TabletopGame/{{BattleTech}}'' has a few examples of this. For one, quite a few battle armor suit designs carry disposable missile launchers (one-shot models or with a small number of reloads) that are generally jettisoned after use to no longer slow down the trooper(s); indeed, normally jump-capable Inner Sphere battle armors equipped with those are generally prohibited from jumping until the missiles are expended or the launchers ditched. Optional rules expand this to disposable packs for other weapon types and also introduce explicitly handheld weapons for [[HumongousMecha [=BattleMechs=]]], which allow a 'Mech to carry weapons it normally doesn't have installed but also usually encumber it and block some to all of its 'standard' weapons fire; these can be dropped and picked up again as the occasion demands.
* ''Battletech'''s roleplaying game spinoff ''Mechwarrior'' features a number of small, cheap guns in its inventory. Some are explicitly one-shot weapons, meant to be expended and then tossed out due to the fact that they have no reloading options (and some of them are hideously expensive for disposable weapons). Alternately, some weapons in the game are so cheap and small that it's not unreasonable for a character to simply toss it once expended and pull a new one. Holdout guns are often in this category, such as the holdout pistol, a snubnosed 5-shot revolver heavily implied in the original material to be a "Saturday Night Special" type of gun. This explains its relative cheapness and the fact it can't seem to hit anything past 10 meters or so.
* ''TabletopGame/HeavyGear'' has the compact but convenient [[IkeaWeaponry folding rifle]] known as the Deployable Pack Gun. It comprises of little more than a barrel and receiver on a hinge, a pistol grip, and an internally carried ammo supply...often with no ability to reload it in the field, as opposed to its clip- or magazine-fed ballistic cousins. As a result, some pilots just carry one with them for extra firepower in a pinch, expend the rounds carried in its internal ammo storage, then toss the entire gun once it runs dry to save weight mid-battle. This has led some pilots to call it the Disposable Pack Gun.
* ''1001 Science Fiction Weapons'' By Plain Brown Wrapper games, for D20 System, has two whole chapters and more besides.
** the Liberator assault gun, which is an automatic shotgun meant for trading to warlords with untrained armies and has a sealed mechanism that is impossible to reload, so you may as well throw it away when empty (it doesn't even make a very good club
** a self-assembling rifle, which is made of matter retrieved from another universe by nanomachines and, when empty, begins to degrade quickly
** a whole section on "idiot Guns", another invention for warlords with expendable, ignorant troops [[note]]the "guns" are little more than an evolved claymore mine that one holds in hand and points roughly toward ones' enemy, discharges, and then tosses, leaving behind a husk known as a "chechnyan rose"[[/note]]
** section full of, effectively, 3d-printed or otherwise solid-plastic objects which have various parts of the plastic endowed with different qualites, from electrical properties to explosive, allowing automatic shotguns, pistols, derringers, machine-pistols, laser pistols, particle-beam rifles, and various kinds of grenade and rocket launcher (the mortar is mentioned in another section) which, upon emptying, will immediately proceed to dissemble themselves into a mess of environmentally-friendly organic chemicals of various appearance, consistency and smell (except the single-shot grenade pistol; that still ends up as a lump of molten plastic you need to dispose of.)
** Even some of the melee weapons in the book are disposable, beginning with a bio-dagger which can be set to destroy itself after use and ending with a plastic sword which becomes uselessly blunt after a few blows, can't be sharpened, and may as well be tossed.
[[/folder]]



[[folder:Tabletop Games]]
* ''TabletopGame/WarhammerFantasyBattle'' has a Regiment of Renown (a mercenary unit) of [[NinjaPirateZombieRobot Dwarf death seeker pirates]]. They have a special rule, "Festooned with pistols", allowing them to use pistols in each turn of combat.
* The full-round reloading time in ''TabletopGame/HongKongActionTheatre'' seems designed to encourage this among players, since many Hong Kong action characters will dump their guns once they're out of bullets and either draw or grab new ones to continue the gunfight or turn the situation into a kung fu battle.
* Seriously averted in ''TabletopGame/{{Warhammer 40000}}''.
** No Guardsman would ''ever'' throw away their weapon unless it was too damaged to be usable. This is because Guard regulations state that losing one's weapon is a crime, potentially (and usually) punishable by summary execution. This is largely due to the rifle (and sometimes just the ammunition) being far more valuable than the guardsman who wields it. As a result of this, Guardsmen tend to take their rifles everywhere.
** Space Marines will only discard their weapon if they're killed, as they treat every bit of their equipment as a holy relic, to be treasured and preserved. Adeptus Mechanicus takes this one step further, sacrificing entire ''legions'' of troops to retrieve weapons that ''other people'' discarded centuries ago.
** Tyranids are incapable of this, as their guns are attached to their bodies.
* Unintentionally justified in "Inquisitor" where a Space Marine can throw his gun further and for more damage than if he had fired it.
* ''TabletopGame/{{BattleTech}}'' has a few examples of this. For one, quite a few battle armor suit designs carry disposable missile launchers (one-shot models or with a small number of reloads) that are generally jettisoned after use to no longer slow down the trooper(s); indeed, normally jump-capable Inner Sphere battle armors equipped with those are generally prohibited from jumping until the missiles are expended or the launchers ditched. Optional rules expand this to disposable packs for other weapon types and also introduce explicitly handheld weapons for [[HumongousMecha [=BattleMechs=]]], which allow a 'Mech to carry weapons it normally doesn't have installed but also usually encumber it and block some to all of its 'standard' weapons fire; these can be dropped and picked up again as the occasion demands.
* ''Battletech'''s roleplaying game spinoff ''Mechwarrior'' features a number of small, cheap guns in its inventory. Some are explicitly one-shot weapons, meant to be expended and then tossed out due to the fact that they have no reloading options (and some of them are hideously expensive for disposable weapons). Alternately, some weapons in the game are so cheap and small that it's not unreasonable for a character to simply toss it once expended and pull a new one. Holdout guns are often in this category, such as the holdout pistol, a snubnosed 5-shot revolver heavily implied in the original material to be a "Saturday Night Special" type of gun. This explains its relative cheapness and the fact it can't seem to hit anything past 10 meters or so.
* ''TabletopGame/HeavyGear'' has the compact but convenient [[IkeaWeaponry folding rifle]] known as the Deployable Pack Gun. It comprises of little more than a barrel and receiver on a hinge, a pistol grip, and an internally carried ammo supply...often with no ability to reload it in the field, as opposed to its clip- or magazine-fed ballistic cousins. As a result, some pilots just carry one with them for extra firepower in a pinch, expend the rounds carried in its internal ammo storage, then toss the entire gun once it runs dry to save weight mid-battle. This has led some pilots to call it the Disposable Pack Gun.
* ''1001 Science Fiction Weapons'' By Plain Brown Wrapper games, for D20 System, has two whole chapters and more besides.
** the Liberator assault gun, which is an automatic shotgun meant for trading to warlords with untrained armies and has a sealed mechanism that is impossible to reload, so you may as well throw it away when empty (it doesn't even make a very good club
** a self-assembling rifle, which is made of matter retrieved from another universe by nanomachines and, when empty, begins to degrade quickly
** a whole section on "idiot Guns", another invention for warlords with expendable, ignorant troops [[note]]the "guns" are little more than an evolved claymore mine that one holds in hand and points roughly toward ones' enemy, discharges, and then tosses, leaving behind a husk known as a "chechnyan rose"[[/note]]
** section full of, effectively, 3d-printed or otherwise solid-plastic objects which have various parts of the plastic endowed with different qualites, from electrical properties to explosive, allowing automatic shotguns, pistols, derringers, machine-pistols, laser pistols, particle-beam rifles, and various kinds of grenade and rocket launcher (the mortar is mentioned in another section) which, upon emptying, will immediately proceed to dissemble themselves into a mess of environmentally-friendly organic chemicals of various appearance, consistency and smell (except the single-shot grenade pistol; that still ends up as a lump of molten plastic you need to dispose of.)
** Even some of the melee weapons in the book are disposable, beginning with a bio-dagger which can be set to destroy itself after use and ending with a plastic sword which becomes uselessly blunt after a few blows, can't be sharpened, and may as well be tossed.
[[/folder]]
26th Jun '16 8:55:45 PM nombretomado
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* ''TheDresdenFiles'' has Kincaid, who claims to be a [[BadassNormal perfectly normal]] hired mercenary[[note]]he's actually-- probably-- half-demon; at least, [[WordOfDante he's written up that way in the RPG]][[/note]] who's just very, very good at his job. In ''Death Masks'', he produces a golf-bag full of double-barreled shotguns which he discards after firing one shell through each barrel, because said rounds are [[KillItWithFire Dragon's Breath rounds]], which fire a 20 foot plume of flame. He explains that this is hot enough to ''melt'' the barrel, so he can't shoot more than one through any given shotgun or else they'd explode. This is why those rounds aren't used very much in real life.

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* ''TheDresdenFiles'' ''Literature/TheDresdenFiles'' has Kincaid, who claims to be a [[BadassNormal perfectly normal]] hired mercenary[[note]]he's actually-- probably-- half-demon; at least, [[WordOfDante he's written up that way in the RPG]][[/note]] who's just very, very good at his job. In ''Death Masks'', ''Literature/DeathMasks'', he produces a golf-bag full of double-barreled shotguns which he discards after firing one shell through each barrel, because said rounds are [[KillItWithFire Dragon's Breath rounds]], which fire a 20 foot plume of flame. He explains that this is hot enough to ''melt'' the barrel, so he can't shoot more than one through any given shotgun or else they'd explode. This is why those rounds aren't used very much in real life.
26th Jun '16 3:41:49 AM Vir
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* In the WesternAnimation/AeonFlux short "Tide," a character tries to shoot Aeon, before realizing she has no bullets. In desperation, she throws the gun. [[spoiler:It works. Peter Chung designed that bit to see an instance where it actually was effective.]]

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* In the WesternAnimation/AeonFlux ''WesternAnimation/AeonFlux'' short "Tide," a character tries to shoot Aeon, before realizing she has no bullets. In desperation, she throws the gun. [[spoiler:It works. Peter Chung designed that bit to see an instance where it actually was effective.]]
26th Jun '16 3:41:34 AM Vir
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* Parodied in ''TheSimpsons'' in which Comic Book Guy (playing a villain named The Collector) tries to shoot Bart (Stretch Dude) numerous times with a phaser. Bart is easily able to avoid all shots with his elasticity, but is taken down in a second when Collector ''throws'' the phaser.
** In an earlier episode, Chief Wiggum was mad at what he was hearing on the tv, and misses three shots at it to turn it off. His wife tells him to use the remote (in his gun holster), but the channel he turns it to is even more infuriating, and he throws the gun at the tv and actually succeeds in breaking it.
** During the "[[https://www.youtube.com/watch?v=BexuOsshqjk Cops: In Springfield]]" segment, Chief Wiggum does this after he and his men are seen [[BigLippedAlligatorMoment inexplicably]] fighting a {{Mummy}}.
* An episode of ''JusticeLeagueUnlimited'' had Wonder Woman deflecting bullets from a common mook with her bracelets. When he goes to throw the gun at her, even after seeing not a single shot hit, she sarcastically says to him, "Oh yeah...like that's gonna work."

to:

* Parodied in ''TheSimpsons'' ''WesternAnimation/TheSimpsons'' in which Comic Book Guy (playing a villain named The Collector) tries to shoot Bart (Stretch Dude) numerous times with a phaser. Bart is easily able to avoid all shots with his elasticity, but is taken down in a second when The Collector ''throws'' throws the phaser.
** In an earlier episode, Chief Wiggum was mad at what he was hearing on the tv, TV, and misses three shots at it to turn it off. His wife tells him to use the remote (in his gun holster), but the channel he turns it to is even more infuriating, and he throws the gun at the tv TV and actually succeeds in breaking it.
** During the "[[https://www.youtube.com/watch?v=BexuOsshqjk Cops: In Springfield]]" segment, Chief Wiggum does this after he and his men are seen [[BigLippedAlligatorMoment inexplicably]] fighting a {{Mummy}}.
{{mummy}}.
* An episode of ''JusticeLeagueUnlimited'' ''[[WesternAnimation/JusticeLeague Justice League Unlimited]]'' had Wonder Woman deflecting bullets from a common mook with her bracelets. When he goes to throw the gun at her, even after seeing not a single shot hit, she sarcastically says to him, "Oh yeah...like that's gonna work."



* In ''Stripperella'', after Pushy Galore expended all of her ammunition, she proceeded to throw all SIX of her pistols (she's a genetic physicist with six arms) at Stripperella at once to deter her, but to no avail.

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* In ''Stripperella'', ''WesternAnimation/{{Stripperella}}'', after Pushy Galore expended all of her ammunition, she proceeded to throw all SIX of her pistols (she's a genetic physicist with six arms) at Stripperella at once to deter her, but to no avail.
14th Jun '16 1:09:48 AM DanaO
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Added DiffLines:

** This is arguably a partial justification for CutscenePowerToTheMax; ruining the guns allows ''far'' more powerful shots which quickly pulp angels, versus the scaled-down magic bullets she shoots in gameplay at a "safe" level.
8th Jun '16 4:18:58 PM Octorok103
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* ''VideoGame/{{Bayonetta}}'' goes through a casket full of guns in a single cutscene. She sticks with the final pair of magical guns for the rest of the battle because she can use [[AWizardDidIt her magic]] to give them infinite ammo.

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* ''VideoGame/{{Bayonetta}}'' goes through a casket full of guns in a single cutscene. She sticks with cutscene, apparently just because she felt like it: while they can't channel her magic as effectively as Rodin's handiwork, she's still able to give the final pair of magical guns for the rest of the battle because she can use [[AWizardDidIt her magic]] to give them infinite ammo.



* ''VideoGame/SengokuBasara'' has Saika Magoichi, who wields pistols, magnums, shotguns, machineguns, and rocket launchers. After some of her moves, she throws some of the weapons away (dealing damage to enemies if they're close enough!) and pulls out fresh ones to use. Even in the post-victory cutscene, you can see tons of discarded guns lying around.

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* ''VideoGame/SengokuBasara'' has Saika Magoichi, who wields pistols, magnums, shotguns, machineguns, machine guns, and rocket launchers. After some of her moves, she throws some of the weapons away (dealing damage to enemies if they're close enough!) and pulls out fresh ones to use. Even in the post-victory cutscene, you can see tons of discarded guns lying around.



* Tediore guns in ''VideoGame/{{Borderlands 2}}'' are an interesting case in that they ''weaponize'' this. Their guns are "[[AllThereInTheManual cheap, plastic pieces of crap]]" that are thrown away rather than reloaded (with a fresh version of the same gun digistructed into your hands afterwards) and the gun will explode on impact with something living or after a short while. You can throw them at enemies when they don't have a full magazine, and they deal more damage depending on how much ammo was left in the magazine. This is often used as a viable tactic in combat, allowing a player to quickly eliminate a particularly powerful or annoying enemy. The tradeoff however is that it means reloading uses up the ammunition that was left, and indeed using the preceeding strategy will burn through your ammo supply incredibly quickly [[DamnYouMuscleMemory if you have the habit of reloading compulsively]].

to:

* Tediore guns in ''VideoGame/{{Borderlands 2}}'' are an interesting case in that they ''weaponize'' this. Their guns are "[[AllThereInTheManual cheap, plastic pieces of crap]]" that are thrown away rather than reloaded (with a fresh version of the same gun digistructed into your hands afterwards) and the gun will explode on impact with something living or after a short while. You can throw them at enemies when they don't have a full magazine, and they deal more damage depending on how much ammo was left in the magazine. This is often used as a viable tactic in combat, allowing a player to quickly eliminate a particularly powerful or annoying enemy. The tradeoff however tradeoff, however, is that it means reloading uses up the ammunition that was left, and indeed using the preceeding preceding strategy will burn through your ammo supply incredibly quickly [[DamnYouMuscleMemory if you have the habit of reloading compulsively]].
3rd Jun '16 8:15:24 PM SAMAS
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Added DiffLines:

** Earlier, in the first episode, a bulletless Vash is trying to reload a gun taken from an unconscious badguy. Before he can re-arm himself a second one shows up on a nearby rock, forcing Vash to throw the gun at him. To his credit, it's a direct hit, but he's back where he started.
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