History Main / TheSpiny

27th Jun '16 5:34:02 AM N8han11
Is there an issue? Send a Message


* There are enemies of this kind in both ''VideoGame/WarioLand 4'' and ''Shake It''. The ones in ''Wario Land 4'' are actually called Spinies by Mario Wiki, and the ones in ''Shake Dimension'' are Bumbleprods or something.

to:

* There are enemies of this kind in both ''VideoGame/WarioLand 4'' and ''Shake It''. The ones in ''Wario Land 4'' are actually called Spinies by Mario Wiki, and the ones in ''Shake Dimension'' are Bumbleprods or something.Spinies.
9th Jun '16 10:18:09 AM erforce
Is there an issue? Send a Message


* ''VideoGame/DonkeyKongCountry'' has Zingers, and their {{exp|y}}ies, Buzzes. The red ones are [[InvincibleMinorMinion Invincible Minor Minions]], but the rest can be killed with invincibility or by throwing something at them.
** Other enemies like the porcupines have to be rolled into head-on. And the Klaptrap must be jumped on (rolling is a basic attack in [=DKC=].) One memorably designed level in the second DKC game features a series of small platforms, each of which has a Porcupine and a Klaptrap on it, forcing the player to use two different attacks to defeat the two enemies in a very small space.

to:

* ''VideoGame/DonkeyKongCountry'' has ''VideoGame/DonkeyKongCountry''
** The bee-like
Zingers, and their {{exp|y}}ies, robotic {{exp|y}}ies from ''[[VideoGame/DonkeyKongCountry3DixieKongsDoubleTrouble DKC3]]'', Buzzes. The red ones are [[InvincibleMinorMinion Invincible Minor Minions]], but the rest can be killed with invincibility or by throwing something at them.
** Other enemies like the porcupines have to be rolled into head-on. And the Klaptrap must be jumped on (rolling is a basic attack in [=DKC=].''[=DKC=]'' games.) One memorably designed level in the [[VideoGame/DonkeyKongCountry2DiddysKongQuest second DKC game game]] features a series of small platforms, each of which has a Porcupine and a Klaptrap on it, forcing the player to use two different attacks to defeat the two enemies in a very small space.
13th Apr '16 12:33:03 PM Spanks
Is there an issue? Send a Message


** Similarly, ''VideoGame/SuperMarioBros2'' has the Porcupo to thwart the game's CraniumRide feature. Mercifully, they move slowly. There are also Sparks and Pansers who are not so merciful. Sparks are covered in electricity and constantly race around platforms, while Pansers sit in locations and shoot fireballs.

to:

** Similarly, ''VideoGame/SuperMarioBros2'' has the Porcupo to thwart the game's CraniumRide feature. Mercifully, they move slowly. There are also Sparks and Pansers who are not so merciful. Sparks are covered in electricity and constantly race around platforms, while Pansers sit in locations and shoot fireballs. Also, while jumping on Birdo's head is okay, trying to jump on the other bosses is a bad idea.
13th Apr '16 5:53:39 AM Prfnoff
Is there an issue? Send a Message


* In ''STUN Runner'', armored drones are impervious to your vehicle's laser cannon. Befitting the trope name, they have more spikes mounted on their frames than ordinary drone cars. They're not as "indestructible" as the onscreen hint suggests: they can still be cleared off the track immediately ahead of you by a [[SmartBomb Shockwave]].

to:

* In ''STUN Runner'', armored drones are impervious to your vehicle's laser cannon. Befitting the trope name, they have more spikes mounted on their frames than ordinary drone cars. They're not quite as "indestructible" as the onscreen hint suggests: they can still be cleared off the track immediately ahead of you by a [[SmartBomb Shockwave]].
13th Apr '16 5:52:59 AM Prfnoff
Is there an issue? Send a Message

Added DiffLines:

* In ''STUN Runner'', armored drones are impervious to your vehicle's laser cannon. Befitting the trope name, they have more spikes mounted on their frames than ordinary drone cars. They're not as "indestructible" as the onscreen hint suggests: they can still be cleared off the track immediately ahead of you by a [[SmartBomb Shockwave]].
5th Sep '15 12:56:28 PM Spanks
Is there an issue? Send a Message


** Similarly, ''VideoGame/SuperMarioBros2'' has the Porcupo to thwart the game's CraniumRide feature. Mercifully, they move slowly.

to:

** Similarly, ''VideoGame/SuperMarioBros2'' has the Porcupo to thwart the game's CraniumRide feature. Mercifully, they move slowly. There are also Sparks and Pansers who are not so merciful. Sparks are covered in electricity and constantly race around platforms, while Pansers sit in locations and shoot fireballs.
20th Aug '15 1:57:52 PM Prfnoff
Is there an issue? Send a Message


** From ''Kirby's Adventure'' onwards, Kirby could inhale and swallow thorny enemies to gain the Needle power and turn ''himself'' into a Spiny. However, Kirby can't move while the spikes are out.

to:

** * From ''Kirby's Adventure'' ''VideoGame/KirbysAdventure'' onwards, Kirby could inhale and swallow thorny enemies to gain the Needle power and turn ''himself'' into a Spiny. However, Kirby can't move while the spikes are out.



* ''[[{{Nitrome}} Frost Bite]]'' only features [[GoombaStomp two]] [[GrapplingHookPistol attacks]], and certain enemies are immune to each (though never both.) Fitting the trope, those that are immune to the GoombaStomp have spines and deal CollisionDamage when jumped on.

to:

* ''[[{{Nitrome}} Frost Bite]]'' Creator/{{Nitrome}}'s ''Frost Bite'' only features [[GoombaStomp two]] [[GrapplingHookPistol attacks]], and certain enemies are immune to each (though never both.) Fitting the trope, those that are immune to the GoombaStomp have spines and deal CollisionDamage when jumped on.



* Certain helmeted spiders in ''[[FancyPantsAdventures The Fancy Pants Adventure: World 3]]'' cannot be damaged by a simple GoombaStomp like most other Mooks. Instead, you have to run and slide toward them, whack them with your [[ImprobableWeaponUser pencil]], or just jump higher. Additionally, pirates can deflect stomps from above or slashes from the front with their swords; damaging them requires taking the right action to hit their exposed spot.

to:

* Certain helmeted spiders in ''[[FancyPantsAdventures ''[[VideoGame/FancyPantsAdventures The Fancy Pants Adventure: World 3]]'' cannot be damaged by a simple GoombaStomp like most other Mooks. Instead, you have to run and slide toward them, whack them with your [[ImprobableWeaponUser pencil]], or just jump higher. Additionally, pirates can deflect stomps from above or slashes from the front with their swords; damaging them requires taking the right action to hit their exposed spot.
26th Jul '15 8:41:05 AM LiefKatano
Is there an issue? Send a Message


** [[FridgeLogic Odd]], considering the hog himself has spikes on his back.
*** [[FridgeBrilliance From Robotnik's point of view, Sonic himself is one of these.]]



* ''VideoGame/LegendOfZelda'' has electric enemies that will hurt Link if he hits them with his sword. Some only use their electricity intermittently, while others always have it on, forcing Link to use other weapons to stun or kill them.



* Variant: Scarfies in the ''VideoGame/{{Kirby}}'' series show you that not all problems are solved by eating them. Trying to inhale them causes them to turn into a cyclopean beast that homes in, tries to bite you, and eventually ''[[ActionBomb explode]]'' for whatever reason. They aren't completely invincible, any other of Kirby's attacks can get rid of them.



* In ''VideoGame/JakAndDaxterThePrecursorLegacy'', there are several types of spiny monsters: the beetle-like enemies that the first boss summons, which are capable of retracting their spikes; inflatable dragons in the sunken Precursor city, spiky ice {{Mooks}} in the Snowy Mountain and [[spoiler:the creatures that come out of the Dark Eco silo during the final boss battle]]. None of them can be killed by melee attacks while they're spiky.
** In ''VideoGame/JakIIRenegade'' and ''VideoGame/Jak3Wastelander'', some enemies are untouchable due to being electrified or having razor-sharp spinning blades around their bodies.
* In ''VideoGame/TheLittleMermaid'', urchins are the one enemy type that can't be trapped or even stunned by Ariel's bubble attack.
* While not technically unkillable, the Clannfear in ''VideoGame/TheElderScrollsIVOblivion'' have a Reflect Damage effect, which causes you to take part of the damage dealt to the creatures, while still damaging them. Similarly, the Daedroth and Xivilai can make use of Reflect Damage spells at the beginning of a battle, in addition to several enemy characters having such spells, like [[BigBad Mankar Camoran]].



* In various ''SpyroTheDragon'' games, {{Giant Mook}}s are immune to Charge Attacks while {{Heavily Armored Mook}}s are immune to Flame attacks. Thankfully, most of the time you just need to switch attacks: flame giants and charge armored enemies. Occasionally, though you run into DemonicSpiders that are ''both'' giant ''and'' armored. To beat them you have to find a way to power up one of your attacks.
22nd Jul '15 11:25:37 AM Llygodenfawr
Is there an issue? Send a Message


The Spiny is a stock enemy type common in those [[{{Platformer}} platform games]] where enemies can be dispatched with the GoombaStomp or sometimes some other form of close-range attack. Put simply, TheSpiny, rather than taking damage from being stomped, [[AttackBackfire damages you]] [[InertialImpalement instead]]. After you've been trained to squish your foes, TheSpiny forces you to rethink things. A true Spiny will still be vulnerable to some alternate form of attack; otherwise, you've got an InvincibleMinorMinion on your hands. TheSpiny is usually covered in spikes, flame, [[TechnicolorScience arcing electricity]], or something else obviously harmful to visually justify its ability to hurt you from below.

to:

The Spiny is a stock enemy type common in those [[{{Platformer}} platform games]] where enemies can be dispatched with the GoombaStomp or sometimes some other form of close-range attack. Put simply, TheSpiny, The Spiny, rather than taking damage from being stomped, [[AttackBackfire damages you]] [[InertialImpalement instead]]. After you've been trained to squish your foes, TheSpiny The Spiny forces you to rethink things. A true Spiny will still be vulnerable to some alternate form of attack; otherwise, you've got an InvincibleMinorMinion on your hands. TheSpiny The Spiny is usually covered in spikes, flame, [[TechnicolorScience arcing electricity]], or something else obviously harmful to visually justify its ability to hurt you from below.



TheSpiny is a mobile form of SpikesOfDoom. Related to KungFuProofMook.

to:

TheSpiny The Spiny is a mobile form of SpikesOfDoom. Related to KungFuProofMook.



*** Spiked Parabuzzies have both spikes and wings. However, they only appear in levels after you've acquired the Spike Shield badge, which allows you to jump on TheSpiny without taking damage (unless it's a Fire Bubble; you need the Ice Power badge for that.)

to:

*** Spiked Parabuzzies have both spikes and wings. However, they only appear in levels after you've acquired the Spike Shield badge, which allows you to jump on TheSpiny The Spiny without taking damage (unless it's a Fire Bubble; you need the Ice Power badge for that.)



* ''Videogame/CrashBandicoot2CortexStrikesBack'' offered several varieties of TheSpiny, to accommodate the fact that the player could perform several types of attacks. For example, a basic turtle could either have the sides of his shell laced with deadly spikes (making the full-frontal spin attack impossible), and another could have a spinning sawblade on its back instead (which prevents players from defeating the enemy by jumping). Some enemies even switch back and forth between these two modes, especially in later levels of the game. There's even a third mode, tall enemies with spikes on their head and neck, forcing you to slide into them.

to:

* ''Videogame/CrashBandicoot2CortexStrikesBack'' offered several varieties of TheSpiny, The Spiny, to accommodate the fact that the player could perform several types of attacks. For example, a basic turtle could either have the sides of his shell laced with deadly spikes (making the full-frontal spin attack impossible), and another could have a spinning sawblade on its back instead (which prevents players from defeating the enemy by jumping). Some enemies even switch back and forth between these two modes, especially in later levels of the game. There's even a third mode, tall enemies with spikes on their head and neck, forcing you to slide into them.
1st Mar '15 12:21:33 AM jormis29
Is there an issue? Send a Message


* ''VideoGame/{{Battletoads}}'' has the Spikeback, an InvincibleMinorMinion which looks and moves very much like the ''Franchise/SuperMarioBros'' Spinies (though, being yellow, it looked more like fries to [[RetroGameMaster Arino]]).

to:

* ''VideoGame/{{Battletoads}}'' has the Spikeback, an InvincibleMinorMinion which looks and moves very much like the ''Franchise/SuperMarioBros'' Spinies (though, being yellow, it looked more like fries to [[RetroGameMaster [[Series/RetroGameMaster Arino]]).
This list shows the last 10 events of 85. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.TheSpiny