History Main / TheLastStand

23rd Oct '16 9:56:26 AM siberia82
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* [[Film/XMenTheLastStand The third installment]] of the ''Film/XMen'' film series.

to:

* [[Film/XMenTheLastStand The third installment]] of the ''Film/XMen'' film series.''Film/XMenFilmSeries''.
14th Jul '16 6:57:04 PM nirao01
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Added DiffLines:

* [[Film/XMenTheLastStand The third installment]] of the ''Film/XMen'' film series.
16th Jun '13 8:18:04 AM EarlOfSandvich
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[[redirect:Videogame/TheLastStand]]

to:

[[redirect:Videogame/TheLastStand]]''The Last Stand'' can refer to:
* A trope, LastStand
* [[VideoGame/TheLastStand A video game series]]
* [[Film/TheLastStand A 2013 film]]
13th Nov '12 12:44:07 PM FireWalk
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''If you were looking for the trope, look under LastStand.''

''The Last Stand'' is a series of [[ZombieApocalypse zombie survival]] Flash games, made by [[http://conartistgames.com Con Artist Games]] (who also made ''Warfare 1917'' and ''Warfare 1944'') for Armor Games.

''[[http://armorgames.com/play/269/the-last-stand The Last Stand]]'' and ''[[http://armorgames.com/play/1443/the-last-stand-2 The Last Stand 2]]'' follow the same survivor, who has been named [[FanNickname The Last Stand Guy or LSG]] by (some) fans. This [[CrazySurvivalist stalwart survivor]] in his distinctive green hoodie must fight off hordes of zombies from behind a makeshift barricade.

''The Last Stand'' has the LSG trying to survive until he is rescued, besieged by a [[ZombieApocalypse horde of flesh eating zombies]] every night. The player must defend the barricade at night and allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.

''The Last Stand 2'' has the LSG gather supplies and travel across the country to Union City within 40 days, in order to catch the last evacuation boat. Much like in the last game, players defend their barricades at night and search for survivors and weapons in the daytime, only now supplies need to be gathered and a travel route planned.

The third game in the series, ''[[http://armorgames.com/play/12009/the-last-stand-union-city The Last Stand]]: [[StoppedNumberingSequels Union City]]'' is a prequel/sequel to ''The Last Stand 2'', and will not feature LSG as a player character [[spoiler: although he does make an appearance, going by the name Jack now, and plays an important role near the end.]] ''Union City'' works more like a VideoGame/{{Fallout 3}} style RPG, with XP and an optional system of food and sleep management.

The game begins with [[{{AFGNCAAP}} you]] returning to your apartment in Union City after a long day's work when you run over something and crash. Exiting the car, you find the place overrun by the walking dead. Now, you must scour the city and fight your way through the zombie hordes to find your spouse, and from there, escape Union City.

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]] and Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]].
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!! This Flash game series provides examples of:
* AerosolFlamethrower: The Flame Can in ''Union City''.
* ActionSurvivor: Depending on the background you take, your character in ''Union City'' can be this.
* AKA47: Quite a few weapons get fake names in ''Union City'', and ''Dead Zone'' brings it UpToEleven. Some weapons do get to keep their real names including, ironically enough, the AK-47.
* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in both games.
* AnnoyingArrows: Averted. The Hunting Bow in ''The Last Stand 2'' and ''Union City'' do a lot of damage, and can often OneHitKill zombies.
* ApocalypseHow: Regional/Societal Disruption at least. While there were evacuation planes and ships going ''somewhere'' in ''The Last Stand 2'', they have been stopped by the events of ''Union City''. It's also unknown how extensive or how severe the outbreak is.
** We learn from the timeline in ''Dead Zone'' that planes were flying over the city, likely HERC recon planes, for several weeks after the city was overrun. Later, attack planes bombed both zombies and [[KickTheDog survivors]]. After about 200 days, they stopped appearing, but automated defense turrets were found encircling the city, keeping both the zombies and the survivors trapped within.
* ArmorIsUseless: Averted. It makes the zombie ImmuneToBullets (in the first three games), [[AttackItsWeakPoint at least where it's covered by the armor.]] In ''Union City'', it also reduces all melee damage to 1, again, where it's covered by the armor (and the [[ShieldBearingMook Riot Shield-carrying police zombies]] are one of the most annoying opponents), though the most powerful guns as well as [[StuffBlowingUp explosives]] will punch through the armor. ''Union City'' allows the player to wear armor as well, reducing the amount of damage they take from zombies [[spoiler: and human opponents.]]
* ArtEvolution: Noticeable between ''The Last Stand'' and the sequels.
* ArtifactTitle: No {{Last Stand}}s for you in ''Union City'' or ''Dead Zone'', unless something goes horribly wrong.
* ArtificialStupidity: The other survivors in your group in ''The Last Stand 2'' don't know how to dodge the attacks of armed zombies, which means they'll die quickly once said zombies reach the barricade. In addition, even if you give them a [[MoreDakka machine gun]], they will only shoot in short bursts.
** Your companions in ''Union City'' won't reload their gun if they don't have to, even if there is only OneBulletLeft. They also tend to not be very good with melee weapons, and have trouble fending off dogs and crawlers once they're close up.
** While you can't accuse zombies of being very smart, not responding at all to someone bashing your face in while in broad daylight is rather stupid even for them.
* {{Backstab}}: In ''Dead Zone'', any attack on an unaware zombie from behind is an automatic CriticalHit.
* {{Badass}}: Pretty much any playable survivor in the entire series, as well as the NPC survivors that join them.
** BadassBeard: The LSG grows one in ''The Last Stand 2'' [[spoiler: and keeps it in ''Union City.'']] Also, you can give your character one in ''Union City'' and ''Dead Zone''.
* BagOfSpilling: You finish the first game with an assortment of pistols, [=SMGs=], shotguns etc., but you start the second game with just a pistol. Justified, as the LSG was involved in a helicopter crash in between the games.
* BatterUp: Baseball Bats and Nail/Spiked Bats are available in ''Union City'' and ''Dead Zone''. There's also a skill boosting book ''called'' 'Batter Up!' in ''Union City'', which boosts the Blunt skill.
* BearTrap: One of three kinds of possible traps in ''The Last Stand 2''.
* {{BFG}}: In ''The Last Stand'', a M82 Barrett anti-materiel rifle.
** In ''The Last Stand 2'', a [[MoreDakka M249 Minimi, also known as the SAW,]] and a [[StuffBlowingUp RPG]], both obtained from an overrun military base.
** ''Union City'' has all of the above.
** Thus far, ''Dead Zone'' only has the M249 SAW, but a [[GatlingGood man-portable Minigun]] is in the works.
* {{BFS}}: The Bloodluster in ''Dead Zone'' is a large improvised two handed sword, and is one of the few melee weapons with a range above 1.
* BladeOnAStick: The Sticker, Claw Rake, and Longarm are all improvised polearms made from mounting increasingly large blades on broom handles, and are among the few melee weapons with a range above 1.
* BodyArmorAsHitpoints: Played straight in ''Dead Zone'', averted in all the previous games.
* BottomlessMagazines: Mostly averted in ''Union City'', but your companion has an unlimited supply of ammunition, so it's a good idea to give them guns with hard to find ammo. They still have to reload though. Played straight in every other games, though again, you still need to reload.
* BulletproofVest: In the first two games, only certain types of zombies had them. In ''Union City'' and ''Dead Zone'', the player's survivor(s) can equip them too.
* ChainsawGood: It's an EmergencyWeapon in the first two games, and is AwesomeButImpractical in ''Union City''.
* CriticalHit: In ''Union City'', and tends to cause quite a bit of {{Gorn}} if it's a kill-shot. Also present in ''Dead Zone'', but minus the {{Gorn}}.
* CrowbarCombatant: Present in ''Union City'' and ''Dead Zone'', though they're rather average at best.
* DeadWeight: Fat zombies show up, {{Kevlard}} style. Later on there are RUNNING fatties.
* {{Determinator}}: The LSG won't abandon his barricade during an attack. Ever. [[InsurmountableWaistHighFence Even if the player tries to get him to.]]
* DiscOneNuke: Sometimes you get lucky and a zombie drops a powerful weapon early on in ''Union City'', like a Fire Axe or Sledgehammer. If you find an assault rifle or SMG though, it's best to give it to a companion since they have unlimited ammo.
** Averted in ''Dead Zone''. While it is possible to raid relatively high level areas, you likely can't use the weapons you just looted since they have level requirements.
* [[spoiler: DownerEnding]]: [[spoiler: In ''The Last Stand 2'', if the LSG doesn't make it to Union City in time, it gets bombed back to the Stone Age. In ''Union City'', you find out your spouse was bitten. You both make it to a boat off the mainland, but it stalls. You hear a familiar growling as it fades to black.]]
* DrivenToSuicide: Implied in one of the notes in ''Union City''.
* DropTheHammer: Claw Hammers and Sledge Hammers are some of the melee weapons in ''Union City'' and ''Dead Zone''. An improvised version of the latter is also present in ''Dead Zone''.
* EleventhHourSuperpower: In ''The Last Stand'', you find the [[{{BFG}} M82 Barrett]] after you have found everything else possible. Also, the first soldier zombie you run into in ''The Last Stand'' comes with a [=M4A1=] assault rifle in case you haven't found it yet.
* EliteZombie: Fat zombies, armored zombies, and zombies with weapons. In ''Union City'', there's also a strange case where pantsless zombies do more damage and are tougher.
* EmergencyWeapon: The [[ChainsawGood Chainsaw]]. It's the only weapon that requires zombies to be near the barricade (and ''damages'' it in the second game), and it has a large "clip" (unlimited in ''The Last Stand'', in ''The Last Stand 2'' it stalls after you use it up, making you "reload" it). It's quite powerful though.
* EveryBulletIsATracer: Sometimes they don't show up, though.
* {{Gorn}}: Zombies can lose limbs and have heads blown off, and the LSG's death animation is one of the scariest ones currently in gaming, as well as being very gory.
* GolfClubbing: A below average weapon in ''Union City''.
* GrenadeLauncher: The M79 Thumper, to be precise. ''Union City'' only, and has an interesting feature where the grenade won't detonate until it's past a certain distance.
* HaveANiceDeath: "After surviving X days, YOU ARE DEAD. (Well kind of, you're a zombie now.)" as you're being eaten alive.
* HeavilyArmoredMook: SWAT and soldier zombies in all the games. They wear kevlar body armor and helmets, forcing you to aim carefully for the face, or waste more ammo and shoot at their legs. HERC zombies join them in ''Dead Zone'', which also reworks them into simply having more health than other zombies.
* HideYourChildren: There are no children in the series, aside from a few mentioned in ''Union City'' in the notes.
* HyperspaceArsenal: While you can only equip 2 weapons at any one time and there is a weight limit, ''Union City'' allows you to carry a large assortment of weapons.
* ImprovisedWeapon: Quite a few. Taken UpToEleven in ''Dead Zone''.
* InfiniteFlashlight: In ''Union City''.
* InterfaceSpoiler: The first game has a WallOfWeapons with silhouettes of all the weapons you can get, [[SubvertedTrope except the secret M82 Barrett]].
* ItsQuietTooQuiet: The ''player'' will probably be saying this, as rooms tend to be clear of zombies before a horde attack in ''Union City''.
* KatanasAreJustBetter: Played straight in ''Union City'', with katanas being one of the best melee weapons available. A Sharpened Katana has the highest damage of all the melee weapons. Averted in ''Dead Zone'', which has much stronger melee weapons available.
* KnifeNut: Pocket Knives and Kitchen Knives are common in ''Union City'' and ''Dead Zone'', though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective.
* LastStand: ExactlyWhatItSaysOnTheTin. Except for your fellow survivors, who'll run away (temporarily) if the barricade is weak enough.
** [[spoiler: It is implied that Jack and his group of survivors makes one to cover your escape from Union City.]]
* LastChanceHitPoint: Not for the LSG, but for your barricade. If its HP reaches zero, zombies start to slowly pass through the barricade. If they touch you - game over, though you can still clear the level if you manage to kill all of them.
* MacheteMayhem: You can wield Machetes in ''Union City'' and ''Dead Zone'', and they're excellent at slaughtering zombies.
* MoreDakka: Lots of [=SMGs=] and assault rifles around, though the king has to be the [[{{BFG}} M249 Minimi/SAW.]]
* NoPlotNoProblem: Besides the diary, which is not very informative, you get no clue about the details of the ZombieApocalypse. This is averted in ''Union City''.
* OneBulletClips: In ''Union City''. ''The Last Stand'',''The Last Stand 2'' and ''Dead Zone'' have [[BottomlessMagazines infinite magazines]], so it isn't an issue.
* OneHitPointWonder: The LSG in the first two games. Thankfully averted in ''Union City'' and ''Dead Zone''.
* OneHitPolykill: Quite easy to pull off, especially with the M82 Barrett in ''The Last Stand''. Still doable in ''The Last Stand 2'' and ''Union City''.
* OurZombiesAreDifferent: Some lurch, some sprint, some crawl, some wear armor, some use weapons, some sprint and use weapons, some sprint and wear armor, [[OverlyLongGag some sprint, wear armor and use weapons,]] and some are dogs.
* PipePain: A basic melee weapon in both ''Union City'' and ''Dead Zone''.
* PistolWhipping: In ''Union City'' with any weapon, though [[CherryTapping it only does 1 damage]]. However, it's guaranteed to knock the zombies back, which could give you enough time to reload your gun. Zombies also don't know how to use firearms, so if they carry one, this is the only way they will use it.
* PlayerAndProtagonistIntegration: Controller flavour in ''The Last Stand''. Lampshaded: a "Somebody is controlling me!" note is written next to the controls, which leads us to:
* PlayingThePlayer
* PrettyLittleHeadshots: Normally played straight in ''Union City'', but averted when you score a critical headshot kill.
* PurelyAestheticGender: Other than your spouse's gender and some of the dialogue, there are no changes whatsoever.
* RareGuns: The [=XM8=] assault rifle that can be scavenged if you get lucky or be given to you by [[spoiler:Jack]] right before the end of ''Union City''.
** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle as a Fuel Trading Post weapon. The Tactical Shotgun is basically the SPAS-12 with a box magazine.
* RagtagBunchOfMisfits: The survivors.
* RemovingTheHeadOrDestroyingTheBrain: Averted. It's the fastest way to kill unarmored zombies, but shots at the chest or legs work as well. Zombies with helmets are resistant to headshots, unless you hit it directly in the unprotected face. Leg shots are the only reliable way to bring down fully armored zombies. There is a game mode included in the premium Survival Kit for ''Union City'' that only allows headshots, though.
* RevolversAreJustBetter: Averted. They're more powerful, but carry less bullets and reload more slowly than regular semi-auto pistols.
* SawnOffShotgun: Present as a weapon in all the games, and also as a weapon condition for shotguns in ''Dead Zone''.
* ShieldBearingMook: One of the most annoying kind of zombies in ''Union City''. They carry riot shields and wear armored vests and bulletproof helmets, so you have to aim for the legs to do more than ScratchDamage unless you're using [[StuffBlowingUp explosives]]. Thankfully, they walk slowly, never carry weapons, lower their shield to attack, and never run. They are a minimal threat unless you are in an enclosed room with many zombies.
* ShotgunsAreJustBetter: Averted. They pack a lot of punch, but reload slowly, since each shell has to be loaded one at a time, have relatively few shots and are inaccurate (first three games only). The Thor automatic shotgun in ''Union City'' is magazine loaded, but it's weak. It does, however, have the advantage of far more knockback.
* ShoutOut: The name of the task where you have just found out your spouse is somewhere else? [[{{Mario}} Another Castle.]]
** There's also the achievement [[Left4Dead Pills Here!]]
** Posters and signboards scattered all over Union City advertise products like [[ModernWarfare Modern]] VideoGame/{{Battlefield}} 4.
** The description for bottle caps wonders if they will ever be used as [[VideoGame/{{Fallout}} currency.]]
** In addition, one of the achievements is called [[VideoGame/{{Fallout}} Bloody Mess]].
** There's a skill book that's named [[WheresWaldo Where's Wilmo?]]
** The way you purchase things from vendors (a man and his wares behind chain-link fence and barbed wire, who tosses the items over to you) is directly lifted from ''DeadRising2''.
** One of the notes is from a [[Franchise/ResidentEvil person named Jill for someone named Albert,]] [[VideoGame/ResidentEvil5 telling him to meet her in Africa.]]
** The premium Survival Kit provides [[VanHelsing the Hell Slinger, an extinguisher-operated automatic crossbow]].
** ''Dead Zone'' brings in a few more of its own, like the [[VideoGame/FalloutVanBuren Van Buren]] (which is basically the Pipe Rifle from VideoGame/{{Fallout 2}}) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.
** The Storage boxes in safe houses have a [[VideoGame/TheLegendOfZelda familiar shape]] [[http://images2.wikia.nocookie.net/__cb20110702033644/tlaststand/images/8/86/Storage.jpg on the lower left side.]]
* ShovelStrike: Shovels are present in ''Union City'' and ''Dead Zone'', and they're pretty powerful weapons.
* SlidingScaleOfUndeadRegeneration: Type I or II - there are rotten-looking zombies, but due to the fact we never learn anything about them they may be revived corpses as well, not just turned infectees.
* SniperRifle: Hunting rifles are available in all the games, and ''Union City'' and ''Dead Zone'' also have a military sniper rifle, the M24. The [[{{BFG}} M82 Barrett Anti-materiel Rifle]] is also available in ''The Last Stand'' and in ''Union City''. These guns are also the only non-explosive weapons that can punch through armor in ''Union City''.
* SpreadShot: Shotgun class weapons have this effect in the first three games. Not present in ''Dead Zone''.
* StandardFPSGuns
* TitleDrop: In the first diary entry of ''The Last Stand''.
* TookAShortcut: In ''Union City'', all the [=NPCs=] that change location do this, [[spoiler: including Jack in the ending]].
* TraumaInn: In ''Union City'', sleeping in any bed will heal you depending how many hours you spend on sleeping, in a similar way to the newest VideoGame/{{Fallout}} games.
* UndeathlyPallor
* UnusableEnemyEquipment: In ''The Last Stand 2'' and ''Union City'', zombies can carry a variety of melee weapons, but you can't pick them up and use them. In ''Union City'', however, they often drop other things instead (ammo, food, clothes, medkits, and random weapons). However, in ''The Last Stand'', you could get three weapons from zombie corpses (a .357 Magnum Revolver from a cop, a Shotgun from a biker and a [=M4A1=] assault rifle from a soldier). Played straight for the [[spoiler: various hostile HERC characters, which carry unlootable weapons and ammo.]]
* WalkItOff: Half the damage you take in ''Union City'' will regenerate if you don't take any damage for a while.
* WallOfWeapons: In ''The Last Stand''. Subverted in that there's a secret weapon (the M82 Barrett) that doesn't fit on the wall, and instead sits on the desk below it.
* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.
** ''Dead Zone'' is all of the above meets the ''Rebuild'' series (another ZombieApocalypse Flash game series) meets ''FarmVille''-style games.
* ZergRush: You ''are'' facing zombies. In the first two games, zombies will always attack this way.
** In ''Union City'', after a period of time a zombie horde attacks. Outdoors, they just come in from the map edge. Indoors, [[DynamicEntry they come in through the ceiling.]] [[spoiler: They make an absolutely massive one at the end of ''Union City''. It's literally limitless, so you'll have to make a run for it.]]
** In ''Dead Zone'', zombies will only do this if your survivors make enough noise or if they're attacking your compound. If your survivors are being quiet though, the zombies will just wander around.
* ZombieApocalypse: Possibly, but information on the extent and severity of the outbreak isn't given out.
* ZombieGait: Zig-zagged. Some zombies lurch, while others sprint at hellishly fast speeds.
* ZombieInfectee: It turns out that [[spoiler: a survivor in your group in ''The Last Stand'' is one, which starts off the events of ''The Last Stand 2'' when he turns while in the rescue helicopter, causing it to crash.]] Also, [[spoiler: your spouse in ''Union City'' is one.]]

to:

''If you were looking for the trope, look under LastStand.''

''The Last Stand'' is a series of [[ZombieApocalypse zombie survival]] Flash games, made by [[http://conartistgames.com Con Artist Games]] (who also made ''Warfare 1917'' and ''Warfare 1944'') for Armor Games.

''[[http://armorgames.com/play/269/the-last-stand The Last Stand]]'' and ''[[http://armorgames.com/play/1443/the-last-stand-2 The Last Stand 2]]'' follow the same survivor, who has been named [[FanNickname The Last Stand Guy or LSG]] by (some) fans. This [[CrazySurvivalist stalwart survivor]] in his distinctive green hoodie must fight off hordes of zombies from behind a makeshift barricade.

''The Last Stand'' has the LSG trying to survive until he is rescued, besieged by a [[ZombieApocalypse horde of flesh eating zombies]] every night. The player must defend the barricade at night and allocate search parties during the daytime to find more weapons and survivors, as well as repair the barricade from any damage it may have taken last night.

''The Last Stand 2'' has the LSG gather supplies and travel across the country to Union City within 40 days, in order to catch the last evacuation boat. Much like in the last game, players defend their barricades at night and search for survivors and weapons in the daytime, only now supplies need to be gathered and a travel route planned.

The third game in the series, ''[[http://armorgames.com/play/12009/the-last-stand-union-city The Last Stand]]: [[StoppedNumberingSequels Union City]]'' is a prequel/sequel to ''The Last Stand 2'', and will not feature LSG as a player character [[spoiler: although he does make an appearance, going by the name Jack now, and plays an important role near the end.]] ''Union City'' works more like a VideoGame/{{Fallout 3}} style RPG, with XP and an optional system of food and sleep management.

The game begins with [[{{AFGNCAAP}} you]] returning to your apartment in Union City after a long day's work when you run over something and crash. Exiting the car, you find the place overrun by the walking dead. Now, you must scour the city and fight your way through the zombie hordes to find your spouse, and from there, escape Union City.

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]] and Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]].
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!! This Flash game series provides examples of:
* AerosolFlamethrower: The Flame Can in ''Union City''.
* ActionSurvivor: Depending on the background you take, your character in ''Union City'' can be this.
* AKA47: Quite a few weapons get fake names in ''Union City'', and ''Dead Zone'' brings it UpToEleven. Some weapons do get to keep their real names including, ironically enough, the AK-47.
* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone'', the last of which is the most powerful melee weapon in both games.
* AnnoyingArrows: Averted. The Hunting Bow in ''The Last Stand 2'' and ''Union City'' do a lot of damage, and can often OneHitKill zombies.
* ApocalypseHow: Regional/Societal Disruption at least. While there were evacuation planes and ships going ''somewhere'' in ''The Last Stand 2'', they have been stopped by the events of ''Union City''. It's also unknown how extensive or how severe the outbreak is.
** We learn from the timeline in ''Dead Zone'' that planes were flying over the city, likely HERC recon planes, for several weeks after the city was overrun. Later, attack planes bombed both zombies and [[KickTheDog survivors]]. After about 200 days, they stopped appearing, but automated defense turrets were found encircling the city, keeping both the zombies and the survivors trapped within.
* ArmorIsUseless: Averted. It makes the zombie ImmuneToBullets (in the first three games), [[AttackItsWeakPoint at least where it's covered by the armor.]] In ''Union City'', it also reduces all melee damage to 1, again, where it's covered by the armor (and the [[ShieldBearingMook Riot Shield-carrying police zombies]] are one of the most annoying opponents), though the most powerful guns as well as [[StuffBlowingUp explosives]] will punch through the armor. ''Union City'' allows the player to wear armor as well, reducing the amount of damage they take from zombies [[spoiler: and human opponents.]]
* ArtEvolution: Noticeable between ''The Last Stand'' and the sequels.
* ArtifactTitle: No {{Last Stand}}s for you in ''Union City'' or ''Dead Zone'', unless something goes horribly wrong.
* ArtificialStupidity: The other survivors in your group in ''The Last Stand 2'' don't know how to dodge the attacks of armed zombies, which means they'll die quickly once said zombies reach the barricade. In addition, even if you give them a [[MoreDakka machine gun]], they will only shoot in short bursts.
** Your companions in ''Union City'' won't reload their gun if they don't have to, even if there is only OneBulletLeft. They also tend to not be very good with melee weapons, and have trouble fending off dogs and crawlers once they're close up.
** While you can't accuse zombies of being very smart, not responding at all to someone bashing your face in while in broad daylight is rather stupid even for them.
* {{Backstab}}: In ''Dead Zone'', any attack on an unaware zombie from behind is an automatic CriticalHit.
* {{Badass}}: Pretty much any playable survivor in the entire series, as well as the NPC survivors that join them.
** BadassBeard: The LSG grows one in ''The Last Stand 2'' [[spoiler: and keeps it in ''Union City.'']] Also, you can give your character one in ''Union City'' and ''Dead Zone''.
* BagOfSpilling: You finish the first game with an assortment of pistols, [=SMGs=], shotguns etc., but you start the second game with just a pistol. Justified, as the LSG was involved in a helicopter crash in between the games.
* BatterUp: Baseball Bats and Nail/Spiked Bats are available in ''Union City'' and ''Dead Zone''. There's also a skill boosting book ''called'' 'Batter Up!' in ''Union City'', which boosts the Blunt skill.
* BearTrap: One of three kinds of possible traps in ''The Last Stand 2''.
* {{BFG}}: In ''The Last Stand'', a M82 Barrett anti-materiel rifle.
** In ''The Last Stand 2'', a [[MoreDakka M249 Minimi, also known as the SAW,]] and a [[StuffBlowingUp RPG]], both obtained from an overrun military base.
** ''Union City'' has all of the above.
** Thus far, ''Dead Zone'' only has the M249 SAW, but a [[GatlingGood man-portable Minigun]] is in the works.
* {{BFS}}: The Bloodluster in ''Dead Zone'' is a large improvised two handed sword, and is one of the few melee weapons with a range above 1.
* BladeOnAStick: The Sticker, Claw Rake, and Longarm are all improvised polearms made from mounting increasingly large blades on broom handles, and are among the few melee weapons with a range above 1.
* BodyArmorAsHitpoints: Played straight in ''Dead Zone'', averted in all the previous games.
* BottomlessMagazines: Mostly averted in ''Union City'', but your companion has an unlimited supply of ammunition, so it's a good idea to give them guns with hard to find ammo. They still have to reload though. Played straight in every other games, though again, you still need to reload.
* BulletproofVest: In the first two games, only certain types of zombies had them. In ''Union City'' and ''Dead Zone'', the player's survivor(s) can equip them too.
* ChainsawGood: It's an EmergencyWeapon in the first two games, and is AwesomeButImpractical in ''Union City''.
* CriticalHit: In ''Union City'', and tends to cause quite a bit of {{Gorn}} if it's a kill-shot. Also present in ''Dead Zone'', but minus the {{Gorn}}.
* CrowbarCombatant: Present in ''Union City'' and ''Dead Zone'', though they're rather average at best.
* DeadWeight: Fat zombies show up, {{Kevlard}} style. Later on there are RUNNING fatties.
* {{Determinator}}: The LSG won't abandon his barricade during an attack. Ever. [[InsurmountableWaistHighFence Even if the player tries to get him to.]]
* DiscOneNuke: Sometimes you get lucky and a zombie drops a powerful weapon early on in ''Union City'', like a Fire Axe or Sledgehammer. If you find an assault rifle or SMG though, it's best to give it to a companion since they have unlimited ammo.
** Averted in ''Dead Zone''. While it is possible to raid relatively high level areas, you likely can't use the weapons you just looted since they have level requirements.
* [[spoiler: DownerEnding]]: [[spoiler: In ''The Last Stand 2'', if the LSG doesn't make it to Union City in time, it gets bombed back to the Stone Age. In ''Union City'', you find out your spouse was bitten. You both make it to a boat off the mainland, but it stalls. You hear a familiar growling as it fades to black.]]
* DrivenToSuicide: Implied in one of the notes in ''Union City''.
* DropTheHammer: Claw Hammers and Sledge Hammers are some of the melee weapons in ''Union City'' and ''Dead Zone''. An improvised version of the latter is also present in ''Dead Zone''.
* EleventhHourSuperpower: In ''The Last Stand'', you find the [[{{BFG}} M82 Barrett]] after you have found everything else possible. Also, the first soldier zombie you run into in ''The Last Stand'' comes with a [=M4A1=] assault rifle in case you haven't found it yet.
* EliteZombie: Fat zombies, armored zombies, and zombies with weapons. In ''Union City'', there's also a strange case where pantsless zombies do more damage and are tougher.
* EmergencyWeapon: The [[ChainsawGood Chainsaw]]. It's the only weapon that requires zombies to be near the barricade (and ''damages'' it in the second game), and it has a large "clip" (unlimited in ''The Last Stand'', in ''The Last Stand 2'' it stalls after you use it up, making you "reload" it). It's quite powerful though.
* EveryBulletIsATracer: Sometimes they don't show up, though.
* {{Gorn}}: Zombies can lose limbs and have heads blown off, and the LSG's death animation is one of the scariest ones currently in gaming, as well as being very gory.
* GolfClubbing: A below average weapon in ''Union City''.
* GrenadeLauncher: The M79 Thumper, to be precise. ''Union City'' only, and has an interesting feature where the grenade won't detonate until it's past a certain distance.
* HaveANiceDeath: "After surviving X days, YOU ARE DEAD. (Well kind of, you're a zombie now.)" as you're being eaten alive.
* HeavilyArmoredMook: SWAT and soldier zombies in all the games. They wear kevlar body armor and helmets, forcing you to aim carefully for the face, or waste more ammo and shoot at their legs. HERC zombies join them in ''Dead Zone'', which also reworks them into simply having more health than other zombies.
* HideYourChildren: There are no children in the series, aside from a few mentioned in ''Union City'' in the notes.
* HyperspaceArsenal: While you can only equip 2 weapons at any one time and there is a weight limit, ''Union City'' allows you to carry a large assortment of weapons.
* ImprovisedWeapon: Quite a few. Taken UpToEleven in ''Dead Zone''.
* InfiniteFlashlight: In ''Union City''.
* InterfaceSpoiler: The first game has a WallOfWeapons with silhouettes of all the weapons you can get, [[SubvertedTrope except the secret M82 Barrett]].
* ItsQuietTooQuiet: The ''player'' will probably be saying this, as rooms tend to be clear of zombies before a horde attack in ''Union City''.
* KatanasAreJustBetter: Played straight in ''Union City'', with katanas being one of the best melee weapons available. A Sharpened Katana has the highest damage of all the melee weapons. Averted in ''Dead Zone'', which has much stronger melee weapons available.
* KnifeNut: Pocket Knives and Kitchen Knives are common in ''Union City'' and ''Dead Zone'', though they're barely more effective than your bare hands. Cleavers are also available, which are much more effective.
* LastStand: ExactlyWhatItSaysOnTheTin. Except for your fellow survivors, who'll run away (temporarily) if the barricade is weak enough.
** [[spoiler: It is implied that Jack and his group of survivors makes one to cover your escape from Union City.]]
* LastChanceHitPoint: Not for the LSG, but for your barricade. If its HP reaches zero, zombies start to slowly pass through the barricade. If they touch you - game over, though you can still clear the level if you manage to kill all of them.
* MacheteMayhem: You can wield Machetes in ''Union City'' and ''Dead Zone'', and they're excellent at slaughtering zombies.
* MoreDakka: Lots of [=SMGs=] and assault rifles around, though the king has to be the [[{{BFG}} M249 Minimi/SAW.]]
* NoPlotNoProblem: Besides the diary, which is not very informative, you get no clue about the details of the ZombieApocalypse. This is averted in ''Union City''.
* OneBulletClips: In ''Union City''. ''The Last Stand'',''The Last Stand 2'' and ''Dead Zone'' have [[BottomlessMagazines infinite magazines]], so it isn't an issue.
* OneHitPointWonder: The LSG in the first two games. Thankfully averted in ''Union City'' and ''Dead Zone''.
* OneHitPolykill: Quite easy to pull off, especially with the M82 Barrett in ''The Last Stand''. Still doable in ''The Last Stand 2'' and ''Union City''.
* OurZombiesAreDifferent: Some lurch, some sprint, some crawl, some wear armor, some use weapons, some sprint and use weapons, some sprint and wear armor, [[OverlyLongGag some sprint, wear armor and use weapons,]] and some are dogs.
* PipePain: A basic melee weapon in both ''Union City'' and ''Dead Zone''.
* PistolWhipping: In ''Union City'' with any weapon, though [[CherryTapping it only does 1 damage]]. However, it's guaranteed to knock the zombies back, which could give you enough time to reload your gun. Zombies also don't know how to use firearms, so if they carry one, this is the only way they will use it.
* PlayerAndProtagonistIntegration: Controller flavour in ''The Last Stand''. Lampshaded: a "Somebody is controlling me!" note is written next to the controls, which leads us to:
* PlayingThePlayer
* PrettyLittleHeadshots: Normally played straight in ''Union City'', but averted when you score a critical headshot kill.
* PurelyAestheticGender: Other than your spouse's gender and some of the dialogue, there are no changes whatsoever.
* RareGuns: The [=XM8=] assault rifle that can be scavenged if you get lucky or be given to you by [[spoiler:Jack]] right before the end of ''Union City''.
** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle as a Fuel Trading Post weapon. The Tactical Shotgun is basically the SPAS-12 with a box magazine.
* RagtagBunchOfMisfits: The survivors.
* RemovingTheHeadOrDestroyingTheBrain: Averted. It's the fastest way to kill unarmored zombies, but shots at the chest or legs work as well. Zombies with helmets are resistant to headshots, unless you hit it directly in the unprotected face. Leg shots are the only reliable way to bring down fully armored zombies. There is a game mode included in the premium Survival Kit for ''Union City'' that only allows headshots, though.
* RevolversAreJustBetter: Averted. They're more powerful, but carry less bullets and reload more slowly than regular semi-auto pistols.
* SawnOffShotgun: Present as a weapon in all the games, and also as a weapon condition for shotguns in ''Dead Zone''.
* ShieldBearingMook: One of the most annoying kind of zombies in ''Union City''. They carry riot shields and wear armored vests and bulletproof helmets, so you have to aim for the legs to do more than ScratchDamage unless you're using [[StuffBlowingUp explosives]]. Thankfully, they walk slowly, never carry weapons, lower their shield to attack, and never run. They are a minimal threat unless you are in an enclosed room with many zombies.
* ShotgunsAreJustBetter: Averted. They pack a lot of punch, but reload slowly, since each shell has to be loaded one at a time, have relatively few shots and are inaccurate (first three games only). The Thor automatic shotgun in ''Union City'' is magazine loaded, but it's weak. It does, however, have the advantage of far more knockback.
* ShoutOut: The name of the task where you have just found out your spouse is somewhere else? [[{{Mario}} Another Castle.]]
** There's also the achievement [[Left4Dead Pills Here!]]
** Posters and signboards scattered all over Union City advertise products like [[ModernWarfare Modern]] VideoGame/{{Battlefield}} 4.
** The description for bottle caps wonders if they will ever be used as [[VideoGame/{{Fallout}} currency.]]
** In addition, one of the achievements is called [[VideoGame/{{Fallout}} Bloody Mess]].
** There's a skill book that's named [[WheresWaldo Where's Wilmo?]]
** The way you purchase things from vendors (a man and his wares behind chain-link fence and barbed wire, who tosses the items over to you) is directly lifted from ''DeadRising2''.
** One of the notes is from a [[Franchise/ResidentEvil person named Jill for someone named Albert,]] [[VideoGame/ResidentEvil5 telling him to meet her in Africa.]]
** The premium Survival Kit provides [[VanHelsing the Hell Slinger, an extinguisher-operated automatic crossbow]].
** ''Dead Zone'' brings in a few more of its own, like the [[VideoGame/FalloutVanBuren Van Buren]] (which is basically the Pipe Rifle from VideoGame/{{Fallout 2}}) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.
** The Storage boxes in safe houses have a [[VideoGame/TheLegendOfZelda familiar shape]] [[http://images2.wikia.nocookie.net/__cb20110702033644/tlaststand/images/8/86/Storage.jpg on the lower left side.]]
* ShovelStrike: Shovels are present in ''Union City'' and ''Dead Zone'', and they're pretty powerful weapons.
* SlidingScaleOfUndeadRegeneration: Type I or II - there are rotten-looking zombies, but due to the fact we never learn anything about them they may be revived corpses as well, not just turned infectees.
* SniperRifle: Hunting rifles are available in all the games, and ''Union City'' and ''Dead Zone'' also have a military sniper rifle, the M24. The [[{{BFG}} M82 Barrett Anti-materiel Rifle]] is also available in ''The Last Stand'' and in ''Union City''. These guns are also the only non-explosive weapons that can punch through armor in ''Union City''.
* SpreadShot: Shotgun class weapons have this effect in the first three games. Not present in ''Dead Zone''.
* StandardFPSGuns
* TitleDrop: In the first diary entry of ''The Last Stand''.
* TookAShortcut: In ''Union City'', all the [=NPCs=] that change location do this, [[spoiler: including Jack in the ending]].
* TraumaInn: In ''Union City'', sleeping in any bed will heal you depending how many hours you spend on sleeping, in a similar way to the newest VideoGame/{{Fallout}} games.
* UndeathlyPallor
* UnusableEnemyEquipment: In ''The Last Stand 2'' and ''Union City'', zombies can carry a variety of melee weapons, but you can't pick them up and use them. In ''Union City'', however, they often drop other things instead (ammo, food, clothes, medkits, and random weapons). However, in ''The Last Stand'', you could get three weapons from zombie corpses (a .357 Magnum Revolver from a cop, a Shotgun from a biker and a [=M4A1=] assault rifle from a soldier). Played straight for the [[spoiler: various hostile HERC characters, which carry unlootable weapons and ammo.]]
* WalkItOff: Half the damage you take in ''Union City'' will regenerate if you don't take any damage for a while.
* WallOfWeapons: In ''The Last Stand''. Subverted in that there's a secret weapon (the M82 Barrett) that doesn't fit on the wall, and instead sits on the desk below it.
* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.
** ''Dead Zone'' is all of the above meets the ''Rebuild'' series (another ZombieApocalypse Flash game series) meets ''FarmVille''-style games.
* ZergRush: You ''are'' facing zombies. In the first two games, zombies will always attack this way.
** In ''Union City'', after a period of time a zombie horde attacks. Outdoors, they just come in from the map edge. Indoors, [[DynamicEntry they come in through the ceiling.]] [[spoiler: They make an absolutely massive one at the end of ''Union City''. It's literally limitless, so you'll have to make a run for it.]]
** In ''Dead Zone'', zombies will only do this if your survivors make enough noise or if they're attacking your compound. If your survivors are being quiet though, the zombies will just wander around.
* ZombieApocalypse: Possibly, but information on the extent and severity of the outbreak isn't given out.
* ZombieGait: Zig-zagged. Some zombies lurch, while others sprint at hellishly fast speeds.
* ZombieInfectee: It turns out that [[spoiler: a survivor in your group in ''The Last Stand'' is one, which starts off the events of ''The Last Stand 2'' when he turns while in the rescue helicopter, causing it to crash.]] Also, [[spoiler: your spouse in ''Union City'' is one.]]
[[redirect:Videogame/TheLastStand]]
13th Nov '12 10:54:27 AM Mullon
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** One of the notes is from a [[ResidentEvil person named Jill for someone named Albert,]] [[ResidentEvil5 telling him to meet her in Africa.]]

to:

** One of the notes is from a [[ResidentEvil [[Franchise/ResidentEvil person named Jill for someone named Albert,]] [[ResidentEvil5 [[VideoGame/ResidentEvil5 telling him to meet her in Africa.]]



* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.

to:

* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets ResidentEvil Franchise/ResidentEvil meets VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.
14th Aug '12 7:24:45 PM Ecthel
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The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}}.

to:

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}}.{{Facebook}} [[http://www.facebook.com/LastStandDeadZone?sk=app_116237048503431]] and Armor Games [[http://armorgames.com/the-last-stand-dead-zone-game/13691]].
27th Jul '12 8:59:32 AM Ecthel
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** ''Dead Zone'' brings in a few more of its own, like the [[VideoGame/FalloutVanBuren Van Buren]] (which is basically the Hunting Rifle from VideoGame/FalloutNewVegas) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.

to:

** ''Dead Zone'' brings in a few more of its own, like the [[VideoGame/FalloutVanBuren Van Buren]] (which is basically the Hunting Pipe Rifle from VideoGame/FalloutNewVegas) VideoGame/{{Fallout 2}}) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.
10th Jul '12 9:27:13 AM EarlOfSandvich
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The third game in the series, ''[[http://armorgames.com/play/12009/the-last-stand-union-city The Last Stand]]: [[StoppedNumberingSequels Union City]]'' is a prequel/sequel to ''The Last Stand 2'', and will not feature LSG as a player character [[spoiler: although he does make an appearance, going by the name Jack now, and plays an important role near the end.]] ''Union City'' works more like a {{Fallout 3}} style RPG, with XP and an optional system of food and sleep management.

to:

The third game in the series, ''[[http://armorgames.com/play/12009/the-last-stand-union-city The Last Stand]]: [[StoppedNumberingSequels Union City]]'' is a prequel/sequel to ''The Last Stand 2'', and will not feature LSG as a player character [[spoiler: although he does make an appearance, going by the name Jack now, and plays an important role near the end.]] ''Union City'' works more like a {{Fallout VideoGame/{{Fallout 3}} style RPG, with XP and an optional system of food and sleep management.



The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the {{Fallout}} series. It is in a semi-open beta on {{Facebook}}.

to:

The fourth game in the series, ''The Last Stand: Dead Zone'', is set in Union City AfterTheEnd, now called the Dead Zone. It focuses on the attempts of the survivors still in the area to survive being LeftForDead by the government. It's now a RealTimeStrategy game done in 3D isometric, similar to the early entries in the {{Fallout}} VideoGame/{{Fallout}} series. It is in a semi-open beta on {{Facebook}}.



** The description for bottle caps wonders if they will ever be used as [[{{Fallout}} currency.]]
** In addition, one of the achievements is called [[{{Fallout}} Bloody Mess]].

to:

** The description for bottle caps wonders if they will ever be used as [[{{Fallout}} [[VideoGame/{{Fallout}} currency.]]
** In addition, one of the achievements is called [[{{Fallout}} [[VideoGame/{{Fallout}} Bloody Mess]].



** ''Dead Zone'' brings in a few more of its own, like the [[FalloutVanBuren Van Buren]] (which is basically the Hunting Rifle from FalloutNewVegas) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.

to:

** ''Dead Zone'' brings in a few more of its own, like the [[FalloutVanBuren [[VideoGame/FalloutVanBuren Van Buren]] (which is basically the Hunting Rifle from FalloutNewVegas) VideoGame/FalloutNewVegas) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.



* TraumaInn: In ''Union City'', sleeping in any bed will heal you depending how many hours you spend on sleeping, in a similar way to the newest {{Fallout}} games.

to:

* TraumaInn: In ''Union City'', sleeping in any bed will heal you depending how many hours you spend on sleeping, in a similar way to the newest {{Fallout}} VideoGame/{{Fallout}} games.



* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets ResidentEvil meets {{Fallout 3}}[=/=]FalloutNewVegas meets Left4Dead.

to:

* XMeetsY: ''Union City'' is the original ''The Last Stand'' meets ResidentEvil meets {{Fallout 3}}[=/=]FalloutNewVegas VideoGame/{{Fallout 3}}[=/=]VideoGame/FalloutNewVegas meets Left4Dead.
25th Jun '12 8:36:25 AM Ecthel
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* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes and Hatchets are available in ''Union City'' and ''Dead Zone''. Also, the most powerful melee weapon in ''Union City'' (not counting modifiers) is a medieval Battleaxe.

to:

* AnAxeToGrind[=/=]DeusAxMachina: Fire Axes and Axes, Hatchets and Battle Axes are available in ''Union City'' and ''Dead Zone''. Also, Zone'', the last of which is the most powerful melee weapon in ''Union City'' (not counting modifiers) is a medieval Battleaxe.both games.



* {{Badass}}: The LSG. Also, anyone who's lived long enough to join your group and barricade. The main character of ''Union City'' as well, since he/she doesn't need a barricade to slaughter hordes of zombies.

to:

* {{Badass}}: The LSG. Also, anyone who's lived long enough to Pretty much any playable survivor in the entire series, as well as the NPC survivors that join your group and barricade. The main character of ''Union City'' as well, since he/she doesn't need a barricade to slaughter hordes of zombies.them.



* {{BFS}}: The Bloodluster in ''Dead Zone'' is a giant blade attached to a knife handle, and is one of the few melee weapons with a range above 1.
* BladeOnAStick: The Sticker, Claw Rake, and Longarm are all improvised melee weapons made from different sized blades on broom handles, and are among the few melee weapons with a range above 1.

to:

* {{BFS}}: The Bloodluster in ''Dead Zone'' is a giant blade attached to a knife handle, large improvised two handed sword, and is one of the few melee weapons with a range above 1.
* BladeOnAStick: The Sticker, Claw Rake, and Longarm are all improvised melee weapons polearms made from different sized mounting increasingly large blades on broom handles, and are among the few melee weapons with a range above 1.



* RareGuns: Guns like the [=XM8=] assault rifle (automatically given to you by [[spoiler:Jack]] right before the end) tend to pop up near the end of ''Union City''.
** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as a Fuel Trading Post weapon.

to:

* RareGuns: Guns like the The [=XM8=] assault rifle (automatically that can be scavenged if you get lucky or be given to you by [[spoiler:Jack]] right before the end) tend to pop up near the end of ''Union City''.
** ''Dead Zone'' has the even rarer LMG variant of the [=XM8=] as well as the Desert Eagle as a Fuel Trading Post weapon.weapon. The Tactical Shotgun is basically the SPAS-12 with a box magazine.
16th Jun '12 10:56:26 AM Ecthel
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** We learn from the timeline in ''Dead Zone'' that planes were flying over the city, likely HERC recon planes, for several weeks after the city was overrun. Later, attack planes bombed both zombies and [[KickTheDog survivors]]. After about 200 days, they stopped appearing, but automated defense turrets were found encircling city, keeping both the zombies and the survivors trapped within.

to:

** We learn from the timeline in ''Dead Zone'' that planes were flying over the city, likely HERC recon planes, for several weeks after the city was overrun. Later, attack planes bombed both zombies and [[KickTheDog survivors]]. After about 200 days, they stopped appearing, but automated defense turrets were found encircling the city, keeping both the zombies and the survivors trapped within.



** ''Dead Zone'' brings in a few more of its own, like the [[{{Fallout}} Van Buren]] (which is basically the Hunting Rifle from FalloutNewVegas) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.
** The Storage boxes in safe houses have a [[VideoGame/TheLegendOfZelda Familiar shape]]. [[http://images2.wikia.nocookie.net/__cb20110702033644/tlaststand/images/8/86/Storage.jpg on the lower left side.]]

to:

** ''Dead Zone'' brings in a few more of its own, like the [[{{Fallout}} [[FalloutVanBuren Van Buren]] (which is basically the Hunting Rifle from FalloutNewVegas) and Marion's Trident (from a 2003 horror-comedy film called ''Undead'') improvised weapons. There's also the [[GearsOfWar Gears of Hoard]] achievement.
** The Storage boxes in safe houses have a [[VideoGame/TheLegendOfZelda Familiar shape]]. familiar shape]] [[http://images2.wikia.nocookie.net/__cb20110702033644/tlaststand/images/8/86/Storage.jpg on the lower left side.]]
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