History Main / TheHorde

31st Jan '17 12:30:23 AM Theriocephalus
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* In ''MagicTheGathering'', the Goblin creature subtype typically plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss]].

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* In ''MagicTheGathering'', this is a common archetype for red decks and in-universe red armies, often involving creating or empowering a large amount of creatures with abilities meant to allow them to attack powerfully and often or [[ZergRush flooding your opponent with a swarm of cheap, weak creatures]] to overwhelm them with force, numbers or both. A number of red cards exist for this kind of play, such as [[http://magiccards.info/query?q=%21Lovisa+Coldeyes Lovisa Coldeyes]], which gives a powerful boost to berserkers, warriors and barbarians you control, and [[http://magiccards.info/query?q=%21Sunrise+Sovereign Sunrise Sovereign]], which does the same with giants.
** Even among red cards,
the Goblin creature subtype typically often plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss]].Boss]], which provide various ways of quickly producing lots and lots of goblins.
27th Jan '17 8:42:52 AM gb00393
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* ''Series/GameOfThrones'': Mance Rayder's wilding army is bearing down on the Wall in an attempt to escape the White Walkers.
26th Jan '17 7:10:52 PM CyberTiger88
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* [[ExactlyWhatItSaysOnTheTin The eponymous Horde]] of the ''VideoGame/{{Warcraft}}'' universe used to be a straight example of the trope during the first two games. In ''VideoGame/WarcraftIII'', orcs, finally having gotten over being pawns of the [[TheLegionsOfHell demonic Burning Legion]], returned to their roots as a NobleSavage race and recruited many other imperiled or outcast races to join their cause. By the time of ''VideoGame/WorldOfWarcraft'', the Horde is actually much more closer to being TheAlliance (not to be confused with ''THE'' Alliance, to which it serves as an AntiHero {{Foil}} of sorts).

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* [[ExactlyWhatItSaysOnTheTin The eponymous Horde]] of the ''VideoGame/{{Warcraft}}'' universe used to be a straight example of the trope during the first two games. In ''VideoGame/WarcraftIII'', orcs, finally having gotten over being pawns of the [[TheLegionsOfHell demonic Burning Legion]], returned to their roots as a NobleSavage race and recruited many other imperiled or outcast races to join their cause. By the time of ''VideoGame/WorldOfWarcraft'', the Horde is actually much more closer to being TheAlliance (not to be confused with ''THE'' Alliance, to which it serves as an AntiHero AntiHeroTeam {{Foil}} of sorts).
31st Dec '16 1:01:54 PM Theriocephalus
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** [[UsefulNotes/AttilaTheHun Attila]] and the Huns were an... interesting example. On the one hand, they are easily the most archetypal real-life Horde, and their invasion of Europe, forcing steppe and Germanic peoples before them and into the Roman Empire, strongly ingrained itself as this in European culture -- later historians even took to describing them as downright apelike, orc-like subhuman savages. Their motives were also pure Horde, as they are assumed to have started their invasions to obtain plunder and political power, and spent the better part of a century sacking their way through Europe, western Asia and the Middle East. On the other hand, they were a complex people in their own right, and made beautiful jewelry and precious artifacts of their own -- in fact, their raids on the Germans and Romans are seen by some as less of a Horde-like plundering of things they couldn’t make themselves and more as a harvesting of raw resources. By the end, under Attila, they abandoned the nomadic raider lifestyle (most such peoples do -- it's not very sustainable in the long term) and formed their own empire in Eastern Europe, although like most swiftly-built empires it depended on the charisma of its leader to hold itself together: when Attila died, the Hunnic Empire died with him.



* The Huns are a straight example. They seek out other kingdoms and cities to loot and pillage.
10th Dec '16 11:03:51 AM nombretomado
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* In Creator/RobertEHoward's [[ConanTheBarbarian Hyborian Age]], several people are The Horde or can become it under certain circumstances: [[TheSavageIndian The Picts]], [[HorseArcher the Hyrkanians]], [[HornyVikings the Nordheimers]], the less-civilized natives of [[DarkestAfrica the Black Kingdoms]] (especially [[CannibalTribe the Darfari]]), and of course Conan's people, [[BarbarianTribe the Cimmerians]]. In "Literature/BlackColossus", Natohk's nomad forces are considerably more than the usual raiders, and consist of thirty tribes.

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* In Creator/RobertEHoward's [[ConanTheBarbarian [[Literature/ConanTheBarbarian Hyborian Age]], several people are The Horde or can become it under certain circumstances: [[TheSavageIndian The Picts]], [[HorseArcher the Hyrkanians]], [[HornyVikings the Nordheimers]], the less-civilized natives of [[DarkestAfrica the Black Kingdoms]] (especially [[CannibalTribe the Darfari]]), and of course Conan's people, [[BarbarianTribe the Cimmerians]]. In "Literature/BlackColossus", Natohk's nomad forces are considerably more than the usual raiders, and consist of thirty tribes.
26th Nov '16 2:37:08 PM ImperialMajestyXO
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The third standard fantasy government alongside TheEmpire and TheKingdom, The Horde is a large group of barbaric or beastly warriors bound solely through either tribal ties (if disorganized) or the will of the EvilOverlord (if organized). Like the ProudWarriorRaceGuy, they value strength above all else, but are usually not as honorable. Their leader is usually the strongest, toughest, and/or most vicious or cunning of the group, often because the fastest way to advance through the ranks is via KlingonPromotion.

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The third standard fantasy government alongside TheEmpire and TheKingdom, The Horde is a large group of barbaric or beastly warriors bound solely through either tribal ties (if disorganized) or the will of the EvilOverlord (if organized). Like the ProudWarriorRaceGuy, they value strength above all else, but are usually not as honorable. Their leader is usually [[AuthorityEqualsAsskicking the strongest, toughest, and/or most vicious or cunning of the group, group]], often because the fastest way to advance through the ranks is via KlingonPromotion.
19th Nov '16 6:17:49 PM MasterGhandalf
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** The first is the Canim, nine-foot {{wolf|Man}}men who are a ProudWarriorRace and occasionally launch raiding parties at Alera from across the sea.

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** The first is the Canim, nine-foot {{wolf|Man}}men who are a ProudWarriorRace and occasionally launch raiding parties at Alera from across the sea. Ultimately subverted in that the horde-like Canim are actually the Raiders, a nonprofessional militia drawn from the Canim's civilian caste. The actual warrior-caste Canim, who rarely come to Alera in large numbers, are ''at least'' as [[EliteMooks disciplined, organized, and professional as their Aleran legion counterparts]], and most have a lot more experience since Canim can live for centuries.


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* In the ''Literature/MalazanBookOfTheFallen'', the Pannion Domin is an aggressive, theocratic empire that employs two main military forces. Their main army is composed of well-ordered legions. Their ''other'' force, the Tenescowri, fits here instead. The peasant conscripts of the Domin, the Tenescowri have minimal training and organization and are given ''no'' supplies at all from their superiors, including food. This leaves them starved into a state of near madness and they're perfectly happy to charge even the most well-defended enemy positions in the hopes of getting food by looting or [[ImAHumanitarian other means]]. They're not very effective individually, but since the Domin can [[ZergRush field hundreds of thousands of them]] from conquered territory, they don't ''have'' to be. They serve the main army well as cannon fodder... and [[{{Squick}} emergency rations]].
11th Nov '16 6:21:03 PM direguy
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* The Huns are a straight example. They seek out other kingdoms and cities to loot and pillage.
30th Oct '16 11:05:30 AM nombretomado
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* {{GURPS}} Mass Combat is designed to simulate hordes of fighters on both sides. The first example given in 4th edition rules is ninjas that jump off dragons and float to the ground on giant kites.

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* {{GURPS}} TabletopGame/{{GURPS}} Mass Combat is designed to simulate hordes of fighters on both sides. The first example given in 4th edition rules is ninjas that jump off dragons and float to the ground on giant kites.
16th Oct '16 4:29:10 PM SantosLHalper
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->''"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat. [...] I'm Warlord Ghazghkull Mag Uruk Thraka an' I speak wiv da word of da gods. We iz gonna stomp da 'ooniverse flat an' kill anyfing that fights back. We iz gonna do this coz' we're Orks an' we was made ta fight an' win!"''

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->''"I iz more cunnin' than a grot an' more killy than a dread, da boyz dat follow me can't be beat. [...] I'm ->''"I'm Warlord Ghazghkull Mag Uruk Thraka an' I speak wiv da word of da gods. We iz gonna stomp da 'ooniverse flat an' kill anyfing that fights back. We iz gonna do this coz' we're Orks an' we was made ta fight an' win!"''
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheHorde