History Main / TheHorde

20th Jul '17 11:07:31 PM Galacton
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The third standard fantasy government alongside TheEmpire and TheKingdom, The Horde is a large group of barbaric or beastly warriors bound solely through either tribal ties (if disorganized) or the will of the EvilOverlord (if organized). Like the ProudWarriorRaceGuy, they value strength above all else, but are usually not as honorable. Their leader is usually [[AuthorityEqualsAsskicking the strongest, toughest, and/or most vicious or cunning of the group]], often because the fastest way to advance through the ranks is via KlingonPromotion.

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The third standard fantasy government alongside TheEmpire and TheKingdom, The Horde is a large group of barbaric or beastly warriors bound solely through either tribal ties (if disorganized) or the will of the EvilOverlord (if organized). Like the ProudWarriorRaceGuy, they value strength above all else, but are usually not nowhere near as honorable. Their leader is usually [[AuthorityEqualsAsskicking the strongest, toughest, and/or most vicious or cunning of the group]], often because the fastest way to advance through the ranks is via KlingonPromotion.
[[KlingonPromotion killing your superiors]].
15th Jul '17 7:27:39 AM Theriocephalus
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** The Mongrellian Horde, which would eventually collapse to in-fighting over which line of descent from the founder should rule. [[http://en.wikipedia.org/wiki/Mongol_Empire Just like the Real Life counterpart.]]

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** The Mongrellian Horde, which would eventually collapse to in-fighting over which line of descent from the founder should rule. [[http://en.wikipedia.org/wiki/Mongol_Empire Just like the Real Life counterpart.]]counterpart]].



** Orcs are The Horde by nature and will form bandit gangs on their own, but Sauron is able to beat them into a more disciplined army. His Orcs are "officially" known by numbers rather than names, have rules for processing prisoners found sneaking into Mordor, and are forced to work along with Mordor's various client states as part of TheEmpire.

to:

** Orcs are The the Horde by nature and will form bandit gangs on their own, but Sauron is able to beat them into a more disciplined army. His Orcs are "officially" known by numbers rather than names, have rules for processing prisoners found sneaking into Mordor, and are forced to work along with Mordor's various client states as part of TheEmpire.



* Trollocs in ''Literature/TheWheelOfTime'' are bio-engineered horrors built by the forces of the Dark to fight the Light in the last cataclysmic war between light and dark in the world's cyclic history.

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* * ''Literature/TheWheelOfTime'':
**
Trollocs in ''Literature/TheWheelOfTime'' are a race of bio-engineered horrors built by the forces of the Dark to fight the Light in the last cataclysmic war between light and dark in the world's cyclic history.



[[folder:Live Action TV]]

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[[folder:Live Action [[folder:Live-Action TV]]



* ''TabletopGame/DungeonsAndDragons'' had at least two varieties of The Horde: Goblinoids and Orcs. The former provide [[LawfulEvil disciplined and brutal]] armies, the latter [[ChaoticEvil swarms of screaming savages]].
** Somewhat subverted in TabletopGame/{{Eberron}}, where two different Hordes (the monsters of Droaam and the [[OurGoblinsAreDifferent goblinoids]] of Darguun) have settled down and are trying to become TheEmpire, with varying degrees of success. Darguun is actually a ''former'' Empire trying to get back on its feet after a [[TheLegionsOfHell demonic invasion]] - in a [[AvertedTrope major departure from expectation]], they were in no way responsible for said invasion, and went a long ways in preventing its recurrence. There is also Valenar, a nation created by Mongol-esque elven mercenaries, which plays things a bit more straight.

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* ''TabletopGame/DungeonsAndDragons'' had at least ''TabletopGame/DungeonsAndDragons'':
** There are
two common varieties of The Horde: the Horde in most settings: Goblinoids and Orcs. The former provide [[LawfulEvil disciplined and brutal]] armies, the latter [[ChaoticEvil swarms of screaming savages]].
** Somewhat subverted in TabletopGame/{{Eberron}}, where two different Hordes (the monsters of Droaam and the [[OurGoblinsAreDifferent goblinoids]] of Darguun) have settled down and are trying to become TheEmpire, with varying degrees of success. Darguun is actually a ''former'' Empire trying to get back on its feet after a [[TheLegionsOfHell demonic invasion]] - -- in a [[AvertedTrope major departure from expectation]], they were in no way responsible for said invasion, and went a long ways in preventing its recurrence. There is also Valenar, a nation created by Mongol-esque elven mercenaries, which plays things a bit more straight.



* In ''MagicTheGathering'', this is a common archetype for red decks and in-universe red armies, often involving creating or empowering a large amount of creatures with abilities meant to allow them to attack powerfully and often or [[ZergRush flooding your opponent with a swarm of cheap, weak creatures]] to overwhelm them with force, numbers or both. A number of red cards exist for this kind of play, such as [[http://magiccards.info/query?q=%21Lovisa+Coldeyes Lovisa Coldeyes,]] which gives a powerful boost to berserkers, warriors and barbarians you control, and [[http://magiccards.info/query?q=%21Sunrise+Sovereign Sunrise Sovereign,]] which does the same with giants.
** Even among red cards, the Goblin creature subtype often plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens,]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss,]] which provide various ways of quickly producing lots and lots of goblins.

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* In ''MagicTheGathering'', ''TabletopGame/MagicTheGathering'', this is a common archetype for red decks and in-universe red armies, often involving creating or empowering a large amount of creatures with abilities meant to allow them to attack powerfully and often often, or [[ZergRush flooding your opponent with a swarm of cheap, weak creatures]] to overwhelm them with force, numbers or both. both.
**
A number of red cards exist for this kind of play, such as [[http://magiccards.info/query?q=%21Lovisa+Coldeyes Lovisa Coldeyes,]] Coldeyes]], which gives a powerful boost to berserkers, warriors and barbarians you control, and [[http://magiccards.info/query?q=%21Sunrise+Sovereign Sunrise Sovereign,]] Sovereign]], which does the same with giants.
** Even among red cards, the Goblin creature subtype often plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens,]] Warrens]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss,]] Boss]], which provide various ways of quickly producing lots and lots of goblins.



* ''VideoGame/TheHorde'', in which you defend a little town from... well, [[ExactlyWhatItSaysOnTheTin The Horde]].

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* ''VideoGame/TheHorde'', in which you defend a little town from... well, [[ExactlyWhatItSaysOnTheTin The the Horde]].



* In ''VideoGame/{{Thera}}'', a VideoGame/MedievalIITotalWar mod, a number of factions qualify. The Uruk Dominion is made up of various bestial races once enslaved by the Romuli, including the titular [[OurOrcsAreDifferent Uruks]], the [[WolfMan canine Lykan]], and [[LizardFolk fish/lizard-like Reptarri]] - the faction has limited access to cavalry and siege units, but their infantry are {{Lightning Bruiser}}s with huge charge bonuses. The Kukulcan empire is a Mesoamerican themed version of this, consisting of many tribes united by their worship of the savage god Kukulcan and their hatred of everybody else, ''especially'' the white man who has turned up on Mesocalan shores, with plenty of HumanSacrifice to boot. The Gaelic Nations are again a human version centred around Scottish, Irish and general Celtic barbarian tribes, with hordes of screaming warriors with [[{{BFS}} big swords]] and covered with woad... [[FullFrontalAssault occasionally nothing]] ''[[FullFrontalAssault but]]'' [[FullFrontalAssault woad]].

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* In ''VideoGame/{{Thera}}'', a VideoGame/MedievalIITotalWar mod, a number of factions qualify. The Uruk Dominion is made up of various bestial races once enslaved by the Romuli, including the titular [[OurOrcsAreDifferent Uruks]], the [[WolfMan canine Lykan]], and [[LizardFolk fish/lizard-like Reptarri]] - -- the faction has limited access to cavalry and siege units, but their infantry are {{Lightning Bruiser}}s with huge charge bonuses. The Kukulcan empire is a Mesoamerican themed version of this, consisting of many tribes united by their worship of the savage god Kukulcan and their hatred of everybody else, ''especially'' the white man who has turned up on Mesocalan shores, with plenty of HumanSacrifice to boot. The Gaelic Nations are again a human version centred around Scottish, Irish and general Celtic barbarian tribes, with hordes of screaming warriors with [[{{BFS}} big swords]] and covered with woad... [[FullFrontalAssault occasionally nothing]] ''[[FullFrontalAssault but]]'' [[FullFrontalAssault woad]].
15th Jul '17 7:20:43 AM Theriocephalus
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Human Hordes will resemble the Vikings, Mongols, Huns, and other so-called [[BarbarianTribe "Barbarian" tribes]] of history. The Horde is also the most common depiction of [[TheUsualAdversaries Orcs]], regardless of any other [[OurOrcsAreDifferent differences]]. Any "sub-human" or monstrous race will do, though, be they [[OurGoblinsAreDifferent Goblins]], LizardFolk, or {{Beastm|an}}en -- a coalition is even possible since [[EqualOpportunityEvil evil is an equal opportunity employer]]. In some settings TheLegionsOfHell or TheUndead may serve as The Horde. In a pinch you could even have large bandit gangs filling this role.

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Human Hordes will resemble the Vikings, Mongols, Huns, and other so-called [[BarbarianTribe "Barbarian" tribes]] of history. The Horde is also the most common depiction of [[TheUsualAdversaries Orcs]], regardless of any other [[OurOrcsAreDifferent differences]]. Any "sub-human" or monstrous race will do, though, be they [[OurGoblinsAreDifferent Goblins]], LizardFolk, or {{Beastm|an}}en -- a coalition is even possible since [[EqualOpportunityEvil evil is an equal opportunity employer]]. In some settings TheLegionsOfHell or TheUndead may serve as The the Horde. In a pinch you could even have large bandit gangs filling this role.



* ''FanFic/ABriefHistoryOfEquestria'': The Mongrellian Horde, which would eventually collapse to in-fighting over which line of descent from the founder should rule. [[http://en.wikipedia.org/wiki/Mongol_Empire Just like the Real Life counterpart.]]

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* ''FanFic/ABriefHistoryOfEquestria'': ''FanFic/ABriefHistoryOfEquestria'':
**
The Mongrellian Horde, which would eventually collapse to in-fighting over which line of descent from the founder should rule. [[http://en.wikipedia.org/wiki/Mongol_Empire Just like the Real Life counterpart.]]



** The wildlings in are perceived thus by those in the Seven Kingdoms, though there might be [[TheUndead something else]] [[HumanoidAbomination they should be fearing more...]]

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** The wildlings in -- a number of disparate barbarian cultures from the far north that regularly raid their southern neighbors for tools, wealth and women, and who periodically form large armies to try and conquer the south -- are perceived thus by those in the Seven Kingdoms, though there might be [[TheUndead something else]] [[HumanoidAbomination they should be fearing more...]]
11th Jul '17 4:16:37 PM Theriocephalus
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* ''FanFic/ThePalaververse'': The great and savage Corvid armies that overran much of Ungula at numerous points in the past, driven from their homelands by overpopulation and lack of food in much the same way as real life hordes often were.
9th Jul '17 10:27:26 AM nombretomado
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* UsefulNotes/NaziGermany worked very successfully to portray the Main/RedArmy as this from the first day of the German invasion of the USSR in WorldWarTwo. In the first six months, it worked to Germany's interests to portray their setbacks and failures as being the result of a ruthless Soviet Scorched-Earth strategy[[note]] No fields were actually burnt or poisoned and no-one's food was stolen, the formal adoption of the term 'scorched earth strategy' being entirely nominal. The strategy actually concerned railway infrastructure, bridges, and power generators. Some dozen million not killed by the fighting and anti-partisan actions did die in the German-occupied areas, but only as a result of German forces taking food and clothing and shelter from them [[/note]] and Endless Asiatic Hordes overwhelming The Superior Germanic Ubermensch with the sheer weight of their depravity, bestial bloodlust, and numbers. The emphasis on the 'Endless' part was partly because Soviet strategic reserves really were larger than German ones (largely due to WWI-losses and willingness to use women in the economy and military), but also because the Germans simply refused to believe that the Soviets could do something so sophisticated as carefully husbanding their resources and concentrating their only-slightly-greater numbers at several critical points. Some post-war memoirs, such as those of the infamous Erich von Manstein, seriously claim that the Soviets had them outnumbered by ten-to-one in late 1942 when in fact Soviet numerical superiority at the time was barely 2:1 (his lesser-known subordinate Friedrich von Mellenthin didn't speculate on exact ratios but was also firmly convinced of a greater ratio than the real one). Invoking the trope one last time, during the endless retreats of 1942-5 many German officers justified their Scorched-Earth tactics in the occupied Soviet Union by claiming that [[InsaneTrollLogic the Soviets would have stolen all the food and clothing and destroyed all the homes of their own people if the Germans hadn't done it first.]]

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* UsefulNotes/NaziGermany worked very successfully to portray the Main/RedArmy RedArmy as this from the first day of the German invasion of the USSR in WorldWarTwo.UsefulNotes/WorldWarII. In the first six months, it worked to Germany's interests to portray their setbacks and failures as being the result of a ruthless Soviet Scorched-Earth strategy[[note]] No fields were actually burnt or poisoned and no-one's food was stolen, the formal adoption of the term 'scorched earth strategy' being entirely nominal. The strategy actually concerned railway infrastructure, bridges, and power generators. Some dozen million not killed by the fighting and anti-partisan actions did die in the German-occupied areas, but only as a result of German forces taking food and clothing and shelter from them [[/note]] and Endless Asiatic Hordes overwhelming The Superior Germanic Ubermensch with the sheer weight of their depravity, bestial bloodlust, and numbers. The emphasis on the 'Endless' part was partly because Soviet strategic reserves really were larger than German ones (largely due to WWI-losses and willingness to use women in the economy and military), but also because the Germans simply refused to believe that the Soviets could do something so sophisticated as carefully husbanding their resources and concentrating their only-slightly-greater numbers at several critical points. Some post-war memoirs, such as those of the infamous Erich von Manstein, seriously claim that the Soviets had them outnumbered by ten-to-one in late 1942 when in fact Soviet numerical superiority at the time was barely 2:1 (his lesser-known subordinate Friedrich von Mellenthin didn't speculate on exact ratios but was also firmly convinced of a greater ratio than the real one). Invoking the trope one last time, during the endless retreats of 1942-5 many German officers justified their Scorched-Earth tactics in the occupied Soviet Union by claiming that [[InsaneTrollLogic the Soviets would have stolen all the food and clothing and destroyed all the homes of their own people if the Germans hadn't done it first.]]
30th Jun '17 11:11:51 AM BeerBaron
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** While normally GentleGiant {{Noble Savage}}s who lead solitary (or small groups at most), nomadic lives herding their mammoths, the [[OurGiantsAreBigger Giants]] have been known to form into clans numbering in the hundreds at different points throughout history. The ancient Giant Clan led by Sinmur the Terrible was one such example. Sinmur led an army of hundreds of Giants against the forces of the Atmoran [[FounderOfTheKingdom Ysgramor]] and his [[BadassArmy 500 Companions]]. Both sides suffered massive casualties, but the war ended when Ysgramor personally slew Sinmur.
15th Jun '17 8:38:14 AM BeerBaron
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** The ancient Atmorans, [[{{Precursors}} ancestors to the Nords]], also fit the trope. It is said that they had no knowledge of agriculture and survived off of hunting, a way of life which likely encouraged their ceaseless warfare. They also did not have a written language until they came to Tamriel (where they adopted one from the elves, blending it with Atmoran language principles). From the perspective of the Elves (who settled Tamriel long before the Atmorans cross the sea), the Atmorans really were illiterate, elf-hating barbarians who swept in from their [[GrimUpNorth frozen homeland]].

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** The ancient Atmorans, [[{{Precursors}} ancestors to the Nords]], also fit the trope. It is said that they had no knowledge of agriculture and survived off of hunting, a way of life which likely encouraged their ceaseless warfare. They also did not have a written language until they came to Tamriel (where they adopted one from the elves, blending it with Atmoran language principles). From the perspective of the Elves (who settled Tamriel long before the Atmorans cross the sea), the Atmorans really were illiterate, elf-hating barbarians who swept in from their [[GrimUpNorth frozen homeland]].homeland]] hell bent to RapePillageAndBurn everything the Elves had built.
15th Jun '17 8:37:21 AM BeerBaron
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* ''Franchise/TheElderScrolls''
** This is a common depiction of the [[HornyVikings Nords]] by their enemies (''especially'' the [[OurElvesAreBetter races of Mer (Elves)]], who have been at constant odds with the Nords since time immemorial), along with being a BarbarianTribe. The truth is somewhere in the middle, however, as the Nords do [[ProudWarriorRace love to battle]] and can be viewed as uncultured by the CrystalSpiresAndTogas Altmer or AncientRome-inspired Imperials, but they are also lovers of [[WarriorPoet music and mead with a strong bardic tradition]] and a deeply [[RealMenLoveJesus spiritual]] and traditional people with a strong sense of honor ([[HonorBeforeReason too strong]], in some cases). The Nords themselves [[InsultBackfire don't seem particularly offended by this image]] and are even known to play it up for intimidation.
** The ancient Atmorans, [[{{Precursors}} ancestors to the Nords]], also fit the trope. It is said that they had no knowledge of agriculture and survived off of hunting, a way of life which likely encouraged their ceaseless warfare. They also did not have a written language until they came to Tamriel (where they adopted one from the elves, blending it with Atmoran language principles). From the perspective of the Elves (who settled Tamriel long before the Atmorans cross the sea), the Atmorans really were illiterate, elf-hating barbarians who swept in from their [[GrimUpNorth frozen homeland]].
1st Jun '17 7:37:04 PM nombretomado
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* Trollocs in the ''Literature/WheelOfTime'' are bio-engineered horrors built by the forces of the Dark to fight the Light in the last cataclysmic war between light and dark in the world's cyclic history.

to:

* Trollocs in the ''Literature/WheelOfTime'' ''Literature/TheWheelOfTime'' are bio-engineered horrors built by the forces of the Dark to fight the Light in the last cataclysmic war between light and dark in the world's cyclic history.
18th May '17 4:14:10 AM Toren
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* ''Literature/TheWanderingInn'': When the Horns of Hammerad, and a few other adventurer groups, explore a recent discovered dungeon, they, accidently, free an Eldritch Abomination that unleashes a small horde of undead on them, and afterwards on the nearby located city, resulting the the death of a few hundreds.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheHorde