History Main / TheHorde

18th May '17 4:14:10 AM Toren
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* ''Literature/TheWanderingInn'': When the Horns of Hammerad, and a few other adventurer groups, explore a recent discovered dungeon, they, accidently, free an Eldritch Abomination that unleashes a small horde of undead on them, and afterwards on the nearby located city, resulting the the death of a few hundreds.
13th Apr '17 10:35:25 AM WillKeaton
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* In Wiki/TheWanderersLibrary story [[http://wanderers-library.wikidot.com/the-floating-armada The Floating Armada]], a massive and diverse one is coming out of the land of Yagron, crushing all resistance in its path, mounted on [[FloatingContinent floating islands]] and assembled by an orc warlord out of every tribe and band of monsters and barbarians in his land.

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* In Wiki/TheWanderersLibrary story [[http://wanderers-library.''[[http://wanderers-library.wikidot.com/the-floating-armada The Floating Armada]], Armada,]]'' a massive and diverse one is coming out of the land of Yagron, crushing all resistance in its path, mounted on [[FloatingContinent floating islands]] and assembled by an orc warlord out of every tribe and band of monsters and barbarians in his land.
13th Apr '17 10:34:36 AM WillKeaton
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* ''FanFic/ABriefHistoryOfEquestria'': The Mongrellian Horde, which would eventually collapse to in-fighting over which line of descent from the founder should rule. [[http://en.wikipedia.org/wiki/Mongol_Empire Just like the Real Life counterpart]]

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* ''FanFic/ABriefHistoryOfEquestria'': The Mongrellian Horde, which would eventually collapse to in-fighting over which line of descent from the founder should rule. [[http://en.wikipedia.org/wiki/Mongol_Empire Just like the Real Life counterpart]]counterpart.]]



* In ''MagicTheGathering'', this is a common archetype for red decks and in-universe red armies, often involving creating or empowering a large amount of creatures with abilities meant to allow them to attack powerfully and often or [[ZergRush flooding your opponent with a swarm of cheap, weak creatures]] to overwhelm them with force, numbers or both. A number of red cards exist for this kind of play, such as [[http://magiccards.info/query?q=%21Lovisa+Coldeyes Lovisa Coldeyes]], which gives a powerful boost to berserkers, warriors and barbarians you control, and [[http://magiccards.info/query?q=%21Sunrise+Sovereign Sunrise Sovereign]], which does the same with giants.
** Even among red cards, the Goblin creature subtype often plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss]], which provide various ways of quickly producing lots and lots of goblins.

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* In ''MagicTheGathering'', this is a common archetype for red decks and in-universe red armies, often involving creating or empowering a large amount of creatures with abilities meant to allow them to attack powerfully and often or [[ZergRush flooding your opponent with a swarm of cheap, weak creatures]] to overwhelm them with force, numbers or both. A number of red cards exist for this kind of play, such as [[http://magiccards.info/query?q=%21Lovisa+Coldeyes Lovisa Coldeyes]], Coldeyes,]] which gives a powerful boost to berserkers, warriors and barbarians you control, and [[http://magiccards.info/query?q=%21Sunrise+Sovereign Sunrise Sovereign]], Sovereign,]] which does the same with giants.
** Even among red cards, the Goblin creature subtype often plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens]], Warrens,]] [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss]], Boss,]] which provide various ways of quickly producing lots and lots of goblins.
8th Apr '17 5:58:48 PM nombretomado
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* TabletopGame/{{GURPS}} Mass Combat is designed to simulate hordes of fighters on both sides. The first example given in 4th edition rules is ninjas that jump off dragons and float to the ground on giant kites.
* The Sub-Demon race known as Brodkil often carry this role in ''{{Rifts}}'' North America, but there are also plenty of human bandits such as the Pecos Empire. The Southern half of South America is commonly beset by a race known as the Larhold, the Japanese Oni have made a comeback, and the Hourne {{Pirates}} ensure that the seas aren't safe, either. But in [[strike:Soviet]] Russia, [[RussianReversal the Hordes civilize you!]] The ten Warlords and their armies of {{Cyborg}} soldiers hold most of the power.

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* TabletopGame/{{GURPS}} ''TabletopGame/{{GURPS}} Mass Combat Combat'' is designed to simulate hordes of fighters on both sides. The first example given in 4th edition rules is ninjas that jump off dragons and float to the ground on giant kites.
* The Sub-Demon race known as Brodkil often carry this role in ''{{Rifts}}'' ''TabletopGame/{{Rifts}}'' North America, but there are also plenty of human bandits such as the Pecos Empire. The Southern half of South America is commonly beset by a race known as the Larhold, the Japanese Oni have made a comeback, and the Hourne {{Pirates}} ensure that the seas aren't safe, either. But in [[strike:Soviet]] Russia, [[RussianReversal the Hordes civilize you!]] The ten Warlords and their armies of {{Cyborg}} soldiers hold most of the power.
31st Mar '17 6:32:29 PM JulianLapostat
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** [[HornyVikings The Vikings]] of course did not spend all of their time a-viking, and were capable of living as peaceful a home life as anyone else in medieval Europe. It should also be noted that in some cases the Vikings had better hygiene than the people they were raiding. The Vikings, in fact, bore ultimate responsibility for bringing Europe into the modern age; they settled all around the Continent and on most islands, and their advances in seafaring ultimately connected Europe through trade. And as a matter of fact, the most commonly accepted etymology for the word "viking" is that it originally meant a short trip and became a euphemism for a (typically seaborne) raid. A Viking, to the Scandinavians of the "Viking Age", was therefore basically a raider of any ethnicity (one famous band of Vikings in the sagas, the Jomsvikings, was based in what is now Northern Germany), whereas non-raiding Scandinavians wouldn't have been referred to as Vikings.

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** [[HornyVikings The Vikings]] of course did not spend all of their time a-viking, and were capable of living as peaceful a home life as anyone else in medieval Europe. It should also be noted that in some cases the Vikings had better hygiene than the people they were raiding. The Vikings, in fact, bore ultimate responsibility for bringing Europe into the modern age; they settled all around the Continent and on most islands, and their advances in seafaring ultimately connected Europe through trade. And as a matter of fact, the most commonly accepted etymology for the word "viking" is that it originally meant a short trip and became a euphemism for a (typically seaborne) raid. A Viking, to the Scandinavians of the "Viking Age", UsefulNotes/TheVikingAge, was therefore basically a raider of any ethnicity (one famous band of Vikings in the sagas, the Jomsvikings, was based in what is now Northern Germany), whereas non-raiding Scandinavians wouldn't have been referred to as Vikings.
31st Jan '17 12:30:23 AM Theriocephalus
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* In ''MagicTheGathering'', the Goblin creature subtype typically plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss]].

to:

* In ''MagicTheGathering'', this is a common archetype for red decks and in-universe red armies, often involving creating or empowering a large amount of creatures with abilities meant to allow them to attack powerfully and often or [[ZergRush flooding your opponent with a swarm of cheap, weak creatures]] to overwhelm them with force, numbers or both. A number of red cards exist for this kind of play, such as [[http://magiccards.info/query?q=%21Lovisa+Coldeyes Lovisa Coldeyes]], which gives a powerful boost to berserkers, warriors and barbarians you control, and [[http://magiccards.info/query?q=%21Sunrise+Sovereign Sunrise Sovereign]], which does the same with giants.
** Even among red cards,
the Goblin creature subtype typically often plays like this. Notable cards for this strategy include [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=370480 Empty the Warrens]], [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=157923 Ib Halfheart, Goblin Tactician]] and [[http://gatherer.wizards.com/Pages/Card/Details.aspx?multiverseid=253712 Krenko, Mob Boss]].Boss]], which provide various ways of quickly producing lots and lots of goblins.
27th Jan '17 8:42:52 AM gb00393
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* ''Series/GameOfThrones'': Mance Rayder's wilding army is bearing down on the Wall in an attempt to escape the White Walkers.
26th Jan '17 7:10:52 PM CyberTiger88
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* [[ExactlyWhatItSaysOnTheTin The eponymous Horde]] of the ''VideoGame/{{Warcraft}}'' universe used to be a straight example of the trope during the first two games. In ''VideoGame/WarcraftIII'', orcs, finally having gotten over being pawns of the [[TheLegionsOfHell demonic Burning Legion]], returned to their roots as a NobleSavage race and recruited many other imperiled or outcast races to join their cause. By the time of ''VideoGame/WorldOfWarcraft'', the Horde is actually much more closer to being TheAlliance (not to be confused with ''THE'' Alliance, to which it serves as an AntiHero {{Foil}} of sorts).

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* [[ExactlyWhatItSaysOnTheTin The eponymous Horde]] of the ''VideoGame/{{Warcraft}}'' universe used to be a straight example of the trope during the first two games. In ''VideoGame/WarcraftIII'', orcs, finally having gotten over being pawns of the [[TheLegionsOfHell demonic Burning Legion]], returned to their roots as a NobleSavage race and recruited many other imperiled or outcast races to join their cause. By the time of ''VideoGame/WorldOfWarcraft'', the Horde is actually much more closer to being TheAlliance (not to be confused with ''THE'' Alliance, to which it serves as an AntiHero AntiHeroTeam {{Foil}} of sorts).
31st Dec '16 1:01:54 PM Theriocephalus
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** [[UsefulNotes/AttilaTheHun Attila]] and the Huns were an... interesting example. On the one hand, they are easily the most archetypal real-life Horde, and their invasion of Europe, forcing steppe and Germanic peoples before them and into the Roman Empire, strongly ingrained itself as this in European culture -- later historians even took to describing them as downright apelike, orc-like subhuman savages. Their motives were also pure Horde, as they are assumed to have started their invasions to obtain plunder and political power, and spent the better part of a century sacking their way through Europe, western Asia and the Middle East. On the other hand, they were a complex people in their own right, and made beautiful jewelry and precious artifacts of their own -- in fact, their raids on the Germans and Romans are seen by some as less of a Horde-like plundering of things they couldn’t make themselves and more as a harvesting of raw resources. By the end, under Attila, they abandoned the nomadic raider lifestyle (most such peoples do -- it's not very sustainable in the long term) and formed their own empire in Eastern Europe, although like most swiftly-built empires it depended on the charisma of its leader to hold itself together: when Attila died, the Hunnic Empire died with him.



* The Huns are a straight example. They seek out other kingdoms and cities to loot and pillage.
10th Dec '16 11:03:51 AM nombretomado
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* In Creator/RobertEHoward's [[ConanTheBarbarian Hyborian Age]], several people are The Horde or can become it under certain circumstances: [[TheSavageIndian The Picts]], [[HorseArcher the Hyrkanians]], [[HornyVikings the Nordheimers]], the less-civilized natives of [[DarkestAfrica the Black Kingdoms]] (especially [[CannibalTribe the Darfari]]), and of course Conan's people, [[BarbarianTribe the Cimmerians]]. In "Literature/BlackColossus", Natohk's nomad forces are considerably more than the usual raiders, and consist of thirty tribes.

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* In Creator/RobertEHoward's [[ConanTheBarbarian [[Literature/ConanTheBarbarian Hyborian Age]], several people are The Horde or can become it under certain circumstances: [[TheSavageIndian The Picts]], [[HorseArcher the Hyrkanians]], [[HornyVikings the Nordheimers]], the less-civilized natives of [[DarkestAfrica the Black Kingdoms]] (especially [[CannibalTribe the Darfari]]), and of course Conan's people, [[BarbarianTribe the Cimmerians]]. In "Literature/BlackColossus", Natohk's nomad forces are considerably more than the usual raiders, and consist of thirty tribes.
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