History Main / TheGamePlaysYou

29th Dec '15 4:01:46 PM LondonKdS
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* In the ''Series/StarTrekDeepSpaceNine'' episode "Move Along Home", Quark gets into a game, then discovers that his "pieces" are [[spoiler: the senior officers. But even though Quark lost pieces, the officers got out unharmed in the end - after all, "It's only a game."]]

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* In Subverted in the ''Series/StarTrekDeepSpaceNine'' episode "Move Along Home", Quark gets into a game, then discovers that his "pieces" are [[spoiler: the senior officers. But even though Quark lost pieces, the officers got out unharmed in the end end, and the aliens who caused the situation are amused to discover that Quark was really frightened - after all, "It's only it was just a game."]]]]
25th Dec '15 4:56:21 AM DustinKoski
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* [[https://www.youtube.com/watch?v=0HdcI6aXXVo Gamer]] by R. D. Ovenfriend is centered around kid being tricked into playing a secret game in the back room of a 1980s video arcade where a player has to live out the Prisoner's Dilemma and electrocute another player to ensure they don't get electrocuted. [[spoiler: It turns out to just be a psychology experiment to see if players are being desensitized by playing games a lot. The protagonist was led to believe he had killed another kid to preserve his life but the other child was just an actor. He's still traumatized by the experiment.]]
4th Oct '15 10:55:31 AM nombretomado
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* ''{{Bakugan}}'': The seemingly harmless cards which fall from the sky turn out to contain incredible power from another world.

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* ''{{Bakugan}}'': ''Anime/{{Bakugan}}'': The seemingly harmless cards which fall from the sky turn out to contain incredible power from another world.
14th Aug '15 4:28:22 PM Yuihime
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* A gentler use of this trope appears in Monica Hughes' ''Invitation to the Game'': the titular "Game" which the protagonists play seems at first to be just exploring an uninhabited virtual world, but eventually they learn [[spoiler:that they've been sent to another planet for real. However, considering that Earth's kind of overpopulated and humans are unnecessary there because robots do anything, this is arguably an improvement... until [[InferredHolocaust you reflect on the fact they were dumped in the wilderness with nothing but the clothes on their backs.]]]]
** [[spoiler: The clothes on their backs and the ''survival training and knowledge of the planet's ecology the Game had instilled in them''...]]

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* A gentler use of this trope appears in Monica Hughes' ''Invitation to the Game'': the titular "Game" which the protagonists play seems at first to be just exploring an uninhabited virtual world, but eventually they learn [[spoiler:that they've been sent [[spoiler: get transported to another the planet for real. However, considering that Earth's kind of overpopulated real, and humans are unnecessary there because robots do anything, this is arguably an improvement... until [[InferredHolocaust you reflect on the fact they were dumped in the wilderness with nothing but the clothes on must use their backs.]]]]
** [[spoiler: The clothes on their backs and the ''survival training and knowledge of the planet's ecology
experience from the Game to survive on the real thing. They eventually realize the Game was preparing them to become colonists on the new world, as Earth had instilled in them''...]]an overpopulation and [[JobStealingRobot technology]] problem]].
14th Aug '15 4:23:38 PM Yuihime
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** [[spoiler: The clothes on their backs and the ''survival training and knowledge of the planet's ecology the Game had instilled in them''...]]
8th Jun '15 1:31:34 PM WillBGood
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* In ''{{Bokurano}}'', the children explore a cave and find Kokopelli, who says he's developing a Super Robot game and asks the children to sign up. As they do, they are transported back to the beach, and later find the robot they have to pilot. Only when a rival robot appears, they learn the fight is real - and it takes them even longer to realize that they're fighting for their world's survival and [[spoiler:will die doing so]]. It takes longer still for them to discover that [[spoiler:for every battle they win, an entire alternate Earth's universe will be completely wiped from existence]].

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* In ''{{Bokurano}}'', ''Manga/{{Bokurano}}'', the children explore a cave and find Kokopelli, who says he's developing a Super Robot game and asks the children to sign up. As they do, they are transported back to the beach, and later find the robot they have to pilot. Only when a rival robot appears, they learn the fight is real - and it takes them even longer to realize that they're fighting for their world's survival and [[spoiler:will die doing so]]. It takes longer still for them to discover that [[spoiler:for every battle they win, an entire alternate Earth's universe will be completely wiped from existence]].
9th May '15 12:04:24 AM Morgenthaler
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->[''After the game pieces start moving on their own'']\\
'''Alan:''' Uh, oh. The game thinks I rolled...\\
'''Sarah:''' What do you mean 'the game thinks'?
-->-- ''Film/{{Jumanji}}''
8th May '15 3:30:19 PM Morgenthaler
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* ''Stay Alive'' has a video game of the same name being beta-tested by a bunch of players. And then they start to die for real: "You die in the game, you die in real life!"
* The film ''Open Graves'' had a similar concept to the above, but with a board game. Anyone who picked up an "Open Graves" card would die in real life exactly as the card described. The person left alive at the end would get a wish. (Which he used to turn back time and undo all the deaths. [[spoiler: Too bad his wish wasn't specific enough. He never said anything about wanting to remember the events that had occured, so the whole thing ended up being a GroundhogDayLoop.]])

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* ''Stay Alive'' ''Film/StayAlive'' has a video game of the same name being beta-tested by a bunch of players. And then they start to die for real: "You die in the game, you die in real life!"
* The film ''Open Graves'' ''Film/OpenGraves'' had a similar concept to the above, but with a board game. Anyone who picked up an "Open Graves" card would die in real life exactly as the card described. The person left alive at the end would get a wish. (Which he used to turn back time and undo all the deaths. [[spoiler: Too bad his wish wasn't specific enough. He never said anything about wanting to remember the events that had occured, so the whole thing ended up being a GroundhogDayLoop.]])



* In ''{{Jumanji}}'' by Chris Van Allsburg, two children find a game board someone abandoned in a park. When they play it, it conjures up animals and causes other distortions to reality. Unlike most examples of this trope, it is possible to stop playing the game of Jumanji, but finishing the game is the only way to make its changes to reality disappear. Adapted into a live-action film and an animated series.
** ''{{Zathura}}'', by the same author, is essentially the same thing [[AC:[[RecycledInSpace In SPACE!]]]]

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* In ''{{Jumanji}}'' ''Literature/{{Jumanji}}'' by Chris Van Allsburg, two children find a game board someone abandoned in a park. When they play it, it conjures up animals and causes other distortions to reality. Unlike most examples of this trope, it is possible to stop playing the game of Jumanji, but finishing the game is the only way to make its changes to reality disappear. Adapted into a live-action film and an animated series.
** ''{{Zathura}}'', * ''Literature/{{Zathura}}'', by the same author, author as ''Jumanji'', is essentially the same thing [[AC:[[RecycledInSpace In SPACE!]]]]



* ''EndersGame'' by Orson Scott Card is an example, although in that case the protagonist only realizes this after the game is over.
* L. J. Smith, the writer of ''TheVampireDiaries'', also wrote a trilogy called ''[[Literature/TheForbiddenGame The Forbidden Game]]'' where a [[StalkerWithACrush being]] from [[AnotherDimension another dimension]] haunts a young woman after catching a glimpse of her when she is a child. When she is grown, he effortlessly tricks her and her friends into playing a board game. The situation becomes a classic example of this trope.

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* ''EndersGame'' ''Literature/EndersGame'' by Orson Scott Card is an example, although in that case the protagonist only realizes this after the game is over.
* L. J. Smith, the writer of ''TheVampireDiaries'', ''Literature/TheVampireDiaries'', also wrote a trilogy called ''[[Literature/TheForbiddenGame The Forbidden Game]]'' where a [[StalkerWithACrush being]] from [[AnotherDimension another dimension]] haunts a young woman after catching a glimpse of her when she is a child. When she is grown, he effortlessly tricks her and her friends into playing a board game. The situation becomes a classic example of this trope.



** A similar scenario happened in ''Series/StargateAtlantis''. Sheppard and [=McKay=] were playing what they thought to be an Ancient strategy game similar to Civilization but it turned out to be [[spoiler:a social experiment]] with an actual planet. They only realized it when they went to the planet and one of the sides had Rodney's face on their flag. However, the two sides were at the stake of war so the guys used [[spoiler:fake "game" data and precision bombardment from the Daedalus]] to simulate an actual one. This convinced the factions that they should make peace. Weir ordered the game room sealed and depowered after Lorne and Zelenka nearly did the same with another planet.
* This the premise of the ''AreYouAfraidOfTheDark'' episode "The Tale Of The Forever Game."
* In one episode of ''TowerPrep'', Archer plays a game that at first appeared to be a simple maze, but for every life lost, painful consequences were brought upon his friends.

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** * A similar scenario happened in ''Series/StargateAtlantis''. Sheppard and [=McKay=] were playing what they thought to be an Ancient strategy game similar to Civilization but it turned out to be [[spoiler:a social experiment]] with an actual planet. They only realized it when they went to the planet and one of the sides had Rodney's face on their flag. However, the two sides were at the stake of war so the guys used [[spoiler:fake "game" data and precision bombardment from the Daedalus]] to simulate an actual one. This convinced the factions that they should make peace. Weir ordered the game room sealed and depowered after Lorne and Zelenka nearly did the same with another planet.
* This the premise of the ''AreYouAfraidOfTheDark'' ''Series/AreYouAfraidOfTheDark'' episode "The Tale Of The Forever Game."
* In one episode of ''TowerPrep'', ''Series/TowerPrep'', Archer plays a game that at first appeared to be a simple maze, but for every life lost, painful consequences were brought upon his friends.
18th Feb '15 12:33:20 PM TrustBen
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* ''TheMostDangerousGame'', a novelette by Richard Connell. Let's just say that the [[DoubleMeaningTitle title]] has a double meaning, and you're the game.

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* ''TheMostDangerousGame'', ''Literature/TheMostDangerousGame'', a novelette by Richard Connell. Let's just say that the [[DoubleMeaningTitle title]] has a double meaning, and you're the game.


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* The Bob Leman short story "Instructions" uses SecondPersonNarration to limn out a picture of an elaborate and sinister game using people as pieces.
26th Jul '14 1:48:28 AM Totema
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* ''SilentHillShatteredMemories'' begins with a "psychology warning" that the game will respond to the player's actions, creating a personal nightmare. It concludes with the phrase, "This game players you as much as you play it."
** It isnt' a great example, some details it changes are nonsense, but if you answer the profile honestly, the monsters do become creepier to you than other designes.
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