Follow TV Tropes

Following

History Main / TheGamePlaysYou

Go To

OR

Is there an issue? Send a MessageReason:
None


* In ''Literature/{{Jumanji}}'' by Chris Van Allsburg, two children find a game board someone abandoned in a park. When they play it, it conjures up animals and causes other distortions to reality. Unlike most examples of this trope, it is possible to stop playing the game of Jumanji, but finishing the game is the only way to make its changes to reality disappear. Adapted into [[Film/{{Jumanji}} three]] [[Film/JumanjiWelcomeToTheJungle live-action]] [[Film/JumanjiTheNextLevel films]] and [[WesternAnimation/{{Jumanji}} an animated series]].

to:

* In ''Literature/{{Jumanji}}'' by Chris Van Allsburg, two children find a game board someone abandoned in a park. When they play it, it conjures up animals and causes other distortions to reality. Unlike most examples of this trope, it is possible to stop playing the game of Jumanji, but finishing the game is the only way to make its changes to reality disappear. Adapted into [[Film/{{Jumanji}} three]] [[Film/JumanjiWelcomeToTheJungle live-action]] [[Film/JumanjiTheNextLevel films]] and [[WesternAnimation/{{Jumanji}} [[WesternAnimation/JumanjiTheAnimatedSeries an animated series]].

Added: 1813

Changed: 854

Removed: 2004

Is there an issue? Send a MessageReason:
None


* ''Literature/{{Animorphs}}'': Inverted with the Ketrans in ''The Ellimist Chronicles". Ketrans spend most of their free time playing strategy games that involved pitting virtual civilizations against each other. When another race received transmissions of the game, they took the games seriously and thought the Ketrans coldly interfered in the lives of other species for entertainment. This miscommunication cost most of the Ketrans their lives.
* ''[[http://en.wikipedia.org/wiki/The_Game_of_Sunken_Places The Game of Sunken Places]]'' by M. T. Anderson offers another board game version of this trope.
* In the ''Literature/{{Goosebumps}}'' story "The Haunted House Game", a group of children play a board game of the same name where each command they land on becomes true. [[spoiler:It turns out that they're all ghosts who died playing the original game and are reliving the same events over and over again.]]
* The Bob Leman short story "Instructions" uses SecondPersonNarration to limn out a picture of an elaborate and sinister game using people as pieces.
* In ''Literature/InterstellarPig'' by William Sleator, a boy is drawn into playing a ''TabletopGame/CosmicEncounter''-like board game with three mysterious strangers. They turn out to be aliens, and the {{MacGuffin}} of the game actually appears.
* A gentler use of this trope appears in Monica Hughes' ''Invitation to the Game'': the titular "Game" which the protagonists play seems at first to be just exploring an uninhabited virtual world, but eventually [[spoiler:get transported to the planet for real, and must use their experience from the Game to survive on the real thing. They eventually realize the Game was preparing them to become colonists on the new world, as Earth had an overpopulation and [[JobStealingRobot technology]] problem]].



* ''Literature/{{Zathura}}'', by the same author as ''Jumanji'', is essentially the same thing '''[[RecycledInSpace In SPACE!]]''' Also adapted into [[Film/{{Zathura}} an live-action film]].
* In ''Literature/InterstellarPig'' by William Sleator, a boy is drawn into playing a ''TabletopGame/CosmicEncounter''-like board game with three mysterious strangers. They turn out to be aliens, and the {{MacGuffin}} of the game actually appears.
* A gentler use of this trope appears in Monica Hughes' ''Invitation to the Game'': the titular "Game" which the protagonists play seems at first to be just exploring an uninhabited virtual world, but eventually [[spoiler:get transported to the planet for real, and must use their experience from the Game to survive on the real thing. They eventually realize the Game was preparing them to become colonists on the new world, as Earth had an overpopulation and [[JobStealingRobot technology]] problem]].
* L. J. Smith, the writer of ''Literature/TheVampireDiaries'', also wrote a trilogy called ''[[Literature/TheForbiddenGame The Forbidden Game]]'' where a [[StalkerWithACrush being]] from [[AnotherDimension another dimension]] haunts a young woman after catching a glimpse of her when she is a child. When she is grown, he effortlessly tricks her and her friends into playing a board game. The situation becomes a classic example of this trope.



* ''[[http://en.wikipedia.org/wiki/The_Game_of_Sunken_Places The Game of Sunken Places]]'' by M. T. Anderson offers another board game version of this trope.
* Inverted with the Ketrans in K.A. Applegate's [[Literature/{{Animorphs}} ''The Ellimist Chronicles"]]. Ketrans spend most of their free time playing strategy games that involved pitting virtual civilizations against each other. When another race received transmissions of the game, they took the games seriously and thought the Ketrans coldly interfered in the lives of other species for entertainment. This miscommunication cost most of the Ketrans their lives.



* The Bob Leman short story "Instructions" uses SecondPersonNarration to limn out a picture of an elaborate and sinister game using people as pieces.
* In the ''Literature/{{Goosebumps}}'' story "The Haunted House Game", a group of children play a board game of the same name where each command they land on becomes true. [[spoiler:It turns out that they're all ghosts who died playing the original game and are reliving the same events over and over again.]]

to:

* L. J. Smith, the writer of ''Literature/TheVampireDiaries'', also wrote a trilogy called ''[[Literature/TheForbiddenGame The Bob Leman short story "Instructions" uses SecondPersonNarration to limn out Forbidden Game]]'' where a picture [[StalkerWithACrush being]] from [[AnotherDimension another dimension]] haunts a young woman after catching a glimpse of an elaborate her when she is a child. When she is grown, he effortlessly tricks her and sinister game using people as pieces.
* In the ''Literature/{{Goosebumps}}'' story "The Haunted House Game", a group of children play
her friends into playing a board game game. The situation becomes a classic example of this trope.
* ''Literature/{{Zathura}}'', by
the same name where each command they land on becomes true. [[spoiler:It turns out that they're all ghosts who died playing the original game and are reliving author as ''Jumanji'', is essentially the same events over and over again.]]thing '''[[RecycledInSpace In SPACE!]]''' Also adapted into [[Film/{{Zathura}} a live-action film]].

Added: 1740

Removed: 1738

Is there an issue? Send a MessageReason:
None


* In ''Film/{{Brainscan}}'' a teenager obtains the eponymous virtual reality game where he must commit a murder. Not only do the murders turn out to be real, as the game zombified the player and made him a homicidal sleepwalker, but it also lets out an evil punk Trickster into the real world who forces the boy to continue "playing". [[spoiler:Luckily, the entire movie turns out to be an autohypnotic trance brought on by playing the game -- none of it happened. But when the player decides to invite others to play it, he has a vivid hallucination of the Trickster smiling at him as they all sit to play. He smiles back, acknowledging that everyone has a repressed dark side, and as long as no one is harmed while indulging it... Well, that's why we watch horror movies in the first place.]]



* ''Series/IntoTheDark'' has the film Uncanny Annie where friends who play the game have the entire house they're in sent into an alternate dimension of pure darkness and they cannot go back until they confront deadly supernatural challenges and reveal their deepest darkest secrets.
* The film ''Film/OpenGraves'' had a similar concept to the above, but with a board game. Anyone who picked up an "Open Graves" card would die in real life exactly as the card described. The person left alive at the end would get a wish. (Which he used to turn back time and undo all the deaths. [[spoiler:Too bad his wish wasn't specific enough. He never said anything about wanting to remember the events that had occurred, so the whole thing ended up being a GroundhogDayLoop.]])
* ''Film/StayAlive2006'' has a video game of the same name being beta-tested by a bunch of players. And then they start to die for real: "You die in the game, you die in real life!"



* In ''Film/{{Brainscan}}'' a teenager obtains the eponymous virtual reality game where he must commit a murder. Not only do the murders turn out to be real, as the game zombified the player and made him a homicidal sleepwalker, but it also lets out an evil punk Trickster into the real world who forces the boy to continue "playing". [[spoiler:Luckily, the entire movie turns out to be an autohypnotic trance brought on by playing the game -- none of it happened. But when the player decides to invite others to play it, he has a vivid hallucination of the Trickster smiling at him as they all sit to play. He smiles back, acknowledging that everyone has a repressed dark side, and as long as no one is harmed while indulging it... Well, that's why we watch horror movies in the first place.]]
* ''Film/StayAlive2006'' has a video game of the same name being beta-tested by a bunch of players. And then they start to die for real: "You die in the game, you die in real life!"
* The film ''Film/OpenGraves'' had a similar concept to the above, but with a board game. Anyone who picked up an "Open Graves" card would die in real life exactly as the card described. The person left alive at the end would get a wish. (Which he used to turn back time and undo all the deaths. [[spoiler:Too bad his wish wasn't specific enough. He never said anything about wanting to remember the events that had occured, so the whole thing ended up being a GroundhogDayLoop.]])



* ''Series/IntoTheDark'' has the film Uncanny Annie where friends who play the game have the entire house their in sent into an alternate dimension of pure darkness and they cannot go back until they confront deadly supernatural challenges and reveal their deepest darkest secrets.

Added: 2851

Removed: 2786

Is there an issue? Send a MessageReason:
None


* This is the premise of the ''Series/AreYouAfraidOfTheDark'' episode "[[Recap/AreYouAfraidOfTheDarkSeason6TheTaleOfTheForeverGame The Tale Of The Forever Game]]."
* In ''Film/FinalDeployment4QueenBattleWalkthrough'', Blair Trigger plays a game which has an alien bug which ultimately [[MindControl controls his mind]].
* ''Series/Goosebumps1995'': The show adapted "[[Recap/Goosebumps1995S3E10TheHauntedHouseGame The Haunted House Game]]", but changed almost everything. Instead the Haunted House Game is a ''Film/{{Jumanji}}''-esque boardgame that two kids are sucked inside of and have to find the exit of the haunted house to escape alive.
* On ''Series/{{Riverdale}}'' there is Gryphons & Gargoyles (aka. G&G), a blatant expy of ''TabletopGame/DungeonsAndDragons''. It's addictive nature is reinforced by encouraging drug use. There is also an apparent conspiracy, possibly more than one, influencing the game from behind the scenes and driving players to commit crimes. For example, Hiram Lodge inserted a number of quest cards into the game instructing players to "Kill the Red Paladin", who is actually Archie Andrews. This leads to murder attempts on Archie, exactly as Hiram intended.
* A similar scenario happened in ''Series/StargateAtlantis''. Sheppard and [=McKay=] were playing what they thought to be an Ancient strategy game similar to Civilization but it turned out to be [[spoiler:a social experiment]] with an actual planet. They only realized it when they went to the planet and one of the sides had Rodney's face on their flag. However, the two sides were at the brink of war so the guys used [[spoiler:fake "game" data and precision bombardment from the Daedalus]] to simulate an actual one. This convinced the factions that they should make peace. Weir ordered the game room sealed and depowered after Lorne and Zelenka nearly did the same with another planet.
* This was what an episode of ''Series/StargateSG1'' was about. Teal'c was asked to test a virtual reality training program simulating a Kull Warrior invasion of the SGC. When he didn't find it challenging enough, the game was tweaked to learn from him... and it gradually raised the difficulty level until it made winning impossible by continually adding new objectives, having lots of Kull Warriors immune to the Kull Disruptor, the base self-destruct triggered and several SGC personnel infested by Goa'uld. The catch? Every time he got wounded in the simulation, he got a nice electrical jolt; however, he died so many times that when he got jolted again and again and again, his real body briefly entered cardiac arrest. At one point, the program even disabled the failsafe exit that let him to quit any time on the grounds that if it would be a real fight, Teal'c wouldn't quit for anything; he just gave up and sat until Daniel entered the game and helped him win.



* This was what an episode of ''Series/StargateSG1'' was about. Teal'c was asked to test a virtual reality training program simulating a Kull Warrior invasion of the SGC. When he didn't find it challenging enough, the game was tweaked to learn from him... and it gradually raised the difficulty level until it made winning impossible by continually adding new objectives, having lots of Kull Warriors immune to the Kull Disruptor, the base self-destruct triggered and several SGC personnel infested by Goa'uld. The catch? Every time he got wounded in the simulation, he got a nice electrical jolt; however, he died so many times that when he got jolted again and again and again, his real body briefly entered cardiac arrest. At one point, the program even disabled the failsafe exit that let him to quit any time on the grounds that if it would be a real fight, Teal'c wouldn't quit for anything; he just gave up and sat until Daniel entered the game and helped him win.
* A similar scenario happened in ''Series/StargateAtlantis''. Sheppard and [=McKay=] were playing what they thought to be an Ancient strategy game similar to Civilization but it turned out to be [[spoiler:a social experiment]] with an actual planet. They only realized it when they went to the planet and one of the sides had Rodney's face on their flag. However, the two sides were at the brink of war so the guys used [[spoiler:fake "game" data and precision bombardment from the Daedalus]] to simulate an actual one. This convinced the factions that they should make peace. Weir ordered the game room sealed and depowered after Lorne and Zelenka nearly did the same with another planet.
* This the premise of the ''Series/AreYouAfraidOfTheDark'' episode "The Tale Of The Forever Game."



* ''Series/Goosebumps1995'': The show adapted "[[Recap/Goosebumps1995S3E10TheHauntedHouseGame The Haunted House Game]]", but changed almost everything. Instead the Haunted House Game is a ''Film/{{Jumanji}}''-esque boardgame that two kids are sucked inside of and have to find the exit of the haunted house to escape alive.
* In ''Film/FinalDeployment4QueenBattleWalkthrough'', Blair Trigger plays a game which has an alien bug which ultimately [[MindControl controls his mind]].
* On ''Series/{{Riverdale}}'' there is Gryphons & Gargoyles (aka. G&G), a blatant expy of ''TabletopGame/DungeonsAndDragons''. It's addictive nature is reinforced by encouraging drug use. There is also an apparent conspiracy, possibly more than one, influencing the game from behind the scenes and driving players to commit crimes. For example, Hiram Lodge inserted a number of quest cards into the game instructing players to "Kill the Red Paladin", who is actually Archie Andrews. This leads to murder attempts on Archie, exactly as Hiram intended.
Is there an issue? Send a MessageReason:
None


* ''Series/{{Goosebumps}}'': The show adapted "The Haunted House Game" story, but changed almost everything. Instead the Haunted House Game is a ''Film/{{Jumanji}}''-esque boardgame that two kids are sucked inside of and have to find the exit of the haunted house to escape alive.

to:

* ''Series/{{Goosebumps}}'': ''Series/Goosebumps1995'': The show adapted "The "[[Recap/Goosebumps1995S3E10TheHauntedHouseGame The Haunted House Game" story, Game]]", but changed almost everything. Instead the Haunted House Game is a ''Film/{{Jumanji}}''-esque boardgame that two kids are sucked inside of and have to find the exit of the haunted house to escape alive.

Top