History Main / TheChrisCarterEffect

18th Apr '17 8:42:22 PM Amahn
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** The Stargate franchise's biggest offender was The Ancients. Introduced in season 1 as 1 of 4 unnamed old and intelligent races, they gradually grew in scope, with each new addition making their backstory a bit more convoluted. Atlantis's addition that they had left the Milkyway after the plague, leaving it to repopulate itself, didn't break things too badly. But when Season 9[[note]]Seasons 9 & 10 were originally slated to be a spin-off series, but the network was afraid it wouldn't bring in as many viewers so they tacked it onto [=SG1=] as additional seasons[[/note]] retconned their origin right out of the Milkyway entirely and turned them into a splinter faction that had fled here from a distant galaxy to pursue science instead of religion 10s of millions of years prior, well things just got nuts. Then came Universe...
18th Apr '17 4:21:01 PM poph
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** Somewhat averted due to the fact that his storylines are resolved. Just years later from when they begun.

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** Somewhat averted due to Particually bad with some plot lines. For example the fact that his storylines are resolved. Just last time Graces brothers were seen was over 10 years later from when they begun.ago.
17th Apr '17 1:57:17 PM poph
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** Somewhat averted due to the fact that his storylines are resolved. Just years later from when they begun.
15th Apr '17 12:24:08 PM nombretomado
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* WebVideo/MarbleHornets is a found-footage format series that's driving force were the events behind the titular student film. However, even after the initial fourteen entries that establish the initial mystery, things don't let down from there and Jay's own investigations end up adding mystery after mystery. Parts of the larger MythArc included the Masked Men, Jay's enigmatic stalker totheark, the whereabouts of the mysterious girl Jessica whom Jay meets in season two, and of course [[TheSlenderManMythos the Operator]] itself. By the end of the series, many of these are left unexplained or open to interpretation. Much like ''Lost'', how effective this was depends on whether you prefer the show being left open to interpretation or having these answers explained.

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* WebVideo/MarbleHornets is a found-footage format series that's driving force were the events behind the titular student film. However, even after the initial fourteen entries that establish the initial mystery, things don't let down from there and Jay's own investigations end up adding mystery after mystery. Parts of the larger MythArc included the Masked Men, Jay's enigmatic stalker totheark, the whereabouts of the mysterious girl Jessica whom Jay meets in season two, and of course [[TheSlenderManMythos [[Franchise/TheSlenderManMythos the Operator]] itself. By the end of the series, many of these are left unexplained or open to interpretation. Much like ''Lost'', how effective this was depends on whether you prefer the show being left open to interpretation or having these answers explained.
31st Mar '17 1:52:36 PM UmbrellasWereAwesome
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* The ''Franchise/{{Halo}}'' series is working on averting this after having fallen into this trope for a time. Many elements of the universe were introduced and then never brought up again, such what the MacGuffin Forerunner Crystal from ''Literature/HaloFirstStrike'' was supposed to be, how many Spartans had survived to the present, what happened to the ''Spirit of Fire'' after ''VideoGame/HaloWars'', etc. After the series was turned over from Creator/{{Bungie}} to Creator/ThreeFourThreeIndustries, the new studio began a ''massive'' effort to finally give answers to all the loose threads, sometimes by the dozens within the same work.

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* The ''Franchise/{{Halo}}'' series is working on averting this after having fallen into this trope for a time. Many In its first decade, many elements of the universe were introduced and then never brought up again, such as what the MacGuffin Forerunner Crystal from ''Literature/HaloFirstStrike'' was supposed to be, how many Spartans had survived to the present, what happened to the ''Spirit of Fire'' after ''VideoGame/HaloWars'', etc. After the series was turned over from Creator/{{Bungie}} to Creator/ThreeFourThreeIndustries, the new studio began a ''massive'' effort to finally give answers to all the loose threads, sometimes by the dozens within the same work.
13th Mar '17 10:29:18 AM X2X
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* Some have accused Tetsuya Nomura of doing this with the ''VideoGame/KingdomHearts'' series. Each new game ties up the previous one's loose ends, but opens up twice as many new ones...

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* Some have accused Tetsuya Nomura Creator/TetsuyaNomura of doing this with the ''VideoGame/KingdomHearts'' ''Franchise/KingdomHearts'' series. Each new game ties up the previous one's loose ends, but opens up twice as many new ones...



** One example: all the events of Blood Omen 2 (released 4th) happen between the events of Blood Omen 1 and Soul Reaver 1 (released 1st and second) in a timeline created in Defiance (released 5th) and destroyed in Soul Reaver 2 (released 3rd).
* The ''{{Franchise/Halo}}'' series is working on averting this after having fallen into this trope for a time. Many elements of the universe were introduced and then never brought up again, such what the MacGuffin Forerunner Crystal from ''Literature/HaloFirstStrike'' was supposed to be, how many Spartans had survived to the present, what happened to the ''Spirit of Fire'' after ''VideoGame/HaloWars'', etc. After the series was turned over from {{Creator/Bungie}} to Creator/ThreeFourThreeIndustries, the new studio began a ''massive'' effort to finally give answers to all the loose threads, sometimes by the dozens within the same work.
* Any new partner characters, second-string villains, or "B" plots in the ''ResidentEvil'' series are typically met with derision because, so far, only one out of nearly a dozen of these characters has ever reappeared in any other games. As a rule, many fans tend not to get too invested into these characters when they know they'll just end up PutOnABus anyway.

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** One example: all the events of Blood ''Blood Omen 2 2'' (released 4th) happen between the events of Blood Omen 1 ''Blood Omen'' and Soul Reaver 1 ''Soul Reaver'' (released 1st and second) in a timeline created in Defiance ''Defiance'' (released 5th) and destroyed in Soul ''Soul Reaver 2 2'' (released 3rd).
* The ''{{Franchise/Halo}}'' ''Franchise/{{Halo}}'' series is working on averting this after having fallen into this trope for a time. Many elements of the universe were introduced and then never brought up again, such what the MacGuffin Forerunner Crystal from ''Literature/HaloFirstStrike'' was supposed to be, how many Spartans had survived to the present, what happened to the ''Spirit of Fire'' after ''VideoGame/HaloWars'', etc. After the series was turned over from {{Creator/Bungie}} Creator/{{Bungie}} to Creator/ThreeFourThreeIndustries, the new studio began a ''massive'' effort to finally give answers to all the loose threads, sometimes by the dozens within the same work.
* Any new partner characters, second-string villains, or "B" plots in the ''ResidentEvil'' ''Franchise/ResidentEvil'' series are typically met with derision because, so far, only one out of nearly a dozen of these characters has ever reappeared in any other games. As a rule, many fans tend not to get too invested into these characters when they know they'll just end up PutOnABus anyway.



** ...and then there's [[http://assassinscreed.wikia.com/wiki/Juno Juno]], the mysterious entity who [[spoiler:Desmond sacrificed himself for ]] in ''III''. At the end of the game, she promised to help save the world, but as of ''VideoGame/AssassinsCreedSyndicate'', all she's done is float around computer systems and give cryptic information to various parties. It doesn't help matters that the KudzuPlot is so complicated and stretched out across so many games that it requires reading a wiki page to understand it, and the goal of the entity can be boiled down to [[GrandTheftMe stealing a human body so she can inhabit it]].
** The resolution of Lucy's character. In the first few games, Lucy was the MissionControl/sidekick who initially busted Desmond out of Abstergo and helped him fight against them. The first three games had a relatively consistent character arc for her, but when voice actress Creator/KristenBell left the franchise during production of ''VideoGame/AssassinsCreedBrotherhood'', the writers threw in a ShockingSwerve that had [[spoiler:Desmond randomly stab her at the urging of Juno]]. The writers then promised that there would answers to this plot twist, but it wasn't fully answered until the "Lost Archive" DLC for ''VideoGame/AssassinsCreedRevelations'' two years later - [[spoiler:it turns out she was a triple agent, who decided to break Desmond out despite actively working for the Templars and doing villainous things]]. Part of the fanbase was angry for the haphazard conclusion, and it's clear that this twist and revelation made no sense in the overall narrative.
*** This was also annoying for the reason that in order to learn this, you had to get and play through the DLC (which used a platforming system different then the main series). If you didn't bother then the DLC, then you wouldn't learn why until AC III and even then you'd just have people referring to her [[spoiler: as a traitor]].

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** ... and then there's [[http://assassinscreed.wikia.com/wiki/Juno Juno]], Juno,]] the mysterious entity who [[spoiler:Desmond sacrificed himself for ]] for]] in ''III''. At the end of the game, she promised to help save the world, but as of ''VideoGame/AssassinsCreedSyndicate'', all she's done is float around computer systems and give cryptic information to various parties. It doesn't help matters that the KudzuPlot is so complicated and stretched out across so many games that it requires reading a wiki page to understand it, and the goal of the entity can be boiled down to [[GrandTheftMe stealing a human body so she can inhabit it]].
** The resolution of Lucy's character. In the first few games, Lucy was the MissionControl/sidekick who initially busted Desmond out of Abstergo and helped him fight against them. The first three games had a relatively consistent character arc for her, but when voice actress Creator/KristenBell left the franchise during production of ''VideoGame/AssassinsCreedBrotherhood'', the writers threw in a ShockingSwerve that had [[spoiler:Desmond randomly stab her at the urging of Juno]]. The writers then promised that there would answers to this plot twist, but it wasn't fully answered until the "Lost Archive" DLC for ''VideoGame/AssassinsCreedRevelations'' two years later - -- [[spoiler:it turns out she was a triple agent, who decided to break Desmond out despite actively working for the Templars and doing villainous things]]. Part of the fanbase was angry for the haphazard conclusion, and it's clear that this twist and revelation made no sense in the overall narrative.
*** This was also annoying for the reason that in order to learn this, you had to get and play through the DLC (which used a platforming system different then the main series). If you didn't bother then the DLC, then you wouldn't learn why until AC III ''ACIII'' and even then you'd just have people referring to her [[spoiler: as [[spoiler:as a traitor]].



** ''[[Videogame/FiveNightsAtFreddysSisterLocation Sister Location]]'' only confused things more by raising more questions and answering none, what with it taking some elements from the supposedly-in-an AlternateContinuity ''[[Literature/FiveNightsAtFreddysTheSilverEyes The Silver Eyes]]'', the aforementioned [[spoiler:time period of ''4'' being put into question yet again, along with just what [[RealAfterAll really happened]] [[BigBrotherIsWatching during it]]]], and the Custom Night's plot twists, amongst which is [[AmbiguousSituation the implication]] that [[spoiler:the player's character is destined to become Springtrap, and not the GreaterScopeVillain as ''3''[='=]s minigames showed, thereby retconning a huge chunk of that game's story [[ShockingSwerve for seemingly no good reason]]]]. Once again, fans are questioning just how much is planned out, and how much is Scott {{retcon}}ning things and/or [[WritingBytheSeatOfYourPants making it up as he goes.]]

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** ''[[Videogame/FiveNightsAtFreddysSisterLocation Sister Location]]'' only confused things more by raising more questions and answering none, what with it taking some elements from the supposedly-in-an AlternateContinuity ''[[Literature/FiveNightsAtFreddysTheSilverEyes The Silver Eyes]]'', the aforementioned [[spoiler:time period of ''4'' being put into question yet again, along with just what [[RealAfterAll really happened]] [[BigBrotherIsWatching during it]]]], and the Custom Night's plot twists, amongst which is [[AmbiguousSituation the implication]] that [[spoiler:the player's character is destined to become Springtrap, and not the GreaterScopeVillain as ''3''[='=]s minigames showed, thereby retconning a huge chunk of that game's story [[ShockingSwerve for seemingly no good reason]]]]. Once again, fans are questioning just how much is planned out, and how much is Scott {{retcon}}ning things and/or [[WritingBytheSeatOfYourPants making it up as he goes.]]goes]].
9th Mar '17 3:00:32 AM Silverblade2
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** Something of particular interest is that the final line of the last episode of season two is, "I'll see you in twenty-five years," and the third season will both air and take place exactly twenty-five years post series cancellation, making this possibly the largest instance of ArcWelding shown in recent history.

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** Something of particular interest is that the final one line of the last episode of season two is, "I'll see you in twenty-five years," and the third season will both air and take place exactly twenty-five years post series cancellation, making this possibly the largest instance of ArcWelding shown in recent history.
5th Feb '17 11:26:20 AM Ferot_Dreadnaught
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*** This was also annoying for the reason that in order to learn this, you had to get and play through the DLC(which used a platforming system different then the main series). If you didn't bother then the DLC, then you wouldn't learn why until AC III and even then you'd just have people referring to her [[spoiler: as a traitor]].
* ''Franchise/MassEffect'' suffered from this, which led to the infamous ending of the third game. In [[VideoGame/MassEffect1 the first game]], Reapers were unknowable with their reasons for wiping out all life in the galaxy being a mystery and having no use for organics. In [[VideoGame/MassEffect2 the second]], it's revealed that the Reapers need organics to procreate. Then, [[VideoGame/MassEffect3 the third game]] [[spoiler:throws all of this out the window in the final five minutes by revealing that the Reapers are actually controlled by a central AI (which lives on the Citadel) which is bent on destroying and Reaperfiying organics to prevent said organics from being killed by synthetics. [[InsaneTrollLogic This despite the fact that Reapers are themselves essentially synthetics.]]]] An overwhelming majority of fans were pissed off by this and Creator/BioWare out and out admitted they'd been writing the series by the seat of their pants. The fact that all three games were written by different people with completely different story preferences (who also gave it distinctly different tones) was a large factor.

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*** This was also annoying for the reason that in order to learn this, you had to get and play through the DLC(which DLC (which used a platforming system different then the main series). If you didn't bother then the DLC, then you wouldn't learn why until AC III and even then you'd just have people referring to her [[spoiler: as a traitor]]. \n* ''Franchise/MassEffect'' suffered from this, which led to the infamous ending of the third game. In [[VideoGame/MassEffect1 the first game]], Reapers were unknowable with their reasons for wiping out all life in the galaxy being a mystery and having no use for organics. In [[VideoGame/MassEffect2 the second]], it's revealed that the Reapers need organics to procreate. Then, [[VideoGame/MassEffect3 the third game]] [[spoiler:throws all of this out the window in the final five minutes by revealing that the Reapers are actually controlled by a central AI (which lives on the Citadel) which is bent on destroying and Reaperfiying organics to prevent said organics from being killed by synthetics. [[InsaneTrollLogic This despite the fact that Reapers are themselves essentially synthetics.]]]] An overwhelming majority of fans were pissed off by this and Creator/BioWare out and out admitted they'd been writing the series by the seat of their pants. The fact that all three games were written by different people with completely different story preferences (who also gave it distinctly different tones) was a large factor.
29th Dec '16 1:07:46 PM ironballs16
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** One of the funniest examples prior to its retirement was the Hardcore Championship belt, which also carried a 24/7 defense rule - whoever owned the belt had to be paranoid about being ambushed anytime, anywhere, with such highlights as Crash Holly fighting off two opponents in a ball-pit and slides meant for children, or the rapid-fire changing of the title during a pay-per-view, where {{Wrestling/Christian}} wound up holding it for a brief span after unwittingly knocking out Wrestling/MollyHolly [[TheDoorSlamsYou with a door]].

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** One of the funniest examples prior to its retirement was the Hardcore Championship belt, which also carried a 24/7 defense rule - whoever owned the belt had to be paranoid about being ambushed anytime, anywhere, with such highlights as Crash Holly fighting off two opponents in a ball-pit and slides meant for children, at Fun Times USA (a children's indoor playground), or the rapid-fire changing of the title during a pay-per-view, Wrestling/WrestleMania 18, where {{Wrestling/Christian}} wound up holding it for a brief span after unwittingly knocking out Wrestling/MollyHolly [[TheDoorSlamsYou with a door]].
29th Dec '16 12:42:05 PM ironballs16
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** One of the funniest examples prior to its retirement was the Hardcore Championship belt, which also carried a 24/7 defense rule - whoever owned the belt had to be paranoid about being ambushed anytime, anywhere, with such highlights as Crash Holly fighting off two opponents in a ball-pit and slides meant for children, or the rapid-fire changing of the title during a pay-per-view, where {{Wrestling/Christian}} wound up holding it for a brief span after unwittingly knocking out Molly Holly [[DoorSlamsYou with a door]].

to:

** One of the funniest examples prior to its retirement was the Hardcore Championship belt, which also carried a 24/7 defense rule - whoever owned the belt had to be paranoid about being ambushed anytime, anywhere, with such highlights as Crash Holly fighting off two opponents in a ball-pit and slides meant for children, or the rapid-fire changing of the title during a pay-per-view, where {{Wrestling/Christian}} wound up holding it for a brief span after unwittingly knocking out Molly Holly [[DoorSlamsYou Wrestling/MollyHolly [[TheDoorSlamsYou with a door]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TheChrisCarterEffect