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* Early in Book 3 of ''WesternAnimation/TheLegendOfKorra'', the four members of the Red Lotus get one of these each. Each one is tailor made to restrict their abilities. [[spoiler:The cells worked for over 15 years and even then they only failed because their leader gained Air Bending, through what was basically a miracle.]]

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* Early in Book 3 of ''WesternAnimation/TheLegendOfKorra'', the four members of the Red Lotus get one of these each. Each one is tailor made to restrict their abilities. [[spoiler:The cells worked held them for over 15 13 years and even then they only failed because their leader gained Air Bending, through what was basically a miracle.]]
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* On the ''LetsPlay/DreamSMP'', we have a demonstration of how one can make a nigh-inescapable prison in Minecraft -- Pandora's Vault, a practically inescapable facility Awesamdude made for Dream to imprison the latter's enemies. A list of the (known) layers of security:
** The prison is composed of explosion-resistant materials such as obsidian and netherite blocks, with water in between to limit the effectiveness of wither explosions.
** Anyone entering the prison must put all of their items in a chest in exchange for a keycard used to retrieve the items after a visit. The guests are also subject to several stages of searching and frisking to ensure they are not hiding any items, and splashed with potions to weaken them in the case of misbehavior.
** The prison is an island in the middle of elder guardian infested waters, which give prisoners mining fatigue. It takes prisoners ''nine hours'' to mine a single block with their fists.
** Any blocks that are broken will immediately alert the prison guards via a text message to their ''real life phones'', which means even the most determined of players cannot escape on their own.
** The maximum security cell is an obsidian box in the middle of a massive lava pool. Visitors must cross the pool via a redstone flying machine bridge to the other side, after which the entrance is blocked with lava and the bridge is retracted.
** If any guards are killed in battle and respawn far away, they can immediately be brought back with ender pearl stasis chambers and are automatically decked out with full netherite weapons and gear as well as potion buffs, in order to subdue escapees.
** Any prisoners must set their spawn with a bed so they cannot escape via suicide. They can't break the bed either, as they will immediately be pushed into their cell with a piston.
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* The Rubber Prison in ''VideoGame/BugFables'' is a prison maintained by the Ant Kingdom inside an [[MouseWorld old tire]] in Bugaria's Metal Sea. On top of only being accessible by boat, many of the halls are blocked off by multiple locked doors that require elaborate steps to open. When the Wasps take over the Rubber Prison, they release many of the inmates to impede Team Snakemouth.

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* The Rubber Prison in ''VideoGame/BugFables'' is a prison maintained by the Ant Kingdom inside an [[MouseWorld old tire]] in Bugaria's Metal Sea.Lake. On top of only being accessible by boat, many of the halls are blocked off by multiple locked doors that require elaborate steps to open. When the Wasps take over the Rubber Prison, they release many of the inmates to impede Team Snakemouth.
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* The Rubber Prison in ''VideoGame/BugFables'' is a prison maintained by the Ant Kingdom inside an [[MouseWorld old tire]] in Bugaria's Metal Sea. On top of only being accessible by boat, many of the halls are blocked off by multiple locked doors that require elaborate steps to open. When the Wasps take over the Rubber Prison, they release many of the inmates to impede Team Snakemouth.
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* ''Literature/BehindTheSandratHoax'': The Dry Hole Correctional Training Institute has no outer walls because its desert surroundings ensure that any escapee will die of thirst. Once words gets out that eating sandrats prevents dehydration, sixteen prisoners escape within a month.
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Not an example. Just a regular prison.


* In ''VideoGame/StreetsOfRage 4'', Stage 2, Police Precint, takes place in a prison. In this stage, Axel, Blaze, Floyd, and Cherry have been arrested by the police and once they break out, they have to fight both the prison guards and members of the Syndicate. The boss of the stage is the Commissioner, whom they fight in his office.
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-->--''Film/EscapeFromNewYork''

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-->--''Film/EscapeFromNewYork''
-->-- ''Film/EscapeFromNewYork''
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** ''ComicBook/CombatKellyAndHisDeadlyDozen'' #5 was a flashback issue that revealed Laurie, Shigeta and Doc had once all been imprisoned on Devil's Island.

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* ''Manga/KatekyoHitmanReborn'' has the Vindicare Prison. A place where those who break TheMafia law, are kept in a comatose state in liquid PeopleJars for eternity. Only known people to escape are [[MagnificentBastard Mukuro]] and his group. However, it is shown that someone on the outside can negotiate someone out through a deal.


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* ''Manga/Reborn2004'' has the Vindicare Prison. A place where those who break TheMafia law, are kept in a comatose state in liquid PeopleJars for eternity. Only known people to escape are [[MagnificentBastard Mukuro]] and his group. However, it is shown that someone on the outside can negotiate someone out through a deal.
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* ''Manga/MyHeroAcademia'' has [[Myth/ClassicalMythology Tartarus]], a prison designed to contain supervillains. It has a rather impressive track record, considering that this is a world without any conveniently available PowerNullifier, [[HellholePrison but it certainly violates a long list of human rights and Geneve conventions]]. Its most high-profile prisoner, [[BigBad All for One]] is kept immobilized with his brainwaves and heart rate monitored at all times. His cell is bare, except for the guns that will automatically kill him if his heartrate ever increases or he so much as ''considers'' escaping.

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* ''Manga/MyHeroAcademia'' has [[Myth/ClassicalMythology Tartarus]], a prison designed to contain supervillains. It has a rather impressive track record, considering that this is a world without any conveniently available PowerNullifier, [[HellholePrison but it certainly violates a long list of human rights and Geneve Geneva conventions]]. Its most high-profile prisoner, [[BigBad All for For One]] is kept immobilized with his brainwaves and heart rate monitored at all times. His cell is bare, except for the guns that will automatically kill him if his heartrate heart rate ever increases or he so much as ''considers'' escaping.escaping. All For One admits that even ''he'' couldn't break in or out of here on his own. [[spoiler:So he stages a simultaneous and coordinated mass-break out ''and'' break-in thanks to his PsychicLink with Shigaraki after transfering the All for One Quirk to him, launching the latter with Shigaraki and the Near High-Ends to distract the guards into forcing a lockdown before cutting the power and then releasing his main body and all the high-profile criminals to run amock inside the prison to enact the former. The result is as swift as it is brutal.]]
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* The ''TabletopGame/ForgottenRealms'' has Revel's End, the prison where the [[TheAlliance Lord's Alliance]] keeps any prisoners that would be inconvenient to keep in their own prisons. Strangely, despire the High Magic nature of the Forgotten Realms setting, it's one of the most normal prisons on this list. The warden is a mage with the ghost of an old companion in her head, and it is located at the nothernmost end of the Sword Coast, but other than that, it's simply a normal prison where they keep prisoners for a few years until they have served their sentence, then they are shipped back to civilization.
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* ''Manga/MyHeroAcademia'' has [[Myth/ClassicalMythology Tartarus]], a prison designed to contain supervillains. It has a rather impressive track record, considering that this is a world without any conveniently available PowerNullifier, [[HellholePrison but it certainly violates a long list of human rights and Geneve conventions]]. Its most high-profile prisoner, [[BigBad All for One]] is kept immobilized with his brainwaves and heart rate monitored at all times. His cell is bare, except for the guns that will automatically kill him if his heartrate ever increases or he so much as ''considers'' escaping.
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* ''ComicBook/{{Chlorophylle}}'' has Shark Island, where, despite being Tunnel King, it took more to Anthracite to manage Great Escape, like a subversion of a Sleeping Dummy where he was hidden in the dummy.
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[[caption-width-right:350:Heh, yeah, good luck with that.]]

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[[caption-width-right:350:Heh, yeah, [[caption-width-right:350:Maybe you can get out on good luck with that.behavior.]]



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* In ''VideoGame/StreetsOfRage 4'', Stage 2, Police Precint, takes place in a prison. In this stage, Axel, Blaze, Floyd, and Cherry have been arrested by the police and once they break out, they have to fight both the prison guards and members of the Syndicate. The boss of the stage is the Commissioner, whom they fight in his office.

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* The Stronghold supervillain prison in the ''TabletopGame/{{Champions}}'' TabletopRPG.

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* %%* ''TabletopGame/{{Champions}}'': The Stronghold supervillain prison in the ''TabletopGame/{{Champions}}'' TabletopRPG.prison.



Extra-dangerous prisoners are sent to the Stone Ward, where they are [[TakenForGranite petrified]] for the duration of their stay. ''Incredibly'' dangerous prisoners get sent to the Deep Ward, which lies at the bottom of a frictionless pit accessed through a single cableless elevator, and is kept in complete darkness at all times (relying on the dwarf guards' ability to see in the dark). Each cell in the Deep Ward is a {{Tailor Made Prison}} with features such as [[AntiMagic magic negation]], sound negation or indestructible walls... and some of the inhabitants are petrified too, just for good measure.
* Corregidor in ''TabletopGame/{{Infinity}}''.
* The Buckner Ridge Correctional Facility in the ''Lockdown'' supplement for ''TabletopGame/MutantsAndMasterminds'' serves this role with a combination of powered guards and power nullification technology.
* ''TabletopGame/{{Planescape}}''
** Sigil's prison is simply called The Prison, and it's ''very'' secure. (It was also where the Mercykillers, the group in charge of corrections, made their headquarters in the city.) The Mercykillers have an even more secure prison for the ''worst'' criminals called The Vault in Carceri. (How secure is it? Let me put it this way, Carceri is what planar beings call the place that mortals from the Prime Material Plane call Tartarus. Yep, the very same place where the Titans are locked up). And if a criminal does something where the Lady of Pain herself has to intervene (which is rare; she only does so if someone does something that catches her attention, like trying to let the gods into Sigil, trying to worship her, or causing so much unrest and chaos that people no longer feel safe) there are the Mazes, dimensional labyrinths that she imprisons transgressors in. Essentially, this is a life sentence of solitary confinement, but there is a way out; it's just very difficult to fine. (Note that this is considered the ''lenient'' sentence. Offenders who catch her in a bad mood are flayed alive by her shadow, an act which leaves the target DeaderThanDead.)
** The Splat book ''Fiendish Codex II: Hordes of the Abyss'' mentions the 73rd layer of the Abyss, the Wells of Darkness. This place contains many inky, black pools of thick liquid, each one a TailorMadePrison for a very powerful and destructive demon or EldritchAbomination that was sealed here by a Demon Lord, god, or group of gods. The most dangerous prisoner here is Apep, the King of Serpents who once daily challenged the [[Myth/EgyptianMythology Egyptian god Ra]] on his journey through the Twelve Hours of Night. Security is maintained by demonic zombies called bodaks, and some of the wells have additional guards. (In Apep's case, it's a bigger than average blackstone gigant, one of the most powerful golems known.) Escape is possible from this place, either through intervention from the gods or the [[JuryOfTheDamned Lords of Woe]], but it's only happened four times in the eons-long history of the place. Surprisingly, the bodaks do not bother mortals or normal residents of the Abyss who only make brief visits (after one to four hours, you've overstayed your welcome, and they try to kill you) and some people do come here, though they can only leave if they drop off a prisoner ("leave behind incapacitated" counts as dropping off, thankfully for any less-than-godly entities). Either they're servants of a prisoner who are foolish enough to think escape is possible or who try to ease his suffering with sacrifices, or they're a group who try to perform a ritual to communicate with a prisoner. Many of them are incredibly ancient, and know dark secrets which they are willing to share - [[DealWithTheDevil for a price.]]

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Extra-dangerous prisoners are sent to the Stone Ward, where they are [[TakenForGranite petrified]] for the duration of their stay. ''Incredibly'' dangerous prisoners get sent to the Deep Ward, which lies at the bottom of a frictionless pit accessed through a single cableless elevator, and is kept in complete darkness at all times (relying on the dwarf guards' ability to see in the dark). Each cell in the Deep Ward is a {{Tailor Made Prison}} TailorMadePrison with features such as [[AntiMagic magic negation]], sound negation or indestructible walls... and some of the inhabitants are petrified too, just for good measure.
%%* ''TabletopGame/{{Infinity}}'': Corregidor.
* Corregidor in ''TabletopGame/{{Infinity}}''.
*
''TabletopGame/MutantsAndMasterminds'': The Buckner Ridge Correctional Facility in the ''Lockdown'' supplement for ''TabletopGame/MutantsAndMasterminds'' serves this role with a combination of powered guards and power nullification technology.
* ''TabletopGame/{{Planescape}}''
''TabletopGame/{{Pathfinder}}'': The Black Whale is a high-security prison complex used by the city-state of Absalom to hold its most dangerous prisoners -- usually treacherous nobles and government officials, would-be invaders and powerful magic users, up to and including dragons. It consists of five ships, gutted and refurbished to hold blocks of prison cells, kept permanently anchored out at sea. The only connection to shore is a small and highly guarded ferry; prisoners can try to swim, but waters around the ships are treacherous, filled with razor-sharp coral reefs and infested with sharks that the guards deliberately attract by dumping food scraps overboard. May cells also contain magically inert binding circles in order to neutralize spellcasters. The newest warden has upped security, hiring gillman hydrokineticists to strengthen the guards, luring in a trio of luscas -- giant sea monsters resembling an octopus crossed with a three-headed shark -- to make an escape by water even more suicidal, and allying with a coven of night hags who have taken to feeding on the dreams of inmates, keeping them drained and weak. The hags have also overlaid the prison with a maritime SuperSargassoSea that they rule, so that unless you use magic or the ferry, leaving the ships by any means leaves you stranded in an extradimensional ocean with no way to leave.
* ''TabletopGame/{{Planescape}}'':
** Sigil's prison is simply called The the Prison, and it's ''very'' secure. (It was also where the Mercykillers, the group in charge of corrections, made their headquarters in the city.) The Mercykillers have an even more secure prison for the ''worst'' criminals called The Vault in Carceri. (How secure is it? Let me put it this way, Carceri is what planar beings call the place that mortals from the Prime Material Plane call Tartarus. Yep, the very same place where the Titans are locked up). And if a criminal does something where the Lady of Pain herself has to intervene (which is rare; she only does so if someone does something that catches her attention, like trying to let the gods into Sigil, trying to worship her, or causing so much unrest and chaos that people no longer feel safe) there are the Mazes, dimensional labyrinths that she imprisons transgressors in. Essentially, this is a life sentence of solitary confinement, but there is a way out; it's just very difficult to fine. (Note that this is considered the ''lenient'' sentence. Offenders who catch her in a bad mood are flayed alive by her shadow, an act which leaves the target DeaderThanDead.)
** The Splat book ''Fiendish Codex II: Hordes of the Abyss'' mentions the 73rd layer of the Abyss, the Wells of Darkness. This place contains many inky, black pools of thick liquid, each one a TailorMadePrison for a very powerful and destructive demon or EldritchAbomination that was sealed here by a Demon Lord, god, or group of gods. The most dangerous prisoner here is Apep, the King of Serpents who once daily challenged the [[Myth/EgyptianMythology Egyptian god Ra]] on his journey through the Twelve Hours of Night. Security is maintained by demonic zombies called bodaks, and some of the wells have additional guards. (In Apep's case, it's a bigger than average blackstone gigant, one of the most powerful golems known.) Escape is possible from this place, either through intervention from the gods or the [[JuryOfTheDamned Lords of Woe]], but it's only happened four times in the eons-long history of the place. Surprisingly, the bodaks do not bother mortals or normal residents of the Abyss who only make brief visits (after one to four hours, you've overstayed your welcome, and they try to kill you) and some people do come here, though they can only leave if they drop off a prisoner ("leave behind incapacitated" counts as dropping off, thankfully for any less-than-godly entities). Either they're servants of a prisoner who are foolish enough to think escape is possible or who try to ease his suffering with sacrifices, or they're a group who try to perform a ritual to communicate with a prisoner. Many of them are incredibly ancient, and know dark secrets which they are willing to share - -- [[DealWithTheDevil for a price.]]



* There's quite a few in ''TabletopGame/Warhammer40000'', with the two most famous (out-of-universe, at least) being the Dark Eldar [[WretchedHive city of Commorragh]] and the Dark Angels' flying fortress monastery "The Rock". [[CrapsackWorld It should tell you something]] that both of these places are associated more with ColdBloodedTorture than actual imprisonment...
* In ''TabletopGame/WarhammerFantasyRoleplay'', the city of Marienburg has "Rijker's Island", an Expy of the RealLife Riker's Island in UsefulNotes/NewYorkCity. But much, much tougher.

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* There's %%* ''TabletopGame/Warhammer40000'' has quite a few in ''TabletopGame/Warhammer40000'', few, with the two most famous (out-of-universe, at least) being the Dark Eldar [[WretchedHive city of Commorragh]] and the Dark Angels' flying fortress monastery "The Rock". the Rock. [[CrapsackWorld It should tell you something]] that both of these places are associated more with ColdBloodedTorture than actual imprisonment...
*
imprisonment...%%Missing necessary context -- how are they examples?
%%*
In ''TabletopGame/WarhammerFantasyRoleplay'', the city of Marienburg has "Rijker's Island", Rijker's Island, an Expy of the RealLife Riker's Island in UsefulNotes/NewYorkCity. But UsefulNotes/NewYorkCity, but much, much tougher.%%How?
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** Among the Lower Planes, the prison plane of Carceri is this. Located between the ChaoticEvil Abyss and the NeutralEvil Hades on the planar wheel, Carceri is the model for every other prison in existence according to the 5th Edition Dungeon Master's Guide. Few ways out of Carceri exist, and those who don't want to seek one of the plane's secret exits or traverse the treacherous waters of the Styx need the 9th level magic ''wish'' to escape the plane.
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* In ''Fanfic/ZootopiaATailOfTwo '', the main villain known as Ironclaw, manages to break free from a maximum security prison called Elk-atraz in the very beginning.
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* ''VideoGame/{{Xenoblade}}'' has the [[ExactlyWhatItSaysOnTheTin aptly-named]] Prison Island, though it's an inversion as the heroes are trying to get into it, rather than out of it. In fact, getting to Prison Island is arguably the driving force of the first stretch of the game or so, as [[TheHero Shulk]] sees it in a vision and wants to find out the meaning of it. [[spoiler: It isn't until the climax of the game that the prison's [[PainfulTransformation true]] [[ColonyDrop purpose]] is revealed.]]
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** When an anomaly cannot be carried away and stored in a prison cell, usually when [[EldritchLocation it's a big, scary and weird place]], they build walls around it and estabilish a facility there.

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** When an anomaly cannot be carried away and stored in a prison cell, usually when [[EldritchLocation it's a big, scary and weird place]], they build walls around it and estabilish establish a facility there.
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** The Foundation also has prisoners called D-Class, normal humans that are used in experiments with the [=SCPs=], most of them die or worse because [[{{Main/RedShirt}} dying for science is part of their job]], they are also straight up sacrificed when necessary, most of the D-Class personnel are criminals that were sentenced to death anyway. Traitors to the Foundation or people from groups who use or create anomalies for their own selfish goals can also be arrested and used as D-Class.

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** The Foundation also has prisoners called D-Class, normal humans that are used in experiments with the [=SCPs=], most of them die or worse worse, or even get straight-up sacrificed because [[{{Main/RedShirt}} dying for science is part of their job]], they are also straight up sacrificed when necessary, most of the D-Class personnel are criminals that were sentenced to death anyway. Traitors to the Foundation or people from groups who use or create anomalies for their own selfish goals can also be arrested and used as D-Class.
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** The SCP Foundation is also responsible for [[SecretGovernmentWarehouse storing dangerous items]] that have magical/supernatural properties but are not sentient, these items are often classified "Safe", they may be still dangerous but can be just stored in a box and are harmless if no one touches them, they avoid using those items for their personal goals, but sometimes they weaponize them or even use them to lock away other [=SCPs=], which get the special "Thaumiel" classification, research sometimes reveal these objects were in fact sentient, lifting them to "Euclid".

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** The SCP Foundation is also responsible for [[SecretGovernmentWarehouse storing dangerous items]] that have are magical/supernatural properties but are not sentient, these items are often classified "Safe", they may be still dangerous but can be just stored in a box and are harmless if no one touches them, untouched, they avoid using those items for their personal goals, but sometimes they weaponize them or even use them to lock away contain other [=SCPs=], which get giving them the special "Thaumiel" classification, class, research sometimes reveal reveals these objects items were in fact sentient, lifting them to "Euclid".sentient.
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** The SCP Foundation is also responsible for [[SecretGovernmentWarehouse storing dangerous items]] that have magical/supernatural properties but are not sentient, these items are often classified "Safe", they may be still dangerous but can be just stored in a box and are harmless if no one touches them, they avoid using those items for their personal goals, but sometimes they weaponize them or even use them to lock away other [=SCPs=], which get the special "Thaumiel" classification.

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** The SCP Foundation is also responsible for [[SecretGovernmentWarehouse storing dangerous items]] that have magical/supernatural properties but are not sentient, these items are often classified "Safe", they may be still dangerous but can be just stored in a box and are harmless if no one touches them, they avoid using those items for their personal goals, but sometimes they weaponize them or even use them to lock away other [=SCPs=], which get the special "Thaumiel" classification.classification, research sometimes reveal these objects were in fact sentient, lifting them to "Euclid".

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** Level 1 is mostly a normal floor, though the highlight of Level One is the "Crimson Hell," a forest within the prison made up entirely of bladed "saber trees" and "needle grass." Prisoners are forced into it, being cut up at every turn and every step, giving the forest its trademark red color, all the while being chased by poisonous insects and AxeCrazy prison guards. To add to the sadism the only way out is a pit located within the Crimson Hell, which leads to ''Level Two''. This was where Buggy was kept until the mass-escape, and it wasn't so bad for him, because he simply couldn't be hurt by the hazards here due to his Devil's Fruit power; for some reason, the guards never noticed that.

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** Level 1 is mostly a normal floor, though the highlight of Level One 1 is the "Crimson Hell," a forest within the prison made up entirely of bladed "saber trees" and "needle grass." Prisoners are forced into it, being cut up at every turn and every step, giving the forest its trademark red color, all the while being chased by poisonous insects and AxeCrazy prison guards. To add to the sadism the only way out is a pit located within the Crimson Hell, which leads to ''Level Two''.2''. This was where Buggy was kept until the mass-escape, and it wasn't so bad for him, because he simply couldn't be hurt by the hazards here due to his Devil's Fruit power; for some reason, the guards never noticed that.



** Level 4, the "[[EvilIsBurningHot Hell of Scorching Flames]]", is even hotter than Level Three (in fact, it's the heat from this level that keeps the above one hot), as a gigantic "Lake of Blood" is kept boiling hot at all times, which prisoners are dropped into regularly. Other prisoners are used to keep wood on the fire at all times, where they face the risk of getting into a fight and being thrown into the "Lake".
** Level 5, the "[[EvilIsDeathlyCold Hell of Freezing Cold]]", is the [[JustForPun polar]] opposite of previous level, with below freezing temperatures and wolves that are so vicious, they actually preyed upon Level Two's beasts when they were initially introduced there, forcing their relocation. The prisoners kept here have given up on escape and rebellion completely, as they all stay locked in their freezing cells waiting to die.

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** Level 4, the "[[EvilIsBurningHot Hell of Scorching Flames]]", is even hotter than Level Three 3 (in fact, it's the heat from this level that keeps the above one hot), as a gigantic "Lake of Blood" is kept boiling hot at all times, which prisoners are dropped into regularly. Other prisoners are used to keep wood on the fire at all times, where they face the risk of getting into a fight and being thrown into the "Lake".
** Level 5, the "[[EvilIsDeathlyCold Hell of Freezing Cold]]", is the [[JustForPun polar]] opposite of previous level, with below freezing temperatures and wolves that are so vicious, they actually preyed upon Level Two's 2's beasts when they were initially introduced there, forcing their relocation. The prisoners kept here have given up on escape and rebellion completely, as they all stay locked in their freezing cells waiting to die.



** To make this even worse, criminals go through a ritual when they first arrive where they're bathed in boiling water, which disinfects them and renders them completely free of germs and other microorganisms. (This is called "baptizing" by the guys who are in charge, likely a sick idea of a joke.) Luffy is the only inmate known to escape this, as he was an intruder who had been poisoned and was not expected to survive longer than twenty-four hours. (Note that while the ritual is known to be agonizing, there are stories of incredibly tough inmates like Portgas D. Ace, Jinbe and Crocodile, who were able to withstand it without even flinching.)

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** To make this even worse, criminals go through a ritual when they first arrive where they're bathed in boiling water, which disinfects them and renders them completely free of germs and other microorganisms. (This is called "baptizing" by the guys who are in charge, likely a sick idea of a joke.) Luffy is the only inmate known to escape this, as he was an intruder who had been poisoned and was not expected to survive longer than twenty-four hours. (Note that while the ritual is known to be agonizing, there are stories of incredibly tough inmates like Portgas D. Ace, Jinbe Jimbei, and Crocodile, who were able to withstand it without even flinching.)



** To highlight just how bad this prison is, one need only look at the two successful attempts to escape it. The only self-escapee had to ''cut off his feet'' and use his rare power of flight to escape. Luffy's break-''in'' and escape with 241 other prisoners was only possible because of the assistance and chaos of the entire populations of levels 5, 5.5 and 6, Buggy, Mr. 3, and the timely intervention of the Blackbeard Pirates, one of the strongest crews in the world.

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** To highlight just how bad this prison is, one need only look at the two successful attempts to escape it. The only self-escapee had to ''cut off his feet'' and use his rare power of flight to escape. Luffy's break-''in'' and escape with 241 other prisoners was only possible because of the assistance and chaos of the entire populations of levels Levels 5, 5.5 5, and 6, Buggy, Mr. 3, and the timely intervention of the Blackbeard Pirates, one of the strongest crews in the world.
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* ''Film/TheEscapist'' is set in a very creepy, very bizarre seemingly underground prison.
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* ''Fanfic/ChildOfTheStorm'' has the Raft, which holds the Avengers' most dangerous enemies, including [[FlyingBrick Count]] [[EnergyBeing Nefaria]], ComicBook/TheJuggernaut, the Abomination, the Leader, and the Absorbing Man, as well as open cells for Magneto (in case he pulls a FaceHeelTurn again) and Bruce Banner (at his own request). It's been running for a few years, and the only escape was engineered as a BatmanGambit by Fury to catch out the Red Room.
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* ''Anime/DecaDence'' features the Solid Quake Corporation's "Bug" Rehabilitation Facility. It is a HellHolePrison where escape is all but impossible as it's built in the bottom of a lake where the atmospheric pressure is so great you'll be crushed instantly without a proper vehicle. And if ''that'' doesn't get you, the monsters the management are actively breeding in the water certainly will.
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** The Foundation also has prisoners called D-Class, normal humans that are used in experiments with the [=SCPs=], most of them die or worse because [[{{Main/RedShirt}} dying for science is part of their job]], they are also straight up sacrificed when necessary, most of the D-Class personnel are criminals that were sentenced to death anyway. Traitors to the Foundation or people who used or created anomalies for their own selfish goals can also be arrested and used as D-Class.

to:

** The Foundation also has prisoners called D-Class, normal humans that are used in experiments with the [=SCPs=], most of them die or worse because [[{{Main/RedShirt}} dying for science is part of their job]], they are also straight up sacrificed when necessary, most of the D-Class personnel are criminals that were sentenced to death anyway. Traitors to the Foundation or people from groups who used use or created create anomalies for their own selfish goals can also be arrested and used as D-Class.
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** The Foundation also has prisoners called D-Class, normal humans that are used in experiments with the [=SCPs=], most of them die or worse because [[{{Main/RedShirt}} dying for science is part of their job]], most of the D-Class personnel are criminals that were sentenced to death anyway.

to:

** The Foundation also has prisoners called D-Class, normal humans that are used in experiments with the [=SCPs=], most of them die or worse because [[{{Main/RedShirt}} dying for science is part of their job]], they are also straight up sacrificed when necessary, most of the D-Class personnel are criminals that were sentenced to death anyway.anyway. Traitors to the Foundation or people who used or created anomalies for their own selfish goals can also be arrested and used as D-Class.
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** Although the Foundation actually has ethics and an Ethics Committee, to make sure the Foundation maintains their goal of protecting the world instead of taking over it, and to prevent unnecessary cruelty, anomalies that are [[BenevolentMonsters harmless or friendly]] and are there just for being a threat to normalcy, [[DoesNotKnowHisOwnStrength or didn't]] [[PowerIncontinence do bad stuff]] [[WalkingWasteland on purpose]], can still have a decent life in prison, have comfort, make requests and sometimes even freedom to leave their cells and roam the facilities, and there are SCPs that work for the Foundation.

to:

** Although the Foundation actually has ethics and an Ethics Committee, to make sure the Foundation maintains their goal of protecting the world instead of taking over it, and to prevent unnecessary cruelty, anomalies that are [[BenevolentMonsters harmless or friendly]] and are there just for being a threat to normalcy, [[DoesNotKnowHisOwnStrength or didn't]] [[PowerIncontinence do bad stuff]] [[WalkingWasteland on purpose]], can still have a decent life in prison, have comfort, make requests and sometimes even freedom to leave their cells and roam the facilities, and there are SCPs anomalies that work for the Foundation.

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