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"as well with" -> "as well as"


* ''{{VideoGame/Mindustry}}'' has silicon, which is used for ''every single stage'' of unit production as well as building construction and ammo for certain turrets. It's also a synthetic resource that requires two other resources (sand and coal on Serpulo, or sand and graphite on Erekir) as well with power to produce (and a ''lot'' of power on Erekir, where power is hard to come by as it is). Running out of silicon is so common that fans created a shorthand term [[FanNickname "siligone"]] to refer to it.

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* ''{{VideoGame/Mindustry}}'' has silicon, which is used for ''every single stage'' of unit production as well as building construction and ammo for certain turrets. It's also a synthetic resource that requires two other resources (sand and coal on Serpulo, or sand and graphite on Erekir) as well with as power to produce (and a ''lot'' of power on Erekir, where power is hard to come by as it is). Running out of silicon is so common that fans created a shorthand term [[FanNickname "siligone"]] to refer to it.
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* ''{{VideoGame/Mindustry}}'' has silicon, which is used for ''every single stage'' of unit production as well as building construction and ammo for certain turrets, and it's a synthetic resource that requires two other resources (sand and coal on Serpulo, or sand and graphite on Erekir) as well with power to produce (and a ''lot'' of power on Erekir, where power is hard to come by as it is). Running out of silicon is so common that fans created a shorthand term [[FanNickname "siligone"]] to refer to it.

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* ''{{VideoGame/Mindustry}}'' has silicon, which is used for ''every single stage'' of unit production as well as building construction and ammo for certain turrets, and it's turrets. It's also a synthetic resource that requires two other resources (sand and coal on Serpulo, or sand and graphite on Erekir) as well with power to produce (and a ''lot'' of power on Erekir, where power is hard to come by as it is). Running out of silicon is so common that fans created a shorthand term [[FanNickname "siligone"]] to refer to it.
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* ''{{VideoGame/Mindustry}}'' has silicon, which is used for ''every single stage'' of unit production as well as building construction and ammo for certain turrets, and it's a synthetic resource that requires two other resources (sand and coal on Serpulo, or sand and graphite on Erekir) as well with power to produce (and a ''lot'' of power on Erekir, where power is hard to come by as it is). Running out of silicon is so common that fans created a shorthand term [[FanNickname "siligone"]] to refer to it.
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This doesn't really happen, in hindsight.


It will typically have several or even ''all'' of these to ensure maximum frustration -- though to take this trope to its most extreme form, the game will feature inventory loss on death too, to ensure that you can lose this precious item while running the gauntlet back to wherever you're supposed to take the damn thing. A truly obnoxious game developer might make That One Component [[RevenueEnhancingDevices available through microtransactions]], forcing you to go through the pain of obtaining it or cough up.

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It will typically have several or even ''all'' of these to ensure maximum frustration -- though to take this trope to its most extreme form, the game will feature inventory loss on death too, to ensure that you can lose this precious item while running the gauntlet back to wherever you're supposed to take the damn thing. A truly obnoxious game developer might make That One Component [[RevenueEnhancingDevices available through microtransactions]], forcing you to go through the pain of obtaining it or cough up.
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* It's an incredibly RareRandomDrop, requiring you to perform the same actions [[ItemFarming over and over again]].
* [[GuideDangIt The game gives you next to no information about where to find it]].



* [[GuideDangIt The game gives you next to no information about where to find it]].
* It's an incredibly RareRandomDrop, requiring you to perform the same actions [[ItemFarming over and over again]].
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** Perhaps the most iconic of resources that the player perpetually needs is Orokin Cells, a resource that is very rare and only drops on a select few planets. This is somewhat eased by the bosses of those planets having a good chance of dropping them and being very early game bosses that are easy to repeatedly farm, but that's almost completely negated by the fact that you need Orokin Cells to craft more of the titular frames, as well as Forma which is important for upgrading frames in late game, and most importantly you need DOZENS of Orokin Cells to craft [[BlingOfWar Prime variants of frames]] [[BlingBlingBang and weapons]]. The only resource that might be more infamous among players is Argon Crystals. And speaking of...
** Argon Crystals are rare drops just like Orokin Cells and can almost exclusively be found in The Void which is where the DemonicSpiders of multiple factions come together as [[EliteMooks Corrupted variants]] and the MalevolentArchitecture is in full force. There are a few low level Void missions but they are generally less profitable and harder to farm in than the higher level ones. Argon Crystals are also needed for several frame parts and weapons, ESPECIALLY [[BlingOfWar Prime variants of frames]]. But the worst part is that Argon Crystals have an expiration date that ticks down in real world time, which means you cannot horde them for more than a day or so.
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Ueymag also spawns around the Chamber of the Muses, which is accessible no matter the Spiral. Trimming example.


** Several of the Resources in Duviri qualify. Most of the resources spawn on every spiral... except Ueymag, which only spawns on Sorrow, Fear and Anger, because the island it spawns on, Kullervo's Hold, is only present during these emotions, and you need 200 piece of this stupid semi-fictional cactus meat to build Kullervo. Yao Shrubs and Connla Sprouts are almost as bad, as they're only found in two specific areas of the map, and spawn at a far rarer rate compared to Kovnik, Dracroot and Silphsela; these are necessary not only for the Duviri weapons, but for the Incarnon Genesis of several weapons.

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** Several of the Resources in Duviri qualify. Most of the resources spawn on every spiral... except Ueymag, which only spawns on Sorrow, Fear and Anger, because the island it spawns on, Kullervo's Hold, is only present during these emotions, and you need 200 piece of this stupid semi-fictional cactus meat to build Kullervo. Yao Shrubs and Connla Sprouts are almost as bad, as they're only found in two specific areas of the map, and spawn at a far rarer rate compared to Kovnik, Dracroot and Silphsela; these are necessary not only for the Duviri weapons, but for the Incarnon Genesis of several weapons.
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[[folder:Beat 'em Up Games]]

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[[folder:Beat 'em Up Games]]Up]]
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[[folder:Beat 'em Up Games]]
* ''VideoGame/LikeADragonInfiniteWealth'': Any UFO Catcher prize that has a prize stuffed in a box. Due to the unique nature of the crane games holding them, combined with the less-than feasible physics compared to real life, it's possible for a prize to get stuck in one place even moreso compared to the non-boxed prizes, which at the very least, could be only stuck via bad luck. To make matters worse, some [=NPCs=] specifically want those if you want to become friends with them.
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Spelling/grammar fix(es)


* ''VideoGame/HorizonForbiddenWest'': ''Sac webbing''. Given that it can only be collected from dead machines with an unexploded chemical sac, you'll have to go out of your way ''not'' to hit the gigantic glaring weak spot on their body, and you may even still explode the sac by accident if you don't have the right weapons for the job. Still, it's pretty managable even with something like a bellowback(where the chemical sac is 40 percent of its body) just by being patient and shooting the eyes of the machine for weakpoint damage instead. Then you realize that '''[[BearsAreBadNews fireclaws]]''' [[ThatOneBoss have chemical sacs]], and that a key strategy to defeating a fireclaw is [[SubsystemDamage destroying its sac so it can't use its fire attacks]], and you realize you are in for one slog of a battle if you want that Machine Strike piece.

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* ''VideoGame/HorizonForbiddenWest'': ''Sac webbing''. Given that it can only be collected from dead machines with an unexploded chemical sac, you'll have to go out of your way ''not'' to hit the gigantic glaring weak spot on their body, and you may even still explode the sac by accident if you don't have the right weapons for the job. Still, it's pretty managable even with something like a bellowback(where bellowback (where the chemical sac is 40 percent of its body) just by being patient and shooting the eyes of the machine for weakpoint damage instead. Then you realize that '''[[BearsAreBadNews fireclaws]]''' [[ThatOneBoss have chemical sacs]], and that a key strategy to defeating a fireclaw is [[SubsystemDamage destroying its sac so it can't use its fire attacks]], and you realize you are in for one slog of a battle if you want that Machine Strike piece.



* ''VisualNovel/ALittleLilyPrincess'' has players choose one activity per weekday, which will give Sara points in one of several stats, which are spent to view story events for character routes. Each activity has one of three outcomes, which usually grant one to three points in one or two stats, although a few outcomes have special effects(doubling stat gain or converting that week's stat gains to another stat). Two stats stand out as exceptionally difficult to level up.

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* ''VisualNovel/ALittleLilyPrincess'' has players choose one activity per weekday, which will give Sara points in one of several stats, which are spent to view story events for character routes. Each activity has one of three outcomes, which usually grant one to three points in one or two stats, although a few outcomes have special effects(doubling effects (doubling stat gain or converting that week's stat gains to another stat). Two stats stand out as exceptionally difficult to level up.
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** ''VideoGame/KingdomHeartsIII'' has cooking ingredients that can only be obtained one at a time by getting a good enough score in the Flantastic Seven or Winnie-the-Pooh's minigames, which is very time-consuming. And cooking also involves a minigame, and if you fail it, you ''still lose the ingredients''.
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** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan has Eerie Scales, which make the powerful TP-restoring Amrita [=IIIs=]. These are a notorious post-game item drop when it comes to preparing resources for the superboss fights. They're the conditional drop of Moth Lords, only found on the final floor of the BonusDungeon; not a terrible start, as while they're statistically very powerful [=FOEs=], they're easy to get a preemptive on and are made helpless by arm binds. However, the "condition" is that Eerie Scales are a RareRandomDrop, necessitating Formaldehydes to get them in any reasonable quantity, which means grinding Horrific Breaths off of Nightmare Rams on a different floor (these are at least guaranteed to drop, but Nightmare Rams are still a problem due to their party-wide petrification) to turn into Formaldehydes. Even with all that effort, it takes ''three'' Eerie Scales to make one Amrita III, making this a slow and repetitive process compared to making them from gathering drops in previous games.

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** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan'' has Eerie Scales, which make the powerful TP-restoring Amrita [=IIIs=]. These are a notorious post-game item drop when it comes to preparing resources for the superboss fights. They're the conditional drop of Moth Lords, only found on the final floor of the BonusDungeon; not a terrible start, as while they're statistically very powerful [=FOEs=], they're easy to get a preemptive on and are made helpless by arm binds. However, the "condition" is that Eerie Scales are a RareRandomDrop, necessitating Formaldehydes to get them in any reasonable quantity, which means grinding Horrific Breaths off of Nightmare Rams on a different floor (these are at least guaranteed to drop, but Nightmare Rams are still a problem due to their party-wide petrification) to turn into Formaldehydes. Even with all that effort, it takes ''three'' Eerie Scales to make one Amrita III, making this a slow and repetitive process compared to making them from gathering drops in previous games.

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* Practically any conditional drop in the ''VideoGame/EtrianOdyssey'' series that requires you to kill a monster with [[UselessUsefulSpell curse damage]]. Due to HealthDamageAsymmetry, this will generally be a long, drawn-out process that will have players reaching for a [[RandomDropBooster Formaldehyde]]. The few conditional drops that are based on RNG rather than killing a monster in a certain way can also be examples, especially if it has a low drop rate.

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* Practically any ''VideoGame/EtrianOdyssey'':
** Conditional Drops throughout the ''Etrian Odyssey'' series require you to kill the monster in a certain manner, sometimes with types of damage, sometimes while it's under the effect of certain ailments: in some cases, a
conditional drop in the ''VideoGame/EtrianOdyssey'' series has such an asinine condition that you'd rather expend a [[RandomDropBooster Formaldehyde]] to acquire it:
*** Conditionals that
that requires you to kill a monster with [[UselessUsefulSpell curse damage]]. Due to HealthDamageAsymmetry, this will generally be a long, drawn-out process process.
*** Death by poison damage is not as difficult to achieve on random encounters, but on bosses or [=FOEs=]
that will have players reaching possess mountains of health, trying to whittle their health low enough for a [[RandomDropBooster Formaldehyde]]. The few conditional drops that are based on RNG rather than the poison tick to kill without actually killing a monster in a certain way the boss yourself can also be examples, become difficult (again, courtesy of HealthDamageAsymmetry), even if you're using the strongest source of poison available to you. And while you're carefully managing the target's health there's still the chance the target can simply wean off the poison by itself.
*** Killing a target while it sleeps gets tricky because the status condition is automatically lifted when damage is dealt to it. You do get a significant damage bonus when attacking a sleeping enemy, so the plan on a boss is to whittle its health down, put it to sleep, then set up several buffs and debuffs before bursting it down. It's easier said than done,
especially if it the boss can wake up before you're done preparing your attack.
*** Some "conditional" drops don't have a true condition -- they're just a very RareRandomDrop. There's no strategy to getting it, you either get really lucky or burn a Formaldehyde.
** ''VideoGame/EtrianOdysseyIVLegendsOfTheTitan
has Eerie Scales, which make the powerful TP-restoring Amrita [=IIIs=]. These are a low notorious post-game item drop rate.when it comes to preparing resources for the superboss fights. They're the conditional drop of Moth Lords, only found on the final floor of the BonusDungeon; not a terrible start, as while they're statistically very powerful [=FOEs=], they're easy to get a preemptive on and are made helpless by arm binds. However, the "condition" is that Eerie Scales are a RareRandomDrop, necessitating Formaldehydes to get them in any reasonable quantity, which means grinding Horrific Breaths off of Nightmare Rams on a different floor (these are at least guaranteed to drop, but Nightmare Rams are still a problem due to their party-wide petrification) to turn into Formaldehydes. Even with all that effort, it takes ''three'' Eerie Scales to make one Amrita III, making this a slow and repetitive process compared to making them from gathering drops in previous games.
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It's possible for That One Component's rarity to be acknowledged InUniverse, with it being some form of {{Unobtainium}}, but it could be a CommonplaceRare instead. If the item requiring That One Component is powerful but with very low durability, there's a good chance it's TooAwesomeToUse.

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It's possible for That One Component's rarity to be acknowledged InUniverse, with it being some form of {{Unobtainium}}, but it could be a CommonplaceRare instead. If the item requiring That One Component is powerful but with very low durability, there's a good chance it's TooAwesomeToUse.
instead.
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* ''VideoGame/WizardWithAGun'':
** The herbs needed to brew specific potions and poisons are usually a pain in the ass to get, as most of the time they only grow in one specific biome and if you need to craft multiple different ones you'll have to trudge to all four corners of the map, which wastes precious time that you'll have to buy yourself.
** Arcana becomes this in the late game, as the Arcana requirements need for upgrades goes up so exponentially that unless you're stockpiling thousands of the stuff in Arcana Banks you'll only be able to level up one or two upgrades at a time, forcing you to make countless excursions out into the shatter to farm Dormant Rifts with diminishing returns, or brave the clusterfuck that is the Apocalypse and try to harvest Arcana from the 30 [[DemonicSpiders Emissaries of Chaos all attacking you at once]] in order to get a worthwhile amount.
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* Pepsi once held a contest where Pepsi bottles had letters on the underside of their caps, and players could trade in caps that spelled out their last names for cash. However, Pepsi made an attempt to control how much they were giving away by releasing far fewer vowels than any other letters. This plan hit a serious snag, though - Pepsi hadn't accounted for last names that ''didn't have vowels'', leading to one Richard Vlk making over $20,000 on the contest. (Vlk was a diabetic who couldn't even drink Pepsi, but who had plenty of friends that did and were willing to help him capitalize on Pepsi's mistake.)

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* In ''VideoGame/{{Warframe}}'', crafting a [[MiniMecha Necramech]] not only trivializes most of the game's open-world content, but is mandatory to access "The New War" quest from the main storyline, and therefore all the content locked beyond it. The most tedious part is getting four types of spare parts, one for each component recipe because those parts drop only from hostile Necramechs on the Isolation Vault bounties on Cambion Drift. Even one of them can cause trouble, being a LightningBruiser with [[AttackItsWeakPoint only shoulders and spine vulnerable]] and [[ElementalRockPaperScissors damage resistances]] not matching those of every other Drift enemy, but the best option is the highest level bounty, where you have to defeat [[DualBoss three of them]] because despite declared drop rate being 12.5% for each part, damaged pod and engine seem to have [[RareRandomDrop about 5% if not less]].

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* In ''VideoGame/{{Warframe}}'', crafting ''VideoGame/{{Warframe}}'':
** Crafting
a [[MiniMecha Necramech]] not only trivializes most of the game's open-world content, but is mandatory to access "The New War" quest from the main storyline, and therefore all the content locked beyond it. The most tedious part is getting four types of spare parts, one for each component recipe because those parts drop only from hostile Necramechs on the Isolation Vault bounties on Cambion Drift. Even one of them can cause trouble, being a LightningBruiser with [[AttackItsWeakPoint only shoulders and spine vulnerable]] and [[ElementalRockPaperScissors damage resistances]] not matching those of every other Drift enemy, but the best option is the highest level bounty, where you have to defeat [[DualBoss three of them]] because despite declared drop rate being 12.5% for each part, damaged pod and engine seem to have [[RareRandomDrop about 5% if not less]]. To their credit, Digital Extremes actually gave a free Necramech to all players when The New War launched because they didn't want people to feel left out of the quest, and the Abyss of Dagath update made those components much easier to obtain by having the Necraloid sell them, offering a non-luck-reliant way to get them.
** Several of the Resources in Duviri qualify. Most of the resources spawn on every spiral... except Ueymag, which only spawns on Sorrow, Fear and Anger, because the island it spawns on, Kullervo's Hold, is only present during these emotions, and you need 200 piece of this stupid semi-fictional cactus meat to build Kullervo. Yao Shrubs and Connla Sprouts are almost as bad, as they're only found in two specific areas of the map, and spawn at a far rarer rate compared to Kovnik, Dracroot and Silphsela; these are necessary not only for the Duviri weapons, but for the Incarnon Genesis of several weapons.

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* ''Videogame/FireEmblemThreeHouses'' has eight types of ore that can be used to restore weapon durability and improve weapons by forging. The three types of ore for the most common weapons are easy to obtain, and Venom Stones fall under JunkRare due to being only used for [[ScrappyWeapon the unimpressive Venin weapons.]] The rarer types (Mithril[[note]]for Sacred and Blessed Weapons as well as Archanea regalia[[/note]] Agarthium [[note]] for Aymr, Agarthian and Devil weapons[[/note]], Umbral Steel [[note]] for Heroes' Relics [[/note]] and Arcane Crystals [[note]] for magic weapons [[/note]]) are only available by shattering the barriers of monster units that may be rare too, or as a reward for limited quests. This severely limits the use of many weapons that have to be repaired with these types of ore, particularly as most of them are only one per save file and have a low durability stat, making them TooAwesomeToUse.

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* ''Franchise/FireEmblem'':
**
''Videogame/FireEmblemThreeHouses'' has eight types of ore that can be used to restore weapon durability and improve weapons by forging. The three types of ore for the most common weapons are easy to obtain, and Venom Stones fall under JunkRare due to being only used for [[ScrappyWeapon the unimpressive Venin weapons.]] The rarer types (Mithril[[note]]for Sacred and Blessed Weapons as well as Archanea regalia[[/note]] Agarthium [[note]] for Aymr, Agarthian and Devil weapons[[/note]], Umbral Steel [[note]] for Heroes' Relics [[/note]] and Arcane Crystals [[note]] for magic weapons [[/note]]) are only available by shattering the barriers of monster units that may be rare too, or as a reward for limited quests. This severely limits the use of many weapons that have to be repaired with these types of ore, particularly as most of them are only one per save file and have a low durability stat, making them TooAwesomeToUse.TooAwesomeToUse.
** ''VideoGame/FireEmblemHeroes'': Dragonflowers are a vital part of the game on account of fixing CantCatchUp issues older units have due to giving a direct stat increase that gradually is increased to allow the unit to match the current BST. The issue is that a player gets so few in a week that unless an event is happening where they are given out, players can often not get enough to give the units they like enough Dragonflowers to get their characters stats high enough to be able to keep up. The most reliable way besides PVP modes is Heroic Ordeal maps, but those require getting a stream of new units that are for the movement style you want more Dragonflowers for, so the player has to save up a bunch before being able to invest in Dragonflowers. Of particular note are infantry Dragonflowers, which players may end up being starved the most out of the four due to the majority of free-to-play accessible units being of that class. It doesn't help that help that the Askr trio, who arguably are the biggest victims of CantCatchUp, are themselves infantry units, meaning they take a lot of Dragonflowers just to have okay stats.
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[[folder:Tower Defence Games]]
* ''VideoGame/TheBattleCats'': Yellow behemoth stones are needed to hatch several of the later Ancient Eggs, as well as awaken powerful units like Elder Beast Naala. However, getting them is much harder and more tedious than the other colors of regular behemoth stone: you either have to find them as a RareRandomDrop from Jinfore Volcano, which comes once per day and has the strongest enemies of the three Behemoth Culling stages, or play Hunter's Map III, an enigma stage only accessible after beating Primitive Souls in Uncanny Legends.
[[/folder]]
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* ''VideoGame/BreakInRoblox: Pizza can be one of the four requirements to save Twado. The only way to obtain Pizza is to go outside and get Pizza Boxes and deliver them to the base, and depending on how many, there can potentially be only ''one'' Pizza Box, resulting in the Reformed badge being unable to be obtained unless someone else has a spare piece of Pizza, since Twado potentially has it as the requirements, and to get one of the pieces required to get the Reformed badge requires you to give the Pizza to the Annoying Kid (not a Golden Pizza, as he will only request it ''after'' you give him the Pizza).

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* ''VideoGame/BreakInRoblox: ''VideoGame/BreakInRoblox'': Pizza can be one of the four requirements to save Twado. The only way to obtain Pizza is to go outside and get Pizza Boxes and deliver them to the base, and depending on how many, there can potentially be only ''one'' Pizza Box, resulting in the Reformed badge being unable to be obtained unless someone else has a spare piece of Pizza, since Twado potentially has it as the requirements, and to get one of the pieces required to get the Reformed badge requires you to give the Pizza to the Annoying Kid (not a Golden Pizza, as he will only request it ''after'' you give him the Pizza).

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* ''{{VideoGame/Grounded}}'':

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* ''{{VideoGame/Grounded}}'':''VideoGame/BreakInRoblox: Pizza can be one of the four requirements to save Twado. The only way to obtain Pizza is to go outside and get Pizza Boxes and deliver them to the base, and depending on how many, there can potentially be only ''one'' Pizza Box, resulting in the Reformed badge being unable to be obtained unless someone else has a spare piece of Pizza, since Twado potentially has it as the requirements, and to get one of the pieces required to get the Reformed badge requires you to give the Pizza to the Annoying Kid (not a Golden Pizza, as he will only request it ''after'' you give him the Pizza).
* ''VideoGame/{{Grounded}}'':
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* ''VideoGame/AssassinsCreedOdyssey'': Ancient Tablets are required for most ship upgrades, but they're also the only resource you can't just pick up in the wild everywhere, or get from disassembling equipment. They're found in ancient ruins all over the Greek world instead, a measly four pieces at a time, and since most of them are locked behind a BeefGate of some sort, you won't be able to fully upgrade the ''Adrestia'' until well into the late game no matter how much leather, wood or iron you've stockpiled. They can also very rarely be bought from blacksmiths in limited quantities, but there are ''dozens'' of blacksmiths in the game and [[GuideDangIt you can't tell which ones are selling the Tablets]]/

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* ''VideoGame/AssassinsCreedOdyssey'': Ancient Tablets are required for most ship upgrades, but they're also the only resource you can't just pick up in the wild everywhere, or get from disassembling equipment. They're found in ancient ruins all over the Greek world instead, a measly four pieces at a time, and since most of them are locked behind a BeefGate of some sort, you won't be able to fully upgrade the ''Adrestia'' until well into the late game no matter how much leather, wood or iron you've stockpiled. They can also very rarely be bought from blacksmiths in limited quantities, but there are ''dozens'' of blacksmiths in the game and [[GuideDangIt you can't tell which ones are selling the Tablets]]/Tablets]].
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* ''VideoGame/AssassinsCreedOdyssey'': Ancient Tablets are required for most ship upgrades, but they're also the only resource you can't just pick up in the wild everywhere, or get from disassembling equipment. They're found in ancient ruins all over the Greek world instead, a measly four pieces at a time, and since most of them are locked behind a BeefGate of some sort, you won't be able to fully upgrade the ''Adrestia'' until well into the late game no matter how much leather, wood or iron you've stockpiled. They can also very rarely be bought from blacksmiths in limited quantities.

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* ''VideoGame/AssassinsCreedOdyssey'': Ancient Tablets are required for most ship upgrades, but they're also the only resource you can't just pick up in the wild everywhere, or get from disassembling equipment. They're found in ancient ruins all over the Greek world instead, a measly four pieces at a time, and since most of them are locked behind a BeefGate of some sort, you won't be able to fully upgrade the ''Adrestia'' until well into the late game no matter how much leather, wood or iron you've stockpiled. They can also very rarely be bought from blacksmiths in limited quantities.quantities, but there are ''dozens'' of blacksmiths in the game and [[GuideDangIt you can't tell which ones are selling the Tablets]]/
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** The Forsaken require sacrifices to summon that are either rare (deer heads only have a 50% chance of dropping from deer), found on tough enemies (Ancient Seeds are dropped by Greydwarf Brutes and Nests, which constantly spawn greydwarves until destroyed) or hostile biomes (Withered Bones are easy to find in crypts but require surviving the swamps and the crypts), or both (Dragon Eggs in the cold, blizzard-prone mountains, fortunately they can be seen from a distance; Fuling totems are in camps swarming with the BossInMookClothing Fulings).

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** The Forsaken require sacrifices to summon that are either rare (deer heads only have a 50% chance of dropping from deer), found on tough enemies (Ancient Seeds are dropped by Greydwarf Brutes and Nests, which constantly spawn greydwarves until destroyed) or hostile biomes (Withered Bones are easy to find in crypts but require surviving the swamps and the crypts), or both (Dragon (Chains are dropped by damage-resistant Wraiths that appear only at night in the zombie-infested, rainy swamps; Dragon Eggs in the cold, blizzard-prone mountains, fortunately they can be seen from a distance; Fuling totems are in camps swarming with the BossInMookClothing Fulings).
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It's possible for That One Component's rarity to be acknowledged InUniverse, with it being some form of {{Unobtainium}}. If the item requiring That One Component is powerful but with very low durability, there's a good chance it's TooAwesomeToUse.

to:

It's possible for That One Component's rarity to be acknowledged InUniverse, with it being some form of {{Unobtainium}}.{{Unobtainium}}, but it could be a CommonplaceRare instead. If the item requiring That One Component is powerful but with very low durability, there's a good chance it's TooAwesomeToUse.
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* ''VideoGame/AssassinsCreedOdyssey'': Ancient Tablets are required for most ship upgrades, but they're also the only resource you can't just pick up in the wild everywhere, or get from disassembling equipment. They're found in ancient ruins all over the Greek world instead, a measly four pieces at a time, and since most of them are locked behind a BeefGate of some sort, you won't be able to fully upgrade the ''Adrestia'' until well into the late game no matter how much leather, wood or iron you've stockpiled. They can also very rarely be bought from blacksmiths in limited quantities.

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