History Main / Terraform

17th May '16 8:42:19 PM zarpaulus
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* In the ''Literature/TakeshiKovacs'' novels the terraforming efforts on Mars and the first extrasolar colony were disastrous. Something in Mars' atmosphere killed the first colonists to breathe the air within a day, the extrasolar world spawned some nasty plagues and macro-life. By Kovacs' time colony barges are loaded with specialized AIs that thoroughly plan out the new ecology, including what parts of the native ecology to destroy, before the colonists are even decanted from their cloning tanks.


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* In ''VideoGame/{{Stellaris}}'' terraforming is an expensive process using mid-game tech to change a planet's type (arctic, arid, continental, ocean, etc) over decades to something more easily inhabited by one or your empire's species.
17th May '16 7:58:08 PM FearlessSon
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* ''Film/{{Aliens}}'' shows that Weyland-Yutani has terraformed the unihabited planet from the first movie sufficiently for a breatheable atmosphere in the past 57 years. The aliens have holed up in a massive atmosphere generation tower, with an unstable fusion reactor.

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* ''Film/{{Aliens}}'' shows that Weyland-Yutani has terraformed the unihabited planet from the first movie sufficiently for a breatheable atmosphere in the past 57 years. The aliens have holed up in a massive atmosphere generation tower, with an unstable fusion reactor. A cut scene shows that while the terraforming has been going on for years, it is still a work in progress. The atmosphere near the atmospheric converter (and thus near the main colony site itself) is breathable, but further out supplemental oxygen masks are recommended.
26th Apr '16 3:27:42 AM DannWoolf
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* ''{{VideoGame/Starcraft}}'': Zerg buildings are built on a thick matting of purplish organic material called creep that is spread from certain buildings. It prevents other species from building on it, but recedes if the producing building (creep colonies in the first game, creep tumors in the second) is killed. In the second game, zerg ground units move much faster while on creep.

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* ''{{VideoGame/Starcraft}}'': ''VideoGame/{{Starcraft}}'': Zerg buildings are built on a thick matting of purplish organic material called creep that is spread from certain buildings. It prevents other species from building on it, but recedes if the producing building (creep colonies in the first game, creep tumors in the second) is killed. In the second game, zerg ground units move much faster while on creep.




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* ''VideoGame/TheLegendOfZeldaTheWindWaker'': The Great Deku Tree sends the Koroks out to plant trees on the islands of the Great Sea in an attempt to reclaim land from the sea.
16th Apr '16 6:21:46 AM Chabal2
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* In ''VideoGame/StarcraftIITheHeartOfTheSwarm'' the Protoss on the icy planet Kaldir were attempting to alter its orbit to be more hospitable to Protoss life, but their efforts were interrupted by the arrival of the Zerg Swarm.

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* ''{{VideoGame/Starcraft}}'': Zerg buildings are built on a thick matting of purplish organic material called creep that is spread from certain buildings. It prevents other species from building on it, but recedes if the producing building (creep colonies in the first game, creep tumors in the second) is killed. In ''VideoGame/StarcraftIITheHeartOfTheSwarm'' the second game, zerg ground units move much faster while on creep.
** In ''VideoGame/StarcraftIIHeartOfTheSwarm''
the Protoss on the icy planet Kaldir were attempting to alter its orbit to be more hospitable to Protoss life, but their efforts were interrupted by the arrival of the Zerg Swarm.Swarm.
* While not on a different planet, the Undead faction in ''VideoGame/WarcraftIII'' produce Blight from their buildings, which kills the ground around them and turns trees into dead wood (though it's just as useable as before). Undead units only regenerate while on blighted ground, and unlike creep other factions can put their buildings down on it (it even dispels the blight in a wide radius).
11th Apr '16 9:14:47 AM Cuddles
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* In ''Literature/SpinwardFringe'', terraforming is a long, slow process; many inhabited planets are at risk of becoming uninhabitable if the constant wars and corporate takeovers disrupt the constant oversight and maintenance required. The organisation which largely carries out exploration and terraforming is also one of very few entities largely left out of said wars and intrigue, since no-one else wants to be stuck with the effort and expense involved.



** Demons can't normally survive in the material world, so Chaos also aim to terraform worlds. In this case that tends to mean sucking them into hell and covering them with demons rather than simply altering the environment.



* In the first two ''VideoGame/MasterOfOrion'' games, terraforming goes on for much of the game. Together with the tech for planetary gravity generators, radiation shields, enriching biospheres and ''installing'' biospheres, it's possible to transform an empire into a verdant garden where previously inhospitable planets have between three and fifteen times their original population limits. In the second game it's then possible to fashion asteroid belts and gas giants into new planets and terraform them as well. It's great fun for [[VideoGameCaringPotential those who get attached]], and well out of place in games of galactic politics and warfare where genocide is what's for dinner. The third game has ''VideoGame/{{Spore}}''-like circles and something about "Terra approxima".

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* In the first two ''VideoGame/MasterOfOrion'' games, terraforming goes on for much of the game. Together with the tech for planetary gravity generators, radiation shields, enriching biospheres and ''installing'' biospheres, it's possible to transform an empire into a verdant garden where previously inhospitable planets have between three and fifteen times their original population limits. In the second game it's then possible to fashion asteroid belts and gas giants into new planets and terraform them as well. It's great fun for [[VideoGameCaringPotential those who get attached]], and well out of place in games of galactic politics and warfare where genocide is what's for dinner. The third game has ''VideoGame/{{Spore}}''-like circles and something about "Terra approxima".


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** The third game has a more complex system, with each planet having a certain temperature and atmospheric pressure, and each species having a different preferred value for each. Instead of having a few discrete states, terrforming is a continuous process of slowly moving each along the scale towards your sweet spot. Gravity is also important, but the effects of it being too high or too low are countered by specific buildings and technology rather than being included in terraforming. Since an empire can contain several different species, it could be tricky to know exactly what conditions a planet is being terrformed at any given time, and this could change as population growth and migration change the demographics.
25th Jan '16 12:16:46 PM zarpaulus
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* In the ''ComicBook/StarWarsLegacy'' comics Project Ossus was a collaborative effort between the Jedi and the Yuuzhan Vong to terraform several planets that had been devastated in the Vong invasion nearly a century before, using their OrganicTechnology to repair the damage it had been used to wreck. They were successful on Ossus, the Jedi's new homeworld, but on later planets the Sith sabotaged the process in order to start a war between the Empire and the Alliance.
17th Jan '16 5:46:30 PM nombretomado
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* The Mycon in ''StarControl 2'' use their "Deep Children" to pyroform worlds to their standards.

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* The Mycon in ''StarControl 2'' ''VideoGame/StarControlII'' use their "Deep Children" to pyroform worlds to their standards.
16th Jan '16 1:03:02 PM LordInsane
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* ''VideoGame/EscapeVelocity'': [[BroadStrokes In these games]], Mars was always the first planet to be terraformed. And it always [[GoneHorriblyWrong went very, very wrong]], and the next few hundred years are spent trying to fix the mess. The third game, ''EV Nova'', lets you see somebody get terraforming right in one quest line. And the [[HigherTechSpecies Polaris]] have largely mastered it, with several planets listed as terraformed in the "communicate with planet" dialog box.

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* ''VideoGame/EscapeVelocity'': [[BroadStrokes In these games]], Mars was always the first planet to be terraformed. And In the first game it always [[GoneHorriblyWrong didn't really take, leaving Mars a rather dry, harsh place, in the second game the Martian terraforming just hasn't gone on for long enough for there to be all that much of a difference yet, and in the third game things went very, very wrong]], and the next few hundred years are spent trying wrong, souring general attitudes on terraforming for generations to fix the mess. The come. Said third game, ''EV Nova'', also lets you see somebody get terraforming right in one quest line. And the [[HigherTechSpecies Polaris]] have largely mastered it, with several planets listed as terraformed in the "communicate with planet" dialog box.
1st Jan '16 11:56:46 AM zarpaulus
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* In ''VideoGame/StarcraftIITheHeartOfTheSwarm'' the Protoss on the icy planet Kaldir were attempting to alter its orbit to be more hospitable to Protoss life, but their efforts were interrupted by the arrival of the Zerg Swarm.
15th Dec '15 12:17:37 AM SSJMagus
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Often applied to the ColonizedSolarSystem. As seen in the trope picture, UsefulNotes/{{Mars}} is likely to be a popular target for any terraforming operation in both fiction and reality. It has one of the shortest travel distances (second only to Venus), and is solid. Venus is also a popular candidate in fiction, being almost completely similar to Earth in terms of size and gravity, but it's second to Mars because warming something up is a lot easier than cooling it down, and unlike Mars, Venus's slow rotation would have to be dealt with.

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Often applied to the ColonizedSolarSystem. As seen in the trope picture, UsefulNotes/{{Mars}} is likely to be a popular target for any terraforming operation in both fiction and reality. It has one of the shortest travel distances (second only to Venus), and is solid. Venus is also a popular candidate in fiction, being almost completely similar to Earth in terms of size and gravity, but it's second to Mars because warming something up is a lot easier than cooling it down, down[[note]]And there'd be a ''lot'' of cooling to do; Venus has a surface temperature of a whopping 462°C (864°F), over 100°C hotter than the melting point of ''lead''. And even if it had an identical atmosphere to Earth, its would still average 73°C (163°F) due to its greater proximity to the Sun.[[/note]], and unlike Mars, Venus's slow rotation would have to be dealt with.
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