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* ''Series/FraggleRock'': In "[[Recap/FraggleRockS2E18TheDayTheMusicDied The Day the Music Died]]", the lantern Gobo carries keeps him awake, but when it goes out, it's all he can do to stay awake long enough to carry Wembley to the Gorgs' garden so the sunlight will wake him. The other Fraggles gather lanterns to keep them awake, but they fall asleep when the lanterns go out.


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[[folder:Puppet Shows]]
* ''Series/FraggleRock'': In "[[Recap/FraggleRockS2E18TheDayTheMusicDied The Day the Music Died]]", the Fraggles enter a ForcedSleep when the Ditzies, the source of light in the underground world of Fraggle Rock, are inexplicably dying. The lantern Gobo carries keeps him awake, but when it goes out, it's all he can do to stay awake long enough to carry Wembley to the Gorgs' garden so the sunlight will wake him. The other Fraggles gather lanterns to keep them awake, but they fall asleep when the lanterns go out.
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* The chemical glowsticks from the ''VideoGame/NancyDrew'' game ''The Curse Of Blackmoor Manor'' will fail at least twice in a game, no matter how recently you acquired or activated them.



* In ''VideoGame/APlagueTaleInnocence'', Besides {{Hollywood Torch}}es, Amicia also has to deal with sticks which are burning up quickly.

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* In ''VideoGame/APlagueTaleInnocence'', Besides besides {{Hollywood Torch}}es, Amicia also has to deal with sticks which are burning up quickly.
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Sneeze Of Doom is currently about giant sneezes. Unlucky sneezes are now covered by this trope.


[[caption-width-right:350:Must...not...{{sneeze|OfDoom}}...]]

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[[caption-width-right:350:Must...not...{{sneeze|OfDoom}}... not... [[IllTimedSneeze sneeze]]...]]
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* ''VideoGame/{{Custodial}}'' has the titular character use his smartphone as a light source when the power goes out. It doesn't last even a full minute, and when it dies, things get even worse.
Is there an issue? Send a MessageReason:
Game is already listed, almost word for word, a few lines above.


* Many of ''VideoGame/{{Morrowind}}'''s dungeons are dark enough that a light source is required. The torches and lanterns you can use have a finite duration. Spells such as Light and Night Eye are available, but are also temporary unless you enchant them onto an item as a constant effect.
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* ''Series/TheMurderGame'': During the final Killer's game, one of the contestants' flashlights fails. Possibly not intended, but played for all it's worth anyway.


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* ''VideoGame/AlanWake'': Some Safe Havens break when Alan reaches them, plus he constantly has to change batteries for his flashlight.


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* ''VideoGame/LifeIsStrangeTrueColors'': The lantern at the mine only lasts so long until it dies and sends Alex back into the dark. Her sight adjusts soon though.
* Subtle, and played for laughs in ''VideoGame/{{MDK2}}''. It's never necessary to use Dr. Hawkins' lighter to do so, but you can activate it to provide a small amount of light around yourself. After a few seconds, it goes out and you [[ScratchDamage burn yourself]].


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* ''VideoGame/{{Phasmophobia}}'': Obligatory with the presence of ElectromagneticGhosts. Also, they can blow out candles.
* In ''VideoGame/APlagueTaleInnocence'', Besides {{Hollywood Torch}}es, Amicia also has to deal with sticks which are burning up quickly.
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* Flickering lights are usually used to set the ominous scene in the early episodes of ''Series/Dark2017''. This is later revealed to be an indicator of time travel going on in the area.
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* ''Film/DevilsPass'': The decades-old light bulbs in the bunker keep flickering on and off, and one tunnel goes completely dark just as the students enter.


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* ''Film/GhostStories2017'': As the lights go out around him, Tony's flashlight begins to flicker as well.


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* The climax of ''Literature/HouseOfLeaves''. In an interesting twist, Navidson [[spoiler:burns a book titled]] ''[[FoundFootage House]] [[spoiler:of Leaves'']] to give him light. And in doing so, [[spoiler: he may have saved himself.]] Possibly.


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* ''Series/FraggleRock'': In "[[Recap/FraggleRockS2E18TheDayTheMusicDied The Day the Music Died]]", the lantern Gobo carries keeps him awake, but when it goes out, it's all he can do to stay awake long enough to carry Wembley to the Gorgs' garden so the sunlight will wake him. The other Fraggles gather lanterns to keep them awake, but they fall asleep when the lanterns go out.


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* ''Series/StrangerThings'': In "[[Recap/StrangerThingsS4E7ChapterSevenTheMassacreAtHawkinsLab The Massacre at Hawkins Lab]]", Hopper's improvised torch which he uses against the Demogorgon dies down at which point he throws the spear into the monster's mouth.


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* Many of ''VideoGame/{{Morrowind}}'''s dungeons are dark enough that a light source is required. The torches and lanterns you can use have a finite duration. Spells such as Light and Night Eye are available, but are also temporary unless you enchant them onto an item as a constant effect.

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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1468766776086304600
%% Please do not replace or remove without starting a new thread.



[[quoteright:350:[[Film/RaidersOfTheLostArk https://static.tvtropes.org/pmwiki/pub/images/dyingtorch.png]]]]
[[caption-width-right:350:Must...not...{{sneeze|OfDoom}}...]]



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%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900




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%% Image selected per Image Pickin' thread: https://tvtropes.org/pmwiki/posts.php?discussion=1468766776086304600
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[[quoteright:350:[[Film/RaidersOfTheLostArk https://static.tvtropes.org/pmwiki/pub/images/dyingtorch.png]]]]
[[caption-width-right:350:Must...not...{{sneeze|OfDoom}}...]]
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%% Caption selected per above IP thread. Please do not replace or remove without discussion here:
%% https://tvtropes.org/pmwiki/posts.php?discussion=1404492079030138900
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[[folder:Films — Live-Action]]

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[[folder:Films [[folder:Film — Live-Action]]



* ''Film/DarknessFalls'' uses this a lot, as the villain cannot stand any sort of light.
* ''Film/{{Doom}}'' does this with Goat's flashlight, shortly after [[LetsSplitUpGang they split up to cover more ground]].
-->'''Goat:''' [[OhCrap This isn't happening...]]
* ''Film/TheFifthElement'': Korben Dallas needs fire to unlock part of the weapon that can take down the BigBad. He has one match.
-->'''Korben:''' Nobody breathe.



%%* The movie ''Film/ShutterIsland'' shows a clip from such a scene in its trailer.

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%%* * ''Film/{{Housebound}}'': The movie ''Film/ShutterIsland'' shows lights frequently flicker or shut off. Subverted, when we learn this isn't caused by a clip from such a scene ghost, but by [[spoiler:Eugene living in its trailer.the walls and mooching electricity.]]



* ''Film/ThePact'': Light fixtures and flashlights flicker and go out. The medium Stevie says that something is "taking the light."



* ''Film/TheFifthElement'': Korben Dallas needs fire to unlock part of the weapon that can take down the BigBad. He has one match.
-->'''Korben:''' Nobody breathe.
* ''Film/DarknessFalls'' uses this a lot, as the villain cannot stand any sort of light.
* ''Film/{{Doom}}'' does this with Goat's flashlight, shortly after [[LetsSplitUpGang they split up to cover more ground]].
-->'''Goat:''' [[OhCrap This isn't happening...]]
* ''Film/ThePact'': Light fixtures and flashlights flicker and go out. The medium Stevie says that something is "taking the light."
* ''Film/{{Housebound}}'': The lights frequently flicker or shut off. Subverted, when we learn this isn't caused by a ghost, but by [[spoiler:Eugene living in the walls and mooching electricity.]]
* ''The Resurrected'', a 1991 film adaptation of ''Literature/TheCaseOfCharlesDexterWard'', recreates the scene where the hero has to navigate his way out of a MadScientistLaboratory of failed BodyHorror experiments after dropping his lamp. He's got a flashlight whose battery is on its last legs, and a pocketbook of matches. Fortunately the final match is enough to get him back to where he saw another hurricane lamp sitting on a table earlier.

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* ''Film/TheFifthElement'': Korben Dallas needs fire to unlock part of the weapon that can take down the BigBad. He has one match.
-->'''Korben:''' Nobody breathe.
* ''Film/DarknessFalls'' uses this a lot, as the villain cannot stand any sort of light.
* ''Film/{{Doom}}'' does this with Goat's flashlight, shortly after [[LetsSplitUpGang they split up to cover more ground]].
-->'''Goat:''' [[OhCrap This isn't happening...]]
* ''Film/ThePact'': Light fixtures and flashlights flicker and go out. The medium Stevie says that something is "taking the light."
* ''Film/{{Housebound}}'': The lights frequently flicker or shut off. Subverted, when we learn this isn't caused by a ghost, but by [[spoiler:Eugene living in the walls and mooching electricity.]]
* ''The Resurrected'',
''Film/TheResurrected'', a 1991 film adaptation of ''Literature/TheCaseOfCharlesDexterWard'', recreates the scene where the hero has to navigate his way out of a MadScientistLaboratory of failed BodyHorror experiments after dropping his lamp. He's got a flashlight whose battery is on its last legs, and a pocketbook of matches. Fortunately the final match is enough to get him back to where he saw another hurricane lamp sitting on a table earlier.earlier.
%%* The movie ''Film/ShutterIsland'' shows a clip from such a scene in its trailer.



* In ''VideoGame/TheElderScrollsIIIMorrowind'', many of the game's dungeons are dark enough that a light source is required. The torches and lanterns you can use have a finite, [[TenSecondFlashlight usually short]] duration. Spells such as Light and Night Eye are available, but are also temporary unless you enchant them onto an item as a constant effect.
* In ''VideoGame/EscapeFromButcherBay'', [[Franchise/TheChroniclesOfRiddick Riddick]] is usually equipped with an InfiniteFlashlight mounted on a shotgun. After he falls into the Pit, however, his flashlight's battery is damaged, and he has six minutes to run through a maze of tunnels, fighting off wailing, naked ghouls, while his only source of light gradually dims. When Riddick finally receives his [[SuperSenses eyeshine]], it's a godsend.



* ''VideoGame/HalfLife'' in general makes use of dark environments and the old TenSecondFlashlight, but ''VideoGame/HalfLife2: Episode One'' in particular features zombie-infested environments that are often pitch black; in some sections you have to use your torch to light up enemies for Alyx to attack, in others you have to make use of flares, flaming barrels and [[VideogameCrueltyPotential flaming zombies]] to try and keep the area lit so you can see attacking zombies who aren't straight in front of you. Things can get quite tense when your last light source is burning out, your torch is out of juice and you've only killed ''most'' of the zombies...



* In ''VideoGame/TheElderScrollsIIIMorrowind'', many of the game's dungeons are dark enough that a light source is required. The torches and lanterns you can use have a finite, [[TenSecondFlashlight usually short]] duration. Spells such as Light and Night Eye are available, but are also temporary unless you enchant them onto an item as a constant effect.
* ''VideoGame/HalfLife'' in general makes use of dark environments and the old TenSecondFlashlight, but ''VideoGame/HalfLife2: Episode One'' in particular features zombie-infested environments that are often pitch black; in some sections you have to use your torch to light up enemies for Alyx to attack, in others you have to make use of flares, flaming barrels and [[VideogameCrueltyPotential flaming zombies]] to try and keep the area lit so you can see attacking zombies who aren't straight in front of you. Things can get quite tense when your last light source is burning out, your torch is out of juice and you've only killed ''most'' of the zombies...
* In ''VideoGame/EscapeFromButcherBay'', [[Franchise/TheChroniclesOfRiddick Riddick]] is usually equipped with an InfiniteFlashlight mounted on a shotgun. After he falls into the Pit, however, his flashlight's battery is damaged, and he has six minutes to run through a maze of tunnels, fighting off wailing, naked ghouls, while his only source of light gradually dims. When Riddick finally receives his [[SuperSenses eyeshine]], it's a godsend.

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* The ''VideoGame/FirstEncounterAssaultRecon'' series has lots of setpieces with flickering lights [[ElectromagneticGhosts when paranormal activity is involved]], including those of ''the HeadsUpDisplay itself''. Hell, in the Vivendi expansions ''Extraction Point'' and ''Perseus Mandate'', your headlamp will flicker along with the HUD, go out completely, and won't be usable until the supernatural moment ends. In ''F.E.A.R. 2'', the headlamp flickers at the slightest paranormal activity.

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* The ''VideoGame/FirstEncounterAssaultRecon'' series has lots of setpieces with flickering lights [[ElectromagneticGhosts when paranormal activity is involved]], including those of ''the HeadsUpDisplay itself''. Hell, in
** In
the Vivendi expansions ''Extraction for the first game, ''F.E.A.R. Extraction Point'' and ''Perseus ''F.E.A.R. Perseus Mandate'', your headlamp will flicker along with the HUD, go out completely, and won't be usable until the supernatural moment ends. setpiece ends.
**
In ''F.E.A.R. 2'', the headlamp flickers at the slightest paranormal activity.


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* ''VideoGame/SilentHill2'': In the second half of the game, when James picks up a key, his flashlight dies completely, and examining it gives the hint that it's out of battery. Luckily, in a previous part of the game, you inevitably get a fresh battery that fits the flashlight, so you can replace it immediately. [[spoiler:After you do, it's revealed that the room you're in is now infested with [[BigCreepyCrawlies Creepers]], and the door is locked by a puzzle.]]
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* ''VideoGame/HalfLife'' in general makes use of dark environments and the old TenSecondFlashlight but ''VideoGame/HalfLife2: Episode One'' in particular featured zombie infested environments that were often pitch black; In some sections you had to use your torch to light up enemies for Alyx to attack, in others you had to make use of flares, flaming barrels and [[VideogameCrueltyPotential flaming zombies]] to try and keep the area lit so you could see attacking zombies who weren't straight in front of you. Things can get quite tense when your last light source is burning out, your torch is out of juice and you've only killed ''most'' of the zombies...

to:

* ''VideoGame/HalfLife'' in general makes use of dark environments and the old TenSecondFlashlight TenSecondFlashlight, but ''VideoGame/HalfLife2: Episode One'' in particular featured zombie infested features zombie-infested environments that were are often pitch black; In in some sections you had have to use your torch to light up enemies for Alyx to attack, in others you had have to make use of flares, flaming barrels and [[VideogameCrueltyPotential flaming zombies]] to try and keep the area lit so you could can see attacking zombies who weren't aren't straight in front of you. Things can get quite tense when your last light source is burning out, your torch is out of juice and you've only killed ''most'' of the zombies...

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