History Main / TemporalMutability

6th Jun '17 8:56:19 AM JackG
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* ''Series/{{Farscape}}''. Lampshaded in "Different Destinations". However every attempt by John Crichton to restore the 'correct' timeline only makes things worse, and he has to settle for a CloseEnoughTimeline in which a massacre of innocent nurses takes place.

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* ''Series/{{Farscape}}''. Lampshaded in "Different Destinations". However every attempt by John Crichton to restore the 'correct' timeline only makes things worse, and he has to settle for a CloseEnoughTimeline in which a massacre of innocent nurses takes place.
6th Jun '17 8:56:05 AM JackG
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Added DiffLines:

* ''Series/{{Farscape}}''. Lampshaded in "Different Destinations". However every attempt by John Crichton to restore the 'correct' timeline only makes things worse, and he has to settle for a CloseEnoughTimeline in which a massacre of innocent nurses takes place.
29th May '17 8:53:19 AM Ferot_Dreadnaught
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#'''Temporal Balancing Act:''' There's no rubber band, so there's nothing to prevent you from making major, permanent changes to the past if you want to. But at the same time, it's possible for a [[GenreSavvy conscientious]] time traveler like yourself to leave the past exactly as you found it. Or to change the past, then change your mind and [[SetRightWhatOnceWentWrong go back again and un-change the past]]. Or to [[TrickedOutTime intentionally arrange]] a StableTimeLoop.

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#'''Temporal Balancing Act:''' There's no rubber band, so there's nothing to prevent you from making major, permanent changes to the past if you want to. But at the same time, it's possible for a [[GenreSavvy conscientious]] conscientious time traveler like yourself to leave the past exactly as you found it. Or to change the past, then change your mind and [[SetRightWhatOnceWentWrong go back again and un-change the past]]. Or to [[TrickedOutTime intentionally arrange]] a StableTimeLoop.



** Becomes a plot point in ''VideoGame/DragonBallXenoverse'', which kicks off with major events in the main ''Dragon Ball'' timeline suddenly changing [[MakeWrongWhatOnceWentRight for the worse]]. The [[TimePolice Time Patrol]] [[GenreSavvy realizes]] that someone with [[TimeMaster incredible time-manipulating powers]] must be behind it, because they ''know'' that's not how time travel works in their universe.

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** Becomes a plot point in ''VideoGame/DragonBallXenoverse'', which kicks off with major events in the main ''Dragon Ball'' timeline suddenly changing [[MakeWrongWhatOnceWentRight for the worse]]. The [[TimePolice Time Patrol]] [[GenreSavvy realizes]] realizes that someone with [[TimeMaster incredible time-manipulating powers]] must be behind it, because they ''know'' that's not how time travel works in their universe.
24th Apr '17 2:13:04 PM nighttrainfm
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** This is explicitly the case for the Abramsvere / Kelvin Timeline, presumably to preserve the main continuity. An accident sends both Nero and the original Spock over a hundred years into the past, radically altering certain events. While Spock Prime doesn't have to worry about paradoxes, he's unable to return home.

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** This is explicitly the case for the Abramsvere Abramsverse / Kelvin Timeline, presumably to preserve the main continuity. An accident sends both Nero and the original Spock over a hundred years into the past, radically altering certain events. While Spock Prime doesn't have to worry about paradoxes, he's also unable to return home.
18th Apr '17 3:47:54 AM nighttrainfm
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** It tends to work this way generally. Technology used by those who frequently use time travel can insulate you (or you can get lucky and be outside the normal reality when the thing that made the change happens) and that leaves you with RippleEffectProofMemory and "not disappearing when something screws with your past" ability, the better to SetRightWhatOnceWentWrong. In the end, this culminated in the reboot movies: such a massive change to the history of ''StarTrekTheOriginalSeries'' happened and stuck that everything that happens after is up for grabs. The LeonardNimoy Spock, who made the trip with the villain who caused the change, is the only one who remembers the old reality. We are at the highest level of easy "go back, do something to change history, get back and have a new timeline but you're still you in every way" ability if you have the means to make the trip. What keeps us out of type five territory is that the changes won't ''necessarily'' be large and sweeping - it's just fine to [[StarTrekGenerations leave the Nexus a little earlier than you entered and save the crew]] or [[StarTrekIVTheVoyageHome snag two whales from the past to talk to that alien probe thingy]].

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** It tends to work this way generally. Technology used by those who frequently use time travel can insulate you (or you can get lucky and be outside the normal reality when the thing that made the change happens) and that leaves you with RippleEffectProofMemory and "not disappearing when something screws with your past" ability, the better to SetRightWhatOnceWentWrong. In the end, this culminated in the reboot movies: such a massive change to the history of ''StarTrekTheOriginalSeries'' ''Series/StarTrekTheOriginalSeries'' happened and stuck that everything that happens after is up for grabs. The LeonardNimoy Creator/LeonardNimoy Spock, who made the trip with the villain who caused the change, is the only one who remembers the old reality. We are at the highest level of easy "go back, do something to change history, get back and have a new timeline but you're still you in every way" ability if you have the means to make the trip. What keeps us out of type five territory is that the changes won't ''necessarily'' be large and sweeping - it's just fine to [[StarTrekGenerations leave the Nexus a little earlier than you entered and save the crew]] or [[StarTrekIVTheVoyageHome snag two whales from the past to talk to that alien probe thingy]].



* The Abramsverse and the Mirrorverse in ''Film/StarTrek'' explicitly do this, presumably to preserve the main continuity.

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* The Abramsverse and the Mirrorverse in ''Film/StarTrek'' ''Film/StarTrek'':
** This is
explicitly do this, the case for the Abramsvere / Kelvin Timeline, presumably to preserve the main continuity.continuity. An accident sends both Nero and the original Spock over a hundred years into the past, radically altering certain events. While Spock Prime doesn't have to worry about paradoxes, he's unable to return home.
4th Mar '17 3:25:06 AM skadooshbag
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***[[FridgeBrilliance Maybe that's how Hitler got into power in the first place!]]
2nd Mar '17 11:38:49 AM Synch
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Seeing as time travel is currently just a pipe dream, there's really no saying what would be possible when traveling to the past in RealLife. Writers are thus free to invent and follow whatever chronophysics they like, and as long as it's consistent the fans will usually accept it.

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Seeing as time travel is currently just a pipe dream, there's really no saying what would be possible when traveling to the past in RealLife. Writers are thus free to invent and follow whatever chronophysics they like, and [[MagicAIsMagicA as long as it's consistent consistent]] the fans will usually accept it.
28th Dec '16 9:27:38 PM ImpudentInfidel
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* ''Series/DoctorWho'', being the ''TropeNamer'', flirts with both this and Enforced Immutability (see above).

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* ''Series/DoctorWho'', being the ''TropeNamer'', flirts with both this and Enforced Immutability (see above). Basically, the rules of time travel are fixed and immutable... within a single story. The writers don't even pretend it's consistent beyond that. This gets a lampshade in [[Recap/DoctorWho50thASTheDayOfTheDoctor The Day of the Doctor]] when Ten is terrified at the idea of changing history, only for Eleven to blow him off since they do it all the time.
14th Oct '16 8:34:56 PM DarkHunter
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* This is how time travel works in the ''Franchise/DragonBall'' universe, and the reason killing larval Cell in the main timeline didn't do anything to stop the fully-grown one from another timeline. Trunks isn't able to prevent his BadFuture from happening, but he can use the power he gained in the past to stop it from getting any worse.

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* ''Franchise/DragonBall''
**
This is how time travel it works in the ''Franchise/DragonBall'' ''Dragon Ball'' universe, and the reason killing larval Cell in the main timeline didn't do anything to stop the fully-grown one from another timeline. Trunks isn't able to prevent his BadFuture from happening, but he can use the power he gained in the past to stop it from getting any worse.


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** In ''Anime/DragonBallSuper'', Beerus claims that when a god alters the timeline, no split occurs and the future is actively rewritten. Whether this is actually true or not is dubious, [[spoiler:as his destruction of Zamasu did not affect Future Trunks's timeline at all. Nor did it affect Goku Black, who has been implied to be the same Zamasu Beerus just destroyed, who hopped between timelines. Black himself claims his Time Ring removes him from causality.]]
12th Aug '16 7:54:13 PM nombretomado
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* ''{{Achron}}'' is a fantastic ''multiplayer'' example of the 'Overwriting the timeline' alteration style. Which is to say... the old timeline ceases to exist, and is replaced by the new series of events resulting from the time travel (time itself existing in a sort of [[SanDimasTime Meta-Time]]). The change to the timeline causes a DelayedRippleEffect, allowing you to race against SanDimasTime to SetRightWhatOnceWentWrong (or MakeWrongWhatOnceWentRight) before you find your forces RetGone. You are [[RippleEffectProofMemory achronal]]. Overwriting the timeline can cause {{Temporal Paradox}}es, but they don't tend to happen accidentally.

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* ''{{Achron}}'' ''VideoGame/{{Achron}}'' is a fantastic ''multiplayer'' example of the 'Overwriting the timeline' alteration style. Which is to say... the old timeline ceases to exist, and is replaced by the new series of events resulting from the time travel (time itself existing in a sort of [[SanDimasTime Meta-Time]]). The change to the timeline causes a DelayedRippleEffect, allowing you to race against SanDimasTime to SetRightWhatOnceWentWrong (or MakeWrongWhatOnceWentRight) before you find your forces RetGone. You are [[RippleEffectProofMemory achronal]]. Overwriting the timeline can cause {{Temporal Paradox}}es, but they don't tend to happen accidentally.
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