History Main / TeasedWithAwesome

10th Aug '16 4:56:06 PM UmbrellasWereAwesome
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* Similar to the above, some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short, with the SpaceFighter segment in ''VideoGame/HaloReach'' being a particularly notable example. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them.)

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* Similar to the above, some Some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short, with the SpaceFighter segment in ''VideoGame/HaloReach'' being a particularly notable example. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them.)
10th Aug '16 4:55:57 PM UmbrellasWereAwesome
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* Similar to the above, some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them).
** JollyJack mentioned this in a "how to play" comic.

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* Similar to the above, some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short. short, with the SpaceFighter segment in ''VideoGame/HaloReach'' being a particularly notable example. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them).
them.)
** JollyJack [=JollyJack=] mentioned this in a "how to play" comic.
25th May '16 2:18:22 AM erforce
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* ''BurnOut 3'' has "preview races" in which you and your opponents have much faster cars than you normally would for that point of the game.

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* ''BurnOut 3'' ''VideoGame/Burnout3Takedown'' has "preview races" in which you and your opponents have much faster cars than you normally would for that point of the game.
20th Mar '16 7:02:35 PM OmegaMetroid
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20th Mar '16 7:02:11 PM OmegaMetroid
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** ''VideoGame/LufiaAndTheFortress'' actually averts this, as you get the Dual Blade quite a bit earlier than TheVeryDefinitelyFinalDungeon. [[spoiler:Then it gets taken from you and destroyed...and then you get it back just before the Final Bosses.]]

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** ''VideoGame/LufiaAndTheFortress'' ''VideoGame/LufiaAndTheFortressOfDoom'' actually averts this, as you get the Dual Blade quite a bit earlier than TheVeryDefinitelyFinalDungeon. [[spoiler:Then it gets taken from you and destroyed...and then you get it back just before the Final Bosses.]]
30th Sep '15 3:57:04 PM nombretomado
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* The first ''{{Onimusha}}'' game features the unlimited-magic-attack, superpowerful Bishamon Sword... immediately before the final boss. And only if you've collected all of the random hidden collectibles throughout the game. Thank god for NewGamePlus.

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* The first ''{{Onimusha}}'' ''VideoGame/{{Onimusha}}'' game features the unlimited-magic-attack, superpowerful Bishamon Sword... immediately before the final boss. And only if you've collected all of the random hidden collectibles throughout the game. Thank god for NewGamePlus.
31st Aug '15 6:11:42 AM LunaEtte
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Added DiffLines:

* By the time you get the [[SwordOfPlotAdvancement Dual Blade]] in the ''Franchise/{{Lufia}}'' games, all that's left to fight are the {{Final Boss}}es.
** ''VideoGame/LufiaAndTheFortress'' actually averts this, as you get the Dual Blade quite a bit earlier than TheVeryDefinitelyFinalDungeon. [[spoiler:Then it gets taken from you and destroyed...and then you get it back just before the Final Bosses.]]
** In ''VideoGame/LufiaCurseOfTheSinistrals'', the Dual Blade also comes with a nifty time-controlling power. Naturally, you only get to use this on the FinalBoss. [[spoiler:In NewGamePlus, it gets {{Sword Beam}}s...which likewise are only used for the TrueFinalBoss.]]
3rd Jun '15 5:35:09 PM nombretomado
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* ''JadeEmpire'': most truly awesome styles (e.g. Dual sabers and Iron Palm), but especially the Jade golem and the Red Minister, which you get when the game is almost done. Thankfully, there is a ridiculously difficult [[NewGamePlus Jade Master difficulty]], in which they become upgraded from cheap immunity-bearing {{GameBreaker}}s to essential life-savers.

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* ''JadeEmpire'': ''VideoGame/JadeEmpire'': most truly awesome styles (e.g. Dual sabers and Iron Palm), but especially the Jade golem and the Red Minister, which you get when the game is almost done. Thankfully, there is a ridiculously difficult [[NewGamePlus Jade Master difficulty]], in which they become upgraded from cheap immunity-bearing {{GameBreaker}}s to essential life-savers.
16th May '15 5:46:02 PM nombretomado
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* Similar to the above, some have complained that the various vehicle segments in the ''{{Halo}}'' games are sometimes too short. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them).

to:

* Similar to the above, some have complained that the various vehicle segments in the ''{{Halo}}'' ''Franchise/{{Halo}}'' games are sometimes too short. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them).
11th Apr '15 7:13:15 PM nombretomado
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* Slashers love to do that. ''DevilMayCry 4'' gives us Lucifer (a very interesting and unique weapon) and Pandora (a suitcase full of awesome) when it's almost time to say "Good-bye, Dante!" And this is why you get NewGamePlus and Bloody Palace.

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* Slashers love to do that. ''DevilMayCry ''Franchise/DevilMayCry 4'' gives us Lucifer (a very interesting and unique weapon) and Pandora (a suitcase full of awesome) when it's almost time to say "Good-bye, Dante!" And this is why you get NewGamePlus and Bloody Palace.
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