History Main / TeasedWithAwesome

25th Oct '17 8:43:06 PM rjd1922
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[[VideogameTropes Videogames]] tend to give you awesome stuff to play with and immediately take it back, giving you little to no time for playing with it, be it awesome and flashy InfinityPlusOneSword which you get to kill the final boss, an interesting and powerful character or a tank you get for only one mission.

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[[VideogameTropes Videogames]] [[VideoGameTropes Video games]] tend to give you awesome stuff to play with and immediately take it back, giving you little to no time for playing with it, be it awesome and flashy InfinityPlusOneSword which you get to kill the final boss, an interesting and powerful character or a tank you get for only one mission.
19th Mar '17 4:59:10 PM DarthNANAME
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* In between the mach speed sections (and to a degree, snowboarding), the glitches, the loading screens, the amigo characters, cutscenes, and hub crap, ''actually playing a level'' in ''Sonic 06'' (almost? YMMV) feels like this.
11th Mar '17 12:20:16 PM nombretomado
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* Samus' Power Bombs in ''MetroidOtherM''. In the beginning of the game, you're allowed to use it as a part of a tutorial. After Samus agrees to help Adam and his men on their mission, Adam forbids the use of Power Bombs due to how destructive they can be to humans. From there, you can't use Power Bombs for the entire game except at the very end when it is needed to beat [[spoiler: the Metroid Queen]] and even then, the game never tells you that you can use the Power Bombs [[GuideDangIt but will say you can after you beat the game and start the]] PlayableEpilogue!

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* Samus' Power Bombs in ''MetroidOtherM''.''VideoGame/MetroidOtherM''. In the beginning of the game, you're allowed to use it as a part of a tutorial. After Samus agrees to help Adam and his men on their mission, Adam forbids the use of Power Bombs due to how destructive they can be to humans. From there, you can't use Power Bombs for the entire game except at the very end when it is needed to beat [[spoiler: the Metroid Queen]] and even then, the game never tells you that you can use the Power Bombs [[GuideDangIt but will say you can after you beat the game and start the]] PlayableEpilogue!
2nd Mar '17 10:42:19 PM josh6243
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* [[Anime/SpaceBattleshipYamato2199 Yamato]]'s WaveMotionGun is shown multiple times throughout ''VideoGame/SuperRobotWarsV'' but isn't usable for most of it.
14th Jan '17 7:09:33 PM nombretomado
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* By the time you get the [[SwordOfPlotAdvancement Dual Blade]] in the ''Franchise/{{Lufia}}'' games, all that's left to fight are the {{Final Boss}}es.

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* By the time you get the [[SwordOfPlotAdvancement Dual Blade]] in the ''Franchise/{{Lufia}}'' ''VideoGame/{{Lufia}}'' games, all that's left to fight are the {{Final Boss}}es.
24th Nov '16 1:23:04 AM BigKlingy
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* ''VideoGame/TheLegendOfHeroesTrailsOfColdSteel'' has two {{Guest Star Party Member}}s, Instructor Sara and Angelica, both of whom are extremely overpowered but only with you for a very short time. Another example is Sara's Master Quartz, Thor. While she's with the party it's locked to her and can't be removed, but it's extremely powerful, causing every attack to restore HP and SP. You won't get it permanently until nearly the end of the game, and not only do you have to earn all 3 Lionheart Medals, but it's one of two rewards you can choose (the other being an equally powerful Master Quartz that you haven't seen before), so it's possible to ''not'' get it back.
10th Aug '16 4:56:06 PM UmbrellasWereAwesome
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* Similar to the above, some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short, with the SpaceFighter segment in ''VideoGame/HaloReach'' being a particularly notable example. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them.)

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* Similar to the above, some Some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short, with the SpaceFighter segment in ''VideoGame/HaloReach'' being a particularly notable example. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them.)
10th Aug '16 4:55:57 PM UmbrellasWereAwesome
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* Similar to the above, some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them).
** JollyJack mentioned this in a "how to play" comic.

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* Similar to the above, some have complained that the various vehicle segments in the ''Franchise/{{Halo}}'' games are sometimes too short. short, with the SpaceFighter segment in ''VideoGame/HaloReach'' being a particularly notable example. (These are somewhat mitigated, though, as crafty players can often find ways to keep those vehicles long after the level designers intended for the player to relinquish them).
them.)
** JollyJack [=JollyJack=] mentioned this in a "how to play" comic.
25th May '16 2:18:22 AM erforce
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* ''BurnOut 3'' has "preview races" in which you and your opponents have much faster cars than you normally would for that point of the game.

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* ''BurnOut 3'' ''VideoGame/Burnout3Takedown'' has "preview races" in which you and your opponents have much faster cars than you normally would for that point of the game.
20th Mar '16 7:02:35 PM OmegaMetroid
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