History Main / TanksForNothing

10th Aug '16 4:38:21 PM UmbrellasWereAwesome
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* Enemy tanks are relatively easy to take out in the ''Franchise/{{Halo}}'' games, while when piloting a tank the player can generally smash through just about anything.
** Note that the essence of this trope is averted, however. Tanks are used by both sides, and the only reason they're so easy to take out, is that Master Chief keeps commandeering them...Or, he uses the Real Life tactic of 'Rocket Launcher'.
15th Jul '16 2:16:58 AM FlakyPorcupine
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* The army tanks in ''VideoGame/WarOfTheMonsters'' are always seen being destroyed easily, and the ones in game only deal chip damage to your health. Somewhat subverted with the missile tanks, as they deal considerably more damage and the player should take note of their presence.
30th Jun '16 11:09:02 PM Jhamin
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** The board game follows the trope much closer. Mechs and Tanks use the same weapons and armor, but the damage rules heavily favor Mechs. Each and every successful hit on a tank has a roughly 10% chance of inflicting a critical (if you average out a series of rolls) while the exact same hit has about a 3% chance for a critical all thing considered. Tanks are also much more likely to die from criticals than Mechs are. Given all the shots thrown around in a typical game this means Tanks are usually killed by criticals after a few shots while Mechs tend to take *lots* of abuse before going down.

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** The classic board game follows the trope much closer. In most editions of the game Mechs and Tanks use the same weapons and armor, but the damage rules heavily favor Mechs. Each and every successful Every hit on a tank has a roughly 10% 3% chance of inflicting a critical (if you average out on a series of rolls) while the exact same hit has about a 3% healthy unit with that chance for a critical all thing considered. Tanks are also much more likely to die from going up as armor gets worn down. However, 50% of the possible criticals than on a tank will kill it instantly while Mechs are. typically lose weapons or gain penalties to future rolls. Given all the shots thrown around in a typical game this means Tanks are usually often killed by criticals after a few shots when they are still otherwise in fighting shape while Mechs tend to take *lots* of abuse before going down.
30th Jun '16 10:53:41 PM Jhamin
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** The board game follows the trope much closer. Mechs and Tanks use the same weapons and armor, but the damage rules heavily favor Mechs. Each and every successful hit on a tank has a roughly 10% chance of inflicting a critical (if you average out a series of rolls) while the exact same hit has about a 3% chance for a critical all thing considered. Tanks are also much more likely to die from criticals than Mechs are. Given all the shots thrown around in a typical game this means Tanks are usually killed by criticals after a few shots while Mechs are CastFromHitPoints.

to:

** The board game follows the trope much closer. Mechs and Tanks use the same weapons and armor, but the damage rules heavily favor Mechs. Each and every successful hit on a tank has a roughly 10% chance of inflicting a critical (if you average out a series of rolls) while the exact same hit has about a 3% chance for a critical all thing considered. Tanks are also much more likely to die from criticals than Mechs are. Given all the shots thrown around in a typical game this means Tanks are usually killed by criticals after a few shots while Mechs are CastFromHitPoints.tend to take *lots* of abuse before going down.
30th Jun '16 10:51:51 PM Jhamin
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** The board game also to some extent puts the lie to the idea of tanks being less well armored than 'Mechs -- by the construction rules, a tank or other combat vehicle can at least in principle actually carry ''more'' armor than a [=BattleMech=] of equal tonnage (which has fairly strict limits on how much it can put on each hit location). Tanks still have enough weaknesses to keep the 'Mechs very much in the center of the game's attention, but they're certainly no jokes. Even the iconically low-budget 25-ton Scorpion with its low speed, limited armor, and small-caliber autocannon main gun can be a legitimate threat to at least low-end light 'Mechs, or to heavier ones if fielded in quantity.

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** The board game also to some extent puts follows the lie to trope much closer. Mechs and Tanks use the idea of tanks being less well armored than 'Mechs -- by same weapons and armor, but the construction rules, damage rules heavily favor Mechs. Each and every successful hit on a tank or other combat vehicle can at least in principle actually carry ''more'' armor than a [=BattleMech=] of equal tonnage (which has fairly strict limits on how much it can put on each a roughly 10% chance of inflicting a critical (if you average out a series of rolls) while the exact same hit location). has about a 3% chance for a critical all thing considered. Tanks still have enough weaknesses to keep the 'Mechs very are also much in more likely to die from criticals than Mechs are. Given all the center of the game's attention, but they're certainly no jokes. Even the iconically low-budget 25-ton Scorpion with its low speed, limited armor, and small-caliber autocannon main gun can be a legitimate threat to at least low-end light 'Mechs, or to heavier ones if fielded shots thrown around in quantity.a typical game this means Tanks are usually killed by criticals after a few shots while Mechs are CastFromHitPoints.
17th Jun '16 8:14:56 AM Khathi
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* ''Literature/HonorHarrington'': Tanks have generally been phased out due to PoweredArmor becoming widespread in modern militaries. One of the short stories in the ''Worlds of Honor'' {{Anthology}} series features tanks, but they are stated to only be useful because the planet they are on has little in the way of a modern military force. [[spoiler: One of the characters is killed using a tank in a duel against a [[DeathFromAbove Havenite shuttle]], though the shuttle is destroyed as well.]] However, in ''Echoes of Honor'' the [[spoiler:Allies [=POWs=]' assault on the Havenite base during their GreatEscape]] is seriously aided by the fact that they take the armor park of the base and use the tanks stationed there, which prove surprisingly efficient, as the speed and surprise of their assault minimized a coherent response by defenders in Powered Armor in fact, they've managed to overrun the base's "morgue" ''before'' any {{Power Armor}}ed troopers have the chance to reach it, much less to suit up. Scorpion light armored fighting vehicles (which, technically, aren't stated to be tanks) show up on the planet Mobius Beta and are mainly used to disperse protesters and assault LaResistance positions with their 35-mm grav guns. However, when caught in the open by rebels with off-world anti-tank weaponry, they easily go down from a single shot. To be fair, though, it is a typical "neobarb" planet, whose level of technology is far behind the galactic standard.

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* ''Literature/HonorHarrington'': Tanks have generally been phased out due to PoweredArmor becoming widespread in modern militaries. One of the short stories in the ''Worlds of Honor'' {{Anthology}} series features tanks, but they are stated to only be useful because the planet they are on has little in the way of a modern military force. [[spoiler: One of the characters is killed using a tank in a duel against a [[DeathFromAbove Havenite shuttle]], though the shuttle is destroyed as well.]] ]]
**
However, in ''Echoes of Honor'' the [[spoiler:Allies [=POWs=]' assault on the Havenite base during their GreatEscape]] is seriously aided by the fact that they take the armor park of the base and use the tanks stationed there, which prove surprisingly efficient, as the speed and surprise of their assault minimized a coherent response by defenders in Powered Armor in fact, they've managed to overrun the base's "morgue" ''before'' any {{Power Armor}}ed troopers have the chance to reach it, much less to suit up. up.
**
Scorpion light armored fighting vehicles (which, technically, aren't stated to be tanks) show up on the planet Mobius Beta in ''Shadow of Freedom'', and are mainly used to disperse protesters and assault LaResistance positions with their 35-mm grav guns. However, when caught in the open by rebels with off-world anti-tank weaponry, they easily go down from a single shot. To be fair, though, it is a typical "neobarb" planet, whose level of technology is far behind the galactic standard.standard (though it's implied that those Scorpions are imports from the better-off League planet as well).
8th Jun '16 9:07:08 AM ChronoLegion
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* In ''VideoGame/CommandAndConquerTiberianSun'', the [[OneWorldOrder GDI]] Titan walker is tougher, more powerful, and has a greater range than its [[YourTerroristsAreOurFreedomFighters Nod]] counterpart the Tick tank, whose main advantage (besides its greater speed) is the ability to literally dig in and turn into a static turret, trading mobility for survivability. It's also cheaper, allowing Nod commander to make more of them. To be fair, though, Nod tactics have always favored hit-and-run type attacks and non-traditional weapons.
8th Jun '16 8:58:03 AM ChronoLegion
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* Played with in the ''Literature/AxisOfTime'' trilogy. The small number of M1A4 Abrams tanks brought by the "uptimers" (this particular modification is geared towards urban warfare and antipersonnel operations) make short work of Japanese and German forces, when they're deployed. On the other hand, German tank columns are bombed to hell and back on D-Day, thanks to all the Allied bombers being directed by the AI aboard the HMS ''Trident'', allowing them to drop bombs exactly where intended.

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* Played with in the ''Literature/AxisOfTime'' trilogy. The small number of M1A4 [=M1A4=] Abrams tanks brought by the "uptimers" (this particular modification is geared towards urban warfare and antipersonnel operations) make short work of Japanese and German forces, when they're deployed. On the other hand, German tank columns are bombed to hell and back on D-Day, thanks to all the Allied bombers being directed by the AI aboard the HMS ''Trident'', allowing them to drop bombs exactly where intended.
8th Jun '16 8:57:44 AM ChronoLegion
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* Justified for human tanks in ''Literature/{{Worldwar}}'' during the initial tetralogy, as the [[TheReptilians Race]] level of military tech is roughly equivalent to TheFifties or TheSixties (and they strike during WorldWarTwo). On the flipside, their own "landcruisers" are very difficult to destroy due to their better armor and millennia of perfecting all this tech. Even Germans manage to destroy a few of them by using better tactics and the terrain to their advantage (e.g. hitting a Race landcruiser in the poorly armored bottom as its crossing a hilltop), while also losing most (if not all) tanks involved in those fights. Shoulder-launched [=RPGs=] also work, but not against the heavy frontal armor. By the follow-up trilogy, however, taking place nearly two decades later, German tanks have reached a one-to-one parity with their Race counterparts in terms of survivability and firepower, as well as through the use of superior tactics. The tanks of the other major free powers are likely not far behind. It can be assumed that, by ''Homeward Bound'', most of which takes place in 2031 (i.e. nearly 90 years after the first novel), human military technology has surpassed that of the Race by a wide margin ([[spoilers:this is signified by the arrival of the American FTL starship ''Commodore Perry'' into the orbit of Home, the Race's homeworld]]).

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* Justified for human tanks in ''Literature/{{Worldwar}}'' during the initial tetralogy, as the [[TheReptilians Race]] level of military tech is roughly equivalent to TheFifties or TheSixties (and they strike during WorldWarTwo). On the flipside, their own "landcruisers" are very difficult to destroy due to their better armor and millennia of perfecting all this tech. Even Germans manage to destroy a few of them by using better tactics and the terrain to their advantage (e.g. hitting a Race landcruiser in the poorly armored bottom as its crossing a hilltop), while also losing most (if not all) tanks involved in those fights. Shoulder-launched [=RPGs=] also work, but not against the heavy frontal armor. By the follow-up trilogy, however, taking place nearly two decades later, German tanks have reached a one-to-one parity with their Race counterparts in terms of survivability and firepower, as well as through the use of superior tactics. The tanks of the other major free powers are likely not far behind. It can be assumed that, by ''Homeward Bound'', most of which takes place in 2031 (i.e. nearly 90 years after the first novel), human military technology has surpassed that of the Race by a wide margin ([[spoilers:this ([[spoiler:this is signified by the arrival of the American FTL starship ''Commodore Perry'' into the orbit of Home, the Race's homeworld]]).
8th Jun '16 8:57:27 AM ChronoLegion
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* Played with in the ''Literature/AxisOfTime'' trilogy. The small number of M1A4 Abrams tanks brought by the "uptimers" (this particular modification is geared towards urban warfare and antipersonnel operations) make short work of Japanese and German forces, when they're deployed. On the other hand, German tank columns are bombed to hell and back on D-Day, thanks to all the Allied bombers being directed by the AI aboard the HMS ''Trident'', allowing them to drop bombs exactly where intended.
* Justified for human tanks in ''Literature/{{Worldwar}}'' during the initial tetralogy, as the [[TheReptilians Race]] level of military tech is roughly equivalent to TheFifties or TheSixties (and they strike during WorldWarTwo). On the flipside, their own "landcruisers" are very difficult to destroy due to their better armor and millennia of perfecting all this tech. Even Germans manage to destroy a few of them by using better tactics and the terrain to their advantage (e.g. hitting a Race landcruiser in the poorly armored bottom as its crossing a hilltop), while also losing most (if not all) tanks involved in those fights. Shoulder-launched [=RPGs=] also work, but not against the heavy frontal armor. By the follow-up trilogy, however, taking place nearly two decades later, German tanks have reached a one-to-one parity with their Race counterparts in terms of survivability and firepower, as well as through the use of superior tactics. The tanks of the other major free powers are likely not far behind. It can be assumed that, by ''Homeward Bound'', most of which takes place in 2031 (i.e. nearly 90 years after the first novel), human military technology has surpassed that of the Race by a wide margin ([[spoilers:this is signified by the arrival of the American FTL starship ''Commodore Perry'' into the orbit of Home, the Race's homeworld]]).
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TanksForNothing