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** The story of ''VideoGame/SonsOfTheForest'' involves an alien cube that gruesomely mutates everything on the island every “eight cycles,” and the only way to avoid turning into a hideous zombie-thing is to hide inside the cube itself as a sort of panic room. The game conveniently avoids defining how long a “cycle” is so you can spend as much time screwing around as you like; the bad stuff won’t happen until you’re safely tucked away inside.

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** The story of ''VideoGame/SonsOfTheForest'' involves an alien cube that gruesomely mutates everything on the island every “eight cycles,” and the only way to avoid turning into a hideous zombie-thing is to hide inside the cube itself as a sort of panic room. The game conveniently avoids defining how long explaining what a “cycle” is, even though everybody else is carrying around countdown clocks, so you can spend as much time screwing around as you like; the bad stuff won’t happen until you’re safely tucked away inside.
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** The story of ''VideoGame/SonsOfTheForest'' involves an alien cube that gruesomely mutates everything on the island every “eight cycles,” and the only way to avoid turning into a hideous zombie-thing is to hide inside the cube itself as a sort of panic room. The game conveniently avoids defining how long a “cycle” is so you can spend as much time screwing around as you like; the bad stuff won’t happen until you’re safely tucked away inside.
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** ''VideoGame/DeusExMankindDivided'' follows ''Human Revolution's'' pattern of planting a seed of doubt for the player early on, then generally playing the trope straight for the rest of the game. In this case, however, the consequences of taking your time are more subtle, and may even work to the player's advantage - depending on how long the player takes to get to the atrium in Dubai, the sandstorm mentioned in the opening cutscene may or may not have already hit when they join the action.
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* ''VideoGame/ShinMegamiTensei[=/=]Franchise/{{Persona}}'':

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* ''VideoGame/ShinMegamiTensei[=/=]Franchise/{{Persona}}'':''Franchise/ShinMegamiTensei[=/=]Franchise/{{Persona}}'':
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* Defied in the Melody Kingdom arc of ''WebComic/CucumberQuest''. The region's boss, Noisemaster, is increasingly more frustrated with the fact that he and his fellow bosses are stuck in an endless cycle of fighting heroes, and on this iteration explicitly tells Cucumber and friends that he wants to skip all the niceties expected of his encounter with heroes and outright blast the Melody Kingdom to smithereens.
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* ''VideoGame/BornUnderTheRain'': On the final day, Odion notes that Masud's soulless body is at risk of dehydration if they don't get Anuket's Tear soon, but the game seems to be on an EventDrivenClock, where the only events that matter, are beating the bosses. So the party can train up with Tabia as much as they want, to prepare, and gather any Relics they missed, etc.
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* ''[[VideoGame/MegaManLegends Mega Man Legends 2]]'': After [[spoiler:Sera]] heads off to [[VeryDefinitelyFinalDungeon Elysium]], regardless of how long you take to go after her, when you reach the FinalBoss room she reveals that she had already finished preparing the [[TheEndOfTheWorldAsWeKnowIt Carbon Reinitialization Program]]. However, she decided to wait for Mega Man Trigger to show up because she wanted to personally defeat him first, believing this would resolve her feelings of jealousy over the Master's favoritism towards him.

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* ''[[VideoGame/MegaManLegends Mega Man Legends 2]]'': ''VideoGame/MegaManLegends2'': After [[spoiler:Sera]] heads off to [[VeryDefinitelyFinalDungeon Elysium]], regardless of how long you take to go after her, when you reach the FinalBoss room she reveals that she had already finished preparing the [[TheEndOfTheWorldAsWeKnowIt Carbon Reinitialization Program]]. However, she decided to wait for Mega Man Trigger to show up because she wanted to personally defeat him first, believing this would resolve her feelings of jealousy over the Master's favoritism towards him.



* In ''VideoGame/BatmanArkhamAsylum'', the Joker tells you that there are hostages who will be gassed, and you supposedly have two minutes to save them (complete with the Joker counting down). In reality, you can take as long as you need to find a way to save them [[spoiler:though this is because the Joker was bluffing about the bomb]].

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* In ''VideoGame/BatmanArkhamAsylum'', the Joker tells you that there are hostages who will be gassed, and you supposedly have two minutes to save them (complete with the Joker counting down). In reality, you can take as long as you need to find a way to save them [[spoiler:though them. Though this is because the [[spoiler:the Joker was bluffing about the bomb]].
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* ''VideoGame/SunHaven'' has the overarching plot of the Farmer, the ChosenOne, investigating and beating back the mysterious darkness that threatens to envelop the town and all of the day-dwelling citizens of the world, causing untold amounts of chaos and suffering. The player is perfectly able to delay accomplishing any of the story quests for as long as they please, and could even ignore it entirely to work on their farm in Sun Haven.
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A near-ubiquitous video game trope: no matter how urgent the hero's quest is said to be, he can almost always take as much time as desired before confronting the BigBad (or otherwise advancing to the next plot point) to finish {{sidequest}}s, [[CollectionSidequest collect items]], repeatedly stay overnight at the TraumaInn, [[EliteTweak unlock the hidden superpowers]] of his teammates (including [[MagikarpPower any useless ones]]), [[SidetrackedByTheGoldSaucer waste time on minigames]], or even [[IdleAnimation stand around doing nothing]].

This is because in the vast majority of games, time only passes meaningfully in the gameworld [[EventDrivenClock as the player advances through the story]]. However, in order to progress the story or quest at hand, the player has to [[EventFlag trigger an event]] by [[FollowThePlottedLine going somewhere or doing something specific]], and until they do, time will effectively stand still.

On a smaller scale, even the most pressing, immediate tasks, such as, say, rescuing a fellow character who is dangling off a ledge at five hundred feet in the air, can be done at one's leisure, provided there isn't a [[TimedMission number countdown ticking away on screen]]. Of course, the accompanying cutscene might still depict you [[AlwaysClose arriving just barely in time]] (or [[YouAreTooLate only moments too late]]), and you can expect [=NPC=]s to [[ContinueYourMissionDammit nag you constantly to establish a false sense of urgency]].

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A near-ubiquitous video game trope: no matter how urgent the hero's quest is said to be, he can almost always take as much time as desired before confronting the BigBad (or otherwise advancing to the next plot point) to finish {{sidequest}}s, [[CollectionSidequest collect items]], repeatedly stay overnight at the TraumaInn, [[EliteTweak unlock the hidden superpowers]] of his teammates (including [[MagikarpPower any useless ones]]), teammates, [[SidetrackedByTheGoldSaucer waste time on minigames]], or even [[IdleAnimation stand around doing nothing]].

This is because in the vast majority of games, time only passes meaningfully in the gameworld [[EventDrivenClock as the player advances through the story]]. However, in order to progress the story or quest at hand, said story, the player has to [[EventFlag trigger an event]] EventFlag by [[FollowThePlottedLine going somewhere or doing something specific]], and until they do, time will effectively stand still.

On a smaller scale, even the most pressing, immediate tasks, such as, say, as rescuing a fellow character who is friend who's dangling off a ledge at five hundred feet in the air, cliff ledge, can be done at one's leisure, provided there isn't a [[TimedMission number countdown ticking away on screen]]. Of course, the accompanying cutscene might still depict you [[AlwaysClose arriving just barely in time]] (or [[YouAreTooLate only moments too late]]), and you can expect [=NPC=]s to [[ContinueYourMissionDammit nag you constantly to establish a false sense of urgency]].



Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long, and ContinueYourMissionDammit, where you are constantly reminded of the looming threat. May overlap with TravelingAtTheSpeedOfPlot and EventDrivenClock, when {{Plot Point}}s determine the passing of time. May be caused by OrcusOnHisThrone.

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Compare with OffstageWaitingRoom OffstageWaitingRoom, SkewedPriorities and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long, and ContinueYourMissionDammit, where you are constantly reminded of the looming threat. May overlap with TravelingAtTheSpeedOfPlot and EventDrivenClock, when {{Plot Point}}s determine the passing of time. May be caused by OrcusOnHisThrone.



** A particularly notorious example in ''VideoGame/FableIII'': After you become King/Queen, you learn that an EldritchAbomination is coming to destroy your kingdom in one year, and you need lots of money to make sure your army is well-equipped and well-trained enough to stand a chance against it. For the next several in-game months, you're faced with several moral choices where you can either screw over the people of your kingdom for the sake of adding more money to the Eldritch Abomination Defense Fund, or take money ''out'' of the fund and use it to help the people instead. However, the countdown only changes when you voluntarily trigger the EventFlags, so you can take as long as you want adventuring and even becoming a real-estate mogul, the latter of which will easily earn you enough money to be TheGoodKing and still meet the money goal by the end of the year.

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** A particularly notorious example in ''VideoGame/FableIII'': After you become King/Queen, you learn that an EldritchAbomination is coming to destroy your kingdom in one year, and you need lots of money to make sure train and equip your army is well-equipped and well-trained enough to stand a chance against fight it. For the next several in-game months, you're faced with several moral choices where you can must either screw over the people of your kingdom citizens for the sake of adding more money to the Eldritch Abomination Defense Fund, or take ''spend'' money ''out'' of the fund and use it to help the people instead. them. However, the countdown only changes when you voluntarily trigger the EventFlags, so you can take as long as you want adventuring and even becoming a playing the real-estate mogul, minigame, the latter of which will easily earn you enough money to be TheGoodKing and still meet the money goal by the end of the year.your financial needs.



* In ''VideoGame/Fallout3'', there comes a point in the main questline when the Enclave are about to take control of a vital piece of technology. You can of course, just say you need a while longer, and nothing will happen (apart from some new random encounters). Finally, you can pop back into the Brotherhood of Steel's Citadel, say you are ready, and emerge again to see the Enclave have set up turrets, mortars and troops everywhere during the two minutes you were inside.

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* In ''VideoGame/Fallout3'', there comes a point in the main questline when the Enclave bad guys are about to take control of a vital piece of technology. You can of course, just say you need a while longer, and nothing will happen (apart from some new random encounters). Finally, you can pop back into the Brotherhood of Steel's Citadel, say you are ready, and emerge again to see the Enclave have set up turrets, mortars and troops everywhere during the two minutes you were inside.



** Furthermore, once you've [[spoiler: stolen the ''Normandy'' and become a fugitive from the Citadel]], you can complete all of the side quests you want that don't involve going back to the Citadel, even though [[spoiler:the trip to Ilos]] (the aforementioned Race Against Time) is supposed to be of the utmost importance. If you do any of the sidequests that involve the Alliance, you'll be contacted by Alliance leaders as normally, even though [[spoiler:you've stolen a prototype Alliance warship and committed mutiny.]]

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** Furthermore, once you've [[spoiler: stolen the ''Normandy'' and become a fugitive from the Citadel]], you can complete all of the side quests you want that don't involve going back to the Citadel, even though [[spoiler:the trip to Ilos]] (the aforementioned Race Against Time) is supposed to be of the utmost importance. If you do any of the sidequests that involve the Alliance, you'll be contacted by Alliance leaders as normally, normal, even though [[spoiler:you've stolen a prototype Alliance warship and committed mutiny.]]



** ''VideoGame/MassEffect2'' generally plays this trope straight, but near the end of the game [[spoiler: the Collectors invade the Normandy and kidnap the crew]] and you're given the option of starting the final mission immediately and entering the PointOfNoReturn or choosing to wait. You can choose to wait, but you can only do ''one'' mission. More than one, and [[spoiler:half your crew will die in a most horrific fashion]] by the time you get to them. Do more than two sidequests and [[spoiler:only Doctor Chakwas survives]]. Considering that the aforementioned penultimate mission involves the recruitment of a character (thus restricting your time spent with them if you want the GoldenEnding), this is a clear example of why so many consider this trope an [[AcceptableBreaksFromReality Acceptable Break From Reality]].

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** ''VideoGame/MassEffect2'' generally plays this trope straight, but near the end of the game [[spoiler: the Collectors invade the Normandy and kidnap the crew]] and you're given the option of starting the final mission immediately and entering the PointOfNoReturn PointOfNoReturn, or choosing delaying in order to wait. You can choose to wait, but strengthen your team more. If you can only do ''one'' mission. More more than one, and one sidequest before proceeding with the main questline, [[spoiler:half your crew will die in a most horrific fashion]] by the time you get to them. Do more than two sidequests and [[spoiler:only Doctor Chakwas survives]]. Considering that the aforementioned penultimate mission involves the recruitment of a character (thus restricting your time spent with them if you want the GoldenEnding), this is a clear example of why so many consider this trope an [[AcceptableBreaksFromReality Acceptable Break From Reality]].



** ''VideoGame/MassEffectAndromeda'' continues to follow this one. Those other Arks? They'll keep. Liam's got a friend in trouble? Jaal's got a family crisis? Hey, why not drive around Eos looking for that mineral sample you said you'd find. No rush, after all.

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** ''VideoGame/MassEffectAndromeda'' continues to follow this one. Those other Arks? They'll keep. Liam's got a friend in trouble? Jaal's got a family crisis? Hey, why not drive around Eos looking for that mineral sample you said you'd find. find? No rush, after all.
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*** Can be subverted with the "End Times" mod, which gives a hard time limit to finish the main quest. It's not a hard example, as in its default state the mod still gives the player a full in-game year; ''plenty'' of time to master whatever skills they desire and complete whatever quests strike their fancy.
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** ''VideoGame/TheLegendOfZeldaTearsOfTheKingdom'': As in the previous game, you can spend as long as you like getting all your ducks in a row before fighting Ganondorf. The game is both better and worse about this; on the one hand, Link doesn't actually ''know'' where Ganondorf or Zelda are at the start of the game (though the player can still rush the final battle if they know where it is). The main quest takes Link around the map to free the various regions of their Scourges, gathering allies and defeating Ganondorf's plans. On the other hand, [[spoiler:apparently he was just [[OrcusOnHisThrone sitting there waiting the entire time]]. When Link arrives, he finally finishes restoring his old power and fights Link personally, leaving the question of why he didn't just do that before]].
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*** A bizarrely in-game version has the party preparing to board a ship in Argentum when their boarding passes are stolen. You end up chasing those responsible all the way to ''Gormott'', then return to Argentum with the ship still waiting. This one gets answered if you dig through the menus to check the (completely useless) item description: they're tickets for a regular ferry service with no expiry date.

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*** A bizarrely in-game version has the party preparing to board a ship in Argentum when their boarding passes are stolen. You end up chasing those responsible all the way to ''Gormott'', then return to Argentum with the ship still waiting. This one gets answered if you dig through the menus to check the (completely useless) item description: they're tickets for a regular ferry service with no expiry date. The other reason for the detour is that while the party could just buy new tickets, the thieves also stole [[spoiler: Roc's core crystal]], which is [[MementoMacGuffin a lot less replaceable.]]
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** ''VideoGame/PokemonScarletAndViolet'' has a bit of this due to the fact that you can do the three main story quests in almost any order you want. The biggest example is when you do Kofu's gym challenge. The player has to bring Kofu his wallet so he can participate in an auction. Not only can you take as long as you want on this in general, there's also a Titan in the nearby desert. So, you can delay your delivery in order to fight a giant-sized [[spoiler:Paradox]] Pokémon with Arven, but you'll ''still'' somehow make it in time to participate in the auction.
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** The DLC mission "Bring Down The Sky" tells you repeatedly that you only have a few hours to save Terra Nova. You can take all the time you like to start the mission, and all the time you like to complete it once started, provided you don't start the mission that triggers the end of the game.

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** The DLC mission "Bring Down The the Sky" tells you repeatedly that you only have a few hours to save the asteroid you're on will crash into Terra Nova.Nova in four hours. You can take all the time you like to start the mission, and all the time you like to complete it once started, provided you don't start the mission that triggers the end of the game.
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* ''Videogame/ArcanumOfSteamworksAndMagickObscura'' shows the date on screen, but for the most part you can travel around the world doing whatever you want while everyone and everything waits for you to reach the next step of a sidequest or the main plot. One example is the inventor of the flying machines that were used to attack the zeppelin at the start of the game as he will tell you that they were stolen from his workshop recently even if you meet him six years after the crash.
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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long, and ContinueYourMissionDammit, where you are constantly reminded of the looming threat. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.

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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long, and ContinueYourMissionDammit, where you are constantly reminded of the looming threat. May overlap with TravelingAtTheSpeedOfPlot.TravelingAtTheSpeedOfPlot and EventDrivenClock, when {{Plot Point}}s determine the passing of time. May be caused by OrcusOnHisThrone.
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** When you destroy the welding points on the superfreighter, you can chill on the boat until the sun burns out, but it will never sink with you on it.

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** When you destroy the welding points on the superfreighter, Tong warns you that the ship will tear itself apart in 30 minutes. And yet, you can chill on the boat until the sun burns out, but it will never sink with you on it.it. (Also, as you leave the area Tong will tell you the ship is finally sinking—but you can still return and see that it is not.)
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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long, and FinishYourMissionDammit, where you are constantly reminded of the looming threat. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.

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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long, and FinishYourMissionDammit, ContinueYourMissionDammit, where you are constantly reminded of the looming threat. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.
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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.

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Compare with OffstageWaitingRoom and SidetrackedByTheGoldSaucer. Contrast StalkedByTheBell, where the game will ''not'' let you take your time and may threaten you in various ways if you take too long.long, and FinishYourMissionDammit, where you are constantly reminded of the looming threat. May overlap with TravelingAtTheSpeedOfPlot. May be caused by OrcusOnHisThrone.

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* Near the end of ''VideoGame/ShadowHearts'', the villain proclaims that an alien of godlike power will lay waste to the world in seven days. Given that the game is set before UsefulNotes/WorldWarI, and that you're moving between different locations in Europe, you can spend about a year's worth of time on the different subquests without the week running out.
** The sequel, ''Shadow Hearts: Covenant'', does the same damn thing: The BigBad explicitly mentioned that TheVeryDefinitelyFinalDungeon will ring a 108 times before unleashing its powers. Yet, most players would leave the dungeon to do sidequests. In fact, many sidequests aren't available ''at all'' until you've entered and left the final dungeon.

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* In the ''VideoGame/ShadowHearts'' series you can access a large number of sidequests only after the final dungeon has appeared.
**
Near the end of ''VideoGame/ShadowHearts'', ''VideoGame/ShadowHearts1'', the villain proclaims that an [[spoiler:an alien of godlike power power]] will lay waste to the world in seven days. Given that the game is set before UsefulNotes/WorldWarI, and that you're moving between different locations in Europe, you can spend about a year's worth of time on the different subquests without the week running out.
** The sequel, ''Shadow Hearts: Covenant'', ''VideoGame/ShadowHeartsCovenant'', does the same damn thing: The BigBad explicitly mentioned that TheVeryDefinitelyFinalDungeon will ring a 108 times before unleashing its powers. Yet, most players would leave the dungeon to do sidequests. sidequests.
**
In fact, many sidequests aren't available ''at all'' until you've entered and left ''VideoGame/ShadowHeartsFromTheNewWorld'' several sidequests, like Anne's PopQuiz, unlock only after you enter the final dungeon.dungeon for the first time.
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*** A bizarrely in-game version has the party preparing to board a ship in Argentum when their boarding passes are stolen. You end up chasing those responsible all the way to ''Gormott'', then return to Argentum with the ship still waiting.

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*** A bizarrely in-game version has the party preparing to board a ship in Argentum when their boarding passes are stolen. You end up chasing those responsible all the way to ''Gormott'', then return to Argentum with the ship still waiting. This one gets answered if you dig through the menus to check the (completely useless) item description: they're tickets for a regular ferry service with no expiry date.

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* ''VideoGame/XenobladeChroniclesX'':
** The main plot of the game revolves around trying to find the Lifehold Core's location before its power source runs down. However, the power level only decreases as the story progresses, meaning you can spend the time between chapters doing whatever you want.
** In general, none of the quests have time limits for their objectives, which is reasonable for objectives like "collect five flowers", and somewhat less reasonable when the objective is "protect this person from being devoured by a ravenous beast". It's almost inevitable that you'll get distracted by something and leave an NPC stranded out in the middle of a desert or jungle for the in-game equivalent of several weeks, only to return later and find them still waiting for you, none the worse for wear. The most egregious example occurs during a Chapter 6 story mission: you can strand Tatsu in the middle of Dead Man's Gulch (an area full of creatures that attack any living organism) for an indefinite period of time and he'll be fine, even though he has no combat ability.
* ''VideoGame/XenobladeChronicles2'':
** This game has similar issues in that almost no quests or story events have time limits, meaning you can feel free to spend a few days playing Tora's ''Tiger! Tiger!'' video game if you want. That kid stranded in the tree by a bunch of monsters can just sit tight. It's especially egregious when [[spoiler:you're trapped inside a sinking Titan and everything inside is going to die in approximately three hours unless you stop it, but no matter how many hours pass while inside that Titan, doom never comes. Worse, [[SpeedRun speedrunner]] research has shown that even if you ''did'' drop everything to save the Titan like you're supposed to, it's simply not possible to make it to the next waypoint [[InUniverseGameClock within three in-game hours,]] even with [[SequenceBreaking massive shortcuts that are only survivable using exploits.]] The record as of this writing is about six hours.]]
** A bizarrely in-game version has the party preparing to board a ship in Argentum when their boarding passes are stolen. You end up chasing those responsible all the way to ''Gormott'', then return to Argentum with the ship still waiting.
* In ''VideoGame/XenobladeChronicles3'', the entire party (and most of the cast) are born from PeopleJars at age 10 and [[YourDaysAreNumbered given only an additional 10 years]] (called terms) before they die of accelerated aging. Mio, the oldest of the main party, is on her last term and explains in a cutscene that she only has about three months left. In grand ''Xenoblade'' tradition, though, you can sidequest and skip time as much as you want, as Mio's death timer only increments as you advance the main story. [[spoiler: And just to [[PlayerPunch twist the knife,]] at one point in that main story, TheDragon keeps the party locked up to deliberately waste whatever time Mio has left and [[ForcedToWatch force Noah to watch her die,]] so even if you ''did'' SpeedRun the game as if in-game time counted, it would be AllForNothing, anyway.]]

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* ''VideoGame/XenobladeChronicles'':
** ''VideoGame/XenobladeChronicles1'':
*** Played with. There are no time limits for story events, even when said story events involve trying to prevent one of Shulk's visions of the the future from happening (often involving a character being killed). You are free to do as many side quests as you'd like during that time. However, some side quests and areas become inaccessible after certain story events, and some story events lock you out of being able to skip travel due to reliance on event flags (such as in the High Entia Tomb, where the party must get out of the tomb's catacombs to prevent Melia from being assassinated).
*** During the Alcamoth arc, the Mechon attack Eryth Sea and try to break the barrier around Prison Island. [[spoiler:That barrier doesn't break until you've met Zanza.]]
*** Zigzagged throughout the Mechonis arc. [[spoiler:The Bionis alliance's attack on Sword Valley (which is to distract the Mechon while the party tries to reach Egil) doesn't begin until the party makes it past Mechonis Field, after which point, Sword Valley and Galahad Fortress are no longer accessible. After the party gets through Agniratha, Egil takes control of the Mechonis and plans to immediately destroy the Bionis. While Mechonis Field is no longer accessible after this event, the party is free to do any hanging side quests (or hunt some of Mechonis Central Factory's temporarily accessible Unique Monsters) while their home is in peril.]]
**
''VideoGame/XenobladeChroniclesX'':
** *** The main plot of the game revolves around trying to find the Lifehold Core's location before its power source runs down. However, the power level only decreases as the story progresses, meaning you can spend the time between chapters doing whatever you want.
** *** In general, none of the quests have time limits for their objectives, which is reasonable for objectives like "collect five flowers", and somewhat less reasonable when the objective is "protect this person from being devoured by a ravenous beast". It's almost inevitable that you'll get distracted by something and leave an NPC stranded out in the middle of a desert or jungle for the in-game equivalent of several weeks, only to return later and find them still waiting for you, none the worse for wear. The most egregious example occurs during a Chapter 6 story mission: you can strand Tatsu in the middle of Dead Man's Gulch (an area full of creatures that attack any living organism) for an indefinite period of time and he'll be fine, even though he has no combat ability.
* ** ''VideoGame/XenobladeChronicles2'':
** *** This game has similar issues in that almost no quests or story events have time limits, meaning you can feel free to spend a few days playing Tora's ''Tiger! Tiger!'' video game if you want. That kid stranded in the tree by a bunch of monsters can just sit tight. It's especially egregious when [[spoiler:you're trapped inside a sinking Titan and everything inside is going to die in approximately three hours unless you stop it, but no matter how many hours pass while inside that Titan, doom never comes. Worse, [[SpeedRun speedrunner]] research has shown that even if you ''did'' drop everything to save the Titan like you're supposed to, it's simply not possible to make it to the next waypoint [[InUniverseGameClock within three in-game hours,]] even with [[SequenceBreaking massive shortcuts that are only survivable using exploits.]] The record as of this writing is about six hours.]]
** *** A bizarrely in-game version has the party preparing to board a ship in Argentum when their boarding passes are stolen. You end up chasing those responsible all the way to ''Gormott'', then return to Argentum with the ship still waiting.
* ** In ''VideoGame/XenobladeChronicles3'', the entire party (and most of the cast) are born from PeopleJars at age 10 and [[YourDaysAreNumbered given only an additional 10 years]] (called terms) before they die of accelerated aging. Mio, the oldest of the main party, is on her last term and explains in a cutscene that she only has about three months left. In grand ''Xenoblade'' tradition, though, you can sidequest and skip time as much as you want, as Mio's death timer only increments as you advance the main story. [[spoiler: And just to [[PlayerPunch twist the knife,]] at one point in that main story, TheDragon keeps the party locked up to deliberately waste whatever time Mio has left and [[ForcedToWatch force Noah to watch her die,]] so even if you ''did'' SpeedRun the game as if in-game time counted, it would be AllForNothing, anyway.]]
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* ''VideoGame/{{Stellaris}}'': The Terminal Orbit anomaly, which creates a special project for watching a moon crashing into a gas giant. There is a timer for the research project, but it doesn't start until you finish researching the anomaly, so that moon will hang around for as long as it takes you to get around to finishing the anomaly.
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[[folder:Hack N Slash]]

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[[folder:Simulation Games]]

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* In ''VisualNovel/PhoenixWrightAceAttorney - Justice For All'', Phoenix mentions it takes two hours each way to travel between the city and Kurain Village by train, which means he could only go back and forth 6 times within a 24 hour period, but hey, take your time.

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* In ''VisualNovel/PhoenixWrightAceAttorney - Justice For All'', ''VisualNovel/PhoenixWrightAceAttorneyJusticeForAll'', Phoenix mentions it takes two hours each way to travel between the city and Kurain Village by train, which means he could only go back and forth 6 times within a 24 hour period, but hey, take your time.
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I don't remember Zeke ever saying his estimate was exact.


** This game has similar issues in that almost no quests or story events have time limits, meaning you can feel free to spend a few days playing Tora's ''Tiger! Tiger!'' video game if you want. That kid stranded in the tree by a bunch of monsters can just sit tight. It's especially egregious when [[spoiler:you're trapped inside a sinking Titan and everything inside is going to die in exactly three hours unless you stop it, but no matter how many hours pass while inside that Titan, doom never comes. Worse, [[SpeedRun speedrunner]] research has shown that even if you ''did'' drop everything to save the Titan like you're supposed to, it's simply not possible to make it to the next waypoint [[InUniverseGameClock within three in-game hours,]] even with [[SequenceBreaking massive shortcuts that are only survivable using exploits.]] The record as of this writing is about six hours.]]

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** This game has similar issues in that almost no quests or story events have time limits, meaning you can feel free to spend a few days playing Tora's ''Tiger! Tiger!'' video game if you want. That kid stranded in the tree by a bunch of monsters can just sit tight. It's especially egregious when [[spoiler:you're trapped inside a sinking Titan and everything inside is going to die in exactly approximately three hours unless you stop it, but no matter how many hours pass while inside that Titan, doom never comes. Worse, [[SpeedRun speedrunner]] research has shown that even if you ''did'' drop everything to save the Titan like you're supposed to, it's simply not possible to make it to the next waypoint [[InUniverseGameClock within three in-game hours,]] even with [[SequenceBreaking massive shortcuts that are only survivable using exploits.]] The record as of this writing is about six hours.]]
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* Generally averted in ''VideoGame/PathOfTheMidnightSun''. Nearly every action you engage with takes up time on the clock, from visiting locations, to walking on the battle maps, even turns in battle. Many missions, sidequests, and plot events have specific deadlines attached, so you'd better finish battles fast, or you'll run out of precious time.
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** Perhaps the most obvious examples of this trope are when Combine soldiers were coming and you have to set up a perimeter with turrets. You can take as much time as you want doing this, and in fact the first time around you can even pile up junk in front of entrances to keep the Combine out completely, but the Combine only start coming once the last turret has been placed.

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** Perhaps the most obvious examples of this trope are when Combine soldiers were are coming and you have to set up a perimeter with turrets. You can take as much time as you want doing this, and in fact the first time around you can even pile up junk in front of entrances to keep the Combine out completely, but the Combine only start coming once the last turret has been placed.

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* In ''VideoGame/{{Grandia 1}}'', at one point Feena is about to be forcefully married. If the monsters in the secret passage leading into the church hurt you too much, you can go have a meal and sleep at a TraumaInn as many times as you want, and still come [[BigDamnHeroes arrive just in time to stop the wedding]].

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* In ''VideoGame/{{Grandia 1}}'', ''VideoGame/Grandia1'', at one point Feena is about to be forcefully married. If the monsters in the secret passage leading into the church hurt you too much, you can go have a meal and sleep at a TraumaInn as many times as you want, and still come [[BigDamnHeroes arrive just in time to stop the wedding]].



** This happens in ''VideoGame/{{Halo 2}}'' as well:

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** This happens in ''VideoGame/{{Halo 2}}'' ''VideoGame/Halo2'' as well:



** The final level in ''VideoGame/{{Halo 3}}'', being a CallBack to the first game, has no timer but it is indeed timed, as laggers will find themselves tumbling into space.
** In ''VideoGame/{{Halo 4}}''[='s=] first level, there's a part where you're trying to activate a missile launcher before a Covenant cruiser can destroy your ship, but you can take all the time you want to get there. At the end of the level, you are supposed to run to the escape pods before your ship gets torn apart by a gravity well, but again, it's not actually timed. [[spoiler:Besides, you end up [[FailureIsTheOnlyOption not being able to make it to the pods anyways]].]]

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** The final level in ''VideoGame/{{Halo 3}}'', ''VideoGame/Halo3'', being a CallBack to the first game, has no timer but it is indeed timed, as laggers will find themselves tumbling into space.
** In ''VideoGame/{{Halo 4}}''[='s=] ''VideoGame/Halo4''[='s=] first level, there's a part where you're trying to activate a missile launcher before a Covenant cruiser can destroy your ship, but you can take all the time you want to get there. At the end of the level, you are supposed to run to the escape pods before your ship gets torn apart by a gravity well, but again, it's not actually timed. [[spoiler:Besides, you end up [[FailureIsTheOnlyOption not being able to make it to the pods anyways]].]]



* Starting midway through the second act, ''VideoGame/{{Portal 2}}'' sets a vague time limit on the player by stating that the Enrichment Center is going to explode in "a few hours". You can take as much time as you want getting to the third act, after which it's implied that a minimum of twelve hours of game time have elapsed since the start of the second. Again you can take your time getting to the FinalBoss encounter. When you get there, you're explicitly given six minutes until the nuclear meltdown, and there is a time limit to the battle, even if it [[MagicCountdown expands somewhat]] in actual execution. However, between the resolution of the battle and the action that triggers the final cutscene, you can literally wait forever, with explosions going off, debris falling around you, and the AI characters screaming at you to [[ContinueYourMissionDammit finish before everything falls apart]].

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* Starting midway through the second act, ''VideoGame/{{Portal 2}}'' ''VideoGame/Portal2'' sets a vague time limit on the player by stating that the Enrichment Center is going to explode in "a few hours". You can take as much time as you want getting to the third act, after which it's implied that a minimum of twelve hours of game time have elapsed since the start of the second. Again you can take your time getting to the FinalBoss encounter. When you get there, you're explicitly given six minutes until the nuclear meltdown, and there is a time limit to the battle, even if it [[MagicCountdown expands somewhat]] in actual execution. However, between the resolution of the battle and the action that triggers the final cutscene, you can literally wait forever, with explosions going off, debris falling around you, and the AI characters screaming at you to [[ContinueYourMissionDammit finish before everything falls apart]].



* ''VideoGame/Cyberpunk2077'': Despite [[spoiler: having a chip in your head that's trying to overwrite your brain]], and a narrative which insists that it's quite urgent for you to solve this problem, the game presents you with a wide-open city full of side quests and other diversions for you to explore, including mercenary missions for various "Fixers" that have nothing to do with getting you out of your predicament.
** Somewhat explained in that the time it will take for the problem to unfold is initially given as several weeks, and at the end of the game expanded to six months, so whilst the problem is urgent, it is not imminent within the timeframe of the game.



* In ''VideoGame/{{Fallout 2}}'', the shaman in your village give you warnings when you take too long getting the G.E.C.K, but nothing actually happens to the village until you do get it. There's a timed mission in the 2nd game which you ''have'' to complete in several in-game days, however, or you fail.
* In ''VideoGame/{{Fallout 3}}'', there comes a point in the main questline when the Enclave are about to take control of a vital piece of technology. You can of course, just say you need a while longer, and nothing will happen (apart from some new random encounters). Finally, you can pop back into the Brotherhood of Steel's Citadel, say you are ready, and emerge again to see the Enclave have set up turrets, mortars and troops everywhere during the two minutes you were inside.

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* In ''VideoGame/{{Fallout 2}}'', ''VideoGame/Fallout2'', the shaman in your village give you warnings when you take too long getting the G.E.C.K, but nothing actually happens to the village until you do get it. There's a timed mission in the 2nd game which you ''have'' to complete in several in-game days, however, or you fail.
* In ''VideoGame/{{Fallout 3}}'', ''VideoGame/Fallout3'', there comes a point in the main questline when the Enclave are about to take control of a vital piece of technology. You can of course, just say you need a while longer, and nothing will happen (apart from some new random encounters). Finally, you can pop back into the Brotherhood of Steel's Citadel, say you are ready, and emerge again to see the Enclave have set up turrets, mortars and troops everywhere during the two minutes you were inside.



* The majority of quests in ''VideoGame/{{Fallout 4}}'' have this, but the Minutemen Radiant quests (helping settlements deal with raiders/super mutants/ghouls/kidnappers) and settlement defense objectives will fail if you don't complete them in time.

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* The majority of quests in ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' have this, but the Minutemen Radiant quests (helping settlements deal with raiders/super mutants/ghouls/kidnappers) and settlement defense objectives will fail if you don't complete them in time.



* ''VideoGame/Cyberpunk2077'': Despite [[spoiler: having a chip in your head that's trying to overwrite your brain]], and a narrative which insists that it's quite urgent for you to solve this problem, the game presents you with a wide-open city full of side quests and other diversions for you to explore, including mercenary missions for various "Fixers" that have nothing to do with getting you out of your predicament.
** Somewhat explained in that the time it will take for the problem to unfold is initially given as several weeks, and at the end of the game expanded to six months, so whilst the problem is urgent, it is not imminent within the timeframe of the game.

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* ''VideoGame/XenobladeChronicles2'' has similar issues in that almost no quests or story events have time limits, meaning you can feel free to spend a few days playing Tora's ''Tiger! Tiger!'' video game if you want. That kid stranded in the tree by a bunch of monsters can just sit tight. It's especially egregious when [[spoiler:you're trapped inside a sinking Titan and everything inside is going to die in exactly three hours unless you stop it, but no matter how many hours pass while inside that Titan, doom never comes. Worse, [[SpeedRun speedrunner]] research has shown that even if you ''did'' drop everything to save the Titan like you're supposed to, it's simply not possible to make it to the next waypoint [[InUniverseGameClock within three in-game hours,]] even with [[SequenceBreaking massive shortcuts that are only survivable using exploits.]] The record as of this writing is about six hours.]]

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* ''VideoGame/XenobladeChronicles2'' ''VideoGame/XenobladeChronicles2'':
** This game
has similar issues in that almost no quests or story events have time limits, meaning you can feel free to spend a few days playing Tora's ''Tiger! Tiger!'' video game if you want. That kid stranded in the tree by a bunch of monsters can just sit tight. It's especially egregious when [[spoiler:you're trapped inside a sinking Titan and everything inside is going to die in exactly three hours unless you stop it, but no matter how many hours pass while inside that Titan, doom never comes. Worse, [[SpeedRun speedrunner]] research has shown that even if you ''did'' drop everything to save the Titan like you're supposed to, it's simply not possible to make it to the next waypoint [[InUniverseGameClock within three in-game hours,]] even with [[SequenceBreaking massive shortcuts that are only survivable using exploits.]] The record as of this writing is about six hours.]]]]
** A bizarrely in-game version has the party preparing to board a ship in Argentum when their boarding passes are stolen. You end up chasing those responsible all the way to ''Gormott'', then return to Argentum with the ship still waiting.
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* ''VideoGame/BugFables'': In the final chapter, the [[BigBad Wasp King]] can get within a short walking distance of his goal, yet it is possible to leave the area and do various sidequests with him not advancing until the story is. Regardless of how much time is spent on sidequests, [[spoiler:Team Snakemouth will always encounter the Wasp King just as he gets rid of the barrier around the Everlasting Sapling.]]

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