History Main / TakeYourTime

17th Feb '18 11:50:07 PM nombretomado
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* ''VideoGame/BanjoKazooie'' (also made by {{Rare}}) takes place while the evil witch Gruntilda prepares to use a machine that will swap her ugly looks with those of Banjo's sister, Tooty. Even though, as you trek through her lair, she regularly taunts you about this, Banjo and Kazooie will have more than enough time to collect the Jiggies necessary to reach Grunty before she can get the machine to work, and it only ever does in the GameOver sequence.

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* ''VideoGame/BanjoKazooie'' (also made by {{Rare}}) Creator/{{Rare}}) takes place while the evil witch Gruntilda prepares to use a machine that will swap her ugly looks with those of Banjo's sister, Tooty. Even though, as you trek through her lair, she regularly taunts you about this, Banjo and Kazooie will have more than enough time to collect the Jiggies necessary to reach Grunty before she can get the machine to work, and it only ever does in the GameOver sequence.
30th Jan '18 4:06:21 PM Nyansu
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** Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', which instead has an InUniverseGameClock, with three days to stop an impending ColonyDrop in the form of the moon crashing into the Earth. You are given the [[GroundHogDayLoop Ocarina of Time]] to reverse time however, but you'll lose most of your resources by doing so. Additionally, many events can only be accessed at certain times, so time management becomes a crucial part of the game.

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** Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', which instead has an InUniverseGameClock, with InUniverseGameClock. The player has three days to stop an impending ColonyDrop in the form of the moon crashing into the Earth.Earth, with the timer constantly ticking away at the bottom of the screen. You are given the [[GroundHogDayLoop Ocarina of Time]] to reverse time however, but you'll lose most of your resources by doing so. Additionally, many events can only be accessed at certain times, so time management becomes a crucial part of the game.
30th Jan '18 4:02:58 PM Nyansu
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** Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', which instead has an In-UniverseGameClock, with three days to stop an impending ColonyDrop in the form of the moon crashing into the Earth. You are given the [[GroundHogDayLoop Ocarina of Time]] to reverse time however, but you'll lose most of your resources by doing so. Additionally, many events can only be accessed at certain times, so time management becomes a crucial part of the game.

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** Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', which instead has an In-UniverseGameClock, InUniverseGameClock, with three days to stop an impending ColonyDrop in the form of the moon crashing into the Earth. You are given the [[GroundHogDayLoop Ocarina of Time]] to reverse time however, but you'll lose most of your resources by doing so. Additionally, many events can only be accessed at certain times, so time management becomes a crucial part of the game.
30th Jan '18 4:01:48 PM Nyansu
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** ''VideoGame/TheLegendOfZeldaMajorasMask'' is the only Zelda game where this trope is not in heavy application, and shows what a difference it makes. The player is under constant pressure, knowing that the moon is literally hanging over his head, ready to drop and destroy the world when time runs out, and if he doesn't manage his time wisely, everything he's accomplished in that cycle will be erased.

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** ''VideoGame/TheLegendOfZeldaMajorasMask'' is Averted in ''VideoGame/TheLegendOfZeldaMajorasMask'', which instead has an In-UniverseGameClock, with three days to stop an impending ColonyDrop in the only Zelda game where this trope is not in heavy application, and shows what a difference it makes. The player is under constant pressure, knowing that form of the moon is literally hanging over his head, ready to drop and destroy crashing into the world when Earth. You are given the [[GroundHogDayLoop Ocarina of Time]] to reverse time runs out, and if he doesn't manage his however, but you'll lose most of your resources by doing so. Additionally, many events can only be accessed at certain times, so time wisely, everything he's accomplished in that cycle will be erased.management becomes a crucial part of the game.
20th Jan '18 4:17:36 AM LordInsane
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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is the only game in the series which lacks an oncoming disaster as part of the main quest, yet, amusingly and ironically, is the game in the series with the ''most'' main quest missions that have time limits. In fact, the very first mission of the main quest requires you to meet with Lady Brisienna, an agent of [[SecretPolice the Blades]], and has a time limit. If you don't meet with her within that time limit, the rest of the main quest is completely cut off to you. Even more ironic is that ''Daggerfall'' offers a good justification for you to delay the main quest - doing favors and completing quests for the movers and shakers of the Iliac Bay region will make them less inclined to think you are a spy for the Emperor.

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** ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'' is the only game in the series which lacks an oncoming disaster as part of the main quest, yet, amusingly and ironically, is the game in the series with the ''most'' main quest missions that have time limits. In fact, the very first mission of the main quest requires you to meet with Lady Brisienna, an agent of [[SecretPolice the Blades]], and has a time limit. If you don't meet with her within that time limit, the rest of the main quest is completely cut off to you. Even more ironic is that ''Daggerfall'' offers a good justification for you to delay the main quest - doing favors and completing quests for the movers and shakers of the Iliac Bay region will make them less inclined to think you are a spy for the Emperor.Emperor (and doing favours and quests unrelated to your actual ''mission'' obfuscates what it is).
14th Jan '18 9:12:40 PM ironballs16
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** Taris also never gets destroyed, but it's justifiable considering that usually, the sith are looking for Bastila and won't glass the planet ''just yet''.

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** Taris also never gets destroyed, but it's justifiable considering that usually, the sith are looking for Bastila and won't glass the planet ''just yet''.''just'' yet, as the orbital strike would inevitably lead to NeverFoundTheBody.
19th Dec '17 1:05:31 AM Wyvernil
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** As does the third game in the series, ''ZeroTimeDilemma/VirtuesLastReward''. However, while you can take your time during the puzzle rooms as usual, several of the decisions you're forced to make ''do'' have time limits.

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** As does the third game in the series, ''ZeroTimeDilemma/VirtuesLastReward''.''VisualNovel/ZeroTimeDilemma''. However, while you can take your time during the puzzle rooms as usual, several of the decisions you're forced to make ''do'' have time limits.
19th Dec '17 1:04:14 AM Wyvernil
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Added DiffLines:

** As does the third game in the series, ''ZeroTimeDilemma/VirtuesLastReward''. However, while you can take your time during the puzzle rooms as usual, several of the decisions you're forced to make ''do'' have time limits.
15th Dec '17 1:33:16 AM phineas81707
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** The one shining subversion of this is TheVeryDefinitelyFinalDungeon of ''VideoGame/FireEmblemGaiden'' and its remake. Celica's army is locked in battle while Alm has to find the SwordOfPlotAdvancement and make his way to her through a labyrinthine tower. During the sequence, you constantly get reports of the damage Celica's forces are taking. Take too long, and getting all of her army out alive becomes extremely unlikely.

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** The one shining subversion of this is TheVeryDefinitelyFinalDungeon of ''VideoGame/FireEmblemGaiden'' and its remake.''VideoGame/FireEmblemGaiden''. Celica's army is locked in battle while Alm has to find the SwordOfPlotAdvancement and make his way to her through a labyrinthine tower. During the sequence, you constantly get reports of the damage Celica's forces are taking. Take too long, and getting all of her army out alive becomes extremely unlikely.
10th Dec '17 3:47:45 PM Angeldeb82
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A near-ubiquitous video game trope: no matter how urgent the hero's quest is, he can almost always take time before confronting the BigBad to finish every {{sidequest}}, collect every item, repeatedly stay overnight at the TraumaInn, [[EliteTweak unlock the hidden superpowers]] of his teammates (including [[MagikarpPower any useless ones]]), or even simply [[SidetrackedByTheGoldenSaucer waste time on minigames]]. This is because in the vast majority of games, time only passes meaningfully in the gameworld [[EventDrivenClock as the player advances through the story]]. However, in order to progress the story or the quest at hand, the player has to [[EventFlag trigger an event]] by [[FollowThePlottedLine going somewhere or doing something specific]], and until they do, time will effectively stand still.

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A near-ubiquitous video game trope: no matter how urgent the hero's quest is, he can almost always take time before confronting the BigBad to finish every {{sidequest}}, collect every item, repeatedly stay overnight at the TraumaInn, [[EliteTweak unlock the hidden superpowers]] of his teammates (including [[MagikarpPower any useless ones]]), or even simply [[SidetrackedByTheGoldenSaucer [[SidetrackedByTheGoldSaucer waste time on minigames]]. This is because in the vast majority of games, time only passes meaningfully in the gameworld [[EventDrivenClock as the player advances through the story]]. However, in order to progress the story or the quest at hand, the player has to [[EventFlag trigger an event]] by [[FollowThePlottedLine going somewhere or doing something specific]], and until they do, time will effectively stand still.



** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' lets you wander off halfway through the final boss battle if you get a GameOver. ''While the BigBad is holding Tetra hostage''. [[LampshadeHanging Lampshaded]] when Linebeck calls Link on it after you return to the ship after playing a minigame.
** [[LampshadeHanging Lampshade hung]] (along with quite a few other things) by Midna in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. Of course, it doesn't matter to her if you delay, because she just wants the {{MacGuffin}}s, and would actually be happy enough to see your world end ([[spoiler:at first]]).

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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'' lets you wander off halfway through the final boss battle if you get a GameOver. ''While the BigBad is holding Tetra hostage''. [[LampshadeHanging Lampshaded]] {{Lampshade|Hanging}}d when Linebeck calls Link on it after you return to the ship after playing a minigame.
** [[LampshadeHanging Lampshade hung]] {{Lampshade h|anging}}ung (along with quite a few other things) by Midna in ''VideoGame/TheLegendOfZeldaTwilightPrincess''. Of course, it doesn't matter to her if you delay, because she just wants the {{MacGuffin}}s, and would actually be happy enough to see your world end ([[spoiler:at first]]).



** Both played straight and subverted in ''VideoGame/TheLegendOfZeldaTheMinishCap''. Before the final fight, Vaati states that when a bell chimes three times it will be too late to save Zelda. The first two always happen at the same time no matter what, but it's subverted when you're fighting three [[EliteMooks Darknuts]] one room away from Vaati. If you take too long, [[NonStandardGameOver the third chime rings]].

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** Both played straight and subverted in ''VideoGame/TheLegendOfZeldaTheMinishCap''. Before the final fight, Vaati states that when a bell chimes three times it will be too late to save Zelda. The first two always happen at the same time no matter what, but it's subverted when you're fighting three [[EliteMooks Darknuts]] one room away from Vaati. If you take too long, [[NonStandardGameOver [[NonstandardGameOver the third chime rings]].



** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', You're told at the very start of the game that Calamity Ganon will soon break free and you need to stop him before then, but you can spend months of time in-game just exploring the world without him escaping. [[spoiler:Ganon ''will'' eventually break free of Zelda's seal on him, but only at the exact moment you cross the threshold of the Sanctum where he is trapped.]]

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', You're you're told at the very start of the game that Calamity Ganon will soon break free and you need to stop him before then, but you can spend months of time in-game just exploring the world without him escaping. [[spoiler:Ganon ''will'' eventually break free of Zelda's seal on him, but only at the exact moment you cross the threshold of the Sanctum where he is trapped.]]



* Zig-zagged in ''VideoGame/NierAutomata''. Absent a [[ExactTimeToFailure ticking clock]] or [[AdvancingWallOfDoom environmental]] [[AdvancingBossOfDoom hazard]], this trope is played straight, in that you can take as long getting to your destination as you like. However, if the story says time is a factor, and you decide to wander off the beaten path to do something? The game will abruptly stop, give you a brief summary of how your dawdling completely undermined your objectives, and hand you one of the [[NonStandardGameOver Joke Endings]] for your trouble. Hope you saved before that.

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* Zig-zagged in ''VideoGame/NierAutomata''. Absent a [[ExactTimeToFailure ticking clock]] or [[AdvancingWallOfDoom environmental]] [[AdvancingBossOfDoom hazard]], this trope is played straight, in that you can take as long getting to your destination as you like. However, if the story says time is a factor, and you decide to wander off the beaten path to do something? The game will abruptly stop, give you a brief summary of how your dawdling completely undermined your objectives, and hand you one of the [[NonStandardGameOver [[NonstandardGameOver Joke Endings]] for your trouble. Hope you saved before that.


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* Happens in ''VideoGame/{{Cuphead}}'': Despite [[{{Satan}} the Devil]] saying that Cuphead and Mugman must collect the Soul Contracts before the midnight of tomorrow, players can take much time as they want in the game. They can even have a rematch with the beaten debtors!
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