History Main / TakeYourTime

27th Apr '17 12:47:48 AM TheNerevarine
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* In the first ''VideoGame/MarvelUltimateAlliance'' game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.


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* In ''VideoGame/MarvelUltimateAlliance'', your very first mission after the tutorial tasks you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game after Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake. You can go back to your base right in the middle of a important mission where you need to steal an important item from Galactus while he is threatening to devour the whole Skrull homeworld and you can stall for as long as you want, even go back to previous locations in the game.
25th Apr '17 7:56:45 PM TheNerevarine
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* In the first VideoGame/MarvelUltimateAlliance game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.

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* In the first VideoGame/MarvelUltimateAlliance ''VideoGame/MarvelUltimateAlliance'' game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.
25th Apr '17 7:56:03 PM TheNerevarine
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* In the first VideoGame/MarvelUltimateAlliance game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.
24th Apr '17 6:51:12 PM nombretomado
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* TalesSeries:

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* TalesSeries:VideoGame/TalesSeries:
28th Mar '17 12:27:25 AM Kazmahu
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* Zig-zagged in ''VideoGame/NierAutomata''. Absent a [[ExactTimeToFailure ticking clock]] or [[AdvancingWallOfDoom environmental]] [[AdvancingBossOfDoom hazard]], this trope is played straight, in that you can take as long getting to your destination as you like. However, if the story says time is a factor, and you decide to wander off the beaten path to do something? The game will abruptly stop, give you a brief summary of how your dawdling completely undermined your objectives, and hand you one of the [[NonStandardGameOver Joke Endings]] for your trouble. Hope you saved before that.
26th Mar '17 2:15:41 PM nombretomado
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** The same strange mechanic is in play for ''OgreBattle'' ''64''. Your character has birthdays, complete with a party and presents. You can age Magnus to 100 years old, but the characters appear no older, his dad will still be alive, and the bad guys' plans don't advance. Except that if you do, each birthday party results in increasingly grumpy comments by all of the guests about [[LampshadeHanging how long this is taking]].

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** The same strange mechanic is in play for ''OgreBattle'' ''64''.''VideoGame/OgreBattle64''. Your character has birthdays, complete with a party and presents. You can age Magnus to 100 years old, but the characters appear no older, his dad will still be alive, and the bad guys' plans don't advance. Except that if you do, each birthday party results in increasingly grumpy comments by all of the guests about [[LampshadeHanging how long this is taking]].
16th Mar '17 7:14:37 AM LentilSandEater
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* Despite the faffing around and general buffoonery John and co. get up to in ''Webcomic/{{Homestuck}}'' the events of Homestuck are actually on a pretty tight schedule, at least for the first half of the comic. The characters mainly get around the time constraints through judicious use of time travel and, well, failing to meet the time limits and getting royally creamed.
14th Mar '17 2:32:30 PM DaveKorhal
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', You're told at the very start of the game Ganon will soon break free and you need to stop him before then, but you can spend months of time in-game just exploring the world without him escaping.
8th Mar '17 12:17:49 PM nombretomado
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** Continued in ''MegaManStarForce'', in which you can not only fit in hours of adventuring during any given day, but you can do this on days when ancient and/or alien superweapons are pointed directly at your house and ticking, without actually risking any harm to your home or friends.

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** Continued in ''MegaManStarForce'', ''VideoGame/MegaManStarForce'', in which you can not only fit in hours of adventuring during any given day, but you can do this on days when ancient and/or alien superweapons are pointed directly at your house and ticking, without actually risking any harm to your home or friends.
7th Mar '17 8:13:09 AM FF32
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* In ''JoJo's Bizarre Adventure'' for the Super Famicom, Jotaro's group has 50 days to save his mother from Dio's curse. This means you can only sleep at the Speedwagon Foundation 25 times and if you do, then the option simply becomes unavailable.

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* In ''JoJo's ''[=JoJo=]'s Bizarre Adventure'' for the Super Famicom, Jotaro's group has 50 days to save his mother from Dio's curse. This means you can only sleep at the Speedwagon Foundation 25 times and if you do, then the option simply becomes unavailable.
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