History Main / TakeYourTime

1st Jul '17 11:52:13 PM Kazmahu
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** The one shining subversion of this is TheVeryDefinitelyFinalDungeon of ''VideoGame/FireEmblemGaiden'' and its remake. Celica's army is locked in battle while Alm has to find the SwordOfPlotAdvancement and make his way to her through a labyrinthine tower. During the sequence, you constantly get reports of the damage Celica's forces are taking. Take too long, and getting all of her army out alive becomes extremely unlikely.
25th Jun '17 6:23:32 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', You're told at the very start of the game Ganon will soon break free and you need to stop him before then, but you can spend months of time in-game just exploring the world without him escaping.

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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', You're told at the very start of the game that Calamity Ganon will soon break free and you need to stop him before then, but you can spend months of time in-game just exploring the world without him escaping.escaping. [[spoiler:Ganon ''will'' eventually break free of Zelda's seal on him, but only at the exact moment you cross the threshold of the Sanctum where he is trapped.]]
17th Jun '17 2:20:28 PM Sammettik
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* In AlienIsolation, you have to gradually procure items that can be used to open the space station up to Amanda. You don't get everything that can open every single door or vent until chapter 16, [[spoiler: at which point the station begins falling from orbit. so long as you don't play the story, you have free roam and can explore the station at your leisure.]]

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* In AlienIsolation, ''Videogame/AlienIsolation'', you have to gradually procure items that can be used to open the space station up to Amanda. You don't get everything that can open every single door or vent until chapter 16, [[spoiler: at which point the station begins falling from orbit. so long as you don't play the story, you have free roam and can explore the station at your leisure.]]
27th Apr '17 12:47:48 AM TheNerevarine
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* In the first ''VideoGame/MarvelUltimateAlliance'' game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.


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* In ''VideoGame/MarvelUltimateAlliance'', your very first mission after the tutorial tasks you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game after Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake. You can go back to your base right in the middle of a important mission where you need to steal an important item from Galactus while he is threatening to devour the whole Skrull homeworld and you can stall for as long as you want, even go back to previous locations in the game.
25th Apr '17 7:56:45 PM TheNerevarine
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* In the first VideoGame/MarvelUltimateAlliance game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.

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* In the first VideoGame/MarvelUltimateAlliance ''VideoGame/MarvelUltimateAlliance'' game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.
25th Apr '17 7:56:03 PM TheNerevarine
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* In the first VideoGame/MarvelUltimateAlliance game, your very first mission after the tutorial tasked you with stopping a BaseOnWheels on collision course to a dam, with thousands of lives in danger. Despite the urgency, this mission has no time limit and there is nothing stopping you from teleporting back to your home base to talk with people, answer some quiz or play training missions. It becomes even more ridiculous when later in the game when Dr. Doom steals Odin's power and his misuse is starting to unravel reality that the team is sent on a quest to gain special items in order to stand a chance against him, there is no need to rush even though all of existence is at stake.
24th Apr '17 6:51:12 PM nombretomado
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* TalesSeries:

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* TalesSeries:VideoGame/TalesSeries:
28th Mar '17 12:27:25 AM Kazmahu
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* Zig-zagged in ''VideoGame/NierAutomata''. Absent a [[ExactTimeToFailure ticking clock]] or [[AdvancingWallOfDoom environmental]] [[AdvancingBossOfDoom hazard]], this trope is played straight, in that you can take as long getting to your destination as you like. However, if the story says time is a factor, and you decide to wander off the beaten path to do something? The game will abruptly stop, give you a brief summary of how your dawdling completely undermined your objectives, and hand you one of the [[NonStandardGameOver Joke Endings]] for your trouble. Hope you saved before that.
26th Mar '17 2:15:41 PM nombretomado
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** The same strange mechanic is in play for ''OgreBattle'' ''64''. Your character has birthdays, complete with a party and presents. You can age Magnus to 100 years old, but the characters appear no older, his dad will still be alive, and the bad guys' plans don't advance. Except that if you do, each birthday party results in increasingly grumpy comments by all of the guests about [[LampshadeHanging how long this is taking]].

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** The same strange mechanic is in play for ''OgreBattle'' ''64''.''VideoGame/OgreBattle64''. Your character has birthdays, complete with a party and presents. You can age Magnus to 100 years old, but the characters appear no older, his dad will still be alive, and the bad guys' plans don't advance. Except that if you do, each birthday party results in increasingly grumpy comments by all of the guests about [[LampshadeHanging how long this is taking]].
16th Mar '17 7:14:37 AM LentilSandEater
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* Despite the faffing around and general buffoonery John and co. get up to in ''Webcomic/{{Homestuck}}'' the events of Homestuck are actually on a pretty tight schedule, at least for the first half of the comic. The characters mainly get around the time constraints through judicious use of time travel and, well, failing to meet the time limits and getting royally creamed.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.TakeYourTime