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** An episode of ''Anime/GundamWing'' had a disillusioned [[CharClone Zechs]] pair up with a pair of asshole soldiers to take out a few of the remaining Earth Sphere Alliance strongholds. The pair assign Zechs to make a very visible attack on the base's main defense (a large beam cannon), figuring that Zechs's conspicuous new mobile suit and high-profile reputation will make him a ripe target. Meanwhile they'll be free to sneak in unnoticed and take out the base themselves. Unfortunately, they greatly underestimated Zechs' skills, and failed to realize that the "conspicuous new mobile suit" was [[SuperPrototype the Tallgeese]]. Zechs not only survived the encounter but is in perfect shape to fight when he discovers his partners killing soldiers who have already surrendered, and proceeds to [[CurbStompBattle deal with the situation accordingly]].

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** An episode of ''Anime/GundamWing'' had a disillusioned [[CharClone Zechs]] Zechs pair up with a pair of asshole soldiers to take out a few of the remaining Earth Sphere Alliance strongholds. The pair assign Zechs to make a very visible attack on the base's main defense (a large beam cannon), figuring that Zechs's conspicuous new mobile suit and high-profile reputation will make him a ripe target. Meanwhile they'll be free to sneak in unnoticed and take out the base themselves. Unfortunately, they greatly underestimated Zechs' skills, and failed to realize that the "conspicuous new mobile suit" was [[SuperPrototype the Tallgeese]]. Zechs not only survived the encounter but is in perfect shape to fight when he discovers his partners killing soldiers who have already surrendered, and proceeds to [[CurbStompBattle deal with the situation accordingly]].
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* Creator/AndreiLivadny's ''Literature/TheHistoryOfTheGalaxy'': In ''Serv-Battalion'', an [[TheEmpire Earth Alliance]] admiral uses a unit of [[AMechByAnyOtherName serv-machines]] as an extremely expensive diversion to capture a powerful Colonial flagship and its WaveMotionGun. The rookie pilots' [[IKnowMortalKombat training in simulations]] gives them a surprising edge and they inflict great damage on the enemy, but [[SubvertedTrope die anyway]] when the flagship takes the bait and [[DeathFromAbove bombs them]]. The serv-machines' AI modules do take on fragments of the pilots' personalities and survive the battles, however.

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* Creator/AndreiLivadny's ''Literature/TheHistoryOfTheGalaxy'': In ''Serv-Battalion'', an [[TheEmpire Earth Alliance]] admiral uses a unit of [[AMechByAnyOtherName serv-machines]] as an extremely expensive diversion to capture a powerful Colonial flagship and its WaveMotionGun. The rookie pilots' [[IKnowMortalKombat training in simulations]] gives them a surprising edge and they inflict great damage on the enemy, but [[SubvertedTrope die anyway]] when the flagship takes the bait and [[DeathFromAbove bombs them]]. The serv-machines' AI modules do take on fragments of the pilots' personalities and survive the battles, however.



* Some examples from the ''TabletopGame/{{Warhammer 40000}}'' ExpandedUniverse:

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* Some examples from the ''TabletopGame/{{Warhammer 40000}}'' ''TabletopGame/Warhammer40000'' ExpandedUniverse:
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* During the UsefulNotes/AmericanCivilWar the African American troops used by the Union played this trope every conceivable way. In several battles recently freed slaves or Free Blacks were just used as expandable cannon fodder or for some rear guard operations that freed up white men to do the fighting (in a sense that's the only use the Confederates ever put their slaves to - keep working the fields while white men fight; the Confederacy could not have fielded nearly as many soldiers as it did had it not had slaves working the fields, building trenches and railroads and so on). In one rather famous instance, however, the reluctance to be seen as doing this actually led to the Union losing a battle. During the "Battle of the Crater" outside Vicksburg, the plan called for a mine to detonate below Confederate lines and one regiment that had been specifically trained for such a task to step into the breech, establish a beachhead and push the Confederates back, possibly even push them out of Vicksburg and thus open the way to Richmond. There was only one problem: Said regiment was black. When his subordinates argued the case, UsefulNotes/UlyssesSGrant - despite being sympathetic to the plan and acknowledging in later testimony that the black soldiers really were the most qualified for the job - said that it would be bad optics to have the only black regiment in that particular military force mowed down in a frontal assault and thus ordered the plan to go forward with a different unit instead of the African Americans. Naturally said unit had not been trained on what to do, badly botched the assault (there were other issues like the problem that the troops literally had to climb out of their own trenches before reaching the enemy lines as footplanks and ladders had simply been forgotten) and ultimately the African American unit ''was'' sent in to save what could be saved, but by then it was too late and the officer who had suggested the assault (and the use of black troops) was sacked. In all however, African Americans had a lower rate of survival, received worse treatment in hospitals (as evidenced by their higher death rates) and were described frequently by comrades who had been rampant racists in 1860 as gallant and valiant and the best soldiers one could wish for while often being sent on missions as dangerous as they tended to be during the civil war, when some generals still thought in terms of Napoleonic charges against WWI style trenches.

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* During the UsefulNotes/AmericanCivilWar the African American troops used by the Union played this trope every conceivable way. In several battles recently freed slaves or Free Blacks were just used as expandable cannon fodder or for some rear guard operations that freed up white men to do the fighting (in a sense that's the only use the Confederates ever put their slaves to - keep working the fields while white men fight; the Confederacy could not have fielded nearly as many soldiers as it did had it not had slaves working the fields, building trenches and railroads and so on). In one rather famous instance, however, the reluctance to be seen as doing this actually led to the Union losing a battle. During the "Battle of the Crater" outside Vicksburg, Petersburg, the plan called for a mine to detonate below Confederate lines and one regiment that had been specifically trained for such a task to step into the breech, establish a beachhead and push the Confederates back, possibly even push them out of Vicksburg Petersburg and thus open the way to Richmond. There was only one problem: Said regiment was black. When his subordinates argued the case, UsefulNotes/UlyssesSGrant - despite being sympathetic to the plan and acknowledging in later testimony that the black soldiers really were the most qualified for the job - said that it would be bad optics to have the only black regiment in that particular military force mowed down in a frontal assault and thus ordered the plan to go forward with a different unit instead of the African Americans. Naturally said unit had not been trained on what to do, badly botched the assault (there were other issues like the problem that the troops literally had to climb out of their own trenches before reaching the enemy lines as footplanks and ladders had simply been forgotten) and ultimately the African American unit ''was'' sent in to save what could be saved, but by then it was too late and the officer who had suggested the assault (and the use of black troops) was sacked. In all however, African Americans had a lower rate of survival, received worse treatment in hospitals (as evidenced by their higher death rates) and were described frequently by comrades who had been rampant racists in 1860 as gallant and valiant and the best soldiers one could wish for while often being sent on missions as dangerous as they tended to be during the civil war, when some generals still thought in terms of Napoleonic charges against WWI style trenches.
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Trope was cut/disambiguated due to cleanup


* ''Fanfic/YourMoveInstigatorDrawYourWeaponAndHoldYourTongue'' does this with ChildSoldiers. Sakura, Kiba and Tenten were among those pressed into service at obscenely young ages due to the Third Shinobi War [[ForWantOfANail continuing for years longer than its canonical length]] -- Sakura and Kiba both started their training at ''four'' and were on the battlefield at five, and Tenten's barely a year older than them. What makes them a SpannerInTheWorks to [[TheManBehindTheMan Danzo]] is the simple fact that they keep ''surviving'' -- and in doing so, serve as [[MoralityPet a collective reminder]] to the rest of Konohagakure's shinobi that they have been using ''children'' as cannon fodder. Danzo wishes to turn them to his advantage, but [[EvilCannotComprehendGood doesn't understand]] ''why'' they're having such an impact on eeryone around them. This effect only strengthens once [[spoiler:all of the other child soldiers have perished, so that the only other kids their age are those who were protected from being forcibly enlisted by their status]].

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* ''Fanfic/YourMoveInstigatorDrawYourWeaponAndHoldYourTongue'' does this with ChildSoldiers. Sakura, Kiba and Tenten were among those pressed into service at obscenely young ages due to the Third Shinobi War [[ForWantOfANail [[AlternateUniverseFic continuing for years longer than its canonical length]] -- Sakura and Kiba both started their training at ''four'' and were on the battlefield at five, and Tenten's barely a year older than them. What makes them a SpannerInTheWorks to [[TheManBehindTheMan Danzo]] is the simple fact that they keep ''surviving'' -- and in doing so, serve as [[MoralityPet a collective reminder]] to the rest of Konohagakure's shinobi that they have been using ''children'' as cannon fodder. Danzo wishes to turn them to his advantage, but [[EvilCannotComprehendGood doesn't understand]] ''why'' they're having such an impact on eeryone around them. This effect only strengthens once [[spoiler:all of the other child soldiers have perished, so that the only other kids their age are those who were protected from being forcibly enlisted by their status]].
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Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness, lack of health, and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch Laborers back into Troopers with the "Call to Arms" ability. A "Forced Conscription" calldown ability grants additional Dominion Troopers inside an extra Supply Bunker, which a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an extremely early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. As such Dominion Troopers have one of the highest kills-to-death ratios in the game, and it is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they are designed to be thrown at the enemy in borderline suicidal human wave attacks.

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* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness, lack of health, and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch Laborers back into Troopers with the "Call to Arms" ability. A "Forced Conscription" calldown ability grants additional Dominion Troopers inside an extra Supply Bunker, which a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an extremely early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. As such Dominion Troopers have one of the highest kills-to-death ratios in the game, and it is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they are were designed to be thrown at the enemy in borderline suicidal human wave attacks.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch Laborers back into Troopers with the "Call to Arms" ability, a reference to a similar ability in Warcraft III. A "Forced Conscription" calldown ability grants additional Dominion Troopers inside an extra Supply Bunker, which a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Dominion Troopers have one of the highest kills-to-death ratios in the game. It is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities even making them into suicide bombers.

to:

* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness cheapness, lack of health, and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch Laborers back into Troopers with the "Call to Arms" ability, a reference to a similar ability in Warcraft III. ability. A "Forced Conscription" calldown ability grants additional Dominion Troopers inside an extra Supply Bunker, which a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an extremely early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, As such Dominion Troopers have one of the highest kills-to-death ratios in the game. It game, and it is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they were are designed to be thrown at the enemy in literal borderline suicidal human wave attacks, with one of the prestige abilities even making them into suicide bombers.attacks.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch Laborers back into Troopers with the "Call to Arms" ability, a reference to a similar ability in Warcraft III. A "Forced Conscription" calldown ability also grants an additional six troopers inside an extra Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Dominion Troopers have one of the highest kills-to-death ratios in the game. It is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities even making them into suicide bombers.

to:

* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch Laborers back into Troopers with the "Call to Arms" ability, a reference to a similar ability in Warcraft III. A "Forced Conscription" calldown ability also grants an additional six troopers Dominion Troopers inside an extra Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Dominion Troopers have one of the highest kills-to-death ratios in the game. It is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities even making them into suicide bombers.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Not enough context (ZCE)


* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch them back into troopers with the appropriately named "Call to Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Dominion Troopers have one of the highest kills-to-death ratios in the game. It is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities even making them into suicide bombers.

to:

* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, Troopers can construct defensive structures on the fly at breakneck speeds and be upgraded with much better weapons. Troopers can also turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch them Laborers back into troopers Troopers with the appropriately named "Call to Arms" ability. ability, a reference to a similar ability in Warcraft III. A "Forced Conscription" top bar calldown ability also grants an additional six troopers inside a an extra Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Dominion Troopers have one of the highest kills-to-death ratios in the game. It is possible to never lose a Trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities even making them into suicide bombers.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with much better weapons; troopers can also become Dominion Laborers, Mengsk's basic worker units, via "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch them back into troopers with the appropriately named "Call to Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Troopers have one of the highest kills-to-death ratios in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities making them into suicide bombers.

to:

* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, these troopers Troopers can construct defensive structures on the fly at breakneck speed speeds and be upgraded with much better weapons; troopers weapons. Troopers can also become turn into Dominion Laborers, Mengsk's basic worker units, via the "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch them back into troopers with the appropriately named "Call to Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Dominion Troopers have one of the highest kills-to-death ratios in the game, and it game. It is not uncommon possible to never lose a trooper Trooper when going with massed artillery strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities even making them into suicide bombers.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with much better weapons; troopers can also become Dominion Laborers, Mengsk's basic worker units, via "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch them back into troopers with the appropriately named "Call to Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Troopers have one of the highest kills-to-death ratios in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies, highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities making them into suicide bombers.

to:

* In ''VideoGame/StarcraftII'' Dominion Troopers are the prime example of this. Despite their cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with much better weapons; troopers can also become Dominion Laborers, Mengsk's basic worker units, via "Call to Labor" ability so that they assist with resource gathering and base building. When necessary, the player can switch them back into troopers with the appropriately named "Call to Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. Dominion Troopers/Laborers can also make artillery emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. With all of these capabilities combined, Troopers have one of the highest kills-to-death ratios in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies, strategies - highly ironic considering they were designed to be thrown at the enemy in literal human wave attacks, with one of the prestige abilities making them into suicide bombers.
Is there an issue? Send a MessageReason:
None


* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers that belong to an Arcturus Mengsk Co-op commander. Despite the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with much, much better weapons; troopers can also become Laborers, Mengsk's basic worker units, via "Call to Labor" ability so they assist with resource gathering. When necessary, the player can switch them back into troopers with the appropriately named "Call to Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker, which an effective Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. As if that wasn't enough, Dominion Troopers/Laborers can also make an artillery emplacement that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. As such the units has one of the highest kills-to-death ratios in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies, highly ironic considering they were designed to be expendable on mass.

to:

* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers that belong to an Arcturus Mengsk Co-op commander. are the prime example of this. Despite the their cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with much, much better weapons; troopers can also become Dominion Laborers, Mengsk's basic worker units, via "Call to Labor" ability so that they assist with resource gathering.gathering and base building. When necessary, the player can switch them back into troopers with the appropriately named "Call to Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker, which is an effective method a Mengsk player can exploit alongside "Call to Labor" to clear out and saturate resource expansions in record time for an early economic boost. As if that wasn't enough, Dominion Troopers/Laborers can also make an artillery emplacement emplacements that they can enter to shoot across the entire map, meaning they have a way to attack with no return fire. As such the units has With all of these capabilities combined, Troopers have one of the highest kills-to-death ratios in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies, highly ironic considering they were designed to be expendable on mass.thrown at the enemy in literal human wave attacks, with one of the prestige abilities making them into suicide bombers.
Is there an issue? Send a MessageReason:
Spelling/grammar fix(es), Not enough context (ZCE)


* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers that belong to an Arcturus Mengsk Co-op commander. Despite the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons; troopers can also trade their combat suits and guns to become Dominion Laborers - Mengsk's basic workers units - at a nearby Enlistment Center or Supply Bunker via the ability "Call to Labor" to assist with resource gathering. When necessary, the player can switch them back to troopers with "Call to Arms". A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker that is dropped from orbit immediately, and an effective Arcturus Mengsk commander can exploit this ability with the capability to switch Troopers into Laborers to clear out and saturate resource expansions in record time to get an unusually early economic boost. As if that wasn't enough, one of the defensive structures Dominion Troopers/Laborers can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, meaning they will receive no return fire. This gives the unit one of the best kills-to-death ratios in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies - highly ironic considering they were designed to be disposable on mass. Due to all these abilities, the Dominion Trooper is one of the most versatile, lethal, and cost-efficient basic units a player can make inside the game.

to:

* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers that belong to an Arcturus Mengsk Co-op commander. Despite the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with much, much better weapons; troopers can also trade their combat suits and guns to become Dominion Laborers - Laborers, Mengsk's basic workers units - at a nearby Enlistment Center or Supply Bunker worker units, via the ability "Call to Labor" to ability so they assist with resource gathering. When necessary, the player can switch them back to into troopers with the appropriately named "Call to Arms". Arms" ability. A "Forced Conscription" top bar ability also grants an additional six troopers inside a Supply Bunker that is dropped from orbit immediately, and Bunker, which an effective Arcturus Mengsk commander player can exploit this ability with the capability alongside "Call to switch Troopers into Laborers Labor" to clear out and saturate resource expansions in record time to get for an unusually early economic boost. As if that wasn't enough, one of the defensive structures Dominion Troopers/Laborers can also make is an artillery emplacement unique to them that they can enter to shoot across the entire map, meaning they will receive have a way to attack with no return fire. This gives As such the unit units has one of the best highest kills-to-death ratios in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies - strategies, highly ironic considering they were designed to be disposable expendable on mass. Due to all these abilities, the Dominion Trooper is one of the most versatile, lethal, and cost-efficient basic units a player can make inside the game. mass.
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Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers. Despite the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons; troopers can also trade their combat suits and guns to become Dominion Laborers (workers units) at a nearby Enlistment Center or Supply Bunker to assist with resource gathering. The "Forced Conscription" top bar ability can also grant an additional six troopers immediately, and an effective Arcturus Mengsk commander can exploit this ability alongside the capability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, providing economic head start in the first two minutes of a game. And as if that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, meaning they receive no return fire. This gives the Dominion Trooper one of the best kills-to-death ratios of any unit in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies - highly ironic considering they were designed to be disposable on mass. Due to all these abilities, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient basic units a player can make inside Co-op mode.

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* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers. Troopers that belong to an Arcturus Mengsk Co-op commander. Despite the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons; troopers can also trade their combat suits and guns to become Dominion Laborers (workers units) - Mengsk's basic workers units - at a nearby Enlistment Center or Supply Bunker via the ability "Call to Labor" to assist with resource gathering. The When necessary, the player can switch them back to troopers with "Call to Arms". A "Forced Conscription" top bar ability can also grant grants an additional six troopers inside a Supply Bunker that is dropped from orbit immediately, and an effective Arcturus Mengsk commander can exploit this ability alongside with the capability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, providing time to get an unusually early economic head start in the first two minutes of a game. And as boost. As if that wasn't enough, one of the defensive structures they Dominion Troopers/Laborers can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, meaning they will receive no return fire. This gives the Dominion Trooper unit one of the best kills-to-death ratios of any unit in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies - highly ironic considering they were designed to be disposable on mass. Due to all these abilities, the Dominion Trooper remains is one of the most versatile, lethal, and cost-efficient basic units a player can make inside Co-op mode.the game.
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* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers. Despite the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons; Troopers can also trade their combat suits and guns to become Dominion Laborers at a nearby Enlistment Center or Supply Bunker. The "Forced Conscription" top bar ability can also grant an additional six troopers, and an effective Arcturus Mengsk commander can use this ability alongside the capability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, providing economic head start in the first two minutes of a game. And as if that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, meaning they receive no return fire. This gives the Dominion Trooper one of the best kills-to-death ratios of any unit in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies - highly ironic considering they were designed to be disposable on mass. Due to all these abilities, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient basic units a player can make inside Co-op mode.

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* In ''VideoGame/StarcraftII'' this is the case with Dominion Troopers. Despite the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons; Troopers troopers can also trade their combat suits and guns to become Dominion Laborers (workers units) at a nearby Enlistment Center or Supply Bunker. Bunker to assist with resource gathering. The "Forced Conscription" top bar ability can also grant an additional six troopers, troopers immediately, and an effective Arcturus Mengsk commander can use exploit this ability alongside the capability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, providing economic head start in the first two minutes of a game. And as if that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, meaning they receive no return fire. This gives the Dominion Trooper one of the best kills-to-death ratios of any unit in the game, and it is not uncommon to never lose a trooper when going with massed artillery strategies - highly ironic considering they were designed to be disposable on mass. Due to all these abilities, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient basic units a player can make inside Co-op mode.
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Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' this is the case with the Dominion Trooper. Despite their cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons. In addition, these troopers can also trade their combat suits and guns to become Dominion Laborers at a nearby Enlistment Center or Supply Bunker. The "Forced Conscription" top bar ability can also grant an additional six troopers. An effective Arcturus Mengsk commander can use Forced Conscription and the ability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, giving a massive economic head start in the first two minutes of a game. And as if that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them, the "Earthsplitter Ordnance", that they can enter to shoot across the entire map without receiving any return fire, giving the Dominion Trooper one of the best kills-to-death ratios of any unit in the game. It is possible to never lose a trooper when going with massed Earthsplitter Ordnance strategies - highly ironic considering that the Troopers were designed to be so disposable that one of the Prestige upgrades makes them into literal suicide bombers. Due to all these abilities, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient units a player can make inside Co-op mode.

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* In ''VideoGame/StarcraftII'' this is the case with the Dominion Trooper. Troopers. Despite their the cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons. In addition, these troopers weapons; Troopers can also trade their combat suits and guns to become Dominion Laborers at a nearby Enlistment Center or Supply Bunker. The "Forced Conscription" top bar ability can also grant an additional six troopers. An troopers, and an effective Arcturus Mengsk commander can use Forced Conscription and the this ability alongside the capability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, giving a massive providing economic head start in the first two minutes of a game. And as if that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them, the "Earthsplitter Ordnance", them that they can enter to shoot across the entire map without receiving any map, meaning they receive no return fire, giving fire. This gives the Dominion Trooper one of the best kills-to-death ratios of any unit in the game. It game, and it is possible not uncommon to never lose a trooper when going with massed Earthsplitter Ordnance artillery strategies - highly ironic considering that the Troopers they were designed to be so disposable that one of the Prestige upgrades makes them into literal suicide bombers. on mass. Due to all these abilities, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient basic units a player can make inside Co-op mode.
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Spelling/grammar fix(es)


* In ''VideoGame/StarcraftII'' this is the case with the Dominion Trooper. Despite their cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons. In addition, these troopers can also trade their combat suits and guns to become Dominion Laborers at a nearby Enlistment Center or Supply Bunker. The "Forced Conscription" top bar ability can also grant an additional six trooper. An effective Arcturus Mengsk commander can use Forced Conscription and the ability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, giving massive economic head start in the first two minutes of a game. And as if that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, giving the Dominion Trooper one of the best kills-to-death ratios of any unit in the game - highly ironic considering that were designed to be so disposable that one of the Prestige upgrades makes them into suicide bombers. Despite that, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient units a player can make inside Co-op mode.

to:

* In ''VideoGame/StarcraftII'' this is the case with the Dominion Trooper. Despite their cheapness and initially unimpressive combat power, these troopers can construct defensive structures on the fly at breakneck speed and be upgraded with better weapons. In addition, these troopers can also trade their combat suits and guns to become Dominion Laborers at a nearby Enlistment Center or Supply Bunker. The "Forced Conscription" top bar ability can also grant an additional six trooper. troopers. An effective Arcturus Mengsk commander can use Forced Conscription and the ability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, giving a massive economic head start in the first two minutes of a game. And as if that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them them, the "Earthsplitter Ordnance", that they can enter to shoot across the entire map, map without receiving any return fire, giving the Dominion Trooper one of the best kills-to-death ratios of any unit in the game game. It is possible to never lose a trooper when going with massed Earthsplitter Ordnance strategies - highly ironic considering that the Troopers were designed to be so disposable that one of the Prestige upgrades makes them into literal suicide bombers. Despite that, Due to all these abilities, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient units a player can make inside Co-op mode.
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* This would be the case with the Dominion Trooper from the Co-op mode of ''VideoGame/StarcraftII''. Despite their cheapness and initially unimpressive combat stats, these troopers can be upgraded with upgraded weapons and construct defensive structures on the fly. Alongside this already powerful versatility, these troopers can trade their combat suits and guns to become Dominion Laborers at a nearby Enlistment Center or Supply Bunker, which the player can combine with the "Forced Conscription" top bar ability to drop a Supply Bunker with six additional Troopers to reinforce a position immediately. This is a common tactic an Arcturus Mengsk player can use to clear out resource expansions in record time, giving the player a massive economic head start. And as if this wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, giving the Dominion Trooper one of the best kills-to-death ratios of any unit in the game - highly ironic considering that were designed to be so disposable that one of the Prestige upgrades makes them into suicide bombers.

to:

* This would be In ''VideoGame/StarcraftII'' this is the case with the Dominion Trooper from the Co-op mode of ''VideoGame/StarcraftII''. Trooper. Despite their cheapness and initially unimpressive combat stats, power, these troopers can be upgraded with upgraded weapons and construct defensive structures on the fly. Alongside this already powerful versatility, fly at breakneck speed and be upgraded with better weapons. In addition, these troopers can also trade their combat suits and guns to become Dominion Laborers at a nearby Enlistment Center or Supply Bunker, which the player can combine with the Bunker. The "Forced Conscription" top bar ability to drop a Supply Bunker with six can also grant an additional Troopers to reinforce a position immediately. This is a common tactic an six trooper. An effective Arcturus Mengsk player commander can use Forced Conscription and the ability to switch Troopers into Laborers to clear out and saturate resource expansions in record time, giving the player a massive economic head start. start in the first two minutes of a game. And as if this that wasn't enough, one of the defensive structures they can make is an artillery emplacement unique to them that they can enter to shoot across the entire map, giving the Dominion Trooper one of the best kills-to-death ratios of any unit in the game - highly ironic considering that were designed to be so disposable that one of the Prestige upgrades makes them into suicide bombers.bombers. Despite that, the Dominion Trooper remains one of the most versatile, lethal, and cost-efficient units a player can make inside Co-op mode.

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