History Main / SuperProtoType

20th Feb '18 6:55:09 PM nombretomado
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* Occurs with videogame consoles where the prototype or launch models have features that are then scaled back on later versions, usually for cost reasons. The first PS3 consoles includes backwards compatibility, but subsequent units lost this feature. Or how the first Xbox 360s featured internal hard drives, whereas later ones required a customer to spend more than $100 to buy their own separate Xbox hard drive.

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* Occurs with videogame consoles where the prototype or launch models have features that are then scaled back on later versions, usually for cost reasons. The first PS3 [=PS3=] consoles includes backwards compatibility, but subsequent units lost this feature. Or how the first Xbox 360s featured internal hard drives, whereas later ones required a customer to spend more than $100 to buy their own separate Xbox hard drive.
15th Feb '18 6:38:42 AM TrevMUN
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** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Admittedly, the Orions ''were'' very effective soldiers, but just not quite good enough to prevent the Insurrection from spreading, not to mention that far too many of them started to experience severe degenerative side effects from the augmentations, both mental and physical.

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** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is and the "[=1.0s=]" in ''ARG/ILoveBees'' are any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Admittedly, the Orions ''were'' very effective soldiers, but just not quite good enough to prevent the Insurrection from spreading, not to mention that far too many of them started to experience severe degenerative side effects from the augmentations, both mental and physical.



* The United States Navy's first six sailing frigates after it was re-established with the Naval Act of 1794 exhibit this trope, both among themselves and in relation to the Navy's later fighting sail. The first three of the six--''United States'', ''Constellation'', and ''Constitution''--were completed first. The latter three--''Congress'', ''Chesapeake'', and ''President''--were put on hold for several years, but then completed and launched during the Quasi-War with France. ''United States'', ''Constellation'', and ''Constitution'' account for ''all'' of the victories against foreign warships during the frigates' collective service lives. To add insult to injury, ''President'' and ''Chesapeake'' were the only ships of the six to be defeated by foreign warships--and ''President'' was a "half-sister" to ''United States'' and ''Constitution'', having significant modifications to her design which made her faster than her predecessors!

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* The United States Navy's first six sailing frigates after it was re-established with the Naval Act of 1794 exhibit this trope, both among themselves and in relation to the Navy's later fighting sail. The first three of the six--''United States'', ''Constellation'', and ''Constitution''--were completed first. The latter three--''Congress'', ''Chesapeake'', and ''President''--were put on hold for several years, but then completed and launched during the Quasi-War with France. ''United States'', ''Constellation'', and ''Constitution'' account for ''all'' of the victories against foreign warships during attained by the frigates' collective service lives. six frigates. To add insult to injury, ''President'' and ''Chesapeake'' were the only ships of the six to be defeated ''defeated'' by foreign warships--and ''President'' was a "half-sister" to ''United States'' and ''Constitution'', having significant modifications to her design which made her faster than her predecessors!
28th Jan '18 5:45:15 PM Kadorhal
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* In the ''Franchise/MetalGear'' series, the prototype Metal Gear RAY is of far superior quality to the mass-produced models later encountered by Raiden as a boss battle; then again, it may have been actually designed for its supposed purpose (to defeat REX derivatives) whereas the mass-produced versions were actually tactical defense units for Arsenal Gear. In ''VideoGame/MetalGearRisingRevengeance'' Bladewolf, a prototype unmanned gear, is self-aware and pretty durable, while the mass-produced Fenrirs go down much faster and have less intelligence than a real dog.

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* In the ''Franchise/MetalGear'' ''VideoGame/MetalGear'' series, the prototype Metal Gear RAY is of far superior quality to the mass-produced models later encountered by Raiden as a boss battle; then again, it may have been actually designed for its supposed purpose (to defeat REX derivatives) whereas the mass-produced versions were actually tactical defense units for Arsenal Gear. In ''VideoGame/MetalGearRisingRevengeance'' Bladewolf, a prototype unmanned gear, is self-aware and pretty durable, while the mass-produced Fenrirs go down much faster and have less intelligence than a real dog.



* The fictional planes of ''VideoGame/AceCombat'' occasionally fall under this trope, particularly the X-49 Night Raven of ''VideoGame/AceCombat3Electrosphere'' and the ADFX-01 "Morgan" of ''VideoGame/AceCombatZeroTheBelkanWar'', which is a super prototype of the latter (in the series original world timeline) and much more advanced ADF-01 "FALKEN".
** The real planes also have a bit of this. ''5'' in particular both subverts it (the F-15 S/MTD is better than the stock F-15 it was modified from) and plays it straight (the Su-32 is better than the later Su-47)
*** The F-15 S/MTD, (Also known in some games by it's later version, the F-15 ACTIVE), actually really did do this in [[TruthInTelevision real life]]. It's a modified F-15 Eagle that manufacturer [=McDonnell=] Douglas, the U.S. Air Force, and NASA all worked on together to test out various technology ideas. '''S/MTD''' stands for "'''S'''hort take off and landing, '''M'''aneuver '''T'''echnology '''D'''emonstrator, while '''ACTIVE''' stands for '''A'''dvanced '''C'''ontrol '''T'''echnology for '''I'''ntegrated '''Ve'''hicles.

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* The fictional planes of ''VideoGame/AceCombat'' occasionally fall under this trope, particularly the X-49 Night Raven of ''VideoGame/AceCombat3Electrosphere'' and the ADFX-01 "Morgan" of ''VideoGame/AceCombatZeroTheBelkanWar'', which is a super prototype of the latter later (in the series original world timeline) and much more advanced ADF-01 "FALKEN".
"FALKEN". The Morgan zig-zags this, however, as the FinalBoss flies a Super Prototype ''of'' the Super Prototype (he gets an ADFX-0''2'' that carries all three special weapons at once while your -01 is stuck with one at a time), and then the later FALKEN is overall somewhat better (it only gets a fuel-air bomb instead of the multi-purpose burst missile the Morgan gets, but its [[FrickinLaserBeams Tactical Laser System]] carries more shots, holds the beam twice as long, and deals more damage per second).
** The real planes also have a bit of this. ''5'' in particular both subverts it (the F-15 S/MTD is better than the stock F-15 it was modified from) and plays it straight (the Su-32 S-32 is better than the later Su-47)
*** The F-15 S/MTD, (Also known in some games by it's later version, the F-15 ACTIVE), actually really did do this in [[TruthInTelevision real life]]. It's a modified F-15 Eagle that manufacturer [=McDonnell=] Douglas, the U.S. Air Force, and NASA all worked on together to test out various technology ideas. '''S/MTD''' stands for "'''S'''hort take off and landing, '''M'''aneuver '''T'''echnology '''D'''emonstrator, while '''ACTIVE''' stands for '''A'''dvanced '''C'''ontrol '''T'''echnology for '''I'''ntegrated '''Ve'''hicles.
Su-47).



** Ace Combat's love of Super Prototypes, reaches absolutely absurd levels, in VideoGame/AceCombatInfinity, where we're introduced to the ADFX-01 "Morgan" ''Block 1'' Variant. It's a Prototype of the Super Prototype, of another Super Prototype. Though, technically, it's a FlawedPrototype, as it's Prototype Tactical Laser System has far fewer charges than "proper" ADFX-01 Morgan. Then toss on the fact that first appearance of the Morgan, back in Ace Combat Zero, the final boss flies an AceCustom variant known as the ADFX-02 "Morgan" that was able to carry an ECM system, Regular Missiles, a 30mm Rotary Cannon, [[FantasticNuke Multi-Purpose Burst Missiles]], the Tactical Laser system, a Nuclear Ballistic Missile Launch system to remotely launch them from a base, and could tank more missiles and MG fire than even an A-10 Warthog, or hell, an actual friggin tank. Then they also added the ADFX-01 ''Pixy'', which is an upgraded stats version. For those you who lost track, that means there is 5 variants of 1 Super Prototype frame. 6 if you count it's appearance as a non-playable AceCustom back in Ace Combat 2.

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** Ace Combat's love of Super Prototypes, Prototypes reaches absolutely absurd levels, levels in VideoGame/AceCombatInfinity, where we're introduced to the ADFX-01 "Morgan" ''Block 1'' Variant. It's a Prototype ''VideoGame/AceCombatInfinity'', which brings in no less than six variants of the Super Prototype, of another Super Prototype. Though, technically, it's [=Morgan/FALKEN=] line, - starting from a FlawedPrototype, as it's Prototype Tactical Laser System has far fewer charges than "proper" ADFX-01 Morgan. Then toss on the fact that first appearance "Block 1" FlawedPrototype of the Morgan, back in Ace Combat Zero, on through the final boss flies an AceCustom variant known as regular Morgan, through to Pixy's version with higher stats, then on to the ADFX-02 "Morgan" that was able to carry an ECM system, Regular Missiles, a 30mm Rotary Cannon, [[FantasticNuke Multi-Purpose Burst Missiles]], the Tactical Laser system, a Nuclear Ballistic Missile Launch system to remotely launch them FALKEN, and from a base, and could tank more missiles and MG fire than even an A-10 Warthog, or hell, an actual friggin tank. Then they also added the ADFX-01 ''Pixy'', which is an upgraded stats version. For those you who lost track, that means there is 5 variants on to the ADA-01 ADLER, a ground-focused counterpart to the FALKEN, and the ''VideoGame/AceCombat2'' version of 1 Super Prototype frame. 6 if you count it's appearance as a non-playable AceCustom back in Ace Combat 2.the original FALKEN.
21st Dec '17 3:56:58 PM UmbrellasWereAwesome
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** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors, even if .

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** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors, even if . predecessors.
21st Dec '17 3:55:05 PM UmbrellasWereAwesome
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** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors. Spartan-[=IVs=] are put through several years of training instead of the few weeks to few months of other soldiers. Furthermore, the only difference in augmentations between them and the [=IIs=]is that an implant which further increased their strength was not added because it caused many deaths in the [=IIs=] and their bones were not coated with armor for similar reasons. They also likely lack "Spartan Time" reflexes. Which is kinda stupid since the Spartan-[=IIs=] strength and durability matches that of an Elite and their incredible reflexes were the main reason they kicked so much ass. Spartan-[=IVs=] are basically just Elite Ultras who fight pragmatically instead of charging stupidly into gunfire. Basically a pointless waste of money instead of just having everyone sign a disclaimer about the risks of augmentation and adding the Spartan Time brain and nervous system augmentations to the [=IVs=].
** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Canonically the Orions were a great success for their designed purpose; stopping the nuke-happy Insurrectionist from cleansing UEG life from planets. However, because they had a short expiration date before most of them broke down similar to an out-of-date Smart AI, it was untenable and could not manage to continue. So, the Spartan-[=IIs=] were created as a last-ditch attempt to prevent nuclear holocaust across human space. They succeeded.

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** The [=IVs=] are superior in both equipment quality and numbers compared to their [=III=] and [=II=] predecessors. However, while the [=IVs=] ''are'' highly-skilled volunteers drawn from the best veterans and recruits, the [=IIIs=] and [=IIs=] were both trained to be the perfect soldiers from ''[[TheSpartanWay childhood]]''; this difference manifests itself most clearly in the comparatively lesser skill and professionalism of the [=IVs=]. WordOfGod has also stated that the [=IVs=]' physical augmentations are inferior to those of their predecessors. Spartan-[=IVs=] are put through several years of training instead of the few weeks to few months of other soldiers. Furthermore, the only difference in augmentations between them and the [=IIs=]is that an implant which further increased their strength was not added because it caused many deaths in the [=IIs=] and their bones were not coated with armor for similar reasons. They also likely lack "Spartan Time" reflexes. Which is kinda stupid since the Spartan-[=IIs=] strength and durability matches that of an Elite and their incredible reflexes were the main reason they kicked so much ass. Spartan-[=IVs=] are basically just Elite Ultras who fight pragmatically instead of charging stupidly into gunfire. Basically a pointless waste of money instead of just having everyone sign a disclaimer about the risks of augmentation and adding the Spartan Time brain and nervous system augmentations to the [=IVs=].
predecessors, even if .
** Averted by the Spartan-I program, which did not have the success that the later programs did; if [[spoiler:Sergeant Johnson]] is any indication, they're just slightly better than the best {{Badass Normal}}s. In fact, the Spartan program as a whole had to be renamed from "Project Orion" in order to distance the S-[=IIs=] from their predecessors (who themselves were retroactively renamed "Spartan-[=Is=]" to acknowledge they ''did'' provide the necessary data for the success of the later programs). Canonically Admittedly, the Orions were a great success for their designed purpose; stopping the nuke-happy Insurrectionist from cleansing UEG life from planets. However, because they had a short expiration date before most of them broke down similar to an out-of-date Smart AI, it was untenable and could ''were'' very effective soldiers, but just not manage to continue. So, the Spartan-[=IIs=] were created as a last-ditch attempt quite good enough to prevent nuclear holocaust across human space. They succeeded.the Insurrection from spreading, not to mention that far too many of them started to experience severe degenerative side effects from the augmentations, both mental and physical.
18th Dec '17 4:01:09 PM Galphanore
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# A real-world concept that more closely resembles the super prototype is the ''experimental'' unit or "concept car," which is intended to test out new technology and its limits without ever being meant for mass production at all. As cost-effectiveness is less important, experimental units frequently ''do'' have superior performance to eventual mass production models. Military test pilots refer to this as "pushing the envelope" - the upper edge is height, the left edge is speed. Visualize this as the kind of envelope you mail somebody and you realize that particular area is [[IncrediblyLamePun where the postage gets canceled]]. In this instance a common flaw for the Hero to have is that because the prototype is meant for performance but not longevity, there are no proper safeguards in place to protect the user or others nearby. This can lead to a power overload or damage to the prototype. In this instance, the hero may only be able to the Prototype for so long or maybe only able to use a few of the prototypes abilities.

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# A real-world concept that more closely resembles the super prototype is the ''experimental'' unit or "concept car," which is intended to test out new technology and its limits without ever being meant for mass production at all. As cost-effectiveness is less important, experimental units frequently ''do'' have superior performance to eventual mass production models. Military test pilots refer to this as "pushing the envelope" - the upper edge is height, the left edge is speed. Visualize this as the kind of envelope you mail somebody and you realize that particular area is [[IncrediblyLamePun where the postage gets canceled]]. In this instance a common flaw for the Hero to have is that because the prototype is meant for performance but not longevity, there are no proper safeguards in place to protect the user or others nearby. This can lead to a power overload or damage to the prototype. In this instance, the hero may only be able to use the Prototype for so long or maybe only able to use a few of the prototypes abilities.
13th Dec '17 1:15:37 AM __Vano
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#Another common version is when the prototype is made by a genius and only they completely understand the technology behind it. Then the genius dies while the prototype goes missing. The bad guys may have the notes and schematics but the science is still not completely understood without getting back an studying the prototype. In this case, only weaker or imperfect versions of the prototype can be made. In this instance, one of the main motivations of the bad guys is to get back to prototype so they can study it and fill in the gaps to the process for perfectly recreating it. The hero must then keep it out of their hands at all costs.

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#Another common version is when the prototype is made by a genius and [[NoPlansNoPrototypeNoBackup only they completely understand the technology behind it.it]]. Then the genius dies while the prototype goes missing. The bad guys may have the notes and schematics but the science is still not completely understood without getting back an studying the prototype. In this case, only weaker or imperfect versions of the prototype can be made. In this instance, one of the main motivations of the bad guys is to get back to prototype so they can study it and fill in the gaps to the process for perfectly recreating it. The hero must then keep it out of their hands at all costs.
8th Dec '17 3:35:29 AM TrevMUN
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*** However, ''Gundam SEED'' does play the trope straight with the Moebius mobile armor. The Moebius Zero prototype sports four detachable and independently maneuverable gunbarrels in a precursor to the DRAGOON system later used to great effect by certain BiggerStick mecha like the Providence; the production model Moebius lacks these, using only the forward-fixed central cannon. This is {{justified|Trope}} in that only a select few OMNI pilots had the spatial awareness and piloting skills required to use the detachable gunbarrels effectively, and of those pilots very few (we basically know of Mu la Flaga only) survived the Battle of Endymion prior to the start of the anime, so paring down the design was an unfortunate necessity.

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*** However, ''Gundam SEED'' does play the trope straight with the Moebius mobile armor. The Moebius Zero prototype sports four detachable and independently maneuverable gunbarrels gun barrels in a precursor to the DRAGOON system later used to great effect by certain BiggerStick mecha like the Providence; the production model Moebius lacks these, using only the forward-fixed central cannon. This is {{justified|Trope}} in that only a select few OMNI pilots had the spatial awareness and piloting skills required to use the detachable gunbarrels gun barrels effectively, and of those pilots very few (we basically know of Mu la Flaga only) survived the Battle of Endymion prior to the start of the anime, so paring down the design was an unfortunate necessity.



** Some of the U.C. super prototypes are depicted as being advanced for their era but [[FlawedPrototype with crippling flaws]] that are usually the result of being developed to field test a particular technology with little consideration to anything else;

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** Some of the U.C. super prototypes are depicted as being advanced for their era but [[FlawedPrototype with crippling flaws]] that are usually the result of being developed to field test a particular technology with little consideration to anything else;else:



*** The [[Anime/MobileSuitGundamUnicorn RX-0 Unicorn Gundam]] has psychoframes built into its entire structure. When these activate, it's an [[TheBerserker unstoppable killing machine]] with [[LightningBruiser amazing speed]] that can hijack enemy-controlled psychoframes - for five minutes. Until the psychoframes go active, it's just a slightly-above-average MS with two beam sabers and one [[{{BFG}} beam magnum]] (with only 15 shots).

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*** The [[Anime/MobileSuitGundamUnicorn RX-0 Unicorn Gundam]] has psychoframes built into its entire structure. When these activate, it's an [[TheBerserker unstoppable killing machine]] with [[LightningBruiser amazing speed]] that can [[HackYourEnemy hijack enemy-controlled psychoframes - for psychoframes]]--for five minutes. Until the psychoframes go active, it's just a slightly-above-average MS with two beam sabers and one [[{{BFG}} beam magnum]] (with only 15 shots).



** The Vayeate and Mercurius from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' was this to the mass production Virgos. However this was due to both of the mobile suits being testbeds for their respective systems; the Vayeate needed an external reactor to power it's beam cannon while the Mercurius had to dedicate all of it's power to the "Planet Defensors", leaving it with very little offensive capability beyond a beam saber-shield. The Virgo was designed to be something in-between; housing less than a quarter of the Mercurius' Planet Defensors so that it can wield a less powerful version of the Vayeate's Beam Cannon. This was acceptable, as the Virgo was to be mass produced and unmanned, so what they lacked in quality they made up for in overwhelming quantity. In fact when the two prototype suits were later rebuilt as unmanned Mobile Dolls as well, they fared much less effectively against the Gundams, as they were only marginally more effective, but there was only two of them compared to the dozens of Virgos flying around.

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** The Vayeate and Mercurius from ''[[Anime/MobileSuitGundamWing Gundam Wing]]'' was this to the mass production Virgos. However this was due to both of the mobile suits being testbeds test beds for their respective systems; the Vayeate needed an external reactor to power it's beam cannon while the Mercurius had to dedicate all of it's power to the "Planet Defensors", leaving it with very little offensive capability beyond a beam saber-shield. The Virgo was designed to be something in-between; housing less than a quarter of the Mercurius' Planet Defensors so that it can wield a less powerful version of the Vayeate's Beam Cannon. This was acceptable, as the Virgo was to be mass produced and unmanned, so what they lacked in quality they made up for in overwhelming quantity. In fact when the two prototype suits were later rebuilt as unmanned Mobile Dolls as well, they fared much less effectively against the Gundams, as they were only marginally more effective, but there was only two of them compared to the dozens of Virgos flying around.



** ''Anime/MobileSuitGundamF91'''s eponymous Mobile Suit (the Formula 91) plays with this; its prequel manga features the F91's predecessor (the [[http://gundam.wikia.com/wiki/F90_Gundam_F90 Formula 90]]), of which two were made. The F90s sported multiple hardpoints all over their chassis which [[MechaExpansionPack could be outfitted with different equipment]], resulting in eight specialized configurations (later model line and settings expanded the equipments up to 26 different packs). S.N.R.I. (the company responsible for the Formula Project) then used the combat data from each configuration and built the F91 using optimized versions of the most effective and well-rounded F90 variant (namely the [[http://gundam.wikia.com/wiki/F90V_Gundam_F90_VSBR_Type F90V]]). The F91 was later subject to limited mass production, though no changes were made to the mass produced units from the original F91. So in essence the F91 is only a super prototype in regards to the previous Formula Gundam, with its mass-produced equivalents being almost carbon copies, with the exception of the locked overdrive mode of its Bio-computer which over-heats the unit(but gives it a short performance boost) and fixed the paint shredding flaw(which gave the prototype a strange ability of splitting into mutiple images in the enemy screen).

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** ''Anime/MobileSuitGundamF91'''s eponymous Mobile Suit (the Formula 91) plays with this; its prequel manga features the F91's predecessor (the [[http://gundam.wikia.com/wiki/F90_Gundam_F90 Formula 90]]), of which two were made. The F90s sported multiple hardpoints all over their chassis which [[MechaExpansionPack could be outfitted with different equipment]], resulting in eight specialized configurations (later model line and settings expanded the equipments equipment up to 26 different packs). S.N.R.I. (the company responsible for the Formula Project) then used the combat data from each configuration and built the F91 using optimized versions of the most effective and well-rounded F90 variant (namely the [[http://gundam.wikia.com/wiki/F90V_Gundam_F90_VSBR_Type F90V]]). The F91 was later subject to limited mass production, though no changes were made to the mass produced units from the original F91. So in essence the F91 is only a super prototype in regards to the previous Formula Gundam, with its mass-produced equivalents being almost carbon copies, with the exception of the locked overdrive mode of its Bio-computer which over-heats the unit(but gives it a short performance boost) and fixed the paint shredding flaw(which gave the prototype a strange ability of splitting into mutiple images in the enemy screen).



* ''Anime/{{Macross}}'' usually averts this, with the production models being built up from the prototype's capabilities. Even prequel ''Anime/MacrossZero'' only uses a FlawedPrototype in the form of the VF-0 Phoenix: despite having flight performance head-and-shoulders above conventional jet aircraft and even limited capability for ''underwater operation'', it's a maintenance-hog and the war's outbreak meant that the engineers couldn't wait until the intended space-capable reactor engines were completed so they simply slapped on the strongest airbreathing jet engine they could get their hands on and crossed their fingers.

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* ''Anime/{{Macross}}'' usually averts this, with the production models being built up from the prototype's capabilities. Even prequel ''Anime/MacrossZero'' only uses a FlawedPrototype in the form of the VF-0 Phoenix: despite having flight performance head-and-shoulders above conventional jet aircraft and even limited capability for ''underwater operation'', it's a maintenance-hog and the war's outbreak meant that the engineers couldn't wait until the intended space-capable reactor engines were completed so they simply slapped on the strongest airbreathing air-breathing jet engine they could get their hands on and crossed their fingers.



** [[spoiler:And the Biju themselves, even ''Kurama'' are far weaker than the original Biju, the Shinju or 'God Tree' which is in itself the Ten-Tails.]]

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** [[spoiler:And the Biju themselves, even ''Kurama'' are far weaker than the original Biju, the Shinju or 'God Tree' "God Tree" which is in itself the Ten-Tails.]]



** Another example would be the sea train in Water 7, the original one, Rocket Man, is WAY faster than it's succesor, but it wasn't used as the city's train since it's extreme speed, lack of breaks, lack of steering controls and lack of momentum (if it crashed something it wouldn't lose speed but it would be sent flying in any other direction) was a high risk to safety for something meant to be a civilian train.

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** Another example would be the sea train in Water 7, the original one, Rocket Man, is WAY faster than it's succesor, successor, but it wasn't used as the city's train since it's extreme speed, lack of breaks, lack of steering controls and lack of momentum (if it crashed something it wouldn't lose speed but it would be sent flying in any other direction) was a high risk to safety for something meant to be a civilian train.



* Simultaneously subverted and played straight in ''Manga/CombatMechaXabungle''. The titular mecha (''referred to as such'' by the regularly no-fourth-wall characters) is both a production model -- they get ''two'' of them, unheard of in a mecha show up to that point -- and a prototype in the sense that a) no prior Walker Machine is built specifically for combat (hence the series name -- Combat Mecha) and b) it incorporates a number of features that imply it to be a space machine. The Walker Gallier in the second half of the show is a textbook example (and even has a production model of sorts in the Brackary). It's famously "Super" enough to ''[[CatchAndReturn catch and throw]]'' a falling ICBM (albeit a museum copy, but still).

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* Simultaneously subverted and played straight Played with in several different ways in ''Manga/CombatMechaXabungle''. The titular mecha (''referred to as such'' by the regularly no-fourth-wall characters) is both a production model -- they model--the protagonists get ''two'' of them, unheard of in a mecha show up to that point -- and point. The Xabungles are also a prototype in the sense that a) no prior Walker Machine is built specifically for combat (hence the series name -- Combat name--Combat Mecha) and b) it incorporates they incorporate a number of features that imply it to be a space machine.they're space-capable. The Walker Gallier in the second half of the show is a textbook example (and even has a production model of sorts in the Brackary). It's famously "Super" enough to ''[[CatchAndReturn catch and throw]]'' a falling ICBM (albeit a museum copy, but still).



[[folder:Myths & Religion]]
* Apocryphally, Lilith. The first woman created by God, made of dust (like Adam) instead of being made from part of Adam. She wanted to be treated as Adam's equal but her strong will caused a bunch of relationship troubles, so they got divorced and God settled for a more passive production-model woman in Eve who would be more supportive (and/or more subservient) to Adam. She's also something of a FlawedPrototype, given that she, while still angry over her would-be marital issues, declared she would kill newborns if they didn't have amulets with the names of certain angels transcribed on them as part of a deal to get them to leave her alone. She is essentially the mythological origin of sudden infant death syndrome.

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[[folder:Myths & Religion]]
[[folder:Pinball]]
* Apocryphally, Lilith. It's fairly common for the prototype versions of {{Pinball}} machines to have features that get stripped out for the actual production run, usually for cost or technical reasons. Enthusiasts today sometimes produce kits to restore the lost features. Some notable examples include:
**
The first woman created by God, made of dust (like Adam) instead of being made from part of Adam. She wanted "Boogie Man" slingshots on ''Pinball/ScaredStiff''. The rubber figures on the slingshot bumpers were supposed to be treated as Adam's equal jolt each time the kicker fired, but her strong will caused a bunch of relationship troubles, it was found this would eventually cause the Boogie Men's arms to fly off, so they got divorced and God settled for a more passive production-model woman became fixed in Eve who would be more supportive (and/or more subservient) to Adam. She's also something of a FlawedPrototype, given place on the production versions; replacement kicker arms are available that she, while still angry over her would-be marital issues, declared she would kill newborns if they didn't make them mobile again.
** The chime bars in ''Pinball/TheWhosTommy''. The theme was meant to evoke early electromechanical pinball machines which used metal chimes to produce their sounds. The prototypes had three chime bars, but these were removed in the production cabinets and electronic sounds were substituted. Some owners
have amulets with the names of certain angels transcribed on them as part of a deal retrofitted chime units from other games.
** The Deadworld area in ''Pinball/JudgeDredd'' was supposed
to get them lock balls for multiball, but it was found to leave her alone. She is essentially the mythological origin of sudden infant death syndrome.be unreliable. Custom kits exist to restore that feature.



[[folder:Religion]]
* Apocryphally, Lilith. The first woman created by God, made of dust (like Adam) instead of being made from part of Adam. She wanted to be treated as Adam's equal but her strong will caused a bunch of relationship troubles, so they got divorced and God settled for a more passive production-model woman in Eve who would be more supportive (and/or more subservient) to Adam. She's also something of a FlawedPrototype, given that she, while still angry over her would-be marital issues, declared she would kill newborns if they didn't have amulets with the names of certain angels transcribed on them as part of a deal to get them to leave her alone. In a sense, that makes her a cause of sudden infant death syndrome.
[[/folder]]



** The real planes also have a bit of this. ''5'' in particular both subverts it (the F-15 S/MTD is better than the stock F-15 it was modified from) and plays it straight (the S-32 is better than the later Su-47)

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** The real planes also have a bit of this. ''5'' in particular both subverts it (the F-15 S/MTD is better than the stock F-15 it was modified from) and plays it straight (the S-32 Su-32 is better than the later Su-47)



** The Spartan-[=IIs=] are this to the Spartan-[=IIIs=] and [=IVs=]. The [=IIs=] tend to be larger, stronger, and just more naturally talented overall, due being subject to a much more stringent selection criteria than their successors. On top of all that, their [[PoweredArmor MJOLNIR armor]] is far better than the [=III=]'s SPI armor (though ''not'' the [=IV=]'s [=GEN2=] MJOLNIR). On the other hand, the [=IIs=] were also much more costly to produce and equip, and the process of augmenting them had a much higher failure rate than with the [=IIIs=] and [=IVs=], making them much fewer in numbers and much less expendable. ''VideoGame/HaloReach'' gives a good example of this trope, where Jorge, TheBigGuy of Noble Team and its only Spartan-II, towers above his Spartan-III squadmates and effortlessly carries a giant machine gun that the others would be greatly slowed down by. Not entirely accurate about Jorge. He is very large and strong for a Spartan-II. Canonically, the augmentations had advanced sufficiently that Spartan-III recruits who had the genetic markers necessary for the S-II enhancements were separated from their companies and given longer, more stringent training, Spartan-II augmentations, and MJOLNIR armor and were deployed to reinforce the Spartan-IIs. Which is the canonical explanation for Noble Team's Spartan-[=IIs=] keeping up with their Spartan-II teammate and their powered assault armor.

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** The Spartan-[=IIs=] are this to the Spartan-[=IIIs=] and [=IVs=]. The [=IIs=] tend to be larger, stronger, and just more naturally talented overall, due being subject to a much more stringent selection criteria than their successors. On top of all that, their [[PoweredArmor MJOLNIR armor]] is far better than the [=III=]'s SPI armor (though ''not'' the [=IV=]'s [=GEN2=] MJOLNIR). On the other hand, the [=IIs=] were also much more costly to produce and equip, and the process of augmenting them had a much higher failure rate than with the [=IIIs=] and [=IVs=], making them much fewer in numbers and much less expendable. ''VideoGame/HaloReach'' gives a good example of this trope, where Jorge, TheBigGuy trope. Putting aside the fact that Noble Team's Spartan-[=IIIs=] are something of an AceCustom (see that trope for details), Jorge (TheBigGuy of Noble Team and its only Spartan-II, Spartan-II) towers above his Spartan-III squadmates and effortlessly carries a giant machine gun that the others would be greatly slowed down by. Not entirely accurate about Jorge. He is very large and strong encumber the others. (Granted, Jorge ''is'' a big guy even for a Spartan-II. Canonically, the augmentations had advanced sufficiently that Spartan-III recruits who had the genetic markers necessary for the S-II enhancements were separated from their companies and given longer, more stringent training, Spartan-II augmentations, and MJOLNIR armor and were deployed to reinforce the Spartan-IIs. Which is the canonical explanation for Noble Team's Spartan-[=IIs=] keeping up with their Spartan-II teammate and their powered assault armor.his fellow [=IIs=].)



* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has the insanely overpowered ''Lightning'', which is in many ways a fully-retrofitted version of the game's standard dimensional-crossing warship. It's got even RealityWarper tech (too energy-consuming to move or deploy the plasma shield, but ''still''...) even in-game, the difference between the ''Lightning'' and the other ships is explicitly compared to a fully-tuned and upgraded car against one fresh from the dealership.

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* ''VideoGame/ShinMegamiTenseiStrangeJourney'' has the insanely overpowered ''Lightning'', which is in many ways a fully-retrofitted version of the game's standard dimensional-crossing warship. It's She's got even RealityWarper tech (too energy-consuming to move or deploy the plasma shield, but ''still''...) even in-game, the difference between the ''Lightning'' and the other ships is explicitly compared to a fully-tuned and upgraded car against one fresh from the dealership.



* As a general rule of thumb, there are two types of prototypes: concepts that barely work, and just demonstrate what the finished product could be; and stuff that has more buttons and features and flashing lights than you can imagine, and is prohibitively expensive or complicated to make on a wide scale. Super Prototypes are the latter category.



* As a general rule of thumb, there are two types of prototypes: concepts that barely work, and just demonstrate what the finished product could be; and stuff that has more buttons and features and flashing lights than you can imagine, and is prohibitively expensive or complicated to make on a wide scale. Super Prototypes are the latter category.

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* As a general rule Military prototypes coming out of thumb, there are two types less technologically-advanced countries often fall under this trope. The prototype is often hand-crafted by a procession of prototypes: concepts engineers and scientists that have access to extremely complex high-precision tools, thus granting superior performance. When the designs hit factory lines, though, such precision tools are often unavailable, and mass-production tends to favor production efficiency over precision. This can be mitigated by good quality control, but in desperate war-time situations, such steps can and will be skipped over in favor of increased production. For example, take the [=A6M=] Type Zero, the (in)famous WWII Japanese fighter. Without sufficient factories to meet wartime needs (Many suitable factories had been destroyed by US strategic bombing), high school students were occasionally conscripted for manufacturing purposes. Ultimately, this led to a significant amount of unusable parts, aircraft that were sometimes barely work, able to fly, and just demonstrate what the finished product could be; and stuff aircraft that has more buttons and features and flashing lights than you can imagine, and is prohibitively expensive or complicated to make on a wide scale. Super Prototypes are the latter category.would come apart during normal use.



* Military prototypes coming out of less technologically-advanced countries often fall under this trope. The prototype is often hand-crafted by a procession of engineers and scientists that have access to extremely complex high-precision tools, thus granting superior performance. When the designs hit factory lines, though, such precision tools are often unavailable, and mass-production tends to favor production efficiency over precision. This can be mitigated by good quality control, but in desperate war-time situations, such steps can and will be skipped over in favor of increased production. For example, take the [=A6M=] Type Zero, the (in)famous WWII Japanese fighter. Without sufficient factories to meet wartime needs (Many suitable factories had been destroyed by US strategic bombing), high school students were occasionally conscripted for manufacturing purposes. Ultimately, this led to a significant amount of unusable parts, aircraft that were sometimes barely able to fly, and aircraft that would come apart during normal use.



* The world's first Nuclear Powered Aircraft Carrier, [[http://en.wikipedia.org/wiki/CVN-65 USS Enterprise (CVN-65)]] was a one of a kind super prototype of the later Nimitz Class carriers. Equipped with '''8(!)''' nuclear reactors[[note]]because the output of the nuclear reactors available at the time wasn't high enough to allow for a single reactor design, and also because it was seen as only natural that the 8 boilers of a conventional supercarrier would be replaced by 8 reactors in a nuclear supercarrier[[/note]] and advanced electronic systems on a unique square island structure the "Big E" was later surpassed in displacement by the Nimitz carriers, but remained the longest military vessel in the world until her retirement in 2013. The excessive cost of the Enterprise and its 8 reactor layout resulted in the Navy shelving the nuclear carrier concept with proposed sister ship USS America being re-ordered as a conventionally powered Kitty Hawk class carrier and the USS John F. Kennedy also being converted to conventional propulsion during construction. The US Navy would not commission another nuclear carrier until 13 years later in 1975.
** Enterprise is the subject of a number of rumors about having an UpToEleven top speed due to her large number of reactors with 50 knots the figure typically being cited. These are generally untrue with Enterprise achieving a 35 knot maximum speed like the fastest carriers with a conventional powerplant, however the 8 reactor plant allowed Enterprise to generate steam more quickly than her successors or her escorts[[note]]In the 1960s most ships still used steam and rapid-acceleration gas turbines were a new, relatively rare technology.[[/note]] allowing for faster acceleration and less competition for steam between the catapults, electrical generators and engines.

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* The United States Navy's first six sailing frigates after it was re-established with the Naval Act of 1794 exhibit this trope, both among themselves and in relation to the Navy's later fighting sail. The first three of the six--''United States'', ''Constellation'', and ''Constitution''--were completed first. The latter three--''Congress'', ''Chesapeake'', and ''President''--were put on hold for several years, but then completed and launched during the Quasi-War with France. ''United States'', ''Constellation'', and ''Constitution'' account for ''all'' of the victories against foreign warships during the frigates' collective service lives. To add insult to injury, ''President'' and ''Chesapeake'' were the only ships of the six to be defeated by foreign warships--and ''President'' was a "half-sister" to ''United States'' and ''Constitution'', having significant modifications to her design which made her faster than her predecessors!
* The world's first Nuclear Powered Aircraft Carrier, [[http://en.wikipedia.org/wiki/CVN-65 USS Enterprise (CVN-65)]] was a one of a kind super prototype of the later Nimitz Class carriers. Equipped with '''8(!)''' nuclear reactors[[note]]because the output of the nuclear reactors available at the time wasn't high enough to allow for a single reactor design, and also because it was seen as only natural that the 8 boilers of a conventional supercarrier would be replaced by 8 reactors in a nuclear supercarrier[[/note]] and advanced electronic systems on a unique square island structure the "Big E" was later surpassed in displacement by the Nimitz carriers, but remained the longest military vessel in the world until her retirement in 2013. The excessive cost of the Enterprise and its 8 reactor layout resulted in the Navy shelving the nuclear carrier concept with proposed sister ship USS America ''America'' being re-ordered as a conventionally powered Kitty Hawk class ''Kitty Hawk''-class carrier and the USS John ''John F. Kennedy Kennedy'' also being converted to conventional propulsion during construction. The US Navy would not commission another nuclear carrier until 13 years later in 1975.
** Enterprise ''Enterprise'' is the subject of a number of rumors about having an UpToEleven top speed due to her large number of reactors with 50 knots the figure typically being cited. These are generally untrue with Enterprise achieving a 35 knot maximum speed like the fastest carriers with a conventional powerplant, however the 8 reactor plant allowed Enterprise to generate steam more quickly than her successors or her escorts[[note]]In the 1960s most ships still used steam and rapid-acceleration gas turbines were a new, relatively rare technology.[[/note]] allowing for faster acceleration and less competition for steam between the catapults, electrical generators and engines.



* USS Lexington (CV-2) and her sister Saratoga had numerous features that many other aircraft carriers wouldn't see for decades to come. Most notably they featured an enclosed "hurricane" bow that reduced wind interference during flight operations. Another first was the placement of the smokestack directly behind the island, a feature that her successor, the USS Ranger, didn't replicate. They also bolstered more flight deck space than any of America's other wartime carriers.

to:

* USS Lexington ''Lexington'' (CV-2) and her sister Saratoga had numerous features that many other aircraft carriers wouldn't see for decades to come. Most notably they featured an enclosed "hurricane" bow that reduced wind interference during flight operations. Another first was the placement of the smokestack directly behind the island, a feature that her successor, the USS Ranger, didn't replicate. They also bolstered more flight deck space than any of America's other wartime carriers.



* It's fairly common for the prototype versions of {{Pinball}} machines to have features that get stripped out for the actual production run, usually for cost or technical reasons. Enthusiasts today sometimes produce kits to restore the lost features. Some notable examples include:
** The "Boogie Man" slingshots on ''Pinball/ScaredStiff''. The rubber figures on the slingshot bumpers were supposed to jolt each time the kicker fired, but it was found this would eventually cause the Boogie Men's arms to fly off, so they became fixed in place on the production versions; replacement kicker arms are available that make them mobile again.
** The chime bars in ''Pinball/TheWhosTommy''. The theme was meant to evoke early electromechanical pinball machines which used metal chimes to produce their sounds. The prototypes had three chime bars, but these were removed in the production cabinets and electronic sounds were substituted. Some owners have retrofitted chime units from other games.
** The Deadworld area in ''Pinball/JudgeDredd'' was supposed to lock balls for multiball, but it was found to be unreliable. Custom kits exist to restore that feature.
** Occurs with videogame consoles where the prototype or launch models have features that are then scaled back on later versions, usually for cost reasons. The first PS3 consoles includes backwards compatibility, but subsequent units lost this feature. Or how the first Xbox 360s featured internal hard drives, whereas later ones required a customer to spend more than $100 to buy their own separate Xbox hard drive.
* The Rocketdyne F-1, to every U.S. rocket engine since then. It was so powerful that the first examples built, scaled up from existing rocket designs, were unable to stand up to the force they were delivering and literally ripped themselves apart on the test stand. To test their stabilizing capabilities, NASA essentially built a grenade launcher to fire explosives into the rocket plume while the engine was running. Each individual flying F-1 engine was hand-built and hand-tuned, making the whole production run of fifty engines a series of Super Prototypes designed to work with four other Super Prototypes in concert.

to:

* It's fairly common for the prototype versions of {{Pinball}} machines to have features that get stripped out for the actual production run, usually for cost or technical reasons. Enthusiasts today sometimes produce kits to restore the lost features. Some notable examples include:
** The "Boogie Man" slingshots on ''Pinball/ScaredStiff''. The rubber figures on the slingshot bumpers were supposed to jolt each time the kicker fired, but it was found this would eventually cause the Boogie Men's arms to fly off, so they became fixed in place on the production versions; replacement kicker arms are available that make them mobile again.
** The chime bars in ''Pinball/TheWhosTommy''. The theme was meant to evoke early electromechanical pinball machines which used metal chimes to produce their sounds. The prototypes had three chime bars, but these were removed in the production cabinets and electronic sounds were substituted. Some owners have retrofitted chime units from other games.
** The Deadworld area in ''Pinball/JudgeDredd'' was supposed to lock balls for multiball, but it was found to be unreliable. Custom kits exist to restore that feature.
**
Occurs with videogame consoles where the prototype or launch models have features that are then scaled back on later versions, usually for cost reasons. The first PS3 consoles includes backwards compatibility, but subsequent units lost this feature. Or how the first Xbox 360s featured internal hard drives, whereas later ones required a customer to spend more than $100 to buy their own separate Xbox hard drive.
* The Rocketdyne F-1, F-1 (the engine that powered the Saturn V rockets) to every U.S. rocket engine since then. It was so powerful that the first examples built, scaled up from existing rocket designs, were unable to stand up to the force they were delivering and literally ripped themselves apart on the test stand. To test their stabilizing capabilities, NASA essentially built a grenade launcher to fire explosives into the rocket plume while the engine was running. Each individual flying F-1 engine was hand-built and hand-tuned, making the whole production run of fifty engines a series of Super Prototypes designed to work with four other Super Prototypes in concert.
19th Nov '17 4:50:53 PM dracogeorge
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Added DiffLines:

* ''[[Creator/ChoiceOfGames Mecha Ace]]'' has the [[HumongousMecha Lionheart]], which is both this and a FlawedPrototype. While it's superior in many ways to the bog-standard mecha, [[RealityEnsues it turns out]] that the piloting software has a bug in it that causes it to become unresponsive at top speed, requiring limiters that reduce its speed to fix. [[spoiler: On the Imperial side, there's the Roland]]
19th Nov '17 2:51:12 AM TheWildWestPyro
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* The MG 34 was the predecessor to the famous Mg42 [[note]]Not exactly a prototype but close enough in spirit[[/note]]. The MG 34 featured both a sturdier construction than its successor and was capable of sustaining a higher rate of fire. It also had a innovative crescent double trigger that allows the user to change between firing semi and full auto without the need of a selector switch. The 34 was to expensive and time intensive to manufacture so Germany designed the easy to manufacture 42 to take its place.

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* The [[CoolGuns/MachineGuns MG 34 34]] was the predecessor to the famous Mg42 [[CoolGuns/MachineGuns MG 42]] [[note]]Not exactly a prototype but close enough in spirit[[/note]]. The MG 34 featured both a sturdier construction than its successor and was capable of sustaining a higher rate of fire. It also had a innovative crescent double trigger that allows the user to change between firing semi and full auto without the need of a selector switch. The 34 was to expensive and time intensive to manufacture so Germany designed the easy to manufacture 42 to take its place.
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