History Main / StopAndGo

15th Jul '17 4:01:40 PM AndyLA
Is there an issue? Send a Message


* "Living on the Edge" by Music/{{Aerosmith}} comes to a complete stop for a few seconds between the final verse and the final chorus.
* Music/ArcticMonkeys use this trope very often in their songs, with notable examples being "Brianstorm", "If You Were There, Beware", and "The View From The Afternoon".
* Music/AlanisMorissette's All I Really Want "Why are you so terrified of silence? Here can you handle this?" followed by two seconds of silence. Then the song continues.

to:

* "Living on the Edge" by Music/{{Aerosmith}} comes to a complete stop for a few seconds between the final verse ("But we could tell 'em no/Or we could let it go/But I would rather be a-hangin' on") and the final chorus.
chorus, with some drum pounds to mark the rhythm before the song continues.
* Music/ArcticMonkeys use this trope very often in their songs, with notable examples being "Brianstorm", "If You Were There, Beware", and "The View From The from the Afternoon".
* Music/AlanisMorissette's All "All I Really Want Want": "Why are you so terrified of silence? Here can you handle this?" followed by two seconds of silence. Then the song continues.



* Steve Harley and Cockney Rebel: Come up and see me (make me smile)

to:

* Steve Harley and Cockney Rebel: Come up "Come Up and see me (make me smile)See Me (Make Me Smile)"



* "I Looked At You" by the Doors is a great example.

to:

* "I Looked At at You" by the Doors is a great example.



* Music/EaglesOfDeathMetal use this trope about as often as humanly possible. "I Only Want You" is the most striking example, featuring two of these in a less-than-three-minute song.

to:

* Music/EaglesOfDeathMetal Music/EaglesOfDeathMetal, as another Josh Homme project, use this trope about as often as humanly possible. "I Only Want You" is the most striking example, featuring two of these in a less-than-three-minute song.
25th Jun '17 4:51:44 PM StarTropes
Is there an issue? Send a Message


* Happens with some frequency in "U Can't Touch This" by Music/MCHammer. "Stop...halftime!"

to:

* Happens with some frequency in "U Can't Touch This" by Music/MCHammer. "Stop...halftime!"Hammertime!"
9th Jun '17 3:42:19 PM mrincodi
Is there an issue? Send a Message

Added DiffLines:

* Unfortunately averted by the Music/SpiceGirls in their song "Stop".
4th Mar '17 3:11:19 AM ThePocket
Is there an issue? Send a Message

Added DiffLines:

* Music/BrunoMars' "Uptown Funk" tells us to "STOP!... Wait a minute."
12th Jan '17 10:03:33 AM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

** The ''VideoGame/RhythmThiefAndTheEmperorsTreasure'' stage "Rematch with Charlie" will have the music cut out each time a flock of pigeons flies by, which has the additional effect of obscuring the screen. In this stage, you are [[PhantomThief Phantom R]], and you have to kick back the [[ImprobableWeaponUser weaponized soccer balls]] Charlie kicks at you. When these pigeons pass through, the only sound remaining are the soccer ball kicks cuing you when to send the ball back. There are no tempo changes in this stage, however.
12th Jan '17 9:51:47 AM ZombieAladdin
Is there an issue? Send a Message


*** The series would use this mechanic again in ''Rhythm Heaven Fever'''s "Wake-Up Caller," an endless game. In this one, you are an alarm clock and must wake the bird up at the exact time the bird specifies. Like with "Sneaky Spirits," the clock does not always move at the same speed, and while you are initially given full view of the clock and steady music from beginning to end, later iterations not only remove the music after a short while, the screen will fade out too, forcing you to rely on your sense of rhythm.

to:

*** The series would use this mechanic again in ''Rhythm Heaven Fever'''s "Wake-Up Caller," an endless game. In this one, you are an alarm clock and must wake the bird up at the exact time the bird specifies. Like with "Sneaky Spirits," the clock does not always move at the same speed, and while you are initially given full view of the clock and steady music from beginning to end, later iterations not only remove the music after a short while, the screen will fade out too, forcing you to rely on your sense of rhythm. If you continue to succeed even after the music has been reduced to its first four beats, the bird will start asking for times ending in :30 (off-beats, in other words), then times ending in :15 or :45 (quarter-beats), then times ending in :20 or :40 (triplets).
12th Jan '17 9:49:34 AM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

*** The series would use this mechanic again in ''Rhythm Heaven Fever'''s "Wake-Up Caller," an endless game. In this one, you are an alarm clock and must wake the bird up at the exact time the bird specifies. Like with "Sneaky Spirits," the clock does not always move at the same speed, and while you are initially given full view of the clock and steady music from beginning to end, later iterations not only remove the music after a short while, the screen will fade out too, forcing you to rely on your sense of rhythm.
12th Jan '17 9:46:01 AM ZombieAladdin
Is there an issue? Send a Message

Added DiffLines:

** The ''[[VideoGame/RhythmHeaven Rhythm Tengoku]]'' stage "Sneaky Spirits" abuses this from beginning to end, combined with seemingly random (but fixed) tempo changes for each phrase. The premise is that ghosts are jumping around behind a brick wall and only expose themselves to be incapacitated on the last beat of each phrase. The only complete phrases are the first two (the first to introduce the player to the concept, the second to introduce the tempo changes) and the last one (as BookEnds). All of the other ones go silent right before you have to defeat the ghost, with the silence starting earlier and earlier as the stage goes on. One of them towards the end goes at an absurdly slow tempo and cuts out at the second beat of the phrase, making you have to count the beats for a full four seconds as you hear nothing but the rain.
10th Nov '16 4:42:26 AM AgProv
Is there an issue? Send a Message


* ''I Like Traffic Lights'' by ''Creator/MontyPython'' plays this to ratchet the irritation and MimdWorm factor UpToEleven.

to:

* ''I Like Traffic Lights'' by ''Creator/MontyPython'' plays this to ratchet the irritation and MimdWorm MindWorm factor UpToEleven.
10th Nov '16 4:41:46 AM AgProv
Is there an issue? Send a Message

Added DiffLines:

* ''I Like Traffic Lights'' by ''Creator/MontyPython'' plays this to ratchet the irritation and MimdWorm factor UpToEleven.
This list shows the last 10 events of 138. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.StopAndGo