History Main / StockSoundEffects

21st Feb '17 7:49:43 AM ThePocket
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* There's a certain sound that's used mostly in a non-diegetic form, that can be reasonably reproduced by going "T'hhhhhhhhh!" with your mouth. Among other things, it's the SoundOfNoDamage in ''VideoGame/SonicTheHedgehog2006'' when a robot has its shield up, and accompanied Pinkie Pie's gasp of shock in ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' upon first meeting Twilight.
11th Feb '17 11:58:25 AM gjjones
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** The lion actually had two distinct roars: a ferocious one from the classic days and a digitally-recorded roar that's used to this day. The former was also heard in several MGM cartoons (including ''Lonesome Lenny'' and ''WesternAnimation/KingSizeCanary''), while the latter was used for in ''{{Film/Poltergeist}}'' (which, coincidentally, was the first MGM film to use it on the logo), ''Disney/TheLionKing'' and in ''WesternAnimation/TheSimpsons'' episode "Homer Alone" (when a stressed-out Marge roars at a driver after stopping her car on the bridge).

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** The lion actually had two distinct roars: a ferocious one from the classic days and a digitally-recorded roar that's used to this day. The former was also heard in several MGM cartoons (including ''Lonesome Lenny'' and ''WesternAnimation/KingSizeCanary''), while the latter was used for in ''{{Film/Poltergeist}}'' (which, coincidentally, was the first MGM film to use it on the logo), ''Disney/TheLionKing'' ''Disney/TheLionKing'', ''Series/PowerRangersSamurai'' and in ''WesternAnimation/TheSimpsons'' episode "Homer Alone" (when a stressed-out Marge roars at a driver after stopping her car on the bridge).
11th Feb '17 6:54:27 AM Sharlee
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* The "deafened" tone - a sudden cessation of previous background noise and dialogue, accompanied by a rising pitch like radio feedback - used to signify that a ''preceding'' sound was powerful enough to overwhelm the characters' hearing.
10th Feb '17 3:44:51 AM Morgenthaler
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* ''VideoGame/SystemShock 2'' when PlayerCharacter enters a radioactive area. Justified in that the hacker got an implant that feeds him a lot of audiovisual indication.

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* ''VideoGame/SystemShock 2'' ''VideoGame/SystemShock2'' when PlayerCharacter enters a radioactive area. Justified in that the hacker got an implant that feeds him a lot of audiovisual indication.
10th Feb '17 3:44:41 AM Morgenthaler
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* ''TheVeryWorldOfMiltonJones'', around a radioactive dolphin.

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* ''TheVeryWorldOfMiltonJones'', ''Radio/TheVeryWorldOfMiltonJones'', around a radioactive dolphin.
4th Feb '17 7:05:54 PM WileK209
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*** Ironically, the Scooby-Doo shows and movies Warner Bros. has produced since they folded Hanna-Barbera (such as ''WesternAnimation/WhatsNewScoobyDoo'', ''WesternAnimation/ScoobyDooMysteryIncorporated'' and ''WesternAnimation/BeCoolScoobyDoo'') generally avoid the H-B sound effects, as an effort to sound closer to real life instead of a cartoon.
** Even ''Creator/{{Disney}}'' used the Hanna-Barbera sound effects in many of their TV cartoons from the mid 80s to the early 90s. Shows like ''WesternAnimation/TheWuzzles'', ''WesternAnimation/AdventuresOfTheGummiBears'', ''WesternAnimation/DuckTales'', ''WesternAnimation/TheNewAdventuresOfWinnieThePooh'', ''WesternAnimation/ChipNDaleRescueRangers'', ''WesternAnimation/TaleSpin'' and ''WesternAnimation/DarkwingDuck'' used them a lot, especially when Rich Harrison was the supervising editor. Even a few recent shows like ''WesternAnimation/HouseOfMouse'', ''WesternAnimation/JakeAndTheNeverlandPirates'' and [[WesternAnimation/MickeyMouse2013 the new Mickey Mouse TV shorts]] are quite fond of using them too.
* Speaking of Disney, they have had their own memorable library of sound effects that was used in many of their cartoons and their older movies, many of them created by talents like Jimmy MacDonald. Disney began phasing out these sound effects during the 80s, though they'd occasionally pop up in some of their newer productions. Some of Disney's sound effects have also shown up on other companies' productions since the 90s, including various Nickelodeon shows.
24th Jan '17 1:24:44 PM qpa
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** It's been used in ''Television/RedDwarf'', ''WesternAnimation/StevenUniverse'' [[note]](in Peridot's shipping speech from the episode "Camp Pining Hearts")[[/note]], ''Virtual Springfield'' [[note]](on Principal Skinner's answering machine)[[/note]], a [=BlazeNet=] Internet radio commercial [[note]](where the first phrase is credited as "your local weather report" made 100 times faster)[[/note]], and more.


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** It's been used in ''Television/RedDwarf'', ''WesternAnimation/StevenUniverse'' [[note]](in Peridot's shipping speech from the episode "Camp Pining Hearts")[[/note]], Creator/AdamSandler's comedy records [[note]](the skit "Sex Or Weight Lifting")[[/note]], ''Virtual Springfield'' [[note]](on Principal Skinner's answering machine)[[/note]], a [=BlazeNet=] Internet radio commercial [[note]](where the first phrase is credited as "your local weather report" made 100 times faster)[[/note]], and more.

2nd Jan '17 12:43:59 AM wolftickets1969
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* The first edition of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' used stock sound samples of Muslim chants in the Fire Temple music, namely from Track 76 of Best Service's ''Voice Spectral Vol. 1''. These, of course, were removed in later versions.
** The Egyptian stage from the N64 port of ''CruisnWorld'' also used this, along with the fighting game ''Kakuto Chojin: Back Alley Brutal'' for the Xbox. The latter was pulled from store shelves because of this.

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* The first edition of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' used stock sound samples of Muslim chants in the Fire Temple music, namely from Track 76 of Best Service's ''Voice Spectral Vol. 1''. These, of course, were removed in later versions.
**
versions. The Egyptian stage from the N64 port of ''CruisnWorld'' also used this, them, along with the fighting game ''Kakuto Chojin: ''VideoGame/KakutoChojin: Back Alley Brutal'' for the Xbox. The latter was pulled from store shelves because of this.
2nd Jan '17 12:40:58 AM wolftickets1969
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* The first edition of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' used stock sound samples of Muslim chants in the Fire Temple music. These, of course, were removed in later versions.

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* The first edition of ''VideoGame/TheLegendOfZeldaOcarinaOfTime'' used stock sound samples of Muslim chants in the Fire Temple music.music, namely from Track 76 of Best Service's ''Voice Spectral Vol. 1''. These, of course, were removed in later versions.
2nd Jan '17 12:30:30 AM wolftickets1969
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* Security alarm sounds. The alarm sound in the Nintendo 64 adaptation of ''VideoGame/GoldenEye1997'' is also used for the gates in ''VideoGame/{{Gradius}} IV'''s High Speed Stage and health restoration in ''VideoGame/ResidentEvil5'', and appears in the ''VideoGame/DanceDanceRevolution'' song "Dead End". Another stock alarm sound is used in both ''VideoGame/TomorrowNeverDies'' (the game) and ''VideoGame/PerfectDark''.

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* Security alarm sounds. The alarm sound in the Nintendo 64 adaptation of ''VideoGame/GoldenEye1997'' is also used for the gates in ''VideoGame/{{Gradius}} IV'''s High Speed Stage and health restoration in ''VideoGame/ResidentEvil5'', and appears in the ''VideoGame/DanceDanceRevolution'' song "Dead End". Another stock alarm sound is used in both ''VideoGame/TomorrowNeverDies'' (the game) game), ''VideoGame/PerfectDark'', and ''VideoGame/PerfectDark''.''VideoGame/ModernWarfare 2'' when a Tactical Nuke is launched.
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