History Main / StockSoundEffects

29th Apr '17 10:52:04 AM nombretomado
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* The bear sound made famous by The Bear from ''WesternAnimation/HarveyBirdmanAttorneyAtLaw'' can also be heard in the ''ElTigre'' episode "Oso Solo Mio".

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* The bear sound made famous by The Bear from ''WesternAnimation/HarveyBirdmanAttorneyAtLaw'' can also be heard in the ''ElTigre'' ''WesternAnimation/ElTigreTheAdventuresOfMannyRivera'' episode "Oso Solo Mio".
27th Apr '17 4:36:45 PM Drillimation
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** Nintendo even used a few of the Hanna-Barbera sounds in a small percentage of ''Mario'' games, including the most recent entries in the main series, as well as the ''Mario Party'' series and the Mario RPGs.
20th Apr '17 2:44:39 PM ScorpiusOB1
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* The Sonar Ping -- A constant in low grade submarine movies. Almost always heard when the boat is submerged even when there are no other ships in the area. Military submarines very rarely use their active sonar because it loudly broadcasts their presence to any other ships (or entities) in the area.

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* The Sonar Ping -- A constant in low grade submarine movies.movies (or [[Film/DasBoot not so]]). Almost always heard when the boat is submerged even when there are no other ships in the area. Military submarines very rarely use their active sonar because it loudly broadcasts their presence to any other ships (or entities) in the area.



** This is actually TheCoconutEffect in action. German WWII submariners said the ASDIC sounded as if someone was throwing sand to the submarine's hull.



* The "reloading" sound effect from ''VideoGame/GoldenEye1997'' pops up in numerous other FPS games, though the most recent examples would be ''VideoGame/{{Metro2033}}'' and ''VideoGame/MetroLastLight'', where it's used when cycling the toggle-lock on the Uboinik/Shambler shotgun.

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* The "reloading" sound effect from ''VideoGame/GoldenEye1997'' pops up in numerous other FPS games, though the most recent examples would be ''VideoGame/{{Metro2033}}'' ''VisubdeoGame/{{Metro2033}}'' and ''VideoGame/MetroLastLight'', where it's used when cycling the toggle-lock on the Uboinik/Shambler shotgun.
19th Apr '17 7:26:30 AM Dallenson
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* ''VideoGame/HalfLife''

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* ''VideoGame/HalfLife''''VideoGame/HalfLife'' though the compression at the time made it come off as more of a bubbly, popping noise. ''VideoGame/BlackMesa'' gave the geiger counter a more defined ticking noise that helps make it more crackly when close to dangerous areas along with the player's vision becoming noisy.



* ''VideoGame/CommandAndConquerRenegade'' has clicking when near Tiberium, though this may be the Tiberium itself making the noise rather than radiation.

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* ''VideoGame/CommandAndConquerRenegade'' has clicking when near Tiberium, though this may be the Tiberium itself making the noise rather than radiation.radiation being picked up.
16th Apr '17 8:31:16 PM WileK209
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* There is a common sound of a wolf howling, heavily used in Disney Cartoons, in Hanna-Barbera Cartoons and even in ''Disney/FunAndFancyFree''. Its official name is [[ExactlyWhatItSaysOnTheTin "Single, Classic Wolf Howl."]] [[note]]it's available commercially as "Hollywood Edge Cartoon Trax, Disc 1, Track 25"[[/note]]. It's still used to this day. There was also that same stock wolf sound effect in other TV Shows, movies and commercials. Here is a list of the movies and TV Shows that have the same stock wolf howl sound:

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* There is a common sound of a wolf howling, heavily used in Disney Cartoons, cartoons, in Hanna-Barbera Cartoons cartoons and even in ''Disney/FunAndFancyFree''. Its official name is [[ExactlyWhatItSaysOnTheTin "Single, Classic Wolf Howl."]] [[note]]it's available commercially as "Hollywood Edge Cartoon Trax, Disc 1, Track 25"[[/note]]. It's still used to this day. There was also that same stock wolf sound effect in other TV Shows, movies and commercials. It's even used in the opening to ''LiveActionTV/BuffyTheVampireSlayer''. Here is a list of the more movies and TV Shows that have the same stock wolf howl sound:



** To elaborate on their popularity, these sounds were ''incredibly common'' during TheEighties and [[TheNineties Nineties]]. Nearly every show from those two decades made at least minor use of them. (ironically, Hanna-Barbera themselves began to stop using them during the nineties, such as in ''WesternAnimation/FishPolice'', ''WesternAnimation/SWATKats'' and ''WesternAnimation/TheHalloweenTree''.) In fact, some shows, such as ''WesternAnimation/SpongeBobSquarePants'' and ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' continue to use them today. They've even been used several times in {{Anime}}. No surprise, really, given that ''WesternAnimation/WackyRaces'' was a huge hit in Japan.

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** To elaborate on their popularity, these sounds were ''incredibly common'' during TheEighties and [[TheNineties Nineties]]. Nearly every show from those two decades made at least minor use of them. (ironically, Hanna-Barbera themselves began to stop using them during the nineties, such as in ''WesternAnimation/FishPolice'', ''WesternAnimation/SWATKats'' and ''WesternAnimation/TheHalloweenTree''.) In fact, some shows, such as ''WesternAnimation/SpongeBobSquarePants'' and ''WesternAnimation/MyLittlePonyFriendshipIsMagic'' continue to use them today. Creator/JohnKricfalusi also uses the H-B sound effects heavily in his works (and not just ''WesternAnimation/TheRenAndStimpyShow''). They've even been used several times in {{Anime}}. No surprise, really, given that ''WesternAnimation/WackyRaces'' was a huge hit in Japan.
11th Apr '17 6:53:06 PM nombretomado
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** "Lost Horizon" [[http://www.youtube.com/watch?v=p233FWxFuRM (2:21 in this clip)]] from ''Bizarre Guitar'': Used in highly slowed-down form in [[http://www.youtube.com/watch?v=TVpxwnU2MxQ Resting Comfortably]] from ''SilentHill4: The Room''. Used at normal speed in ''VideoGame/PerfectDarkZero'''s Game Over music.

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** "Lost Horizon" [[http://www.youtube.com/watch?v=p233FWxFuRM (2:21 in this clip)]] from ''Bizarre Guitar'': Used in highly slowed-down form in [[http://www.youtube.com/watch?v=TVpxwnU2MxQ Resting Comfortably]] from ''SilentHill4: ''VideoGame/SilentHill4: The Room''. Used at normal speed in ''VideoGame/PerfectDarkZero'''s Game Over music.



** "Witch Doctor" from ''Altered States''. The foghorn-like sound in ''SilentHill2'''s Labyrinth, ''SilentHill3'''s Otherworld Mall, and ''SilentHill4'''s Water Prison. Also used in ''Series/TheXFiles'' episode "All Things", and the Junkyard stage of ''TwistedMetal: Black''.

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** "Witch Doctor" from ''Altered States''. The foghorn-like sound in ''SilentHill2'''s Labyrinth, ''SilentHill3'''s Otherworld Mall, and ''SilentHill4'''s ''VideoGame/SilentHill4'''s Water Prison. Also used in ''Series/TheXFiles'' episode "All Things", and the Junkyard stage of ''TwistedMetal: Black''.
5th Apr '17 2:56:28 AM DCAsia
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* There is another common sound of a baby crying, heavily used with Oggy from Oggy and the Cockroaches. Here is a list of the movies and TV Shows that have the same stock baby cry sound:
*** ''The Batman''
*** ''Regular Show''
*** ''PB&J Otter''
*** ''WesternAnimation/BluesClues'' (once again!)
*** ''CSI''
*** ''The Ren and Stimpy Show''
*** ''The Simpsons''
2nd Apr '17 3:59:50 PM nombretomado
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** The "CHTAOW!" thunder sample featured in the PetShopBoys song "It's a Sin".

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** The "CHTAOW!" thunder sample featured in the PetShopBoys Music/PetShopBoys song "It's a Sin".
12th Mar '17 9:32:46 PM wolftickets1969
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* The Crookers remix of Music/KidCudi's [[https://www.youtube.com/watch?v=WSWrepLjTKc "Day 'n Nite"]] uses a factory alarm sample.
12th Mar '17 9:21:33 PM wolftickets1969
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* The alarm when a submarine dives. A stock sound similar to this is used in ''VideoGame/{{Halo 3}}'' when a Scarab is damaged or exploding. Also used as the BossWarningSiren in ''VideoGame/{{Ikaruga}}'', and in the Prison Passage stage and as a CriticalAnnoyance in ''VideoGame/TwistedMetal Black''.

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* The alarm when a submarine dives. A stock sound similar to this is used in ''VideoGame/{{Halo 3}}'' when a Scarab is damaged or exploding. Also used as the BossWarningSiren in ''VideoGame/{{Ikaruga}}'', ''VideoGame/{{Ikaruga}}''; during the Mission 9 [[SelfDestructMechanism Self-Destruct]] EscapeSequence in ''VideoGame/PN03''; and in the Prison Passage stage and as a CriticalAnnoyance in ''VideoGame/TwistedMetal Black''.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StockSoundEffects