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* TileFlippingPuzzle: Several objects need to be flipped to the right state, but interacting with one affects the adjacent ones as well.
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Not to be confused with a StockVideoGamePuzzle, which is ''necessarily'' a video game puzzle; a StockPuzzle can be reasonably implemented with pen-and-paper or a physical toy, and will often date back at least several decades or even centuries.
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[floatboxright:
'''Categories:'''
+ StockVideoGamePuzzle
]
'''Categories:'''
+ StockVideoGamePuzzle
]
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* GameOfNim
to:
* GameOfNimGameOfNim: Removing matchsticks arranged in heaps in turns. The goal is to avoid taking the last.
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** FifteenPuzzle: Sliding numbered tiles in a 4×4 grid so they are arranged in ascending order.
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** FifteenPuzzle: Sliding numbered tiles in a 4×4 grid so they are arranged in ascending order.
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* BlockPuzzle: Puzzles solved by arranging blocks to interact with the environment.
** FifteenPuzzle
** FifteenPuzzle
to:
* BlockPuzzle: Puzzles solved by arranging blocks to interact with the environment.
environment or each other.
**FifteenPuzzleFifteenPuzzle: Sliding numbered tiles in a 4×4 grid so they are arranged in ascending order.
**
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* {{Metapuzzle}}: A puzzle whose solution is reliant on the solutions or elements carried over from other (often lesser-scale) puzzles.
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** {{Klotski}}
to:
** {{Klotski}}{{Klotski}}: In a sliding 4×5 board, the goal is getting a 2×2 block to the bottom.
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* EnterSolutionHere
to:
* EnterSolutionHereEnterSolutionHere: Find answer in place A, enter it in place B.
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* ThreePlusFiveMakeFour: Can you distribute this liquid between differently-sized containers and come up with a specific amount?
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* FoxChickenGrainPuzzle
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** MatchThreeGame:
to:
** MatchThreeGame: A game involving matching three objects that are similar in some way.
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* TheKeyIsBehindTheLock
** PaperKeyRetrievalTrick
** PaperKeyRetrievalTrick
to:
* TheKeyIsBehindTheLock
TheKeyIsBehindTheLock: The key is inside what it unlocks.
**PaperKeyRetrievalTrickPaperKeyRetrievalTrick: Pushing the key out from the other side of the lock and taking it from the gap below the door.
**
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** ThreePlusFiveMakeFour: Can you distribute this liquid between differently-sized containers and come up with a specific amount?
** FoxChickenGrainPuzzle: A precedence logic puzzle with a counter-intuitive solution.
** FoxChickenGrainPuzzle: A precedence logic puzzle with a counter-intuitive solution.
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* MontyHallProblem: Of three doors, one contains a prize and two a {{zoik}}, One Zonk is revealed, will you change your initial pick?
to:
* MontyHallProblem: Of three doors, one contains hides a prize and two a {{zoik}}, {{Zonk}}. One Zonk is revealed, will you change your initial pick?
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Changed line(s) 27 (click to see context) from:
* MontyHallProblem
to:
* MontyHallProblemMontyHallProblem: Of three doors, one contains a prize and two a {{zoik}}, One Zonk is revealed, will you change your initial pick?
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Changed line(s) 26 (click to see context) from:
* KnightsAndKnaves
to:
* KnightsAndKnavesKnightsAndKnaves: Logic puzzle with a liar and a truth-teller.
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Alphabetizing
* ThreePlusFiveMakeFour: Can you distribute this liquid between differently-sized containers and come up with a specific amount?
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* ThreePlusFiveMakeFour
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* {{Riddle}}
** RiddleMeThis
** RiddleOfTheSphinx
** RiddleMeThis
** RiddleOfTheSphinx
to:
* {{Riddle}}
{{Riddle}}: A word puzzle with logical but non-intuitive answers.
**RiddleMeThis
RiddleMeThis: In order for the characters to continue their journey, they need to solve another character's riddle first.
**RiddleOfTheSphinxRiddleOfTheSphinx: "What has four legs in the morning, two legs in the afternoon, and three legs in the evening?"
**
**
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* StockLateralThinkingPuzzle: Puzzles that requiring thinking outside the box.
to:
* StockLateralThinkingPuzzle: Puzzles that requiring require thinking outside the box.
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Changed line(s) 30,31 (click to see context) from:
* SongsInTheKeyOfLock
* StockLateralThinkingPuzzle
* StockLateralThinkingPuzzle
to:
* SongsInTheKeyOfLock
SongsInTheKeyOfLock: Play a song to open a lock.
*StockLateralThinkingPuzzleStockLateralThinkingPuzzle: Puzzles that requiring thinking outside the box.
*
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Changed line(s) 34,35 (click to see context) from:
* TrainProblem
* TwelveCoinsPuzzle
* TwelveCoinsPuzzle
to:
* TrainProblem
TrainProblem: That ridiculously hard math problem involving two trains.
*TwelveCoinsPuzzleTwelveCoinsPuzzle: Of twelve coins, one weighs differently than the rest. Three or less weightings to determine which.
*
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** CrosswordPuzzle
to:
** CrosswordPuzzleCrosswordPuzzle: Using clues to fill words into overlapping horizontal and vertical lines in a grid.
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** QueensPuzzle: Put eight queens on a chessboard so they can't capture each other.
to:
** QueensPuzzle: Put eight queens on a chessboard TabletopGame/{{chess}}board so they can't capture each other.
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Changed line(s) 20,22 (click to see context) from:
** MagicSquarePuzzle
** MatchThreeGame
** QueensPuzzle
** MatchThreeGame
** QueensPuzzle
to:
** MagicSquarePuzzle
MagicSquarePuzzle: A square array of integers that sum the same in each row, column, and main diagonal.
**MatchThreeGame
MatchThreeGame:
**QueensPuzzleQueensPuzzle: Put eight queens on a chessboard so they can't capture each other.
**
**
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* GridPuzzle
to:
* GridPuzzleGridPuzzle: Puzzles solved by arranging the elements of a grid.
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* BlockPuzzle
to:
* BlockPuzzleBlockPuzzle: Puzzles solved by arranging blocks to interact with the environment.
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to:
----
!!Tropes:
!!Tropes:
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Added riddle
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* RiddleMeThis
to:
* {{Riddle}}
** RiddleMeThis
** RiddleMeThis
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Changed line(s) 1,4 (click to see context) from:
You've seen it a million times, in puzzle books, video games, or even children's toys, and you've probably solved it a million times. You may have even made one if you've taken a computer programming course. It's the humble StockPuzzle, a boon to anybody who can't be bothered to come up with an original puzzle. At least one of these puzzles always seem to pop up in situations where OnlySmartPeopleMayPass.
In adventure games, a StockPuzzle is nearly always a SetPiecePuzzle. The reverse is not true: A SetPiecePuzzle can be original, and in order for a game to be enjoyable at all, it had better have some original puzzles.
In adventure games, a StockPuzzle is nearly always a SetPiecePuzzle. The reverse is not true: A SetPiecePuzzle can be original, and in order for a game to be enjoyable at all, it had better have some original puzzles.
to:
You've seen it a million times, in puzzle books, video games, or even children's toys, and you've probably solved it a million times. You may have even made one if you've taken a computer programming course. It's the humble StockPuzzle, Stock Puzzle, a boon to anybody who can't be bothered to come up with an original puzzle. At least one of these puzzles always seem to pop up in situations where OnlySmartPeopleMayPass.
In adventure games,a StockPuzzle is these are nearly always a SetPiecePuzzle. The reverse is not true: A SetPiecePuzzle can be original, and in order for a game to be enjoyable at all, it had better have some original puzzles.
In adventure games,