History Main / StillBornFranchise

12th Feb '18 9:12:05 PM JamieMoon
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[[folder:Video Games]]
* PurpleMoon had two connected series, ''Rockett's World'' (visual novels) and ''Secret Paths'' (puzzle games), and had announced a third, ''Starfire Soccer'' (sports games). However, ''The Starfire Soccer Challenge'' was the only entry in that series. While the other two got InNameOnly entries after Mattel acquired the company, Starfire got nothing.
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12th Feb '18 7:41:28 PM Jisu
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Added DiffLines:


[[folder:Video Games]]
* PurpleMoon had two connected series, ''Rockett's World'' (visual novels) and ''Secret Paths'' (puzzle games), and had announced a third, ''Starfire Soccer'' (sports games). However, ''The Starfire Soccer Challenge'' was the only entry in that series. While the other two got InNameOnly entries after Mattel acquired the company, Starfire got nothing.
[[/folder]]
3rd Feb '18 2:37:11 PM nanakiro
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* Takara Tomy hyped up ''Franchise/PrettyRhythm'' by trying to promote it everywhere, stating that the anime combined many things the target audience loved such as fashion and dancing, all whilst teaching them to follow their dreams. However, not that many children played the game (in total, there were only 400,000 uses throughout its entire run) or watched the anime. Its successor ''VideoGame/PriPara'' eventually took up the reigns of their above statement, and ended up totally eclipsing ''Pretty Rhythm'' in popularity.
* ''KemonoFriends'' was narrowly close to dying on birth: the original mobile game ended up being a flop, the anime was greenlit only because Kadokawa was already bound by contract to produce it, and as a result the anime was produced under a shoestring budget that didn't even reach the hundred thousand dollars. Its sudden and unexpected success was one of the big reasons why it was considered the big anime surprise of 2017.

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* Takara Tomy hyped up ''Franchise/PrettyRhythm'' by trying to promote it everywhere, stating that the anime combined many things the target audience loved such as fashion and dancing, all whilst teaching them to follow their dreams. However, not that many children played the game (in total, there were only 400,000 uses throughout its entire run) or watched the anime. Its successor ''VideoGame/PriPara'' eventually took up the reigns of their above statement, and ended up totally eclipsing ''Pretty Rhythm'' in popularity.
popularity. After the surprise runaway success of the ''Anime/KingOfPrism'' films (especially since they were a spinoff of the old ''Pretty Rhythm'' series), and the ColbertBump it gave to ''Rainbow Live'' in return, the franchise was rebranded as the {{Thematic|Series}} "Pretty Series" and sold itself on a new experience every installment. This particular strategy was the one that ended up working in the long run.
* ''KemonoFriends'' was narrowly close to dying on birth: the original mobile game ended up being a flop, the manga's fanbase was middling, the anime was greenlit only because Kadokawa was already bound by contract to produce it, and as a result the anime was produced under a shoestring budget that didn't even reach the hundred thousand dollars.dollars it spent to make it. Its sudden and unexpected success was one of the big reasons why it was considered the big anime surprise of 2017.
28th Dec '17 2:48:24 PM DaNuke
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* ''KemonoFriends'' was narrowly close to dying on birth: the original mobile game ended up being a flop, the anime was greenlit only because Kadokawa was already bound by contract to produce it, and as a result the anime was produced under a shoestring budget barely even rivaling the cost of a compact sedan. Its sudden and unexpected success was one of the big reasons why it was considered the big anime surprise of 2017.

to:

* ''KemonoFriends'' was narrowly close to dying on birth: the original mobile game ended up being a flop, the anime was greenlit only because Kadokawa was already bound by contract to produce it, and as a result the anime was produced under a shoestring budget barely that didn't even rivaling reach the cost of a compact sedan.hundred thousand dollars. Its sudden and unexpected success was one of the big reasons why it was considered the big anime surprise of 2017.
28th Dec '17 2:46:59 PM DaNuke
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Added DiffLines:

* ''KemonoFriends'' was narrowly close to dying on birth: the original mobile game ended up being a flop, the anime was greenlit only because Kadokawa was already bound by contract to produce it, and as a result the anime was produced under a shoestring budget barely even rivaling the cost of a compact sedan. Its sudden and unexpected success was one of the big reasons why it was considered the big anime surprise of 2017.
14th Dec '17 2:21:42 PM MagiMecha
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* Prior to the release of ''ComicBook/MightyMorphinPowerRangersBoomStudios'', there had been numerous attempts to start a ''Power Rangers'' comic, barely lasting a few issues before being cancelled.
13th Dec '17 3:34:42 PM Josef5678
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Compare and contrast with FranchiseKiller where an already vibrant franchise is ended by a later bad entry. Another installment might be planned but end up being a victim of DevelopmentHell. Often overlaps with OrphanedSeries. See also GenreKiller, CreatorKiller, and StillbornSerial.

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Compare and contrast with FranchiseKiller where an already vibrant franchise is ended by a later bad entry. Another installment might be planned but end up being a victim of DevelopmentHell. Often overlaps with OrphanedSeries. See also GenreKiller, CreatorKiller, StillbornSerial, and StillbornSerial.WhatCouldHaveBeen.
12th Dec '17 7:50:23 PM nanakiro
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* Takara Tomy hyped up ''[[VideoGame/PrettyRhythmAuroraDream Pretty Rhythm]]'' by trying to promote it everywhere, stating that the anime combined many things the target audience loved such as fashion and dancing, all whilst teaching them to follow their dreams. However, not that many children played the game (in total, there were only 400,000 uses throughout its entire run) or watched the anime.

to:

* Takara Tomy hyped up ''[[VideoGame/PrettyRhythmAuroraDream Pretty Rhythm]]'' ''Franchise/PrettyRhythm'' by trying to promote it everywhere, stating that the anime combined many things the target audience loved such as fashion and dancing, all whilst teaching them to follow their dreams. However, not that many children played the game (in total, there were only 400,000 uses throughout its entire run) or watched the anime. Its successor ''VideoGame/PriPara'' eventually took up the reigns of their above statement, and ended up totally eclipsing ''Pretty Rhythm'' in popularity.
9th Dec '17 7:48:36 PM TravisLanceHawkins
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So the Hollywood marketing machine is hyping a movie as the next big thing in the industry. The producers are so confident that they have already announced the comic book adaptation, action figures, [[Film/{{Spaceballs}} the flamethrower]] and plans to make a trilogy.

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So the Hollywood marketing machine is hyping a movie as the next big thing in the industry. The producers are so confident that they have already announced [[TheMerch the comic book adaptation, action figures, figures,]] [[Film/{{Spaceballs}} the flamethrower]] and plans to make a trilogy.
13th Nov '17 11:02:40 PM tiiger
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* Creator/NeilYoung's ''Road Rock Volume 1: Friends & Relatives'' was released in 2000 and met with middling reviews. Since then there has been no Volume 2 and only one contemporary live album, 2016's ''Earth''.

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* Creator/NeilYoung's Music/NeilYoung's ''Road Rock Volume 1: Friends & Relatives'' was released in 2000 and met with middling reviews. Since then there has been no Volume 2 and only one contemporary live album, 2016's ''Earth''.
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