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The display is almost always above (or at the top of) the main window (though early {{FPS}}es are an exception). Sometimes it appears at the bottom of the main window. Some games even have it to side.[[note]]A few older games from the 1970s and 80s even have it as part of arcade cabinet itself, such as Monaco GP or Turbo; both by Creator/{{Sega}}, although VideoGame/SpyHunter1983 has the status line for the weapons (and weapons van) under the monitor.[[/note]]. Many games even have two status lines, usually at the top and bottom, or at both sides. The status line(s) may even be part of the main window itself.

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The display is almost always above (or at the top of) the main window (though early {{FPS}}es are an exception). Sometimes it appears at the bottom of the main window. Some games even have it to side.[[note]]A few older games from the 1970s and 80s even have it as part of arcade cabinet itself, such as Monaco GP or Turbo; both by Creator/{{Sega}}, although VideoGame/SpyHunter1983 ''VideoGame/SpyHunter1983'' has the status line for the weapons (and weapons van) under the monitor.[[/note]]. Many games even have two status lines, usually at the top and bottom, or at both sides. The status line(s) may even be part of the main window itself.
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The display is almost always above (or at the top of) the main window (though early {{FPS}}es are an exception). Sometimes it appears at the bottom of the main window. Some games even have it to side.[[note]]A few older games from the 1970s and 80s even have it as part of arcade cabinet itself, such as Monaco GP or Turbo; both by Creator/{{Sega}}, although VideoGame/SpyHunter has the status line for the weapons (and weapons van) under the monitor.[[/note]]. Many games even have two status lines, usually at the top and bottom, or at both sides. The status line(s) may even be part of the main window itself.

to:

The display is almost always above (or at the top of) the main window (though early {{FPS}}es are an exception). Sometimes it appears at the bottom of the main window. Some games even have it to side.[[note]]A few older games from the 1970s and 80s even have it as part of arcade cabinet itself, such as Monaco GP or Turbo; both by Creator/{{Sega}}, although VideoGame/SpyHunter VideoGame/SpyHunter1983 has the status line for the weapons (and weapons van) under the monitor.[[/note]]. Many games even have two status lines, usually at the top and bottom, or at both sides. The status line(s) may even be part of the main window itself.
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Do not confuse with {{Dateline}}, the location, date, and sometimes the source of a news story.
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* ''VideoGame/PhaserPatrol'': There is a status bar at the bottom, showing shield status (on or off), equipment status (normal, damaged, or destroyed), the radar screen, your energy level, and messages.
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[[AC:Fighting Games]]
* ''VideoGame/SuperSmashBros'': The status box contains each player's accumulated handicap in percentage as well as the number of lives left if that's the mode selected. All over a watermark of the character's original game logo.
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* ''VideoGame/SpaceQuest'': The status bar never falls to display which era and game the protagonist is in, which he lampshades by learning the aforementioned information from it.
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The CharacterPortrait (a drawing of a character's face shown while you interact with them) is a common feature of the status line. The status bar might also warn you when you've hit a LimitBreaker and, therefore, have gotten access to some ability. The status line is frequently integrated as part of a HeadsUpDisplay (camera + info), or even on a HelmetMountedSight. It's here where the StatusEffects are shown. FlipScreenScrolling often gives a title to each screen section, which is placed next to the status line.

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The CharacterPortrait (a drawing of a character's face shown while you interact with them) is a common feature of the status line. The status bar might also warn you when you've hit a LimitBreaker LimitBreak and, therefore, have gotten access to some ability. The status line is frequently integrated as part of a HeadsUpDisplay (camera + info), or even on a HelmetMountedSight. It's here where the StatusEffects are shown. FlipScreenScrolling often gives a title to each screen section, which is placed next to the status line.
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It's frequently integrated as part of a HeadsUpDisplay (camera + info), or even on a HelmetMountedSight. It's here where the StatusEffects are shown. FlipScreenScrolling often gives a title to each screen section, which is placed next to the status line.

SuperTrope of StatMeters and DramaticDisappearingDisplay (the status line disappears during peak-tension moments). Compare and contrast StatOVision, telling how strong someone is with exact numbers by looking at them. The CharacterPortrait (a drawing of a character's face shown while you interact with them) is a common feature of the status line.

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It's The CharacterPortrait (a drawing of a character's face shown while you interact with them) is a common feature of the status line. The status bar might also warn you when you've hit a LimitBreaker and, therefore, have gotten access to some ability. The status line is frequently integrated as part of a HeadsUpDisplay (camera + info), or even on a HelmetMountedSight. It's here where the StatusEffects are shown. FlipScreenScrolling often gives a title to each screen section, which is placed next to the status line.

SuperTrope of StatMeters and DramaticDisappearingDisplay (the status line disappears during peak-tension moments). Compare and contrast StatOVision, telling how strong someone is with exact numbers by looking at them. The CharacterPortrait (a drawing of a character's face shown while you interact with them) is a common feature of the status line.
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* ''VideoGame/Dota2'': The status bar is located at the bottom of the screen, right beside the inventory, and contains the HP and {{mana}} bars, as well as all the status effects inflicted upon the character. A status line also appears for whatever character you select.
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SuperTrope of StatMeters and DramaticDisappearingDisplay (the status line disappears during peak-tension moments). Compare and contrast StatOVision, telling how strong someone is with exact numbers by looking at them. The CharacterPortrait is a common feature of the status line.

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SuperTrope of StatMeters and DramaticDisappearingDisplay (the status line disappears during peak-tension moments). Compare and contrast StatOVision, telling how strong someone is with exact numbers by looking at them. The CharacterPortrait (a drawing of a character's face shown while you interact with them) is a common feature of the status line.
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* ''VideoGame/{{Undertale}}'': There are two status lines, one at the top of the screen and one at the bottom. The former features Frisk's inventory and money, while the latter displays Frisk's HP bar and his/her CharacterPortrait.

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* ''VideoGame/{{Undertale}}'': There are two status lines, one at the top of the screen and one at the bottom. The former features Frisk's inventory and money, while the latter displays Frisk's HP bar and his/her CharacterPortrait.
character portrait.



* ''VideoGame/{{Doom}}'': It displays the protagonist's CharacterPortrait and all of the time-limited status effects (such as invisibility, invulnerability, and infrared goggles).

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* ''VideoGame/{{Doom}}'': It displays the protagonist's CharacterPortrait character portrait and all of the time-limited status effects (such as invisibility, invulnerability, and infrared goggles).
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* ''VideoGame/{{Doom}}'': It displays the protagonist's CharacterPortrait.

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* ''VideoGame/{{Doom}}'': It displays the protagonist's CharacterPortrait. CharacterPortrait and all of the time-limited status effects (such as invisibility, invulnerability, and infrared goggles).
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* ''VideoGame/SonicForces'': Eggman's ultimate victory is shown via the status bar, which indicates he's successfully conquered 99% of the world.

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