History Main / StatusBuff

2nd Aug '17 10:37:08 AM CosmicFerret
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* The ''DragonQuest'' series has grown to include an enormous variety of buffing magic spells and abilities, such as Bikill/Oomph (doubles one character's attack power for a while, but they can't get critical hits), Upper/Buff and Increase/Kabuff (raise one ally's defense, or the party's defense), [=SpeedUp/Acceleratle=] (boost the party's agility), Barrier/Insulatle (protect the party from fire and ice), and Bounce (create a barrier that reflects magic spells cast on the target). In earlier games, many monsters and some AI-controlled characters could spend a turn gathering their strength, in order to make their next attack stronger. Later on this ability was made available to your characters, as Psyche Up. ''Dragon Quest VIII'' made it even better by allowing you to Psyche Up multiple times to build up even more power, eventually giving you the appearance of having [[DragonBall Super Saiyan]] hair, as can be largely expected because of the character designer being Creator/AkiraToriyama.

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* The ''DragonQuest'' ''VideoGame/DragonQuest'' series has grown to include an enormous variety of buffing magic spells and abilities, such as Bikill/Oomph (doubles one character's attack power for a while, but they can't get critical hits), Upper/Buff and Increase/Kabuff (raise one ally's defense, or the party's defense), [=SpeedUp/Acceleratle=] (boost the party's agility), Barrier/Insulatle (protect the party from fire and ice), and Bounce (create a barrier that reflects magic spells cast on the target). In earlier games, many monsters and some AI-controlled characters could spend a turn gathering their strength, in order to make their next attack stronger. Later on this ability was made available to your characters, as Psyche Up. ''Dragon Quest VIII'' made it even better by allowing you to Psyche Up multiple times to build up even more power, eventually giving you the appearance of having [[DragonBall Super Saiyan]] hair, as can be largely expected because of the character designer being Creator/AkiraToriyama.
15th Jul '17 11:18:46 PM toto2379
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* And Power Lift from the same game, a Star Power that can increase your Attack and Defense for a few turns.

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* ** And Power Lift from the same game, a Star Power that can increase your Attack and Defense for a few turns.
8th Jul '17 3:47:18 PM nombretomado
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* The ''[[MarioAndLuigi Mario & Luigi]]'' games have the Pepper items, which each give the user a temporary boost to one stat. A Red Pepper boosts power, a Green Pepper boosts defense, and a Blue Pepper boosts speed.

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* The ''[[MarioAndLuigi Mario & Luigi]]'' ''VideoGame/MarioAndLuigi'' games have the Pepper items, which each give the user a temporary boost to one stat. A Red Pepper boosts power, a Green Pepper boosts defense, and a Blue Pepper boosts speed.
8th Jun '17 10:48:45 AM Malady
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* Nearly all types are present in {{Academagia}} and depending on the specific spell they can be cast on your character, [=NPCs=], or both. Specifically, there are spells to heal damage, reduce stress, temporarily increase certain Skills or Attributes, and even give temporary increases in the chance for success on difficulty roles. There are also spells that can debuff, or impose negative conditions, to other students as well.

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* Nearly all types are present in {{Academagia}} VideoGame/{{Academagia}} and depending on the specific spell they can be cast on your character, [=NPCs=], or both. Specifically, there are spells to heal damage, reduce stress, temporarily increase certain Skills or Attributes, and even give temporary increases in the chance for success on difficulty roles. There are also spells that can debuff, or impose negative conditions, to other students as well.
2nd Apr '17 9:58:01 AM nombretomado
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* Macho Grubba's skill set in ''PaperMarioTheThousandYearDoor'' consists largely of these. The challenge of his boss fight is to kill him before he's buffed himself to the point a) you can't hurt him and b) he can one-shot you.

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* Macho Grubba's skill set in ''PaperMarioTheThousandYearDoor'' ''VideoGame/PaperMarioTheThousandYearDoor'' consists largely of these. The challenge of his boss fight is to kill him before he's buffed himself to the point a) you can't hurt him and b) he can one-shot you.
28th Oct '16 12:29:13 PM Necrodomo
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* [[OurAngelsAreDifferent Advocate]] angels from ''[[NexusWar Nexus Clash]]'' are usually empowered by the Nexus' personification of Love and specialize in showering their allies with buffs that vary from Advocate to Advocate which have the potential to help nearly any stat in the game. They're individually less powerful (and less prone to BlackAndWhiteInsanity) than other Angels, but an angelic army led or backed by an Advocate is far more dangerous than one without.
15th Oct '16 12:00:37 PM NESBoy
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** In ''VideoGame/KingdomHeartsChainOfMemories'', [[MegaManning Enemy Cards]] are a type of card used in battle that grant Sora beneficial effects. Standard ones include Protect and Shell, while there are unconventional ones as well. For example, the Large Body card nullifies all damage coming from in front of him, and Dragon Maleficent boosted the power of Keyblade attacks but slows down the reload card. Each enemy and boss has a card associated with him/her/it, and they all have some sort of unique effect and condition before the effect fades. However, the disadvantages are that only one enemy card can be at play at a time, they tend to be expensive to put in your deck, and that for some cards, they impart resistances [[PowerUpLetdown and weaknesses to certain elements along with their unique effect.]] They are also [[RareRandomDrop dropped rarely]] in the case of regular Heartless cards.

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** In ''VideoGame/KingdomHeartsChainOfMemories'', [[MegaManning [[PowerCopying Enemy Cards]] are a type of card used in battle that grant Sora beneficial effects. Standard ones include Protect and Shell, while there are unconventional ones as well. For example, the Large Body card nullifies all damage coming from in front of him, and Dragon Maleficent boosted the power of Keyblade attacks but slows down the reload card. Each enemy and boss has a card associated with him/her/it, and they all have some sort of unique effect and condition before the effect fades. However, the disadvantages are that only one enemy card can be at play at a time, they tend to be expensive to put in your deck, and that for some cards, they impart resistances [[PowerUpLetdown and weaknesses to certain elements along with their unique effect.]] They are also [[RareRandomDrop dropped rarely]] in the case of regular Heartless cards.
5th Oct '16 4:26:19 PM nombretomado
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* ''EVEOnline'' allows players to confer buffs to themselves and friendly players, usually to help lock-on targets faster, shoot better with Turret weapons and bolster Sensor Strength against enemy jammers.

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* ''EVEOnline'' ''VideoGame/EVEOnline'' allows players to confer buffs to themselves and friendly players, usually to help lock-on targets faster, shoot better with Turret weapons and bolster Sensor Strength against enemy jammers.
23rd Aug '16 7:13:05 PM nombretomado
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23rd Aug '16 7:12:55 PM nombretomado
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