History Main / StatusBuff

28th Oct '16 12:29:13 PM Necrodomo
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* [[OurAngelsAreDifferent Advocate]] angels from ''[[NexusWar Nexus Clash]]'' are usually empowered by the Nexus' personification of Love and specialize in showering their allies with buffs that vary from Advocate to Advocate which have the potential to help nearly any stat in the game. They're individually less powerful (and less prone to BlackAndWhiteInsanity) than other Angels, but an angelic army led or backed by an Advocate is far more dangerous than one without.
15th Oct '16 12:00:37 PM NESBoy
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** In ''VideoGame/KingdomHeartsChainOfMemories'', [[MegaManning Enemy Cards]] are a type of card used in battle that grant Sora beneficial effects. Standard ones include Protect and Shell, while there are unconventional ones as well. For example, the Large Body card nullifies all damage coming from in front of him, and Dragon Maleficent boosted the power of Keyblade attacks but slows down the reload card. Each enemy and boss has a card associated with him/her/it, and they all have some sort of unique effect and condition before the effect fades. However, the disadvantages are that only one enemy card can be at play at a time, they tend to be expensive to put in your deck, and that for some cards, they impart resistances [[PowerUpLetdown and weaknesses to certain elements along with their unique effect.]] They are also [[RareRandomDrop dropped rarely]] in the case of regular Heartless cards.

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** In ''VideoGame/KingdomHeartsChainOfMemories'', [[MegaManning [[PowerCopying Enemy Cards]] are a type of card used in battle that grant Sora beneficial effects. Standard ones include Protect and Shell, while there are unconventional ones as well. For example, the Large Body card nullifies all damage coming from in front of him, and Dragon Maleficent boosted the power of Keyblade attacks but slows down the reload card. Each enemy and boss has a card associated with him/her/it, and they all have some sort of unique effect and condition before the effect fades. However, the disadvantages are that only one enemy card can be at play at a time, they tend to be expensive to put in your deck, and that for some cards, they impart resistances [[PowerUpLetdown and weaknesses to certain elements along with their unique effect.]] They are also [[RareRandomDrop dropped rarely]] in the case of regular Heartless cards.
5th Oct '16 4:26:19 PM nombretomado
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* ''EVEOnline'' allows players to confer buffs to themselves and friendly players, usually to help lock-on targets faster, shoot better with Turret weapons and bolster Sensor Strength against enemy jammers.

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* ''EVEOnline'' ''VideoGame/EVEOnline'' allows players to confer buffs to themselves and friendly players, usually to help lock-on targets faster, shoot better with Turret weapons and bolster Sensor Strength against enemy jammers.
23rd Aug '16 7:13:05 PM nombretomado
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%% * ZeroContextExample
23rd Aug '16 7:12:55 PM nombretomado
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%% * ZeroContextExample
23rd Aug '16 7:11:27 PM nombretomado
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* The ''DragonQuest'' series has grown to include an enormous variety of buffing magic spells and abilities, such as Bikill/Oomph (doubles one character's attack power for a while, but they can't get critical hits), Upper/Buff and Increase/Kabuff (raise one ally's defense, or the party's defense), [=SpeedUp/Acceleratle=] (boost the party's agility), Barrier/Insulatle (protect the party from fire and ice), and Bounce (create a barrier that reflects magic spells cast on the target). In earlier games, many monsters and some AI-controlled characters could spend a turn gathering their strength, in order to make their next attack stronger. Later on this ability was made available to your characters, as Psyche Up. ''Dragon Quest VIII'' made it even better by allowing you to Psyche Up multiple times to build up even more power, eventually giving you the appearance of having [[DragonBall Super Saiyan]] hair, as can be largely expected because of the character designer being AkiraToriyama.

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* The ''DragonQuest'' series has grown to include an enormous variety of buffing magic spells and abilities, such as Bikill/Oomph (doubles one character's attack power for a while, but they can't get critical hits), Upper/Buff and Increase/Kabuff (raise one ally's defense, or the party's defense), [=SpeedUp/Acceleratle=] (boost the party's agility), Barrier/Insulatle (protect the party from fire and ice), and Bounce (create a barrier that reflects magic spells cast on the target). In earlier games, many monsters and some AI-controlled characters could spend a turn gathering their strength, in order to make their next attack stronger. Later on this ability was made available to your characters, as Psyche Up. ''Dragon Quest VIII'' made it even better by allowing you to Psyche Up multiple times to build up even more power, eventually giving you the appearance of having [[DragonBall Super Saiyan]] hair, as can be largely expected because of the character designer being AkiraToriyama.Creator/AkiraToriyama.
14th Aug '16 11:53:44 PM Qamikace
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* Buffs and debuffs are a big part of ''Videogame/TheElderScrollsOnline''. They are organized under standard names (every attack increasing effect is Berserk, every armor reducing effect is Fracture, etc) and usually inserted into a skill's effect as a nice bonus. The player is expected to make the most out of their skills by using all relevant buffs and keeping them up through a rotation.
6th May '16 6:47:18 PM nombretomado
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* ''[[GaiaOnline zOMG!]]'' has many rings that are buffs, including a passive, persistent buff in the Fitness ring. Some are single-target buffs (and some of these are ally-only or self-only), while some affect all players that were near the user when it was activated. Many buff rings also boost an additional stat or have a wider area of effect when used at higher [[ChargedAttack Rage Ranks]]. And then there are the buffs that target all players on the screen even at the lowest Rage Rank...
* In ''BrutalLegend'', Eddie also has a guitar solo that temporarily boosts the offensive power of all units near him, the Rock Crusher boosts nearby allied damage. In solo mode once you free enough Dragon Statues, Eddie's mere presence boosts the regeneration rate of all units around him. The guitarists also heal allies and the Doviculus also has the ability to tear out his heart and use it for a solo to increase the power of his allies. His army also has extremely potent regenerative abilities. [[spoiler: Drowned Ophelia]] has a spell to heal allies and the zeppelin heals as well, but the army mostly relies on [[StandardStatusEffect weakening enemies]], as many of their units have weakening auras and unlike the Ironheade's buffs, theirs stack.

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* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' has many rings that are buffs, including a passive, persistent buff in the Fitness ring. Some are single-target buffs (and some of these are ally-only or self-only), while some affect all players that were near the user when it was activated. Many buff rings also boost an additional stat or have a wider area of effect when used at higher [[ChargedAttack Rage Ranks]]. And then there are the buffs that target all players on the screen even at the lowest Rage Rank...
* In ''BrutalLegend'', ''VideoGame/BrutalLegend'', Eddie also has a guitar solo that temporarily boosts the offensive power of all units near him, the Rock Crusher boosts nearby allied damage. In solo mode once you free enough Dragon Statues, Eddie's mere presence boosts the regeneration rate of all units around him. The guitarists also heal allies and the Doviculus also has the ability to tear out his heart and use it for a solo to increase the power of his allies. His army also has extremely potent regenerative abilities. [[spoiler: Drowned Ophelia]] has a spell to heal allies and the zeppelin heals as well, but the army mostly relies on [[StandardStatusEffect weakening enemies]], as many of their units have weakening auras and unlike the Ironheade's buffs, theirs stack.
19th Mar '16 6:49:46 AM Hossmeister
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24th Feb '16 10:02:47 AM AzraelIshi
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** The Buffer classes... well, buff. All their skillset are based around buffing party members, raising every possible stat in the process. While their standart buffs are fairly equal, each class has its own perks. Prophets have every single great buff and can boost every single stat by themselves (at the cost of having exactly 0 combat abilities), Elders can actively regenerate mana (which makes them invaluable for mages) and Judicators have ultimate buffs, which raises certain stats to incredible levels for short periods of time, such as Apetite for Destruction (which boosts Physical Damage, Critical rate and Damage and Acurracy by 80%), Protection Instinct (raises all defenses by 80%) and Magic Impulse (which raises Magical Damage, Magical critical rate and damage and casting speed)

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** The Buffer classes... well, buff. All their skillset are based around buffing party members, raising every possible stat in the process. While their standart buffs are fairly equal, each class has its own perks. Prophets have every single great buff and can boost every single stat by themselves (at the cost of having exactly 0 combat abilities), Elders can actively regenerate mana (which makes them invaluable for mages) and Judicators have ultimate buffs, which raises certain stats to incredible levels for short periods of time, such as Apetite for Destruction (which boosts Physical Damage, Critical rate and Damage and Acurracy by 80%), Protection Instinct (raises all defenses by 80%) and Magic Impulse (which raises Magical Damage, Magical critical rate and damage and casting speed)speed). The Judicator buffs affects the entire party, which can make a party with a Judicator unkillable for the 30-40 seconds duration of said buffs.
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