History Main / StatusBuff

22nd Feb '18 11:49:30 PM MillaMaxwell
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** Recently in 5e, Paladins have taken up the support role as well as simply being, well, ThePaladin. Their aura of protection give buffs to saving throws made in their aura (it may as well be a permanent boost for the Paladin, but for everyone else it's decidedly this trope as the effect wears off once they leave the aura) and depending on their [[CharacterCustimization: Oath]] their natural auras can do other things, such as prevent charm or fear. They also get various aura spells that can temporarily grant Bonus Action health regeneration to one person within the aura per round (a coveted feature that normally only Clerics, Bards, and to a certain extent Druids have access to), weaken the affects of poison, prevent outright death in a certain radius, etc. The cost of these buffs in 5e, however, is that many of them require Concentration to maintain; you can't have two Concentration spells going at once, so it's normally impossible to have more than one buff, like Bless or Aura of Vitality, up at the same time unless another support caster has something else up as well. This was done for CompetitiveBalance, as 3.5e was ''notorious'' for having teams of Clerics who would spend all day self-buffing so that they could one shot the next foe they came across; more often than not, a big boss monster.

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** Recently in 5e, Paladins have taken up the support role as well as simply being, well, ThePaladin. Their aura of protection give buffs to saving throws made in their aura (it may as well be a permanent boost for the Paladin, but for everyone else it's decidedly this trope as the effect wears off once they leave the aura) and depending on their [[CharacterCustimization: Oath]] Oath their natural auras can do other things, such as prevent charm or fear. They also get various aura spells that can temporarily grant Bonus Action health regeneration to one person within the aura per round (a coveted feature that normally only Clerics, Bards, and to a certain extent Druids have access to), weaken the affects of poison, prevent outright death in a certain radius, etc. The cost of these buffs in 5e, however, is that many of them require Concentration to maintain; you can't have two Concentration spells going at once, so it's normally impossible to have more than one buff, like Bless or Aura of Vitality, up at the same time unless another support caster has something else up as well. This was done for CompetitiveBalance, as 3.5e was ''notorious'' for having teams of Clerics who would spend all day self-buffing so that they could one shot the next foe they came across; more often than not, a big boss monster.
22nd Feb '18 11:48:59 PM MillaMaxwell
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** Recently in 5e, Paladins have taken up the support role as well as simply being, well, ThePaladin. Their aura of protection give buffs to saving throws made in their aura (it may as well be a permanent boost for the Paladin, but for everyone else it's decidedly this trope as the effect wears off once they leave the aura) and depending on their [[CharacterCustimization: Oath]] their natural auras can do other things, such as prevent charm or fear. They also get various aura spells that can temporarily grant Bonus Action health regeneration to one person within the aura per round (a coveted feature that normally only Clerics, Bards, and to a certain extent Druids have access to), weaken the affects of poison, prevent outright death in a certain radius, etc. The cost of these buffs in 5e, however, is that many of them require Concentration to maintain; you can't have two Concentration spells going at once, so it's normally impossible to have more than one buff, like Bless or Aura of Vitality, up at the same time unless another support caster has something else up as well. This was done for CompetitiveBalance, as 3.5e was ''notorious'' for having teams of Clerics who would spend all day self-buffing so that they could one shot the next foe they came across; more often than not, a big boss monster.
11th Feb '18 11:10:11 AM nombretomado
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* [[OurAngelsAreDifferent Advocate]] angels from ''[[NexusWar Nexus Clash]]'' are usually empowered by the Nexus' personification of Love and specialize in showering their allies with buffs that vary from Advocate to Advocate which have the potential to help nearly any stat in the game. They're individually less powerful (and less prone to BlackAndWhiteInsanity) than other Angels, but an angelic army led or backed by an Advocate is far more dangerous than one without.

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* [[OurAngelsAreDifferent Advocate]] angels from ''[[NexusWar Nexus Clash]]'' ''VideoGame/NexusClash'' are usually empowered by the Nexus' personification of Love and specialize in showering their allies with buffs that vary from Advocate to Advocate which have the potential to help nearly any stat in the game. They're individually less powerful (and less prone to BlackAndWhiteInsanity) than other Angels, but an angelic army led or backed by an Advocate is far more dangerous than one without.
9th Jan '18 9:07:17 PM finalsurvivor1
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** The FinalBoss of ''VideoGame/ShinMegamiTenseiIVApocalypse'' opens up his second form with Infinite Power, which maxes his stats and grants him Smirk. Throughout the fight, he can continue to use it and Unending Curse, which lowers all of your party's stats to -3 with a chance of Mute. The last DLC boss also has renamed versions of these moves.
** The FinalBoss of ''VideoGame/DigitalDevilSaga 2'' takes this to its logical extreme with Eternal Zero, which maxes his stats and brings yours to its lowest.
9th Jan '18 8:54:59 PM finalsurvivor1
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** In most games, buffs and debuffs can be stacked, typically up to three or four times, and last on a character until that character is killed or has the effect dispelled. This is not the case in ''VideoGame/{{Persona 3}}'', ''[[VideoGame/{{Persona4}} 4]]'', and ''[[VideoGame/{{Persona5}} 5]] , where they can only be used once, will last only 3 turns before expiring, and have single-target variants before the standard full-party versions are introduced, arguably making buff and debuff spells significantly less useful.

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** In most games, buffs and debuffs can be stacked, typically up to three or four times, and last on a character until that character is killed or has the effect dispelled. This is not the case in ''VideoGame/{{Persona 3}}'', ''[[VideoGame/{{Persona4}} 4]]'', and ''[[VideoGame/{{Persona5}} 5]] 5]]'' , where they can only be used once, will last only 3 turns before expiring, and have single-target variants before the standard full-party versions are introduced, arguably making buff and debuff spells significantly less useful.
9th Jan '18 8:54:05 PM finalsurvivor1
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** The language used for the stats being targeted is consistent throughout the series with one exception. "Taru-" is attack power, "Raku-" is defense, and "Suku-" is agility and accuracy. The exception is magic power - sometimes it's folded into "Taru-", while in some games (such as ''VideoGame/DigitalDevilSaga'') it has its own category, "Maka-". Debilitate will lower ''[[OhCrap all]]'' stats. Some games include Heat Riser/Luster Candy, which will buff ''all'' stats. While enemies seldom use Luster Candy or Heat Riser, they will gleefully abuse all other status buffs and debuffs.
** There are also the Power Charge and Mind Charge spells, which will typically multiply the damage of the user's next physical or magical, respectively, attack by 2.5 or increase the chance of instant death when casting Hama or Mudo.
** In most games, buffs and debuffs can be stacked, typically up to four times, and last on a character until that character is killed or has the effect dispelled. This is not the case in ''VideoGame/{{Persona 3}}'' and ''[[VideoGame/{{Persona4}} 4]]'', where they can only be used once and will last only 3 turns before expiring, arguably making buff and debuff spells significantly less useful.

to:

** The language used for the stats being targeted is consistent throughout the series with one exception. "Taru-" is attack power, "Raku-" is defense, and "Suku-" is agility and accuracy. The exception is magic power - sometimes it's folded into "Taru-", while in some games (such as ''VideoGame/DigitalDevilSaga'') it has its own category, "Maka-"."Maka-"; still others (most notably ''VideoGame/ShinMegamiTenseiIIINocturne'' and ''VideoGame/ShinMegamiTenseiIVApocalypse'') separate the buffs between Tarukaja and Makakaja while combining the debuffs into Tarunda, which will cost slightly more than Rakunda and Sukunda due to covering two stats. Debilitate will lower ''[[OhCrap all]]'' stats. Some games include Heat Riser/Luster Candy, which will buff ''all'' stats. While enemies seldom use Luster Candy or Heat Riser, they will gleefully abuse all other status buffs and debuffs.
** Various skills act as stronger debuffs than the basic ones. When War Cry and Fog Breath were introduced, they simply acted as double Tarunda and Sukunda, respectively, with Acid Breath being introduced for Rakunda later. In the ''IV'' duology, due to the max buff/debuff level being lowered from four to three, they were altered to instead lower two stats once. War Cry combines Tarunda and Rakunda, Fog Breath combines Tarunda and Sukunda, while Acid Breath combines Rakunda and Sukunda.
** There are also the Power Charge/Power Charge and Mind Concentrate/Mind Charge spells, which will typically multiply the damage of the user's next physical or magical, respectively, attack by 2.5 or increase the chance of instant death when casting Hama or Mudo.
** In most games, buffs and debuffs can be stacked, typically up to three or four times, and last on a character until that character is killed or has the effect dispelled. This is not the case in ''VideoGame/{{Persona 3}}'' and 3}}'', ''[[VideoGame/{{Persona4}} 4]]'', and ''[[VideoGame/{{Persona5}} 5]] , where they can only be used once and once, will last only 3 turns before expiring, and have single-target variants before the standard full-party versions are introduced, arguably making buff and debuff spells significantly less useful.
8th Jan '18 6:37:22 AM Cryoclaste
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* ''BreathOfFire'' games have most of these, and the good thing is most of them are stackable. This is particularly helpful when doing a "[[SelfImposedChallenge No Dragon Forms]]" run, especially in the third game, since [[CombatMedic Ryu is the best healer and second-best buffer]].

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* ''BreathOfFire'' ''Franchise/BreathOfFire'' games have most of these, and the good thing is most of them are stackable. This is particularly helpful when doing a "[[SelfImposedChallenge No Dragon Forms]]" run, especially in the third game, since [[CombatMedic Ryu is the best healer and second-best buffer]].
25th Dec '17 5:47:00 AM TheOneWhoTropes
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* ''{{Lineage 2}}'' All classes have multiple buffs, but the ones that take the cake are the human tank classes (Hell Knight and Phoenix Knight) and the dedicated buffers (Prophet, Elven/Shilien Elder, Judicator).

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* ''{{Lineage 2}}'' ''VideoGame/Lineage2'' All classes have multiple buffs, but the ones that take the cake are the human tank classes (Hell Knight and Phoenix Knight) and the dedicated buffers (Prophet, Elven/Shilien Elder, Judicator).
21st Nov '17 8:16:54 AM DragonQuestZ
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''[[DescribeTopicHere Before you Describe Status Buff Here, put on your favorite song, to add +2 to troping.]]''
20th Nov '17 6:46:04 AM Kezajaws
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* Ana Amari from ''Overwatch'' has her nanoboost, which increases both damage and resistance to damage by 50% for 8 seconds.
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