History Main / StatusBuff

23rd Aug '16 7:13:05 PM nombretomado
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23rd Aug '16 7:12:55 PM nombretomado
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23rd Aug '16 7:11:27 PM nombretomado
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* The ''DragonQuest'' series has grown to include an enormous variety of buffing magic spells and abilities, such as Bikill/Oomph (doubles one character's attack power for a while, but they can't get critical hits), Upper/Buff and Increase/Kabuff (raise one ally's defense, or the party's defense), [=SpeedUp/Acceleratle=] (boost the party's agility), Barrier/Insulatle (protect the party from fire and ice), and Bounce (create a barrier that reflects magic spells cast on the target). In earlier games, many monsters and some AI-controlled characters could spend a turn gathering their strength, in order to make their next attack stronger. Later on this ability was made available to your characters, as Psyche Up. ''Dragon Quest VIII'' made it even better by allowing you to Psyche Up multiple times to build up even more power, eventually giving you the appearance of having [[DragonBall Super Saiyan]] hair, as can be largely expected because of the character designer being AkiraToriyama.

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* The ''DragonQuest'' series has grown to include an enormous variety of buffing magic spells and abilities, such as Bikill/Oomph (doubles one character's attack power for a while, but they can't get critical hits), Upper/Buff and Increase/Kabuff (raise one ally's defense, or the party's defense), [=SpeedUp/Acceleratle=] (boost the party's agility), Barrier/Insulatle (protect the party from fire and ice), and Bounce (create a barrier that reflects magic spells cast on the target). In earlier games, many monsters and some AI-controlled characters could spend a turn gathering their strength, in order to make their next attack stronger. Later on this ability was made available to your characters, as Psyche Up. ''Dragon Quest VIII'' made it even better by allowing you to Psyche Up multiple times to build up even more power, eventually giving you the appearance of having [[DragonBall Super Saiyan]] hair, as can be largely expected because of the character designer being AkiraToriyama.Creator/AkiraToriyama.
14th Aug '16 11:53:44 PM Qamikace
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* Buffs and debuffs are a big part of ''Videogame/TheElderScrollsOnline''. They are organized under standard names (every attack increasing effect is Berserk, every armor reducing effect is Fracture, etc) and usually inserted into a skill's effect as a nice bonus. The player is expected to make the most out of their skills by using all relevant buffs and keeping them up through a rotation.
6th May '16 6:47:18 PM nombretomado
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* ''[[GaiaOnline zOMG!]]'' has many rings that are buffs, including a passive, persistent buff in the Fitness ring. Some are single-target buffs (and some of these are ally-only or self-only), while some affect all players that were near the user when it was activated. Many buff rings also boost an additional stat or have a wider area of effect when used at higher [[ChargedAttack Rage Ranks]]. And then there are the buffs that target all players on the screen even at the lowest Rage Rank...
* In ''BrutalLegend'', Eddie also has a guitar solo that temporarily boosts the offensive power of all units near him, the Rock Crusher boosts nearby allied damage. In solo mode once you free enough Dragon Statues, Eddie's mere presence boosts the regeneration rate of all units around him. The guitarists also heal allies and the Doviculus also has the ability to tear out his heart and use it for a solo to increase the power of his allies. His army also has extremely potent regenerative abilities. [[spoiler: Drowned Ophelia]] has a spell to heal allies and the zeppelin heals as well, but the army mostly relies on [[StandardStatusEffect weakening enemies]], as many of their units have weakening auras and unlike the Ironheade's buffs, theirs stack.

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* ''[[GaiaOnline ''[[Website/GaiaOnline zOMG!]]'' has many rings that are buffs, including a passive, persistent buff in the Fitness ring. Some are single-target buffs (and some of these are ally-only or self-only), while some affect all players that were near the user when it was activated. Many buff rings also boost an additional stat or have a wider area of effect when used at higher [[ChargedAttack Rage Ranks]]. And then there are the buffs that target all players on the screen even at the lowest Rage Rank...
* In ''BrutalLegend'', ''VideoGame/BrutalLegend'', Eddie also has a guitar solo that temporarily boosts the offensive power of all units near him, the Rock Crusher boosts nearby allied damage. In solo mode once you free enough Dragon Statues, Eddie's mere presence boosts the regeneration rate of all units around him. The guitarists also heal allies and the Doviculus also has the ability to tear out his heart and use it for a solo to increase the power of his allies. His army also has extremely potent regenerative abilities. [[spoiler: Drowned Ophelia]] has a spell to heal allies and the zeppelin heals as well, but the army mostly relies on [[StandardStatusEffect weakening enemies]], as many of their units have weakening auras and unlike the Ironheade's buffs, theirs stack.
19th Mar '16 6:49:46 AM Hossmeister
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24th Feb '16 10:02:47 AM AzraelIshi
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** The Buffer classes... well, buff. All their skillset are based around buffing party members, raising every possible stat in the process. While their standart buffs are fairly equal, each class has its own perks. Prophets have every single great buff and can boost every single stat by themselves (at the cost of having exactly 0 combat abilities), Elders can actively regenerate mana (which makes them invaluable for mages) and Judicators have ultimate buffs, which raises certain stats to incredible levels for short periods of time, such as Apetite for Destruction (which boosts Physical Damage, Critical rate and Damage and Acurracy by 80%), Protection Instinct (raises all defenses by 80%) and Magic Impulse (which raises Magical Damage, Magical critical rate and damage and casting speed)

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** The Buffer classes... well, buff. All their skillset are based around buffing party members, raising every possible stat in the process. While their standart buffs are fairly equal, each class has its own perks. Prophets have every single great buff and can boost every single stat by themselves (at the cost of having exactly 0 combat abilities), Elders can actively regenerate mana (which makes them invaluable for mages) and Judicators have ultimate buffs, which raises certain stats to incredible levels for short periods of time, such as Apetite for Destruction (which boosts Physical Damage, Critical rate and Damage and Acurracy by 80%), Protection Instinct (raises all defenses by 80%) and Magic Impulse (which raises Magical Damage, Magical critical rate and damage and casting speed)speed). The Judicator buffs affects the entire party, which can make a party with a Judicator unkillable for the 30-40 seconds duration of said buffs.
24th Feb '16 4:32:40 AM AzraelIshi
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** The Buffer classes... well, buff. All their skillset is based around buffing party members, raising every possible stat in the process. While their standart buffs are fairly equal, each class has its own perks. Prophets have every single great buff and can boost every single stat by itself (at the cost of having exactly 0 combat abilities), Elders can actively regenerate mana (which makes them invaluable for mages) and Judicators have ultimate buffs, which raises certain stats to incredible levels for short periods of time, such as Apetite for Destruction (which boosts Physical Damage, Critical rate and Damage and Acurracy by 80%), Protection Instinct (raises all defenses by 80%) and Magic Impulse (which raises Magical Damage, Magical critical rate and damage and casting speed)

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** The Buffer classes... well, buff. All their skillset is are based around buffing party members, raising every possible stat in the process. While their standart buffs are fairly equal, each class has its own perks. Prophets have every single great buff and can boost every single stat by itself themselves (at the cost of having exactly 0 combat abilities), Elders can actively regenerate mana (which makes them invaluable for mages) and Judicators have ultimate buffs, which raises certain stats to incredible levels for short periods of time, such as Apetite for Destruction (which boosts Physical Damage, Critical rate and Damage and Acurracy by 80%), Protection Instinct (raises all defenses by 80%) and Magic Impulse (which raises Magical Damage, Magical critical rate and damage and casting speed)
24th Feb '16 4:30:41 AM AzraelIshi
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** The former can boost their already ridiculous defense to almost unbelievable levels with their buffs, such as Iron Will, Aegis Shield, Ultimate Defense, Physical Mirror and Deflect Magic among many others. The Phoenix Knight provides support to the party with their assistance skills such as Touch of Life (Heals a target to full health and increases all healing done to the target), Spirit of the Phoenix (a chain of skills which culminates in Flame Archon, a massive buff to the entire party which raises every single stat by 60%, at the cost of reducing healing effectivenes on everyone affected by 80%) and Shield of Faith (which transfers 50% of the damage of all party members towards the caster, boosting the entire party defenese in the process). The Hell Knight debuffs the enemy with skills like Touch of Death (reduces the health, healing effects and stats of the target, removing up to 5 buffs in the process), Shield Slam (Blocks physical skills for 1 minute), Hell Scream (Reduces every nearby enemy defense for 30%, speed for 30% and has a chance of inflicting fear), and their most feared skill, Insane Crusher (deals a ridiculous ammount of damage that bypasses all kinds of defense -shields and armor- further increased because the skill can Over-Hit -An effect above critical damage, where the damage can be boosted up to 5 times), and if the target survives, they have greatly reduced CP, Greatly reduced CP and HP regeneration, Debuff Resistance. It also cancels from 1 up to every single one (!) of the target buffs. Being hit with Insane Crusher is basically a death sentence for the character.

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** The former can boost their already ridiculous defense to almost unbelievable levels with their buffs, such as Iron Will, Aegis Shield, Ultimate Defense, Physical Mirror and Deflect Magic among many others. The Phoenix Knight provides support to the party with their assistance skills such as Touch of Life (Heals a target to full health and increases all healing done to the target), Spirit of the Phoenix (a chain of skills which culminates in Flame Archon, a massive buff to the entire party which raises every single stat by 60%, at the cost of reducing healing effectivenes on everyone affected by 80%) and Shield of Faith (which transfers 50% of the damage of all party members towards the caster, boosting the entire party defenese in the process). The Hell Knight debuffs the enemy with skills like Touch of Death (reduces the health, healing effects and stats of the target, removing up to 5 buffs in the process), Shield Slam (Blocks physical skills for 1 minute), Hell Scream (Reduces every nearby enemy defense for 30%, speed for 30% and has a chance of inflicting fear), and their most feared skill, Insane Crusher (deals a ridiculous ammount of damage that bypasses all kinds of defense -shields and armor- further increased because the skill can Over-Hit -An effect above critical damage, where the damage can be boosted up to 5 times), times-, and if the target survives, they have greatly reduced CP, Greatly reduced CP and HP regeneration, regeneration and Debuff Resistance. It also cancels from 1 up to every single one (!) of the target buffs. Being hit with Insane Crusher is basically a death sentence for the character.)
24th Feb '16 4:29:19 AM AzraelIshi
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** The former can boost their already ridiculous defense to almost unbelievable levels with their buffs, such as Iron Will, Aegis Shield, Ultimate Defense, Physical Mirror and Deflect Magic among many others. The Phoenix Knight provides support to the party with their assistance skills such as Touch of Life (Heals a target to full health and increases all healing done to the target), Spirit of the Phoenix (a chaills which culminates in Flame Archon, a massive buff to the entire party which raises every single stat by 60%, at the cost of reducing healing effectivenes on everyone affected by 80%) and Shield of Faith (which transfers 50% of the damage of all party members towards the caster, boosting the entire party defenese in the process). The Hell Knight debuffs the enemy with skills like Touch of Death (reduces the health, healing effects and stats of the target, removing up to 5 buffs in the process), Shield Slam (Blocks physical skills for 1 minute), Hell Scream (Reduces every nearby enemy defense for 30%, speed for 30% and has a chance of inflicting fear), and their most feared skill, Insane Crusher (deals a ridiculous ammount of damage that bypasses all kinds of defense -shields and armor- further increased because the skill can Over-Hit -An effect above critical damage, where the damage can be boosted up to 5 times), and if the target survives, they have greatly reduced CP, Greatly reduced CP and HP regeneration, Debuff Resistance. It also cancels from 1 up to every single one (!) of the target buffs. Being hit with Insane Crusher is basically a death sentence for the character.

to:

** The former can boost their already ridiculous defense to almost unbelievable levels with their buffs, such as Iron Will, Aegis Shield, Ultimate Defense, Physical Mirror and Deflect Magic among many others. The Phoenix Knight provides support to the party with their assistance skills such as Touch of Life (Heals a target to full health and increases all healing done to the target), Spirit of the Phoenix (a chaills chain of skills which culminates in Flame Archon, a massive buff to the entire party which raises every single stat by 60%, at the cost of reducing healing effectivenes on everyone affected by 80%) and Shield of Faith (which transfers 50% of the damage of all party members towards the caster, boosting the entire party defenese in the process). The Hell Knight debuffs the enemy with skills like Touch of Death (reduces the health, healing effects and stats of the target, removing up to 5 buffs in the process), Shield Slam (Blocks physical skills for 1 minute), Hell Scream (Reduces every nearby enemy defense for 30%, speed for 30% and has a chance of inflicting fear), and their most feared skill, Insane Crusher (deals a ridiculous ammount of damage that bypasses all kinds of defense -shields and armor- further increased because the skill can Over-Hit -An effect above critical damage, where the damage can be boosted up to 5 times), and if the target survives, they have greatly reduced CP, Greatly reduced CP and HP regeneration, Debuff Resistance. It also cancels from 1 up to every single one (!) of the target buffs. Being hit with Insane Crusher is basically a death sentence for the character.
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