History Main / StationaryBoss

12th Jun '17 10:03:03 AM nighttrainfm
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* The Chernabog battle and World of Chaos in ''KingdomHearts''.
** Marluxia's final form in ''KingdomHearts Re:Chain of Memories'': Marluxia remains immobile while his large, angelic specter attacks.

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* Most giant bosses in ''Franchise/KingdomHearts'':
**
The first game has several, including the Cave of Wonders Guardian (being a cave mouth rooted to the ground), the Parasite Cage, Giant Ursula, Oogie's Manor, Chernabog battle and the World of Chaos Chaos. The Rock and Ice Titans can move ''somewhat'', but are so massive they barely fit in ''KingdomHearts''.
the arena to begin with.
** Marluxia's final form in ''KingdomHearts Re:Chain of Memories'': the ''VideoGame/KingdomHeartsChainOfMemories'' remake: Marluxia remains immobile while his large, angelic specter attacks.



** [[WesternAnimation/TheNightmareBeforeChristmas Oogie Boogie]] as the mansion did not move (being a mansion and all,) and in the previous battle, he didn't move all that much.
** The Parasite Cage in Monstro was pretty stationary, too, the first encounter with it being a PivotalBoss.
** Ice Titan and Rock Titan, on account of both being nearly too big to fit in the arena, let alone move around it.
** The Cave of Wonders Guardian, being rooted to the ground.
** Basically, this series has a lot of them.
4th Jun '17 3:49:47 PM Abodos
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4th Jun '17 3:49:47 PM Abodos
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4th Jun '17 3:49:46 PM Abodos
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** ''VideoGame/TheLegendOfZeldaBreathOfTheWild'' has [[spoiler:the final boss, Dark Beast Ganon, which stays in one spot and attacks by stomping its hooves and firing a laser from its mouth.]]
15th Feb '17 6:45:28 PM bt8257
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If the boss stands in the background instead and launches attacks into the foreground, it's a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.

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If the A boss that stands in the background instead and launches attacks into the foreground, it's foreground is a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.
12th Feb '17 10:20:10 AM Galacton
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A BossBattle where the boss remains in one place. It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. Most often overlaps with PuzzleBoss or BackgroundBoss. If the boss is edging ever closer and you must defeat him in a time limit he may also be an AdvancingWallOfDoom. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles.

Compare PivotalBoss. Contrast GetBackHereBoss. Not to be confused with a ''Stationery'' Boss who attacks you with memos, box files, pens, ink, staplers etc.

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A BossBattle where the boss remains in one place. In side scrolling games this typically means the left or right side of the screen, though in 3D games the distinction gets a lot blurrier.

It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. Most often overlaps with PuzzleBoss or BackgroundBoss. If the boss is edging ever closer and you must defeat him in a time limit he may also be an AdvancingWallOfDoom.move. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles.

If the boss stands in the background instead and launches attacks into the foreground, it's a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.

Compare PivotalBoss. Contrast GetBackHereBoss. HighSpeedBattle. Not to be confused with a ''Stationery'' ''[[ArtAttacker Stationery]]'' Boss who attacks you with memos, box files, pens, ink, staplers etc.



** The iconic Whispy Woods who makes an appearance in the majority of the games, along with his {{Expy}} King Golem, from ''VideoGame/KirbyAndTheAmazingMirror''.

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** The iconic Whispy Woods who makes an appearance in the majority of the games, along with his {{Expy}} MirrorWorld [[{{Expy}} counterpart]] King Golem, from ''VideoGame/KirbyAndTheAmazingMirror''.
11th Feb '17 6:49:45 PM Karxrida
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]]. Practically required on "seize tile" maps, to avoid accidentally becoming a SkippableBoss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]]. Practically required on "seize tile" maps, to avoid accidentally becoming a SkippableBoss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
2nd Jan '17 5:41:21 PM nombretomado
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* [[spoiler:GLaDOS]] from ''VideoGame/{{Portal}}''

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* [[spoiler:GLaDOS]] [[spoiler:[=GLaDOS=]]] from ''VideoGame/{{Portal}}''
3rd Dec '16 11:31:01 AM billybobfred
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need bonuses]]. Practically required on "seize tile" maps, to capture to win the level.avoid accidentally becoming a SkippableBoss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
20th Oct '16 5:37:27 PM Monsund
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

to:

* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
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