History Main / StationaryBoss

3rd Dec '16 11:31:01 AM billybobfred
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need bonuses]]. Practically required on "seize tile" maps, to capture to win the level.avoid accidentally becoming a SkippableBoss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
20th Oct '16 5:37:27 PM Monsund
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
16th Aug '16 2:59:57 PM Morgenthaler
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* Old Marwood in ''KameoElementsOfPower''.

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* Old Marwood in ''KameoElementsOfPower''.''VideoGame/KameoElementsOfPower''.
13th Jun '16 1:05:55 AM jormis29
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* [[OneBadMother Mother]] in ''VideoGame/{{Prey}}'' at the start is stuck within a massive ball of screens as she oversees the world you're currently stuck on.

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* [[OneBadMother Mother]] in ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' at the start is stuck within a massive ball of screens as she oversees the world you're currently stuck on.
25th Apr '16 11:02:26 AM erforce
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* Extremely common in ''FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
* Princess from the mansion in ''VideoGame/TimeSplitters: Future Perfect'' was immobile and highly disturbing.
** The Machinist's Robot from ''[=TimeSplitters=] 2''.

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* Extremely common in ''FireEmblem'', ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
* ''[=TimeSplitters=]''
**
Princess from the mansion in ''VideoGame/TimeSplitters: Future Perfect'' ''VideoGame/TimeSplittersFuturePerfect'' was immobile and highly disturbing.
** The Machinist's Robot from ''[=TimeSplitters=] 2''.''VideoGame/TimeSplitters2''.
23rd Feb '16 11:55:52 AM MegaMarioMan
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* The final boss of ''RatchetAndClankUpYourArsenal'', [[spoiler:the Biobliterator, stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership. Another culprit of the AntiClimaxBoss tag.]]
** In the arena of ''RatchetAndClank Future: Tools of Destruction'', Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.

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* The final boss of ''RatchetAndClankUpYourArsenal'', ''VideoGame/RatchetAndClankUpYourArsenal'', [[spoiler:the Biobliterator, stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership. Another culprit of the AntiClimaxBoss tag.]]
** In the arena of ''RatchetAndClank Future: Tools of Destruction'', ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.
1st Feb '16 6:20:58 AM EarlOfSandvich
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* [[NoMoreHeroes Dr. Peace]] functions as one, simply shooting at the player from the pitcher's mound in the arena.

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* [[NoMoreHeroes [[VideoGame/NoMoreHeroes Dr. Peace]] functions as one, simply shooting at the player from the pitcher's mound in the arena.
19th Dec '15 2:18:35 PM nombretomado
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* Malus, the sixteenth and final colossus from ''ShadowOfTheColossus''. Because of this, some consider him an AntiClimaxBoss.

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* Malus, the sixteenth and final colossus from ''ShadowOfTheColossus''.''VideoGame/ShadowOfTheColossus''. Because of this, some consider him an AntiClimaxBoss.
12th Sep '15 6:32:58 PM nombretomado
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* Several bosses from ''NinjaGaiden Dragon Sword'' and no doubt the other five ''Ninja Gaiden'' games..

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* Several bosses from ''NinjaGaiden ''VideoGame/NinjaGaiden Dragon Sword'' and no doubt the other five ''Ninja Gaiden'' games..
26th Aug '15 10:32:46 AM Praenomen
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* In earlier [[Creator/{{Nippon Ichi}} Nippon Ichi]] games, most bosses wouldn't move unless your characters were in range to attack in one turn, so you can game this to your advantage by having your magic casters stand outside of this range and nuke them with spells. Later titles have them start moving the after they take damage to prevent this.

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* In earlier [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi games, most bosses wouldn't move unless your characters were in range to attack in one turn, so you can game this to your advantage by having your magic casters stand outside of this range and nuke them with spells. Later titles have them start moving the after they take damage to prevent this.
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