History Main / StationaryBoss

25th Apr '16 11:02:26 AM erforce
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* Extremely common in ''FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
* Princess from the mansion in ''VideoGame/TimeSplitters: Future Perfect'' was immobile and highly disturbing.
** The Machinist's Robot from ''[=TimeSplitters=] 2''.

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* Extremely common in ''FireEmblem'', ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
* ''[=TimeSplitters=]''
**
Princess from the mansion in ''VideoGame/TimeSplitters: Future Perfect'' ''VideoGame/TimeSplittersFuturePerfect'' was immobile and highly disturbing.
** The Machinist's Robot from ''[=TimeSplitters=] 2''.''VideoGame/TimeSplitters2''.
23rd Feb '16 11:55:52 AM MegaMarioMan
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* The final boss of ''RatchetAndClankUpYourArsenal'', [[spoiler:the Biobliterator, stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership. Another culprit of the AntiClimaxBoss tag.]]
** In the arena of ''RatchetAndClank Future: Tools of Destruction'', Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.

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* The final boss of ''RatchetAndClankUpYourArsenal'', ''VideoGame/RatchetAndClankUpYourArsenal'', [[spoiler:the Biobliterator, stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership. Another culprit of the AntiClimaxBoss tag.]]
** In the arena of ''RatchetAndClank Future: Tools of Destruction'', ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.
1st Feb '16 6:20:58 AM EarlOfSandvich
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* [[NoMoreHeroes Dr. Peace]] functions as one, simply shooting at the player from the pitcher's mound in the arena.

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* [[NoMoreHeroes [[VideoGame/NoMoreHeroes Dr. Peace]] functions as one, simply shooting at the player from the pitcher's mound in the arena.
19th Dec '15 2:18:35 PM nombretomado
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* Malus, the sixteenth and final colossus from ''ShadowOfTheColossus''. Because of this, some consider him an AntiClimaxBoss.

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* Malus, the sixteenth and final colossus from ''ShadowOfTheColossus''.''VideoGame/ShadowOfTheColossus''. Because of this, some consider him an AntiClimaxBoss.
12th Sep '15 6:32:58 PM nombretomado
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* Several bosses from ''NinjaGaiden Dragon Sword'' and no doubt the other five ''Ninja Gaiden'' games..

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* Several bosses from ''NinjaGaiden ''VideoGame/NinjaGaiden Dragon Sword'' and no doubt the other five ''Ninja Gaiden'' games..
26th Aug '15 10:32:46 AM Praenomen
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* In earlier [[Creator/{{Nippon Ichi}} Nippon Ichi]] games, most bosses wouldn't move unless your characters were in range to attack in one turn, so you can game this to your advantage by having your magic casters stand outside of this range and nuke them with spells. Later titles have them start moving the after they take damage to prevent this.

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* In earlier [[Creator/{{Nippon Ichi}} Nippon Ichi]] Creator/NipponIchi games, most bosses wouldn't move unless your characters were in range to attack in one turn, so you can game this to your advantage by having your magic casters stand outside of this range and nuke them with spells. Later titles have them start moving the after they take damage to prevent this.
26th Aug '15 6:33:07 AM Ominae
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* In earlier NipponIchi games, most bosses wouldn't move unless your characters were in range to attack in one turn, so you can game this to your advantage by having your magic casters stand outside of this range and nuke them with spells. Later titles have them start moving the after they take damage to prevent this.

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* In earlier NipponIchi [[Creator/{{Nippon Ichi}} Nippon Ichi]] games, most bosses wouldn't move unless your characters were in range to attack in one turn, so you can game this to your advantage by having your magic casters stand outside of this range and nuke them with spells. Later titles have them start moving the after they take damage to prevent this.
12th Jul '15 4:25:19 PM Exxolon
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Compare PivotalBoss. Contrast GetBackHereBoss.

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Compare PivotalBoss. Contrast GetBackHereBoss. Not to be confused with a ''Stationery'' Boss who attacks you with memos, box files, pens, ink, staplers etc.
10th Jul '15 5:40:03 PM nombretomado
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* The final fight in ''MagicalGirlLyricalNanohaAs''.

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* The final fight in ''MagicalGirlLyricalNanohaAs''.''Anime/MagicalGirlLyricalNanohaAs''.
5th Jul '15 5:39:53 AM Prfnoff
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* The [=DeepDive=] boss in ''AnUntitledStory'', who also doubles as SegmentedSerpent.

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* The [=DeepDive=] boss in ''AnUntitledStory'', ''VideoGame/AnUntitledStory'', who also doubles as SegmentedSerpent.



* ''Franchise/TombRaider 3'' has two clear examples in Tony and [[NoNameGiven that guy in Temple of Puna]]. Being hit by their respective fiery rain and lightning bolt is certain death, so it only seems fair. Sophia Leigh is also mostly stationary, and doubles as a PuzzleBoss.
** The final "boss" of ''The Last Revelation'' consists entirely of escaping the level while under constant fire from an angry Egyptian god.

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* ''Franchise/TombRaider 3'' ''Franchise/TombRaider'':
** ''VideoGame/TombRaiderIII''
has two clear examples in Tony and [[NoNameGiven that guy in Temple of Puna]]. Being hit by their respective fiery rain and lightning bolt is certain death, so it only seems fair. Sophia Leigh is also mostly stationary, and doubles as a PuzzleBoss.
** The final "boss" of ''The Last Revelation'' ''VideoGame/TombRaiderTheLastRevelation'' consists entirely of escaping the level while under constant fire from an angry Egyptian god.



* ''[[Videogame/AlienVsPredatorCapcom Alien Vs. Predator]] beat'em up will pit you against the Alien Queen, tied to her egg sac. She's immobile that way, but she still has a number of attacks (claws, teeth, acid, stinger tail ...) and a host of lesser aliens to help her. Remember the movie - if you defeat her, rest assured that you haven't seen the [[RecurringBoss last]] [[NintendoHard of]] [[FinalBoss her]] ...
* A very similar fight (and its similar [[RecurringBoss recurrence]]) happen in an earlier Konami's ''Aliens'' arcade shooter. More in accordance wih the movie than the previous example, the Queen doesn't attack at in the first fight (but lesser aliens are happy to oblige), and she's way more formidable in the second fight. Complete with the means of her final destruction.

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* ''[[Videogame/AlienVsPredatorCapcom Alien Vs. Predator]] beat'em up ''VideoGame/AlienVsPredatorCapcom'' will pit you against the Alien Queen, tied to her egg sac. She's immobile that way, but she still has a number of attacks (claws, teeth, acid, stinger tail ...) and a host of lesser aliens to help her. Remember the movie - if you defeat her, rest assured that you haven't seen the [[RecurringBoss last]] [[NintendoHard of]] [[FinalBoss her]] ...
* A very similar fight (and its similar [[RecurringBoss recurrence]]) happen in an earlier Konami's ''Aliens'' Creator/{{Konami}}'s ''Film/{{Aliens}}'' arcade shooter. More in accordance wih the movie than the previous example, the Queen doesn't attack at in the first fight (but lesser aliens are happy to oblige), and she's way more formidable in the second fight. Complete with the means of her final destruction.
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