History Main / StationaryBoss

15th Feb '17 6:45:28 PM bt8257
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If the boss stands in the background instead and launches attacks into the foreground, it's a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.

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If the A boss that stands in the background instead and launches attacks into the foreground, it's foreground is a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.
12th Feb '17 10:20:10 AM Galacton
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A BossBattle where the boss remains in one place. It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. Most often overlaps with PuzzleBoss or BackgroundBoss. If the boss is edging ever closer and you must defeat him in a time limit he may also be an AdvancingWallOfDoom. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles.

Compare PivotalBoss. Contrast GetBackHereBoss. Not to be confused with a ''Stationery'' Boss who attacks you with memos, box files, pens, ink, staplers etc.

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A BossBattle where the boss remains in one place. In side scrolling games this typically means the left or right side of the screen, though in 3D games the distinction gets a lot blurrier.

It might be because the boss is too big to move and be a fair fight or because it's merged with something and can't move. Most often overlaps with PuzzleBoss or BackgroundBoss. If the boss is edging ever closer and you must defeat him in a time limit he may also be an AdvancingWallOfDoom.move. In older games, large bosses were largely stationary due to sprite limit count (and having to use background tiles as an alternative) and difficulty to animate background tiles.

If the boss stands in the background instead and launches attacks into the foreground, it's a BackgroundBoss. If the boss remains on one side of the screen and is edging ever closer requiring you to defeat him while running away he may also be an AdvancingWallOfDoom.

Compare PivotalBoss. Contrast GetBackHereBoss. HighSpeedBattle. Not to be confused with a ''Stationery'' ''[[ArtAttacker Stationery]]'' Boss who attacks you with memos, box files, pens, ink, staplers etc.



** The iconic Whispy Woods who makes an appearance in the majority of the games, along with his {{Expy}} King Golem, from ''VideoGame/KirbyAndTheAmazingMirror''.

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** The iconic Whispy Woods who makes an appearance in the majority of the games, along with his {{Expy}} MirrorWorld [[{{Expy}} counterpart]] King Golem, from ''VideoGame/KirbyAndTheAmazingMirror''.
11th Feb '17 6:49:45 PM Karxrida
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]]. Practically required on "seize tile" maps, to avoid accidentally becoming a SkippableBoss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]]. Practically required on "seize tile" maps, to avoid accidentally becoming a SkippableBoss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea ''[[VideoGame/FireEmblemShadowDragonAndTheBladeOfLight Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
2nd Jan '17 5:41:21 PM nombretomado
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* [[spoiler:GLaDOS]] from ''VideoGame/{{Portal}}''

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* [[spoiler:GLaDOS]] [[spoiler:[=GLaDOS=]]] from ''VideoGame/{{Portal}}''
3rd Dec '16 11:31:01 AM billybobfred
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need bonuses]]. Practically required on "seize tile" maps, to capture to win the level.avoid accidentally becoming a SkippableBoss. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
20th Oct '16 5:37:27 PM Monsund
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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.

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* Extremely common in ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which ''[[VideoGame/FireEmblemArchanea Shadow Dragon]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
16th Aug '16 2:59:57 PM Morgenthaler
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* Old Marwood in ''KameoElementsOfPower''.

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* Old Marwood in ''KameoElementsOfPower''.''VideoGame/KameoElementsOfPower''.
13th Jun '16 1:05:55 AM jormis29
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* [[OneBadMother Mother]] in ''VideoGame/{{Prey}}'' at the start is stuck within a massive ball of screens as she oversees the world you're currently stuck on.

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* [[OneBadMother Mother]] in ''VideoGame/{{Prey}}'' ''VideoGame/Prey2006'' at the start is stuck within a massive ball of screens as she oversees the world you're currently stuck on.
25th Apr '16 11:02:26 AM erforce
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* Extremely common in ''FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
* Princess from the mansion in ''VideoGame/TimeSplitters: Future Perfect'' was immobile and highly disturbing.
** The Machinist's Robot from ''[=TimeSplitters=] 2''.

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* Extremely common in ''FireEmblem'', ''Franchise/FireEmblem'', and they're usually sitting on a tile with [[GeoEffects terrain bonuses]], if not the very tile you need to capture to win the level. One of the hallmarks of Hard Mode in the series is that bosses on levels other than "Seize ____" will charge the party when they would have remained still in Normal, and until ''[[VideoGame/FireEmblemAwakening Awakening]]''[[note]]which clearly shows any stationary boss to have no movement stat[[/note]], you won't know their AI has changed until they do it.
* ''[=TimeSplitters=]''
**
Princess from the mansion in ''VideoGame/TimeSplitters: Future Perfect'' ''VideoGame/TimeSplittersFuturePerfect'' was immobile and highly disturbing.
** The Machinist's Robot from ''[=TimeSplitters=] 2''.''VideoGame/TimeSplitters2''.
23rd Feb '16 11:55:52 AM MegaMarioMan
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* The final boss of ''RatchetAndClankUpYourArsenal'', [[spoiler:the Biobliterator, stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership. Another culprit of the AntiClimaxBoss tag.]]
** In the arena of ''RatchetAndClank Future: Tools of Destruction'', Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.

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* The final boss of ''RatchetAndClankUpYourArsenal'', ''VideoGame/RatchetAndClankUpYourArsenal'', [[spoiler:the Biobliterator, stays in one place in the middle of the battlefield while you circle around it and shoot it down with the hovership. Another culprit of the AntiClimaxBoss tag.]]
** In the arena of ''RatchetAndClank Future: Tools of Destruction'', ''VideoGame/RatchetAndClankFutureToolsOfDestruction'', Crushto stays in the middle of the arena and turns to face you. This doesn't mean you can afford to be sloppy, though; his machine gun makes a spray of shots that can be tricky to weave between, and he can either suck in air to try and inhale you, or blow air to push you off the edge of the arena. He only moves when entering the arena, and jumping out during tag-team battles.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.StationaryBoss