History Main / StandardHumanSpaceship

26th Apr '17 5:17:44 AM ChronoLegion
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* The intro for the game's SpiritualSuccessor ''VideoGame/CivilizationBeyondEarth'' briefly shows the SleeperStarship that brought your colonists to their new world. It looks like a sleeker, more modern ''Unity'', with a shiny shield cap (probably to deflect micrometeorites) at the front, a rotating ring in the middle, cooling fins on the reactor section, and four large engines at the back. Landing modules (that turn into first cities) look like blocky, hexagonal things with six thrusters to slow down descent. The satellites and space stations shown in the orbital layer all have a blocky, utilitarian feel.
26th Apr '17 5:04:41 AM ChronoLegion
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* ''VideoGame/SidMeiersAlphaCentauri'', the SpiritualSequel to ''Civilization'', has the ''Unity'', Earth's first and only starship. It has your typical grey color scheme, rotating sections, massive engines in the rear, cooling panels around the engine compartment, and cryo-pods (which are also designed as autonomous landing craft). The ship is clearly not meant to land. Its sole goal is to cross the vast interstellar distance between the Sun and Alpha Centauri. [[http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=earth1.jpg&res=landing Compare]] with the much sleeker-looking Progenitor scoutships shown in the ''Alien Crossfire'' addon intro.

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* ''VideoGame/SidMeiersAlphaCentauri'', the SpiritualSequel to ''Civilization'', has the ''Unity'', Earth's first and only starship. It has your typical grey color scheme, rotating sections, massive engines in the rear, cooling panels around the engine compartment, and cryo-pods (which are also designed as autonomous landing craft). The ship is clearly not meant to land. Its sole goal is to cross the vast interstellar distance between the Sun and Alpha Centauri. [[http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=earth1.jpg&res=landing [[http://3.bp.blogspot.com/-ug0JSli5qFs/UDbvdYEiCmI/AAAAAAAACF4/yiGTQ-NpjvI/s1600/gsmac+6.jpg Compare]] with the much sleeker-looking Progenitor scoutships shown in the ''Alien Crossfire'' addon intro.
26th Apr '17 5:00:39 AM ChronoLegion
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** The Reapers themselves are massive ships which are almost uniformly of a cephalopod design, resembling squid or cuttlefish, and thus being very sleek and curved in their design.

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** The Reapers themselves are massive ships which are almost uniformly of a cephalopod design, resembling squid or cuttlefish, and thus being very sleek and curved in their design. [[spoiler:They're actually designed to resemble their creators, the Leviathans]].
26th Apr '17 4:58:15 AM ChronoLegion
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* ''Literature/TheInterdependency'' has ships designed as long needles with one or two spinning sections to provide rotational gravity. However, the rest of the ship isn't actually in zero-g, as [[ArtificialGravity push fields]] are employed to keep people secure against the "floor".
26th Apr '17 4:55:53 AM ChronoLegion
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** As for the shapes, given the physics of the universe, they tend towards a generally cylindrical design, with all warships having “hammerheads” on both ends to allow room for chase armament ([[SpaceIsAnOcean similar to those on old-fashioned sailing warships]]).

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** As for the shapes, given the physics of the universe, they tend towards a generally cylindrical design, with all warships having “hammerheads” on both ends to allow room for chase armament ([[SpaceIsAnOcean similar to those on old-fashioned sailing warships]]). Unfortunately, the creators of the comics and the mobile video game have opted to go for something more visually interesting and distinctive, so ships no longer have cylindrical shapes.
13th Apr '17 5:10:37 PM nombretomado
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* ''SinsOfASolarEmpire'': Played straight with the TEC, who modifed their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.

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* ''SinsOfASolarEmpire'': ''VideoGame/SinsOfASolarEmpire'': Played straight with the TEC, who modifed their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.
1st Mar '17 5:22:19 PM zarpaulus
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* In ''Literature/TheExpanse'' large spaceships that are never intended to land are described as looking like "office buildings", since they don't have to worry about aerodynamics and inertia is the main source of artificial gravity.
25th Nov '16 1:38:26 AM PaulA
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* Subverted in DavidDrake's ''Reaches'' trilogy, where the main characters' ships have ceramic hulls to resist the corrosive atmosphere of their native Venus. Every other spacefaring culture uses metal hulls, and it's noted that when the stresses of [[SubspaceOrHyperspace Transit]] become too great, a ceramic ship falls apart all at once, with a total loss of life (one ship is seen to have come out of Transit looking like a cloud of gravel), while a metal ship's hull might hold together long enough for some of the crew to be rescued. Also, ''everybody's'' hulls tend to be rounded, usually more-or-less cigar-shaped, although they fly or land with the long axis parallel to the ground, unlike “rocketships.”

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* Subverted Averted in DavidDrake's Creator/DavidDrake's ''Reaches'' trilogy, where the main characters' ships have ceramic hulls to resist the corrosive atmosphere of their native Venus. Every other spacefaring culture uses metal hulls, and it's noted that when the stresses of [[SubspaceOrHyperspace Transit]] become too great, a ceramic ship falls apart all at once, with a total loss of life (one ship is seen to have come out of Transit looking like a cloud of gravel), while a metal ship's hull might hold together long enough for some of the crew to be rescued. Also, ''everybody's'' hulls tend to be rounded, usually more-or-less cigar-shaped, although they fly or land with the long axis parallel to the ground, unlike “rocketships.”
5th Nov '16 8:50:42 AM trumpetmarietta
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* ''Franchise/StarTrek'' deliberately seeks to avert this trope. The original ''Starship Enterprise'' was an unprecedented design when it first debuted, being neither a RetroRocket, nor a ''true'' FlyingSaucer, as most spaceships in fiction had been up until that point. The ''Enterprise'' DOES fit the first "guideline" of this trope, being made of grey metal. It also makes little sense from an engineering standpoint, but that is true of most spaceships in anything but diamond-hard sci-fi. Many (but not all) Starfleet ships involve a detachable flying saucer, connected to a larger non-saucer shaped hull, with large cylindrical propulsion nacelles. The saucers were there mostly because Roddenberry was a huge fan of ''Film/ForbiddenPlanet''.

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* ''Franchise/StarTrek'' deliberately seeks to avert this trope. The original ''Starship Enterprise'' starship ''Enterprise'' was an unprecedented design when it first debuted, being neither a RetroRocket, nor a ''true'' FlyingSaucer, as most spaceships in fiction had been up until that point. The ''Enterprise'' DOES fit the first "guideline" of this trope, being made of grey metal. It also makes little sense from an engineering standpoint, but that is true of most spaceships in anything but [[MohsScaleOfSciFiHardness diamond-hard sci-fi.sci-fi]]. Many (but not all) Starfleet ships involve a detachable flying saucer, connected to a larger non-saucer shaped hull, with large cylindrical propulsion nacelles. The saucers were there mostly because Roddenberry was a huge fan of ''Film/ForbiddenPlanet''.



** ST ships also tend to have smoother outlines in the later series. The Galaxy class is the last class to have a highly distinct saucer and engineering section - later designs such as the Intrepid (Voyager), Sovereign (Enterprise-E) and Prometheus class have much more flowing lines where the join between the two sections is much less obvious, although most are still capable of separation, the Intrepid class being the only proven exception.
** In the original series, the interior of the ''Enterprise'' averts (or even inverts) this trope when it comes to color. Though the walls were mostly gray, they were often lit with ''incredibly'' garish shades of green or purple! (Color [=TVs=] [[ShootTheMoney were a new and expensive]] thing back then, you see...)

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** ST ships also tend to have smoother outlines in the later series. The Galaxy class ''Galaxy''-class is the last class to have a highly distinct saucer and engineering section - later section—later designs such as the Intrepid (Voyager), Sovereign (Enterprise-E) ''Intrepid''- (''Voyager''), ''Sovereign''- (''Enterprise''-E) and Prometheus class ''Prometheus''-classes have much more flowing lines where the join between the two sections is much less obvious, although most are still capable of separation, the Intrepid class ''Intrepid''-class being the only proven exception.
** In the original series, the interior of the ''Enterprise'' averts (or even inverts) this trope when it comes to color. Though the walls were mostly gray, they were often lit with ''incredibly'' garish shades of green or purple! (Color [=TVs=] [[ShootTheMoney were a new and expensive]] thing back then, you see...)see…)
10th Oct '16 4:30:59 PM FordPrefect
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As time passed, [[RealityEnsues it became painfully apparent that the space program is unlikely to be significantly influenced by aesthetic sensibility.]] The two primary reasons for this are conservation of launch mass [[BoringButPractical preventing spacecraft from bearing any components that serve form over function]], and the fact that once you break out of atmosphere, just about any shape would do as long as thrusters are aligned correctly (Naturally, a SpacePlane would still require an aerodynamic shape).

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As time passed, [[RealityEnsues it became painfully apparent that the space program is unlikely to be significantly influenced by aesthetic sensibility.]] The two primary reasons for this are conservation of launch mass [[BoringButPractical preventing spacecraft from bearing any components that serve form over function]], and the fact that once you break out of atmosphere, just about any shape would do as long as thrusters are aligned correctly (Naturally, (naturally, a SpacePlane would still require an aerodynamic shape).
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