History Main / StandardHumanSpaceship

11th Jun '17 5:05:37 PM nombretomado
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** ''{{X-COM}} Interceptor'' tends to avert this, with the human ships actually using functional, forward-swept-wing designs, or in the case of the second-tier ship, rounded wings. All ships are also painted, and in the case of the X-1A tier one ship, even whimsical, with shark teeth painted on the nose. However, the carrier ''[[http://lparchive.org/X-COM-Apocalypse/Update%2055/xcomi0747.png MacArthur,]]'' which you have to protect during the final 2-part mission partly plays this trope straight.

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** ''{{X-COM}} ''VideoGame/XCom Interceptor'' tends to avert this, with the human ships actually using functional, forward-swept-wing designs, or in the case of the second-tier ship, rounded wings. All ships are also painted, and in the case of the X-1A tier one ship, even whimsical, with shark teeth painted on the nose. However, the carrier ''[[http://lparchive.org/X-COM-Apocalypse/Update%2055/xcomi0747.png MacArthur,]]'' which you have to protect during the final 2-part mission partly plays this trope straight.
29th Apr '17 7:56:25 PM Yalsaris63
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* ''Series/{{Battlestar Galactica|2003}}'': Though the singuatre [[TheBattlestar battlestars]] and most of the Refugee Fleet followed this aesthetic, a few like Cloud 9, the garden ships, the Zephyr (the ring-shaped ship with the rotating section) stood apart. Cylon ships also tended to be much more exotic, with surreal, biomechanical designs.

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* ''Series/{{Battlestar Galactica|2003}}'': Though the singuatre signature [[TheBattlestar battlestars]] and most of the Refugee Fleet followed this aesthetic, a few like Cloud 9, the garden ships, the Zephyr (the ring-shaped ship with the rotating section) stood apart. Cylon ships also tended to be much more exotic, with surreal, biomechanical designs.
29th Apr '17 7:47:08 PM Yalsaris63
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* ''VideoGame/SinsOfASolarEmpire'': Played straight with the TEC, who modifed their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.

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* ''VideoGame/SinsOfASolarEmpire'': Played straight with the TEC, who modifed modified their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.
26th Apr '17 5:17:44 AM ChronoLegion
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* The intro for the game's SpiritualSuccessor ''VideoGame/CivilizationBeyondEarth'' briefly shows the SleeperStarship that brought your colonists to their new world. It looks like a sleeker, more modern ''Unity'', with a shiny shield cap (probably to deflect micrometeorites) at the front, a rotating ring in the middle, cooling fins on the reactor section, and four large engines at the back. Landing modules (that turn into first cities) look like blocky, hexagonal things with six thrusters to slow down descent. The satellites and space stations shown in the orbital layer all have a blocky, utilitarian feel.
26th Apr '17 5:04:41 AM ChronoLegion
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* ''VideoGame/SidMeiersAlphaCentauri'', the SpiritualSequel to ''Civilization'', has the ''Unity'', Earth's first and only starship. It has your typical grey color scheme, rotating sections, massive engines in the rear, cooling panels around the engine compartment, and cryo-pods (which are also designed as autonomous landing craft). The ship is clearly not meant to land. Its sole goal is to cross the vast interstellar distance between the Sun and Alpha Centauri. [[http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=earth1.jpg&res=landing Compare]] with the much sleeker-looking Progenitor scoutships shown in the ''Alien Crossfire'' addon intro.

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* ''VideoGame/SidMeiersAlphaCentauri'', the SpiritualSequel to ''Civilization'', has the ''Unity'', Earth's first and only starship. It has your typical grey color scheme, rotating sections, massive engines in the rear, cooling panels around the engine compartment, and cryo-pods (which are also designed as autonomous landing craft). The ship is clearly not meant to land. Its sole goal is to cross the vast interstellar distance between the Sun and Alpha Centauri. [[http://desmond.imageshack.us/Himg708/scaled.php?server=708&filename=earth1.jpg&res=landing [[http://3.bp.blogspot.com/-ug0JSli5qFs/UDbvdYEiCmI/AAAAAAAACF4/yiGTQ-NpjvI/s1600/gsmac+6.jpg Compare]] with the much sleeker-looking Progenitor scoutships shown in the ''Alien Crossfire'' addon intro.
26th Apr '17 5:00:39 AM ChronoLegion
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** The Reapers themselves are massive ships which are almost uniformly of a cephalopod design, resembling squid or cuttlefish, and thus being very sleek and curved in their design.

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** The Reapers themselves are massive ships which are almost uniformly of a cephalopod design, resembling squid or cuttlefish, and thus being very sleek and curved in their design. [[spoiler:They're actually designed to resemble their creators, the Leviathans]].
26th Apr '17 4:58:15 AM ChronoLegion
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* ''Literature/TheInterdependency'' has ships designed as long needles with one or two spinning sections to provide rotational gravity. However, the rest of the ship isn't actually in zero-g, as [[ArtificialGravity push fields]] are employed to keep people secure against the "floor".
26th Apr '17 4:55:53 AM ChronoLegion
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** As for the shapes, given the physics of the universe, they tend towards a generally cylindrical design, with all warships having “hammerheads” on both ends to allow room for chase armament ([[SpaceIsAnOcean similar to those on old-fashioned sailing warships]]).

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** As for the shapes, given the physics of the universe, they tend towards a generally cylindrical design, with all warships having “hammerheads” on both ends to allow room for chase armament ([[SpaceIsAnOcean similar to those on old-fashioned sailing warships]]). Unfortunately, the creators of the comics and the mobile video game have opted to go for something more visually interesting and distinctive, so ships no longer have cylindrical shapes.
13th Apr '17 5:10:37 PM nombretomado
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* ''SinsOfASolarEmpire'': Played straight with the TEC, who modifed their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.

to:

* ''SinsOfASolarEmpire'': ''VideoGame/SinsOfASolarEmpire'': Played straight with the TEC, who modifed their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.
1st Mar '17 5:22:19 PM zarpaulus
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* In ''Literature/TheExpanse'' large spaceships that are never intended to land are described as looking like "office buildings", since they don't have to worry about aerodynamics and inertia is the main source of artificial gravity.
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