History Main / StandardHumanSpaceship

13th Feb '18 4:03:25 AM bydlo
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* Subverted by the Imperium of Man from ''TabletopGame/{{Warhammer 40000}}'': their smaller spacecraft may look utilitarian, but when it comes to their larger vessels, they discard any sense of practicality in exchange for being Baroque Gothic Cathedrals In Space

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* Subverted by the Imperium of Man from ''TabletopGame/{{Warhammer 40000}}'': their smaller spacecraft may look utilitarian, but when it comes to their larger vessels, they discard any sense of practicality in exchange for being Baroque Gothic Cathedrals In SpaceCathedrals... IN SPAAAAAAAAAACE!!!
2nd Jan '18 7:36:10 PM TheKaizerreich
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* In VideoGame/{{Stellaris}}, mammalian (including human) and reptilian ships. Reptilian ships are heavily ''VideoGame/{{Homeworld}}'' influenced, with red stripes on tan, while the mammals get boxy, gunmetal gray ships with blue lights, and lots of greebles and right angles. Note that while by default ship design follows species category[[note]][[VestigialEmpire Fallen Empires]] aside, as they have their own aesthetic[[/note]], nothing keeps you from changing thing when making custom empires, so you ''can'' have humans flying around in the smooth flowing lines, glowing blue markings and silver hulls of the Avian designs, or vice versa (or both, if you force previously made custom empires to appear in-game).

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* In VideoGame/{{Stellaris}}, mammalian (including human) and reptilian ships. Reptilian ships are heavily ''VideoGame/{{Homeworld}}'' influenced, with red stripes on tan, while the mammals get boxy, gunmetal gray ships with blue lights, and lots of greebles and right angles. Note that while by default ship design follows species category[[note]][[VestigialEmpire Fallen Empires]] aside, as they have their own aesthetic[[/note]], nothing keeps you from changing thing the visuals when making custom empires, so you ''can'' have humans flying around in the smooth flowing lines, glowing blue markings and silver hulls of the Avian designs, or vice versa (or both, if you force previously made custom empires to appear in-game).in-game). The ''Humanoids'' DLC actually changes the 3 human factions (United Nations of Earth, Commonwealth of Man, and Earth Custodianship) to the DLC-introduced humanoid ship visuals, which are smoother, sleeker and brighter grey, similar to ''Franchise/StarTrek''.
21st Dec '17 7:23:00 PM ChronoLegion
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* The mile-long ''[=ISV=] Venture Star'' from ''Film/{{Avatar}}'' is designed to be realistic from a presently envisaged engineering standpoint, as a pure starship, never intended to enter an atmosphere. It's optimized for minimal mass, and thus has a wiry hollow look focused around the pair of giant front-mounted antimatter annihilation engines, with huge radiator panels glowing visibly to dissipate the engines' heat produced, and massive spherical fuel tanks carrying fuel and reaction mass for the relativistic ship. The relatively tiny habitation and cargo modules, pair of ''Valkyrie'' shuttles and even tinier artificial-gravity crew compartments are all dragged along behind. The Valkyries themselves are [=SSTO=]s, designed for atmospheric flight, and are thus fairly sleek winged designs.

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* The mile-long ''[=ISV=] Venture Star'' from ''Film/{{Avatar}}'' is designed to be realistic from a presently envisaged engineering standpoint, as a pure starship, never intended to enter an atmosphere. It's optimized for minimal mass, and thus has a wiry hollow look focused around the pair of giant front-mounted antimatter annihilation engines, with huge radiator panels glowing visibly to dissipate the engines' heat produced, and massive spherical fuel tanks carrying fuel and reaction mass for the relativistic ship. The relatively tiny habitation and cargo modules, pair of ''Valkyrie'' shuttles and even tinier artificial-gravity crew compartments are all dragged along behind. The Valkyries themselves are [=SSTO=]s, designed for atmospheric flight, and are thus fairly sleek winged designs. The background material claims that the original non-unobtainium-powered ship was 3-4 times the size, which was necessary for its supercooled superconductors (unobtainium is a room temperature superconductor). These starships can accelerate to 70% of light speed, resulting in time dilation shortening the crew's perceived time to about 6-7 years, as opposed to over 14 for the rest of the universe.
17th Dec '17 4:08:39 PM LentilSandEater
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* Originally, the ''Discovery'' in ''[[Film/TwoThousandOneASpaceOdyssey 2001: A Space Odyssey]]'' was going to have large heat radiators to dissipate the heat from the nuclear reactor ([[ShownTheirWork and indeed did in the novelization]]). However, Stanley Kubric decided he didn't want to have to [[RealityIsUnrealistic explain why a ship in space had what looked like wings]]. One of the very few instances in the movie they went with RuleOfCool over scientific accuracy.
** Meanwhile, the ''Leonov'' of ''[[Film/TwoThousandTenTheYearWeMakeContact 2010: The Year We Make Contact]]'' implies that Soviet engineers prefer to design blocky and dimly-lit flying bricks, unlike the brightly lit, sleek and shiny ''Discovery'' built by the Americans.

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* Originally, the ''Discovery'' in ''[[Film/TwoThousandOneASpaceOdyssey 2001: A Space Odyssey]]'' was going to have large heat radiators to dissipate the heat from the nuclear reactor ([[ShownTheirWork and indeed did in the novelization]]). However, Stanley Kubric decided he didn't want to have to [[RealityIsUnrealistic explain why a ship in space had what looked like wings]]. One of the very few instances in the movie they went with RuleOfCool over scientific accuracy.
**
accuracy. Meanwhile, the ''Leonov'' of ''[[Film/TwoThousandTenTheYearWeMakeContact 2010: The Year We Make Contact]]'' implies that Soviet engineers prefer to design blocky and dimly-lit flying bricks, unlike the brightly lit, sleek and shiny ''Discovery'' built by the Americans.



* In Creator/DavidWeber's ''Literature/HonorHarrington'' series it's mentioned that all of the major powers use reactive pigments to give their ships a primary color to distinguish them in visual inspections, but it's also noted how easy it is to change the paint-scheme.
** As for the shapes, given the physics of the universe, they tend towards a generally cylindrical design, with all warships having “hammerheads” on both ends to allow room for chase armament ([[SpaceIsAnOcean similar to those on old-fashioned sailing warships]]). Unfortunately, the creators of the comics and the mobile video game have opted to go for something more visually interesting and distinctive, so ships no longer have cylindrical shapes.

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* In Creator/DavidWeber's ''Literature/HonorHarrington'' series it's mentioned that all of the major powers use reactive pigments to give their ships a primary color to distinguish them in visual inspections, but it's also noted how easy it is to change the paint-scheme.
**
paint-scheme. As for the shapes, given the physics of the universe, they tend towards a generally cylindrical design, with all warships having “hammerheads” on both ends to allow room for chase armament ([[SpaceIsAnOcean similar to those on old-fashioned sailing warships]]). Unfortunately, the creators of the comics and the mobile video game have opted to go for something more visually interesting and distinctive, so ships no longer have cylindrical shapes.



* In the ''Literature/{{Nameless War}}'' setting Human ships are noted for their blocky appearance but given that they are neither designed for, nor capable of atmospheric flight, the additional difficulty of constructing rounded hull plates hardly seems worth the effort.
** Although most human warships are equipped with 'wings' to provide additional radiating surfaces and mountings for maneuvering engines which gain from the additional leverage.
** The author has also produced a number of separate books detailing the design and service histories of ships within the setting.

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* In the ''Literature/{{Nameless War}}'' setting Human ships are noted for their blocky appearance but given that they are neither designed for, nor capable of atmospheric flight, the additional difficulty of constructing rounded hull plates hardly seems worth the effort. \n** Although most human warships are equipped with 'wings' to provide additional radiating surfaces and mountings for maneuvering engines which gain from the additional leverage.
**
leverage. The author has also produced a number of separate books detailing the design and service histories of ships within the setting.



* ''Franchise/StarTrek'' deliberately seeks to avert this trope. The original starship ''Enterprise'' was an unprecedented design when it first debuted, being neither a RetroRocket, nor a ''true'' FlyingSaucer, as most spaceships in fiction had been up until that point. The ''Enterprise'' DOES fit the first "guideline" of this trope, being made of grey metal. It also makes little sense from an engineering standpoint, but that is true of most spaceships in anything but [[MohsScaleOfSciFiHardness diamond-hard sci-fi]]. Many (but not all) Starfleet ships involve a detachable flying saucer, connected to a larger non-saucer shaped hull, with large cylindrical propulsion nacelles. The saucers were there mostly because Roddenberry was a huge fan of ''Film/ForbiddenPlanet''.
** That actually makes logical sense. The saucer section of Starfleet ships provides for something that many other starships lack: habitable volume. A number of other ship design paradigms, notably those of the Klingons, Romulans, and Cardassians, could leave one wondering where there is room to sleep, since most of their mass consists of engineering section, nacelles and winglike structures. Then again, the Klingon and Romulan warriors aren't exactly big on "comfort".

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* ''Franchise/StarTrek'' deliberately seeks to avert ''Franchise/StarTrek'':
** Even from the first series, this show defies
this trope. The original starship ''Enterprise'' was an unprecedented design when it first debuted, being neither a RetroRocket, nor a ''true'' FlyingSaucer, as most spaceships in fiction had been up until that point. The ''Enterprise'' DOES fit the first "guideline" of this trope, being made of grey metal. It also makes little sense from an engineering standpoint, but that is true of most spaceships in anything but [[MohsScaleOfSciFiHardness diamond-hard sci-fi]]. Many (but not all) Starfleet ships involve a detachable flying saucer, connected to a larger non-saucer shaped hull, with large cylindrical propulsion nacelles. The saucers were there mostly because Roddenberry was a huge fan of ''Film/ForbiddenPlanet''.
** That actually makes logical sense. The saucer section of Starfleet ships provides for something that many other starships lack: habitable volume. A number of other ship design paradigms, notably those of the Klingons, Romulans, and Cardassians, could leave one wondering where there is room to sleep, since most of their mass consists of engineering section, nacelles and winglike structures. Then again, the Klingon and Romulan warriors aren't exactly big on "comfort".
''Film/ForbiddenPlanet''.



** In the original series, the interior of the ''Enterprise'' averts (or even inverts) this trope when it comes to color. Though the walls were mostly gray, they were often lit with ''incredibly'' garish shades of green or purple! (Color [=TVs=] [[ShootTheMoney were a new and expensive]] thing back then, you see…)
* ''Series/{{Farscape}}'' plays around with this a bit. Crichton's module is actually a fairly practical lifting body design, which makes sense because it ''is'' a SpacePlane designed to recover similarly to the Space Shuttle, and despite being ''vastly'' outclassed by Peacekeeper vessels in space, is actually superior when operating in an atmosphere.

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** In the original series, the interior of the ''Enterprise'' averts (or even inverts) inverts this trope when it comes to color. Though the walls were mostly gray, they were often lit with ''incredibly'' garish shades of green or purple! (Color [=TVs=] [[ShootTheMoney were a new and expensive]] thing back then, you see…)
* ''Series/{{Farscape}}'' plays around with this a bit. bit.
**
Crichton's module is actually a fairly practical lifting body design, which makes sense because it ''is'' a SpacePlane designed to recover similarly to the Space Shuttle, and despite being ''vastly'' outclassed by Peacekeeper vessels in space, is actually superior when operating in an atmosphere.
17th Dec '17 4:04:46 PM LentilSandEater
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* The Series/RedDwarf is painted red, but that only serves to make it look ''more'' like a giant, flying brick. It was also stated at one point to be about 5 miles long and 3 miles wide - or 6 miles long, 4 miles wide and 3 miles high when reconstructed - and clearly had a roughly hexagonal cross-section. And apparently a crew of only 169 (or [[{{Retcon}} 1,169]]) - [[{{Retcon}} or possibly 11,169]], though granted it currently functions with a crew of ''four'' not counting [[SapientShip Holly]] or the Scutters.

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* ''Series/RedDwarf''
**
The Series/RedDwarf eponymous ship is painted red, but that only serves to make it look ''more'' like a giant, flying brick. It was also stated at one point to be about 5 miles long and 3 miles wide - or 6 miles long, 4 miles wide and 3 miles high when reconstructed - and clearly had a roughly hexagonal cross-section. And apparently a crew of only 169 (or [[{{Retcon}} 1,169]]) - [[{{Retcon}} or possibly 11,169]], though granted it 11,169]]. It currently functions with a crew of ''four'' not counting [[SapientShip Holly]] or the Scutters.eclectic humanoids, a lackadaisical AI and a bunch of maintenance scutters.



* TruthInTelevision to an extent. Real spacecraft are extremely utilitarian, for obvious reasons. Pretty much all of them consist of bare grey pieces of metal riveted together (paint is extra weight and probably wouldn't survive the conditions anyway). The shape depends on the intended function, but most satellites and probes consist of either a cuboid or cylinder, with solar panels, radio dishes, and so on attached as required. There's not much reason to think this would change if interplanetary or interstellar travel became common. After all, ships and planes are still mainly designed to work first and look good a distant second.
** On the other hand, larger structures such as Mir and the ISS tend to be a lot more intricate, albeit because they're made by bolting together a bunch of smaller cuboids and cylinders.
** It should also be noted that for thermal control reasons, real life spacecraft also feature shiny surfaces — the Apollo Lunar Modules were covered in gold foil — or thick quilted material, as with the Soyuz capsules and several of the ISS modules. Many spacecraft also have 'wings' that are extensible solar panels or radiators.

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* TruthInTelevision to an extent. Real spacecraft are extremely utilitarian, for obvious reasons. Pretty much all of them consist of bare grey pieces of metal riveted together (paint is extra weight and probably wouldn't survive the conditions anyway). The shape depends on the intended function, but most satellites and probes consist of either a cuboid or cylinder, with solar panels, radio dishes, and so on attached as required. There's not much reason to think this would change if interplanetary or interstellar travel became common. After all, ships and planes are still mainly designed to work first and look good a distant second.
**
second.\\
\\
On the other hand, larger structures such as Mir and the ISS tend to be a lot more intricate, albeit because they're made by bolting together a bunch of smaller cuboids and cylinders.
** It should also be noted that for
cylinders.\\
\\
For
thermal control reasons, real life spacecraft also feature shiny surfaces — the Apollo Lunar Modules were covered in gold foil — or thick quilted material, as with the Soyuz capsules and several of the ISS modules. Many spacecraft also have 'wings' that are extensible solar panels or radiators.
1st Oct '17 8:51:18 AM MaxNighs
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Many 19th century and early 20th century science fiction and PlanetaryRomance stories used to give little consideration as to the technicalities of space travel. Thus, designs of the era usually converged into an AwesomeButImpractical RetroRocket (often referred to as a “rocketship”): a cigar-shaped needle with several large fins on the base, either brightly coloured or chromed to make ShinyLookingSpaceships.

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Many 19th century and early 20th century science fiction and PlanetaryRomance stories used to give little consideration as to the technicalities of space travel. Thus, designs of the era usually converged into an AwesomeButImpractical SimpleYetAwesome RetroRocket (often referred to as a “rocketship”): a cigar-shaped needle with several large fins on the base, either brightly coloured or chromed to make ShinyLookingSpaceships.
11th Jun '17 5:05:37 PM nombretomado
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** ''{{X-COM}} Interceptor'' tends to avert this, with the human ships actually using functional, forward-swept-wing designs, or in the case of the second-tier ship, rounded wings. All ships are also painted, and in the case of the X-1A tier one ship, even whimsical, with shark teeth painted on the nose. However, the carrier ''[[http://lparchive.org/X-COM-Apocalypse/Update%2055/xcomi0747.png MacArthur,]]'' which you have to protect during the final 2-part mission partly plays this trope straight.

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** ''{{X-COM}} ''VideoGame/XCom Interceptor'' tends to avert this, with the human ships actually using functional, forward-swept-wing designs, or in the case of the second-tier ship, rounded wings. All ships are also painted, and in the case of the X-1A tier one ship, even whimsical, with shark teeth painted on the nose. However, the carrier ''[[http://lparchive.org/X-COM-Apocalypse/Update%2055/xcomi0747.png MacArthur,]]'' which you have to protect during the final 2-part mission partly plays this trope straight.
29th Apr '17 7:56:25 PM Yalsaris63
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* ''Series/{{Battlestar Galactica|2003}}'': Though the singuatre [[TheBattlestar battlestars]] and most of the Refugee Fleet followed this aesthetic, a few like Cloud 9, the garden ships, the Zephyr (the ring-shaped ship with the rotating section) stood apart. Cylon ships also tended to be much more exotic, with surreal, biomechanical designs.

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* ''Series/{{Battlestar Galactica|2003}}'': Though the singuatre signature [[TheBattlestar battlestars]] and most of the Refugee Fleet followed this aesthetic, a few like Cloud 9, the garden ships, the Zephyr (the ring-shaped ship with the rotating section) stood apart. Cylon ships also tended to be much more exotic, with surreal, biomechanical designs.
29th Apr '17 7:47:08 PM Yalsaris63
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* ''VideoGame/SinsOfASolarEmpire'': Played straight with the TEC, who modifed their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.

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* ''VideoGame/SinsOfASolarEmpire'': Played straight with the TEC, who modifed modified their ships from cargo and civilian vessels, but averted with the Advent(who are also humans, just psychic ones with a different culture). Advent ships are sleek, [[ShinyLookingSpaceships shiny]], and definitely non-utilitarian in appearance.
26th Apr '17 5:17:44 AM ChronoLegion
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Added DiffLines:

* The intro for the game's SpiritualSuccessor ''VideoGame/CivilizationBeyondEarth'' briefly shows the SleeperStarship that brought your colonists to their new world. It looks like a sleeker, more modern ''Unity'', with a shiny shield cap (probably to deflect micrometeorites) at the front, a rotating ring in the middle, cooling fins on the reactor section, and four large engines at the back. Landing modules (that turn into first cities) look like blocky, hexagonal things with six thrusters to slow down descent. The satellites and space stations shown in the orbital layer all have a blocky, utilitarian feel.
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