History Main / StandardHumanSpaceship

3rd Sep '16 4:53:27 PM AFP
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This trope is also likely influenced by RealLife designs for military vehicles. From the turn of the 20th century, such designs have gradually evolved to be sleek and angular, replacing the multiple masts and rigging of earler warships with consolidated superstructures, the replacement of the numerous external guns with internally stored missiles, and the increased emphasis on stealth. Aircraft and armored land vehicles have seen similar design evolutions, and this and other modern-day cues often reflects in fictional designs, which is why many modern sci-fi works predict that EverythingIsAnIpodInTheFuture.
16th Aug '16 8:18:10 PM MarkWilder
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* The rectangular aspect is averted in ''Franchise/StarTrek'', but they're definitely grey metal plates.
** Indeed, one of the technical manuals explicitly noted that aside from the hull markings, the tonnes of paint that normally go on ships was left off around the Constitution-class refits of the movies. Apparently, Starfleet later started retracting its normal way of avoiding bricks--see the ''Defiant''.
** ST ships also tend to have smoother outlines in the later series because [[SpaceIsAnOcean warp fields act like hydrodynamics]]. The Galaxy class is the last class to have a highly distinct saucer and engineering section - later designs such as the Intrepid (Voyager), Sovereign (Enterprise-E) and Prometheus class have much more flowing lines where the join between the two sections is much less obvious, although most are still capable of separation, the Intrepid class being the only proven exception.
** Humans are pretty much the only guys we ever see on ''Star Trek'' traveling in [[FlyingSaucer Flying Saucers]]. Many of the Starfleet ships involve some sort of saucer shape (usually, but not always, connected to a larger non-saucer shaped hull, with warp nacelles). Originally, Roddenberry wanted them to be able to separate their saucers, like the ''Next Gen'' Enterprise eventually did. The saucers were there mostly because Roddenberry was a huge fan of ''Film/ForbiddenPlanet''.
** Actually makes logical sense. The saucer section of Starfleet ships provides for something that many other starships lack: habitable volume. A number of other ship design paradigms, notably those of the Klingon's and Romulan's, could leave one wondering where there is room to sleep, since most of their mass consists of engineering section, nacelles and winglike structures. Then again, the Klingon and Romulan warriors aren't exactly big on "comfort".

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* ''Franchise/StarTrek'' deliberately seeks to avert this trope. The rectangular aspect is averted original ''Starship Enterprise'' was an unprecedented design when it first debuted, being neither a RetroRocket, nor a ''true'' FlyingSaucer, as most spaceships in ''Franchise/StarTrek'', but they're definitely fiction had been up until that point. The ''Enterprise'' DOES fit the first "guideline" of this trope, being made of grey metal plates.
** Indeed, one of the technical manuals explicitly noted that aside
metal. It also makes little sense from the hull markings, the tonnes of paint that normally go on ships was left off around the Constitution-class refits of the movies. Apparently, Starfleet later started retracting its normal way of avoiding bricks--see the ''Defiant''.
** ST ships also tend to have smoother outlines in the later series because [[SpaceIsAnOcean warp fields act like hydrodynamics]]. The Galaxy class is the last class to have a highly distinct saucer and
an engineering section - later designs such as the Intrepid (Voyager), Sovereign (Enterprise-E) and Prometheus class have much more flowing lines where the join between the two sections standpoint, but that is much less obvious, although true of most are still capable of separation, the Intrepid class being the only proven exception.
** Humans are pretty much the only guys we ever see on ''Star Trek'' traveling
spaceships in [[FlyingSaucer Flying Saucers]]. anything but diamond-hard sci-fi. Many of the (but not all) Starfleet ships involve some sort of saucer shape (usually, but not always, a detachable flying saucer, connected to a larger non-saucer shaped hull, with warp nacelles). Originally, Roddenberry wanted them to be able to separate their saucers, like the ''Next Gen'' Enterprise eventually did.large cylindrical propulsion nacelles. The saucers were there mostly because Roddenberry was a huge fan of ''Film/ForbiddenPlanet''.
** Actually That actually makes logical sense. The saucer section of Starfleet ships provides for something that many other starships lack: habitable volume. A number of other ship design paradigms, notably those of the Klingon's Klingons, Romulans, and Romulan's, Cardassians, could leave one wondering where there is room to sleep, since most of their mass consists of engineering section, nacelles and winglike structures. Then again, the Klingon and Romulan warriors aren't exactly big on "comfort"."comfort".
** ST ships also tend to have smoother outlines in the later series. The Galaxy class is the last class to have a highly distinct saucer and engineering section - later designs such as the Intrepid (Voyager), Sovereign (Enterprise-E) and Prometheus class have much more flowing lines where the join between the two sections is much less obvious, although most are still capable of separation, the Intrepid class being the only proven exception.
15th Aug '16 2:54:23 PM htuttle
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* ''{{X-COM}} Interceptor'' tends to avert this, with the human ships actually using functional, forward-swept-wing designs, or in the case of the second-tier ship, rounded wings. All ships are also painted, and in the case of the X-1A tier one ship, even whimsical, with shark teeth painted on the nose. However, the carrier ''[[http://lparchive.org/X-COM-Apocalypse/Update%2055/xcomi0747.png MacArthur,]]'' which you have to protect during the final 2-part mission partly plays this trope straight.

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* ''VideoGame/XCOMUFODefense'': The enemy [=UFOs=] come with all sorts of amenities: automatic sliding doors, entertainment centers, cloning facilities, chairs with consoles, a [[TheBridge bridge]]. With some tinkering, your engineers can build a gunship with space capability and elerium chambers. But everything gets squeezed into a single cargo hold. (Not even a chair!)
**
''{{X-COM}} Interceptor'' tends to avert this, with the human ships actually using functional, forward-swept-wing designs, or in the case of the second-tier ship, rounded wings. All ships are also painted, and in the case of the X-1A tier one ship, even whimsical, with shark teeth painted on the nose. However, the carrier ''[[http://lparchive.org/X-COM-Apocalypse/Update%2055/xcomi0747.png MacArthur,]]'' which you have to protect during the final 2-part mission partly plays this trope straight.
31st Jul '16 7:23:45 AM FTD
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* ''Series/{{Battlestar Galactica|2003}}''

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* ''Series/{{Battlestar Galactica|2003}}''Galactica|2003}}'': Though the singuatre [[TheBattlestar battlestars]] and most of the Refugee Fleet followed this aesthetic, a few like Cloud 9, the garden ships, the Zephyr (the ring-shaped ship with the rotating section) stood apart. Cylon ships also tended to be much more exotic, with surreal, biomechanical designs.
30th Jul '16 1:01:17 PM nombretomado
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* In DavidWeber's ''Literature/HonorHarrington'' series it's mentioned that all of the major powers use reactive pigments to give their ships a primary color to distinguish them in visual inspections, but it's also noted how easy it is to change the paint-scheme.

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* In DavidWeber's Creator/DavidWeber's ''Literature/HonorHarrington'' series it's mentioned that all of the major powers use reactive pigments to give their ships a primary color to distinguish them in visual inspections, but it's also noted how easy it is to change the paint-scheme.
30th Jul '16 11:02:36 AM nombretomado
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* ''d20 Future'' (ScienceFiction expansion to ''D20Modern'') generally presents this as the “default” look for spaceships.
* ''{{Traveller}}'':

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* ''d20 Future'' (ScienceFiction expansion to ''D20Modern'') ''TabletopGame/D20Modern'') generally presents this as the “default” look for spaceships.
* ''{{Traveller}}'':''TabletopGame/{{Traveller}}'':
28th Jun '16 4:25:54 PM Nippertipper
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Early 20th century science fiction and PlanetaryRomance stories used to give little consideration as to the technicalities of space travel. Thus, designs of the era usually converged into an AwesomeButImpractical RetroRocket (often referred to as a “rocketship”): a cigar-shaped needle with several large fins on the base, either brightly coloured or chromed to make ShinyLookingSpaceships.

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Early Many 19th century and early 20th century science fiction and PlanetaryRomance stories used to give little consideration as to the technicalities of space travel. Thus, designs of the era usually converged into an AwesomeButImpractical RetroRocket (often referred to as a “rocketship”): a cigar-shaped needle with several large fins on the base, either brightly coloured or chromed to make ShinyLookingSpaceships.
22nd Jun '16 2:59:59 PM LordInsane
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* In VideoGame/{{Stellaris}}, mammalian (including human) and reptilian ships. Reptilian ships are heavily ''VideoGame/{{Homeworld}}'' influenced, with red stripes on tan, while the mammals get boxy, gunmetal gray ships with blue lights, and lots of greebles and right angles.

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* In VideoGame/{{Stellaris}}, mammalian (including human) and reptilian ships. Reptilian ships are heavily ''VideoGame/{{Homeworld}}'' influenced, with red stripes on tan, while the mammals get boxy, gunmetal gray ships with blue lights, and lots of greebles and right angles. Note that while by default ship design follows species category[[note]][[VestigialEmpire Fallen Empires]] aside, as they have their own aesthetic[[/note]], nothing keeps you from changing thing when making custom empires, so you ''can'' have humans flying around in the smooth flowing lines, glowing blue markings and silver hulls of the Avian designs, or vice versa (or both, if you force previously made custom empires to appear in-game).
11th Jun '16 5:04:21 AM ScorpiusOB1
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* In VideoGame/{{Stellaris}}, mammalian (including human) and reptilian ships. Reptilian ships are heavily ''VideoGame/{{Homeworld}}'' influenced, with red stripes on tan, while the mammals get boxy, gunmetal gray ships with blue lights, and lots of greebles and right angles.[[/folder]]

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* In VideoGame/{{Stellaris}}, mammalian (including human) and reptilian ships. Reptilian ships are heavily ''VideoGame/{{Homeworld}}'' influenced, with red stripes on tan, while the mammals get boxy, gunmetal gray ships with blue lights, and lots of greebles and right angles.[[/folder]]




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[[/folder]]
11th Jun '16 5:01:28 AM ScorpiusOB1
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* Artwork for warships in ''VideoGame/Ogame'' plays almost always this trope straight. The best example is the [[https://s-media-cache-ak0.pinimg.com/736x/57/a8/ef/57a8ef0c8b9dd72160ef26ecc6fbfaaa.jpg old one]] for the [[LightingBruiser battleship]], often known as the "Taser" for obvious reasons.

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* Artwork for warships Ship artwork in ''VideoGame/Ogame'' ''VideoGame/{{Ogame}}'' plays almost always straight this trope straight.trope. The best example is the [[https://s-media-cache-ak0.pinimg.com/736x/57/a8/ef/57a8ef0c8b9dd72160ef26ecc6fbfaaa.jpg old one]] for the [[LightingBruiser [[LightningBruiser battleship]], often known as the "Taser" for obvious reasons.
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