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Some games combine both automatic and manual spinning. Allowing the player to stop the rotation by applying reverse spin, or doubling the speed.

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Some games combine both automatic and manual spinning. Allowing spinning, allowing the player to stop the rotation by applying reverse spin, or doubling the speed.

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* ''VideoGame/SilentHill1'' does this. It is also the only game that does this, as later entries would instead use static images for their inventory screens.

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* ''VideoGame/SilentHill1'' does this. It is also the only game in the franchise that does this, as later entries would instead use static images for their items on inventory screens.



* Weirdly enough, ''VideoGame/TheElderScrollsVSkyrim'' introduced the adventure game rotate-item-for-clue variety to the series.



* Weirdly enough, ''VideoGame/TheElderScrollsVSkyrim'' introduced the adventure game rotate-item-for-clue variety to the series.
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* ''VideoGame/SilentHill1'' does this. It is also the only game that does this, as later entries would instead use static images for their inventory screens.
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* Rather than just showing the model of the item, ''VideoGame/TeamFortress2'''s loadout screen lets you spin a model of the character equipping each item.

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* Rather than just showing the model of the item, ''VideoGame/TeamFortress2'''s loadout screen lets you spin a model of the character equipping each item. The models of most weapons can also be viewed directly from the inventory, which can be useful for previewing War Paints.
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** In a similar vein, ''[=StreetPass=] Puzzle Quest'' for UsefulNotes/Nintendo3DS allows you to view 3D models of the completed panels as you complete them, including a steadily-rotating scene of Link from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and a "trophy" of [[Franchise/SuperMarioBros Bowser, Mario and Luigi]]. Weirdly, you can only rotate them manually by a very small amount.

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** In a similar vein, ''[=StreetPass=] Puzzle Quest'' for UsefulNotes/Nintendo3DS Platform/Nintendo3DS allows you to view 3D models of the completed panels as you complete them, including a steadily-rotating scene of Link from ''VideoGame/TheLegendOfZeldaTwilightPrincess'' and a "trophy" of [[Franchise/SuperMarioBros Bowser, Mario and Luigi]]. Weirdly, you can only rotate them manually by a very small amount.



** The UsefulNotes/PlayStation2 games have the camera rotating above/around the planes in the hanger as you mull over just how you want to blow your enemies to kingdom come. Most games also allow you to control the camera.

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** The UsefulNotes/PlayStation2 Platform/PlayStation2 games have the camera rotating above/around the planes in the hanger as you mull over just how you want to blow your enemies to kingdom come. Most games also allow you to control the camera.



* The UsefulNotes/Nintendo3DS main menu. Most menu items either spin like a turntable or rotate slowy. Some of them can be spun real fast by flicking the analog stick or blowing into the microphone. Wonder why the [[FridgeLogic Miis don't fly off]] in ''VideoGame/StreetPassMiiPlaza'' when this happens.

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* The UsefulNotes/Nintendo3DS Platform/Nintendo3DS main menu. Most menu items either spin like a turntable or rotate slowy. Some of them can be spun real fast by flicking the analog stick or blowing into the microphone. Wonder why the [[FridgeLogic Miis don't fly off]] in ''VideoGame/StreetPassMiiPlaza'' when this happens.



* Save files for the UsefulNotes/PlayStation2 were displayed as game-relevant 3D models which spun after you selected one; some of them even animated, and would sometimes change animations if you selected a file for deletion (if the devs bothered to animate that).

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* Save files for the UsefulNotes/PlayStation2 Platform/PlayStation2 were displayed as game-relevant 3D models which spun after you selected one; some of them even animated, and would sometimes change animations if you selected a file for deletion (if the devs bothered to animate that).
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There is also a videogame phenomena when dropped items hover a little way above the ground and spin to attract the attention of the player and make them stand out from the static background.

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There is also a videogame phenomena phenomenon when dropped items hover a little way above the ground and spin to attract the attention of the player and make them stand out from the static background.
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updated spinning drops reasoning


There is also a videogame phenomena when dropped items hover a little way above the ground and spin for no adequately explained reason.

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There is also a videogame phenomena when dropped items hover a little way above the ground and spin for no adequately explained reason.
to attract the attention of the player and make them stand out from the static background.

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** ''VideoGame/RatchetAndClankUpYourArsenal'' does this with trophies. Joystick controls let the spinning be either stopped, or sped up. The trophies can also be spun vertically.
** ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' uses the automatic type by using looping gifs of the weapons spinning.
** ''VideoGame/RatchetAndClankFutureACrackInTime'' was the first in the series to allow you to do it manually, something continued in ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.

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** ''VideoGame/RatchetAndClankUpYourArsenal'' ''[[VideoGame/RatchetAndClankUpYourArsenal Up Your Arsenal]]'' does this with trophies. Joystick controls let the spinning be either stopped, or sped up. The trophies up, and they can also be spun vertically.
vertically. The armor vendor and skins menu also rotate Ratchet's model with the appropriate attire, though this is done automatically.
** ''VideoGame/RatchetAndClankFutureToolsOfDestruction'' uses ''[[VideoGame/RatchetAndClankFutureToolsOfDestruction Tools of Destruction]]'' and ''[[VideoGame/RatchetAndClankFutureQuestForBooty Quest for Booty]]'' use the automatic type by using looping gifs of the weapons spinning.
** ''VideoGame/RatchetAndClankFutureACrackInTime'' ''[[VideoGame/RatchetAndClankFutureACrackInTime A Crack in Time]]'' was the first in the series to allow you to do it manually, something continued manually as well as allow you to view gadgets and items in addition to weapons, both of which were brought back in ''[[VideoGame/RatchetAndClankIntoTheNexus Into the Nexus]]''.


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** ''[[VideoGame/RatchetAndClankRiftApart Rift Apart]]'' adds a manual rotation to nearly every menu in the game, from weapons and gadgets to armor and collectibles (though the weapons menu returns to showing the weapons without Ratchet holding them). Unfortunately you are only able to rotate them horizontally and not vertically, which makes looking at the glove-based weapons and gadgets significantly less interesting.
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* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', you can get a good look at the 3D model for any item in your inventory. It particularly comes into play if you need to find the combination that's on the underside of the Dragon Claws. [[OlderThanTheyThink Incidentally, this feature actually debuted in the earlier spin-off Redguard]].

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* In ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]'', ''VideoGame/TheElderScrollsVSkyrim'', you can get a good look at the 3D model for any item in your inventory. It particularly comes into play if you need to find the combination that's on the underside of the Dragon Claws. [[OlderThanTheyThink Incidentally, this feature actually debuted in the earlier spin-off Redguard]].
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* Save files for the UsefulNotes/PlayStation2 were displayed as game-relevant 3D models which spun after you selected one; some of them even animated, and would change animations if you selected a file for deletion.

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* Save files for the UsefulNotes/PlayStation2 were displayed as game-relevant 3D models which spun after you selected one; some of them even animated, and would sometimes change animations if you selected a file for deletion.deletion (if the devs bothered to animate that).
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!!Examples

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!!Examples
!!Examples:
[[foldercontrol]]

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[[AC:ActionAdventure]]

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[[AC:ActionAdventure]][[folder:ActionAdventure]]




[[AC:ActionGame]]

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[[AC:LightGunGame]]

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[[AC:VisualNovel]]

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[[folder:VisualNovel]]



** Also ''Apollo Justice Ace Attorney'', being that the 5th case of Phoenix Wright was basically a preview of AJ's features.

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** Also ''Apollo Justice Ace Attorney'', * ''VisualNovel/ApolloJusticeAceAttorney'', being that the 5th case of Phoenix Wright was basically a preview of AJ's features.




[[AC:WideOpenSandbox]]

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[[folder:WideOpenSandbox]]




[[AC:Other]]

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