History Main / SpinningOutOfHere

17th Jul '16 2:38:29 AM Korodzik
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->''[Merlyn] stood on his toes ... began to spin on them slowly like a top—spun faster and faster till he was only a blur of greyish light—and in a few seconds there was no one there at all.''
-->--''[[Literature/TheOnceAndFutureKing The Sword in the Stone]]''
6th Mar '15 5:40:56 PM HylianFox
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** Agahnim spins in place when teleporting both you and himself to the DarkWorld in ''VideoGame/TheLegendOfZeldaALinkToThePast''.
19th Dec '14 7:30:27 PM nombretomado
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* Several of the earlier ''FinalFantasy'' games show teleportation this way.

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* Several of the earlier ''FinalFantasy'' ''Franchise/FinalFantasy'' games show teleportation this way.
5th Jul '13 3:35:27 AM Underachiever
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* In the German pulp series ''Literature/ProfessorZamorra'', the demon lord Asmodis traditionally teleports by invoking the spell and spinning in place, pulling any 'passengers' he may have along with him. This seems to be mainly a personal quirk since other teleportation techniques and technologies in the series generally ''don't'' require this (though movement in general is a necessary component for at least some, making being tied up tightly enough still an issue for the would-be teleporter).
24th Jun '13 1:37:33 AM StFan
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[[folder:Film]]
* In ''Film/MortalKombatAnnihilation'', Queen Sindel literally dances in a circle to teleport.
* In ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.

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[[folder:Film]]
* In ''Film/MortalKombatAnnihilation'', Queen Sindel literally dances in a circle to teleport.
* In ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.
[[folder:Films -- Animation]]


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[[folder:Films -- Live-Action]]
* In ''Film/MortalKombatAnnihilation'', Queen Sindel literally dances in a circle to teleport.
* In ''Film/TheMummyReturns'', Imhotep starts spinning and then turns into a whirlwind to travel.
* Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.
[[/folder]]


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* In ''WesternAnimation/CodenameKidsNextDoor'', the Toiletnator spins when he makes an exit... but that's because he's "flushing himself" down a toilet.
20th Apr '13 10:56:44 AM Nocturna
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* {{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.

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* {{Superman}} Franchise/{{Superman}} spins as he travels underground to rescue Lex Luthor in ''[[Film/{{Superman}} Superman The Movie]]''.Movie]]''.
* In ''Disney/TheSwordInTheStone'', Merlin spins as he magically arrives places.



* In ''Literature/HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination.
** In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.

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* In ''Literature/HarryPotter'', Apparition is triggered by spinning in place. Travel by Floo sends the traveler spinning to their destination.
**
destination. In the movie, transit by Portkey is depicted with the passengers whirling around the Portkey.



** In the Disney adaptation of ''Disney/TheSwordInTheStone'', Merlin spins as he arrives places.
* In Robert Sheckley's ''Prospector's Special'', portals look like tiny whirlwinds.

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** In the Disney adaptation of ''Disney/TheSwordInTheStone'', Merlin spins as he arrives places.
* In Robert Sheckley's ''Prospector's Special'', ''[[Literature/ProspectorsSpecial Prospector's Special]]'', portals look like tiny whirlwinds.



* In ''VideoGame/{{Mother|1}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.

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* ''VideoGame/{{Mother}}''
**
In ''VideoGame/{{Mother|1}}'' [[VideoGame/{{Mother 1}} the first game]], the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.



** In ''SuperMarioGalaxy'' and [[SuperMarioGalaxy2 its sequel]], you activate teleport pads by spinning on them.
* In ''DeadOrAlive'', Kasumi has this as one of her winning animations, accompanied with some pretty CherryBlossoms.
* Teleport pads in [[VideoGame/PokemonRedAndBlue first-generation]] ''[[{{Pokemon}} Pokémon]]'' games spin you.
** Travel to the Union Rooms in [[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]] also spins you.

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** In ''SuperMarioGalaxy'' ''VideoGame/SuperMarioGalaxy'' and [[SuperMarioGalaxy2 [[VideoGame/SuperMarioGalaxy2 its sequel]], you activate teleport pads by spinning on them.
* In ''DeadOrAlive'', ''VideoGame/DeadOrAlive'', Kasumi has this as one of her winning animations, accompanied with some pretty CherryBlossoms.
* ''[[Franchise/{{Pokemon}} Pokémon]]''
**
Teleport pads in [[VideoGame/PokemonRedAndBlue first-generation]] ''[[{{Pokemon}} Pokémon]]'' games spin you.
** Travel to the Union Rooms in [[VideoGame/PokemonDiamondAndPearl ''[[VideoGame/PokemonDiamondAndPearl Diamond and Pearl]] Pearl]]'' also spins you.



* [[VideoGame/MortalKombat2 Jade]] has a move in ''MortalKombat: [[VideoGame/MortalKombatDeception Deception]]'' and ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' called Vanishing Winds where she spins around a cloud of green smoke and reappears behind her opponent. Both Kitana and [[AllYourPowersCombined Khame]][[MegaManning leon]] borrow this move in ''Armageddon''.

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* ''Franchise/MortalKombat''
**
[[VideoGame/MortalKombat2 Jade]] has a move in ''MortalKombat: [[VideoGame/MortalKombatDeception ''[[VideoGame/MortalKombatDeception Deception]]'' and ''[[VideoGame/MortalKombatArmageddon Armageddon]]'' called Vanishing Winds where she spins around a cloud of green smoke and reappears behind her opponent. Both Kitana and [[AllYourPowersCombined Khame]][[MegaManning leon]] Khameleon]] borrow this move in ''Armageddon''.



* ''{{Tekken}}'''s Yoshimitsu possesses a special in his [[StanceSystem Indian mediation stance]] allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent.
* In ''VideoGame/{{Bomberman}} Tournament'', each [[{{Mon}} Karabon]] has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of {{Kirby}} and [[{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
* This is how ''IMMeen'' escapes after you defeat him.
* Parodied in ValkyrieProfileCovenantOfThePlume's BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similar manner, except for the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.

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* ''{{Tekken}}'''s ''VideoGame/{{Tekken}}'''s Yoshimitsu possesses a special in his [[StanceSystem Indian mediation stance]] allowing him to spin so fast (while sitting down) that he instantly warps on the other side of his opponent.
* In ''VideoGame/{{Bomberman}} Tournament'', each [[{{Mon}} Karabon]] has its own special ability that can help Bomberman when exploring (some are passive, others need to be activated manually). Pommy (your first ally and a CaptainErsatz of {{Kirby}} VideoGame/{{Kirby}} and [[{{Pokemon}} [[Franchise/{{Pokemon}} Pikachu]]) has the ability to transport Bomberman to any (major) town he's previously visited. Using this power causes Bomberman to spin rapidly before he's launched into the sky and lands in his intended destination.
* This is how ''IMMeen'' ''VideoGame/IMMeen'' escapes after you defeat him.
* Parodied in ValkyrieProfileCovenantOfThePlume's ''VideoGame/ValkyrieProfileCovenantOfThePlume'''s BonusDungeon, where one of your characters starts spinning rapidly out of excitement and flies off. Some [=NPCs=] tell him to wait for them and follow him in a similar manner, except for the last one, who just asks TheHero if he excepted him to fly off spinning and walks away.



* In ''CodeLyoko'', the teens rotate in the scanners before being transported to Lyoko.
* In the ''RegularShow'' episode "Dizzy", when the characters spin around until they fall over, they are sent to a bizarre otherworld.
* The [[WesternAnimation/LooneyTunes Tasmanian Devil]] is probably the TropeCodifier for non-teleportation methods, spinning itself into a whirlwind to travel.
* Peter of FamilyGuy tried to travel back in time by spinning on the spot. He ended up getting dizzy and breaking his father-in-law's glass table.

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* In ''CodeLyoko'', ''WesternAnimation/CodeLyoko'', the teens rotate in the scanners before being transported to Lyoko.
* In the ''RegularShow'' ''WesternAnimation/RegularShow'' episode "Dizzy", when the characters spin around until they fall over, they are sent to a bizarre otherworld.
* The [[WesternAnimation/LooneyTunes Tasmanian Devil]] Devil from ''WesternAnimation/LooneyTunes'' is probably the TropeCodifier for non-teleportation methods, spinning itself into a whirlwind to travel.
* Peter of FamilyGuy ''WesternAnimation/FamilyGuy'' tried to travel back in time by spinning on the spot. He ended up getting dizzy and breaking his father-in-law's glass table.
20th Apr '13 4:32:40 AM invalio
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* Peter of FamilyGuy tried to travel back in time by spinning on the spot. He ended up getting dizzy and breaking his father-in-law's glass table.
18th Feb '13 9:28:27 AM Austin
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* This is how ''I. M. Meen'' escapes after you defeat him.

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* This is how ''I. M. Meen'' ''IMMeen'' escapes after you defeat him.
12th Dec '12 5:09:01 PM Bluecatcinema
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* {{Superman}} spins as he travels underground to rescue Lex Luthor in ''Superman The Movie''.

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* {{Superman}} spins as he travels underground to rescue Lex Luthor in ''Superman ''[[Film/{{Superman}} Superman The Movie''.Movie]]''.
12th Nov '12 12:19:05 PM EarlOfSandvich
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* In ''{{Mother}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.

to:

* In ''{{Mother}}'' ''VideoGame/{{Mother|1}}'' the teleport spell is executed by having the character move around while accelerating rapidly before zooming off; because colliding with anything stops the teleport, the better the player is at moving in a small circle, the more places he can teleport from. ''Mother 2/VideoGame/{{Earthbound}}'' had two teleport spells, one of which worked the same as the first game and the other automatically making the party move in a tight spiral for much easier use.
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