History Main / SpellLevels

16th May '17 9:43:00 PM Fuyumoto
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* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'''s skill requires completing side quests.

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* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s ''shikigami''[='s=] skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'''s onmyōji]]''[='s=] skill requires completing side quests.
16th May '17 9:40:28 PM Fuyumoto
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* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'s skill requires completing side quests.

to:

* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'s onmyōji]]'''s skill requires completing side quests.
16th May '17 9:40:00 PM Fuyumoto
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* All skills in ''[[VideoGame/{{Onmyoji}} Onmyōji]]'' are like this. You can level-up a ''shikigami'''s skill by melting another one of the same specie, while doing so for an ''[[PlayerCharacter onmyōji]]'s skill requires completing side quests.
9th May '17 2:26:30 AM Wraithsight
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** ''VideoGame/FinalFantasyXIV'' has a bit of an odd take on this: [[BlackMage Black Mages]], [[WhiteMage White Mages]] and [[SummonMagic Summoners]] all learn II, III and IV levels of their base spells. ''Unlike'' many other examples however the upper tier spells aren't necessarily better. For example Fire III does a lot more damage then Fire, but cost about three times the mana and takes about three times as long to cast. Cure III meanwhile heals for about 1.5x what the basic Cure does, but for over three times the cost. Cure III does heal everyone in a smallish area, so its better for when your party is grouped together.
14th Feb '17 9:47:12 PM LucaEarlgrey
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** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging than -- the first three spells.

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** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging devastating (as in, it gets stronger the more it's cast, to the point where it can inflict a map-wide OneHitKill) than -- the first three spells.
14th Feb '17 9:46:42 PM LucaEarlgrey
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** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from the first three spells.

to:

** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging than -- the first three spells.
14th Feb '17 9:46:13 PM LucaEarlgrey
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** The elemental spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.

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** The four elemental damage spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.enemies.
** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from the first three spells.
14th Feb '17 9:44:14 PM LucaEarlgrey
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* ''Franchise/ShinMegamiTensei'':
** The elemental spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.
** Healing spells: Dia (weak) < Diarama (medium) < Diarahan (full heal). "Me-" indicates that the spell heals the entire party.
26th Jan '17 10:19:22 AM SonicGamer07
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** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; ''II'' had -agun as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' for Zero Graviza, ''3D'' also has ''-za'' for the cutscene-exclusive Stopza, and ''0.2'' has -aja for the magic-based Situation Commands in the English dub, but -agun in the Japanese dub.

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** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; ''II'' had -agun "-agun" as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' "-za" for Zero Graviza, ''3D'' also has ''-za'' "-za" for the cutscene-exclusive Stopza, and ''0.2'' has -aja "-aja" for the magic-based Situation Commands in the English dub, but -agun "-agun" in the Japanese dub.
26th Jan '17 10:17:54 AM SonicGamer07
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** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by -agun/-za depending on the translation.

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** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja although whatever they name 4th tier is replaced by -agun/-za depending on magic seems to fly all over the translation.place; ''II'' had -agun as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' for Zero Graviza, ''3D'' also has ''-za'' for the cutscene-exclusive Stopza, and ''0.2'' has -aja for the magic-based Situation Commands in the English dub, but -agun in the Japanese dub.
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