History Main / SpellLevels

21st May '18 1:08:26 PM KurisuMurei
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** Sometimes, sigma is used as well, generally with two-tiered support powers as 'use alpha-level of this power on all of one side', for example, the Shield powers.
12th Apr '18 4:32:48 AM DanteVin
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* In ''VideoGame/GranblueFantasy'', most of the skills than can be assigned to the protagonist are based on tiers, with a Roman numeral indicating the level of the skill (i.e. Rage IV, Bounty Hunter III, Phalanx II).
10th Apr '18 6:29:20 PM intastiel
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* In ''LightNovel/Overlord2012'', magic is organized into Tiers 0 to 9, plus "[[BrokeTheRatingScale Super-Tier]]" magic above that. The RPGMechanicsVerse of the New World recognizes 6[[superscript:th]] Tier spells as the pinnacle of human potential, with 7[[superscript:th]] Tier the realm of God-gifted artifacts and 8[[superscript:th]] Tier purely mythical. They get a humbling lesson in RankInflation when a Player of YGGDRASIL, the RPG the 'Verse was created from, shows up [[TheArchmage with Super-Tier spells at his fingertips]].
10th Apr '18 6:05:32 PM intastiel
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ExperiencePoints get involved when its used to measure how far along you are, from the next level of ability.

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ExperiencePoints get involved when its they're used to measure how far along you are, from a character has progressed towards the next level of ability.
10th Apr '18 3:43:06 PM Malady
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ExperiencePoints get involved when its used to measure how far along you are, from the next level of ability.
30th Mar '18 9:05:50 AM intastiel
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** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have six; and paladins and rangers have four.

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** In 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards have ten spell levels (0-9); bards have six; and paladins and rangers have four. The highest spell level a spellcasting character can use is determined by their CharacterLevel.


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* In ''TabletopGame/MageTheAwakening'', the PointBuildSystem divides magic into ten "Arcana" of influence and five levels of power from "Initiate" to "Master". Each spell requires a minimum score in one or more Arcana, and characters with higher scores can modify lower-level spells with additional effects.
29th Mar '18 1:14:07 PM intastiel
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* The TropeCodifier is probably ''TabletopGame/DungeonsAndDragons'', where both arcane (wizard) and divine (cleric) spells were split into nine and seven tiers, respectively, with characters of certain level getting only so many spells of certain levels to [[VancianMagic memorize]].
** In 3rd Edition clerics, druids, sorcerers, and wizards had ten spell levels (0-9); bards had six, and paladins and rangers had four.
** 4th Edition did away with the concept, instead simply listing the minimum class level to gain a "power" in the description. There are still instances of 'Lesser' and 'Greater' which were lesser and greater powered version of the spell, respectively.
** The 5th Edition is similar to the 3rd; while spells have ten levels (0-9), most classes have no access to spells beyond a certain level.

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* The TropeCodifier is probably ''TabletopGame/DungeonsAndDragons'', where both ''TabletopGame/DungeonsAndDragons'':
** In early editions,
arcane (wizard) and [[ReligionIsMagic divine (cleric) spells were spells]] are split into nine and seven tiers, respectively, with characters of certain level getting only so many spells of certain levels to [[VancianMagic memorize]].
** In 3rd 3[[superscript:rd]] Edition clerics, druids, sorcerers, and wizards had have ten spell levels (0-9); bards had six, have six; and paladins and rangers had have four.
** 4th 4[[superscript:th]] Edition did does away with the concept, instead simply listing the minimum class level to gain a "power" in the description. There are still instances of 'Lesser' and 'Greater' which were lesser and greater powered version of the spell, respectively.
** The 5th 5[[superscript:th]] Edition is similar to the 3rd; 3[[superscript:rd]]; while spells have ten levels (0-9), most classes have no access to spells beyond a certain level.level. In addition, spells can be cast at a higher level than their default to magnify their effects, like producing more creatures with SummonMagic or prolonging the effect of a {{Geas}}.
22nd Jan '18 4:36:31 PM AuraXtreme
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"L-E-V-E-L-S."

Huh?

"[[Webcomic/TheOrderOfTheStick I spelled 'levels'.]]"

No, ''[[WhosOnFirst spell levels]]'' - as in, different levels of magic.
30th Oct '17 10:29:41 AM ShadowHog
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*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, with [[https://media.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] recording the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".

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*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, with [[https://media.[[https://s3.amazonaws.com/data.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] recording the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".
18th Jul '17 2:28:31 PM ShadowHog
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* Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). For example, the fire spells in FFX are Fire, Fira, and Firaga. Interestingly enough, some games replace Curaja with Curaga and rename Curaga as Curada as per their original names: exactly why this specific spell is different from the others is anyone's guess.

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* ''Franchise/FinalFantasy'':
**
Some ''Franchise/FinalFantasy'' games have tiers of spells that even have their own set of spell uses. It's a staple to have some more advanced spells under the naming format "[spell]", "[spell](a)ra", "[spell](a)ga", and "[spell](a)ja", though the English translations only began to use it since ''VideoGame/FinalFantasyVIII'' (before, spells were simply named "[spell] 1", "[spell] 2", etc. due to limited characters). For example, the fire spells in FFX ''VideoGame/FinalFantasyX'' are Fire, Fira, and Firaga. Interestingly enough, some games replace Curaja with Curaga and rename Curaga as Curada as per their original names: exactly why this specific spell is different from the others is anyone's guess.



** FinalFantasyXII decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same, with "[spell]aja" only used as super powered attacks for [[SummonMagic Espers]] when the party fights them.
** VideoGame/FinalFantasyXIII introduced the spell Curasa into the Cure line.

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** FinalFantasyXII ''VideoGame/FinalFantasyXII'' decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same, with "[spell]aja" only used as super powered attacks for [[SummonMagic Espers]] when the party fights them.
** VideoGame/FinalFantasyXIII ''VideoGame/FinalFantasyXIII'' introduced the spell Curasa into the Cure line.



*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, [[https://media.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] containing records of the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".

to:

*** A late optional dungeon in ''Heavensward'' also lampshades the more-exotic spell tier naming used in other entries in the series. The Great Gubal Library (Hard) has multiple books found on the ground containing flavor text, with [[https://media.tumblr.com/f4f6d5b1c2f1b5c468dbdbbd8745f99a/tumblr_inline_oe74g62TBU1rvez8u_raw.png one book]] containing records of recording the Amdapori Council of Magi's debate over the name for a Cure spell stronger than Curaga. After arguing over "Curago", "Curaza", "Curuja" and "Curagura", those present gave up and voted, 17-3, to abolish the existing naming standards entirely in favor of "Cure I" through "Cure IV".
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