History Main / SpellLevels

19th Aug '16 3:05:32 PM Moopsball
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* ''VideoGame/DungeonCrawl'' has spells with numeric levels from 1 (least) to 9 (greatest). A spell's level determines how much MP and hunger it costs to cast, as well as the odds of successful casting. A character can only have a total number of spell levels memorized based on their CharacterLevel and Spellcasting skill.
1st Aug '16 5:13:12 AM everlastingmuse
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* The Hedge Witches in ''Literature/TheMagicians'' use a system of 250 levels to create a hierarchy within their network of safehouses. Levels are marked by sequential tattoos known as 'stars', and entrance to a safehouse is contingent on level. A magician with no stars must perform the level 1 spell to gain admission.
16th Dec '15 9:27:52 AM thatother1dude
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** Uniquely, ''VideoGame/FinalFantasyII'' subjected spells to the same StatGrinding system as the stats: instead of finding/learning more powerful spells, using the same spells over and over again made them more powerful but also more MP intensive.
27th Nov '15 6:33:52 PM Adept
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** FinalFantasyXIII introduced the spell Curasa into the Cure line.

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** FinalFantasyXIII VideoGame/FinalFantasyXIII introduced the spell Curasa into the Cure line.
1st Oct '15 12:15:34 PM Hobgoblin
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** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by Gun/Za depending on the translation.

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** FinalFantasyXIII introduced the spell Curasa into the Cure line.
** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by Gun/Za -agun/-za depending on the translation.
2nd Aug '15 8:49:16 PM chicagomel
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* In ''War Dragons'', each dragon has two or three spells that come standard. But, you can also craft extras of those spells in your Forge to attach to dragons that don't normally carry them. The only drawback is that standard-equipment spells can be used as often as you get enough rage in your meter to use them. Crafted spells can only be used once or twice during an attack.
2nd Aug '15 8:48:54 PM chicagomel
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* In ''War Dragons'', each dragon has two or three spells that come standard. But, you can also craft extras of those spells in your Forge to attach to dragons that don't normally carry them. The only drawback is that standard-equipment spells can be used as often as you get enough rage in your meter to use them. Crafted spells can only be used once or twice during an attack.
20th Apr '15 7:28:53 AM DyingWillKirby
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* Spells in ''Manga/ZatchBell'' often contain prefixes outlining their power, with the most consistent prefixes from weakest to strongest being ''Gigano'', ''Dioga'', and ''[[PersonOfMassDestruction Shin]]''. Other strengthening prefixes like ''Teo'', ''Go'', and ''Ma'' also exist, but it's more ambiguous where their power levels align in the hierarchy when compared to the main three. There's also the ''Baou'' prefix, used only by the [[TitleCharacter eponymous hero]], which is in a league of its own, even above ''Shin''.
19th Apr '15 6:56:01 PM RainbowPhoenix
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** FinalFantasyXII decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same.

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** FinalFantasyXII decided to have both "[spell]aga" ''and'' "[spell]aja," at least for the Cure line. The order was Cure/Cura/Curaga/Curaja/Renew, with Cure/Curaga being single-target, Cura/Curaja being multi-target, and Renew being a Full-Restore for the entire team. No "[spell]ada", however, and the Fire/Fira/Firaga stayed the same.same, with "[spell]aja" only used as super powered attacks for [[SummonMagic Espers]] when the party fights them.
20th Feb '15 7:07:34 PM TheBen
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** The 5th Edition is similar to the 3rd; while spells have ten levels (0-9), most classes have no access to spells beyond a certain level.
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