History Main / SpellLevels

14th Feb '17 9:47:12 PM LucaEarlgrey
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** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging than -- the first three spells.

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** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging devastating (as in, it gets stronger the more it's cast, to the point where it can inflict a map-wide OneHitKill) than -- the first three spells.
14th Feb '17 9:46:42 PM LucaEarlgrey
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** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from the first three spells.

to:

** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from -- and ''far'' more damaging than -- the first three spells.
14th Feb '17 9:46:13 PM LucaEarlgrey
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** The elemental spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.

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** The four elemental damage spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.enemies.
** Almighty spells: Megido (weak) < Megidola (medium) < Megidolaon (strong). ''VideoGame/DevilSurvivor'' has Megidoladyne used by the ultimate BonusBoss, but how it works is significantly different from the first three spells.
14th Feb '17 9:44:14 PM LucaEarlgrey
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* ''Franchise/ShinMegamiTensei'':
** The elemental spells follow this format: root (weak tier) < root followed by an extra consonant-vowel formation (medium tier) < root followed by ''-dyne'' (strong tier) < completely different name (severe tier, if it exists in a given game). The "Ma-" prefix indicates that the spell targets all enemies.
** Healing spells: Dia (weak) < Diarama (medium) < Diarahan (full heal). "Me-" indicates that the spell heals the entire party.
26th Jan '17 10:19:22 AM SonicGamer07
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** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; ''II'' had -agun as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' for Zero Graviza, ''3D'' also has ''-za'' for the cutscene-exclusive Stopza, and ''0.2'' has -aja for the magic-based Situation Commands in the English dub, but -agun in the Japanese dub.

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** ''Franchise/KingdomHearts'' borrows the naming system, although whatever they name 4th tier magic seems to fly all over the place; ''II'' had -agun "-agun" as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' "-za" for Zero Graviza, ''3D'' also has ''-za'' "-za" for the cutscene-exclusive Stopza, and ''0.2'' has -aja "-aja" for the magic-based Situation Commands in the English dub, but -agun "-agun" in the Japanese dub.
26th Jan '17 10:17:54 AM SonicGamer07
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** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja tier is replaced by -agun/-za depending on the translation.

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** ''Franchise/KingdomHearts'' borrows the naming system, though the Ja although whatever they name 4th tier is replaced by -agun/-za depending on magic seems to fly all over the translation.place; ''II'' had -agun as the suffix for Reaction Commands in a certain boss fight, ''Birth By Sleep'' has ''-za'' for Zero Graviza, ''3D'' also has ''-za'' for the cutscene-exclusive Stopza, and ''0.2'' has -aja for the magic-based Situation Commands in the English dub, but -agun in the Japanese dub.
19th Aug '16 3:05:32 PM Moopsball
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* ''VideoGame/DungeonCrawl'' has spells with numeric levels from 1 (least) to 9 (greatest). A spell's level determines how much MP and hunger it costs to cast, as well as the odds of successful casting. A character can only have a total number of spell levels memorized based on their CharacterLevel and Spellcasting skill.
1st Aug '16 5:13:12 AM everlastingmuse
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* The Hedge Witches in ''Literature/TheMagicians'' use a system of 250 levels to create a hierarchy within their network of safehouses. Levels are marked by sequential tattoos known as 'stars', and entrance to a safehouse is contingent on level. A magician with no stars must perform the level 1 spell to gain admission.
16th Dec '15 9:27:52 AM thatother1dude
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** Uniquely, ''VideoGame/FinalFantasyII'' subjected spells to the same StatGrinding system as the stats: instead of finding/learning more powerful spells, using the same spells over and over again made them more powerful but also more MP intensive.
27th Nov '15 6:33:52 PM Adept
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** FinalFantasyXIII introduced the spell Curasa into the Cure line.

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** FinalFantasyXIII VideoGame/FinalFantasyXIII introduced the spell Curasa into the Cure line.
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