History Main / SpaceIsAnOcean

24th Sep '17 9:13:45 AM nombretomado
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* The ''TabletopGame/{{Warhammer 40000}}'' [[GaidenGame spinoff game]] ''BattlefleetGothic'' is a great example of this. The game and the ships in it joyfully embrace the [[RuleOfCool coolest aspects]] of naval combat through history, with vast hypertech vessels using Napoleonic broadside-based tactics of lines and crossing the T, ancient Greek-style ramming and boarding actions, early 20th century torpedoes and torpedo boats... Eldar ships even have solar ''sails'', need to be at the right angle to the sun to work most effectively, and sometimes ''tack''.

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* The ''TabletopGame/{{Warhammer 40000}}'' [[GaidenGame spinoff game]] ''BattlefleetGothic'' ''TabletopGame/BattlefleetGothic'' is a great example of this. The game and the ships in it joyfully embrace the [[RuleOfCool coolest aspects]] of naval combat through history, with vast hypertech vessels using Napoleonic broadside-based tactics of lines and crossing the T, ancient Greek-style ramming and boarding actions, early 20th century torpedoes and torpedo boats... Eldar ships even have solar ''sails'', need to be at the right angle to the sun to work most effectively, and sometimes ''tack''.
24th Sep '17 1:57:20 AM TooMuchData
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Finally, while not technically TruthInTelevision, this trope may well become so out of sheer cultural inertia; if it didn't become so as soon as NASA started naming space shuttles right out of maritime tradition. There's even a test shuttle named ''[[Franchise/StarTrek Enterprise]]'' (though that is a case of {{Defictionalization}}). There is also the fact that the orbits of most of the planets of UsefulNotes/TheSolarSystem have an inclination of plus-or-minus 3 degree from [[https://en.wikipedia.org/wiki/Invariable_plane a particular plane]],[[note]]With Pluto demoted, Mercury is now the only exception and even its inclination is only 6.3 degrees, although large bodies beyond Pluto and Batygin and Brown's theoretically-possible "Planet Nine" have orbits at very high inclinations (up to 30°) to the ecliptic[//note]] and that the majority of the star systems within UsefulNotes/TheMilkyWayGalaxy spiral arms are within 1 degree of the plane of the galactic disc,[[note]]applies to the arms only, not the bulge or the halo,[[/note]] though said invariable solar plane is not coplanar with the galactic disk.

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Finally, while not technically TruthInTelevision, this trope may well become so out of sheer cultural inertia; if it didn't become so as soon as NASA started naming space shuttles right out of maritime tradition. There's even a test shuttle named ''[[Franchise/StarTrek Enterprise]]'' (though that is a case of {{Defictionalization}}). There is also the fact that the orbits of most of the planets of UsefulNotes/TheSolarSystem have an inclination of plus-or-minus 3 degree from [[https://en.wikipedia.org/wiki/Invariable_plane a particular plane]],[[note]]With plane]] (the "ecliptic plane"),[[note]]With Pluto demoted, Mercury is now the only exception and even its inclination is only 6.3 degrees, 3°, although large bodies beyond Pluto and Batygin and Brown's theoretically-possible "Planet Nine" have orbits at very high inclinations (up to 30°) to the ecliptic[//note]] ecliptic plane.[[/note]] and that the majority of the star systems within UsefulNotes/TheMilkyWayGalaxy spiral arms are within 1 degree of the plane of the galactic disc,[[note]]applies to the arms only, not the bulge or the halo,[[/note]] though said invariable solar ecliptic plane is not coplanar with the galactic disk.
24th Sep '17 1:52:10 AM TooMuchData
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In SpaceOpera, ScienceFantasy and SteamPunk {{Fantasy}} genres, writers are fond of filling Space with aether streams and solar winds, even magical ships with {{Solar Sail}}s that ''literally'' "sail" through the Void.[[note]]Solar winds and sails are an actual thing. Bill Nye, for one, took part in a program that launched a small craft into space that, once up there, used solar sails to 'catch' solar wind and propel itself.[[/note]] In those cases, you may find you can even [[BatmanCanBreatheInSpace breathe in Space]], and if you're lucky you can even ignore the [[ExplosiveDecompression vacuum.]] Characterization and plot may also come straight out of the archetypes created during the era of WoodenShipsAndIronMen as well--including intrepid explorers, [[LostColony lost colonies]], [[GreenSkinnedSpaceBabe an exotic beauty in every port]], SpacePirates, and sightings of the majestic SpaceWhale.

To some extent, Space Is An Ocean is a JustifiedTrope: not only was space thought to be some kind of fluid until the turn of the 20th century[[note]]The fluid was called "luminiferous aether"; physicists knew they couldn't detect it, but thought that they simply did not have the technical skill to do so at the time. We later discovered that the reason aether couldn't be detected is because it doesn't exist. This wasn't because they were stupid back then and couldn't imagine empty space -- it's because they were sure light waves needed something to propagate through, just as sound waves do. As it turns out, they don't. Modern physics makes crack fanfic look sane.[[/note]], but seafarers long ago evolved the organizational techniques necessary to safely operate a self-sufficient vessel in a potentially hostile environment for an extended period of time, and it makes more sense to adopt nautical administrative and logistic features (and the terms for them) instead of inventing everything from scratch.

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In SpaceOpera, ScienceFantasy and SteamPunk {{Fantasy}} genres, writers are fond of filling Space with aether streams and solar winds, even magical ships with {{Solar Sail}}s that ''literally'' "sail" through the Void.[[note]]Solar winds and sails are an actual thing. Bill Nye, for one, took part in a program that launched a small craft into space that, once up there, used a solar sails sail (essentially a large mirror made of mylar) to 'catch' solar wind and propel itself.the minuscule pressure imparted by reflected sunlight. On the other hand, 'solar winds', being streams of charged particles emitted by the sun, cannot be used for 'space sailing'.[[/note]] In those cases, you may find you can even [[BatmanCanBreatheInSpace breathe in Space]], and if you're lucky you can even ignore the [[ExplosiveDecompression vacuum.]] Characterization and plot may also come straight out of the archetypes created during the era of WoodenShipsAndIronMen as well--including intrepid explorers, [[LostColony lost colonies]], [[GreenSkinnedSpaceBabe an exotic beauty in every port]], SpacePirates, and sightings of the majestic SpaceWhale.

To some extent, Space Is An Ocean is a JustifiedTrope: not only was space thought to be some kind of fluid until the turn of the 20th century[[note]]The fluid was called "luminiferous aether"; physicists knew they couldn't detect it, but thought that they simply did not have the technical skill to do so at the time. We later discovered that the reason aether couldn't be detected is because it doesn't exist. This wasn't because they were stupid back then and couldn't imagine empty space -- it's because they were sure light waves needed something to propagate through, just as sound waves do. As it turns out, they don't.don't, or at least the vacuum, while being a "thing", is not the same kind of "thing" as fluid. Modern physics makes crack fanfic look sane.[[/note]], but seafarers long ago evolved the organizational techniques necessary to safely operate a self-sufficient vessel in a potentially hostile environment for an extended period of time, and it makes more sense to adopt nautical administrative and logistic features (and the terms for them) instead of inventing everything from scratch.



Finally, while not technically TruthInTelevision, this trope may well become so out of sheer cultural inertia; if it didn't become so as soon as NASA started naming space shuttles right out of maritime tradition. There's even a test shuttle named ''[[Franchise/StarTrek Enterprise]]'' (though that is a case of {{Defictionalization}}). There is also the fact that the orbits of most of the planets of UsefulNotes/TheSolarSystem have an inclination of plus-or-minus 3 degrees from [[https://en.wikipedia.org/wiki/Invariable_plane a particular plane]],[[note]]With Pluto demoted, Mercury is now the only exception and even its inclination is only 6.3 degrees,[[/note]] and that the majority of the star systems within UsefulNotes/TheMilkyWayGalaxy spiral arms are within 1 degree of the plane of the galactic disc,[[note]]applies to the arms only, not the bulge or the halo,[[/note]] though said invariable solar plane is not coplanar with the galactic disk.

to:

Finally, while not technically TruthInTelevision, this trope may well become so out of sheer cultural inertia; if it didn't become so as soon as NASA started naming space shuttles right out of maritime tradition. There's even a test shuttle named ''[[Franchise/StarTrek Enterprise]]'' (though that is a case of {{Defictionalization}}). There is also the fact that the orbits of most of the planets of UsefulNotes/TheSolarSystem have an inclination of plus-or-minus 3 degrees degree from [[https://en.wikipedia.org/wiki/Invariable_plane a particular plane]],[[note]]With Pluto demoted, Mercury is now the only exception and even its inclination is only 6.3 degrees,[[/note]] degrees, although large bodies beyond Pluto and Batygin and Brown's theoretically-possible "Planet Nine" have orbits at very high inclinations (up to 30°) to the ecliptic[//note]] and that the majority of the star systems within UsefulNotes/TheMilkyWayGalaxy spiral arms are within 1 degree of the plane of the galactic disc,[[note]]applies to the arms only, not the bulge or the halo,[[/note]] though said invariable solar plane is not coplanar with the galactic disk.
10th Sep '17 10:08:23 PM PaulA
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* Creator/HPLovecraft's ''The Dream-Quest of Unknown Kadath'' provides and early and very literal example of the trope. In the Dreamlands it is possible to reach the outer space simply by sailing over [[FlatWorld the edge of the world]] in a craft capable of surviving the rushing waters, and going on straight. The protagonist is kidnapped by a sinister crew of semi-human slave traders and taken captive to the Moon in this manner.

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* Creator/HPLovecraft's ''The Dream-Quest of Unknown Kadath'' ''Literature/TheDreamQuestOfUnknownKadath'' provides and early and very literal example of the trope. In the Dreamlands it is possible to reach the outer space simply by sailing over [[FlatWorld the edge of the world]] in a craft capable of surviving the rushing waters, and going on straight. The protagonist is kidnapped by a sinister crew of semi-human slave traders and taken captive to the Moon in this manner.
16th Jul '17 5:24:03 PM nombretomado
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* The PC game ''VideoGame/GratuitousSpaceBattles'' uses 2D space, friction in space and space fighters, Damaged ships even catch fire. Some mods have gone full circle, using the game to portray WW2 naval battles.

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* The PC game ''VideoGame/GratuitousSpaceBattles'' uses 2D space, friction in space and space fighters, Damaged ships even catch fire. Some mods have gone full circle, using the game to portray WW2 [=WW2=] naval battles.
11th Jul '17 8:57:15 PM gezegond
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** Spacecraft even have "lifeboats"--generally called {{escape pod}}s or something similar--despite the concept being [[http://www.projectrho.com/rocket/advdesign.php#id--Life_Boats largely impractical]] in case of realistic space travel.

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** Spacecraft even have "lifeboats"--generally called {{escape pod}}s or something similar--despite the concept being [[http://www.[[https://web.archive.org/web/20160302191122/http://www.projectrho.com/rocket/advdesign.com:80/public_html/rocket/advdesign.php#id--Life_Boats largely impractical]] in case of realistic space travel.
9th Jul '17 8:57:39 AM nombretomado
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** The {{Space Fighter}}s, though, looked more like WorldWarTwo fighters with a computer and a HUD and wouldn't look out of space with propellers on the front. They also, for some reason, include jump drives, even though they're never expected to perform jumps. Oh, and their on-board computers appear to have tons of data, including the identities of top-secret high-ranking operatives. The Kilrathi should've been trying to capture one of ''those'' computers instead of a Navcom AI.

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** The {{Space Fighter}}s, though, looked more like WorldWarTwo UsefulNotes/WorldWarII fighters with a computer and a HUD and wouldn't look out of space with propellers on the front. They also, for some reason, include jump drives, even though they're never expected to perform jumps. Oh, and their on-board computers appear to have tons of data, including the identities of top-secret high-ranking operatives. The Kilrathi should've been trying to capture one of ''those'' computers instead of a Navcom AI.



* In the British sci-fi series ''Series/{{UFO}}'' it appears that Space Is The English Channel given the number of [[WorldWarII Battle of Britain tropes]] it draws upon: Moonbase is the beleaguered sector airfield, SID (Space Intruder Detector) the RDF radar post, and calmly-speaking young women (WAAF's) vector in SHADO Interceptors (Spitfires) against the anonymous alien invaders (German bombers). But given that the Moon takes 27.322 days to orbit the Earth, [[FridgeLogic one wonders why]] the aliens don't just attack SHADO headquarters when the Moon is on the opposite side of the planet.

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* In the British sci-fi series ''Series/{{UFO}}'' it appears that Space Is The English Channel given the number of [[WorldWarII [[UsefulNotes/WorldWarII Battle of Britain tropes]] it draws upon: Moonbase is the beleaguered sector airfield, SID (Space Intruder Detector) the RDF radar post, and calmly-speaking young women (WAAF's) vector in SHADO Interceptors (Spitfires) against the anonymous alien invaders (German bombers). But given that the Moon takes 27.322 days to orbit the Earth, [[FridgeLogic one wonders why]] the aliens don't just attack SHADO headquarters when the Moon is on the opposite side of the planet.



* The ''VideoGame/FreeSpace'' space sim games refer to spaceships in nautical terms. The militaries that use these ships are called are called navies, and use navy ship classifications and personnel ranking. Fighters are akin to WorldWarII atmospheric fighters -- ''[[OldSchoolDogfight WorldWarII-style dogfights]]'' are actually mentioned ''on the box'' as a primary selling point. ''VideoGame/FreeSpace2'' even has a hidden pirate ship, the ''Volition Bravos'', as an EasterEgg (it can be summoned using a cheat code). ''VideoGame/FreeSpace'''s terminology is an interesting example. It turns out that "destroyers" are battleship/aircraft-carrier hybrids and the largets warships in the game, while "cruisers" are the smallest, cheapest warships. The second game, set 32 years after the first, introduces "corvettes" which are slightly smaller than destroyers. Fighter units are formed into "squads," with "wings" being tactical elements of up to four fighters. Since this occurs centuries in the future however, it's likely all these changes were intentional, especially since Volition hired an ex-Marine NCO as a military consultant.

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* The ''VideoGame/FreeSpace'' space sim games refer to spaceships in nautical terms. The militaries that use these ships are called are called navies, and use navy ship classifications and personnel ranking. Fighters are akin to WorldWarII UsefulNotes/WorldWarII atmospheric fighters -- ''[[OldSchoolDogfight WorldWarII-style dogfights]]'' are actually mentioned ''on the box'' as a primary selling point. ''VideoGame/FreeSpace2'' even has a hidden pirate ship, the ''Volition Bravos'', as an EasterEgg (it can be summoned using a cheat code). ''VideoGame/FreeSpace'''s terminology is an interesting example. It turns out that "destroyers" are battleship/aircraft-carrier hybrids and the largets warships in the game, while "cruisers" are the smallest, cheapest warships. The second game, set 32 years after the first, introduces "corvettes" which are slightly smaller than destroyers. Fighter units are formed into "squads," with "wings" being tactical elements of up to four fighters. Since this occurs centuries in the future however, it's likely all these changes were intentional, especially since Volition hired an ex-Marine NCO as a military consultant.
3rd Jul '17 11:15:42 AM WillKeaton
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* Mentioned by name in #2 of ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_17392_6-sci-fi-movie-conventions-that-need-to-die_p2.html 6 Sci-Fi Movie Conventions (That Need to Die)]].

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* Mentioned by name in #2 of ''Website/{{Cracked}}'''s [[http://www.cracked.com/article_17392_6-sci-fi-movie-conventions-that-need-to-die_p2.html 6 Sci-Fi Movie Conventions (That Need to Die)]].Die).]]
23rd Jun '17 5:33:11 PM Mercy
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* Space is [[TwoDSpace two-dimensional]]. Viewscreens are almost always two-dimensional, when displays for battles at least should be three. Spaceships may also have navigation lights like sea ships: very useful for gauging another ship's orientation in 2-D, but useless in 3-D.

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* Space is [[TwoDSpace two-dimensional]]. Viewscreens are almost always two-dimensional, when displays for battles at least should be three. Spaceships may also have navigation lights like sea ships: very useful for gauging another ship's orientation in 2-D, but useless in 3-D.
16th Jun '17 4:52:31 PM WillKeaton
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* This tradition has gone on so long that assuming Earth does ever manage create routine space flight (which is unfortunately [[ModernStasis looking less likely]]) it is almost certain that this trope will be [[{{Defictionalization}} Defictionalized]] .

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* This tradition has gone on so long that assuming Earth does ever manage create routine space flight (which is unfortunately [[ModernStasis looking less likely]]) it is almost certain that this trope will be [[{{Defictionalization}} Defictionalized]] .Defictionalized]].
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