History Main / SpaceCompression

10th Jul '16 12:44:58 PM Discar
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-->--'''VideoGame/KnightsOfTheOldRepublic'''

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-->--'''VideoGame/KnightsOfTheOldRepublic'''
-->-- ''VideoGame/KnightsOfTheOldRepublic''
25th Jun '16 12:25:54 PM Chromatix
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** Actually ''inverted'', as the game world is cylindrical instead of spheroidal, so many distances are noticeably longer than they should be. At 60N latitude (roughly Scapa Flow / Baltic Sea), one degree of longitude should be about 60km, but it is nearer 120km in-game.
7th Jun '16 7:27:56 AM TimeTravelerEon
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* The world of ''VideoGame/{{Elsword}}'' is large enough to be broken up into two continents, with multiple countries within. The map is quite large as well, as seen [[http://elwiki.net/wiki/images/d/df/MappaElios.png here]]. Unfortunately it's entirely possible to cross from the very first village on the map to the last in about five minutes, due to the linearity of the game.
5th Mar '16 12:07:17 PM Odacon_Spy
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* ''VideoGame/JustCause'' and its sequel are set on fictional island archipeligos, which, whilst immense by videogame standards (''Just Cause 2'''s map is around 40 square kilometers), contain massive compression by real world standards: In JC2, you can see a snow-covered mountain range, which is just above a steamy jungle, and across a small bay from an arid desert plateau.

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* ''VideoGame/JustCause'' and its sequel sequels are set on fictional island archipeligos, archipelagos, which, whilst immense by videogame standards (''Just Cause 2'''s map is around 40 square kilometers), contain massive compression by real world standards: In JC2, you can see a snow-covered mountain range, which is just above a steamy jungle, and across a small bay from an arid desert plateau.
28th Dec '15 1:25:52 PM intastiel
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* In ''VideoGame/GalacticCivilizations II'', due to the way star systems are depicted, a planet can look closer to one in another system than to another one in its own (or even to its own system's star). Justified in-game with the explanation that starship hyperdrives can travel much faster in interstellar space than in gravity wells, so the map's compression represents travel times rather than raw distances.

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* In The galaxy map ''VideoGame/GalacticCivilizations II'', due to the way II'' shows densely packed star systems are depicted, with planets only a few solar radii apart, to the extent that a planet can look closer to one in another system than to another one in its own (or even to its own system's star). Justified in-game with the explanation that starship hyperdrives can travel much faster in interstellar space than in gravity wells, so the map's compression represents travel times rather than raw actual distances.
28th Dec '15 1:22:16 PM intastiel
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* ''VideoGame/GalacticCivilizations II'' takes this trope to the literal extreme -- due to the way stars and planets are handled on the game map, it's possible for a planet to be closer to one in another system than to another one in its own (or even to its own system's star). The game lore handwaves this by saying that the map is a map of "hyperspace" and that a star's gravity distorts that dimension.

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* In ''VideoGame/GalacticCivilizations II'' takes this trope to the literal extreme -- II'', due to the way stars and planets star systems are handled on the game map, it's possible for depicted, a planet to be can look closer to one in another system than to another one in its own (or even to its own system's star). The game lore handwaves this by saying star). Justified in-game with the explanation that the map is a map of "hyperspace" and that a star's starship hyperdrives can travel much faster in interstellar space than in gravity distorts that dimension.
wells, so the map's compression represents travel times rather than raw distances.
21st Dec '15 7:29:36 AM Akaihiryuu
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** The journey to Northrend from Eastern Kingdoms or Kalimdor is said to take about a month on a boat. In-game, you hop on the boat/zeppelin, and you're there as soon as the loading screen completes.

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** The journey to Northrend from Eastern Kingdoms or Kalimdor is said to take about a month on a boat. In-game, you hop on the boat/zeppelin, and you're there as soon as the loading screen completes. Absolutely necessary, because very very very few players would be willing to wait a month before they could play their character again or wander around a boat for a month.
21st Dec '15 6:28:09 AM Akaihiryuu
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** The journey to Northrend from Eastern Kingdoms or Kalimdor is said to take about a month on a boat. In-game, you hop on the boat/zeppelin, and you're there as soon as the loading screen completes.
** Travel in lore between Lordaeron/Undercity and Tarren Mill is said to take over 2 weeks on a horse. In game, it takes maybe 15 minutes walking, 7 minutes on a mount, or about 3 minutes on a flying mount or flight path.
8th Dec '15 2:47:19 PM hamza678
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* ''VideoGame/DeadSpace'': There is no way that planet cracker ''Ishimura'' can hold its supposed crew of 1 322. For example, a monorail car only have 8 seats in it.

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* ''VideoGame/DeadSpace'': There is no way that planet cracker ''Ishimura'' can hold its supposed crew of 1 322. 1,322. For example, a monorail car only have has 8 seats in it.
19th Nov '15 5:34:05 PM RisefromYourGrave
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[[caption-width-right:350:Above: [[https://commons.wikimedia.org/wiki/File:United_states_wall_2002_us.jpg the 2002 National Atlas of the US]] (public domain)[softreturn]Below: The US as it appears in ''VideoGame/TheCrew'']]

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[[caption-width-right:350:Above: [[https://commons.wikimedia.org/wiki/File:United_states_wall_2002_us.jpg the 2002 National Atlas of the US]] (public domain)[softreturn]Below: The US as it appears in ''VideoGame/TheCrew'']]
''VideoGame/TheCrew'' (pre-''Wild Run'')]]
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SpaceCompression