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[[caption-width-right:755:...and the UnfortunateImplications just get worse for here]]

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[[caption-width-right:755:...and the UnfortunateImplications just get worse for here]]
from here.]]

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* ''VideoGame/{{Stellaris}}'': The ''First Contact'' expansion adds the origin "Broken Shackles", in which your society is descended from slaves of multiple pre-FTL species who hijacked their captors' ship and crashed on a remote planet. Their oppressors, a MegaCorp named Minamar Specialized Industries (which profits by exploiting primitive races in return for technological uplifting) will spawn out the galaxy somewhere, and the player will need to decide how to interact with them. Among many other mechanics, Broken Shackles empires gain a bonus/malus whenever the FictionalUnitedNations passes or denies legislature regarding the practice of slavery.

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* ''VideoGame/{{Stellaris}}'': The ''First Contact'' expansion adds the origin two origins for this trope, which are keyed to spawn together alongside their shared oppressors, a MegaCorp named Minamar Specialized Industries (which profits by exploiting primitive races in return for technological uplifting).
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"Broken Shackles", in which your society is descended from slaves of multiple pre-FTL species who hijacked their captors' ship and crashed on a remote planet. Their oppressors, a MegaCorp named Minamar Specialized Industries (which profits by exploiting primitive With so many races in return for technological uplifting) will spawn out the galaxy somewhere, and on one planet, the player will need to decide how to interact deal with them. a lot of internal friction and competing factions, but they'll be able to claim worlds of a high variety of different climates. Among many other mechanics, Broken Shackles empires gain a bonus/malus whenever the FictionalUnitedNations passes or denies legislature regarding the practice of slavery.slavery.
** "Payback", in which your pre-FTL society was forcibly "enlightened" and enslaved by Minamar, only to launch a rebellion and [[OccupiersOutOfOurCountry drive the alien occupiers away]]. Now your empire has been thrust into the galactic stage with the goal of getting {{Revenge}} on Minamar Specialized Industries, either by eventually conquering their space or using political maneuvering to establish an AlienNonInterferenceClause that will [[HitThemInThePocketbook drive Minamar out of business]].
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* ''VideoGame/{{Stellaris}}'': The ''First Contact'' expansion adds the origin "Broken Shackles", in which your society is descended from slaves of multiple pre-FTL species who hijacked their captors' ship and crashed on a remote planet. Their oppressors, a MegaCorp named Minamar Specialized Industries (which profits by exploiting primitive races in return for technological uplifting) will spawn out the galaxy somewhere, and the player will need to decide how to interact with them. Among many other mechanics, Broken Shackles empires gain a bonus/malus whenever the FictionalUnitedNations passes or denies legislature regarding the practice of slavery.
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Wick cleaning


* ''VideoGame/MassEffect'':

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* ''VideoGame/MassEffect'':''Franchise/MassEffect'':
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As a possible part of a race/people's [[PlanetOfHats hat]] or a facet of broader CharacterDevelopment, Sons of Slaves have a higher likelihood of exhibiting a number of certain tropes. They may place a high value on things that belong to their traditional culture, especially if that culture is in danger of being lost otherwise, and put greater stock in [[DividedWeFall group unity]]. Bonus points if that culture takes inspiration from MagicalNegro and/or MagicalNativeAmerican tropes. They have a higher-than-average chance of spawning {{Proud Warrior Race Guy}}s, especially if they [[TheDogBitesBack bear a grudge against their former captors]]. While many cultures have had slavery as a practice or even as an economic gain, those descended from a SlaveRace are more likely to be outliers towards the institution and would have a hand in some "unlawful" SlaveLiberation.

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As a possible part of a race/people's [[PlanetOfHats hat]] or a facet of broader CharacterDevelopment, Sons of Slaves have a higher likelihood of exhibiting a number of certain tropes. They may place a high value on things that belong to their traditional culture, especially if that culture is in danger of being lost otherwise, and put greater stock in [[DividedWeFall group unity]]. Bonus points if that culture takes inspiration from MagicalNegro and/or MagicalNativeAmerican tropes. They have a higher-than-average chance of spawning {{Proud Warrior Race Guy}}s, especially if they [[TheDogBitesBack bear a grudge against their former captors]]. While many cultures have had slavery as a practice or even as an economic gain, those descended from a SlaveRace are more likely to be outliers towards the institution and would have a hand in some "unlawful" SlaveLiberation. \n They may believe that SlaveryIsASpecialKindOfEvil, or they may have TurnedAgainstTheirMasters, enslaving ''[[PersecutionFlip them]]''.

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