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* Several times in ''VideoGame/GHOSTSquad'', with a time limit on taking out all the enemies. Mandatory in the first mission, and two optional occasion in the third, one with a thermal sight where you have to shoot through walls.

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* Several times in ''VideoGame/GHOSTSquad'', ''VideoGame/GhostSquad2004'', with a time limit on taking out all the enemies. Mandatory in the first mission, and two optional occasion in the third, one with a thermal sight where you have to shoot through walls. ''VideoGame/OperationGHOST'' continues with this mission format.
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** Sniper's Last Stand, ThatOneLevel of ''Allied Assault'', pits you against dozens of well-hidden [[{{hitscan}} insta-hit]] snipers, then combines it with an EscortMission in the second half. The last level of the mission, "The Bridge", is also a HoldTheLine, where you first have to stop Nazis from detonating the explosives, then call air strikes to protect the tank as it crosses the bridge.
** The Reboot, however, is notable for having one of the player characters ''being'' a sniper, with your NPC ally being his spotter. Everytime you play as him, you ''will'' get to snipe some unsuspecting terrorists. And it is awesome.

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** Sniper's Last Stand, ThatOneLevel of ''Allied Assault'', ''[[VideoGame/MedalOfHonorAlliedAssault Allied Assault]]'', pits you against dozens of well-hidden [[{{hitscan}} insta-hit]] snipers, then combines it with an EscortMission in the second half. The last level of the mission, "The Bridge", is also a HoldTheLine, where you first have to stop Nazis from detonating the explosives, then call air strikes to protect the tank as it crosses the bridge.
** [[VideoGame/MedalOfHonor2010 The Reboot, Reboot]], however, is notable for having one of the player characters ''being'' a sniper, with your NPC ally being his spotter. Everytime you play as him, you ''will'' get to snipe some unsuspecting terrorists. And it is awesome.



* The UsefulNotes/PlayStation2 port of ''VideoGame/TimeCrisis 3'' has the "Rescue Mission" mode, with some of its stages requiring you to use a sniper rifle. ''Time Crisis 4'' has something very similar at the end of Stage 1 Area 2. ''Time Crisis 5'' has this in Area 4 where you take out the patrolling guards.

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* The UsefulNotes/PlayStation2 Platform/PlayStation2 port of ''VideoGame/TimeCrisis 3'' has the "Rescue Mission" mode, with some of its stages requiring you to use a sniper rifle. ''Time Crisis 4'' has something very similar at the end of Stage 1 Area 2. ''Time Crisis 5'' has this in Area 4 where you take out the patrolling guards.
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* ''VideoGame/GunFuFighter'' has the mission in Hong Kong where you scale a skyscraper after fighting enemies on ground level. And on the top, clear two adjacent buildings of hidden enemies with your trusty sniper rifle.
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* The first ''VideoGame/{{SIN}}'' has a short section wherein you must snipe all the guards on an oil rig before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.

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* The first ''VideoGame/{{SIN}}'' ''[[VideoGame/SiN1998 SiN (1998]]'' has a short section in the first Oil Rig level wherein you must snipe all the guards on an oil rig the lower level before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.

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* Several levels throughout the ''VideoGame/CallOfDuty'' series (even though your character is never identified as a sniper or marksman, beyond the player character "Soap" in the fourth game being the only member of his squad given scoped rifles... but ItsUpToYou).
** Kind of inverted in the first Russian mission in the original ''Call of Duty'', where once upon meeting a sniper, he covers you. And by "covers you", I mean "uses you as sniper bait."
*** Turned around in the first Russian mission of the later ''World at War'', where upon meeting a sniper, he instead gives you his rifle and uses ''himself'' as sniper bait.
** One mission in ''Call of Duty 4: VideoGame/ModernWarfare'' places you as a sniper with a very-long-range rifle, trying to take out a single target from about a mile away. Once the shot is fired, [[spoiler: assuming it has actually hit the target (the ballistics are malevolently real, other than the bullet always [[StoryOverwrite lopping off the target's arm no matter where you end up hitting him]]), you will have to use the gun again to take out a helicopter pilot (though at a much shorter range)]].

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* Several levels throughout the ''VideoGame/CallOfDuty'' series (even though your character is never identified as a sniper or marksman, beyond the player character "Soap" in [[VideoGame/CallOfDuty4ModernWarfare the fourth game game]] being the only member of his squad given scoped rifles... but ItsUpToYou).
** Kind of inverted in the first Russian mission in the original ''Call of Duty'', where ''VideoGame/CallOfDuty1'', as once upon meeting a sniper, he covers you. And by In this context, "covers you", I mean you" means "uses you as sniper bait."
bait".
*** Turned around in the first Russian mission of the later ''World at War'', where ''VideoGame/CallOfDutyWorldAtWar'', as upon meeting a sniper, he instead gives you his rifle and uses ''himself'' as sniper bait.
** One mission in ''Call of Duty 4: VideoGame/ModernWarfare'' ''VideoGame/CallOfDuty4ModernWarfare'' places you as a sniper with a very-long-range rifle, trying to take out a single target from about a mile away. Once the shot is fired, [[spoiler: assuming it has actually hit the target (the ballistics are malevolently real, other than the bullet always [[StoryOverwrite lopping off the target's arm no matter where you end up hitting him]]), you will have to use the gun again to take out a helicopter pilot (though at a much shorter range)]].



* ''VideoGame/GhostReconAdvancedWarfighter 2'''s second mission.

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* ''VideoGame/GhostReconAdvancedWarfighter 2'''s ''VideoGame/GhostReconAdvancedWarfighter2'''s second mission.



* The first mission (except for the tutorial) in ''VideoGame/HitmanCodename47'' (it can be done without sniping, but it is dangerous.)
** ''[[Videogame/Hitman2SilentAssassin Silent Assassin]]'' has its second real mission follow suit with a sniping mission that involves guessing who to kill between 4 look likes based off of small traits about them told over radio. It can be done with out a sniper rifle however (in fact as seen [[https://youtu.be/2dmQkRMBVzs here]] its still possible to get silent assassin ranking taking the direct rout)

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* ''Franchise/{{Hitman}}'':
**
The first mission (except for the tutorial) in ''VideoGame/HitmanCodename47'' (it can be done without sniping, but it is dangerous.)
** ''[[Videogame/Hitman2SilentAssassin Silent Assassin]]'' ''VideoGame/Hitman2SilentAssassin'' has its second real mission follow suit with a sniping mission that involves guessing who to kill between 4 look likes based off of small traits about them told over radio. It can be done with out a sniper rifle however (in fact as seen [[https://youtu.be/2dmQkRMBVzs here]] its still possible to get silent assassin ranking taking the direct rout)



** ''[[VideoGame/HitmanContracts Contracts]]'' has a reimagining of the same mission. The easiest way to complete it is to invoke this trope. Several missions throughout the series allow for this. And of course, there's ''[[VideoGame/HitmanAbsolution Absolution]]'''s pre-order [[ExactlyWhatItSaysOnTheTin Sniper Challenge]].

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** ''[[VideoGame/HitmanContracts Contracts]]'' ''VideoGame/HitmanContracts'' has a reimagining of the same mission. The easiest way to complete it is to invoke this trope. Several missions throughout the series allow for this. And of course, there's ''[[VideoGame/HitmanAbsolution Absolution]]'''s pre-order [[ExactlyWhatItSaysOnTheTin Sniper Challenge]].



* ''VideoGame/MaxPayne'' throws in one of these about three-quarters of the way through the game, which is a pretty drastic UnexpectedGameplayChange because the majority of previous levels consisted of often-cramped indoors environments and gunfights taking place at ranges of less than ten yards. It's also the only level with any puzzle elements: In order to progress you have to steer an overhead container crane around a sprawling freight yard while trading gunfire with mooks on the ground. Whether it's a ScrappyLevel or a refreshing change of pace is a matter of taste.

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* ''VideoGame/MaxPayne'' ''VideoGame/MaxPayne1'' throws in one of these about three-quarters of the way through the game, which is a pretty drastic UnexpectedGameplayChange because the majority of previous levels consisted of often-cramped indoors environments and gunfights taking place at ranges of less than ten yards. It's also the only level with any puzzle elements: In in order to progress progress, you have to steer an overhead container crane around a sprawling freight yard while trading gunfire with mooks on the ground. Whether it's a ScrappyLevel or a refreshing change of pace is a matter of taste.



* The first ''VideoGame/SiN'' has a short section wherein you must snipe all the guards on an oil rig before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.

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* The first ''VideoGame/SiN'' ''VideoGame/{{SIN}}'' has a short section wherein you must snipe all the guards on an oil rig before you can board it. An easy mission, as the guards are never close together and have predictable patrol routes.



** The final part of ''[[VideoGame/{{Stalker}} S.T.A.L.K.E.R.]]: Clear Sky'', you have to shoot [[spoiler:Strelok]] several times with an EMP rifle to disable his psy-protection gear. It's fairly annoying, as the electric balls you shoot move slower than the bullets you're used to by this point, you have to change firing positions several times over, and while you're going for said new positions, you get ambushed by Monolith stalkers (who [[BrainwashedAndCrazy are mentally too far gone]] to go for an EnemyMine truce), sometimes ''from both front and back'' by teleporting squads. Drop in a "Realistic Weapons" GameMod and it's a full-blown [[ThatOneLevel Scrappy Level]] that ''forces'' you to lower the difficulty to proceed.

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** The final part of ''[[VideoGame/{{Stalker}} S.''S.T.A.L.K.E.R.]]: : Clear Sky'', you have to shoot [[spoiler:Strelok]] several times with an EMP rifle to disable his psy-protection gear. It's fairly annoying, as the electric balls you shoot move slower than the bullets you're used to by this point, you have to change firing positions several times over, and while you're going for said new positions, you get ambushed by Monolith stalkers (who [[BrainwashedAndCrazy are mentally too far gone]] to go for an EnemyMine truce), sometimes ''from both front and back'' by teleporting squads. Drop in a "Realistic Weapons" GameMod and it's a full-blown [[ThatOneLevel Scrappy Level]] that ''forces'' you to lower the difficulty to proceed.



* ''[[VideoGame/TronTwoPointOh Tron 2.0]]'' has a level in which you're on top of a tower overlooking a large space. Enemies are trying to reach a specific point through a maze-like path, and you have to stop them with the sniper rifle. Appropriately for a game set inside computers, said sniper rifle is called the LOL.

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* ''[[VideoGame/TronTwoPointOh Tron 2.0]]'' ''VideoGame/TronTwoPointOh'' has a level in which you're on top of a tower overlooking a large space. Enemies are trying to reach a specific point through a maze-like path, and you have to stop them with the sniper rifle. Appropriately for a game set inside computers, said sniper rifle is called the LOL.



* ''VideoGame/MaxPayne2'' has a segment where you play as Mona and have to use the Dragunov to snipe off an army of cleaners trying to go after Max.

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* ''VideoGame/MaxPayne2'' ''VideoGame/MaxPayne2TheFallOfMaxPayne'' has a segment where you play as Mona and have to use the Dragunov to snipe off an army of cleaners trying to go after Max.



* In one mission of ''VideoGame/MissionImpossible1997'' for N64, you provide sniper cover for Ethan in a train station.
* ''VideoGame/ModernWarfare'' had a doozie of a sniping mission where, in the end, you must fight your way to an extraction point while ''carrying'' your wounded spotter. On the plus side, he can still shoot back if you put him down. Eventually, you ''will'' put him down behind a Ferris Wheel as you wait for extraction, and suddenly it's less an example of a sniping mission and more an example of NintendoHard. Thank gosh it's a semiautomatic and you can change weapons! (If you know what's coming, you can plant all of your Claymore Mines before the Ferris wheel, after which he'll give you his own.)

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* In one mission of ''VideoGame/MissionImpossible1997'' ''VideoGame/MissionImpossible1998'' for N64, you provide sniper cover for Ethan in a train station.
* ''VideoGame/ModernWarfare'' had ''VideoGame/CallOfDuty4ModernWarfare'' has a doozie of a sniping mission where, in which, in the end, you must fight your way to an extraction point while ''carrying'' your wounded spotter. On the plus side, he can still shoot back if you put him down. Eventually, you ''will'' put him down behind a Ferris Wheel as you wait for extraction, and suddenly it's less an example of a sniping mission and more an example of NintendoHard. Thank gosh it's a semiautomatic and you can change weapons! (If you know what's coming, you can plant all of your Claymore Mines before the Ferris wheel, after which he'll give you his own.)



* While not a true boss battle, you have to bring down a sniper in a building who's found you and your comrade in the ''VideoGame/CallOfDuty'' mission "Vendetta." As your comrade will only act as bait twice, a way to overcome this through a gameplay exploit is to remember which window he calls out, quit and resume the mission from the main menu. Immediately put your crosshairs on that window, hold your breath when he asks if you're ready, and hopefully the sniper will walk right into the shot. You also have to kill a German general at the near-end of the mission before he can escape off-screen to the right side, although there's an Achievement/Trophy for landing the fatal blow with a pistol, and he has at least one more marksman covering his escape.
** ''VideoGame/ModernWarfare'' has this at the end of the aforementioned "One Shot, One Kill" mission while waiting for extraction near the Ferris wheel - while the intended method is to hide near your CO and snipe the waves of enemies with him, there's nothing preventing you from using a non-sniper weapon stolen prior to or during the fight and holding them off the usual way.

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* While not a true boss battle, you have to bring down a sniper in a building who's found you and your comrade in the ''VideoGame/CallOfDuty'' ''VideoGame/CallOfDutyWorldAtWar'' mission "Vendetta." As your comrade will only act as bait twice, a way to overcome this through a gameplay exploit is to remember which window he calls out, quit and resume the mission from the main menu. Immediately put your crosshairs on that window, hold your breath when he asks if you're ready, and hopefully the sniper will walk right into the shot. You also have to kill a German general at the near-end of the mission before he can escape off-screen to the right side, although there's an Achievement/Trophy for landing the fatal blow with a pistol, and he has at least one more marksman covering his escape.
** ''VideoGame/ModernWarfare'' ''VideoGame/CallOfDuty4ModernWarfare'' has this at the end of the aforementioned "One Shot, One Kill" mission while waiting for extraction near the Ferris wheel - -- while the intended method is to hide near your CO and snipe the waves of enemies with him, there's nothing preventing you from using a non-sniper weapon stolen prior to or during the fight and holding them off the usual way.



* ''VideoGame/ScarfaceTheWorldIsYours''. An assassin with a sniper rifle is a secondary playable character. Easier to ignore the rifle and driveby the target.

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* ''VideoGame/ScarfaceTheWorldIsYours''. ''VideoGame/ScarfaceTheWorldIsYours'': An assassin with a sniper rifle is a secondary playable character. Easier to ignore the rifle and driveby the target.
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* ''VideoGame/JonathanKaneTheProtector'' has the docks stage where Jonathan made it across first, but Jennifer who's unarmed is trapped with tons of enemy mooks. As Jonathan player then provides cover for Jennifer via SniperRifle until she managed to reach the exit.
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* ''VideoGame/HourOfVictory'' have a few missions in-between regular gameplay, like one where you're in a bombed-out building and must clear an adjacent structure filled with German snipers (with your own sniper of course).

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** ''VideoGame/MaxPayne3'' has an example in the second chapter where you cover Giovanna [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.
* The section with Emma in ''VideoGame/MetalGearSolid2SonsOfLiberty''.

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** * ''VideoGame/MaxPayne3'' has an example in the second chapter where you cover Giovanna [[UnexpectedShmupLevel from a helicopter]], and in the third chapter while covering Passos in the stadium.
* %%* The section with Emma in ''VideoGame/MetalGearSolid2SonsOfLiberty''.



* The Quill boss battle in ''VideoGame/RedFaction II''.
** The level after that has you HoldTheLine against dozens of enemy snipers while waiting for Tangier to pick you up.

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* The Quill boss battle in ''VideoGame/RedFaction II''.
**
II''. The level after that has you HoldTheLine against dozens of enemy snipers while waiting for Tangier to pick you up.

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