History Main / SlidingScaleOfPlotVersusCharacters

20th Apr '17 10:25:42 AM CosmicFerret
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* ''LawAndOrder'' is on the plot-centric side of the scale. The focus is on the plot of each episode, and there's not much character development. In fact, all of the main characters are replaced, and nothing about the show really changes.

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* ''LawAndOrder'' ''Franchise/LawAndOrder'' is on the plot-centric side of the scale. The focus is on the plot of each episode, and there's not much character development. In fact, all of the main characters are replaced, and nothing about the show really changes.
20th Mar '17 5:42:01 AM Koveras
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** ''VideoGame/MassEffect3'' is extremely plot oriented, since the nature of that plot (finding a way to save every species in the galaxy from being exterminated by an incredibly powerful group of sentient spaceships) forces the personal lives of the characters to take a step back. A contributing factor was how any of the Mass Effect 2 characters could have died on the final mission, making it difficult to incorporate character development for them in the plot.

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** ''VideoGame/MassEffect3'' is extremely plot oriented, since the nature of that plot (finding a way to save every species in the galaxy from being exterminated by an incredibly powerful group of sentient spaceships) forces the personal lives of the characters to take a step back. A contributing factor was how any of the Mass ''Mass Effect 2 2'' characters could have died on the final mission, making it difficult to incorporate character development for them in the plot.plot. Within the game itself, the ''Citadel'' DLC shifts the balance the other way, placing the characters and their respective antics into the limelight one final time.
30th Jan '17 3:30:20 PM MasterHero
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* ''LightNovel/DateALive'' is very character-driven and increasingly so as the series goes on. Shido's relationships with the girls are always front and center in every story. Plots involving the world at large do exist, but it's the charracters' emotions and development that move the series forward.
23rd Jan '17 11:45:23 AM fearlessnikki
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* The ''{{Franchise/Alien}}'' franchise shows that multiple films can fall on either end of the scale:
** ''{{Film/Alien}}'' is plot-focused - with the crew trying to get rid of the alien before it kills them all.
** ''{{Film/Aliens}}'' is in the middle. The story balances the marines trying to stop the aliens with Ripley's surrogate mother relationship towards Newt.
** ''{{Film/Alien3}}'' is character-focused - as Ripley is forced to contemplate her position in the world as another alien runs wild.
** ''Film/AlienResurrection'' is in the middle. The plot is balanced between the survivors getting off the Auriga, and Ripley's split allegiance to the aliens.
* ''Film/MidnightSpecial'' is plot-focused - with the entirety of the film about getting Alton to where he needs to be. All the other characters are introduced in contrast to that.
21st Dec '16 3:36:21 AM fearlessnikki
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* ''Film/StopLoss'' looks like it's going to be on the plot end of the scale - a soldier trying to avoid being sent back to Iraq due to LoopholeAbuse in his contract. But the plot takes a backseat to his PTSD and examines the general feeling of the soldiers coming home from the war - and how they can no longer relate to their peers.
* ''Film/TheBestYearsOfOurLives'' is on the character end, examining the mental states of soldiers returning from World War II and how they can't fit into a society that's moved on without them.
* ''Film/DazedAndConfused'' and its SpiritualSuccessor ''Film/EverybodyWantsSome'' are entirely character-driven stories getting to know the various people who pop in and out of the story.



** ...until it stopped following a strong, compelling plot. Turned out they had no idea where the story was heading.



* ''Series/BandOfBrothers'' was in the middle. Despite dramatizing events in the second World War, a lot of time was spent emphasising the soldiers' reactions to the events going on around them. Notably the miniseries has a RotatingPOV to document a certain soldier's character growth in one particular event; Albert Blithe is depicted as a ReluctantSoldier who TookALevelInBadass during the battle of Carentan, Eugene Roe is shown having trouble connecting to the men until the Battle of the Bulge etc.

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* ''Series/BandOfBrothers'' was in the middle. Despite dramatizing events in the second World War, a lot of time was spent emphasising the soldiers' reactions to the events going on around them. Notably the miniseries has a RotatingPOV RotatingProtagonist to document a certain soldier's character growth in one particular event; Albert Blithe is depicted as a ReluctantSoldier reluctant soldier who TookALevelInBadass during the battle of Carentan, Eugene Roe is shown having trouble connecting to the men until the Battle of the Bulge etc.
13th Dec '16 12:58:51 AM Austin
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* The Teen Titans slides over to the character end more, and while season arcs are there, they are still driven, or at least guided, by the characters and their desires.

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* The Teen Titans ''WestermAnimation/TeenTitans'' slides over to the character end more, and while season arcs are there, they are still driven, or at least guided, by the characters and their desires.
12th Dec '16 10:00:00 AM fearlessnikki
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* ''{{Film/Interstellar}}'' falls into the plot end of the scale. While some characters like Cooper and Murphy do have their moments, the movie's main focus is both their respective plots - finding life on other planets and solving the unsolvable equation.
* ''{{Film/Sunshine}}'' is on the character side of the scale. The journey to restore the sun isn't focused on too much, and more emphasis is on the characters' reactions to certain situations.
* ''Film/AGuideToRecognizingYourSaints'' is on the character side. The plot of both the past and present portions - the gang war in Astoria and Dito reconnecting with his family - is mostly flavouring. Far more time is spent with Dito and the supporting characters like Laurie and Antonio.
* ''Film/SunshineCleaning'', despite its gimmick of sisters cleaning up after murders and crime scenes, is entirely character focused. The story is more of a SliceOfLife showing how the business causes Rose and Norah to grow as people.



* This tends to differ in the multiple incarnations of ''Franchise/SuperSentai''. Some of them are very episodic and tend to focus more on the characters than an overarching plot. Examples of this are ''Series/TokusouSentaiDekaranger'', ''Series/EngineSentaiGoonger'' and ''Series/KaizokuSentaiGokaiger''. Other series have an overarching story, in which character development takes a backseat. Examples are ''Series/JukenSentaiGekiranger'' and ''Series/TokumeiSentaiGobusters''

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* This tends to differ in the multiple incarnations of ''Franchise/SuperSentai''. Some of them are very episodic and tend to focus more on the characters than an overarching plot. Examples of this are ''Series/TokusouSentaiDekaranger'', ''Series/EngineSentaiGoonger'' and ''Series/KaizokuSentaiGokaiger''. Other series have an overarching story, in which character development takes a backseat. Examples are ''Series/JukenSentaiGekiranger'' and ''Series/TokumeiSentaiGobusters''''Series/TokumeiSentaiGobusters''.
* ''{{Series/Charmed}}'' zig zagged through this. Earlier seasons - particularly the second - followed more character driven plots, and the supernatural stuff was only a bit of flavouring. Season 5 in particular was more plot-based, with various MonsterOfTheWeek storylines. Seasons 6-8 were a mix - featuring arc-based plots that still helped the characters grow.
* ''Series/BandOfBrothers'' was in the middle. Despite dramatizing events in the second World War, a lot of time was spent emphasising the soldiers' reactions to the events going on around them. Notably the miniseries has a RotatingPOV to document a certain soldier's character growth in one particular event; Albert Blithe is depicted as a ReluctantSoldier who TookALevelInBadass during the battle of Carentan, Eugene Roe is shown having trouble connecting to the men until the Battle of the Bulge etc.
27th Nov '16 10:01:05 PM MichelleJHowe
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* In ''VideoGame/FinalFantasyVII'' is somewhat character driven, with many of the characters' personal struggles against their own pasts and weaknesses driving the plot.

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* In ''VideoGame/FinalFantasyVII'' is somewhat character driven, with many of the characters' personal struggles against their own pasts and weaknesses driving the plot.
8th Nov '16 9:39:55 PM Steven
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* ''VideoGame/FinalFantasyXII'' focuses more on the overall plot of TheEmpire after it invaded Ashe's kingdom and how the takeover affected everyone while the party aims to bring the empire down while several key players from said empire are looking for a way to wrestle fate from the [[JerkassGod controlling Ocuria]] so that people can define their own fates instead. While the main characters do get some development here and there, it's very light and everyone is already in their given roles with their backgrounds made clear.


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* ''VideoGame/FinalFantasyTacticsAdvance'' has more emphasis on character development with all the main characters dealing with their inner struggles and finding a way to deal with them in both the real world and the fantasy world while the main plot doesn't change much beyond "find a way to get back home", which is the main driving force of the main character's actions. ''VideoGame/FinalFantasyTacticsA2'' shifts it more towards the plot a little bit and shifts it further towards that side in several side quests, many which have a long chain of quests to develop their stories with. The characters are more or less already defined, but some of them go through a few struggles and learn how to cope with their problems.
5th Nov '16 9:24:58 PM Bionicman
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** ''VideoGame/MassEffect1'' is in the middle of the spectrum. It had the main protagonist, Commander Shepard (and in turn, the player controlling him), face two conflicts as expected in a main protagonist: Chase Saren throughout the galaxy (the main arc), and decide whether to take the Paragon route or the Renegade route to do so (Shepard's personal arc). The two chosen backgrounds each player gives to his Shepard simply adds more to the character's personality, as implied by the bonus Paragon/Renegade points gained from each of the two chosen backgrounds. Is Shepard afraid of killing innocents because he wanted his actions to be consistent with the day he saved Elysium from the Skyllian Blitz? Or, does he show no remorse to the people he kills, just as he displayed none of it during the raid on Torfan?

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** ''VideoGame/MassEffect1'' is in the middle of the spectrum. It had the a clear main protagonist, Commander Shepard (and in turn, plot (stop Saren's plans) throughout, while also developing the player controlling him), face two conflicts as expected characters in a main protagonist: Chase Saren throughout the galaxy (the main arc), and decide whether to take the Paragon route or the Renegade route to do so (Shepard's personal arc). The two chosen backgrounds each player gives to his Shepard simply adds more to the character's personality, as implied by the bonus Paragon/Renegade points gained from each of the two chosen backgrounds. Is Shepard afraid of killing innocents because he wanted his actions to be consistent your party with the day he saved Elysium from the Skyllian Blitz? Or, does he show no remorse to the people he kills, just as he displayed none of it during the raid on Torfan?long-term discussions and sidequests that explored their pasts.
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