History Main / SlidingScaleOfCollectibleTracking

5th May '17 2:58:57 AM Cryoclaste
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** The Pokedex in ''{{Pokemon}}'' is a combination of Individual Identification and It's Here: it starts out completely blank but whenever you encounter a Pokemon, either in the wild or in a trainer battle, some information on it is added to the Dex, including where you can find it. Of course, the information the 'dex gives you is limited to what route you can find the Pokemon on, and not whether you have to fish, surf, listen to the radio, or whatever to find the thing. And it doesn't help for evolutions that you can't get in the wild, some of which can get rather [[GuideDangIt obtuse]].

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** The Pokedex in ''{{Pokemon}}'' ''Franchise/{{Pokemon}}'' is a combination of Individual Identification and It's Here: it starts out completely blank but whenever you encounter a Pokemon, either in the wild or in a trainer battle, some information on it is added to the Dex, including where you can find it. Of course, the information the 'dex gives you is limited to what route you can find the Pokemon on, and not whether you have to fish, surf, listen to the radio, or whatever to find the thing. And it doesn't help for evolutions that you can't get in the wild, some of which can get rather [[GuideDangIt obtuse]].
15th Apr '17 12:07:56 PM Koveras
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** The crafting components in ''VideoGame/DragonAge2'' are like this- especially bad since there are a couple that are in locations where you'll have only seconds to grab before an automatic cutscene gets triggered and you lose out. A DLC added a shop that would allow you to buy replacements for ones you missed, but this didn't count toward the achievement for finding all of them.

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** The crafting components in ''VideoGame/DragonAge2'' ''VideoGame/DragonAgeII'' are like this- especially bad since there are a couple that are in locations where you'll have only seconds to grab before an automatic cutscene gets triggered and you lose out. A DLC added a shop that would allow you to buy replacements for ones you missed, but this didn't count toward the achievement for finding all of them.
30th Mar '17 12:50:16 PM BattleMaster
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** The crafting components in ''VideoGame/DragonAge2'' are like this- especially bad since there are a couple that are in locations where you'll have only seconds to grab before an automatic cutscene gets triggered and you lose out. A DLC added a shop that would allow you to buy replacements for ones you missed, but this didn't count toward the achievement for finding all of them.
5th Mar '17 4:41:34 PM nombretomado
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** ''CrackDown 2'' shows every orb you've collected on a somewhat obscure map (it's under the achievements tab, and you need to select the achievement for the type of orb you're looking for) and allows you to 'ping' for orbs about once every ten seconds - if any orbs are near you, they'll show up on your radar briefly.

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** ''CrackDown 2'' ''VideoGame/Crackdown2'' shows every orb you've collected on a somewhat obscure map (it's under the achievements tab, and you need to select the achievement for the type of orb you're looking for) and allows you to 'ping' for orbs about once every ten seconds - if any orbs are near you, they'll show up on your radar briefly.
5th Mar '17 4:38:30 PM nombretomado
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** ''{{Crackdown}}'' has the hidden and agility orbs. You don't need to find them all to max out your characters abilities (there are more orbs than you need and you can level yourself up other ways) but there are achievements attached, and the orbs could be anywhere in the sprawling Pacific City.

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** ''{{Crackdown}}'' ''VideoGame/{{Crackdown}}'' has the hidden and agility orbs. You don't need to find them all to max out your characters abilities (there are more orbs than you need and you can level yourself up other ways) but there are achievements attached, and the orbs could be anywhere in the sprawling Pacific City.
3rd Jan '17 3:48:23 PM brandonfave
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** In ''VideoGame/{{Okami}}'', feeding all of the animals can fall under LostForever, as one dog can only be found [[spoiler:when you travel back in time to defeat Orochi]]. Each of the Stray Beads, however, is numbered, can be gotten until you reach the PointOfNoReturn, and has the area it's in listed.

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** In ''VideoGame/{{Okami}}'', feeding all of the animals can fall under LostForever, PermanentlyMissableContent, as one dog can only be found [[spoiler:when you travel back in time to defeat Orochi]]. Each of the Stray Beads, however, is numbered, can be gotten until you reach the PointOfNoReturn, and has the area it's in listed.
3rd Jan '17 3:43:58 PM brandonfave
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* '''LostForever''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around.

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* '''LostForever''': '''PermanentlyMissableContent''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around.
9th Jun '16 2:58:37 PM StFan
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** In ''VideoGame/{{La-Mulana}}'', every ROM and piece of equipment (except for a few that replace each other) has a unique position on the item screen.

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** In ''VideoGame/{{La-Mulana}}'', ''VideoGame/LaMulana'', every ROM and piece of equipment (except for a few that replace each other) has a unique position on the item screen.
16th Apr '16 2:15:59 AM Morgenthaler
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** The Hidden Packages and other such collectibles in the ''VideoGame/GrandTheftAuto'' games. The photos/gang tags/horseshoes in San Andreas were limited to individual cities, while the oysters were all found in water, but could be anywhere in the world. Exception: GrandTheftAutoViceCityStories gives you an option on your map to display the red balloons you ''have'' found and popped.

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** The Hidden Packages and other such collectibles in the ''VideoGame/GrandTheftAuto'' games. The photos/gang tags/horseshoes in San Andreas were limited to individual cities, while the oysters were all found in water, but could be anywhere in the world. Exception: GrandTheftAutoViceCityStories VideoGame/GrandTheftAutoViceCityStories gives you an option on your map to display the red balloons you ''have'' found and popped.
13th Apr '16 10:48:23 PM MyFinalEdits
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** The random collectibles from the space stage of ''{{Spore}}''. Literally could be anywhere. Except for Earth which has a fixed location.

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** The random collectibles from the space stage of ''{{Spore}}''.''VideoGame/{{Spore}}''. Literally could be anywhere. Except for Earth which has a fixed location.



** ''VideoGame/InFamous'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.
*** This was fixed in ''[=inFamous=] 2'', see ''It's here'' below.
** The ''MetroidPrime'' games have the Energy Tanks, Missile Expansions, Ammo Expansions, and Power Bomb Expansions. You can see how many of them you have, but not which ones they are or how many are left, save for a counter on the menu screen that tells you what percentage of all the items in the game you have.

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** ''VideoGame/InFamous'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.
***
guide. This was fixed in ''[=inFamous=] 2'', see ''It's here'' below.
** The ''MetroidPrime'' ''VideoGame/MetroidPrimeTrilogy'' games have the Energy Tanks, Missile Expansions, Ammo Expansions, and Power Bomb Expansions. You can see how many of them you have, but not which ones they are or how many are left, save for a counter on the menu screen that tells you what percentage of all the items in the game you have.



** ''VideoGame/AssassinsCreedI'' tells you how many flags/feathers are left in each city. Because of the size of the cities though, and the number of flags in each, it's still a trial.
*** ''VideoGame/AssassinsCreedII'' breaks down the locations of the feathers into city districts.
** ''JakAndDaxter'' games show you how many of each collectible you have found in each of the levels.

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** ''VideoGame/AssassinsCreedI'' tells you how many flags/feathers are left in each city. Because of the size of the cities though, and the number of flags in each, it's still a trial.
***
trial. ''VideoGame/AssassinsCreedII'' breaks down the locations of the feathers into city districts.
** ''JakAndDaxter'' ''VideoGame/JakAndDaxter'' games show you how many of each collectible you have found in each of the levels.



** ''SpyroTheDragon'' has gems in levels and the games tells you which levels in which you don't have all the gems. However, in 2 and 3, (and others?) you could use Sparx to point in the general direction of a gem or gems.

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** ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' has gems in levels and the games tells you which levels in which you don't have all the gems. However, in 2 and 3, (and others?) you could use Sparx to point in the general direction of a gem or gems.



** 'VideoGame/BanjoKazooie'' does this as well, keeping track of the number of items you've collected in each level. And between [[GottaCatchEmAll all the different types of items]] you ''need'' to collect, you're going to be looking at that summary page a ''lot''.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.

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** 'VideoGame/BanjoKazooie'' does and its follow-ups do this as well, keeping track of the number of items you've collected in each level. And between [[GottaCatchEmAll all the different types of items]] you ''need'' to collect, you're going to be looking at that summary page a ''lot''.
** ''VideoGame/DonkeyKong64'' has a ''very'' large amount of collectible items, so there's an option in the pause menu showing how many of them are collected/missing in each level.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.



** ''AliceMadnessReturns'' has a chapter select feature that gives a brief overview of the collection progress of the four available kinds of collectibles. X over Y, where X is the number of location unique collectibles found and Y is the total in that chapter.

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** ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' has a chapter select feature that gives a brief overview of the collection progress of the four available kinds of collectibles. X over Y, where X is the number of location unique collectibles found and Y is the total in that chapter.



*** The same goes for the Emotional Baggage. There's five different kinds, and each mental world has one of each, which you have to reunite with their tags; the collection screen tells you both what tags you have, and if you've taken them where they need to go. The Scavenger Hunt also tells you which items you have, and [[spoiler:the campers' brains are listed off]], but the latter isn't very helpful.
** [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] has two other collect the {{MacGuffin}}s: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] on a giant screen and it was ''still'' a case of GuideDangIt. One of them is inside a ''dungeon'' for crying out loud!).

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*** The same goes for the Emotional Baggage.** ''Emotional Baggage''. There's five different kinds, and each mental world has one of each, which you have to reunite with their tags; the collection screen tells you both what tags you have, and if you've taken them where they need to go. The Scavenger Hunt also tells you which items you have, and [[spoiler:the campers' brains are listed off]], but the latter isn't very helpful.
** [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has two other collect the {{MacGuffin}}s: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] on a giant screen and it was ''still'' a case of GuideDangIt. One of them is inside a ''dungeon'' for crying out loud!).own.



** In ''{{Okami}}'', feeding all of the animals can fall under LostForever, as one dog can only be found [[spoiler:when you travel back in time to defeat Orochi]]. Each of the Stray Beads, however, is numbered, can be gotten until you reach the PointOfNoReturn, and has the area it's in listed.

to:

** In ''{{Okami}}'', ''VideoGame/{{Okami}}'', feeding all of the animals can fall under LostForever, as one dog can only be found [[spoiler:when you travel back in time to defeat Orochi]]. Each of the Stray Beads, however, is numbered, can be gotten until you reach the PointOfNoReturn, and has the area it's in listed.



*** ''VideoGame/BatmanArkhamCity'' is somewhat easier, but still falls in this category. You can as before find maps to the various Riddler puzzles and trophies, this time by interrogating the Riddler's spies in other groups. Also, if you see a trophy but can't reach it or don't have time to go after it, you can permanently (until you retrieve the trophy) tag it on your map.

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*** ** ''VideoGame/BatmanArkhamCity'' is somewhat easier, but still falls in this category. You can as before find maps to the various Riddler puzzles and trophies, this time by interrogating the Riddler's spies in other groups. Also, if you see a trophy but can't reach it or don't have time to go after it, you can permanently (until you retrieve the trophy) tag it on your map.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaOracleGames'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.

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** ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''VideoGame/TheLegendOfZeldaOracleGames'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.



** Star Pieces in ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have features connected to them to help Mario find each individual piece. For ''Paper Mario'', an in-game character will describe the location of a randomly-chosen Star Piece Mario hasn't yet found. For ''The Thousand-Year Door'', Mario can equip a radar.
*** The I Spy badge in the first game shows a message above Mario and plays a short jingle when a Star Piece is hidden in the area. You don't even need to buy this badge: Rowf gives it to you for free once you get back his calculator from the Shy Guys.

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** Star Pieces in ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have features connected to them to help Mario find each individual piece. For ''Paper Mario'', an in-game character will describe the location of a randomly-chosen Star Piece Mario hasn't yet found. For ''The Thousand-Year Door'', Mario can equip a radar.
*** The
radar. Also, the I Spy badge in the first game shows a message above Mario and plays a short jingle when a Star Piece is hidden in the area. You don't even need to buy this badge: Rowf gives it to you for free once you get back his calculator from the Shy Guys.



** In [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], it also shows you where treasure chests are located in rooms of dungeon areas. (But only after you find the map and compass first!)

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** In [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], it also ''VideoGame/TheLegendOfZeldaTwilightPrincess'' shows you where treasure chests are located in rooms of dungeon areas. (But But only after you find the map and compass first!)first!
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