History Main / SlidingScaleOfCollectibleTracking

9th Jun '16 2:58:37 PM StFan
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** In ''VideoGame/{{La-Mulana}}'', every ROM and piece of equipment (except for a few that replace each other) has a unique position on the item screen.

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** In ''VideoGame/{{La-Mulana}}'', ''VideoGame/LaMulana'', every ROM and piece of equipment (except for a few that replace each other) has a unique position on the item screen.
16th Apr '16 2:15:59 AM Morgenthaler
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** The Hidden Packages and other such collectibles in the ''VideoGame/GrandTheftAuto'' games. The photos/gang tags/horseshoes in San Andreas were limited to individual cities, while the oysters were all found in water, but could be anywhere in the world. Exception: GrandTheftAutoViceCityStories gives you an option on your map to display the red balloons you ''have'' found and popped.

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** The Hidden Packages and other such collectibles in the ''VideoGame/GrandTheftAuto'' games. The photos/gang tags/horseshoes in San Andreas were limited to individual cities, while the oysters were all found in water, but could be anywhere in the world. Exception: GrandTheftAutoViceCityStories VideoGame/GrandTheftAutoViceCityStories gives you an option on your map to display the red balloons you ''have'' found and popped.
13th Apr '16 10:48:23 PM MyFinalEdits
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** The random collectibles from the space stage of ''{{Spore}}''. Literally could be anywhere. Except for Earth which has a fixed location.

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** The random collectibles from the space stage of ''{{Spore}}''.''VideoGame/{{Spore}}''. Literally could be anywhere. Except for Earth which has a fixed location.



** ''VideoGame/InFamous'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.
*** This was fixed in ''[=inFamous=] 2'', see ''It's here'' below.
** The ''MetroidPrime'' games have the Energy Tanks, Missile Expansions, Ammo Expansions, and Power Bomb Expansions. You can see how many of them you have, but not which ones they are or how many are left, save for a counter on the menu screen that tells you what percentage of all the items in the game you have.

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** ''VideoGame/InFamous'' has 350 Blast Shards for you to collect in Empire City. A tad easier than the other games listed here since you can press R3 on the [=PS3=] controller and momentarily reveal the locations of blast shards within your minimap. But given the small size of your minimap and some the shards being stuck in really obscure locations, you'll still likely to use a game guide.
***
guide. This was fixed in ''[=inFamous=] 2'', see ''It's here'' below.
** The ''MetroidPrime'' ''VideoGame/MetroidPrimeTrilogy'' games have the Energy Tanks, Missile Expansions, Ammo Expansions, and Power Bomb Expansions. You can see how many of them you have, but not which ones they are or how many are left, save for a counter on the menu screen that tells you what percentage of all the items in the game you have.



** ''VideoGame/AssassinsCreedI'' tells you how many flags/feathers are left in each city. Because of the size of the cities though, and the number of flags in each, it's still a trial.
*** ''VideoGame/AssassinsCreedII'' breaks down the locations of the feathers into city districts.
** ''JakAndDaxter'' games show you how many of each collectible you have found in each of the levels.

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** ''VideoGame/AssassinsCreedI'' tells you how many flags/feathers are left in each city. Because of the size of the cities though, and the number of flags in each, it's still a trial.
***
trial. ''VideoGame/AssassinsCreedII'' breaks down the locations of the feathers into city districts.
** ''JakAndDaxter'' ''VideoGame/JakAndDaxter'' games show you how many of each collectible you have found in each of the levels.



** ''SpyroTheDragon'' has gems in levels and the games tells you which levels in which you don't have all the gems. However, in 2 and 3, (and others?) you could use Sparx to point in the general direction of a gem or gems.

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** ''SpyroTheDragon'' ''Franchise/SpyroTheDragon'' has gems in levels and the games tells you which levels in which you don't have all the gems. However, in 2 and 3, (and others?) you could use Sparx to point in the general direction of a gem or gems.



** 'VideoGame/BanjoKazooie'' does this as well, keeping track of the number of items you've collected in each level. And between [[GottaCatchEmAll all the different types of items]] you ''need'' to collect, you're going to be looking at that summary page a ''lot''.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.

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** 'VideoGame/BanjoKazooie'' does and its follow-ups do this as well, keeping track of the number of items you've collected in each level. And between [[GottaCatchEmAll all the different types of items]] you ''need'' to collect, you're going to be looking at that summary page a ''lot''.
** ''VideoGame/DonkeyKong64'' has a ''very'' large amount of collectible items, so there's an option in the pause menu showing how many of them are collected/missing in each level.
** ''VideoGame/TheLegendOfZeldaSpiritTracks'' has rabbits to catch. You can check at the collectors location how many of the five different types you found, each of which corresponds to the five terrain types. However, you can make things much easier by using the trademark map notes to mark each spot you find one at. However, the game doesn't really tell you how many Force Gems you need to track down, and you need pretty much all of them to reach all of rabbit locations.



** ''AliceMadnessReturns'' has a chapter select feature that gives a brief overview of the collection progress of the four available kinds of collectibles. X over Y, where X is the number of location unique collectibles found and Y is the total in that chapter.

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** ''AliceMadnessReturns'' ''VideoGame/AliceMadnessReturns'' has a chapter select feature that gives a brief overview of the collection progress of the four available kinds of collectibles. X over Y, where X is the number of location unique collectibles found and Y is the total in that chapter.



*** The same goes for the Emotional Baggage. There's five different kinds, and each mental world has one of each, which you have to reunite with their tags; the collection screen tells you both what tags you have, and if you've taken them where they need to go. The Scavenger Hunt also tells you which items you have, and [[spoiler:the campers' brains are listed off]], but the latter isn't very helpful.
** [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] has two other collect the {{MacGuffin}}s: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] on a giant screen and it was ''still'' a case of GuideDangIt. One of them is inside a ''dungeon'' for crying out loud!).

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*** The same goes for the Emotional Baggage.** ''Emotional Baggage''. There's five different kinds, and each mental world has one of each, which you have to reunite with their tags; the collection screen tells you both what tags you have, and if you've taken them where they need to go. The Scavenger Hunt also tells you which items you have, and [[spoiler:the campers' brains are listed off]], but the latter isn't very helpful.
** [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] ''VideoGame/TheLegendOfZeldaTwilightPrincess'' has two other collect the {{MacGuffin}}s: the Twilight Bugs (It's Here) and the Golden Bugs (Individual Identification). The Twilight Bugs are shown on your map, when you get to them you need to look for the telltale electric flickering. The golden bugs are much, much more annoying, as the only clue to their presence is a faint jingle and the fact that they're shiny, other than that, you're on your own (I played [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]] on a giant screen and it was ''still'' a case of GuideDangIt. One of them is inside a ''dungeon'' for crying out loud!).own.



** In ''{{Okami}}'', feeding all of the animals can fall under LostForever, as one dog can only be found [[spoiler:when you travel back in time to defeat Orochi]]. Each of the Stray Beads, however, is numbered, can be gotten until you reach the PointOfNoReturn, and has the area it's in listed.

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** In ''{{Okami}}'', ''VideoGame/{{Okami}}'', feeding all of the animals can fall under LostForever, as one dog can only be found [[spoiler:when you travel back in time to defeat Orochi]]. Each of the Stray Beads, however, is numbered, can be gotten until you reach the PointOfNoReturn, and has the area it's in listed.



*** ''VideoGame/BatmanArkhamCity'' is somewhat easier, but still falls in this category. You can as before find maps to the various Riddler puzzles and trophies, this time by interrogating the Riddler's spies in other groups. Also, if you see a trophy but can't reach it or don't have time to go after it, you can permanently (until you retrieve the trophy) tag it on your map.

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*** ** ''VideoGame/BatmanArkhamCity'' is somewhat easier, but still falls in this category. You can as before find maps to the various Riddler puzzles and trophies, this time by interrogating the Riddler's spies in other groups. Also, if you see a trophy but can't reach it or don't have time to go after it, you can permanently (until you retrieve the trophy) tag it on your map.



** ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaOracleGames'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.

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** ''VideoGame/TheLegendOfZeldaLinksAwakening'', ''VideoGame/TheLegendOfZeldaLinksAwakening'' and ''VideoGame/TheLegendOfZeldaOracleGames'' have a useful feature: if you have the Compass while in a dungeon, it will play a little jingle when you enter a room with a key that has not yet been collected.



** Star Pieces in ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have features connected to them to help Mario find each individual piece. For ''Paper Mario'', an in-game character will describe the location of a randomly-chosen Star Piece Mario hasn't yet found. For ''The Thousand-Year Door'', Mario can equip a radar.
*** The I Spy badge in the first game shows a message above Mario and plays a short jingle when a Star Piece is hidden in the area. You don't even need to buy this badge: Rowf gives it to you for free once you get back his calculator from the Shy Guys.

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** Star Pieces in ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have features connected to them to help Mario find each individual piece. For ''Paper Mario'', an in-game character will describe the location of a randomly-chosen Star Piece Mario hasn't yet found. For ''The Thousand-Year Door'', Mario can equip a radar.
*** The
radar. Also, the I Spy badge in the first game shows a message above Mario and plays a short jingle when a Star Piece is hidden in the area. You don't even need to buy this badge: Rowf gives it to you for free once you get back his calculator from the Shy Guys.



** In [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], it also shows you where treasure chests are located in rooms of dungeon areas. (But only after you find the map and compass first!)

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** In [[VideoGame/TheLegendOfZeldaTwilightPrincess Twilight Princess]], it also ''VideoGame/TheLegendOfZeldaTwilightPrincess'' shows you where treasure chests are located in rooms of dungeon areas. (But But only after you find the map and compass first!)first!
13th Apr '16 3:43:51 PM GoblinCipher
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** The vital jigsaw pieces in ''VideoGame/{{Jigsaw}}'' are sometimes hidden extremely well, and you need to find every single one just to finish the story. You have a device that tells you if you're still missing any in a given time period but, considering that you can't backtrack during a time period to search, this can only help so much. The second collection quest, [[spoiler: sketching every animal in the game]], gives you no indication at all of whether you've missed something, and you may not even realize the quest exists until it's far too late to complete it.
17th Mar '16 2:03:13 PM Hossmeister
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** ''BanjoKazooie'' does this as well, keeping track of the number of items you've collected in each level. And between [[GottaCatchEmAll all the different types of items]] you ''need'' to collect, you're going to be looking at that summary page a ''lot''.

to:

** ''BanjoKazooie'' 'VideoGame/BanjoKazooie'' does this as well, keeping track of the number of items you've collected in each level. And between [[GottaCatchEmAll all the different types of items]] you ''need'' to collect, you're going to be looking at that summary page a ''lot''.
29th Nov '15 8:41:43 PM nombretomado
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** In ''VideoGame/MichaelJacksonsMoonwalker'' for the SegaGenesis, you have to find all the kids in each level (it's not a sidequest). They're often hidden behind doors and other objects, and the game gives no indication of where you've already checked.

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** In ''VideoGame/MichaelJacksonsMoonwalker'' for the SegaGenesis, UsefulNotes/SegaGenesis, you have to find all the kids in each level (it's not a sidequest). They're often hidden behind doors and other objects, and the game gives no indication of where you've already checked.
15th Nov '15 10:00:15 PM FurryKef
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* '''It's Here Somewhere''': The game tracks your progress in individual sections of the game (often levels) so you know when you have every item in a particular area and don't need to search there further. (The game might not tell you the total number that can be collected in each area, but you can always look that up in a guide). How helpful this is depends on how big each section is -- at least you're not wandering the entire world, but you still might have a lot of ground to cover as there is still no way to know which items you've found within an area, only how many.

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* '''It's Here Somewhere''': The game tracks your progress in individual sections of the game (often levels) so you know when you have every item in a particular area and don't need to search there further. (The game might not tell you the total number that can be collected in each area, but you can always look that up in a guide). guide.) How helpful this is depends on how big each section is -- at least you're not wandering the entire world, but you still might have a lot of ground to cover as there is still no way to know which items you've found within an area, only how many.
7th Nov '15 5:39:16 PM nombretomado
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** ''RedDeadRedemption'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.

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** ''RedDeadRedemption'' ''VideoGame/RedDeadRedemption'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.
14th Jul '15 10:20:58 AM nombretomado
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** {{MARDEK}} has a map screen that shows you the exact location of all secret passages and treasures, including those not in chests, so long as you've gone reasonably close to them.

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** {{MARDEK}} ''Videogame/{{MARDEK}}'' has a map screen that shows you the exact location of all secret passages and treasures, including those not in chests, so long as you've gone reasonably close to them.
22nd Apr '15 10:23:55 AM ThePope
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** The Collectopaedias in ''VideoGame/XenobladeChronicles'' track the items found in that area. Some of the Collectopaedias allow you to trade for those items, but for later ones, you are left tracking item orbs for that one final item you need to finish the Collectopaedia. Luckily you only need one of each item to complete it.

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** The Collectopaedias in ''VideoGame/XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' track the items found in that area. Some of the Collectopaedias allow you to trade for those items, but for later ones, you are left tracking item orbs for that one final item you need to finish the Collectopaedia. Luckily you only need one of each item to complete it.
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