History Main / SlidingScaleOfCollectibleTracking

29th Nov '15 8:41:43 PM nombretomado
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** In ''VideoGame/MichaelJacksonsMoonwalker'' for the SegaGenesis, you have to find all the kids in each level (it's not a sidequest). They're often hidden behind doors and other objects, and the game gives no indication of where you've already checked.
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** In ''VideoGame/MichaelJacksonsMoonwalker'' for the SegaGenesis, UsefulNotes/SegaGenesis, you have to find all the kids in each level (it's not a sidequest). They're often hidden behind doors and other objects, and the game gives no indication of where you've already checked.
15th Nov '15 10:00:15 PM FurryKef
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move period
* '''It's Here Somewhere''': The game tracks your progress in individual sections of the game (often levels) so you know when you have every item in a particular area and don't need to search there further. (The game might not tell you the total number that can be collected in each area, but you can always look that up in a guide). How helpful this is depends on how big each section is -- at least you're not wandering the entire world, but you still might have a lot of ground to cover as there is still no way to know which items you've found within an area, only how many.
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* '''It's Here Somewhere''': The game tracks your progress in individual sections of the game (often levels) so you know when you have every item in a particular area and don't need to search there further. (The game might not tell you the total number that can be collected in each area, but you can always look that up in a guide). guide.) How helpful this is depends on how big each section is -- at least you're not wandering the entire world, but you still might have a lot of ground to cover as there is still no way to know which items you've found within an area, only how many.
7th Nov '15 5:39:16 PM nombretomado
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** ''RedDeadRedemption'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.
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** ''RedDeadRedemption'' ''VideoGame/RedDeadRedemption'' has a subquest where you can find some buried gold using treasure maps - the catch is that these maps are in no way integrated with your normal map. Instead they show where the treasure is in relation to landmarks (such as an arrow pointing to a campsite on a mountain, then another arrow pointing to a pass visible from that campsite, and so on.) Each treasure cache has the map to the next location inside, meaning that when you run out of maps, you've found all the gold.
14th Jul '15 10:20:58 AM nombretomado
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** {{MARDEK}} has a map screen that shows you the exact location of all secret passages and treasures, including those not in chests, so long as you've gone reasonably close to them.
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** {{MARDEK}} ''Videogame/{{MARDEK}}'' has a map screen that shows you the exact location of all secret passages and treasures, including those not in chests, so long as you've gone reasonably close to them.
22nd Apr '15 10:23:55 AM ThePope
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** The Collectopaedias in ''VideoGame/XenobladeChronicles'' track the items found in that area. Some of the Collectopaedias allow you to trade for those items, but for later ones, you are left tracking item orbs for that one final item you need to finish the Collectopaedia. Luckily you only need one of each item to complete it.
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** The Collectopaedias in ''VideoGame/XenobladeChronicles'' ''VideoGame/{{Xenoblade}}'' track the items found in that area. Some of the Collectopaedias allow you to trade for those items, but for later ones, you are left tracking item orbs for that one final item you need to finish the Collectopaedia. Luckily you only need one of each item to complete it.
9th Apr '15 10:06:11 PM jormis29
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** The hidden treasures in ''{{Uncharted}} 2'' are listed so you can find the ones you missed, as well as a count of how many treasures you've found in each chapter. Unfortunately the treasures are listed in the order you found them, rather than in the order you can find them, so it's harder to identify which you're missing.
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** The hidden treasures in ''{{Uncharted}} 2'' ''VideoGame/Uncharted2AmongThieves'' are listed so you can find the ones you missed, as well as a count of how many treasures you've found in each chapter. Unfortunately the treasures are listed in the order you found them, rather than in the order you can find them, so it's harder to identify which you're missing.
31st Jan '15 5:01:19 AM rcmerod52
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** Star Pieces in ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have features connected to them to help Mario find each individual piece. For ''Paper Mario'', an in-game character will describe the location of a randomly-chosen Star Piece Mairo hasn't yet found. For ''The Thousand-Year Door'', Mario can equip a radar.
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** Star Pieces in ''VideoGame/PaperMario'' and ''VideoGame/PaperMarioTheThousandYearDoor'' have features connected to them to help Mario find each individual piece. For ''Paper Mario'', an in-game character will describe the location of a randomly-chosen Star Piece Mairo Mario hasn't yet found. For ''The Thousand-Year Door'', Mario can equip a radar.radar. *** The I Spy badge in the first game shows a message above Mario and plays a short jingle when a Star Piece is hidden in the area. You don't even need to buy this badge: Rowf gives it to you for free once you get back his calculator from the Shy Guys.
30th Jan '15 4:32:19 AM rcmerod52
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** The Collectopaedias in ''VideoGame/XenobladeChronicles'' track the items found in that area. Some of the Collectopaedias allow you to trade for those items, but for later ones, you are left tracking item orbs for that one final item you need to finish the Collectopaedia. Luckily you only need one of each item to complete it.
6th Dec '14 11:24:31 AM videogmer314
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** In ''VideoGame/GoldenSun: The Lost Age'', the fortune teller in Naribwe will give you a hint on where a Djinni is if you give him a piece of armor.
18th Oct '14 3:26:39 PM MyFinalEdits
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I guess I'll just have to wait until another example is added here
'''LostForever''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around. * Nearly all collectibles in ''VideoGame/EpicMickey'' function in this way, most notably with the Gremlins and Pins. The game does not tell you how many there are, which ones there are, where they can be found, or whether you've obtained all of the ones in a region, and once you complete most parts of the game, the game permanently locks Mickey out of the area. There are also mutually-exclusive collectibles, where once Mickey obtains one, he cannot get another. The only solace is that every collectible has a unique name, so you can look up the ones you've obtained and compare it with a list [[GuideDangIt in a guide]].
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* '''LostForever''': Not only is there no way to know which item you missed, even if you figure it out there is no way to go back and get it. Your only option is to start a new game and make sure you don't miss it next time around. * around. ** Nearly all collectibles in ''VideoGame/EpicMickey'' function in this way, most notably with the Gremlins and Pins. The game does not tell you how many there are, which ones there are, where they can be found, or whether you've obtained all of the ones in a region, and once you complete most parts of the game, the game permanently locks Mickey out of the area. There are also mutually-exclusive collectibles, where once Mickey obtains one, he cannot get another. The only solace is that every collectible has a unique name, so you can look up the ones you've obtained and compare it with a list [[GuideDangIt in a guide]].
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