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* ''Pinball/MaverickTheMovie'': The plunger can shoot the ball to one of five places. Shooting the ball into the lit hole of the first three gives the current reward for that hold. Going for the fourth hole feeds the ball to the upper right flipper, where the player can take a shot at the captive ball. Or plunge the ball all the way around to the left inlane and scores whatever is lit on the Crystal City ramp.
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* In ''Pinball/WWFRoyalRumble,'' launch the ball when Hulk Hogan is pointing at a desired bonus to get it. If you can nudge the ball into the flashing rollover lane, you'll also get a 10 million point bonus.
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* ''Pinball/AttackFromMars'': Shooting the flashing lane at launch gives extra points and sets the bonus multiplier at 5x (or greater). If you hold the left flipper while launching, the ball will go around to the left flipper for a chance at a Super Skill Shot. You then have a few seconds to hit one of the shots. If you hit the shot, it will complete the requirements for that shot for Total Annihilation.

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* ''Pinball/AttackFromMars'': Shooting the flashing lane at launch gives extra points and sets the bonus multiplier at 5x (or greater). If you hold the left flipper while launching, the ball will go around to the left flipper for a chance at a Super Skill Shot. You then have a few seconds to hit one of the shots. shots, either any of the two loops or ramps, or any of the Force Field targets. If you hit the shot, it will either complete the requirements for that shot for Total Annihilation.Annihilation, or start an Attack Wave.



* ''Pinball/TheSimpsonsPinballParty'' has three of them, and depending on how strong the ball is launched, it can net you one or more more of them with varing point values, likewise hitting Comic Book Guy with a carful ball launch, starts "Hurry Up" mode with two targets lit.

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* ''Pinball/TheSimpsonsPinballParty'' has three of them, and depending on how strong the ball is launched, it can net you one or more more of them with varing point values, likewise hitting Comic Book Guy with a carful careful ball launch, starts "Hurry Up" mode with two targets lit.
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* ''Pinball/TheSimpsonsPinballParty'' has three of them, and depending on how strength the ball is launched, it can net you one or more more of them with varing point values, likewise hitting Comic Book Guy with a carful ball launch, starts "Hurry Up" mode with two targets lit.

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* ''Pinball/TheSimpsonsPinballParty'' has three of them, and depending on how strength strong the ball is launched, it can net you one or more more of them with varing point values, likewise hitting Comic Book Guy with a carful ball launch, starts "Hurry Up" mode with two targets lit.
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* ''[[Pinball/{{Fire}} Fire!]]'': Plunge the ball up a lane with five rollover switches, and try to reach the second-highest one (worth 100,000 points) without triggering the first one or the target at the end (worth 5,000 and 1,000 points, respectively).
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* In ''Pinball/{{Congo}}'', the standard Skill Shot is to hit the lit kickback target for an award. Alternately, soft plunge the ball into the left outlane for 25 million, and try to shoot eh Map Saucer for a Kickback Combo.
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* ''Pinball/{{Checkpoint}}'': shoot the ramp within five seconds of plunging the ball for bonus points.
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** Since the Skill Shot light is still on for a certain amount time, it is also possible to not gently launch the ball to land in the upper saucer and still get the Skill Shot bonus; getting the ball to the upper saucer quickly enough will net the Skill Shot bonus as long as the Skill Shot light remains on.
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* ''Pinball/StrangeScience'': Time your launch so it rolls over the Particle Separator switch when the moving light is on the desired reward.
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* In ''Pinball/ThePhantomOfTheOpera,'' launch the ball into the top flashing lane for a bonus and to open the organ.
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* ''Pinball/BoneBusters'' has an unusual one -- launch the ball up to the subway station without dropping to the main playfield, then press a Train Switch button on the side of the cabinet to flip the ball directly into the lower-left ball lock.
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* On each new ball in ''Pinball/AmericasMostHaunted,'' the display shows a ghost near the pop bumpers, top rollovers, or Stairs passage. Shoot the corresponding location to collect a reward.
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* In Creator/SternPinball's ''[[Pinball/XMenStern X-Men]],'' soft plunge the ball to the upper right flipper, then shoot either the Rogue lane or the left ramp for an X-Men cameo (Psylocke and Angel, respectively).
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* In ''3-D Ultra Pinball: Creep Night'', launching a ball softly from the plunger and make it launch from a different hole directly into the main playfield will give a voice message say "Excellent!" and rewards you with 10,000,000 points.

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* In ''3-D ''[[VideoGame/ThreeDUltraPinballCreepNight 3-D Ultra Pinball: Creep Night'', Night]]'', launching a ball softly from the plunger and make it launch from a different hole directly into the main playfield will give a voice message say "Excellent!" and rewards you with 10,000,000 points.
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* Creator/SegaPinball's ''Pinball/StarshipTroopers'' uses a magnet to catch the ball over the B-U-G rollovers upon launch. Move the flashing rollover light with the flipper buttons so the ball drops in it.
** A Secret Skill Shot is available by holding the left flipper button to disable the magnet and send the ball to the left flipper. Hitting the right ramp will award a 5 million Ramp Skillshot.
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* ''Pinball/{{Hook}}'' requires the player to launch the ball into one of three highlighted chutes.
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* ''Pinball/{{Baywatch}}'' lets the player choose from one of three -- the top SPF rollover lanes, the Shark Hole, or the Ironman side ramp. There's also a Secret Skill Shot, where you shoot for the Guard Tower when it's lit for 25 million points.
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* Creator/SegaPinball's ''Pinball/MaryShelleysFrankenstein'' has the player throw the BigElectricSwitch to collect the currently-flashing reward.
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* Creator/HeighwayPinball's ''Pinball/FullThrottle'' has the player launch the ball when the tachometer needle is in the red zone.

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* Creator/HeighwayPinball's ''Pinball/FullThrottle'' has the player hold down the left flipper to rev the engine, then launch the ball when the tachometer needle is in the red zone.
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* Creator/HeighwayPinball's ''Pinball/FullThrottle'' has the player launch the ball when the tachometer needle is in the red zone.
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* In ''3-D Ultra Pinball: Creep Night'', launching a ball softly from the plunger and make it launch from a different hole directly into the main playfield will give a voice message say "Excellent!" and rewards you with 10,000,000 points.
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* In ''[[VideoGame/ProPinballFantasticJourney Pro Pinball: Fantastic Journey]],'' shoot the random flashing drop target after launching the ball for bonus points and to immediately spell GATHER.
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* Played with in ''Pinball/StarTrekStern''; unlike most modern pinballs, there's no normal Skill Shot available for plunging the ball into a flashing top lane, as Creator/SteveRitchie felt there was no actual skill involved. Instead, there are two Secret Skill Shots available by depressing either the "Fire" button or the left flipper when launching a ball.
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* In ''Pinball/SilverballMania'', launching the ball down the top center rollover raises the Kicker and scores 5,000 points.
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* After plunging the ball in ''Pinball/DemolitionMan,'' shoot the ball up the left side ramp for points and to increase the combo value.
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* 1987's ''Pinball/BigGuns'' has a skill shot; not only does it score points, b it also loads the right cannon if the ball isn't locked there.

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* 1987's ''Pinball/BigGuns'' has a skill shot; not only does it score points, b but it also loads the right cannon if the ball isn't locked there.
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In {{Pinball}} games, a Skill Shot is an optional bonus that the player can earn by performing some particular task when launching a ball. It typically requires either releasing the ball with a particular strength so the ball goes into a certain region, or shooting a specific target, ramp or loop immediately after the ball is launched. Some games have various levels of skill shots, awarding different bonuses depending on which one is reached.

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In {{Pinball}} games, a Skill Shot is an optional bonus that the player can earn by performing some particular task when launching (or "plunging") a ball. It typically requires either releasing the ball with a particular strength so the ball goes into a certain region, or shooting a specific target, ramp or loop immediately after the ball is launched. Some games have various levels of skill shots, awarding different bonuses depending on which one is reached.
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* ''Pinball/{{Metallica}}'' has several:
** Plunge the ball into the flashing rollover lane to double the bonus multiplier; do it without moving the flashing light to quadruple it.
** Holding down the left flipper button when plunging enables three separate Super Skill Shots.
*** Hitting the Piston target enables the Double Playfield Score.
*** Shooting a randomly-lit target enables the Coffin Hurry-Up.
*** Shooting the right eject hole lights Mystery.
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* ''Pinball/PoliceForce'' starts by shooting a ball at a target range spinner, and each turn advances the bonus from 10,000 to 100,000 points.

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