History Main / SkeletonKey

26th Jan '17 12:20:11 AM Snowy66
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* ''Series/{{Arrow}}'' features a SkeletonKey in Season 2. It was first sought by the Clock King before Team Arrow defeats him and gets ahold of it. Later Slade Wilson breaks into their HQ and takes the skeleton key for himself.
10th Oct '16 4:48:20 PM MyFinalEdits
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* ''Franchise/TheLegendOfZelda'': The first two ''Zelda'' games both had a key item that basically served as infinite keys for the remainder of the game. The sixth palace in ''VideoGame/ZeldaIITheAdventureOfLink'' couldn't be beaten without it.

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* ''Franchise/TheLegendOfZelda'': The first two ''Zelda'' games both had have a key item that basically served serves as infinite keys for the remainder of the game. The sixth palace in ''VideoGame/ZeldaIITheAdventureOfLink'' couldn't can't be beaten without it.it unless the player knows the trick regarding the Fairy Spell to bypass the doors in a different way.



* ''Franchise/{{Pokemon}}'' has several of these. In ''VideoGame/PokemonRedAndBlue'' and Yellow, there was a key card that, once obtained, unlocked all the doors in the Rocket Hideout. A similar key must be obtained in ''VideoGame/PokemonDiamondAndPearl'' and Platinum to unlock all the doors at the Team Galactic building in Veilstone City.
** In the same vein, ''Red and Blue'' also had Silph Company's Card Key, which unlocked all the doors in their building.

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* ''Franchise/{{Pokemon}}'' has several of these. In ''VideoGame/PokemonRedAndBlue'' and Yellow, there was is a key card that, once obtained, unlocked unlocks all the doors in the Rocket Hideout. A similar key must be obtained in ''VideoGame/PokemonDiamondAndPearl'' and Platinum to unlock all the doors at the Team Galactic building in Veilstone City.
** In the same vein,
City. ''Red and Blue'' also had has Silph Company's Card Key, which unlocked unlocks all the doors in their building.
7th Oct '16 6:30:50 AM SebastianGray
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* In ''TabletopGame/{{Warhammer40000}}'', the clavis’ used by Deathwatch Watch Masters are explicitly compared to skeleton keys. A repository of ancient machine-spirits, a clavis is capable of opening any door in the Imperium and can take control of any Imperial machinery.
3rd Oct '16 2:50:34 PM Lopiny
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Added DiffLines:

* ''Videogame/RiskOfRain'': One of the usable artifacts is a Skeleton Key, that will open every chest visible onscreen when used. The item log specifies it may operate through {{Nanomachines}}, the sender attempted to sell it to the Merchant's Guild (expecting a hefty sum, because otherwise the entire guild would get robbed blind), and that testing showed it opened [[TheLongList lock and bolt, card readers, eye scanners, dead bolts, chains,]] [[ArsonMurderAndJaywalking zippers and phone passwords]].
20th Sep '16 6:50:46 PM nombretomado
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* The ArtemisFowl series features a piece of fairy tech called an Omnitool, which can open virtually any lock. It was originally owned by Holly Short as a gift from her dying mother, before it was stolen by Mulch Diggums. [[StableTimeLoop Many years later (from Holly's perspective) she was reunited with it by retrieving it from Mulch, when it had only been a few hours (from Mulch's perspectiev) after he had stolen it]].

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* The ArtemisFowl ''Literature/ArtemisFowl'' series features a piece of fairy tech called an Omnitool, which can open virtually any lock. It was originally owned by Holly Short as a gift from her dying mother, before it was stolen by Mulch Diggums. [[StableTimeLoop Many years later (from Holly's perspective) she was reunited with it by retrieving it from Mulch, when it had only been a few hours (from Mulch's perspectiev) after he had stolen it]].
20th Sep '16 1:46:01 PM Premonition45
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->'''Q:''' You may find the keys useful. They open 90% of the world's locks.
-->-- '''Film/TheLivingDaylights'''

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->'''Q:''' You ->''"You may find the keys useful. They open 90% of the world's locks.
locks."''
-->-- '''Film/TheLivingDaylights'''
'''Q''', ''Film/TheLivingDaylights''
12th Jun '16 8:56:42 AM ScroogeMacDuck
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A skeleton key (also known as a pass key) is a master key often used by [[MasterOfUnlocking locksmiths]], that will open any lock in the set of locks for which it is made. In fiction, a skeleton key will open ''any'' lock or LockedDoor, ''period'', and will often be shaped like a skeleton, skull or bone (partly a SightGag and partly a visual clue as to the key's purpose). More realistic examples have a full keyring of them, one for each type of lock.

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A skeleton key (also known as a pass key) is a master key often used by [[MasterOfUnlocking locksmiths]], that will open any lock in the set of locks for which it is made. In fiction, a skeleton key will open ''any'' lock or LockedDoor, ''period'', and will often be shaped like a skeleton, skull or bone (partly a SightGag and partly a visual clue as to the key's purpose).purpose)[[note]] This has confused generations of foreign viewers, as very few languages' terms for "skeleton key" actually involve a "skeleton" part.[[/note]]. More realistic examples have a full keyring of them, one for each type of lock.
9th May '16 6:47:25 AM Waddle
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* Alyx Vance appears to have an electronic one about half-way through ''VideoGame/{{HalfLife 2}}'', which opens all doors in Nova Prospekt and can also hack Combine computer consoles.

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* Alyx Vance appears to have an electronic one about half-way through ''VideoGame/{{HalfLife 2}}'', ''VideoGame/HalfLife2'', which opens all doors in Nova Prospekt and can also hack Combine computer consoles.



* ''Franchise/{{Castlevania}}'': ''Videogame/HarmonyOfDissonance'' features a Lure Key that opens almost all the doors in the castle, to ease backtracking in the later parts of the game. There are two doors that it doesn't work on - MK's Bracelet opens one, and the Skull Key opens the other.

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* ''Franchise/{{Castlevania}}'': ''Videogame/HarmonyOfDissonance'' ''VideoGame/CastlevaniaHarmonyOfDissonance'' features a Lure Key that opens almost all the doors in the castle, to ease backtracking in the later parts of the game. There are two doors that it doesn't work on - MK's Bracelet opens one, and the Skull Key opens the other.
23rd Apr '16 8:35:41 AM drbreakfast
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* In ''Literature/TheWindThroughTheKeyhole'', the Covenant Man gives Tim a key which can be used to open any lock, but it only works once then becomes a useless chunk of metal.
22nd Mar '16 5:41:13 AM lvthn13
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* ''VideoGame/TheBindingOfIsaac'' has one of these as a random power. It's the only InterchangeableAntimatterKey which isn't made of antimatter, so it sets your key count to the cap of 99.

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* ''VideoGame/TheBindingOfIsaac'' ''VideoGame/TheBindingOfIsaac'':
** The original
has one of these as a random power. It's Skeleton Key item that grants 99 keys
** ReBirth retains
the only InterchangeableAntimatterKey which isn't made of antimatter, so it sets your key count to Skeleton Key item and adds golden keys (unlimited keys for the cap rest of 99.the floor), Dad's Key (multiple use item that opens all doors in the current room), and a lockpick trinket that allows all locked chests to be opened for free.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SkeletonKey