History Main / SkeletonKey

28th Aug '17 12:14:51 PM BeerBaron
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** The Skeleton Key takes a [[TookALevelInBadass level in badass]] ([[GameplayAndStorySegregation at least in-story]]) in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can unlock ''anything'', [[FullPotentialUpgrade including]] the [[CharlesAtlasSuperpower limits of human potential]]. [[spoiler:Mercer Frey]] uses it precisely for this purpose in the ThievesGuild quest line. Unfortunately, in the hands of the player, it once again serves as ''just'' an unbreakable lockpick. (And in order to complete the Thieves' Guild questline, you have to return it to Nocturnal, though you do get some good armor and a once-per-day superhero out of the deal.)

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** The Skeleton Key takes a [[TookALevelInBadass level in badass]] ([[GameplayAndStorySegregation at least in-story]]) in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can unlock ''anything'', [[FullPotentialUpgrade including]] the [[CharlesAtlasSuperpower limits of human potential]]. [[spoiler:Mercer Frey]] uses it precisely for this purpose in the ThievesGuild quest line. Unfortunately, in the hands of the player, it once again serves as ''just'' an unbreakable lockpick. (And in order to complete the Thieves' Guild questline, you have to return it to Nocturnal, though you do get some good armor and a once-per-day superhero superpower out of the deal.)
28th Aug '17 12:14:20 PM BeerBaron
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* The Skeleton Key artifact, an unbreakable lockpick that fortifies your "security" skill, has appeared in every main game of ''Franchise/TheElderScrolls'' series so far, as an artifact primarily associated with the Daedric Prince Nocturnal:
** In ''[[VideoGame/TheElderScrollsArena Arena]]'', it is obtained in Valenwood or Sommerset that opens any non-magical lock once a day.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', it is similar to the Arena version but can now open weak magic locks and also be worn as amulet for stats boost. It is obtained directly from Nocturnal by summoning her on a certain day.
** In ''[[VideoGame/TheElderscrollsIIIMorrowind Morrowind]]'', the Skeleton Key is a regular lockpick with a 100% success rate. You get it for completing the Thieves Guild quest line, however, by that time, you're likely a skilled enough lockpicker to not even need it.
** In ''[[VideoGame/TheElderscrollsIVOblivion Oblivion]]'' you get a Skeleton Key as a reward for completing a side-quest for a statue of Nocturnal. In this case, the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely.
** The Skeleton Key takes a level in badass story-wise in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can open ''any'' door, even doors that require multiple keys or puzzles to solve, doors that don't even ''have'' keyholes, [[spoiler:and the doors within people that hide their inner potential.]] In-game it's "just" an unbreakable lockpick. Unfortunately, to finish the Thieves' Guild questline you have to return it to Nocturnal.

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* The Skeleton Key artifact, an unbreakable lockpick that fortifies your "security" skill, has appeared in every main game of ''Franchise/TheElderScrolls'' series so far, as an artifact primarily has the Skeleton Key artifact, which is associated with Nocturnal, the [[OurGodsAreDifferent Daedric Prince Nocturnal:
Prince]] of [[TheSacredDarkness Darkness and the Night]] who is also associated with Thieves and Luck. While the exact details of its function vary with each appearance (as noted below), it typically serves as a lockpick which will never fail.
** In ''[[VideoGame/TheElderScrollsArena Arena]]'', it is obtained in Valenwood or Sommerset that opens any non-magical lock once a per day.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', it is similar to the Arena ''Arena'' version but can now open weak magic locks and also be worn as amulet for stats a stat boost. It is obtained directly from Nocturnal by summoning her on a certain day.
and completing her quest.
** In ''[[VideoGame/TheElderscrollsIIIMorrowind Morrowind]]'', the Skeleton Key is a regular lockpick with a 100% success rate. You get it for completing the Thieves Guild ThievesGuild quest line, however, by that time, you're likely a [[MasterOfUnlocking skilled enough lockpicker lockpicker]] to not even need it.
''need'' it. Thus, it often ends up in the player's TrophyRoom.
** In ''[[VideoGame/TheElderscrollsIVOblivion Oblivion]]'' Oblivion]]'', you get a the Skeleton Key as a reward for completing a side-quest for a statue of Nocturnal.Nocturnal's Daedric quest. In this case, the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely.
** The Skeleton Key takes a [[TookALevelInBadass level in badass story-wise badass]] ([[GameplayAndStorySegregation at least in-story]]) in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can open ''any'' door, even doors that require multiple keys or puzzles to solve, doors that don't even ''have'' keyholes, [[spoiler:and unlock ''anything'', [[FullPotentialUpgrade including]] the doors within people that hide their inner potential.]] In-game it's "just" [[CharlesAtlasSuperpower limits of human potential]]. [[spoiler:Mercer Frey]] uses it precisely for this purpose in the ThievesGuild quest line. Unfortunately, in the hands of the player, it once again serves as ''just'' an unbreakable lockpick. Unfortunately, (And in order to finish complete the Thieves' Guild questline questline, you have to return it to Nocturnal.Nocturnal, though you do get some good armor and a once-per-day superhero out of the deal.)
31st Jul '17 4:37:35 PM voidgod
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* In ''WesternAnimation/GrimAdventuresofBillyAndMandy'', [[DemBones Grim]] reveals he has one, and is then hit for the pun.
21st Jul '17 6:39:23 AM JackG
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* In ''The Stone Killer'' (1973) a police officer sees a car thief with a huge bunch of keys, and arrests him on suspicion.

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* In ''The Stone Killer'' (1973) a police officer sees a car thief opening a trunk with a huge bunch of keys, and arrests detains him on suspicion.when he tries to flee.
14th Jul '17 5:14:38 PM billybobfred
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* The [[https://en.wikipedia.org/wiki/Knight%27s_Armament_Company_Masterkey KAC Masterkey]] is named for this trope. [[ShootOutTheLock It's a shotgun.]]
8th Jul '17 9:07:18 PM JackG
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* On ''Series/DoctorWho'', the Doctor's sonic screwdriver often acts as one of these. In the episode ''Carnival of Monsters'', the Doctor complains that he can't open a non-electronic lock with the sonic screwdriver. Jo Grant responds by producing an impressive collection of skeleton keys. Also, the screwdriver [[WeakSauceWeakness doesn't do wood.]]

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* On ''Series/DoctorWho'', the Doctor's sonic screwdriver often acts as one of these. In the episode ''Carnival of Monsters'', the Doctor complains that he can't open a non-electronic lock with the sonic screwdriver. screwdriver (also, the screwdriver [[WeakSauceWeakness doesn't do wood.]]). Jo Grant responds by producing an impressive collection of skeleton keys. Also, the screwdriver [[WeakSauceWeakness doesn't do wood.]]keys (she was trained in espionage techniques, including escapology).
29th Jun '17 4:34:00 PM MRAustin
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* Security guards will often have either a giant keyring or a single key designed to operate every door in a specific area, as will janitors, maintenance people, housekeeping, etc.

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* Security guards will often have either a giant keyring or a single key designed to operate every door in a specific area, as will janitors, maintenance people, housekeeping, etc. With keycard systems of the sort found in offices and hotels now, it's slightly more involved - the lock system is told to accept certain cards as being able to open any lock, but as soon as one is reported missing it will be disabled on the system and no longer open anything - at least if the place is competently run.
4th Jun '17 11:11:06 PM DarkHunter
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* The Keyblades of ''Franchise/KingdomHearts'' fame can open or close any lock as one of their many abilities. It doesn't end with mundane locks either: ethereal locks to hearts are also on the list. Whether they can open ''electronic'' locks is never touched up on.

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* The Keyblades of ''Franchise/KingdomHearts'' fame can open or close any lock as one of their many abilities. It doesn't end with mundane locks either: ethereal metaphysical locks to hearts like "unlocking a person's heart" or opening doorways between worlds are also on the list. Whether possible. A quick-time event in ''Dream Drop Distance'' taking place within a computer suggests they can open ''electronic'' may be capable of opening electronic or coded locks is never touched up on.as well.
1st May '17 11:16:07 AM WillKeaton
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* In ''Videogame/UltimaV'', the player can acquire Skull Keys which effortlessly open magically locked doors. (Oddly, since they can all be unlocked by the "Unlock Magic" spell anyway, magical doors are notably *less* secure than normally locked doors.)

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* In ''Videogame/UltimaV'', the player can acquire Skull Keys which effortlessly open magically locked doors. (Oddly, Oddly, since they can all be unlocked by the "Unlock Magic" spell anyway, magical doors are notably *less* secure than normally locked doors.)



* While jailed, Shane Baker made a copy of the master key using its images [[http://www.news.com.au/national-news/killer-escaped-prison-after-being-issued-picture-of-master-key-to-all-locks/story-fncynjr2-1226629878591 from a booklet that were handed out to all prisoners]]. The copy allowed him and his inmate Daniel Heiss to escape from the prison only to be recaptured some days later.

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* While jailed, Shane Baker made a copy of the master key using its images [[http://www.news.com.au/national-news/killer-escaped-prison-after-being-issued-picture-of-master-key-to-all-locks/story-fncynjr2-1226629878591 from a booklet that were handed out to all prisoners]]. prisoners.]] The copy allowed him and his inmate Daniel Heiss to escape from the prison only to be recaptured some days later.
1st May '17 11:13:32 AM WillKeaton
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A skeleton key (also known as a pass key) is a master key often used by [[MasterOfUnlocking locksmiths]], that will open any lock in the set of locks for which it is made. In fiction, a skeleton key will open ''any'' lock or LockedDoor, ''period'', and will often be shaped like a skeleton, skull or bone (partly a SightGag and partly a visual clue as to the key's purpose)[[note]] This has confused generations of foreign viewers, as very few languages' terms for "skeleton key" actually involve a "skeleton" part.[[/note]]. More realistic examples have a full keyring of them, one for each type of lock.

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A skeleton key (also known as a pass key) is a master key often used by [[MasterOfUnlocking locksmiths]], that will open any lock in the set of locks for which it is made. In fiction, a skeleton key will open ''any'' lock or LockedDoor, ''period'', and will often be shaped like a skeleton, skull or bone (partly a SightGag and partly a visual clue as to the key's purpose)[[note]] This purpose).[[note]]This has confused generations of foreign viewers, as very few languages' terms for "skeleton key" actually involve a "skeleton" part.[[/note]]. [[/note]] More realistic examples have a full keyring of them, one for each type of lock.
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