History Main / SkeletonKey

24th May '18 9:30:26 AM ReaderAt2046
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* ''FanFic/HarryCrow:'' One of the major goblin antagonists is revealed to possess a Loki Talisman, an extremely rare (and ''hugely'' illegal) artifact that allows its bearer to pass freely through any and all wards.

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* ''FanFic/HarryCrow:'' One of the major goblin antagonists is revealed to possess a Loki Talisman, an extremely rare (and ''hugely'' illegal) artifact that allows its bearer to pass freely through any and all wards. They'd apparently been using it for generations to quietly plunder abandoned Gringotts vaults, which is part of why they were so adamantly against improved wizard/goblin relations: If there was any investigation into the status of such locked vaults, their whole scheme could have blown up in their faces.
17th Feb '18 3:26:54 PM ReaderAt2046
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* ''FanFic/TriptychContinuum:'' The Tarsus Key is essentially a magical version of this trope. One of the more common ''devices'' is a secured lock, a lock which has been magically attuned to its owner's unique field signature, so that only that specific magical signature will unlock the lock. A Tarsus Key resets such a lock so it can be attuned to a new signature. They're not technically illegal, since there ''are'' legitimate reasons why you might need to reset a lock (the most common being that the previous owner has died), but they're ''very'' heavily regulated.
* ''FanFic/HarryCrow:'' One of the major goblin antagonists is revealed to possess a Loki Talisman, an extremely rare (and ''hugely'' illegal) artifact that allows its bearer to pass freely through any and all wards.
11th Dec '17 8:13:25 AM ashlay
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* ''VideoGame/Persona5'': While it's not called a key, the Eternal Lock pick ignores the one use limit of other chest opening items, allowing you to unlock every chest with it alone.
6th Nov '17 11:29:45 AM Eddy1215
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* In ''Fanfic/AlwaysTheQuietOnes'', [[{{Cloudcukcoolander}} Pinkie Pie]] reveals she has one which she uses to open Fluttershy's door. For obvious reasons, the Rainbooms find this concept disturbing.

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* In ''Fanfic/AlwaysTheQuietOnes'', [[{{Cloudcukcoolander}} [[{{Cloudcuckoolander}} Pinkie Pie]] reveals she has one which she uses to open Fluttershy's door. For obvious reasons, the Rainbooms find this concept disturbing.
6th Nov '17 11:29:11 AM Eddy1215
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* In ''Fanfic/AlwaysTheQuietOnes'', [[{{Cloudcukcoolander Pinkie Pie]] reveals she has one which she uses to open Fluttershy's door. For obvious reasons, the Rainbooms find this concept disturbing.

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* In ''Fanfic/AlwaysTheQuietOnes'', [[{{Cloudcukcoolander [[{{Cloudcukcoolander}} Pinkie Pie]] reveals she has one which she uses to open Fluttershy's door. For obvious reasons, the Rainbooms find this concept disturbing.
6th Nov '17 11:28:38 AM Eddy1215
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* In ''Fanfic/AlwaysTheQuietOnes'', [[{{Cloudcukcoolander Pinkie Pie]] reveals she has one which she uses to open Fluttershy's door. For obvious reasons, the Rainbooms find this concept disturbing.



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* In ''WesternAnimation/GrimAdventuresofBillyAndMandy'', [[DemBones Grim]] reveals he has one, and is then hit for the pun.

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* In ''WesternAnimation/GrimAdventuresofBillyAndMandy'', ''WesternAnimation/TheGrimAdventuresOfBillyAndMandy'', [[DemBones Grim]] reveals he has one, and is then hit for the pun.
pun.



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26th Oct '17 6:51:10 PM CalamityJones
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* In ''Blog/CrossingKevinsCrossing'', the narrator gets mesmerized looking at one in an antique store.

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28th Aug '17 12:14:51 PM BeerBaron
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** The Skeleton Key takes a [[TookALevelInBadass level in badass]] ([[GameplayAndStorySegregation at least in-story]]) in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can unlock ''anything'', [[FullPotentialUpgrade including]] the [[CharlesAtlasSuperpower limits of human potential]]. [[spoiler:Mercer Frey]] uses it precisely for this purpose in the ThievesGuild quest line. Unfortunately, in the hands of the player, it once again serves as ''just'' an unbreakable lockpick. (And in order to complete the Thieves' Guild questline, you have to return it to Nocturnal, though you do get some good armor and a once-per-day superhero out of the deal.)

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** The Skeleton Key takes a [[TookALevelInBadass level in badass]] ([[GameplayAndStorySegregation at least in-story]]) in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can unlock ''anything'', [[FullPotentialUpgrade including]] the [[CharlesAtlasSuperpower limits of human potential]]. [[spoiler:Mercer Frey]] uses it precisely for this purpose in the ThievesGuild quest line. Unfortunately, in the hands of the player, it once again serves as ''just'' an unbreakable lockpick. (And in order to complete the Thieves' Guild questline, you have to return it to Nocturnal, though you do get some good armor and a once-per-day superhero superpower out of the deal.)
28th Aug '17 12:14:20 PM BeerBaron
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* The Skeleton Key artifact, an unbreakable lockpick that fortifies your "security" skill, has appeared in every main game of ''Franchise/TheElderScrolls'' series so far, as an artifact primarily associated with the Daedric Prince Nocturnal:
** In ''[[VideoGame/TheElderScrollsArena Arena]]'', it is obtained in Valenwood or Sommerset that opens any non-magical lock once a day.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', it is similar to the Arena version but can now open weak magic locks and also be worn as amulet for stats boost. It is obtained directly from Nocturnal by summoning her on a certain day.
** In ''[[VideoGame/TheElderscrollsIIIMorrowind Morrowind]]'', the Skeleton Key is a regular lockpick with a 100% success rate. You get it for completing the Thieves Guild quest line, however, by that time, you're likely a skilled enough lockpicker to not even need it.
** In ''[[VideoGame/TheElderscrollsIVOblivion Oblivion]]'' you get a Skeleton Key as a reward for completing a side-quest for a statue of Nocturnal. In this case, the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely.
** The Skeleton Key takes a level in badass story-wise in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can open ''any'' door, even doors that require multiple keys or puzzles to solve, doors that don't even ''have'' keyholes, [[spoiler:and the doors within people that hide their inner potential.]] In-game it's "just" an unbreakable lockpick. Unfortunately, to finish the Thieves' Guild questline you have to return it to Nocturnal.

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* The Skeleton Key artifact, an unbreakable lockpick that fortifies your "security" skill, has appeared in every main game of ''Franchise/TheElderScrolls'' series so far, as an artifact primarily has the Skeleton Key artifact, which is associated with Nocturnal, the [[OurGodsAreDifferent Daedric Prince Nocturnal:
Prince]] of [[TheSacredDarkness Darkness and the Night]] who is also associated with Thieves and Luck. While the exact details of its function vary with each appearance (as noted below), it typically serves as a lockpick which will never fail.
** In ''[[VideoGame/TheElderScrollsArena Arena]]'', it is obtained in Valenwood or Sommerset that opens any non-magical lock once a per day.
** In ''[[VideoGame/TheElderScrollsIIDaggerfall Daggerfall]]'', it is similar to the Arena ''Arena'' version but can now open weak magic locks and also be worn as amulet for stats a stat boost. It is obtained directly from Nocturnal by summoning her on a certain day.
and completing her quest.
** In ''[[VideoGame/TheElderscrollsIIIMorrowind Morrowind]]'', the Skeleton Key is a regular lockpick with a 100% success rate. You get it for completing the Thieves Guild ThievesGuild quest line, however, by that time, you're likely a [[MasterOfUnlocking skilled enough lockpicker lockpicker]] to not even need it.
''need'' it. Thus, it often ends up in the player's TrophyRoom.
** In ''[[VideoGame/TheElderscrollsIVOblivion Oblivion]]'' Oblivion]]'', you get a the Skeleton Key as a reward for completing a side-quest for a statue of Nocturnal.Nocturnal's Daedric quest. In this case, the Skeleton Key is an unbreakable lockpick that greatly increases your lockpick skill; this allows players to simply press the button to automatically make an attempt over and over until the lock opens, allowing for any pickable locks to be bypassed entirely.
** The Skeleton Key takes a [[TookALevelInBadass level in badass story-wise badass]] ([[GameplayAndStorySegregation at least in-story]]) in ''[[VideoGame/TheElderScrollsVSkyrim Skyrim]]''. It can open ''any'' door, even doors that require multiple keys or puzzles to solve, doors that don't even ''have'' keyholes, [[spoiler:and unlock ''anything'', [[FullPotentialUpgrade including]] the doors within people that hide their inner potential.]] In-game it's "just" [[CharlesAtlasSuperpower limits of human potential]]. [[spoiler:Mercer Frey]] uses it precisely for this purpose in the ThievesGuild quest line. Unfortunately, in the hands of the player, it once again serves as ''just'' an unbreakable lockpick. Unfortunately, (And in order to finish complete the Thieves' Guild questline questline, you have to return it to Nocturnal.Nocturnal, though you do get some good armor and a once-per-day superhero out of the deal.)
31st Jul '17 4:37:35 PM voidgod
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* In ''WesternAnimation/GrimAdventuresofBillyAndMandy'', [[DemBones Grim]] reveals he has one, and is then hit for the pun.
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