History Main / SkeletonKey

4th Jun '17 11:11:06 PM DarkHunter
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* The Keyblades of ''Franchise/KingdomHearts'' fame can open or close any lock as one of their many abilities. It doesn't end with mundane locks either: ethereal locks to hearts are also on the list. Whether they can open ''electronic'' locks is never touched up on.

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* The Keyblades of ''Franchise/KingdomHearts'' fame can open or close any lock as one of their many abilities. It doesn't end with mundane locks either: ethereal metaphysical locks to hearts like "unlocking a person's heart" or opening doorways between worlds are also on the list. Whether possible. A quick-time event in ''Dream Drop Distance'' taking place within a computer suggests they can open ''electronic'' may be capable of opening electronic or coded locks is never touched up on.as well.
1st May '17 11:16:07 AM WillKeaton
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* In ''Videogame/UltimaV'', the player can acquire Skull Keys which effortlessly open magically locked doors. (Oddly, since they can all be unlocked by the "Unlock Magic" spell anyway, magical doors are notably *less* secure than normally locked doors.)

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* In ''Videogame/UltimaV'', the player can acquire Skull Keys which effortlessly open magically locked doors. (Oddly, Oddly, since they can all be unlocked by the "Unlock Magic" spell anyway, magical doors are notably *less* secure than normally locked doors.)



* While jailed, Shane Baker made a copy of the master key using its images [[http://www.news.com.au/national-news/killer-escaped-prison-after-being-issued-picture-of-master-key-to-all-locks/story-fncynjr2-1226629878591 from a booklet that were handed out to all prisoners]]. The copy allowed him and his inmate Daniel Heiss to escape from the prison only to be recaptured some days later.

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* While jailed, Shane Baker made a copy of the master key using its images [[http://www.news.com.au/national-news/killer-escaped-prison-after-being-issued-picture-of-master-key-to-all-locks/story-fncynjr2-1226629878591 from a booklet that were handed out to all prisoners]]. prisoners.]] The copy allowed him and his inmate Daniel Heiss to escape from the prison only to be recaptured some days later.
1st May '17 11:13:32 AM WillKeaton
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A skeleton key (also known as a pass key) is a master key often used by [[MasterOfUnlocking locksmiths]], that will open any lock in the set of locks for which it is made. In fiction, a skeleton key will open ''any'' lock or LockedDoor, ''period'', and will often be shaped like a skeleton, skull or bone (partly a SightGag and partly a visual clue as to the key's purpose)[[note]] This has confused generations of foreign viewers, as very few languages' terms for "skeleton key" actually involve a "skeleton" part.[[/note]]. More realistic examples have a full keyring of them, one for each type of lock.

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A skeleton key (also known as a pass key) is a master key often used by [[MasterOfUnlocking locksmiths]], that will open any lock in the set of locks for which it is made. In fiction, a skeleton key will open ''any'' lock or LockedDoor, ''period'', and will often be shaped like a skeleton, skull or bone (partly a SightGag and partly a visual clue as to the key's purpose)[[note]] This purpose).[[note]]This has confused generations of foreign viewers, as very few languages' terms for "skeleton key" actually involve a "skeleton" part.[[/note]]. [[/note]] More realistic examples have a full keyring of them, one for each type of lock.
21st Mar '17 11:12:50 AM BeerBaron
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** In ''[[VideoGame/TheElderscrollsIIIMorrowind Morrowind]]'', the Skeleton Key is given to you at the end of the Thieves Guild storyline. However, this time it isn't an artifact but a regular lockpick that has very, very good stats but only 50 uses.

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** In ''[[VideoGame/TheElderscrollsIIIMorrowind Morrowind]]'', the Skeleton Key is given to you at the end of the Thieves Guild storyline. However, this time it isn't an artifact but a regular lockpick with a 100% success rate. You get it for completing the Thieves Guild quest line, however, by that has very, very good stats but only 50 uses.time, you're likely a skilled enough lockpicker to not even need it.
26th Jan '17 12:20:11 AM Snowy66
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* ''Series/{{Arrow}}'' features a SkeletonKey in Season 2. It was first sought by the Clock King before Team Arrow defeats him and gets ahold of it. Later Slade Wilson breaks into their HQ and takes the skeleton key for himself.
10th Oct '16 4:48:20 PM MyFinalEdits
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* ''Franchise/TheLegendOfZelda'': The first two ''Zelda'' games both had a key item that basically served as infinite keys for the remainder of the game. The sixth palace in ''VideoGame/ZeldaIITheAdventureOfLink'' couldn't be beaten without it.

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* ''Franchise/TheLegendOfZelda'': The first two ''Zelda'' games both had have a key item that basically served serves as infinite keys for the remainder of the game. The sixth palace in ''VideoGame/ZeldaIITheAdventureOfLink'' couldn't can't be beaten without it.it unless the player knows the trick regarding the Fairy Spell to bypass the doors in a different way.



* ''Franchise/{{Pokemon}}'' has several of these. In ''VideoGame/PokemonRedAndBlue'' and Yellow, there was a key card that, once obtained, unlocked all the doors in the Rocket Hideout. A similar key must be obtained in ''VideoGame/PokemonDiamondAndPearl'' and Platinum to unlock all the doors at the Team Galactic building in Veilstone City.
** In the same vein, ''Red and Blue'' also had Silph Company's Card Key, which unlocked all the doors in their building.

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* ''Franchise/{{Pokemon}}'' has several of these. In ''VideoGame/PokemonRedAndBlue'' and Yellow, there was is a key card that, once obtained, unlocked unlocks all the doors in the Rocket Hideout. A similar key must be obtained in ''VideoGame/PokemonDiamondAndPearl'' and Platinum to unlock all the doors at the Team Galactic building in Veilstone City.
** In the same vein,
City. ''Red and Blue'' also had has Silph Company's Card Key, which unlocked unlocks all the doors in their building.
7th Oct '16 6:30:50 AM SebastianGray
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* In ''TabletopGame/{{Warhammer40000}}'', the clavis’ used by Deathwatch Watch Masters are explicitly compared to skeleton keys. A repository of ancient machine-spirits, a clavis is capable of opening any door in the Imperium and can take control of any Imperial machinery.
3rd Oct '16 2:50:34 PM Lopiny
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Added DiffLines:

* ''Videogame/RiskOfRain'': One of the usable artifacts is a Skeleton Key, that will open every chest visible onscreen when used. The item log specifies it may operate through {{Nanomachines}}, the sender attempted to sell it to the Merchant's Guild (expecting a hefty sum, because otherwise the entire guild would get robbed blind), and that testing showed it opened [[TheLongList lock and bolt, card readers, eye scanners, dead bolts, chains,]] [[ArsonMurderAndJaywalking zippers and phone passwords]].
20th Sep '16 6:50:46 PM nombretomado
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* The ArtemisFowl series features a piece of fairy tech called an Omnitool, which can open virtually any lock. It was originally owned by Holly Short as a gift from her dying mother, before it was stolen by Mulch Diggums. [[StableTimeLoop Many years later (from Holly's perspective) she was reunited with it by retrieving it from Mulch, when it had only been a few hours (from Mulch's perspectiev) after he had stolen it]].

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* The ArtemisFowl ''Literature/ArtemisFowl'' series features a piece of fairy tech called an Omnitool, which can open virtually any lock. It was originally owned by Holly Short as a gift from her dying mother, before it was stolen by Mulch Diggums. [[StableTimeLoop Many years later (from Holly's perspective) she was reunited with it by retrieving it from Mulch, when it had only been a few hours (from Mulch's perspectiev) after he had stolen it]].
20th Sep '16 1:46:01 PM Premonition45
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->'''Q:''' You may find the keys useful. They open 90% of the world's locks.
-->-- '''Film/TheLivingDaylights'''

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->'''Q:''' You ->''"You may find the keys useful. They open 90% of the world's locks.
locks."''
-->-- '''Film/TheLivingDaylights'''
'''Q''', ''Film/TheLivingDaylights''
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