History Main / SidetrackedByTheGoldSaucer

26th Nov '16 9:11:10 AM legoking831
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* Creator/HumongousEntertainment had a habit of sticking minigames in their point-and-click {{Adventure Game}}s. While often they were hit-and-miss, they still managed to make some pretty dang addictive ones that left children forgetting there was an entire other game outside of it.
** ''VideoGame/PuttPutt Goes to the Moon.'' Bear Stormin'. Good heaven almighty, Bear Stormin'. An arcade styled [[AutoScrollingLevel Auto Scrolling Game]] where you play as a OneHitPointWonder trying to desperately keep your fuel up while everything else [[EverythingTryingToKillYou tries to kill you]]. It starts off easy enough, then later on it quits pulling any punches and descends into a NintendoHard mess of ridiculousness. Many have outright admitted it they enjoyed it more than the game surrounding it. In fact, it even got a reskin for the later ''Putt-Putt and VideoGame/FattyBear's Activity Pack'', and of ''course'' it was the most played game in the (15-minigame) compilation, ramping the difficulty UpToEleven.
** The Spy Watch ShootEmUp minigames in the ''VideoGame/SpyFox'' series. All of them had a surprising amount of depth and got crazy difficult if you played them for long enough. Radioactive Trash Collector in the third game especially gets crazy addictive and nerve-wracking if you get far enough in it.
** ''VideoGame/BuzzyTheKnowledgeBug'' had, for the most part, pretty forgettable minigames. However, ''The Airport'' had one major exception -- Lost Luggage, a luggage-sorting real-time puzzle minigame where you had to switch conveyor belts to sort suitcases by color. People almost always turned on the game ''just'' to play this minigame. In fact, a developer made the last level of it near impossible because he never expected anyone to actually make it that far (also because he was fatigued from working on the game); seems he severely underestimated just how crazy addictive the minigame really was. It was so popular, in fact, that it later was reskinned and re-released as a ''standalone game'' (''VideoGame/PajamaSam's Sock Works''), and even though that's usually a notion of laziness, nobody really complained in this case.



* Creator/HumongousEntertainment had a habit of sticking minigames in their point-and-click {{Adventure Game}}s. While often they were hit-and-miss, they still managed to make some pretty dang addictive ones that left children forgetting there was an entire other game outside of it.
** ''VideoGame/PuttPutt Goes to the Moon.'' Bear Stormin'. Good heaven almighty, Bear Stormin'. An arcade styled [[AutoScrollingLevel Auto Scrolling Game]] where you play as a OneHitPointWonder trying to desperately keep your fuel up while everything else [[EverythingTryingToKillYou tries to kill you]]. It starts off easy enough, then later on it quits pulling any punches and descends into a NintendoHard mess of ridiculousness. Many have outright admitted it they enjoyed it more than the game surrounding it. In fact, it even got a reskin for the later ''Putt-Putt and VideoGame/FattyBear's Activity Pack'', and of ''course'' it was the most played game in the (15-minigame) compilation, ramping the difficulty UpToEleven.
** The Spy Watch ShootEmUp minigames in the ''VideoGame/SpyFox'' series. All of them had a surprising amount of depth and got crazy difficult if you played them for long enough. Radioactive Trash Collector in the third game especially gets crazy addictive and nerve-wracking if you get far enough in it.
** ''VideoGame/BuzzyTheKnowledgeBug'' had, for the most part, pretty forgettable minigames. However, ''The Airport'' had one major exception -- Lost Luggage, a luggage-sorting real-time puzzle minigame where you had to switch conveyor belts to sort suitcases by color. People almost always turned on the game ''just'' to play this minigame. In fact, a developer made the last level of it near impossible because he never expected anyone to actually make it that far (also because he was fatigued from working on the game); seems he severely underestimated just how crazy addictive the minigame really was. It was so popular, in fact, that it later was reskinned and re-released as a ''standalone game'' (''VideoGame/PajamaSam's Sock Works''), and even though that's usually a notion of laziness, nobody really complained in this case.
26th Nov '16 9:10:36 AM legoking831
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* Creator/HumongousEntertainment had a habit of sticking minigames in their point-and-click {{Adventure Game}}s. While often they were hit-and-miss, they still managed to make some pretty dang addictive ones that left children forgetting there was an entire other game outside of it.
** ''VideoGame/PuttPutt Goes to the Moon.'' Bear Stormin'. Good heaven almighty, Bear Stormin'. An arcade styled [[AutoScrollingLevel Auto Scrolling Game]] where you play as a OneHitPointWonder trying to desperately keep your fuel up while everything else [[EverythingTryingToKillYou tries to kill you]]. It starts off easy enough, then later on it quits pulling any punches and descends into a NintendoHard mess of ridiculousness. Many have outright admitted it they enjoyed it more than the game surrounding it. In fact, it even got a reskin for the later ''Putt-Putt and VideoGame/FattyBear's Activity Pack'', and of ''course'' it was the most played game in the (15-minigame) compilation, ramping the difficulty UpToEleven.
** The Spy Watch ShootEmUp minigames in the ''VideoGame/SpyFox'' series. All of them had a surprising amount of depth and got crazy difficult if you played them for long enough. Radioactive Trash Collector in the third game especially gets crazy addictive and nerve-wracking if you get far enough in it.
** ''VideoGame/BuzzyTheKnowledgeBug'' had, for the most part, pretty forgettable minigames. However, ''The Airport'' had one major exception -- Lost Luggage, a luggage-sorting real-time puzzle minigame where you had to switch conveyor belts to sort suitcases by color. People almost always turned on the game ''just'' to play this minigame. In fact, a developer made the last level of it near impossible because he never expected anyone to actually make it that far (also because he was fatigued from working on the game); seems he severely underestimated just how crazy addictive the minigame really was. It was so popular, in fact, that it later was reskinned and re-released as a ''standalone game'' (''VideoGame/PajamaSam's Sock Works''), and even though that's usually a notion of laziness, nobody really complained in this case.
24th Nov '16 9:13:14 PM ChilledXSocks
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** In ''VideoGame/TheLegendOfZeldaTriForceHeroes'', while waiting in the multiplayer lobby, you can run into the walls, causing a purple ball known as the Lucky Lobby Ball to fall down. Hitting the ball causes it to fly upwards and play a song from the ''Zelda'' series. If you continue to hit it, the song will keep playing and gradually get faster the more you keep hitting it.
13th Nov '16 3:25:45 AM jormis29
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* ''VideoGame/TheWitcher3'' replaced Dice Poker with a card game called Gwent. With so many cards to collect, four factions to play as (with the ''Blood and Wine'' expansion pack adding a fifth), and a lot of deck-building possibilities, many a player found themselves clocking more hours with the cards than the rest of the game. Gwent became so popular with the player base, that CD Projekt Red eventually set about making a standalone version of the game, with more extensive rules and multiplayer content to boot.

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* ''VideoGame/TheWitcher3'' replaced Dice Poker with a card game called Gwent. With so many cards to collect, four factions to play as (with the ''Blood and Wine'' expansion pack adding a fifth), and a lot of deck-building possibilities, many a player found themselves clocking more hours with the cards than the rest of the game. Gwent became so popular with the player base, that CD Projekt Red Creator/CDProjektRed eventually set about making [[VideoGame/GwentTheWitcherCardGame a standalone version of the game, game]], with more extensive rules and multiplayer content to boot.
12th Nov '16 2:11:07 PM FordPrefect
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** Pretty much every interactive Google Doodle counts. From those that hook you up for hours trying to play a song in them (Les Pauls guitar, Moog's synthsizer), to fun mini-games like daily ones of the London Olympics.

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** Pretty much every interactive Google Doodle counts. From those that hook you up for hours trying to play a song in them (Les Pauls Paul's guitar, Moog's synthsizer), to fun mini-games like daily ones of the London Olympics.
30th Oct '16 8:10:27 PM KatanaCat
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** Chao Raising in the ''VideoGame/SonicAdventure'' [[VideoGame/SonicAdventure2 games]]. For some people, it's the only reason why they still play those games.
** The Casinopolis stage from ''VideoGame/SonicAdventure'' featured two different pinball games (one based on Sonic, the other based on [[VideoGame/NightsIntoDreams NiGHTS]]) that can prove addicting in their own right, along with a collection of other mini-games like cart-racing time trials, Amy's WhackAMole, the [[RailShooter Sky Chase stages]], and the aformentioned Chao.

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** Chao Raising raising in the ''VideoGame/SonicAdventure'' [[VideoGame/SonicAdventure2 games]]. For some people, it's the only reason why they still play those games.
**
games. The Casinopolis stage from ''VideoGame/SonicAdventure'' first Sonic Adventure also featured two different pinball games (one in Casinopolis [[note]](one based on Sonic, the other based on [[VideoGame/NightsIntoDreams NiGHTS]]) NiGHTS]])[[/note]] that can prove addicting in their own right, along with a collection of other mini-games like cart-racing kart-racing time trials, Amy's WhackAMole, and the [[RailShooter Sky Chase stages]], and stages]] - the aformentioned Chao.VideoGameRemake added a Game Gear emulator to the main menu, with ''every Game Gear Sonic game'' unlockable by collecting Emblems, some of which are earned through the aforementioned minigames.
8th Oct '16 8:10:51 PM AnotherDuck
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* In general, any game whatsoever that features a ridiculously fun multiplayer mode will inevitably be a huge source of this, especially if all the features in the multiplayer are just as vast as in the single-player story. Let alone how much more fun it is to play a game with your friends anyway.
** For example, ''VideoGame/PerfectDark'''s Combat Simulator. Seeing as it's the only mode available to even play if you don't have an Expansion Pak, they ''had'' to make it really addictive. And quite so: there are more levels and maps than in single-player, you can set every weapon that appears, fight with up to 12 opponents, select the behaviors of the AI, customize damage/health settings, choose from several different game modes, switch from free-for-alls to team battles... as at least one reviewer has noted, it's amazing that the old N64 cartridge didn't ''explode'' from everything the multiplayer has to offer ''alone''.

to:

* In general, any game whatsoever that features a ridiculously fun multiplayer mode will inevitably be a huge source of this, especially if all the features in the multiplayer are just as vast as in the single-player story. Let alone how much more fun it is to play a game with your friends anyway.
** For example,
''VideoGame/PerfectDark'''s Combat Simulator. Seeing as it's the only mode available to even play if you don't have an Expansion Pak, they ''had'' to make it really addictive. And quite so: there are more levels and maps than in single-player, you can set every weapon that appears, fight with up to 12 opponents, select the behaviors of the AI, customize damage/health settings, choose from several different game modes, switch from free-for-alls to team battles... as at least one reviewer has noted, it's amazing that the old N64 cartridge didn't ''explode'' from everything the multiplayer has to offer ''alone''.
5th Oct '16 6:40:48 AM DivineDeath
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* ''VideoGame/TheWitcher3' replaced Dice Poker with a card game called Gwent. With so many cards to collect, four factions to play as (with the ''Blood and Wine'' expansion pack adding a fifth), and a lot of deck-building possibilities, many a player found themselves clocking more hours with the cards than the rest of the game. Gwent became so popular with the player base, that CD Projekt Red eventually set about making a standalone version of the game, with more extensive rules and multiplayer content to boot.

to:

* ''VideoGame/TheWitcher3' ''VideoGame/TheWitcher3'' replaced Dice Poker with a card game called Gwent. With so many cards to collect, four factions to play as (with the ''Blood and Wine'' expansion pack adding a fifth), and a lot of deck-building possibilities, many a player found themselves clocking more hours with the cards than the rest of the game. Gwent became so popular with the player base, that CD Projekt Red eventually set about making a standalone version of the game, with more extensive rules and multiplayer content to boot.
5th Oct '16 6:40:19 AM DivineDeath
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* Both ''VideoGame/TheWitcher'' and ''VideoGame/TheWitcher2'' had Dice Poker, a gambling game where two players would try to form better poker hands not by drawing cards, but by rolling dice. Dice Poker is treated like SeriousBusiness in-universe, with some players refusing to accept Geralt's challenge unless he can prove himself by beating all the lesser players, making the whole thing an extensive SideQuest spread across the entirety of both games.
* ''VideoGame/TheWitcher3' replaced Dice Poker with a card game called Gwent. With so many cards to collect, four factions to play as (with the ''Blood and Wine'' expansion pack adding a fifth), and a lot of deck-building possibilities, many a player found themselves clocking more hours with the cards than the rest of the game. Gwent became so popular with the player base, that CD Projekt Red eventually set about making a standalone version of the game, with more extensive rules and multiplayer content to boot.
30th Sep '16 11:32:58 AM ElvenQueen
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*** [[FishingMiniGame The Fishing Pound]] is well-known for its addictive properties. Even after winning the available prizes, you can waste ages in there, looking for the elusive Hylian Loach. It was the result of one of the game designers goofing off while working on [[ThatOneLevel the Water Temple]]; he'd isolated a room with a water pool and some fish for his own amusement, and, when found out, the rest of the team liked the idea enough to throw it in.

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*** [[FishingMiniGame The Fishing Pound]] Pond]] is well-known for its addictive properties. Even after winning the available prizes, you can waste ages in there, looking for the elusive Hylian Loach. It was the result of one of the game designers goofing off while working on [[ThatOneLevel the Water Temple]]; he'd isolated a room with a water pool and some fish for his own amusement, and, when found out, the rest of the team liked the idea enough to throw it in.
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