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Adding a trope and an index.
* DegradedBoss: A way of playing out VillainDecay by having the boss return as a normal enemy or MiniBoss.
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* CostumePorn: Writers attempting to show how detailed clothing is, even though it usually is not necessary to do so.
* DescriptionPorn: Description that goes into so much detail that the reader will soon shout "Get on with the story already!"
* DescriptionPorn: Description that goes into so much detail that the reader will soon shout "Get on with the story already!"
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* CostumePorn: Writers attempting to show how detailed clothing is, even though it usually Anything on ItsNotPornItsAnIndex: Some aspect of the characters or setting is not necessary to do so.
* DescriptionPorn: Description that goesgone into in so much detail that it distracts from the reader will soon shout "Get on with the story already!"real story.
* DescriptionPorn: Description that goes
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Each section given the same level of heading, since the sections are not subsections of each other.
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!!!Telling that contradicts shown behavior or evidence:
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!!!Showing instead of playing:
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!!!Playing instead of showing:
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!!!Acceptable Telling:
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!!!Showing that slows the narrative:
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None
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** InformedAbility "...and Alice, who could [[VoluntaryShapeshifting turn into a pink butterfly on a whim]], dragged herself out of bed and drove to work."
to:
** InformedAbility InformedAbility: "...and Alice, who could [[VoluntaryShapeshifting turn into a pink butterfly on a whim]], dragged herself out of bed and drove to work."
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None
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* CutscenePowerToTheMax: Your character is significantly more able when you're not playing as him.
* CutsceneIncompetence: Your character is significantly ''less'' able when you're not playing as him.
* CutsceneIncompetence: Your character is significantly ''less'' able when you're not playing as him.
to:
* CutscenePowerToTheMax: Your character is significantly more able when you're not playing as him.
them.
* CutsceneIncompetence: Your character is significantly ''less'' able when you're not playing ashim.them.
* CutsceneIncompetence: Your character is significantly ''less'' able when you're not playing as
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* InstructiveLevelDesign: objects in the levels are assembled such that the designers don't need to say anything to you
* MalevolentArchitecture: environments may be twisted or something in such a way as to make you anxious when moving through them
* MalevolentArchitecture: environments may be twisted or something in such a way as to make you anxious when moving through them
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* InstructiveLevelDesign: objects Objects in the levels are assembled such that the designers don't need to say anything to you
you.
* MalevolentArchitecture:environments Environments may be twisted or something in such a way as to make you anxious when moving through them
them.
* MalevolentArchitecture:
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That\'s not what that trope is.
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* TooMuchInformation: Minor details that aren't in relation to the plot shouldn't have so much focus being placed on them.
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None
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* TimeSkip: No one wants to read or watch through a lengthy sequence of events where nothing particularly interesting, exciting or relevant to the plot happens. Under such circumstances, it's quite acceptable to just jump from one relevant bit to another relevant bit and tell your reader / viewer that it's "ten years later" or "it took him fifteen minutes to get to the shop" and leave it at that without showing what happened during that time.
to:
* TimeSkip: No one wants to read or watch through a lengthy sequence of events where nothing particularly interesting, exciting or relevant to the plot happens. Under such circumstances, it's quite acceptable to just jump from one relevant bit to another relevant bit and tell your reader / viewer that it's "ten years later" or "it took him fifteen minutes to get to the shop" and leave it at that without showing what happened during that time.time in unnecessary detail.
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None
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-->--'''Music/ElvisPresley'''
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* BolivianArmyEnding: When it's already obvious that the protagonists have met their match.
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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. It's not like killing people is an ''important'' part of being an assassin anyway.
to:
* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? [[SarcasmMode Don't worry, just don't have them do it. It's not like killing people is an ''important'' important part of being an assassin anyway.
anyway.]]
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None
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* CostumePorn: Writers attempting to show how detailed clothing is, even though it is not necessary to do so.
to:
* CostumePorn: Writers attempting to show how detailed clothing is, even though it usually is not necessary to do so.
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None
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* CostumePorn: Writers attempting to show how detailed clothing is, even though is is not completely necessary to do so.
to:
* CostumePorn: Writers attempting to show how detailed clothing is, even though is it is not completely necessary to do so.
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Added this new section in because tropers need to know that showing too much can be just as bad as telling too much.
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* YouDoNotWantToKnow: Some secrets are best left unrevealed.
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* YouDoNotWantToKnow: Some secrets are best left unrevealed. unrevealed.
!!!Showing that slows the narrative:
* CostumePorn: Writers attempting to show how detailed clothing is, even though is is not completely necessary to do so.
* DescriptionPorn: Description that goes into so much detail that the reader will soon shout "Get on with the story already!"
* PurpleProse: Pretentious, extravagant wordplay that will make readers want to skim through for fear of pages and pages of mundane description.
* TooMuchInformation: Minor details that aren't in relation to the plot shouldn't have so much focus being placed on them.
!!!Showing that slows the narrative:
* CostumePorn: Writers attempting to show how detailed clothing is, even though is is not completely necessary to do so.
* DescriptionPorn: Description that goes into so much detail that the reader will soon shout "Get on with the story already!"
* PurpleProse: Pretentious, extravagant wordplay that will make readers want to skim through for fear of pages and pages of mundane description.
* TooMuchInformation: Minor details that aren't in relation to the plot shouldn't have so much focus being placed on them.
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None
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->"A little less conversation, a little more action please"
to:
->"A little less conversation, a little more action please"action..."
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-->-- '''Main/ElvisPresley'''
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* To '''tell''' that she is a badass, the narrator, Alice herself and/or other characters around her would [[FauxActionGirl merely state that fact]]. For instance, they might report on previous incidents that have happened in the past and/or "offscreen" while the other characters were busy. Or maybe there'll be no support for the statement whatsoever, but that's unlikely ("Hey, did you hear about the badass things Alice did the other day?" "No, I didn't." "Well, they sure were badass!" *crickets*). In particularly {{egregious}} works, the narrator may state that Alice is a badass, even going so far as to include list of badass things she did, and then [[InformedAbility never mention it again]] or—God forbid—apply her badassery in a scene or two.
to:
* To '''tell''' that she is a badass, the narrator, Alice herself and/or other characters around her would [[FauxActionGirl merely state that fact]]. For instance, they might report on previous incidents that have happened in the past and/or "offscreen" while the other characters were busy. Or maybe there'll be no support for the statement whatsoever, but that's unlikely ("Hey, did you hear about the badass things Alice did the other day?" "No, I didn't." "Well, they sure were badass!" *crickets*). *[[ChirpingCrickets crickets]]*). In particularly {{egregious}} works, the narrator may state that Alice is a badass, even going so far as to include list of badass things she did, and then [[InformedAbility never mention it again]] or—God forbid—apply or--taking the cake here--''not have her badassery in a scene or two.
act badass'' when the option is available.
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Now this line is sometimes quoted as an absolute gospel truth, which is not really true. It's certainly a good habit to get into (particularly in character writing; nobody likes being ''told'' what they're supposed to think of someone), but it's not an ironclad rule, and knowing when to break it to quickly explain minor details is a major aspect of learning to write. One of the best times to Tell something instead of Show it is when you want to summarize a long period of time—the written equivalent of a TimePassesMontage. Some times, one might Show so much that it becomes TooMuchInformation.
to:
Now this line is sometimes quoted as an absolute gospel truth, which is not really true. It's certainly a good habit to get into (particularly in character writing; nobody likes being ''told'' what they're supposed to think of someone), but it's not an ironclad rule, and knowing when to break it to quickly explain minor details is a major aspect of learning to write. One of the best times to Tell something instead of Show it is when you want to summarize a long period lots of time—the events—the written equivalent of a TimePassesMontage. Some times, one might Show so much that it becomes TooMuchInformation.
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->"A little less conversation, a little more action please "
to:
->"A little less conversation, a little more action please "please"
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Elvis is Cool and was obviously singing about this rule
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->"A little less conversation, a little more action please "
-->-- '''Main/ElvisPresley'''
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* {{Exposition}}
to:
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* NothingIsScarier: when the writers use our imagination to make us fear.
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* NothingIsScarier: when When the writers use our imagination to make us fear.
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** InformedPoverty: Alice is said to be poor yet she lives in one big house.
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!!!Playing instead of showing:
* InstructiveLevelDesign: objects in the levels are assembled such that the designers don't need to say anything to you
* MalevolentArchitecture: environments may be twisted or something in such a way as to make you anxious when moving through them
* InstructiveLevelDesign: objects in the levels are assembled such that the designers don't need to say anything to you
* MalevolentArchitecture: environments may be twisted or something in such a way as to make you anxious when moving through them
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* YouDoNotWantToKnow: Some secrets are best left unrevealed.
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* OffscreenMomentOfAwesome: The hero defeats the villain in a truly epic battle; too bad you got here too late to see it.
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* OffscreenMomentOfAwesome: While you were away, the hero defeated the villain in a truly epic battle; you'll just have to take our word for it because it was awesome.
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to:
* OffscreenMomentOfAwesome: The hero defeats the villain in a truly epic battle; too bad you got here too late to see it.
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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. It's not like killing people is an ''important]]'' part of being an assassin anyway.
to:
* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? Don't worry, just don't have them do it. It's not like killing people is an ''important]]'' ''important'' part of being an assassin anyway.
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None
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* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? [[SarcasmMode Don't worry, just don't have them do it. It's not like killing people is an]] ''[[SarcasmMode important]]'' [[SarcasmMode part of being an assassin anyway.]]
to:
* ThePiratesWhoDontDoAnything: Have a job which would involve distinctly non-heroic behavior for your hero? [[SarcasmMode Don't worry, just don't have them do it. It's not like killing people is an]] ''[[SarcasmMode important]]'' [[SarcasmMode an ''important]]'' part of being an assassin anyway.]]
anyway.
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Discretion Shot: self-censorship
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* DiscretionShot: Writers imply that something violent or sexual happened without showing it to avoid censorship.