History Main / ShopliftAndDie

31st Jan '16 9:21:08 AM dotchan
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** SpiritualSquel ''VideoGame/TheGuidedFateParadox'' also spawns ridiculously powerful monsters to kill you if you steal.
30th Jan '16 8:52:55 AM nombretomado
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* ''SyphonFilter: The Omega Strain'': In the Arms Bazaar mission, taking anything from the chests in the market will blow your cover.
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* ''SyphonFilter: The Omega Strain'': ''VideoGame/SyphonFilterTheOmegaStrain'': In the Arms Bazaar mission, taking anything from the chests in the market will blow your cover.
22nd Jan '16 8:34:35 PM jormis29
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* Pressing the attack key instead of the purchase key in ''{{Spelunky}}'' is a good way to be instantly killed by the shotgun-toting shopkeeper.
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* Pressing the attack key instead of the purchase key in ''{{Spelunky}}'' ''VideoGame/{{Spelunky}}'' is a good way to be instantly killed by the shotgun-toting shopkeeper.
12th Jan '16 6:08:29 PM nombretomado
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* ''{{Runescape}}'' tries to play this trope straight with the Thieving skill. If a NPC catches you picking their pocket, they will smack you, if a guard sees you steal from a market stall he will attack you, and some chests and doors are armed with traps. However, said smacks and traps do little damage and the guards are too weak to pose a threat past low levels, so it's not so much Shoplift And Die as Shoplift And Be Briefly Annoyed.
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* ''{{Runescape}}'' ''VideoGame/{{Runescape}}'' tries to play this trope straight with the Thieving skill. If a NPC catches you picking their pocket, they will smack you, if a guard sees you steal from a market stall he will attack you, and some chests and doors are armed with traps. However, said smacks and traps do little damage and the guards are too weak to pose a threat past low levels, so it's not so much Shoplift And Die as Shoplift And Be Briefly Annoyed.

* In ''KnightsOfTheOldRepublic'', the player can loot virtually every room in an apartment block, but one contains a bounty hunter who tells your player in no uncertain terms to leave. If you take her stuff, she attacks and won't surrender until either she or everyone in your party die. She's a wanted criminal though, and you get money for killing her.
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* In ''KnightsOfTheOldRepublic'', ''VideoGame/KnightsOfTheOldRepublic'', the player can loot virtually every room in an apartment block, but one contains a bounty hunter who tells your player in no uncertain terms to leave. If you take her stuff, she attacks and won't surrender until either she or everyone in your party die. She's a wanted criminal though, and you get money for killing her.
7th Jan '16 6:38:01 PM nombretomado
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* In ''VideoGame/SpaceQuestIIVohaulsRevenge'', Roger Wilco orders a whistle via mail required to solve a later puzzle. In both ''VideoGame/{{Space Quest III|The Pirates of Pestulon}}'' and ''VideoGame/{{Space Quest V|The Next Mutation}}'', the owners of the mail-order company dispatch Terminator-like androids to collect the [[LoanShark huge debt incurred from the interest]] or kill him (but mostly [[EverythingTryingToKillYou kill him]]). What's strange about this is that the whistle is advertised as being free (''and'' that ordering it in the first place is optional!). In ''SpaceQuest IV'' trying to leave a software store without paying for an item will have the store's anti-shoplifting device fatally zap you. There's a change machine in the same game that will also defend itself with lethal force if you try and force it open.
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* In ''VideoGame/SpaceQuestIIVohaulsRevenge'', Roger Wilco orders a whistle via mail required to solve a later puzzle. In both ''VideoGame/{{Space Quest III|The Pirates of Pestulon}}'' and ''VideoGame/{{Space Quest V|The Next Mutation}}'', the owners of the mail-order company dispatch Terminator-like androids to collect the [[LoanShark huge debt incurred from the interest]] or kill him (but mostly [[EverythingTryingToKillYou kill him]]). What's strange about this is that the whistle is advertised as being free (''and'' that ordering it in the first place is optional!). In ''SpaceQuest ''Space Quest IV'' trying to leave a software store without paying for an item will have the store's anti-shoplifting device fatally zap you. There's a change machine in the same game that will also defend itself with lethal force if you try and force it open.
7th Jan '16 6:37:48 PM nombretomado
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* Shoplifting gets you shot in ''VideoGame/LeisureSuitLarry'', ''SpaceQuest IV'', (in a humorous way) and ''VideoGame/PoliceQuest: Open Season'' (in a more serious way).
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* Shoplifting gets you shot in ''VideoGame/LeisureSuitLarry'', ''SpaceQuest IV'', ''VideoGame/SpaceQuestIVRogerWilcoAndTheTimeRippers'', (in a humorous way) and ''VideoGame/PoliceQuest: Open Season'' (in a more serious way).

* In ''SpaceQuest II: Vohaul's Revenge'', Roger Wilco orders a whistle via mail required to solve a later puzzle. In both ''SpaceQuest III'' and ''SpaceQuest V'', the owners of the mail-order company dispatch Terminator-like androids to collect the [[LoanShark huge debt incurred from the interest]] or kill him (but mostly [[EverythingTryingToKillYou kill him]]). What's strange about this is that the whistle is advertised as being free (''and'' that ordering it in the first place is optional!). In ''SpaceQuest IV'' trying to leave a software store without paying for an item will have the store's anti-shoplifting device fatally zap you. There's a change machine in the same game that will also defend itself with lethal force if you try and force it open.
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* In ''SpaceQuest II: Vohaul's Revenge'', ''VideoGame/SpaceQuestIIVohaulsRevenge'', Roger Wilco orders a whistle via mail required to solve a later puzzle. In both ''SpaceQuest III'' ''VideoGame/{{Space Quest III|The Pirates of Pestulon}}'' and ''SpaceQuest V'', ''VideoGame/{{Space Quest V|The Next Mutation}}'', the owners of the mail-order company dispatch Terminator-like androids to collect the [[LoanShark huge debt incurred from the interest]] or kill him (but mostly [[EverythingTryingToKillYou kill him]]). What's strange about this is that the whistle is advertised as being free (''and'' that ordering it in the first place is optional!). In ''SpaceQuest IV'' trying to leave a software store without paying for an item will have the store's anti-shoplifting device fatally zap you. There's a change machine in the same game that will also defend itself with lethal force if you try and force it open.
15th Dec '15 2:58:54 AM Morgenthaler
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* One of the puzzles in the online flash game ''JohnnyRocketfingers II'' is to figure out how to steal an item from a store without the shopkeeper blowing your head off. Fortunately, if you don't guess right, he gives you the chance to return what you stole before killing you, and only does so if [[IdiotBall you are an absolute idiot]] (i.e. "Don't move!" *do jumping jacks*).
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* One of the puzzles in the online flash game ''JohnnyRocketfingers ''VideoGame/JohnnyRocketfingers II'' is to figure out how to steal an item from a store without the shopkeeper blowing your head off. Fortunately, if you don't guess right, he gives you the chance to return what you stole before killing you, and only does so if [[IdiotBall you are an absolute idiot]] (i.e. "Don't move!" *do jumping jacks*).
22nd Oct '15 11:43:40 AM Kadorhal
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* In the ''VideoGame/{{Fallout}}'' series, getting caught stealing from a shopkeeper will usually make said shopkeeper (or the bodyguards that some of them retain for that very purpose) start shooting. And most of the time, if you shoot one person in town, the entire town becomes hostile. Except for three guys in ''VideoGame/{{Fallout 2}}'' - Tubby and Flick in Den and Eldridge in New Reno, who can be killed with minimal consequences. ** There's one case in ''VideoGame/{{Fallout 3}}'', where you can [[BallisticDiscount shoot a merchant]], loot a key (and a unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold.
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* In the ''VideoGame/{{Fallout}}'' series, getting caught stealing from a shopkeeper will usually make said shopkeeper (or the bodyguards that some of them retain for that very purpose) start shooting. And most of the time, if you shoot one person in town, the entire town becomes hostile. Except for three two guys in ''VideoGame/{{Fallout 2}}'' - Tubby and Flick in Den and Eldridge in New Reno, who can be killed with minimal consequences. ** There's one case in ''VideoGame/{{Fallout 3}}'', where you can [[BallisticDiscount shoot a merchant]], loot a key (and a unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold. There's a few other cases with the same possibility (save for the unique weapon) in other places, most notably Tenpenny Tower.

** ''VideoGame/FalloutNewVegas'' has the Van Graffs of the Silver Rush, who not only have a number of well-armed guards wearing combat armor but make it a point to confiscate the weapons of customers to prevent them from trying a BallisticDiscount. *** But they don't take away your [[InvisibilityCloak Stealth Boys]]... *** Even better, the Gun Runners have a bulletproof booth built around their Vendortron robot.
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** ''VideoGame/FalloutNewVegas'' has the Van Graffs of the Silver Rush, who not only have a number of well-armed guards wearing combat armor but make it a point to confiscate the weapons of customers to prevent them from trying a BallisticDiscount. *** But they BallisticDiscount. They don't take away your [[InvisibilityCloak Stealth Boys]]... Boys]], however. And the game also includes holdout weapons for this exact purpose so you can stay armed in areas that take away your weapons. *** Even better, the Gun Runners have a bulletproof booth built around their Vendortron robot. Some other shops otherwise allow the same case for looting a key or picking a lock and stealing their wares. One case is particularly notable for not only letting you get a unique weapon ([[GoodBadBugs two of them]], in fact, if you bought it legitimately right before) but also being filled to the brim with weightless, worthless novelty toys that ''respawn'' even if you try to take them all to get rid of them for the poor shopkeeper.

** In one of the loading seen hints, the NCR's military in ''New Vegas'' don't like being in the role of "peace-keeper" so all crimes across the Mojave are typically punished by death. [[DisproportionateRetribution Even if you steal trash on the floor]]
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** In one of the loading seen hints, hints for ''New Vegas'', it's noted that the NCR's military in ''New Vegas'' don't doesn't like being in the role of "peace-keeper" "peace-keeper", so [[AllCrimesAreEqual all crimes across the Mojave are typically punished by death. [[DisproportionateRetribution Even if you steal trash on the floor]]death.]]
17th Oct '15 4:15:50 PM nombretomado
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* Shoplifting gets you shot in ''VideoGame/LeisureSuitLarry'', ''SpaceQuest IV'', (in a humorous way) and ''PoliceQuest: Open Season'' (in a more serious way).
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* Shoplifting gets you shot in ''VideoGame/LeisureSuitLarry'', ''SpaceQuest IV'', (in a humorous way) and ''PoliceQuest: ''VideoGame/PoliceQuest: Open Season'' (in a more serious way).
8th Oct '15 4:29:32 AM Ramidel
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* ''VideoGame/RagnarokRoguelike'' has two kinds of shopkeepers. The kind of shopkeeper found in the village, sometimes in the dungeon and occasionally in other areas; these are difficult to defeat but normal characters can do it. Then there's the Bazaar, an interdimensional trading post where you can find almost anything in the game (except for unique artifacts) if you're willing to pay for it. The bazaar's six merchants are on par with godlings like the lords of Niflheim, and if you want to take something from the bazaar without paying, you have to kill all six of them. [[InfinityPlusOneSword Most players will find it significantly easier to just beat the game normally]].
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