History Main / ShopliftAndDie

13th Aug '17 3:29:45 PM Zuxtron
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* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers. It is almost a certain death for any low leveled player who tries to steal from a shop without some kind of escape plan in mind, usually in the form of a scroll or a wand of teleportation. However, this trope can become inverted and shopkeepers can quickly become TooDumbToLive if they sell a wand of wishing or a wand of death in their shop, since one zap from the latter will instantly kill the shopkeeper, who is not at all suspicious of you picking that thing up. In addition, they will simply yell at you and charge a usage fee... while you're using up an entire wand of wishing to gain end-game level gear. Then you kill them in one hit. [[TheDevTeamThinksOfEverything There's a delightful variety of complications if you want to kill them anyway:]] they're killable but that counts as murder (which angers your god and incurs a luck penalty) for the non-chaotic (and even then, chaotics still have a chance of a luck penalty anyway), they can grab the character's backpack if they try to tunnel through the floor while standing too close, they will prevent you from taking pickaxes into the shop, and will even catch a pickaxe if you try to throw one in diagonally. characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.

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* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers. It is almost a certain death for any low leveled player who tries to steal from a shop without some kind of escape plan in mind, usually in the form of a scroll or a wand of teleportation. However, this trope can become inverted and shopkeepers can quickly become TooDumbToLive if they sell a wand of wishing or a wand of death in their shop, since one zap from the latter will instantly kill the shopkeeper, who is not at all suspicious of you picking that thing up. In addition, they will simply yell at you and charge a usage fee... while you're using up an entire wand of wishing to gain end-game level gear. Then you kill them in one hit. [[TheDevTeamThinksOfEverything There's a delightful variety of complications if you want to kill them anyway:]] anyway: they're killable but that counts as murder (which angers your god and incurs a luck penalty) for the non-chaotic (and even then, chaotics still have a chance of a luck penalty anyway), they can grab the character's backpack if they try to tunnel through the floor while standing too close, they will prevent you from taking pickaxes into the shop, and will even catch a pickaxe if you try to throw one in diagonally. characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.
5th Aug '17 3:56:03 PM Panzerkatzen
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* During the 1992 Los Angeles Riots, many shopkeepers decided to protect their livelihood, and none were more famous than the image of Korean shopkeepers on their roofs with rifles and shotguns defending their neighborhood. Ethnic tensions between Koreans and African Americans were very poor before the riots began, and much of the violence was directed at Koreatown, which suffered greatly. Koreatown [[CaptainObvious was inhabited by Koreans]] and considered a low priority by the less than spectacular LAPD, who retreated to the wealthy and mostly white areas of the city. One shopkeeper even witnessed police officers [[PoliceAreUseless fleeing from the sound of gunshots]], leaving the shopkeepers and citizens to fend for themselves. So the shopkeepers and Korean volunteers took matters into their own hands and defended their shops with firearms and improvised weapons until the [[TheCavalry National Guard]] showed up to restore order.
24th Jul '17 12:36:54 AM infernape612
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** ..or it could be an [[SentencedToDownUnder one-way trip to New South Wales]].

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** ..or it could be an a [[SentencedToDownUnder one-way trip to New South Wales]].
12th Jul '17 7:46:13 AM LadyJaneGrey
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* Averted in the vast majority of ''VideoGame/WorldOfWarcraft'', where most vendors can't be attacked, most things you can pick up in towns without talking to a vendor are free for the taking, and most enemies in the world don't care what you pick up on the ground near them. One place in the game that plays this trope straight, maybe the only place, is in the Grim Guzzler bar in the city of Blackrock Depths, an instance. Players can freely walk into the bar from a golem-manufacturing area, but the backdoor of the bar cannot be opened normally or lockpicked. There are several ways to open it, some of which fit this trope, including killing the bartender for the key (and he's definitely the toughest mob in the bar, and this will make some of the other mobs in the bar aggressive and might bring in city guards to "break up the fight") and getting one particular dwarf drunk, who will then get rowdy and break open the door and/or bring in the city guards on his own.

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* ''VideoGame/WorldOfWarcraft'',
**
Averted in the vast majority of ''VideoGame/WorldOfWarcraft'', the game, where most vendors can't be attacked, most things you can pick up in towns without talking to a vendor are free for the taking, and most enemies in the world don't care what you pick up on the ground near them. One place in the game that plays this trope straight, maybe the only place, is in the Grim Guzzler bar in the city of Blackrock Depths, an instance. Players can freely walk into the bar from a golem-manufacturing area, but the backdoor of the bar cannot be opened normally or lockpicked. There are several ways to open it, some of which fit this trope, including killing the bartender for the key (and he's definitely the toughest mob in the bar, and this will make some of the other mobs in the bar aggressive and might bring in city guards to "break up the fight") and getting one particular dwarf drunk, who will then get rowdy and break open the door and/or bring in the city guards on his own.


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** Not truly shoplifting, but the innkeeper at The Filthy Animal (the tavern at the Horde district in Dalaran) threatens to feed the player to her hounds if he tries to start a fight. (You have to assume that's true, because PVP isn't possible in Dalaran.)
21st Jun '17 12:17:15 PM Gigabic
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* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers.\\
[[TheDevTeamThinksOfEverything There's a delightful variety of complications:]] they're killable but that counts as murder for the non-chaotic, they can grab the character's backpack if they try to tunnel through the floor while standing too close, characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.

to:

* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers.\\
It is almost a certain death for any low leveled player who tries to steal from a shop without some kind of escape plan in mind, usually in the form of a scroll or a wand of teleportation. However, this trope can become inverted and shopkeepers can quickly become TooDumbToLive if they sell a wand of wishing or a wand of death in their shop, since one zap from the latter will instantly kill the shopkeeper, who is not at all suspicious of you picking that thing up. In addition, they will simply yell at you and charge a usage fee... while you're using up an entire wand of wishing to gain end-game level gear. Then you kill them in one hit. [[TheDevTeamThinksOfEverything There's a delightful variety of complications:]] complications if you want to kill them anyway:]] they're killable but that counts as murder (which angers your god and incurs a luck penalty) for the non-chaotic, non-chaotic (and even then, chaotics still have a chance of a luck penalty anyway), they can grab the character's backpack if they try to tunnel through the floor while standing too close, they will prevent you from taking pickaxes into the shop, and will even catch a pickaxe if you try to throw one in diagonally. characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.



** The [[BlackMarket black marketeer]] One Eyed Sam who appears in [=NetHack=] variants such as ''VideoGame/SlashEM'' and ''[=UnNetHack=]'' is even more aggressive about defending his stuff, and has several powerful guard-critters patrolling his store as well.

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** The [[BlackMarket black marketeer]] One Eyed Sam who appears in [=NetHack=] variants such as ''VideoGame/SlashEM'' and ''[=UnNetHack=]'' is even more aggressive about defending his stuff, and has several powerful guard-critters patrolling his store as well. He is equipped with gear rivaling that of late-game players, and his weapon carries a chance of an instant kill. He also has nine various DemonicSpiders serving as guards, who also become hostile upon angering One Eyed Sam. In addition, normal shop stealing methods won't work, since pets are forbidden in the shop. You may be tempted to steal anyway, since the BlackMarket has so many good items that may be out of your price range... and god forbid you break anything.
22nd May '17 10:28:29 PM talewind
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** ''[[VideoGame/EtrianOdyssey Etrian Mystery Dungeon]]'' has Lizley, the shopkeeper, sic her Red Lions on you and disables your ability to warp away. Each Red Lion is capable of dealing 100 points of fixed damage each turn.
5th May '17 2:53:27 AM Cryoclaste
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** In the ''{{Pokemon}}'' version, it's the Kecleon shopkeepers themselves that swarm the characters if you shoplift. Ironically, this is the only way to recruit one to your team. Said Kecleon also have a recruit rate of ''negative'' 33.9%, thus to even have the tiniest chance of recruiting them you need to be at least Level 90 if not 100, the level cap, due to the fact that the recruitment rates are highest at those levels, and be equipped with the Friend Bow. Even with the bonuses, the chance is 0.1%, as the highest bonus to recruit rate you can achieve is 34%. In every game, the Kecleon are close to the level cap, and from ''Explorers'' onward, possess stats so high that your Pokemon won't stand a chance even at the level cap if you haven't used tons of stat boosting items. In ''Gates To Infinity'', they've wised up further and will spawn around the staircase, giving anyone who tries to escape with a Pure Seed a nasty surprise. [[OhCrap Also you can't defeat them.]]

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** In the ''{{Pokemon}}'' ''VideoGame/{{Pokemon|MysteryDungeon}}'' version, it's the Kecleon shopkeepers themselves that swarm the characters if you shoplift. Ironically, this is the only way to recruit one to your team. Said Kecleon also have a recruit rate of ''negative'' 33.9%, thus to even have the tiniest chance of recruiting them you need to be at least Level 90 if not 100, the level cap, due to the fact that the recruitment rates are highest at those levels, and be equipped with the Friend Bow. Even with the bonuses, the chance is 0.1%, as the highest bonus to recruit rate you can achieve is 34%. In every game, the Kecleon are close to the level cap, and from ''Explorers'' onward, possess stats so high that your Pokemon won't stand a chance even at the level cap if you haven't used tons of stat boosting items. In ''Gates To Infinity'', they've wised up further and will spawn around the staircase, giving anyone who tries to escape with a Pure Seed a nasty surprise. [[OhCrap Also you can't defeat them.]]
4th May '17 7:17:24 AM hszmv1
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** That said, the "Castle Doctrine Laws" does vary from jurisdiction. Some states require the owner to first give notice to the fact that they are armed or at the very least, cannot shoot the robber in the back. Others are looser, with Stand Your Ground laws that allow for the use of force if there is someone univited on your property (though you can't invite them, then rescind the invitation). In more pro-gun control areas, they might put further restrictions on the owner, such as making this only permissible if they cannot reasonably flee the robber. Regardless, almost all states take a dimmer view if you fire warning shots, which can make it harder to prove self defense, and can be dangerous in and of themselves. It's also uncommon for the thief to be unarmed for any number of reasons ("Clean Guns", or guns with no criminal history are hard to come by for criminals and the gun will either have to be dirty (used in another crime... and if they arrest you you can be charged with that crime), stolen, or forged (very expensive), or they might be the HonestCrook (or on parole and doesn't want to be further charged with weapons possesion) who doesn't want to kill anyone, but not above saying that they have a weapon).
23rd Apr '17 11:36:38 AM Prfnoff
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** In ''Space Quest IV'' trying to leave a software store without paying for an item will have the store's anti-shoplifting device fatally zap you. There's a change machine in the same game that will also defend itself with lethal force if you try and force it open.



* In ''VideoGame/SpaceQuestIIVohaulsRevenge'', Roger Wilco orders a whistle via mail required to solve a later puzzle. In both ''VideoGame/{{Space Quest III|The Pirates of Pestulon}}'' and ''VideoGame/{{Space Quest V|The Next Mutation}}'', the owners of the mail-order company dispatch Terminator-like androids to collect the [[LoanShark huge debt incurred from the interest]] or kill him (but mostly [[EverythingTryingToKillYou kill him]]). What's strange about this is that the whistle is advertised as being free (''and'' that ordering it in the first place is optional!). In ''Space Quest IV'' trying to leave a software store without paying for an item will have the store's anti-shoplifting device fatally zap you. There's a change machine in the same game that will also defend itself with lethal force if you try and force it open.
18th Apr '17 11:55:56 PM dvorak
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* The lion shopkeeper of ''VideoGame/FeralFury'' has a ton of HP and an assault rifle. Try to kill him and he will ruin you. Still goes down like a lead zeppelin when shot with the [[{{BFG}}Proton Cannon]] though. Averted with the Red Panda merchant, who is a One-Hit-Point Wonder and can be summarily murdered for a blue card if you don't like what he has to trade. Both will never be seen again in the run if you do this.

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* The lion shopkeeper of ''VideoGame/FeralFury'' has a ton of HP and an assault rifle. Try to kill him and he will ruin you. Still goes down like a lead zeppelin when shot with the [[{{BFG}}Proton [[{{BFG}} Proton Cannon]] though. Averted with the Red Panda merchant, who is a One-Hit-Point Wonder and can be summarily murdered for a blue card if you don't like what he has to trade. Both will never be seen again in the run if you do this.
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