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History Main / ShopliftAndDie

21st May '16 5:45:03 AM Hanz
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* The Shopkeeper in ''Videogame/EnterTheGungeon'' does not tolerate guns being fired in his shop and has a three-strike policy. Strike one gets you a warning, strike two has him take out his shotgun and double the prices and strike three causes him to [[BulletHell fire his gun wantonly]] and close all subsequent shops for the playthrough.
12th May '16 4:48:02 PM ThatBitterTase
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** ''SaintsRowTheThird'' also let you rob stores; it subverted this trope, however, due to the fact that you could rob stores you own (giving you notoriety), only to walk outside and reenter the store (which removes all notoriety because you own it.) But really, you're given so much money you'd never have to do this (other than just to be a dick).

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** ''SaintsRowTheThird'' also let you rob stores; it subverted this trope, however, due to the fact that you could rob stores you own (giving you notoriety), only to walk outside and reenter the store (which removes all notoriety because you own it.) But really, you're given so much money you'd never have to do this (other than just to be a dick).dick, or for that one assassination where it's required to lure out the target).
2nd May '16 3:56:32 PM eroock
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-->--'''The shopkeeper of Mabe Village''' in ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you steal from him [[TooDumbToLive and then come back]]

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-->--'''The -->-- '''The shopkeeper of Mabe Village''' in ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you steal from him [[TooDumbToLive and then come back]]
16th Mar '16 1:16:59 AM wolftickets1969
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** Stiffing the cabbie in ''VideoGame/LeisureSuitLarry'' will not only have him killed by the cabbie's fists, but his carcass run over by his cab. Evil doesn't even begin to describe this!

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** Stiffing the cabbie in ''VideoGame/LeisureSuitLarry'' will not only have him killed by the cabbie's fists, [[ThereIsNoKillLikeOverkill but his carcass run over by his cab.cab]]. Evil doesn't even begin to describe this!
8th Mar '16 10:20:43 PM DastardlyDemolition
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** There's one case in ''VideoGame/{{Fallout 3}}'', where you can [[BallisticDiscount shoot a merchant]], loot a key (and a unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold. There's a few other cases with the same possibility (save for the unique weapon) in other places, most notably Tenpenny Tower.

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** There's one case in ''VideoGame/{{Fallout 3}}'', where you can [[BallisticDiscount shoot a merchant]], Smiling Jack]], loot a key (and a his unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold.stronghold called Evergreen Mills. There's a few other cases with the same possibility (save for the unique weapon) in other places, most notably Tenpenny Tower.
2nd Mar '16 6:26:57 AM Vir
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** Even worse in ''Oblivion'' due to the physics. It's easy to accidentally knock something off a table while walking around the shop. There's a button which lets you lift an item and move it around, without placing it in your inventory. Naturally, this lead to many players trying to put the displaced object back where it belongs... only to be arrested for theft. It's to keep the player from moving the merchandise off the shelves to the entrance of the store and mashing the pick up item button then making a quick getaway. And not even that works since you can easily just punch items into dark corners out of the shopkeepers line-of-sight.

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** Even worse in ''Oblivion'' due to the physics. It's easy to accidentally knock something off a table while walking around the shop. There's a button which lets you lift an item and move it around, without placing it in your inventory. Naturally, this lead to many players trying to put the displaced object back where it belongs... only to be arrested for theft. It's to keep the player from moving the merchandise off the shelves to the entrance of the store and mashing the pick up item button then making a quick getaway. And not even that works since you can easily just punch items into dark corners out of the shopkeepers shopkeeper's line-of-sight.
2nd Mar '16 6:25:19 AM Vir
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** SpiritualSquel ''VideoGame/TheGuidedFateParadox'' also spawns ridiculously powerful monsters to kill you if you steal.
** ''ChocobosDungeon 2'' has the ''[[TheGrimReaper Grim Freaking Reaper]]'' attack you. With multiple bodies. In higher levels, each body is stronger than the endboss, and ''respawns'' if "killed."

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** SpiritualSquel SpiritualSuccessor ''VideoGame/TheGuidedFateParadox'' also spawns ridiculously powerful monsters to kill you if you steal.
** ''ChocobosDungeon ''VideoGame/ChocobosDungeon 2'' has the ''[[TheGrimReaper Grim Freaking Reaper]]'' attack you. With multiple bodies. In higher levels, each body is stronger than the endboss, and ''respawns'' if "killed."



** ''ShirenTheWanderer'' has a rather elaborate system to prevent shoplifting. First, upon picking up any item, the shopkeeper blocks the only exit until the player pays. If the player tries to attack the shopkeeper, he moves at double speed to eviscerate the player with powers rivaling the final boss. Finally, if the player manages to paralyse or otherwise subdue the shopkeeper, upon leaving the store the game will declare "Thief!" and then sic double-speed Guard Dogs and incredibly powerful Sheriffs on you until you somehow manage to leave the town or dungeon floor. To add insult to injury, if you actually are able to kill any of these creatures, you gain neither experience nor items. Small wonder the stats screen has entries for both times you stole items and times you ''successfully'' stole items.

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** ''ShirenTheWanderer'' ''VideoGame/ShirenTheWanderer'' has a rather elaborate system to prevent shoplifting. First, upon picking up any item, the shopkeeper blocks the only exit until the player pays. If the player tries to attack the shopkeeper, he moves at double speed to eviscerate the player with powers rivaling the final boss. Finally, if the player manages to paralyse or otherwise subdue the shopkeeper, upon leaving the store the game will declare "Thief!" and then sic double-speed Guard Dogs and incredibly powerful Sheriffs on you until you somehow manage to leave the town or dungeon floor. To add insult to injury, if you actually are able to kill any of these creatures, you gain neither experience nor items. Small wonder the stats screen has entries for both times you stole items and times you ''successfully'' stole items.
2nd Mar '16 6:22:18 AM Vir
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* In the ''StreetsOfRage'' fan remake, Blaze, of all people, pulls this trope if you dare to try to steal an unlockable without paying. If your computer clock is set between 6 AM and 7 AM, Blaze will be sleeping and you can attempt to steal one item. Regardless of if you manage to steal the item or not (its a coinflip), you will be banned access to the store at least until you complete the main game once. If you ''do'' manage to steal the item, Blaze will confiscate all the money you earn during the main game and won't open shop again for you until the debt is fully paid.

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* In the ''StreetsOfRage'' ''VideoGame/StreetsOfRage'' fan remake, Blaze, of all people, pulls this trope if you dare to try to steal an unlockable without paying. If your computer clock is set between 6 AM and 7 AM, Blaze will be sleeping and you can attempt to steal one item. Regardless of if you manage to steal the item or not (its a coinflip), you will be banned access to the store at least until you complete the main game once. If you ''do'' manage to steal the item, Blaze will confiscate all the money you earn during the main game and won't open shop again for you until the debt is fully paid.



* If you break a shop window in ''VideoGame/{{Bioshock|1}}'', the security system activates and sends [[AttackDrone machine-gun equipped helicopter robots]] to kill you. This comes across as an awfully extreme method of stopping shoplifters. Since the usual things you get from shop displays are inexpensive first-aid kits and EVE hypos, there's usually no reason to risk it.

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* If you break a shop window in ''VideoGame/{{Bioshock|1}}'', ''VideoGame/{{BioShock|1}}'', the security system activates and sends [[AttackDrone machine-gun equipped helicopter robots]] to kill you. This comes across as an awfully extreme method of stopping shoplifters. Since the usual things you get from shop displays are inexpensive first-aid kits and EVE hypos, there's usually no reason to risk it.



* In ''{{Postal}} 2'', one of the first tasks is to get milk from the store. If you take it and leave without paying, the owner will come after you with a gun. Of course, this being Postal, you can just shoot him. And of course, that's assuming you didn't [[VideoGameCrueltyPotential already shoot him before even getting the milk]]. The game strongly implies that this is the preferred outcome: the objective is counted as complete as soon as you grab the milk without even hinting at actually paying for it. Plus, attempting to do so places you in ridiculously long queue filled with people custom-designed to irritate the player with their words and behaviour. [[AcceptableTargets That, and the shop owner is clearly a terrorist.]] Police response, on the other hand, is surprisingly measured. You can steal money from bank vault, or even loot a police station, but if you don't pull gun yourself, cops will not open fire on you. They will apply their batons on your back enthusiastically, though.

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* In ''{{Postal}} 2'', one of the first tasks is to get milk from the store. If you take it and leave without paying, the owner will come after you with a gun. Of course, this being Postal, you can just shoot him. And of course, that's assuming you didn't [[VideoGameCrueltyPotential already shoot him before even getting the milk]]. The game strongly implies that this is the preferred outcome: the objective is counted as complete as soon as you grab the milk without even hinting at actually paying for it. Plus, attempting to do so places you in ridiculously long queue filled with people custom-designed to irritate the player with their words and behaviour. [[AcceptableTargets That, and the shop owner is clearly a terrorist.]] Police response, on the other hand, is surprisingly measured. You can steal money from a bank vault, or even loot a police station, but if you don't pull a gun yourself, cops will not open fire on you. They will apply their batons on your back enthusiastically, though.
31st Jan '16 9:21:08 AM dotchan
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Added DiffLines:

** SpiritualSquel ''VideoGame/TheGuidedFateParadox'' also spawns ridiculously powerful monsters to kill you if you steal.
30th Jan '16 8:52:55 AM nombretomado
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* ''SyphonFilter: The Omega Strain'': In the Arms Bazaar mission, taking anything from the chests in the market will blow your cover.

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* ''SyphonFilter: The Omega Strain'': ''VideoGame/SyphonFilterTheOmegaStrain'': In the Arms Bazaar mission, taking anything from the chests in the market will blow your cover.
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