History Main / ShopliftAndDie

19th Jul '16 11:03:28 AM NaraNumas
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* If for some reason you decide to attack the jovial, singing merchant in ''VideoGame/CryptOfTheNecrodancer'', he'll very quickly make you regret it. He does more damage than most ''bosses'' and can move in any direction he wants on every single beat, making escape nearly impossible if you have to take even one step in a direction that isn't directly away from him.
16th Jul '16 1:17:56 PM karstovich2
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** In other words, this trope is averted in {{Real Life}} {or at least, in America}, as killing someone for shoplifting in a case where you aren't acting in self-defense is murder.

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** In other words, this trope is averted in {{Real Life}} {or (or at least, in America}, America), as killing someone for shoplifting in a case where you aren't acting in self-defense is murder.murder. That's why a ''reasonable'' shopkeeper will only break out the gun if the thief brought a gun (or other deadly weapon, e.g. a knife or a club) first: showing the weapon in a threatening manner means the thief has used or threatened deadly force, which entitles the shopkeeper to do the same to the extent needed to protect his personal safety.
13th Jul '16 8:41:27 PM Galacton
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->''"I wasn't kidding when I said pay! Now, you'll pay the ultimate price!!"''
-->-- '''The shopkeeper of Mabe Village''' in ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you steal from him [[TooDumbToLive and then come back]]

In some games, the player is [[KleptomaniacHero expected to grab everything not bolted down]]. In other games, if you have the option of not paying for wares, doing so makes a shopkeeper attack you or [[IFoughtTheLawAndTheLawWon send powerful]] {{mooks}} [[IFoughtTheLawAndTheLawWon against you]]. Often, the attacker will be an InvincibleMinorMinion that you have no choice but to outrun. [[LightningBruiser Good luck with that.]] Other times, they'll just be brutally overpowered, to the point that they could probably tackle the dungeon themselves and conquer it without even breaking a sweat. Either way, you'll probably be wondering why you're even allowed to ''try'' to shoplift, seeing as it [[VideoGameCrueltyPunishment near-inevitably]] results in suffering YetAnotherStupidDeath.

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->''"I wasn't kidding when I said pay! Now, you'll [[ShockAndAwe pay the ultimate price!!"''
price]]!!"''
-->-- '''The shopkeeper of Mabe Village''' in ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you steal from him and then [[TooDumbToLive and then come back]]

try to enter his shop again]]

In some games, the player is [[KleptomaniacHero expected to grab everything not bolted down]]. In other games, if you have the option of not paying for wares, wares at a shop, but doing so makes a shopkeeper attack you or [[IFoughtTheLawAndTheLawWon send powerful]] {{mooks}} [[IFoughtTheLawAndTheLawWon against you]]. Often, the attacker will be an InvincibleMinorMinion that you have no choice but to outrun. [[LightningBruiser Good luck with that.]] Other times, they'll just be brutally overpowered, to the point that they could probably tackle the dungeon themselves and conquer it without even breaking a sweat. Either way, you'll probably be wondering why you're even allowed to ''try'' to shoplift, seeing as it [[VideoGameCrueltyPunishment near-inevitably]] results in you suffering YetAnotherStupidDeath.



* In ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you're quick enough to steal from the shop in Mabe Village, you get a little message [[WhatTheHellPlayer asking you if you're proud of yourself]]. Your save file is also renamed to "THIEF," causing everyone to call you that. And the next time you attempt to enter the shop, the shopkeeper kills you with [[ShockAndAwe lightning]] for an instant GameOver. Mind, this is the best way to achieve OneHundredPercentCompletion, as the Bow costs an exorbitant 980 Rupees.

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* In ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you're quick enough to steal from the shop in Mabe Village, you get a little message [[WhatTheHellPlayer asking you if you're proud of yourself]]. Your save file is also renamed to "THIEF," causing everyone to call you that.that for the rest of the game. And the next time you attempt to enter the shop, the shopkeeper kills you with [[ShockAndAwe lightning]] for an instant GameOver. Mind, this is the best way to achieve OneHundredPercentCompletion, as the Bow costs an exorbitant 980 Rupees.
26th Jun '16 10:30:12 AM nombretomado
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* In ''BaldursGate'', there are only two things to do with the shoplifting/pickpocketing skill: either get it up to maximum and [[SaveScumming savescum]] relentlessly, or just never use it. This is because a failed theft or pickpocketing attempt will call down the wrath of every NPC within quite a wide radius, leading to your reputation dropping like a cartoon anvil and huge pointless pitched battles in the Athkatla government centre. In addition, stolen items can only be sold to very specific shopkeeps. (Don't ask us how they manage to discern a stolen generic longsword from the hundreds of thousands of others scattered around Amn.)

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* In ''BaldursGate'', ''VideoGame/BaldursGate'', there are only two things to do with the shoplifting/pickpocketing skill: either get it up to maximum and [[SaveScumming savescum]] relentlessly, or just never use it. This is because a failed theft or pickpocketing attempt will call down the wrath of every NPC within quite a wide radius, leading to your reputation dropping like a cartoon anvil and huge pointless pitched battles in the Athkatla government centre. In addition, stolen items can only be sold to very specific shopkeeps. (Don't ask us how they manage to discern a stolen generic longsword from the hundreds of thousands of others scattered around Amn.)
21st May '16 5:45:03 AM Hanz
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* The Shopkeeper in ''Videogame/EnterTheGungeon'' does not tolerate guns being fired in his shop and has a three-strike policy. Strike one gets you a warning, strike two has him take out his shotgun and double the prices and strike three causes him to [[BulletHell fire his gun wantonly]] and close all subsequent shops for the playthrough.
12th May '16 4:48:02 PM ThatBitterTase
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** ''SaintsRowTheThird'' also let you rob stores; it subverted this trope, however, due to the fact that you could rob stores you own (giving you notoriety), only to walk outside and reenter the store (which removes all notoriety because you own it.) But really, you're given so much money you'd never have to do this (other than just to be a dick).

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** ''SaintsRowTheThird'' also let you rob stores; it subverted this trope, however, due to the fact that you could rob stores you own (giving you notoriety), only to walk outside and reenter the store (which removes all notoriety because you own it.) But really, you're given so much money you'd never have to do this (other than just to be a dick).dick, or for that one assassination where it's required to lure out the target).
2nd May '16 3:56:32 PM eroock
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-->--'''The shopkeeper of Mabe Village''' in ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you steal from him [[TooDumbToLive and then come back]]

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-->--'''The -->-- '''The shopkeeper of Mabe Village''' in ''VideoGame/TheLegendOfZeldaLinksAwakening'', if you steal from him [[TooDumbToLive and then come back]]
16th Mar '16 1:16:59 AM wolftickets1969
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** Stiffing the cabbie in ''VideoGame/LeisureSuitLarry'' will not only have him killed by the cabbie's fists, but his carcass run over by his cab. Evil doesn't even begin to describe this!

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** Stiffing the cabbie in ''VideoGame/LeisureSuitLarry'' will not only have him killed by the cabbie's fists, [[ThereIsNoKillLikeOverkill but his carcass run over by his cab.cab]]. Evil doesn't even begin to describe this!
8th Mar '16 10:20:43 PM DastardlyDemolition
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** There's one case in ''VideoGame/{{Fallout 3}}'', where you can [[BallisticDiscount shoot a merchant]], loot a key (and a unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold. There's a few other cases with the same possibility (save for the unique weapon) in other places, most notably Tenpenny Tower.

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** There's one case in ''VideoGame/{{Fallout 3}}'', where you can [[BallisticDiscount shoot a merchant]], Smiling Jack]], loot a key (and a his unique combat shotgun), and open a safe to get his entire store's wares. But to be fair, he's in the middle of a raider stronghold.stronghold called Evergreen Mills. There's a few other cases with the same possibility (save for the unique weapon) in other places, most notably Tenpenny Tower.
2nd Mar '16 6:26:57 AM Vir
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** Even worse in ''Oblivion'' due to the physics. It's easy to accidentally knock something off a table while walking around the shop. There's a button which lets you lift an item and move it around, without placing it in your inventory. Naturally, this lead to many players trying to put the displaced object back where it belongs... only to be arrested for theft. It's to keep the player from moving the merchandise off the shelves to the entrance of the store and mashing the pick up item button then making a quick getaway. And not even that works since you can easily just punch items into dark corners out of the shopkeepers line-of-sight.

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** Even worse in ''Oblivion'' due to the physics. It's easy to accidentally knock something off a table while walking around the shop. There's a button which lets you lift an item and move it around, without placing it in your inventory. Naturally, this lead to many players trying to put the displaced object back where it belongs... only to be arrested for theft. It's to keep the player from moving the merchandise off the shelves to the entrance of the store and mashing the pick up item button then making a quick getaway. And not even that works since you can easily just punch items into dark corners out of the shopkeepers shopkeeper's line-of-sight.
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