History Main / ShopliftAndDie

16th Nov '17 1:07:57 AM Cryoclaste
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* While not taking place in the game per se, OCRemix's "[[http://www.youtube.com/watch?v=9zyyPJLfeBA Satomi Tadashi]] remix from ''VideoGame/{{Persona}}'' showcases the shopkeeper ranting about teens invading his store in an exaggerated Japanese accent.

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* While not taking place in the game per se, OCRemix's Music/OCRemix's "[[http://www.youtube.com/watch?v=9zyyPJLfeBA Satomi Tadashi]] remix from ''VideoGame/{{Persona}}'' showcases the shopkeeper ranting about teens invading his store in an exaggerated Japanese accent.
25th Oct '17 3:32:00 AM Vir
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** The running joke is usually Apu getting robbed or shot is mundane to his job, but occasionally he stands up to protect his establishment. Examples being when his shotgun-wielding nephew covers for him and threatens Dolph, Kearney, and Jimbo and another is when Springfield fell into anarchy and he stood on the roof of his store with a rifle shooting at potential shoplifters.

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** The running joke is usually Apu getting robbed or shot is mundane to his job, but occasionally he stands up to protect his establishment. Examples being when his shotgun-wielding nephew covers for him and threatens Dolph, Kearney, and Jimbo Jimbo, and another is when Springfield fell into anarchy and he stood on the roof of his store with a rifle shooting at potential shoplifters.
25th Oct '17 3:31:39 AM Vir
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** The running joke is usually Apu getting robbed or shot is mundane to his job, but occasionally he stands up to protect his establishment. Examples being when his shotgun-wielding nephew covers for him and threatens Dolph, Kernie, and Jimbo and another is when Springfield fell into anarchy and he stood on the roof of his store with a rifle shooting at potential shoplifters.

to:

** The running joke is usually Apu getting robbed or shot is mundane to his job, but occasionally he stands up to protect his establishment. Examples being when his shotgun-wielding nephew covers for him and threatens Dolph, Kernie, Kearney, and Jimbo and another is when Springfield fell into anarchy and he stood on the roof of his store with a rifle shooting at potential shoplifters.
8th Oct '17 9:15:30 AM nombretomado
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* Another non-video game example is Ray Charles in the first ''BluesBrothers movie''. Despite being blind, he just barely missed a shoplifter with his gun from across the room. The kid promptly left without trying that again.

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* Another non-video game example is Ray Charles in the first ''BluesBrothers movie''.''Film/TheBluesBrothers'' movie. Despite being blind, he just barely missed a shoplifter with his gun from across the room. The kid promptly left without trying that again.
30th Sep '17 9:43:59 AM ryanasaurus0077
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* Inverted bizarrely in the ''Anime/{{Pokemon}}'' episode "Here Comes the Squirtle Squad". When Ash arrives at the shop where he needs to buy a super potion, Team Rocket are holding the place up. Seconds after they leave with the demanded items, he enters and asks for the potion, only to find multiple guns pointed at him. Guns that everyone completely failed to use against Team Rocket, for some reason. They only relent when Officer Jenny arrives and tells them that he's not a Team Rocket member.

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* Inverted bizarrely in the ''Anime/{{Pokemon}}'' episode "Here Comes the Squirtle Squad". When Ash arrives at the shop where he needs to buy a super potion, Team Rocket are holding the place up. Seconds after they leave with the demanded items, he enters and asks for the potion, only to find multiple guns pointed at him. Guns that everyone completely failed to use against Team Rocket, for some reason. They only relent when Officer Jenny arrives and tells them that he's not a Team Rocket member. Weirdly, this was retained in international versions, [[MissingEpisode which are notoriously tough on firearms]].
23rd Sep '17 1:53:13 PM landmark356
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Added DiffLines:

** The running joke is usually Apu getting robbed or shot is mundane to his job, but occasionally he stands up to protect his establishment. Examples being when his shotgun-wielding nephew covers for him and threatens Dolph, Kernie, and Jimbo and another is when Springfield fell into anarchy and he stood on the roof of his store with a rifle shooting at potential shoplifters.
23rd Sep '17 4:45:31 AM ZuTheSkunk
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See also BadassBystander, SuperStoicShopkeeper. Compare BallisticDiscount, DisproportionateRetribution, CantGetAwayWithNuthin, IFoughtTheLawAndTheLawWon, and VideoGameCrueltyPunishment.

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See also BadassBystander, SuperStoicShopkeeper. Compare BallisticDiscount, DisproportionateRetribution, CantGetAwayWithNuthin, IFoughtTheLawAndTheLawWon, VideoGameCrueltyPunishment and VideoGameCrueltyPunishment.ScoldedForNotBuying.
13th Aug '17 3:29:45 PM Zuxtron
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* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers. It is almost a certain death for any low leveled player who tries to steal from a shop without some kind of escape plan in mind, usually in the form of a scroll or a wand of teleportation. However, this trope can become inverted and shopkeepers can quickly become TooDumbToLive if they sell a wand of wishing or a wand of death in their shop, since one zap from the latter will instantly kill the shopkeeper, who is not at all suspicious of you picking that thing up. In addition, they will simply yell at you and charge a usage fee... while you're using up an entire wand of wishing to gain end-game level gear. Then you kill them in one hit. [[TheDevTeamThinksOfEverything There's a delightful variety of complications if you want to kill them anyway:]] they're killable but that counts as murder (which angers your god and incurs a luck penalty) for the non-chaotic (and even then, chaotics still have a chance of a luck penalty anyway), they can grab the character's backpack if they try to tunnel through the floor while standing too close, they will prevent you from taking pickaxes into the shop, and will even catch a pickaxe if you try to throw one in diagonally. characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.

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* ''VideoGame/NetHack'''s shopkeepers. The trope was [[TropeNamer formerly called]] Izchak's Wrath for a reason [[note]]Izchak is the only shopkeeper guaranteed to be in [[RandomlyGeneratedLevels any playthrough.]][[/note]]. They get indignant if the player tries to steal, trying to kill the player themselves or sending the police - which happen to be the [[http://en.wikipedia.org/wiki/Keystone%20Cops Keystone Kops]] - after the player. The shopkeepers will also charge you for damaged or eaten merchandise. They tend to be well armed (with the occasional Wand of Death); the Keystone Kops would be predictably ineffective but for their overwhelming numbers. It is almost a certain death for any low leveled player who tries to steal from a shop without some kind of escape plan in mind, usually in the form of a scroll or a wand of teleportation. However, this trope can become inverted and shopkeepers can quickly become TooDumbToLive if they sell a wand of wishing or a wand of death in their shop, since one zap from the latter will instantly kill the shopkeeper, who is not at all suspicious of you picking that thing up. In addition, they will simply yell at you and charge a usage fee... while you're using up an entire wand of wishing to gain end-game level gear. Then you kill them in one hit. [[TheDevTeamThinksOfEverything There's a delightful variety of complications if you want to kill them anyway:]] anyway: they're killable but that counts as murder (which angers your god and incurs a luck penalty) for the non-chaotic (and even then, chaotics still have a chance of a luck penalty anyway), they can grab the character's backpack if they try to tunnel through the floor while standing too close, they will prevent you from taking pickaxes into the shop, and will even catch a pickaxe if you try to throw one in diagonally. characters with uncontrolled teleportitis should be very careful indeed... On the other hand, a trained housepet ''can'' steal items and somehow avoid attracting any attention.
5th Aug '17 3:56:03 PM Panzerkatzen
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Added DiffLines:

* During the 1992 Los Angeles Riots, many shopkeepers decided to protect their livelihood, and none were more famous than the image of Korean shopkeepers on their roofs with rifles and shotguns defending their neighborhood. Ethnic tensions between Koreans and African Americans were very poor before the riots began, and much of the violence was directed at Koreatown, which suffered greatly. Koreatown [[CaptainObvious was inhabited by Koreans]] and considered a low priority by the less than spectacular LAPD, who retreated to the wealthy and mostly white areas of the city. One shopkeeper even witnessed police officers [[PoliceAreUseless fleeing from the sound of gunshots]], leaving the shopkeepers and citizens to fend for themselves. So the shopkeepers and Korean volunteers took matters into their own hands and defended their shops with firearms and improvised weapons until the [[TheCavalry National Guard]] showed up to restore order.
24th Jul '17 12:36:54 AM infernape612
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** ..or it could be an [[SentencedToDownUnder one-way trip to New South Wales]].

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** ..or it could be an a [[SentencedToDownUnder one-way trip to New South Wales]].
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