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** ''VideoGame/TheLegendOfZeldaPhantomHourglass'': Eox's downward punches are strong enough to unleash a dusty shockwave once the punch hits the floor.
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** In ''VideoGame/MetroidPrime'', [[GiantMook Elite Pirates]] and the Omega Pirate have an attack that releases shockwaves the player must jump over. Meta Ridley also has a similar ability, where he jumps up and generates a shockwave. And the final boss produces flame waves that function the same way.

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** In ''VideoGame/MetroidPrime'', [[GiantMook Elite Pirates]] and the Omega Pirate have an attack that releases shockwaves the player Samus must jump over. Meta Ridley also has a similar ability, where he jumps up and generates a shockwave. And the final boss [[FinalBoss Metroid Prime]] produces flame waves that function the same way.
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While often the side effect of the GroundPound it can be done in various ways, using your [[GroundPunch fists]], or striking the ground with a [[DropTheHammer hammer]] ([[SwordPlant or any other weapon for that matter]]), stomping or just by concentrating really hard. The attack is most likely to be seen as a coloured wave but sometimes you'll see the ground itself bubble over like somebody [[SuperRugPull flipping a carpet]].

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While often the side effect of the GroundPound it can be done in various ways, using your [[GroundPunch fists]], or striking the ground with a [[DropTheHammer hammer]] hammer ([[SwordPlant or any other weapon for that matter]]), stomping or just by concentrating really hard. The attack is most likely to be seen as a coloured wave but sometimes you'll see the ground itself bubble over like somebody [[SuperRugPull flipping a carpet]].



* Both [[MightyGlacier Goro]] [[TheBigGuy Daimon]], and later, [[DumbMuscle Chang]] [[TheBrute Koehan]] of ''VideoGame/TheKingOfFighters'' are capable of this. Goro smashes the ground with a two-handed slap, while Chang stomps with a single foot. Interestingly, the move where Chang smashes his [[DropTheHammer Iron Ball]] on the ground generally do not generate shockwaves(they still hurt, obviously).

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* Both [[MightyGlacier Goro]] [[TheBigGuy Daimon]], and later, [[DumbMuscle Chang]] [[TheBrute Koehan]] of ''VideoGame/TheKingOfFighters'' are capable of this. Goro smashes the ground with a two-handed slap, while Chang stomps with a single foot. Interestingly, the move where Chang smashes his [[DropTheHammer Iron Ball]] Ball on the ground generally do not generate shockwaves(they still hurt, obviously).



* Reinhardt's ultimate ability in ''VideoGame/{{Overwatch}}'' creates a shockwave by slamming the ground with his [[DropTheHammer giant hammer]], knocking down and stunning all enemies in front of him.

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* Reinhardt's ultimate ability in ''VideoGame/{{Overwatch}}'' creates a shockwave by slamming the ground with his [[DropTheHammer [[CarryABigStick giant hammer]], knocking down and stunning all enemies in front of him.
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[[folder: Real Life]]
* Ironically, elephants avert this trope: Because of the padding of fat on the soles of their feet, their footsteps are actually quiet and cannot shake the ground beneath.
[[/folder]]
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* ''WesternAnimation/Frozen2013": During the song [[GainingConfidenceSong "Let it Go'',]] [[AnIcePerson Queen Elsa]] stomps the mountain's summit to form the IcePalace's floor when she sings the lyrics "Here I stand/And here I stay..."

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* ''WesternAnimation/Frozen2013": ''WesternAnimation/Frozen2013'': During the song [[GainingConfidenceSong "Let it Go'',]] [[AnIcePerson Queen Elsa]] stomps the mountain's summit to form the IcePalace's floor when she sings the lyrics "Here I stand/And here I stay..."
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* ''WesternAnimation/Frozen2013": During the song [[GainingConfidenceSong "Let it Go'',]] [[AnIcePerson Queen Elsa]] stomps the mountain's summit to form the IcePalace's floor when she sings the lyrics "Here I stand/And here I stay..."
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** Egg Libra, Ghost Pendulum, and Capt. Whisker throughout the ''VideoGame/SonicRushSeries''.

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** Egg Libra, Libra from ''VideoGame/SonicRush'', along with Ghost Pendulum, Pendulum and Capt. Whisker throughout the ''VideoGame/SonicRushSeries''.''VideoGame/SonicRushAdventure''.
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* ''VideoGame/HollowKnight'': This sort of attack is associated mainly with bosses, although it is also performed by the Husk Guard, a very early GiantMook. The shockwaves have considerable height and must be jumped over to avoid taking damage; some {{Super Boss}}es use even more powerful versions.

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* ''VideoGame/HollowKnight'': This sort of attack is associated mainly with bosses, although it is also performed by the Husk Guard, a very early GiantMook. The shockwaves have considerable height and must be jumped over to avoid taking damage; some {{Super Boss}}es {{Superboss}}es use even more powerful versions.
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I don't think changing this (and many others) to Optional Boss was the right call


* ''VideoGame/HollowKnight'': This sort of attack is associated mainly with bosses, although it is also performed by the Husk Guard, a very early GiantMook. The shockwaves have considerable height and must be jumped over to avoid taking damage; some {{Optional Boss}}es use even more powerful versions.

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* ''VideoGame/HollowKnight'': This sort of attack is associated mainly with bosses, although it is also performed by the Husk Guard, a very early GiantMook. The shockwaves have considerable height and must be jumped over to avoid taking damage; some {{Optional {{Super Boss}}es use even more powerful versions.
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* ''VideoGame/PrayerOfTheFaithless'': Trill's Demon Fist makes shockwaves with her fist(s) for an attack that hits all foes:
--> Strike the ground, delivering a powerful shockwave.
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* ''VideoGame/{{Infamous}}'' Cole MacGrath utilizes this quite well. The higher you fall from, the larger the impact of the [[{{Ground Pound}} Thunder Drop]] would be. Very destructive if used and tends to lead to take downs of everything nearby Kessler also does this near his level. By punching the ground, he causes an earthquake that can leave you dying if you're hit. Later on, phantasms join his attack.

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* ''VideoGame/{{Infamous}}'' Cole MacGrath [=MacGrath=] utilizes this quite well. The higher you fall from, the larger the impact of the [[{{Ground Pound}} Thunder Drop]] would be. Very destructive if used and tends to lead to take downs of everything nearby Kessler also does this near his level. By punching the ground, he causes an earthquake that can leave you dying if you're hit. Later on, phantasms join his attack.
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* ''VideoGame/{{Transistor}}'': Tap() has Red emanate a circular field out from her position when the Transistor [[SwordPlant stabs into the ground]].

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* The sumo dolls in ''VideoGame/MendelPalace'' do this as a CounterAttack.
* One of the more useful abilities for several characters in ''VideoGame/MarvelHeroes'', including Colossus, the Thing, and the Hulk. The latter gets an entire power tree filled with these.
* Rhino does this in the ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]'' game.

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* ''VideoGame/MendelPalace'': The sumo dolls in ''VideoGame/MendelPalace'' do this as a CounterAttack.
* ''VideoGame/MarvelHeroes'': One of the more useful abilities for several characters in ''VideoGame/MarvelHeroes'', characters, including Colossus, the Thing, and the Hulk. The latter gets an entire power tree filled with these.
* ''VideoGame/UltimateSpiderMan2005'': Rhino does this in the ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]'' game.this.



* In all three ''VideoGame/{{Spectrobes}}'' games, Spikan has an attack where it creates shockwaves by slamming its tail on the ground.

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* ''VideoGame/{{Spectrobes}}'': In all three ''VideoGame/{{Spectrobes}}'' games, Spikan has an attack where it creates shockwaves by slamming its tail on the ground.



* Happens in ''VideoGame/{{Fracture}}'' with the BullFightBoss.

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* Happens in ''VideoGame/{{Fracture}}'' ''VideoGame/{{Fracture}}'': It happens with the BullFightBoss.



* [[VideoGame/{{Infamous}} Cole MacGrath]] utilizes this quite well. The higher you fall from, the larger the impact of the [[{{Ground Pound}} Thunder Drop]] would be. Very destructive if used and tends to lead to take downs of everything nearby Kessler also does this near his level. By punching the ground, he causes an earthquake that can leave you dying if you're hit. Later on, phantasms join his attack.

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* [[VideoGame/{{Infamous}} ''VideoGame/{{Infamous}}'' Cole MacGrath]] MacGrath utilizes this quite well. The higher you fall from, the larger the impact of the [[{{Ground Pound}} Thunder Drop]] would be. Very destructive if used and tends to lead to take downs of everything nearby Kessler also does this near his level. By punching the ground, he causes an earthquake that can leave you dying if you're hit. Later on, phantasms join his attack.



* [[PantheraAwesome Gaoh]] from ''Manga/{{Toriko}}'' does this with its paw. It creates a massive crater and the shockwave goes on for ''4 kilometers''. Guiness has one so powerful it makes ''the Earth ripple and contort and the effect is visible from space''.

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* [[PantheraAwesome Gaoh]] from ''Manga/{{Toriko}}'' ''Manga/{{Toriko}}'': Gaoh does this with its paw. It creates a massive crater and the shockwave goes on for ''4 kilometers''. Guiness has one so powerful it makes ''the Earth ripple and contort and the effect is visible from space''.



* Stompa of the Female Furies in the Franchise/DCUniverse; for a heroic example, Thunder, the oldest daughter of ComicBook/BlackLightning.
* Marvel has the villain [[http://en.wikipedia.org/wiki/Arclight_(comics) Arclight]]

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* ''Franchise/TheDCU'': Stompa of the Female Furies in the Franchise/DCUniverse; Furies; for a heroic example, Thunder, the oldest daughter of ComicBook/BlackLightning.
* Marvel ''Franchise/MarvelUniverse'' has the villain [[http://en.wikipedia.org/wiki/Arclight_(comics) Arclight]]Arclight.



[[folder:Fairy Tales]]
* "Literature/{{Reygoch}}": The titular giant can shake the land and cause fissures simply by stomping on the ground.
[[/folder]]



* ''Fanfic/AbraxasHrodvitnon'': In this Franchise/MonsterVerse fanfiction, the MUTO Queen is shown to have the same kind of {{EMP}} power as the male MUTO (see the Films Live-Action folder for details).

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* ''Fanfic/AbraxasHrodvitnon'': In this Franchise/MonsterVerse fanfiction, the The MUTO Queen is shown to have the same kind of {{EMP}} power as the male MUTO (see the Films Live-Action folder for details).



* In ''Film/Carrie2013'', Carrie stomps the ground in order to open up a sinkhole and block off Billy and Chris' escape, forcing them to turn their car around and head right into her waiting clutches.
* ''Film/TheMatrixReloaded'': Neo, when he does his DynamicEntry against the Smiths.

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* In ''Film/Carrie2013'', Carrie stomps the ground in order to open up a sinkhole and block off Billy and Chris' escape, forcing them to turn their car around and head right into her waiting clutches.
* ''Film/TheMatrixReloaded'': Neo, Neo hits the ground, when he does his DynamicEntry against the Smiths.



* ''WesternAnimation/Ben10Omniverse'': [[Characters/Ben10OmnitrixAliens A couple of Ben's alien forms]] can pull this off. Crashhopper, being a grasshopper-like alien, can generate these upon landing and Gravattack can pull this off with his size and weight.

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* ''WesternAnimation/Ben10Omniverse'': [[Characters/Ben10OmnitrixAliens A couple of Ben's alien forms]] forms can pull this off. Crashhopper, being a grasshopper-like alien, can generate these upon landing and Gravattack can pull this off with his size and weight.
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Updating Link


* Rhino does this in the ''VideoGame/UltimateSpiderMan'' game.

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* Rhino does this in the ''VideoGame/UltimateSpiderMan'' ''[[VideoGame/UltimateSpiderMan2005 Ultimate Spider-Man]]'' game.
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[[folder:Turn Based Strategy]]
* ''VideoGame/HeroesOfJinYong'' has one of the most powerful attacks from the original, when your chi is high enough you can inflict a carpeting shockwave (with the ground you're standing as point zero) that covers nearly half the whole arena and deals damage to everyone not on your side.
[[/folder]]
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* ''Videogame/{{ULTRAKILL}}'' has a few enemies that can stomp, causing a damaging shockwave: Cerberus, Hideous Mass, and Sisyphean Insurrectionist. [[spoiler:The [[SuperBoss Prime Souls]] have extra-dangerous versions of these that come suddenly and hit ''very'' hard; in Minos's case, dodging the shockwave also [[MortonsFork puts you at risk of either getting pelted with a projectile or getting uppercutted into a wall]]]].

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* ''Videogame/{{ULTRAKILL}}'' has a few enemies that can stomp, causing a damaging shockwave: Cerberus, Hideous Mass, and Sisyphean Insurrectionist. [[spoiler:The [[SuperBoss Prime Souls]] have extra-dangerous versions of these that come suddenly and hit ''very'' hard; in Minos's case, hard. Both Souls also have dangerous aerial movesets, so dodging the shockwave also [[MortonsFork it puts you at ''great'' risk of either getting pelted with catching a projectile or projectile, getting uppercutted into a wall]]]].wall or just eat a combo worthy of ''Street Fighter'']].
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* ''Videogame/{{ULTRAKILL}}'' has a few enemies that can stomp, causing a damaging shockwave: Cerberus, Hideous Mass, and Sisyphean Insurrectionist. [[spoiler:The [[SuperBoss Prime Souls]] have extra-dangerous versions of these that come suddenly and hit ''very'' hard]].

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* ''Videogame/{{ULTRAKILL}}'' has a few enemies that can stomp, causing a damaging shockwave: Cerberus, Hideous Mass, and Sisyphean Insurrectionist. [[spoiler:The [[SuperBoss Prime Souls]] have extra-dangerous versions of these that come suddenly and hit ''very'' hard]].hard; in Minos's case, dodging the shockwave also [[MortonsFork puts you at risk of either getting pelted with a projectile or getting uppercutted into a wall]]]].
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* A favorite attack of [[SuperPowerLottery Accelerator]] from ''LightNovel/ACertainMagicalIndex'' is this. Ranging from stomps that send the earth in front of him, and any enemy, into the air to the traditional wide-range earthquake types that cause anyone nearby to fall or get hit with debris.

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* A favorite attack of [[SuperPowerLottery Accelerator]] from ''LightNovel/ACertainMagicalIndex'' ''Literature/ACertainMagicalIndex'' is this. Ranging from stomps that send the earth in front of him, and any enemy, into the air to the traditional wide-range earthquake types that cause anyone nearby to fall or get hit with debris.
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link fix


* In ''Webcomic/EverydayHeroes'', the stomp is part of [[http://eheroes.smackjeeves.com/comics/1895750/follow-the-instructions/ "The Backdoor Bounce"]] maneuver, and is used to knock a [[SuperSpeed Speedster]] off-balance.

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* In ''Webcomic/EverydayHeroes'', the stomp is part of [[http://eheroes.smackjeeves.com/comics/1895750/follow-the-instructions/ [[https://eheroes.thecomicseries.com/comics/39 "The Backdoor Bounce"]] maneuver, and is used to knock a [[SuperSpeed Speedster]] speedster]] off-balance.
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* Franchise/MonsterVerse: Overlapping with GroundPunch, the [[Characters/MonsterVerseKaiju male MUTO]] in ''Film/Godzilla2014'' activates his {{EMP}} blast by slamming his foreleg's foot into the ground. It's mentioned in [[Film/GodzillaKingOfTheMonsters2019 the sequel]]'s tie-in graphic novel that his parent, the MUTO Prime, has footsteps which hit the earth with the force of a salvo of cannons.

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* Franchise/MonsterVerse: Overlapping with GroundPunch, the [[Characters/MonsterVerseKaiju [[Characters/MonsterVerseMUTO male MUTO]] in ''Film/Godzilla2014'' activates his {{EMP}} blast by slamming his foreleg's foot into the ground. It's mentioned in [[Film/GodzillaKingOfTheMonsters2019 the sequel]]'s tie-in graphic novel that his parent, the MUTO Prime, has footsteps which hit the earth with the force of a salvo of cannons.
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* ''Videogame/{{ULTRAKILL}}'' has few enemies that can stomp, causing a damaging shockwave: Cerberus, hideous mass, and Sisyphean insurrectionist.

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* ''Videogame/{{ULTRAKILL}}'' has a few enemies that can stomp, causing a damaging shockwave: Cerberus, hideous mass, Hideous Mass, and Sisyphean insurrectionist.Insurrectionist. [[spoiler:The [[SuperBoss Prime Souls]] have extra-dangerous versions of these that come suddenly and hit ''very'' hard]].
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* ''VideoGame/ThemsFightinHerds'': This is Arizona's special move in story mode's overworld, where she can reveal secrets or stun enemies. She also has a few earthquake-generating stomps of various levels as part of her moveset.
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Bonus Boss was renamed by TRS


* ''VideoGame/HollowKnight'': This sort of attack is associated mainly with bosses, although it is also performed by the Husk Guard, a very early GiantMook. The shockwaves have considerable height and must be jumped over to avoid taking damage; some {{Bonus Boss}}es use even more powerful versions.

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* ''VideoGame/HollowKnight'': This sort of attack is associated mainly with bosses, although it is also performed by the Husk Guard, a very early GiantMook. The shockwaves have considerable height and must be jumped over to avoid taking damage; some {{Bonus {{Optional Boss}}es use even more powerful versions.
Is there an issue? Send a MessageReason:
Bonus Boss was renamed by TRS


* ''VideoGame/{{Bayonetta 2}}'': Rodin often attacks by creating a large wave from stomping on the ground. In the game's main story, he does this against groups of demons attacking him and Bayonetta, and each stomp is capable of killing all the demons instantly. He also uses that attack when he's fought as a BonusBoss, but thankfully it's not an instant-kill there.

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* ''VideoGame/{{Bayonetta 2}}'': Rodin often attacks by creating a large wave from stomping on the ground. In the game's main story, he does this against groups of demons attacking him and Bayonetta, and each stomp is capable of killing all the demons instantly. He also uses that attack when he's fought as a BonusBoss, {{Superboss}}, but thankfully it's not an instant-kill there.



*** ''VideoGame/PokemonRangerGuardianSigns'': Regigigas does the same thing. This is even more annoying now that, rather than simply fighting it as a BonusBoss, you must fight Regigigas during the main story.

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*** ''VideoGame/PokemonRangerGuardianSigns'': Regigigas does the same thing. This is even more annoying now that, rather than simply fighting it as a BonusBoss, an OptionalBoss, you must fight Regigigas during the main story.
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* ''VideoGame/PrimalCarnage'': The ''Tupandactylus'' and ''Acrocanthosaurus'' both have this as their secondary attacks, the former being an aerial dive-bomb. Both function as a highly effective HerdHittingAttack, as it does huge damage and knock-back to groups of humans bunched close together, especially the ''Acrocanthosaurus''' stomp, which is a OneHitKill to anyone close.

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Crosswicking.


** The more powerful ''greater stomp'' sends a shock through in a narrow line in the ground; those that can't avoid it are also sent prone and suffer real damage.

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** The more powerful ''greater stomp'' sends a shock through in a narrow line in the ground; those that can't avoid it are also sent prone and suffer real damage.


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* ''WesternAnimation/MyLittlePonyFriendshipIsMagic'':
** In "[[Recap/MyLittlePonyFriendshipIsMagicS8E21ARockhoofAndAHardPlace A Rockhoof and a Hard Place]]", during his argument with Twilight, Rockhoof slams a hoof down, hard enough to briefly lift Twilight and Spike off the floor. He does it again from frustration in Meadowbrooke's tree house, forcing her to catch some medical supplies falling from shelves.
** Yaks jumping up and down can cause a tremor, which get stronger if several do it at the same time. This can make for a quite efficient attack in combat, [[spoiler:as seen in "[[Recap/MyLittlePonyFriendshipIsMagicS9E25TheEndingOfTheEndPart2 The Ending of the End – Part 2]]", where a few yaks manage to pin down Queen Chrysalis for a while despite her boosted power]].

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* Phase bosses from the first four ''[[VideoGame/DotHackGUGames .hack//G.U.]]'' cast an area of effect spell by slamming into the ground. First Phase does this with his staff; the others don't need it, and the last one can do it three times in a row.
* In the Creator/ArmorGames [[http://armorgames.com/play/11321/battle-for-wayland-keep flash game]] ''VideoGame/BattleForWaylandKeep'', one of the hero's abilities is to create a shockwave that pushes back and damages enemies.

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* Phase bosses from the first four ''[[VideoGame/DotHackGUGames .hack//G.U.]]'' ]]'': Phase bosses from the first four games cast an area of effect spell by slamming into the ground. First Phase does this with his staff; the others don't need it, and the last one can do it three times in a row.
* In the Creator/ArmorGames [[http://armorgames.com/play/11321/battle-for-wayland-keep flash game]] ''VideoGame/BattleForWaylandKeep'', one ''VideoGame/BattleForWaylandKeep'': One of the hero's abilities is to create a shockwave that pushes back and damages enemies.



* Ogres and ({{Golem}})s frequently use this in ''Franchise/DragonAge''.
* ''Franchise/TheElderScrolls''

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* %%* ''Franchise/DragonAge'': Ogres and ({{Golem}})s frequently use this in ''Franchise/DragonAge''.
this.
* ''Franchise/TheElderScrolls'' ''Franchise/TheElderScrolls'':



* Trolls do this attack in ''VideoGame/FableII'' but more of the straight line attack.
* In ''VideoGame/{{Fallout 4}}'', landing from high drops in PowerArmor causes this, and its radius can be increased with the Explosive Vent leg mod.
* In ''VideoGame/MassEffect3'', the Vanguard's "Nova" power creates this with a slam of the fist. Their sprinting heavy melee attack does something similar, with less power, but also [[DeathOrGloryAttack fewer dangers]]. Lastly, the heavy melee of the multiplayer [[MightyGlacier Devastator]] class also fits the trope, especially since it has the range and damage of a grenade.
* In ''VideoGame/MegamanLegends'' the reaverbot guarding the red refractor does this after it's diving attack. It's only weak point is it's head so the pattern is avoid the diving slide, shoot, then jump to avoid the shockwave jump stomp.
* Frequently used by bigger enemies in the ''Franchise/KingdomHearts'' series.

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* %%* ''VideoGame/FableII'': Trolls do this attack in ''VideoGame/FableII'' but more of the straight line attack.
* In ''VideoGame/{{Fallout 4}}'', landing ''VideoGame/Fallout4'': Landing from high drops in PowerArmor causes this, and its radius can be increased with the Explosive Vent leg mod.
* In ''VideoGame/MassEffect3'', the ''VideoGame/MassEffect3'': The Vanguard's "Nova" power creates this with a slam of the fist. Their sprinting heavy melee attack does something similar, with less power, but also [[DeathOrGloryAttack fewer dangers]]. Lastly, the heavy melee of the multiplayer [[MightyGlacier Devastator]] class also fits the trope, especially since it has the range and damage of a grenade.
* In ''VideoGame/MegamanLegends'' the ''VideoGame/MegaManLegends'': The reaverbot guarding the red refractor does this after it's diving attack. It's only weak point is it's head so the pattern is avoid the diving slide, shoot, then jump to avoid the shockwave jump stomp.
* ''Franchise/KingdomHearts'': Frequently used by bigger enemies in the ''Franchise/KingdomHearts'' series.enemies.



** Most of the Armor family in ''[[GaidenGame 358/2 Days]]''. Also the Cubes, Darkside, and couple of the Tailbunker types. Oh, and most of the Dual Blades. Yeah, ''358/2 Days'' is big into this.

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** %%** ''VideoGame/KingdomHearts358DaysOver2'': Most of the Armor family in ''[[GaidenGame 358/2 Days]]''.family. Also the Cubes, Darkside, and couple of the Tailbunker types. Oh, and most of the Dual Blades. Yeah, ''358/2 Days'' is big into this.%%ZCE



* In many of the 3-D ''Anime/{{Pokemon}}'' spinoffs, this is how the attack "Earthquake" is shown as working.
** In ''VideoGame/PokemonRanger: Shadows of Almia'', Regigigas creates damaging shockwaves with ''every step''.
** Regigigas does the same thing in ''Guardian Signs''. This is even more annoying now that, rather than simply fighting it as a BonusBoss, you must fight Regigigas during the main story.
* A number of artes in the ''VideoGame/TalesSeries'' like Destruction Field and Demonic Circle create these by having the user strike the ground with their weapon. Large monster types like golems and dragons frequently use them a means of offense, as well.
* The elephants from ''VideoGame/TheWorldEndsWithYou''. [[BossInMookClothing Repeatedly. And it will interrupt whatever you're doing. Even if you're floating in midair.]]

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* ''Franchise/{{Pokemon}}'':
**
In many of the 3-D ''Anime/{{Pokemon}}'' 3D spinoffs, this is how the attack "Earthquake" is shown as working.
** In ''VideoGame/PokemonRanger: Shadows ''VideoGame/PokemonLegendsArceus'': Noble Lilligant spends most of Almia'', her battle leaping around her arena, creating circular shockwaves where she lands that will damage the player if they don't dodge in time.
** ''VideoGame/PokemonRanger'':
*** ''VideoGame/PokemonRangerShadowsOfAlmia'':
Regigigas creates damaging shockwaves with ''every step''.
**
every step.
*** ''VideoGame/PokemonRangerGuardianSigns'':
Regigigas does the same thing in ''Guardian Signs''.thing. This is even more annoying now that, rather than simply fighting it as a BonusBoss, you must fight Regigigas during the main story.
* ''VideoGame/TalesSeries'': A number of artes in the ''VideoGame/TalesSeries'' like Destruction Field and Demonic Circle create these by having the user strike the ground with their weapon. Large monster types like golems and dragons frequently use them a means of offense, as well.
* ''VideoGame/TheWorldEndsWithYou'': The elephants from ''VideoGame/TheWorldEndsWithYou''.elephants. [[BossInMookClothing Repeatedly. And it will interrupt whatever you're doing. Even if you're floating in midair.]]
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* Sledge in ''VideoGame/{{Borderlands}}'', with his WeaponOfChoice. His shotgun is also the only weapon in the game with bonus knockback on it, making him an example of the "creating distance" type (odd since he is a close range fighter). Boss-level skags and spiderants can pull off shockwave stomps as well, e.g. Dukino's Mom and Scorch in the sequel.

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* Sledge in ''VideoGame/{{Borderlands}}'', with his WeaponOfChoice.weapon. His shotgun is also the only weapon in the game with bonus knockback on it, making him an example of the "creating distance" type (odd since he is a close range fighter). Boss-level skags and spiderants can pull off shockwave stomps as well, e.g. Dukino's Mom and Scorch in the sequel.


->''"Axel Power!"''
-->-- '''Axel''' when using his special weapon, ''VideoGame/TwistedMetal''

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