History Main / SequentialBoss

19th Aug '17 6:29:36 PM MyFinalEdits
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* The ''VideoGame/{{Neptunia}}'' series absolutely loves this trope, even more so than ''Franchise/FinalFantasy''. The games love to drop in another boss fight right after the boss you've defeated without you even knowing it, and if they're sadistic enough, the second or third bosses end up being even stronger than the previous bosses, [[spoiler:as with the case with Black Heart in ''VideoGame/HyperdimensionNeptuniaReBirth1'' coming after a much weaker boss]]. Because of this, many ''Neptunia'' veterans naturally assume that most boss fights will end up being this in one way or another. This is probably intentional on the developers part. As the ''Neptunia'' series is based around the video game ConsoleWars, they're likely parodying this trope UpToEleven.



* In ''VideoGame/{{Gradius}} Galaxies'', the first mid-boss of Stage 8 fights you three times, getting repairs and upgrades for its second and third forms.

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* ''VideoGame/{{Gradius}}'':
**
In ''VideoGame/{{Gradius}} Galaxies'', ''Galaxies'', the first mid-boss of Stage 8 fights you three times, getting repairs and upgrades for its second and third forms.
17th Aug '17 11:54:05 AM DivineFlame100
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* The ''VideoGame/{{Neptunia}}'' series absolutely loves this trope, even more so than ''Franchise/FinalFantasy''. The games love to drop in another boss fight right after the boss you've defeated without even knowing it, and if they're sadistic enough, the second or third bosses end up being stronger than the previous bosses, [[spoiler:as with the case with Black Heart in ''VideoGame/HyperdimensionNeptuniaReBirth1'' coming after a much weaker boss]]. Because of this, many ''Neptunia'' veterans naturally assume that most boss fights will end up being this in one way or another. This is probably intentional on the developers part. As the ''Neptunia'' series is based around the video game ConsoleWars, they're likely parodying this trope UpToEleven.

to:

* The ''VideoGame/{{Neptunia}}'' series absolutely loves this trope, even more so than ''Franchise/FinalFantasy''. The games love to drop in another boss fight right after the boss you've defeated without you even knowing it, and if they're sadistic enough, the second or third bosses end up being even stronger than the previous bosses, [[spoiler:as with the case with Black Heart in ''VideoGame/HyperdimensionNeptuniaReBirth1'' coming after a much weaker boss]]. Because of this, many ''Neptunia'' veterans naturally assume that most boss fights will end up being this in one way or another. This is probably intentional on the developers part. As the ''Neptunia'' series is based around the video game ConsoleWars, they're likely parodying this trope UpToEleven.
17th Aug '17 8:03:28 AM DivineFlame100
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* The ''VideoGame/{{Neptunia}}'' series absolutely loves this trope, even more so than ''Franchise/FinalFantasy''. The games love to drop in another boss fight right after the boss you've defeated without even knowing it, and if they're sadistic enough, the second or third bosses end up being stronger than the previous bosses, [[spoiler:as with the case with Black Heart in ''VideoGame/HyperdimensionNeptuniaReBirth1'' coming after a much weaker boss]]. Because of this, many ''Neptunia'' veterans naturally assume that most boss fights will end up being this in one way or another. This is probably intentional on the developers part. As the ''Neptunia'' series is based around the video game ConsoleWars, they're likely parodying this trope UpToEleven.
15th Aug '17 4:55:11 PM SullenFrog
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* In ''VideoGame/{{Sundered}}'', the final bosses for the Resist and Embrace paths each have two forms. In the former case, [[spoiler:the player defeats Nyarlathotep, only for the Shining Trapezohedron to fuse with it and revive it for round two]]. In the latter case, [[spoiler:the player’s doppelganger goes OneWingedAngel and turns into Humanity]].
15th Aug '17 12:49:48 PM lalalei2001
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** ''[[YuGiOh5DsWorldChampionship2009StardustAccelerator Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]'' also has one in the form of Four Clones of yourself. Unfortunately, this fight goes back to the Reshef Of Destruction rules of not having your Life Points restored to normal between duels, and also comes with the [[SarcasmMode fun]] of each one having an [[GameBreaker extremely powerful deck]].

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** ''[[YuGiOh5DsWorldChampionship2009StardustAccelerator Yu-Gi-Oh! 5D's World Championship 2009: Stardust Accelerator]]'' ''VideoGame/YuGiOh5DsWorldChampionship2009StardustAccelerator'' also has one in the form of Four Clones of yourself. Unfortunately, this fight goes back to the Reshef Of Destruction rules of not having your Life Points restored to normal between duels, and also comes with the [[SarcasmMode fun]] of each one having an [[GameBreaker extremely powerful deck]].
8th Aug '17 9:19:02 PM Abodos
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** In ''VideoGame/TheLegendOfZeldaBreathOfTheWild'', the Blight Ganons all have two phases, with the second phase seeing them adding new attacks to their strategies and in one instance altering the BossRoom. [[spoiler:The FinalBoss uses two layers of this: not only is the initial Calamity Ganon fight split into two phases much like the Blight Ganons, it also precedes the Dark Beast Ganon fight.]]
4th Aug '17 5:35:03 PM MyFinalEdits
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* ''Videogame/YuGiOhReshefOfDestruction'' has Sol Chevalsky as the penultimate boss and Reshef as the final boss immediately after. You're given no chance to save or heal in between.
** The same can be said of any sequence in the game where the player is forced to fight through multiple opponents, with the game mechanics preventing you from restoring your LP after a Duel until you're given a chance to head home to heal and save.
4th Aug '17 2:02:43 AM GrammarNavi
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* ''AceCombatZeroTheBelkanWar''. [[spoiler:Solo Wing Pixy's]] Morgan starts the fight off [[MemeticMutation firing its laser]]. When it gets damaged enough, it drops the FrickinLaserBeams and switches to the Multi-Purpose Burst Missile. For the third stage, it drops the MPBM too, but starts using an ECM system that forces you to [[AirJousting attack it from the front]] in order to damage it.

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* ''AceCombatZeroTheBelkanWar''.''VideoGame/AceCombatZeroTheBelkanWar''. [[spoiler:Solo Wing Pixy's]] Morgan starts the fight off [[MemeticMutation firing its laser]]. When it gets damaged enough, it drops the FrickinLaserBeams and switches to the Multi-Purpose Burst Missile. For the third stage, it drops the MPBM too, but starts using an ECM system that forces you to [[AirJousting attack it from the front]] in order to damage it.
10th Jul '17 10:05:53 AM superkeijikun
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* Present in each route of ''VideoGame/FireEmblemFates'':
** ''Birthright'' ends with a final battle against Garon. [[spoiler:First, players fight him as an axe-wielding man. Afterwards, he transforms into a dragon.]]
** In ''Conquest'', the final battle starts with [[spoiler:Garon, albiet appearing as a monster with melting flesh as a result of the Hoshidan throne revealing his true nature. After he is bested, the player has to fight Takumi, whose corpse was reanimated by the GreaterScopeVillain.]]
** ''Revelation'' ends with a final battle against the GreaterScopeVillain, [[spoiler:Anankos, who first appears as a giant stone mask before taking on the form of an EldritchAbomination dragon.]]
20th Jun '17 12:21:11 AM Gadjiltron
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** The same can be said of any sequence in the game where the player is forced to fight through multiple opponents, with the game mechanics preventing you from restoring your LP after a Duel until you're given a chance to head home to heal and save.


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* The Guardians of the third and fifth Duel World in ''Yu-Gi-Oh World Championship 2008'' require the player to beat them in three and five consecutive Duels respectively, with their Life Points carrying over between Duels and no chance to save or edit their Deck in between. They do warn the player about this and give them ample time to prepare.
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http://tvtropes.org/pmwiki/article_history.php?article=Main.SequentialBoss