History Main / SequentialBoss

6th Apr '18 3:54:41 AM YeOldeLuke
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* Kevin and ACE, both of the bosses in ''VideoGame/Gamer2'', have to be defeated twice during their respective fights.
23rd Mar '18 9:19:06 AM BGFU
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** Near the end of ''VideoGame/ChronoTrigger'', you fight Queen Zeal. At first you should take her out in her plain human form, then get the Mammoth Machine out of the way, and then deal with Zeal's OneWingedAngel form.

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** Near the end of In ''VideoGame/ChronoTrigger'', Masa and Mune are fought as individual entities at first, only to fuse into one big monster in the latter half of the fight.
** Slash, one of Magus's top henchmen, first attacks unarmed, but when defeated, eqips his sword, which makes the second portion of the battle significantly harder.
--->'''Slash:''' (at the beginning of the second stage) Now, let's get to business.
** Magus himself starts off the battle in his infamous [[BarrierChangeBoss Barrier Change]] mode, only to later discard it and just begin constantly casting Dark Matter, his most powerful spell.
** Near the end of the game
you fight Queen Zeal. At first you should take her out in her plain human form, then get the Mammoth Machine out of the way, and then deal with Zeal's OneWingedAngel form. And then, of course, there's Lavos, the FinalBoss consisting of four different stages: a BossRush, a plain Lavos shell fight, then two fights with its Outer and Inner Cores respectively.
23rd Mar '18 8:05:27 AM BGFU
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* ''VideoGame/ChronoCross'' features the Dragon God/Fused Dragons, who has ''seven'' different forms (though they all look the same): one form for each [[ElementalRockPaperScissors Elemental Color]] in the game, except White, which gets two forms.

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* The ''Chrono'' series:
** Near the end of ''VideoGame/ChronoTrigger'', you fight Queen Zeal. At first you should take her out in her plain human form, then get the Mammoth Machine out of the way, and then deal with Zeal's OneWingedAngel form.
**
''VideoGame/ChronoCross'' features the Dragon God/Fused Dragons, who has ''seven'' different forms (though they all look the same): one form for each [[ElementalRockPaperScissors Elemental Color]] in the game, except White, which gets two forms.
23rd Mar '18 7:49:10 AM BGFU
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** The No Mercy final boss, [[spoiler:Sans]], is one of the biggest challenges ever to be conceived in an RPG. [[spoiler:Among the '''''many''''' dirty tricks he pulls, he takes the first turn, dodges your attacks, starts attacking you when it's your turn, and eventually does nothing on his turn so you can't start yours.]] The only way to defeat him is [[spoiler:to cheat as well and move the bullet box over to the FIGHT button.]]

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** The No Mercy final boss, [[spoiler:Sans]], is one of the biggest challenges ever to be conceived in an RPG. [[spoiler:Among the '''''many''''' dirty tricks he pulls, he takes the His battle is divided into two stages. The first turn, dodges one offers 13 attacks (unless you waste your attacks, starts attacking turns) that are pretty linear but sure to overwhelm unprepared players. After this, [[spoiler:Sans offers to Spare you, but this is merely a trick to pull off a one-hit kill. Choose to Fight him some more, and enter a second stage where the attacks become more varied and difficult, and if you when it's your turn, and eventually does nothing on his turn so die you can't have to start yours.]] The only way to defeat him is [[spoiler:to cheat as well and move the bullet box all over to again. The text in the FIGHT button.]]battle menu even says: "''The REAL battle finally begins.''"]]
18th Mar '18 12:58:51 AM arrgh
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* The final boss of any route in ''VideoGame/{{Undertale}}'' plays with this quite a bit, more than we've seen in a decade or so:

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* The final boss of any route in ''VideoGame/{{Undertale}}'' plays with this quite a bit, more than we've seen in a decade or so:bit:
4th Mar '18 8:37:47 PM nombretomado
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* Both ''{{Strikers 1945}}'' games (a.k.a just ''1945 I & II'') had sequential bosses ending each level. In the early levels they usually had two stages (first a regular battleship, tank, airplane and such, which then transforms to a HumongousMecha), later bosses usually have 3 or 4 stages (transforming from a mech to two smaller mechs and so on).

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* Both ''{{Strikers ''VideoGame/{{Strikers 1945}}'' games (a.k.a just ''1945 I & II'') had sequential bosses ending each level. In the early levels they usually had two stages (first a regular battleship, tank, airplane and such, which then transforms to a HumongousMecha), later bosses usually have 3 or 4 stages (transforming from a mech to two smaller mechs and so on).
2nd Feb '18 5:59:41 PM nombretomado
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** ''NarutoShippudenUltimateNinjaStorm2'' has these for ALL their boss fights. In order:

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** ''NarutoShippudenUltimateNinjaStorm2'' ''VideoGame/NarutoShippudenUltimateNinjaStorm2'' has these for ALL their boss fights. In order:
27th Jan '18 9:01:05 AM Gadjiltron
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* The final boss of ''Videogame/YuGiOhGxSpiritCaller'' must be fought three times, with him using a different deck for each. You ''can'' leave to do other things between each fight though.

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* The final boss of ''Videogame/YuGiOhGxSpiritCaller'' ''Videogame/YuGiOhGXSpiritCaller'' must be fought three times, with him using a different deck for each. You ''can'' leave to do other things between each fight though.


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* The penultimate boss of ''Yu-Gi-Oh World Championship 2009: Stardust Accelerator'' is a brutal sequence of duels against [[spoiler:four clones of you]]. Their Decks, especially the third and fourth opponents, are particularly brutal, and you cannot restore your LP, save, or change Decks in between.
* The final boss of ''Yu-Gi-Oh World Championship 2010: Reverse of Arcadia'' combines this trope with FinalExamBoss as the player has to beat him in a race, a Tag Duel, a Turbo Duel, and finally a standard Duel. Fortunately the player can save and change their Decks in between.
* The entire final chapter of ''Yu-Gi-Oh World Championship 2011: Over the Nexus'' uses the WRGP rules which combine this trope with BossBonanza. The player has to fight through multiple opponents in a row with their LP carried over in between and no chance to change Decks. Fortunately, the board state, hand, and Graveyard are preserved between fights to permit the player to utterly steamroll the opposition if they set up a big lead. The problem, however, starts with surmounting the ''opponent's'' board state.
26th Jan '18 3:12:28 PM Concrete4
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** ''[[VideoGame/KirbysDreamland3 Kirby's Dreamland 3]]'':

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** ''[[VideoGame/KirbysDreamland3 Kirby's Dreamland 3]]'':''VideoGame/KirbysDreamLand3'':



** The final boss of ''VideoGame/KirbysReturnToDreamland'' has three parts to it. [[spoiler:First a Shmup battle with the Lor Starcutter, who uses techniques Kabula, Dark Matter, and Zero used with its own moves. Then, Magolor is fought, who takes his lead mainly from Marx. After that, he goes into a second form that looks like Dark Mind and can use Super Abilities at will. Also, in Extra Mode, the Metal General becomes one of these, summoning Dedede's Humongous Mecha HR-D3 after he's defeated and piloting it. HR-D3 itself has two forms.]]

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** The final boss of ''VideoGame/KirbysReturnToDreamland'' ''VideoGame/KirbysReturnToDreamLand'' has three parts to it. [[spoiler:First a Shmup battle with the Lor Starcutter, who uses techniques Kabula, Dark Matter, and Zero used with its own moves. Then, Magolor is fought, who takes his lead mainly from Marx. After that, he goes into a second form that looks like Dark Mind and can use Super Abilities at will. Also, in Extra Mode, the Metal General becomes one of these, summoning Dedede's Humongous Mecha HR-D3 after he's defeated and piloting it. HR-D3 itself has two forms.]]
5th Jan '18 12:31:06 AM Cryoclaste
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* Every boss in the NES game ''WackyRaces'' has two phases; they enter their second phase after they're down to exactly half HP, from there they use new, more aggressive attack patterns.

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* Every boss in the NES game ''WackyRaces'' ''WesternAnimation/WackyRaces'' has two phases; they enter their second phase after they're down to exactly half HP, from there they use new, more aggressive attack patterns.
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