History Main / SequelDifficultySpike

20th May '18 6:47:52 PM gophergiggles
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* ''VideoGame/MegaManLegends2'' is ''much'' harder than it's [[VideoGame/MegaManLegends predecessor]]. Reaverbots can take far more abuse, move faster, can spot you from farther away, and some can even inflict status ailments. If you thought defending City Hall from The Bonnes was tricky, wait until you need to [[ThatOneLevel defend Nino City from Glyde]], and just ''wait'' until you decide to go for that [[HarderThanHard S-Class Digger License]]...
15th Apr '18 6:33:37 PM TSBasilisk
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* ''VideoGame/GuildWars'' had a ''notable'' one from Prophecies to Factions. Prophecies wasn't that hard sans a few missions that were Luck-based (ie monk boss spawning in a very bad spot) and some difficulty spikes, but Factions did ''not'' screw around. It shoves you ''right'' into level 20 missions, and 90% of the missions are an EscortMission. (But to be fair; Togo and Mhenlo ''do'' hold their ground and heal, they're actually ''not'' like Prince Rurik and run right on in. Given the nature of these missions you'll ''need'' the free healing.) While Vizunah Square may have been nerfed to not throw zillions of level 20 mooks at you, it doesn't get any easier. Vizunah square was worse in 2006 when Factions was new and people didn't know you were actually ''supposed'' to be level 20 before Vizunah Square so it wasn't uncommon to see people at level 15 or so trying to run the mission only to get chewed up by level 20s, and there were still plenty of people who went right to Factions instead of having beaten prophecies..

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* ''VideoGame/GuildWars'' had a ''notable'' one from Prophecies to Factions. Prophecies wasn't that hard sans a few missions that were Luck-based (ie monk boss spawning in a very bad spot) and some difficulty spikes, but Factions did ''not'' screw around. It shoves you ''right'' into level 20 missions, and 90% of the missions are an EscortMission. (But to be fair; Togo and Mhenlo ''do'' hold their ground and heal, they're actually ''not'' like Prince Rurik and run right on in. Given the nature of these missions you'll ''need'' the free healing.) While Vizunah Square may have been nerfed to not throw zillions of level 20 mooks at you, it doesn't get any easier. Vizunah square was worse in 2006 when Factions was new and people didn't know you were actually ''supposed'' to be level 20 before Vizunah Square so it wasn't uncommon to see people at level 15 or so trying to run the mission only to get chewed up by level 20s, and there were still plenty of people who went right to Factions ''Factions'' instead of having beaten prophecies..''Prophecies''...
* ''VideoGame/GuildWars2'' had a significant difficulty jump from its core game to the first expansion, ''Heart of Thorns''. Especially for recent max level characters, even open world content which was usually safe to solo became significantly more dangerous. At the same time, the Elite specializations and Mastery system which allowed for continued character development were locked behind content gates.
** The [[GameWithinAGame Super Adventure Box]] initially released with only World 1 available, which was overall relatively easy and forgiving. Subsequent releases added World 2 which not only has more dangerous enemies and environmental hazards, but also has significantly longer levels. Those levels also feature far more precision jumping, puzzle solving, and new mechanics than anything seen in World 1.
29th Mar '18 2:00:57 PM Rarefoil
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->...the trend back around this time was when you made an expansion to a game, it would be ''hard as nails'', because the company figured, 'Well, you played the first game. If you're buying this you must be an expert, so here you go, expert!'

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->...-> ''"...the trend back around this time was when you made an expansion to a game, it would be ''hard be'' hard as nails'', because nails, ''because the company figured, 'Well, you played the first game. If you're buying this you must be an expert, so here you go, expert!'expert!'"''
25th Mar '18 11:25:44 PM TSBasilisk
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* The ''Cataclysm'' expansion of ''VideoGame/WorldOfWarcraft'' took (and is still taking) a lot of adjusting to given that the previous expansion had done away with limited mana for healers, crowd control, and target selection, at all but the highest levels of the game, before reintroducing them with a vengeance in the new expansion. Queue times spiked drastically as the combined result of tanks having to lead, healers having to be tactical, and dps having to pay attention to anything other than their rotation, and frustration with people not doing these things drove tanks in particular away in droves.

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* The ''Cataclysm'' expansion of ''VideoGame/WorldOfWarcraft'' took (and is still taking) a lot of adjusting to given that the previous expansion had done away faced this with heroic dungeons due to a greater emphasis on mechanics. In ''Wrath of the Lich King'' most heroic dungeons could be run with great ease by the end of the expansion; mechanics such as limited mana for healers, healer mana, crowd control, and target selection, at all but the highest levels of the game, before reintroducing selection were only an issue in raids. ''Cataclysm'' brought these into heroic dungeons as well, making them with a vengeance in the new expansion.significantly harder. Queue times spiked drastically as the combined result of tanks having to lead, healers having to be tactical, and dps having to pay attention to anything other than their rotation, and frustration with people not doing these things drove tanks in particular away in droves.
** This is in part due to Blizzard trying to reverse the SequelDifficultyDrop seen after ''Burning Crusade''. Outland heroic dungeons were significantly more difficult than ''Wrath'' and even many ''Cataclysm'' heroics.
25th Mar '18 11:12:43 PM TSBasilisk
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-> ''"...the trend back around this time was when you made an expansion to a game, it would be'' hard as nails, ''because the company figured, 'Well, you played the first game. If you're buying this you must be an expert, so here you go, expert!'"''

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-> ''"...->...the trend back around this time was when you made an expansion to a game, it would be'' hard be ''hard as nails, ''because nails'', because the company figured, 'Well, you played the first game. If you're buying this you must be an expert, so here you go, expert!'"''expert!'
11th Mar '18 7:06:17 PM bt8257
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* Level 1 in ''VideoGame/MediEvil2'' is teeming with extremely difficult musket-armed enemies that were introduced in [[VideoGame/MediEvil the first game]] in Level 4, and in small numbers. In addition, the [[HealingSpring fountains of rejuvenization]] are gone forever once you used all of it's energy, making refilling the life bottles and recovering health nearly impossible

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* Level 1 in ''VideoGame/MediEvil2'' is teeming with extremely difficult musket-armed enemies that were introduced in [[VideoGame/MediEvil the first game]] in Level 4, and in small numbers. In addition, the [[HealingSpring fountains of rejuvenization]] are gone forever once you used all of it's its energy, making refilling the life bottles and recovering health nearly impossible
impossible.
11th Mar '18 7:04:53 PM bt8257
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%%



** The arcade version of ''[[VideoGame/DoubleDragonII Double Dragon II: The Revenge]]'' is basically an improved version of the first arcade game. However, it took out the bonus lives from the first game, only partial health recovery is given between stages, and the bosses are ridiculously overpowered compared to the ones in the first game. To top it off, the game even respawns enemies if the player takes too long to clear certain sections.

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** The arcade version of ''[[VideoGame/DoubleDragonII Double Dragon II: ''VideoGame/DoubleDragonII: The Revenge]]'' Revenge'' is basically an improved version of the first arcade game. However, it took out the bonus lives from the first game, only partial health recovery is given between stages, and the bosses are ridiculously overpowered compared to the ones in the first game. To top it off, the game even respawns enemies if the player takes too long to clear certain sections.



* ''MortalKombat''? [[BloodierAndGorier Gory arcade fighter]], with a few tough fights but nothing unbeatable. ''[[VideoGame/MortalKombat2 Mortal Kombat II]]''? Every single character is a PerfectPlayAI Midway actually made ''VideoGame/MortalKombat3'' [[SequelDifficultyDrop easier]], but spiked it again with ''[[UpdatedRerelease Ultimate Mortal Kombat 3]]''.

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* ''MortalKombat''? ''VideoGame/MortalKombat1''? [[BloodierAndGorier Gory arcade fighter]], fighter]] with a few tough fights fights, but nothing unbeatable. ''[[VideoGame/MortalKombat2 Mortal Kombat II]]''? ''VideoGame/MortalKombat2''? Every single character is a PerfectPlayAI Midway actually made ''VideoGame/MortalKombat3'' [[SequelDifficultyDrop easier]], but spiked it again with ''[[UpdatedRerelease Ultimate Mortal Kombat 3]]''.
11th Mar '18 6:42:44 PM bt8257
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Some games get around this by making the game no harder than the original, but including a Hard Mode, or, if there were already difficulty settings in the previous game, a new HarderThanHard mode.

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Some games get around this by making the game no harder than the original, but including a Hard Mode, or, or if there were already difficulty settings in the previous game, a new HarderThanHard mode.
11th Mar '18 6:40:45 PM bt8257
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* ''VideoGame/StreetsOfRage'' ''3''. This installment is much harder than the previous two, [[EasyModeMockery and the game won't let you continue to Stage 5 and beyond if you play on the easiest difficulty]]. Which is strange, though, [[DifficultyByRegion because the Easy setting is actually the Japanese version's Normal setting]].

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* ''VideoGame/StreetsOfRage'' ''3''.''VideoGame/StreetsOfRage 3''. This installment is much harder than the previous two, [[EasyModeMockery and the game won't let you continue to Stage 5 and beyond if you play on the easiest difficulty]]. Which is strange, though, [[DifficultyByRegion because the Easy setting is actually the Japanese version's Normal setting]].
28th Feb '18 1:00:32 AM SeptimusHeap
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* ''VideoGame/SinAndPunishmentStarSuccessor''. Not only is it much longer than [[SinAndPunishment its predecessor]], it is also shades harder, even though it doesn't have the limited number of continues it predecessor does. Amusingly enough, the game was initially thought to be too ''easy'' by the testers at Nintendo due to the Wiimote control system fitting it better than they anticipated, causing Treasure to crank the difficulty up to what it is now.

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* ''VideoGame/SinAndPunishmentStarSuccessor''. Not only is it much longer than [[SinAndPunishment [[VideoGame/SinAndPunishment its predecessor]], it is also shades harder, even though it doesn't have the limited number of continues it predecessor does. Amusingly enough, the game was initially thought to be too ''easy'' by the testers at Nintendo due to the Wiimote control system fitting it better than they anticipated, causing Treasure to crank the difficulty up to what it is now.
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