History Main / SequelDifficultySpike

11th Oct '17 11:24:57 AM MyFinalEdits
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* ''VideoGame/PokemonSuperMysteryDungeon'', [[DarkerAndEdgier compared to]] ''VideoGame/PokemonMysteryDungeonGatesToInfinity''. The leveling rate is ''much'' slower, dungeons are longer (to the point that even early-game dungeons have midway rest stops), you can't quick-save in a dungeon without using an expensive consumable item, bosses have gobs of HP and hit hard, the [[WizardNeedsFoodBadly hunger mechanic]] returns to being always in place instead of being exclusive to the {{Bonus Dungeon}}s, the wider Pokémon diversity means you'll be up against some nastier enemies, and the party size is limited to three.

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* ''VideoGame/PokemonSuperMysteryDungeon'', [[DarkerAndEdgier compared to]] to ''VideoGame/PokemonMysteryDungeonGatesToInfinity''. The leveling rate is ''much'' slower, dungeons are longer (to the point that even early-game dungeons have midway rest stops), you can't quick-save in a dungeon without using an expensive consumable item, bosses have gobs of HP and hit hard, the [[WizardNeedsFoodBadly hunger mechanic]] returns to being always in place instead of being exclusive to the {{Bonus Dungeon}}s, the wider Pokémon diversity means you'll be up against some nastier enemies, and the party size is limited to three.



* ''VideoGame/AssassinsCreedIII'' made all but the easiest enemy types able to block if not outright counter at least one of your attack moves. It's still manageable if you keep a clear head on your shoulders, but definitely tougher than ''VideoGame/AssassinsCreedRevelations'', where even the toughest EliteMooks could only block attacks.
** The {{DLC}} The Tyranny of King Washington steps it up even further, where most of the people you fight will be EliteMooks.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' -- [[DarkerAndEdgier Well, sort of.]] There are now higher difficulties to test your skills in. There are also more guards and hazards.
** ''VideoGame/MetalGearSolid3SnakeEater'' is also significantly more difficult than the first two games, due to the removal of the radar system and the lack of camera control. It's no longer possible to know if the area at the top of your screen is clear without significant use of first-person view, and enemies tend to have tighter patrols and more overall awareness. The UpdatedRerelease ''Subsistence'' added camera control, and the game's difficulty dropped (and made it feel much fairer) but it was still DarkerAndEdgier.

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* ''VideoGame/AssassinsCreedIII'' made all but the easiest enemy types able to block if not outright counter at least one of your attack moves. It's still manageable if you keep a clear head on your shoulders, but definitely tougher than ''VideoGame/AssassinsCreedRevelations'', where even the toughest EliteMooks could only block attacks.
**
attacks. The {{DLC}} The Tyranny of King Washington steps it up even further, where most of the people you fight will be EliteMooks.
* ''VideoGame/MetalGearSolid2SonsOfLiberty'' -- [[DarkerAndEdgier Well, sort of.]] ''Franchise/MetalGear'':
** ''VideoGame/MetalGearSolid2SonsOfLiberty''.
There are now higher difficulties to test your skills in. There are also more guards and hazards.
** ''VideoGame/MetalGearSolid3SnakeEater'' is also significantly more difficult than the first two games, due to the removal of the radar system and the lack of camera control. It's no longer possible to know if the area at the top of your screen is clear without significant use of first-person view, and enemies tend to have tighter patrols and more overall awareness. The UpdatedRerelease ''Subsistence'' added camera control, and the game's difficulty dropped (and made it feel much fairer) but it was still DarkerAndEdgier.
fairer).
5th Oct '17 2:10:34 AM Abodos
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* ''VideoGame/MetroidPrime2Echoes''. A lot of people never beat the [[ThatOneBoss Boost Guardian]] (encountered early in the game, before the player has discovered many upgrades). The worlds are huge and several bosses are hard, and Dark Aether doesn't help the situation much either. Many of the enemies are harder as well, and the beam ammo system only increases the difficulty. And unlike the original and ''Corruption'', ''Echoes'' is the only game to never grant Samus immunity to [[TheCorruption Phazon]], despite spreading it around Dark Aether like it was going out of style. Also unlike ''Prime 1'' and ''3'', its late-game FetchQuest cannot be done ahead except for four of the nine Sky Temple Keys, so it can only be completed by spending a painstaking amount of time backtracking.

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* ''VideoGame/MetroidPrime2Echoes''. A lot of people never beat the [[ThatOneBoss Boost Guardian]] (encountered early in the game, before the player has discovered many upgrades). The worlds are huge and several bosses are hard, and Dark Aether doesn't help the situation much either. Many of the enemies are harder as well, and the beam ammo system only increases the difficulty. And unlike the original [[VideoGame/MetroidPrime original]] and ''Corruption'', ''[[VideoGame/MetroidPrime3Corruption Corruption]]'', ''Echoes'' is the only game in the ''VideoGame/MetroidPrimeTrilogy'' to never grant Samus immunity to [[TheCorruption Phazon]], despite spreading it around [[DarkWorld Dark Aether Aether]] like it was going out of style. Also unlike ''Prime 1'' and ''3'', its late-game FetchQuest cannot be done ahead except for four of the nine Sky Temple Keys, so it can only be completed by spending a painstaking amount of time backtracking.
27th Aug '17 2:44:13 PM Steven
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* ''VideoGame/ParappaTheRapper'' was an already difficult game due to its extremely tight window for button timings. Spin off ''VideoGame/UmJammerLammy'' keeps the same precise mechanics and throws even more complex button pressing at the player as early as the second song, which also makes it even harder to achieve Cool rank. ''Parappa the Rapper 2'' became a SequelDifficultyDrop.




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* ''VideoGame/PaperMarioTheThousandYearDoor'' is significantly harder than ''VideoGame/PaperMario64''. Enemies and bosses hit a lot harder, employ status effects more often, and have more HP than they did in the previous game. The FinalBoss in ''Paper Mario'' had 99HP. The final boss in this game has 150HP, which is significant leap and makes the fight take quite a while unless you powered up a lot. The BonusBoss has a meaty 200HP and hits like a truck.
27th Aug '17 8:45:18 AM MyFinalEdits
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** For ''VideoGame/PokemonBlackAndWhite'', people have noticed that the AI is a little DarkerAndEdgier - there's a little more spread out use of ArtificialBrilliance. For example, even standard trainer {{Mook}}s switch Pokémon out to absorb hits or spam stat-up or stat-down moves to annoy you. The gym leaders also use Pokémon with moves that are based around their team. (Lenora is a ''lot'' harder if you don't have a fighting type because her Watchog ''only'' shows up after you knocked out the previous Pokémon...and it has Retaliate.) While everyone has expected the more diverse movesets, it's a smaller spike than Gen III - IV was. (The main reason Gen IV struck a lot of people as harder was because how many people were caught off-guard) If anything; it Zig-zags this trope. That said, it also introduced the new EXP system, giving more EXP to [=KOs=] with underleveled Pokémon and less EXP to [=KOs=] with overleveled Pokémon...meaning they nerfed the tried-and-true strategy of "playing with only one Pokémon the whole game and winning through sheer level advantage" into the ground, since they wouldn't be nearly as overleveled thanks to the EXP reductions. It was still possible, but much more difficult.
** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier brings the difficulty right back up and really sets the difficulty bar high]]. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.

to:

** For ''VideoGame/PokemonBlackAndWhite'', people have noticed that the AI is a little DarkerAndEdgier better - there's a little more spread out use of ArtificialBrilliance. For example, even standard trainer {{Mook}}s switch Pokémon out to absorb hits or spam stat-up or stat-down moves to annoy you. The gym leaders also use Pokémon with moves that are based around their team. (Lenora is a ''lot'' harder if you don't have a fighting type because her Watchog ''only'' shows up after you knocked out the previous Pokémon...and it has Retaliate.) While everyone has expected the more diverse movesets, it's a smaller spike than Gen III - IV was. (The main reason Gen IV struck a lot of people as harder was because how many people were caught off-guard) If anything; it Zig-zags this trope. That said, it also introduced the new EXP system, giving more EXP to [=KOs=] with underleveled Pokémon and less EXP to [=KOs=] with overleveled Pokémon...meaning they nerfed the tried-and-true strategy of "playing with only one Pokémon the whole game and winning through sheer level advantage" into the ground, since they wouldn't be nearly as overleveled thanks to the EXP reductions. It was still possible, but much more difficult.
** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier brings the difficulty right back up and really sets the difficulty bar high]].high. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.
27th Aug '17 4:26:16 AM 4444jdm
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** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' brings the difficulty right back up. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.

to:

** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier brings the difficulty right back up.up and really sets the difficulty bar high]]. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.
22nd Aug '17 1:21:51 AM bt8257
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A subtrope of SequelEscalation where the difficulty is what's made higher than the original. May lead to the harder game being DarkerAndEdgier, or the OddballInTheSeries if difficulty is increased too much, as seems common with second games.

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A subtrope SubTrope of SequelEscalation where the difficulty is what's made higher than the original. May lead to the harder game being DarkerAndEdgier, or the OddballInTheSeries if difficulty is increased too much, as seems common with second games.
13th Aug '17 8:07:23 AM ReynTime250
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** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' bring the difficulty right back up. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.

to:

** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' bring brings the difficulty right back up. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.
13th Aug '17 8:07:17 AM ReynTime250
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** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier bring the difficulty right back up]]. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.

to:

** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier bring the difficulty right back up]].up. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.
6th Aug '17 9:54:22 AM thatother1dude
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** ''Videogame/{{Fallout2}}'' is significantly harder than the original game at first, thanks to some stat reconfiguration, less loot drops and starting your adventure with much weaker weapons. (Though as if to compensate, with a little luck and SaveScumming, it's possible to get GameBreaker guns and armour almost immediately after starting the game.)
** Even without using the newly added Hardcore Mode, ''VideoGame/FalloutNewVegas'' is noticeably harder than ''VideoGame/{{Fallout 3}}''. The game has a more "hardcore" stats and combat engine (i.e. armor is much more important, both for the player and enemy humans), combined with restricted character growth (no more reaching 10 in every stat and 100 in every skill in a single playthrough). Additionally, in contrast to Bethesda's WideOpenSandbox philosophy where enemies level globally with the player and thus you can explore pretty much the entire game world from the beginning, Obsidian ex-Black Isle uses a more traditional design where BeefGate monsters ''will'' kill you to death if you try to explore an area of the game world before you've reached the appropriate level.

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** ''Videogame/{{Fallout2}}'' ''Videogame/Fallout2'' is significantly harder than the original game at first, thanks to some stat reconfiguration, less loot drops and starting your adventure with much weaker weapons. (Though as if to compensate, with a little luck and SaveScumming, it's possible to get GameBreaker guns and armour almost immediately after starting the game.)
** Even without using the newly added Hardcore Mode, ''VideoGame/FalloutNewVegas'' is noticeably harder than ''VideoGame/{{Fallout 3}}''.''VideoGame/Fallout3''. The game has a more "hardcore" stats and combat engine (i.e. armor is much more important, both for the player and enemy humans), combined with restricted character growth (no more reaching 10 in every stat and 100 in every skill in a single playthrough). Additionally, in contrast to Bethesda's WideOpenSandbox philosophy where enemies level globally with the player and thus you can explore pretty much the entire game world from the beginning, Obsidian ex-Black Isle uses a more traditional design where BeefGate monsters ''will'' kill you to death if you try to explore an area of the game world before you've reached the appropriate level.



** ''VideoGame/{{Fallout 4}}'' adds even more challenges of its own, making it harder than ''3'' and ''New Vegas''. To start, VATS no longer pauses time, instead merely slowing it to a crawl, so you'll have to think on your feet when using it. Radiation has been overhauled, so each rad you take reduces your maximum HP by one point until treated with Radaway or a visit to the doctor, making encounters with feral ghouls all the more harrowing since each rad-filled hit makes you that much more brittle. Those feral ghouls are a lot more nimble and aggressive as well. Many other enemies have also undergone changes that make them more dangerous: super mutants may now try to [[SuicideAttack suicide bomb]] you to oblivion, radscorpions are bigger and burrow through the ground to ambush you, and sentry bots are hulking mechanized tanks that can take a beating and, when near death, [[TakingYouWithMe self-destruct]] in a bid to kill you when it dies. But perhaps the biggest change was a [[ObviousRulePatch simple mechanical shift]] taken from Hardcore Mode of ''New Vegas'': health is restored from healing items over time instead of instantly, so you can't use MenuTimeLockout to instantly heal to full health.

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** ''VideoGame/{{Fallout 4}}'' ''VideoGame/Fallout4'' adds even more challenges of its own, making it harder than ''3'' and ''New Vegas''. To start, VATS no longer pauses time, instead merely slowing it to a crawl, so you'll have to think on your feet when using it. Radiation has been overhauled, so each rad you take reduces your maximum HP by one point until treated with Radaway or a visit to the doctor, making encounters with feral ghouls all the more harrowing since each rad-filled hit makes you that much more brittle. Those feral ghouls are a lot more nimble and aggressive as well. Many other enemies have also undergone changes that make them more dangerous: super mutants may now try to [[SuicideAttack suicide bomb]] you to oblivion, radscorpions are bigger and burrow through the ground to ambush you, and sentry bots are hulking mechanized tanks that can take a beating and, when near death, [[TakingYouWithMe self-destruct]] in a bid to kill you when it dies. But perhaps the biggest change was a [[ObviousRulePatch simple mechanical shift]] taken from Hardcore Mode of ''New Vegas'': health is restored from healing items over time instead of instantly, so you can't use MenuTimeLockout to instantly heal to full health.
29th Jul '17 12:31:39 PM nombretomado
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** Their equivalent {{NES}} ports. The latter (renamed ''Super C'' in North America) thankfully drops the upgrade system, but still has more brutal game design than its predecessor. Also, the famous 30-life code from the first game has been replaced by a measly 10-life code (Japanese versions kept 30-life codes), meaning even if you ''cheat'' it's still harder.

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** Their equivalent {{NES}} UsefulNotes/{{NES}} ports. The latter (renamed ''Super C'' in North America) thankfully drops the upgrade system, but still has more brutal game design than its predecessor. Also, the famous 30-life code from the first game has been replaced by a measly 10-life code (Japanese versions kept 30-life codes), meaning even if you ''cheat'' it's still harder.
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