History Main / SequelDifficultySpike

17th Jul '17 4:12:58 PM 4444jdm
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** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier bring the difficulty right back up[[. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.

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** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier bring the difficulty right back up[[.up]]. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.
17th Jul '17 4:12:13 PM 4444jdm
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** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' bring the difficulty right back up. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.

to:

** While ''VideoGame/PokemonXAndY'' was a SequelDifficultyDrop, ''VideoGame/PokemonSunAndMoon'' [[DarkerAndEdgier bring the difficulty right back up.up[[. While the EXP Share system from ''X And Y'' was retained (The Pokémon battling gets full EXP while the rest of the party gets half, as opposed to only two Pokémon getting the EXP), it also brings back ''Black and White'''s aforementioned EXP system where [[AntiGrinding you get less EXP for beating lower level Pokémon while you gain more EXP for beating higher level Pokémon]]. This, coupled with some [[ThatOneBoss nasty boss fights]] in the form of the Totem Pokémon makes for one of the more challenging games in the series.
5th Jul '17 6:09:01 PM nombretomado
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** ''BeatmaniaIIDX'': Holic [Another] (3rd Style), V [Another] (5th Style), Mei [Another] (Happy Sky), many of the [[HarderThanHard Black Anothers]] (DJ Troopers [=PS2=] version)

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** ''BeatmaniaIIDX'': ''VideoGame/BeatmaniaIIDX'': Holic [Another] (3rd Style), V [Another] (5th Style), Mei [Another] (Happy Sky), many of the [[HarderThanHard Black Anothers]] (DJ Troopers [=PS2=] version)
18th Jun '17 4:42:01 AM 4444jdm
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* ''MortalKombat''? Fine arcade fighter, with a few tough fights but nothing unbeatable. ''[[VideoGame/MortalKombat2 Mortal Kombat II]]''? Every single character is a PerfectPlayAI Midway actually made ''VideoGame/MortalKombat3'' [[SequelDifficultyDrop easier]], but spiked it again with ''[[UpdatedRerelease Ultimate Mortal Kombat 3]]''.

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* ''MortalKombat''? Fine [[BloodierAndGorier Gory arcade fighter, fighter]], with a few tough fights but nothing unbeatable. ''[[VideoGame/MortalKombat2 Mortal Kombat II]]''? Every single character is a PerfectPlayAI Midway actually made ''VideoGame/MortalKombat3'' [[SequelDifficultyDrop easier]], but spiked it again with ''[[UpdatedRerelease Ultimate Mortal Kombat 3]]''.
17th Jun '17 5:02:04 PM 4444jdm
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** For ''VideoGame/PokemonBlackAndWhite'', people have noticed that the AI is a little better - there's a little more spread out use of ArtificialBrilliance. For example, even standard trainer {{Mook}}s switch Pokémon out to absorb hits or spam stat-up or stat-down moves to annoy you. The gym leaders also use Pokémon with moves that are based around their team. (Lenora is a ''lot'' harder if you don't have a fighting type because her Watchog ''only'' shows up after you knocked out the previous Pokémon...and it has Retaliate.) While everyone has expected the more diverse movesets, it's a smaller spike than Gen III - IV was. (The main reason Gen IV struck a lot of people as harder was because how many people were caught off-guard) If anything; it Zig-zags this trope. That said, it also introduced the new EXP system, giving more EXP to [=KOs=] with underleveled Pokémon and less EXP to [=KOs=] with overleveled Pokémon...meaning they nerfed the tried-and-true strategy of "playing with only one Pokémon the whole game and winning through sheer level advantage" into the ground, since they wouldn't be nearly as overleveled thanks to the EXP reductions. It was still possible, but much more difficult.

to:

** For ''VideoGame/PokemonBlackAndWhite'', people have noticed that the AI is a little better DarkerAndEdgier - there's a little more spread out use of ArtificialBrilliance. For example, even standard trainer {{Mook}}s switch Pokémon out to absorb hits or spam stat-up or stat-down moves to annoy you. The gym leaders also use Pokémon with moves that are based around their team. (Lenora is a ''lot'' harder if you don't have a fighting type because her Watchog ''only'' shows up after you knocked out the previous Pokémon...and it has Retaliate.) While everyone has expected the more diverse movesets, it's a smaller spike than Gen III - IV was. (The main reason Gen IV struck a lot of people as harder was because how many people were caught off-guard) If anything; it Zig-zags this trope. That said, it also introduced the new EXP system, giving more EXP to [=KOs=] with underleveled Pokémon and less EXP to [=KOs=] with overleveled Pokémon...meaning they nerfed the tried-and-true strategy of "playing with only one Pokémon the whole game and winning through sheer level advantage" into the ground, since they wouldn't be nearly as overleveled thanks to the EXP reductions. It was still possible, but much more difficult.
15th Jun '17 3:44:11 PM 4444jdm
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* ''VideoGame/PokemonXDGaleOfDarkness'', ''Colosseum's'' sequel, zig-zags this a bit. [[SequelDifficultyDrop The AI does not have the same intelligence it has in the prequel and there are more Pokémon available to the player and it is easier to purify Shadow Pokémon.]] However the increased Shadow Pokémon numbers means more opponents have multiple Shadow Pokémon on their team and Shadow Moves have more varied effects than the do in ''Colosseum''. This means using a team that does not use several Shadow Pokémon is much harder and turns the final few bosses into some of the hardest bosses in the franchise.
* ''VideoGame/PokemonSuperMysteryDungeon'', compared to ''VideoGame/PokemonMysteryDungeonGatesToInfinity''. The leveling rate is ''much'' slower, dungeons are longer (to the point that even early-game dungeons have midway rest stops), you can't quick-save in a dungeon without using an expensive consumable item, bosses have gobs of HP and hit hard, the [[WizardNeedsFoodBadly hunger mechanic]] returns to being always in place instead of being exclusive to the {{Bonus Dungeon}}s, the wider Pokémon diversity means you'll be up against some nastier enemies, and the party size is limited to three.

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* ''VideoGame/PokemonXDGaleOfDarkness'', ''Colosseum's'' sequel, zig-zags this a bit. [[SequelDifficultyDrop The AI does not have the same intelligence it has in the prequel and there are more Pokémon available to the player and it is easier to purify Shadow Pokémon.]] However the increased Shadow Pokémon numbers means more opponents have multiple Shadow Pokémon on their team and Shadow Moves have more varied effects than the do in ''Colosseum''. This means using a team that does not use several Shadow Pokémon is much harder and turns the final few bosses into some of [[DarkerAndEdgier the hardest darkest bosses in the franchise.
franchise]].
* ''VideoGame/PokemonSuperMysteryDungeon'', [[DarkerAndEdgier compared to to]] ''VideoGame/PokemonMysteryDungeonGatesToInfinity''. The leveling rate is ''much'' slower, dungeons are longer (to the point that even early-game dungeons have midway rest stops), you can't quick-save in a dungeon without using an expensive consumable item, bosses have gobs of HP and hit hard, the [[WizardNeedsFoodBadly hunger mechanic]] returns to being always in place instead of being exclusive to the {{Bonus Dungeon}}s, the wider Pokémon diversity means you'll be up against some nastier enemies, and the party size is limited to three.
15th Jun '17 3:42:32 PM 4444jdm
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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' -- Well, sort of. There are now higher difficulties to test your skills in. There are also more guards and hazards.
** ''VideoGame/MetalGearSolid3SnakeEater'' is also significantly more difficult than the first two games, due to the removal of the radar system and the lack of camera control. It's no longer possible to know if the area at the top of your screen is clear without significant use of first-person view, and enemies tend to have tighter patrols and more overall awareness. The UpdatedRerelease ''Subsistence'' added camera control, and the game's difficulty dropped (and made it feel much fairer) but it was still far from easy.

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* ''VideoGame/MetalGearSolid2SonsOfLiberty'' -- [[DarkerAndEdgier Well, sort of. of.]] There are now higher difficulties to test your skills in. There are also more guards and hazards.
** ''VideoGame/MetalGearSolid3SnakeEater'' is also significantly more difficult than the first two games, due to the removal of the radar system and the lack of camera control. It's no longer possible to know if the area at the top of your screen is clear without significant use of first-person view, and enemies tend to have tighter patrols and more overall awareness. The UpdatedRerelease ''Subsistence'' added camera control, and the game's difficulty dropped (and made it feel much fairer) but it was still far from easy.
DarkerAndEdgier.
26th May '17 8:27:39 PM 4444jdm
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Contrast LighterAndSofter SequelDifficultyDrop, EasierThanEasy.

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Contrast LighterAndSofter LighterAndSofter, SequelDifficultyDrop, EasierThanEasy.
26th May '17 8:23:47 PM 4444jdm
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A subtrope of SequelEscalation where the difficulty is what's made higher than the original. May lead to the harder game being the OddballInTheSeries if difficulty is increased too much, as seems common with second games.

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A subtrope of SequelEscalation where the difficulty is what's made higher than the original. May lead to the harder game being DarkerAndEdgier, or the OddballInTheSeries if difficulty is increased too much, as seems common with second games.



Contrast SequelDifficultyDrop, EasierThanEasy.

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Contrast LighterAndSofter SequelDifficultyDrop, EasierThanEasy.
20th May '17 1:29:01 PM nombretomado
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* ''VideoGame/FinalFantasyXII'' is considerably harder than ''VideoGame/FinalFantasyX'', the last single-player game that preceded it. Being developed by the same team that made the notoriously NintendoHard ''VagrantStory'' probably helped.

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* ''VideoGame/FinalFantasyXII'' is considerably harder than ''VideoGame/FinalFantasyX'', the last single-player game that preceded it. Being developed by the same team that made the notoriously NintendoHard ''VagrantStory'' ''VideoGame/VagrantStory'' probably helped.
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