History Main / SeparateButIdentical

4th May '16 7:12:49 PM aye_amber
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* In the same vein as ''Team Fortress 2'', the Red and Blue Droid Armies in ''{{Awesomenauts}}''.

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* In the same vein as ''Team Fortress 2'', the Red and Blue Droid Armies in ''{{Awesomenauts}}''.''VideoGame/{{Awesomenauts}}.''
6th Mar '16 1:48:47 AM StFan
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[[quoteright:330:http://static.tvtropes.org/pmwiki/pub/images/warcraftcompare_6918.png]]
[[caption-width-right:330:[[Videogame/WarCraftII Gnome vs. Goblin]]. Spot the difference.]]

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[[quoteright:330:http://static.[[quoteright:330:[[Videogame/WarCraftII http://static.tvtropes.org/pmwiki/pub/images/warcraftcompare_6918.png]]
[[caption-width-right:330:[[Videogame/WarCraftII Gnome
png]]]]
[[caption-width-right:330:Gnome
vs. Goblin]].Goblin. Spot the difference.]]]]
3rd Mar '16 10:48:25 AM Morgenthaler
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** There's a bit of justification for this, since the Canadians mostly used British and American-designed weapons. Being a relatively small country they didn't have much of a domestic weapons industry, so their ''equipment'' might very well be interchangeable with the stuff being used by their allies, even though things like doctrine wouldn't be.
3rd Mar '16 10:46:47 AM Morgenthaler
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* Also present in ''{{Starcraft}}'' in the expansion when an expeditionary force from Earth shows up and has units identical to those of the original Terran faction, who are descended from exiled criminals and had been cut off from all contact with Earth for several centuries. The new faction is the in-story [[HandWave justification]] for several new Terran units, and [[AllThereInTheManual the manual]] states that the UED has been spying on the local factions for generations.

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* Also present in ''{{Starcraft}}'' ''VideoGame/{{Starcraft}}'' in the expansion when an expeditionary force from Earth shows up and has units identical to those of the original Terran faction, who are descended from exiled criminals and had been cut off from all contact with Earth for several centuries. The new faction is the in-story [[HandWave justification]] for several new Terran units, and [[AllThereInTheManual the manual]] states that the UED has been spying on the local factions for generations.



* In the ''[[VideoGame/CommandAndConquer Red Alert]]'' series, during multiplayer games one can choose to play as different countries within the alliances that constitute the two sides. Though the units are basically the same, there are some small differences in terms of unit cost, construction time, armour values and so on. In ''Red Alert 2'' each sub-faction also has a unique special unit only they can build.
* In ''CompanyOfHeroes'' the last mission has the Americans working with a team of Canadians to defeat the Germans, yet the Canadian forces are identical to the Americans except for the fact that their units are designated as green. This is made even more obvious when the expansion pack has Canadian forces that are exactly the same as the British soldiers except that when you click on them they say something in a stereotypical Canadian accent (rather than an English or Scottish one). This only really applies to the Canadians, though.

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* In the ''[[VideoGame/CommandAndConquer Red Alert]]'' series, ''VideoGame/CommandAndConquerRedAlertSeries'', during multiplayer games one can choose to play as different countries within the alliances that constitute the two sides. Though the units are basically the same, there are some small differences in terms of unit cost, construction time, armour values and so on. In ''Red Alert 2'' each sub-faction also has a unique special unit only they can build.
* In ''CompanyOfHeroes'' ''VideoGame/CompanyOfHeroes'' the last mission has the Americans working with a team of Canadians to defeat the Germans, yet the Canadian forces are identical to the Americans except for the fact that their units are designated as green. This is made even more obvious when the expansion pack has Canadian forces that are exactly the same as the British soldiers except that when you click on them they say something in a stereotypical Canadian accent (rather than an English or Scottish one). This only really applies to the Canadians, though.



* The background story of ''TotalAnnihilation'' is that the ARM and CORE are flesh and blood humans versus people that have transferred their minds into computers, and that this ideological conflict is the casus belli of the entire game. You wouldn't know it from the units employed in the actual game, since both sides are composed entirely of identical-looking hordes of utterly disposable machines.

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* The background story of ''TotalAnnihilation'' ''VideoGame/TotalAnnihilation'' is that the ARM and CORE are flesh and blood humans versus people that have transferred their minds into computers, and that this ideological conflict is the casus belli of the entire game. You wouldn't know it from the units employed in the actual game, since both sides are composed entirely of identical-looking hordes of utterly disposable machines.



** The manual for ''TotalAnnihilation'' gave some blurb about how the CORE (the computer side) copied the data of their best soldiers into all their units and the ARM (the human side) responded by developing a very regimented cloning and training-from-birth program to create ideal soldiers to pilot all their units. In other words, by fighting the war for so long they almost completely converged in their methodology, despite their differing ideologies. I'm sure there's an Aesop buried in there.

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** The manual for ''TotalAnnihilation'' ''Total Annihilation'' gave some blurb about how the CORE (the computer side) copied the data of their best soldiers into all their units and the ARM (the human side) responded by developing a very regimented cloning and training-from-birth program to create ideal soldiers to pilot all their units. In other words, by fighting the war for so long they almost completely converged in their methodology, despite their differing ideologies. I'm sure there's an Aesop buried in there.



* ''WorldInConflict'' has three distinctive factions (the US, NATO, and USSR) which all use their respective vehicles. In game, they are all pretty much identical, with the exception of several offensive special abilities, one tactical aid and the heavy artillery unit.

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* ''WorldInConflict'' ''VideoGame/WorldInConflict'' has three distinctive factions (the US, NATO, and USSR) which all use their respective vehicles. In game, they are all pretty much identical, with the exception of several offensive special abilities, one tactical aid and the heavy artillery unit.
24th Dec '15 12:32:50 PM giygasattack
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** That is not only so for the Space Marines. Every single one of factions whose colour schemes can be used usually have some special way of fightning, which may also lead to such illogical situations as the World Eaters Chaos Legion, servants of the martial god Khorne, using wizards and demons of Tzeentch.
** Don't forget an Emperor's Children force sacrificing someone to summon a Bloodthirster of Khorne. That can happen too. Fun times.



* Lets not forget ''VideoGame/TeamFortress2''; RED and BLU even build their businesses identically.
** Justified; they were founded by AlwaysIdenticalTwins, and they've both been secretly bought out by the BiggerBad.
28th Oct '15 1:04:21 PM MasamiPhoenix
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* ''VideoGame/StreetFighterII'' gathered an eclectic assortment of fighters from around the world: a GI, a sumo wrestler, a yoga master...you get the idea. Strange, then, that all their techniques rely on the same punches and kicks with the same tradeoffs in force and speed.
** Ryu and Ken are identical. Somewhat justified in that they are students of the same fighting discipline, but their personalities are polar opposites. Later on, the two grow more separate, each of them developing a few new moves and unique Supers.
13th Apr '15 10:29:58 PM nombretomado
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* In the ''TabletopGame/{{Warhammer 40000}}'' universe, each of the major Space Marine chapters is supposed to have its own unique specialized field, with equipment and tactics to match (and some even having different organizational structures). However, in the ''DawnOfWar'' computer games, the only differences are the Chapter colors and banner. This is only apparent on single-map battles or in multiplayer, however, as during the single-player campaigns only one Chapter (the BloodRavens) is actually present.

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* In the ''TabletopGame/{{Warhammer 40000}}'' universe, each of the major Space Marine chapters is supposed to have its own unique specialized field, with equipment and tactics to match (and some even having different organizational structures). However, in the ''DawnOfWar'' ''VideoGame/DawnOfWar'' computer games, the only differences are the Chapter colors and banner. This is only apparent on single-map battles or in multiplayer, however, as during the single-player campaigns only one Chapter (the BloodRavens) is actually present.
15th Sep '14 8:46:16 PM TARINunit9
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See CosmeticallyDifferentSides, PaletteSwap, UndergroundMonkey. Not to be confused with [[CivilRightsMovement Separate But Equal]].

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Subtrope of PaletteSwap. See CosmeticallyDifferentSides, PaletteSwap, UndergroundMonkey.when it's applied to more than a select few units, and UndergroundMonkey, when [[SortingAlgorithmOfEvil the later versions are stronger, but not when compared to the heroes]]. Not to be confused with [[CivilRightsMovement Separate But Equal]].
26th Jul '14 1:23:57 AM KnightOfTheGrey
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Added DiffLines:

* Present in ''VideoGame/RiseOfNations''; every nation has an identical tech tree and units except for certain special unique units and a set of bonuses.
1st Jul '14 5:24:20 PM Aiguille
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[[caption-width-right:330:[[WarCraft2 Gnome vs. Goblin]]. Spot the difference.]]

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[[caption-width-right:330:[[WarCraft2 [[caption-width-right:330:[[Videogame/WarCraftII Gnome vs. Goblin]]. Spot the difference.]]



* In ''VideoGame/{{Warcraft}} 2'', the manual contained quite a bit of background information on the setting, including blurbs about the different human nations and orcish clans and their differences. For example, the nation of Stromgarde is said to have an especially strong martial culture, but when they appear in the single-player campaign the only difference from the standard Alliance is that their faction colour is red rather than blue. Similarily, Alterac is orange Alliance and Dalaran is purple Alliance, and so on. Subverted in that some of their [=AIs=] and starting structures had differences. Dalaran, the magocracy, had especially many mage towers and the orcish Dragonmaw Clan attacked solely with dragons.
* Averted in the campaigns of ''WarcraftIII''. The Blackrock clan which appears in two missions has a Warcraft 2 tech tree, and when the blood elves break off from the Human Alliance, the human footman is replaced by an elven footman (identical stats), and the basic ranged unit is an elven archer (functionally equivalent to the standard rifleman); the rest of dwarven and human unit positions are filled by [[spoiler: Naga]] units that are quite different from the units they replaced. Also, [[spoiler: Admiral Proudmoore]] has aquatic-themed units in the expansion.

to:

* In ''VideoGame/{{Warcraft}} 2'', ''VideoGame/WarcraftII'', the manual contained quite a bit of background information on the setting, including blurbs about the different human nations and orcish clans and their differences. For example, the nation of Stromgarde is said to have an especially strong martial culture, but when they appear in the single-player campaign the only difference from the standard Alliance is that their faction colour is red rather than blue. Similarily, Alterac is orange Alliance and Dalaran is purple Alliance, and so on. Subverted in that some of their [=AIs=] and starting structures had differences. Dalaran, the magocracy, had especially many mage towers and the orcish Dragonmaw Clan attacked solely with dragons.
* Averted in the campaigns of ''WarcraftIII''. ''Videogame/WarcraftIII''. The Blackrock clan which appears in two missions has a Warcraft 2 ''Warcraft II'' tech tree, and when the blood elves break off from the Human Alliance, the human footman is replaced by an elven footman (identical stats), and the basic ranged unit is an elven archer (functionally equivalent to the standard rifleman); the rest of dwarven and human unit positions are filled by [[spoiler: Naga]] units that are quite different from the units they replaced. Also, [[spoiler: Admiral Proudmoore]] has aquatic-themed units in the expansion.
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