History Main / ScriptedBattle

16th Feb '17 3:54:28 AM Morgenthaler
Is there an issue? Send a Message


* The Super Metroid at the end of ''VideoGame/SuperMetroid'' is unkillable and will usually capture you almost immediately, draining you to 1 energy before recognizing Samus and stopping. It is a storyline reminder of the creature's earlier encounter with Samus, and also serves to prime you for a way out of the following unwinnable battle with Mother Brain.

to:

* ''Franchise/{{Metroid}}'':
**
The Super Metroid at the end of ''VideoGame/SuperMetroid'' is unkillable and will usually capture you almost immediately, draining you to 1 energy before recognizing Samus and stopping. It is a storyline reminder of the creature's earlier encounter with Samus, and also serves to prime you for a way out of the following unwinnable battle with Mother Brain.



** Similarly, in ''MetroidFusion'', the final boss is an Omega Metroid. You cannot harm it at all, and you must take a hit that automatically puts you with one health unit left. The Core-X arrives, becomes an SA-X, and fires Ice Beams at the Omega Metroid in an attempt to kill its natural enemy. After taking a few hits, the Omega Metroid reduces the SA-X into a Core-X again, giving Samus the opportunity to absorb it and regain all her health and the Ice Beam.

to:

** Similarly, in ''MetroidFusion'', ''VideoGame/MetroidFusion'', the final boss is an Omega Metroid. You cannot harm it at all, and you must take a hit that automatically puts you with one health unit left. The Core-X arrives, becomes an SA-X, and fires Ice Beams at the Omega Metroid in an attempt to kill its natural enemy. After taking a few hits, the Omega Metroid reduces the SA-X into a Core-X again, giving Samus the opportunity to absorb it and regain all her health and the Ice Beam.
2nd Dec '16 1:26:22 AM rjd1922
Is there an issue? Send a Message


* ''FireEmblem'' does this from time to time, such as ensuring that certain attacks hit or miss during ''Blazing Sword's'' tutorial segment, or forcing a critical hit so that someone is killed or injured in spectacular fashion. Some people usually hack the game to see what happens if there ''is'' no critical hit, or to break the script only to find that the game freezes.
* Every final boss in the ''MOTHER'' series. [[VideoGame/MOTHER1 The first game]] had you sing to win, [[VideoGame/EarthBound the second game]] had you pray, and [[VideoGame/{{Mother 3}} the third game]] simply had you do nothing (well, except for guarding and healing yourself) until the battle ended.
** Earthbound has a segment where Poo meditates before heading to meet the rest of the party. This takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence, which normally would invoke a GameOver.

to:

* ''FireEmblem'' ''Franchise/FireEmblem'' does this from time to time, such as ensuring that certain attacks hit or miss during ''Blazing Sword's'' tutorial segment, or forcing a critical hit so that someone is killed or injured in spectacular fashion. Some people usually hack the game to see what happens if there ''is'' no critical hit, or to break the script only to find that the game freezes.
* Every final boss in the ''MOTHER'' ''VideoGame/{{MOTHER}}'' series. [[VideoGame/MOTHER1 The first game]] had you sing to win, [[VideoGame/EarthBound the second game]] had you pray, and [[VideoGame/{{Mother 3}} the third game]] simply had you do nothing (well, except for guarding and healing yourself) until the battle ended.
** Earthbound ''[=EarthBound=]'' has a segment where Poo meditates before heading to meet the rest of the party. This takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence, which normally would invoke a GameOver.
12th Nov '16 6:44:33 AM Morgenthaler
Is there an issue? Send a Message


* In ''VideoGame/TheForceUnleashed'' the end of every boss battle (as well as fights against Imperial Walkers) is scripted out with {{Quicktime Event}}s. The main reason is so that you can be even more BadAss than usual; seriously, jumping onto a walker's head, stabbing through the windshield with a lightsaber, zapping the bejeezus out of it, then taking a flying leap away and crushing the whole thing into a tiny ball? [[CrowningMomentOfAwesome Holy crap.]]

to:

* In ''VideoGame/TheForceUnleashed'' the end of every boss battle (as well as fights against Imperial Walkers) is scripted out with {{Quicktime Event}}s. The main reason is so that you can be even more BadAss badass than usual; seriously, jumping onto a walker's head, stabbing through the windshield with a lightsaber, zapping the bejeezus out of it, then taking a flying leap away and crushing the whole thing into a tiny ball? [[CrowningMomentOfAwesome Holy crap.]]
26th Aug '16 11:56:23 PM yarrunmace
Is there an issue? Send a Message


* The final boss battle of ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' has Jack Skellington fight his old nemesis Oogie Boogie while singing!

to:

* The In ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'', the final boss battle of ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' has Jack Skellington fight his old nemesis Oogie Boogie while singing!a scripted RhythmGame section after the first, standard battle. While all the bosses allow you to play a RhythmGame in order to deal extra damage, the final boss makes it mandatory and you can't beat the game without going through it
16th Aug '16 6:47:24 PM Kayube
Is there an issue? Send a Message

Added DiffLines:

* ''VideoGame/PokemonTradingCardGame'' starts you off with a tutorial match where each player's deck is stacked, and gives you step-by-step instructions on what to do to win.
26th Jun '16 10:27:46 AM nombretomado
Is there an issue? Send a Message


* ''BaldursGate'': The first time you encounter Sarevok, Gorion covers for your retreat by engaging him and his minions. In an interesting variation of the trope, only half of the battle is scripted. No matter how effective Gorion's attacks are or how ineffective Saverok's attack are, the former will always be killed by the latter (even if Saverok is in between attacks). Whether or not Gorion manages to kill any of Saverok's minions is not scripted so their deaths are variable.

to:

* ''BaldursGate'': ''VideoGame/BaldursGate'': The first time you encounter Sarevok, Gorion covers for your retreat by engaging him and his minions. In an interesting variation of the trope, only half of the battle is scripted. No matter how effective Gorion's attacks are or how ineffective Saverok's attack are, the former will always be killed by the latter (even if Saverok is in between attacks). Whether or not Gorion manages to kill any of Saverok's minions is not scripted so their deaths are variable.
16th Feb '16 6:30:10 PM GrammarNavi
Is there an issue? Send a Message


* The "first" battle of ''VideoGame/HyperdimensionNeptunia'' is Neptune receiving ''all of the {{Limit Break}}s'' of [[PlaystationThree the]] [[{{Xbox360}} three]] [[{{Wii}} goddesses]].

to:

* The "first" battle of ''VideoGame/HyperdimensionNeptunia'' is Neptune receiving ''all of the {{Limit Break}}s'' of [[PlaystationThree [[UsefulNotes/PlayStation3 the]] [[{{Xbox360}} [[UsefulNotes/XBox360 three]] [[{{Wii}} [[UsefulNotes/{{Wii}} goddesses]].
28th Jul '15 3:07:05 PM Shameimaru
Is there an issue? Send a Message


** Specifically, Sarevok is scripted to attack the PC for 15 seconds, while the other members of his band slaughter as many guests as possible. It is possible to lose the game 2 ways here. If either the PC dies, or if both the remaining major lords of the city die, since you need 1 of them to keep the portal open and hunt Sarevok.

to:

** Specifically, Sarevok is scripted to attack the PC for 15 seconds, while the other members of his band slaughter as many guests as possible. It is possible to lose the game 2 ways here. If either the PC dies, or if both the remaining major lords of lord the city die, since you need 1 of them PC is supposed to keep the portal open and hunt Sarevok.protect dies.
21st Jun '15 9:49:10 PM nombretomado
Is there an issue? Send a Message


* The third form of ''KingdomOfLoathing'''s Naughty Sorceress can take one of two paths depending on whether or not you have a certain item, and will either be a HopelessBossFight or a ForegoneVictory by the time you make it there. Either way, the battle consists of one entirely scripted attack (barring years' worth of SequenceBreaking).

to:

* The third form of ''KingdomOfLoathing'''s ''VideoGame/KingdomOfLoathing'''s Naughty Sorceress can take one of two paths depending on whether or not you have a certain item, and will either be a HopelessBossFight or a ForegoneVictory by the time you make it there. Either way, the battle consists of one entirely scripted attack (barring years' worth of SequenceBreaking).
21st Jun '15 4:15:04 PM nombretomado
Is there an issue? Send a Message


* The Handsome Men in ''{{Killer7}}''. The fight takes place as a series of one-on-one duels between the members, and the Handsome Men only attack when you do, meaning that the same characters win every time (and the final match between Garcian and Handsome Pink is interrupted by a cutscene.)

to:

* The Handsome Men in ''{{Killer7}}''.''VideoGame/{{Killer7}}''. The fight takes place as a series of one-on-one duels between the members, and the Handsome Men only attack when you do, meaning that the same characters win every time (and the final match between Garcian and Handsome Pink is interrupted by a cutscene.)
This list shows the last 10 events of 68. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.ScriptedBattle