History Main / ScriptedBattle

7th Sep '17 9:05:31 AM KingLyger
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** The fight with the king and queen in ''VideoGame/FinalFantasyIV'' proceeds normally until "the king and queen break free of their spells" and you have a long conversation in combat mode.
*** Several battles with Golbez in ''VideoGame/FinalFantasyIV'' are entirely scripted, to the point where you never even gain control.
*** The battle with [[spoiler:Zemus]] is scripted, and an automatic win for [[spoiler:Golbez and Fusoya]]... which just summons the final boss.

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** ''VideoGame/FinalFantasyIV''
** The fight with the king and queen in ''VideoGame/FinalFantasyIV'' of Elban proceeds normally until "the king and queen break free of their spells" and you have a long conversation in combat mode.
*** Several battles with Golbez in ''VideoGame/FinalFantasyIV'' are entirely scripted. The first battle is between Golbez and Tellah, and the player never gains control. The second fight against Golbez is with a full party, but only starts proper after a few scripted turns. Also, the battle against Cecil's inner darkness isn't technically scripted, to but the point where you never even gain control.
only way to advance is to [[SheatheYourSword sit there and do nothing]].
*** The battle with [[spoiler:Zemus]] [[spoiler:TheManBehindTheMan Zemus]] is scripted, and an automatic win for [[spoiler:Golbez and Fusoya]]... which win, but it just summons the final boss.FinalBoss. Also, during the FinalBoss fight, the only way to actually start the battle is to have Cecil use an item on him.



** Cloud's last battle with Sephiroth in ''VideoGame/FinalFantasyVII'' is lots of staring and one Omnislash. If you really want, you can replace the Omnislash with an attack from Sephiroth and a counterattack from Cloud, but it's clear that the Omnislash is how the battle is supposed to go.

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** Cloud's last battle with Sephiroth in ''VideoGame/FinalFantasyVII'' is lots of staring staring, multiple camera cuts, and one Omnislash. [[LimitBreak Omnislash]]. If you really want, you can replace just sit there, but [[DevelopersForesight the Omnislash with an attack from developers thought of that]], so Sephiroth and a counterattack from Cloud, will attack but it's clear that the Omnislash is how Cloud will counter, ending the battle is supposed to go.anyways.
3rd Aug '17 10:25:57 AM GrammarNavi
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* The final level of ''AceCombatAssaultHorizon'' is this entirely (and there are various other examples in the game before that.) It doesn't matter how many missiles you cram up the final boss' PAK-FA fighter plane, the game forces you to play out the scripted dialogue for the mission. Any form of ScriptBreaking the level results in you failing it because it'll give the proper conditions for the boss to win. In fact, you have to keep fighting him just because that's the only way to advance the script.

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* The final level of ''AceCombatAssaultHorizon'' ''VideoGame/AceCombatAssaultHorizon'' is this entirely (and there are various other examples in the game before that.) It doesn't matter how many missiles you cram up the final boss' PAK-FA fighter plane, the game forces you to play out the scripted dialogue for the mission. Any form of ScriptBreaking the level results in you failing it because it'll give the proper conditions for the boss to win. In fact, you have to keep fighting him just because that's the only way to advance the script.
29th May '17 12:02:10 PM nombretomado
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* ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''WarriorsOrochi'' are rife with scripted events that can be either triggered or prevented depending on the circumstance.

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* ''VideoGame/DynastyWarriors'', ''VideoGame/SamuraiWarriors'', and ''WarriorsOrochi'' ''VideoGame/WarriorsOrochi'' are rife with scripted events that can be either triggered or prevented depending on the circumstance.
16th Feb '17 3:54:28 AM Morgenthaler
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* The Super Metroid at the end of ''VideoGame/SuperMetroid'' is unkillable and will usually capture you almost immediately, draining you to 1 energy before recognizing Samus and stopping. It is a storyline reminder of the creature's earlier encounter with Samus, and also serves to prime you for a way out of the following unwinnable battle with Mother Brain.

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* ''Franchise/{{Metroid}}'':
**
The Super Metroid at the end of ''VideoGame/SuperMetroid'' is unkillable and will usually capture you almost immediately, draining you to 1 energy before recognizing Samus and stopping. It is a storyline reminder of the creature's earlier encounter with Samus, and also serves to prime you for a way out of the following unwinnable battle with Mother Brain.



** Similarly, in ''MetroidFusion'', the final boss is an Omega Metroid. You cannot harm it at all, and you must take a hit that automatically puts you with one health unit left. The Core-X arrives, becomes an SA-X, and fires Ice Beams at the Omega Metroid in an attempt to kill its natural enemy. After taking a few hits, the Omega Metroid reduces the SA-X into a Core-X again, giving Samus the opportunity to absorb it and regain all her health and the Ice Beam.

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** Similarly, in ''MetroidFusion'', ''VideoGame/MetroidFusion'', the final boss is an Omega Metroid. You cannot harm it at all, and you must take a hit that automatically puts you with one health unit left. The Core-X arrives, becomes an SA-X, and fires Ice Beams at the Omega Metroid in an attempt to kill its natural enemy. After taking a few hits, the Omega Metroid reduces the SA-X into a Core-X again, giving Samus the opportunity to absorb it and regain all her health and the Ice Beam.
2nd Dec '16 1:26:22 AM rjd1922
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* ''FireEmblem'' does this from time to time, such as ensuring that certain attacks hit or miss during ''Blazing Sword's'' tutorial segment, or forcing a critical hit so that someone is killed or injured in spectacular fashion. Some people usually hack the game to see what happens if there ''is'' no critical hit, or to break the script only to find that the game freezes.
* Every final boss in the ''MOTHER'' series. [[VideoGame/MOTHER1 The first game]] had you sing to win, [[VideoGame/EarthBound the second game]] had you pray, and [[VideoGame/{{Mother 3}} the third game]] simply had you do nothing (well, except for guarding and healing yourself) until the battle ended.
** Earthbound has a segment where Poo meditates before heading to meet the rest of the party. This takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence, which normally would invoke a GameOver.

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* ''FireEmblem'' ''Franchise/FireEmblem'' does this from time to time, such as ensuring that certain attacks hit or miss during ''Blazing Sword's'' tutorial segment, or forcing a critical hit so that someone is killed or injured in spectacular fashion. Some people usually hack the game to see what happens if there ''is'' no critical hit, or to break the script only to find that the game freezes.
* Every final boss in the ''MOTHER'' ''VideoGame/{{MOTHER}}'' series. [[VideoGame/MOTHER1 The first game]] had you sing to win, [[VideoGame/EarthBound the second game]] had you pray, and [[VideoGame/{{Mother 3}} the third game]] simply had you do nothing (well, except for guarding and healing yourself) until the battle ended.
** Earthbound ''[=EarthBound=]'' has a segment where Poo meditates before heading to meet the rest of the party. This takes place in a "battle" where the enemy systematically takes Poo's limbs and senses. You emerge completely fine, with a rather nice level up, despite being reduced to 0 HP during the sequence, which normally would invoke a GameOver.
12th Nov '16 6:44:33 AM Morgenthaler
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* In ''VideoGame/TheForceUnleashed'' the end of every boss battle (as well as fights against Imperial Walkers) is scripted out with {{Quicktime Event}}s. The main reason is so that you can be even more BadAss than usual; seriously, jumping onto a walker's head, stabbing through the windshield with a lightsaber, zapping the bejeezus out of it, then taking a flying leap away and crushing the whole thing into a tiny ball? [[CrowningMomentOfAwesome Holy crap.]]

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* In ''VideoGame/TheForceUnleashed'' the end of every boss battle (as well as fights against Imperial Walkers) is scripted out with {{Quicktime Event}}s. The main reason is so that you can be even more BadAss badass than usual; seriously, jumping onto a walker's head, stabbing through the windshield with a lightsaber, zapping the bejeezus out of it, then taking a flying leap away and crushing the whole thing into a tiny ball? [[CrowningMomentOfAwesome Holy crap.]]
26th Aug '16 11:56:23 PM yarrunmace
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* The final boss battle of ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' has Jack Skellington fight his old nemesis Oogie Boogie while singing!

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* The In ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'', the final boss battle of ''VideoGame/TheNightmareBeforeChristmasOogiesRevenge'' has Jack Skellington fight his old nemesis Oogie Boogie while singing!a scripted RhythmGame section after the first, standard battle. While all the bosses allow you to play a RhythmGame in order to deal extra damage, the final boss makes it mandatory and you can't beat the game without going through it
16th Aug '16 6:47:24 PM Kayube
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* ''VideoGame/PokemonTradingCardGame'' starts you off with a tutorial match where each player's deck is stacked, and gives you step-by-step instructions on what to do to win.
26th Jun '16 10:27:46 AM nombretomado
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* ''BaldursGate'': The first time you encounter Sarevok, Gorion covers for your retreat by engaging him and his minions. In an interesting variation of the trope, only half of the battle is scripted. No matter how effective Gorion's attacks are or how ineffective Saverok's attack are, the former will always be killed by the latter (even if Saverok is in between attacks). Whether or not Gorion manages to kill any of Saverok's minions is not scripted so their deaths are variable.

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* ''BaldursGate'': ''VideoGame/BaldursGate'': The first time you encounter Sarevok, Gorion covers for your retreat by engaging him and his minions. In an interesting variation of the trope, only half of the battle is scripted. No matter how effective Gorion's attacks are or how ineffective Saverok's attack are, the former will always be killed by the latter (even if Saverok is in between attacks). Whether or not Gorion manages to kill any of Saverok's minions is not scripted so their deaths are variable.
16th Feb '16 6:30:10 PM GrammarNavi
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* The "first" battle of ''VideoGame/HyperdimensionNeptunia'' is Neptune receiving ''all of the {{Limit Break}}s'' of [[PlaystationThree the]] [[{{Xbox360}} three]] [[{{Wii}} goddesses]].

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* The "first" battle of ''VideoGame/HyperdimensionNeptunia'' is Neptune receiving ''all of the {{Limit Break}}s'' of [[PlaystationThree [[UsefulNotes/PlayStation3 the]] [[{{Xbox360}} [[UsefulNotes/XBox360 three]] [[{{Wii}} [[UsefulNotes/{{Wii}} goddesses]].
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http://tvtropes.org/pmwiki/article_history.php?article=Main.ScriptedBattle