History Main / ScienceDestroysMagic

6th Jul '17 8:28:25 PM Ferot_Dreadnaught
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* The ExtendedUniverse for ''VideoGame/KingsQuest'' has this as part of the games' backstory. The magical creatures and beings that once lived on our world were GenreSavvy about the matter, so when we started becoming more scientific they voluntarily left to a new world before any weakening could occur.

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* The ExtendedUniverse for ''VideoGame/KingsQuest'' has this as part of the games' backstory. The magical creatures and beings that once lived on our world were GenreSavvy knew about the matter, so when we started becoming more scientific they voluntarily left to a new world before any weakening could occur.
16th May '17 2:04:10 PM nombretomado
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* In ''[[VisualNovel/FateStayNight Fate/stay night]]'', there is an expression: As technology moves towards the future, magecraft moves towards the past. As technology has advanced, the ability of magic users has only declined. ''{{Tsukihime}}'', set in the same continuity, originally introduced this idea with the fact that where magic was once powerful, it now has to hide from society at large or risk destruction.

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* In ''[[VisualNovel/FateStayNight Fate/stay night]]'', there is an expression: As technology moves towards the future, magecraft moves towards the past. As technology has advanced, the ability of magic users has only declined. ''{{Tsukihime}}'', ''VisualNovel/{{Tsukihime}}'', set in the same continuity, originally introduced this idea with the fact that where magic was once powerful, it now has to hide from society at large or risk destruction.
29th Oct '16 6:25:08 PM nombretomado
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* In the ''HarryPotterAndTheMethodsOfRationality'' setting, it is common knowledge that TheMagicGoesAway: No-one can surpass the Founders of Hogwarts, who can't surpass Merlin, no one can make stuff as good as the ancient artifacts, etc. According to the Blood Purists, of whom the Death Eaters are a violently proactive faction, it's the fault of the muggleborns for watering-down wizarding blood. Rationalist!Harry gets Draco to collaborate with him in investigating the true cause of the decline of magic through the ages. One of the alternate hypotheses considered is this very trope: "magic disappears because of Muggle science developing". [[spoiler:[[SubvertedTrope Turns out the actual truth is more interesting than that.]] Merlin cast a very powerful spell to stop powerful magic being accessible from books or ghosts to people who hadn't figured it out themselves, to stop the world from being destroyed by idiots with powerful magic, [[NiceJobBreakingItHero but the Interdict of Merlin ended up depriving the Wizarding World of most magical knowledge. ]]]]

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* In the ''HarryPotterAndTheMethodsOfRationality'' ''Fanfic/HarryPotterAndTheMethodsOfRationality'' setting, it is common knowledge that TheMagicGoesAway: No-one can surpass the Founders of Hogwarts, who can't surpass Merlin, no one can make stuff as good as the ancient artifacts, etc. According to the Blood Purists, of whom the Death Eaters are a violently proactive faction, it's the fault of the muggleborns for watering-down wizarding blood. Rationalist!Harry gets Draco to collaborate with him in investigating the true cause of the decline of magic through the ages. One of the alternate hypotheses considered is this very trope: "magic disappears because of Muggle science developing". [[spoiler:[[SubvertedTrope Turns out the actual truth is more interesting than that.]] Merlin cast a very powerful spell to stop powerful magic being accessible from books or ghosts to people who hadn't figured it out themselves, to stop the world from being destroyed by idiots with powerful magic, [[NiceJobBreakingItHero but the Interdict of Merlin ended up depriving the Wizarding World of most magical knowledge. ]]]]
24th Sep '16 4:32:20 AM Morgenthaler
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* One late conversation in ''{{Arcanum}}'' mentions that the world goes through cycles of magic, uneasy balance, tech ect, with the game taking place during the uneasy balance leading into an era of technology.

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* One late conversation in ''{{Arcanum}}'' ''VideoGame/{{Arcanum}}'' mentions that the world goes through cycles of magic, uneasy balance, tech ect, with the game taking place during the uneasy balance leading into an era of technology.
24th Sep '16 4:32:10 AM Morgenthaler
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* ''ChangelingTheDreaming'' tends to assume science is Fae-smothering Banality, though the Nockers might disagree (indeed, the largest infusion of Glamour in recent history was the moon landing).

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* ''ChangelingTheDreaming'' ''TabletopGame/ChangelingTheDreaming'' tends to assume science is Fae-smothering Banality, though the Nockers might disagree (indeed, the largest infusion of Glamour in recent history was the moon landing).
3rd Sep '16 6:52:08 PM ThatBitterTase
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* In ''WesternAnimation/TheFlightOfDragons'', the central premise is a sort of ElementalRockPaperScissors in which magical creatures can't exist in a world where science dominates, and civilizations based on science are destroyed by fear and superstition.

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* In ''WesternAnimation/TheFlightOfDragons'', the central premise is a sort of ElementalRockPaperScissors in which magical creatures can't exist in a world where science dominates, and civilizations based on science are destroyed by fear and superstition. [[spoiler:The hero kills a dragon by ''scientifically proving it can't exist''.]]
4th May '16 1:15:01 PM TheOneWhoTropes
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* The explanation the fantasy side gives in ''VisualNovel/UminekoNoNakuKoroNi'' for why they don't use magic openly is that humans have become resistant to it as they acquired an 'anti-magic toxin'. Thus, in large groups it becomes impossible to use magic on them. The mystery side argues, of course, that magic doesn't exist in the first place. It is largely ambiguous as to who is correct.

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* The explanation the fantasy side gives in ''VisualNovel/UminekoNoNakuKoroNi'' ''VisualNovel/UminekoWhenTheyCry'' for why they don't use magic openly is that humans have become resistant to it as they acquired an 'anti-magic toxin'. Thus, in large groups it becomes impossible to use magic on them. The mystery side argues, of course, that magic doesn't exist in the first place. It is largely ambiguous as to who is correct.
14th Mar '16 1:27:13 AM Grug16
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Added DiffLines:

[[folder:Real Life]]
* In Computer Science, a value that's used literally inside of a block of code instead of assigned to a variable first is referred to as a "Magic Number". These are considered harmful as it makes it very difficult to determine what the number represents, or if it's supposed to be used elsewhere in the program. Therefore, good programs should have a little "magic" as possible.
[[/folder]]
22nd Dec '15 11:22:53 PM zequeins
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* ''TabletopGame/MageTheAscension''. This is what happened to Earth in the campaign setting. The Technocracy managed to impose its scientific, rational world view and thereby suppress the fantasy elements (e.g., magic and magical monsters) that were common before. But the truth is, Magic and Science are the ''same'', [[ClapYourHandsIfYouBelieve laws of the universe brought to reality because the consensus believes so]]. Back then you may mix this and that into a cauldron and say the incantations to create a HealingPotion. Now you culture bacteria and extract penicillin out of it.

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* ''TabletopGame/MageTheAscension''. This is what happened to Earth in the campaign setting. The Technocracy managed to impose its scientific, rational world view and thereby suppress the fantasy elements (e.g., magic and magical monsters) that were common before. But the truth is, Magic and Science are the ''same'', [[ClapYourHandsIfYouBelieve laws of the universe brought to reality because the consensus believes so]]. Back then you may mix this and that into a cauldron and say the incantations to create a HealingPotion. Now you culture bacteria grow fungi and extract penicillin out of it.
21st Dec '15 8:27:19 PM zequeins
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* ''TabletopGame/MageTheAscension''. This is what happened to Earth in the campaign setting. The Technocracy managed to impose its scientific, rational world view and thereby suppress the fantasy elements (e.g., magic and magical monsters) that were common before.

to:

* ''TabletopGame/MageTheAscension''. This is what happened to Earth in the campaign setting. The Technocracy managed to impose its scientific, rational world view and thereby suppress the fantasy elements (e.g., magic and magical monsters) that were common before. But the truth is, Magic and Science are the ''same'', [[ClapYourHandsIfYouBelieve laws of the universe brought to reality because the consensus believes so]]. Back then you may mix this and that into a cauldron and say the incantations to create a HealingPotion. Now you culture bacteria and extract penicillin out of it.
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