History Main / SchizophrenicDifficulty

20th Feb '17 7:59:37 AM Trueman001
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* ''VideoGame/{{Lemmings}}'' is all over the place, simply because when you know the solution to a level, it's hard to predict how difficult others will find it to discover. A perfect example is "Flow Control" from ''Oh No More Lemmings'', midway through the last and supposedly hardest difficulty rating on the game. Depending on whom you ask, it's either worthy of that position or should have been in Tame.

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* ''VideoGame/{{Lemmings}}'' is all over the place, simply because when you know the solution to a level, it's hard to predict how difficult others will find it to discover. A perfect example is "Flow Control" from ''Oh No More Lemmings'', midway through the last and supposedly hardest difficulty rating on the game. Depending on whom you ask, it's either worthy of that position or should have been in Tame. Likewise, late Taxing level "Take a running jump..." should [[{{YMMV}} according to some]] have been a Fun or early Tricky level; it's ridiculously easy to solve (saving 100%) once one sees [[spoiler:that the level design is a RedHerring; one can simply ignore the tiny gap which is supposed to be plugged, and just build a landing ramp under the ledge]].
8th Jan '17 9:44:50 AM Lemia
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Added DiffLines:

* In the [[IdleGame Idle]] DatingSim ''VideoGame/CrushCrush'', the girls are generally unlocked in order of increasing difficulty with Cassie (the first girl you unlock) as the easiest and Karma and Sutra (the last girls you unlock at this time of typing) as the hardest to get up to Lover status. However, several girls' relationship levels are surprisingly easy or difficult to complete compared to others': Ayano's earliest relationship levels are fairly straightforward but her post-Friendzoned requirements hit a huge DifficultySpike and her Lover requirements are obscenely high, and Eva's requirements are significantly easier to complete than Luna's far more expensive ones in spite of her being unlocked after Luna.
31st Dec '16 7:05:19 AM Simpsonwatcher314
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* ''VideoGame/SeriousSam - The First Encounter'', most notably in harder difficulties. Last room in the third level raises the difficulty, then it goes down again. While Dunes is harder level, the following Suburbs and Sewers are [[BreatherLevel Breather Levels]]. Metropolis, on the other hand, raises the difficulty again a lot, which won't let down until the end of Karnak and afterwards the difficulty starts to jump up and down very frequently.

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* ''VideoGame/SeriousSam - The First Encounter'', most notably in harder difficulties. Last The last room in the third level raises the difficulty, then it goes down again. While Dunes is a harder level, the following Suburbs and Sewers are [[BreatherLevel Breather Levels]]. Metropolis, on the other hand, raises the difficulty again a lot, which won't let down until the end of Karnak and afterwards the difficulty starts to jump up and down very frequently.
6th Dec '16 1:39:00 PM Jokubas
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* ''VideoGame/GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then it spikes again, then falls again at the final boss.

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* ''VideoGame/GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then difficulty, then it spikes again, then falls again at the again. The final boss. boss himself is all over the place. If you go in with whatever build you normally have, he can be essentially unbeatable. On the other hand, there are builds that almost instantly defeat him, with almost no middle ground due to the nature of his abilities.
17th Nov '16 12:19:56 AM Hylarn
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* ''[=NiGHTS=]: Journey of Dreams'' has Fluffy Catch, the third stage in the game, as a stopping point for people because the player has to keep Nightopians from drifting upwards into a vortex, requiring the player to scramble back and forth and keep a sharp eye at a point when the game's unusual mechanics are not yet clear (especially if the player has never played the first game). After that, the stages themselves vary a bunch, with the mid-game Crystal Castle levels being pretty hard overall because of the high obstacle density, cramped space, branching paths, and mirror puzzles; and its follow-up, Memory Forest, being relatively empty, open, and straightforward, allowing you to see any enemies and other setbacks far in advance. The bosses themselves can also be all over the place, but this will vary between player to player as nearly every boss in ''Journey of Dreams'' is a PuzzleBoss--only Cerberus is defeated by direct attack; all other bosses can only be defeated by figuring out what to do and how to do it in the most efficient manner possible. Because different people will come to correct solutions at different rates, any of the ''Journey of Dreams'' bosses except Cerberus can be ThatOneBoss, a total cakewalk, or anything in between. ([[WickedWitch Bomamba]] is considered incredibly tough by most, however, even when knowing what to do.)

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* ''[=NiGHTS=]: Journey of Dreams'' has Fluffy Catch, the third stage in the game, as a stopping point for people because the player has to keep Nightopians from drifting upwards into a vortex, requiring the player to scramble back and forth and keep a sharp eye at a point when the game's unusual mechanics are not yet clear (especially if the player has never played the first game). After that, the stages themselves vary a bunch, with the mid-game Crystal Castle levels being pretty hard overall because of the high obstacle density, cramped space, branching paths, and mirror puzzles; and its follow-up, Memory Forest, being relatively empty, open, and straightforward, allowing you to see any enemies and other setbacks far in advance. The bosses themselves can also be all over the place, but this will vary between player to player as nearly every boss in ''Journey of Dreams'' is a PuzzleBoss--only Cerberus is defeated by direct attack; all other bosses can only be defeated by figuring out what to do and how to do it in the most efficient manner possible. Because different people will come to correct solutions at different rates, any of the ''Journey of Dreams'' bosses except Cerberus can be ThatOneBoss, a total cakewalk, or anything in between. ([[WickedWitch Bomamba]] is considered incredibly tough by most, however, even when knowing what to do.)
29th Oct '16 2:19:59 PM nombretomado
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* ''GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then it spikes again, then falls again at the final boss.

to:

* ''GuildWars ''VideoGame/GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then it spikes again, then falls again at the final boss.
24th Oct '16 5:31:39 PM nombretomado
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** ''Sonic 2'' for the GameGear and UsefulNotes/SegaMasterSystem is horrible about this. Underground Zone, the game's first, is modestly challenging up until the boss, and even that is beatable with some practice ([[WakeUpCallBoss although still surprisingly difficult considering it's the first boss]]). The next zone, Sky High, is more difficult than anything up until Scrambled Egg and Crystal Egg, the final two levels, due to unintuitive hang glider controls. Aqua Lake is back to being relatively easy, then bounces back to being NintendoHard with the second act. Green Hills (note the "s") isn't very hard at all until the third act, which is one of the hardest in the game. The game seems to make up its mind about its difficulty level starting with Gimmick Mountain.

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** ''Sonic 2'' for the GameGear UsefulNotes/GameGear and UsefulNotes/SegaMasterSystem is horrible about this. Underground Zone, the game's first, is modestly challenging up until the boss, and even that is beatable with some practice ([[WakeUpCallBoss although still surprisingly difficult considering it's the first boss]]). The next zone, Sky High, is more difficult than anything up until Scrambled Egg and Crystal Egg, the final two levels, due to unintuitive hang glider controls. Aqua Lake is back to being relatively easy, then bounces back to being NintendoHard with the second act. Green Hills (note the "s") isn't very hard at all until the third act, which is one of the hardest in the game. The game seems to make up its mind about its difficulty level starting with Gimmick Mountain.
16th Oct '16 6:18:04 PM nombretomado
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** [[FireEmblemElibe The Binding Blade]] is quite famous for its erratic difficulty. the first 8 chapters, especially [[ThatOneLevel Chapter 7]] are immensely difficult to the point they have to give you a replacement [[CrutchCharacter crutch character]] due to your first one waning in usefulness. After that is the Western Isle arc that gives you pathetically inaccurate enemies and by the end of it you'll receive a bard/dancer to your team, the best dark magic user Ray, and Milady, who some debate as the best unit in the game at your disposal. if you think its all down hill from here than prepare for some devastating whiplash as the first real chapter of the Etruia arc, chapter 14 is [[ThatOneLevel one of the hardest and most cruel levels in the series]]. [[NonIndicativeName Arcadia]], the ironically named chapter is a Desert [[FogOfWar fog of war]] level with a [[GuideDangit 25 turn time limit where you have to keep Sophia (one of the worst units in the game statistically) alive in order to get one of the legendary weapons needed to get the true ending to the game]] and is flooded with Wyvern Lords and Manaketes. after this torturous ordeal the difficulty mellows out, nothing difficult to the point of hair pulling, but still a challenge that requires skill and planning. After Roy obtains the [[InfinityPlusOneSword Binding Blade]] the game becomes a cake walk after that, regardless if you even use the sword. By this point the enemies will either be mooks you've leveled up enough to handle no problem, or Manaketes at a point in the game where your gonna use the legendary weapons 24/7 and thus ORKO'ing them. Even the final boss can be one shot by Roy or [[CuteMonsterGirl Fae]].

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** [[FireEmblemElibe [[VideoGame/FireEmblemElibe The Binding Blade]] is quite famous for its erratic difficulty. the first 8 chapters, especially [[ThatOneLevel Chapter 7]] are immensely difficult to the point they have to give you a replacement [[CrutchCharacter crutch character]] due to your first one waning in usefulness. After that is the Western Isle arc that gives you pathetically inaccurate enemies and by the end of it you'll receive a bard/dancer to your team, the best dark magic user Ray, and Milady, who some debate as the best unit in the game at your disposal. if you think its all down hill from here than prepare for some devastating whiplash as the first real chapter of the Etruia arc, chapter 14 is [[ThatOneLevel one of the hardest and most cruel levels in the series]]. [[NonIndicativeName Arcadia]], the ironically named chapter is a Desert [[FogOfWar fog of war]] level with a [[GuideDangit 25 turn time limit where you have to keep Sophia (one of the worst units in the game statistically) alive in order to get one of the legendary weapons needed to get the true ending to the game]] and is flooded with Wyvern Lords and Manaketes. after this torturous ordeal the difficulty mellows out, nothing difficult to the point of hair pulling, but still a challenge that requires skill and planning. After Roy obtains the [[InfinityPlusOneSword Binding Blade]] the game becomes a cake walk after that, regardless if you even use the sword. By this point the enemies will either be mooks you've leveled up enough to handle no problem, or Manaketes at a point in the game where your gonna use the legendary weapons 24/7 and thus ORKO'ing them. Even the final boss can be one shot by Roy or [[CuteMonsterGirl Fae]].
24th Sep '16 8:19:16 PM Ferot_Dreadnaught
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* ''VideoGame/GuitarHero World Tour''. The setlists are made so that, instead of a linear progression like in previous games, you have a handful of setlists you can choose at any time. Fair enough, but that's not where the crazy difficulty comes in. The setlists themselves seem to have been spastically arranged. A fairly easy setlist with Spiderwebs and Eye of the Tiger has a fairly crazy Zakk Wylde Battle which ends with Stillborn (which is fairly challenging, but not as hard as the aformentioned battle), and another setlist has Sweet Home Alabama (Live), which has a ridiculously hard solo, sandwiched between the far easier Are You Gonna Go My Way and Assassin. Pretty sure TheyJustDidntCare. Also, most band games are unavoidably like this when playing in a group. Even if the songs are ordered properly by band difficulty, one is probably going to be harder on guitar and another harder on drums, etc.

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* ''VideoGame/GuitarHero World Tour''. The setlists are made so that, instead of a linear progression like in previous games, you have a handful of setlists you can choose at any time. Fair enough, but that's not where the crazy difficulty comes in. The setlists themselves seem to have been spastically arranged. A fairly easy setlist with Spiderwebs and Eye of the Tiger has a fairly crazy Zakk Wylde Battle which ends with Stillborn (which is fairly challenging, but not as hard as the aformentioned battle), and another setlist has Sweet Home Alabama (Live), which has a ridiculously hard solo, sandwiched between the far easier Are You Gonna Go My Way and Assassin. Pretty sure TheyJustDidntCare. Also, most band games are unavoidably like this when playing in a group. Even if the songs are ordered properly by band difficulty, one is probably going to be harder on guitar and another harder on drums, etc.
6th Aug '16 3:20:30 PM erforce
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* ''RedFaction: Guerrilla''. Some main missions are laughably easy, some are hair-tearing hard. And normally the game is damn hard too, but not always.
* ''RedDeadRevolver'' had some levels that were too easy, some that were just right and incredibly fun and some that caused many a player to throw the controller across the room in frustration.

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* ''RedFaction: Guerrilla''.''VideoGame/RedFactionGuerrilla''. Some main missions are laughably easy, some are hair-tearing hard. And normally the game is damn hard too, but not always.
* ''RedDeadRevolver'' ''VideoGame/RedDeadRevolver'' had some levels that were too easy, some that were just right and incredibly fun and some that caused many a player to throw the controller across the room in frustration.
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