History Main / SchizophrenicDifficulty

6th Aug '16 3:20:30 PM erforce
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* ''RedFaction: Guerrilla''. Some main missions are laughably easy, some are hair-tearing hard. And normally the game is damn hard too, but not always.
* ''RedDeadRevolver'' had some levels that were too easy, some that were just right and incredibly fun and some that caused many a player to throw the controller across the room in frustration.

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* ''RedFaction: Guerrilla''.''VideoGame/RedFactionGuerrilla''. Some main missions are laughably easy, some are hair-tearing hard. And normally the game is damn hard too, but not always.
* ''RedDeadRevolver'' ''VideoGame/RedDeadRevolver'' had some levels that were too easy, some that were just right and incredibly fun and some that caused many a player to throw the controller across the room in frustration.
4th Jun '16 9:44:28 PM nombretomado
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* In ''VideoGame/DanceDanceRevolution X2'' on the PS2, boss songs are unlocked in this manner. The first song is ''[[TitleDrop Dance Dance Revolution]]'', which isn't hard outside of its jumps, then right afterward comes ''Dead End (Groove Radar Special)'', which is absolutely loaded with FakeDifficulty, and has only one chart, which is an '''18'''. After that comes ''Pluto The First'', which is notorious for being one of the worst charts of all time and having [[UpToEleven even more]] FakeDifficulty than DEGRS. Once you've gotten past that, you'll find the remaining two bosses, Kimono Princess and Roppongi Evolved, to be very easy by comparison.

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* In ''VideoGame/DanceDanceRevolution X2'' on the PS2, [=PS2=], boss songs are unlocked in this manner. The first song is ''[[TitleDrop Dance Dance Revolution]]'', which isn't hard outside of its jumps, then right afterward comes ''Dead End (Groove Radar Special)'', which is absolutely loaded with FakeDifficulty, and has only one chart, which is an '''18'''. After that comes ''Pluto The First'', which is notorious for being one of the worst charts of all time and having [[UpToEleven even more]] FakeDifficulty than DEGRS. Once you've gotten past that, you'll find the remaining two bosses, Kimono Princess and Roppongi Evolved, to be very easy by comparison.
31st May '16 12:27:41 AM BioDrando
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Added DiffLines:

** [[FireEmblemElibe The Binding Blade]] is quite famous for its erratic difficulty. the first 8 chapters, especially [[ThatOneLevel Chapter 7]] are immensely difficult to the point they have to give you a replacement [[CrutchCharacter crutch character]] due to your first one waning in usefulness. After that is the Western Isle arc that gives you pathetically inaccurate enemies and by the end of it you'll receive a bard/dancer to your team, the best dark magic user Ray, and Milady, who some debate as the best unit in the game at your disposal. if you think its all down hill from here than prepare for some devastating whiplash as the first real chapter of the Etruia arc, chapter 14 is [[ThatOneLevel one of the hardest and most cruel levels in the series]]. [[NonIndicativeName Arcadia]], the ironically named chapter is a Desert [[FogOfWar fog of war]] level with a [[GuideDangit 25 turn time limit where you have to keep Sophia (one of the worst units in the game statistically) alive in order to get one of the legendary weapons needed to get the true ending to the game]] and is flooded with Wyvern Lords and Manaketes. after this torturous ordeal the difficulty mellows out, nothing difficult to the point of hair pulling, but still a challenge that requires skill and planning. After Roy obtains the [[InfinityPlusOneSword Binding Blade]] the game becomes a cake walk after that, regardless if you even use the sword. By this point the enemies will either be mooks you've leveled up enough to handle no problem, or Manaketes at a point in the game where your gonna use the legendary weapons 24/7 and thus ORKO'ing them. Even the final boss can be one shot by Roy or [[CuteMonsterGirl Fae]].
16th May '16 9:45:37 PM MyFinalEdits
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* The ''Franchise/{{Halo}}'' games tend to be schizophrenic with their difficulty. For example, ''VideoGame/{{Halo 2}}'': very hard->hard->medium->easy->hard->medium->hard->medium->easy->ultra-hard->hard->medium->easy
** Similarly, ''VideoGame/{{Halo 3}}'' starts with two very difficult levels back to back, then segues into several moderately difficult ones, than an easy one, and then the difficulty spikes into the stratosphere with [[ThatOneLevel Cortana]] before the easy final levels.

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* The ''Franchise/{{Halo}}'' games tend to be schizophrenic with their difficulty. For example, difficulty.
**
''VideoGame/{{Halo 2}}'': very hard->hard->medium->easy->hard->medium->hard->medium->easy->ultra-hard->hard->medium->easy
** Similarly, ''VideoGame/{{Halo 3}}'' starts with two very difficult levels back to back, then segues into several moderately difficult ones, than an easy one, and then the difficulty spikes into the stratosphere with [[ThatOneLevel Cortana]] before the easy final levels.
16th May '16 9:03:48 PM EricNeoMatrix
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** Similarly, ''VideoGame/{{Halo 3}}'' starts with two very difficult levels back to back, then segues into several moderately difficult ones, than an easy one, and then the difficulty spikes into the stratosphere with [[ThatOneLevel Cortana]] before the easy final levels.



** The Alpha Labs are probably the hardest area in ''VideoGame/Doom3'', mostly because you don't have many good weapons and it's filled with [[DemonicSpiders hitscanning zombie soldiers]]. The game gets much easier from there until it spikes in Hell, and then the difficulty starts jumping all over the place.

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** The Alpha Labs are probably the hardest area in ''VideoGame/Doom3'', mostly because you don't have many good weapons and it's filled with [[DemonicSpiders hitscanning zombie soldiers]]. The game gets much easier from there thereon until it spikes again in Hell, and then the difficulty starts jumping all over the place.
16th May '16 8:55:48 PM EricNeoMatrix
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Added DiffLines:

** The Alpha Labs are probably the hardest area in ''VideoGame/Doom3'', mostly because you don't have many good weapons and it's filled with [[DemonicSpiders hitscanning zombie soldiers]]. The game gets much easier from there until it spikes in Hell, and then the difficulty starts jumping all over the place.
16th May '16 8:11:36 AM MegaMarioMan
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* Randomly generated missions in ''[[VideoGame/{{X}} X3: Terran Conflict]]''' are assigned a "Difficulty" ranking. The difficulty just seems to indicate how likely you'll get raped by a [[BossInMookClothing M8 class bomber]]. At high combat ranks (gained slowly by killing enemies), an "Easy" mission will spawn multiple ''battleships'' in patrol missions -- regardless of what sort of ships you own. Good luck killing those battleships in your piddly little corvette.

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* Randomly generated missions in ''[[VideoGame/{{X}} X3: Terran Conflict]]''' Conflict]]'' are assigned a "Difficulty" ranking. The difficulty just seems to indicate how likely you'll get raped by a [[BossInMookClothing M8 class bomber]]. At high combat ranks (gained slowly by killing enemies), an "Easy" mission will spawn multiple ''battleships'' in patrol missions -- regardless of what sort of ships you own. Good luck killing those battleships in your piddly little corvette.
16th May '16 8:09:15 AM MegaMarioMan
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* ''VideoGame/SuperMarioSunshine'' has 10 [[ThatOneLevel difficult sub-levels]] peppered across the game where Mario loses FLUDD. After playing one or two of them, players will know that the cutscene of Mario losing FLUDD means a tough star ahead. A tough ''mandatory'' star in all 10 cases.

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* ''VideoGame/SuperMarioSunshine'' has 10 [[ThatOneLevel difficult sub-levels]] peppered across the game where Mario loses FLUDD. After playing one or two of them, players will know that the cutscene of Mario losing FLUDD means a tough star Shine ahead. A tough ''mandatory'' star Shine in all 10 cases.
16th May '16 8:02:05 AM MegaMarioMan
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* A lot of fighting games in general have random characters whose AI seems to vacillate between brilliant and stupid for no discernible reason. Some SNKBosses even throw in an entire "stupid round" where attacks just seem to work and a "smart round" where they play a PerfectPlayAI.

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* A lot of fighting games in general have random characters whose AI seems to vacillate between brilliant and stupid for no discernible reason. Some SNKBosses {{SNK Boss}}es even throw in an entire "stupid round" where attacks just seem to work and a "smart round" where they play a PerfectPlayAI.
2nd May '16 3:52:55 PM supergod
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* ''VideoGame/DiabloIII'' had this in spades before the 2.0 patch added auto-leveled enemies and the ability to change the overall difficulty level on the fly, largely ameliorating the problem.

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* ''VideoGame/DiabloIII'' had this in spades before the 2.0 patch added auto-leveled enemies and the ability to change the overall difficulty level on the fly, largely ameliorating the problem.fly.
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