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* The levels in the Genesis version of ''VideoGame/GarfieldCaughtInTheAct'' actually get easier as you go along, with Castablanca and Curse of Cleofatra being far less difficult than the first two levels, Count Slobula and Revenge of Orangebeard. When the game was released on PC, the order of the levels was corrected to gradually scale the difficulty up.
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-->-- '''WebAnimation/ZeroPunctuation''' on ''VideoGame/{{Halo 3}}''

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-->-- '''WebAnimation/ZeroPunctuation''' on ''VideoGame/{{Halo 3}}''
''VideoGame/Halo3''



** The 8-bit versions have this problem to a lesser extent. Jungle Zone Act 2 in the [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic the Hedgehog]]'' is one of the hardest in the game due to RatchetScrolling, while Labyrinth Zone and Scrap Brain Zone Act 1 are surprisingly easy in comparison to the 16-bit equivalents.
** The [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic the Hedgehog 2]]'' is horrible about this. Underground Zone, the game's first, is modestly challenging up until the boss, and even that is beatable with some practice ([[WakeUpCallBoss although still surprisingly difficult considering it's the first boss]]). The next zone, Sky High, is more difficult than anything up until Scrambled Egg and Crystal Egg, the final two levels, due to unintuitive hang glider controls. Aqua Lake is back to being relatively easy, then bounces back to being NintendoHard with the second act. Green Hills (note the "s") isn't very hard at all until the third act, which is one of the hardest in the game. The game seems to make up its mind about its difficulty level starting with Gimmick Mountain.

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** The 8-bit versions have this problem to a lesser extent. Jungle Zone Act 2 in the [[VideoGame/SonicTheHedgehog18Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog18Bit Sonic ''VideoGame/{{Sonic the Hedgehog]]'' Hedgehog|18Bit}}'' is one of the hardest in the game due to RatchetScrolling, while Labyrinth Zone and Scrap Brain Zone Act 1 are surprisingly easy in comparison to the 16-bit equivalents.
** The [[VideoGame/SonicTheHedgehog28Bit 8-bit version of]] ''[[VideoGame/SonicTheHedgehog28Bit Sonic ''VideoGame/{{Sonic the Hedgehog 2]]'' 2|8Bit}}'' is horrible about this. Underground Zone, the game's first, is modestly challenging up until the boss, and even that is beatable with some practice ([[WakeUpCallBoss although still surprisingly difficult considering it's the first boss]]). The next zone, Sky High, is more difficult than anything up until Scrambled Egg and Crystal Egg, the final two levels, due to unintuitive hang glider controls. Aqua Lake is back to being relatively easy, then bounces back to being NintendoHard with the second act. Green Hills (note the "s") isn't very hard at all until the third act, which is one of the hardest in the game. The game seems to make up its mind about its difficulty level starting with Gimmick Mountain.



* ''VideoGame/SuperMarioMaker'': The 100 Mario Challenge in Expert mode: Due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[Franchise/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[Platform/GameAndWatch Mr. Game & Watch]], VideoGame/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]][[/labelnote]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.

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* ''VideoGame/SuperMarioMaker'': The 100 Mario Challenge in Expert mode: Due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} [[Franchise/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} [[VideoGame/Mother3 Lucas]], [[Franchise/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[Platform/GameAndWatch Mr. Game & Watch]], VideoGame/SonicTheHedgehog, Franchise/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox [[Franchise/StarFox Fox McCloud, and Falco Lombardi]][[/labelnote]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.
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* ''VideoGame/{{Frogger}}'' IS this trope. At least the UsefulNotes/{{Atari 2600}} version anyway. Early on, the difficulty levels change gradually from warmup level 1, slightly less easy warmup level 2, easy but noticeably harder level 3, and then a sudden difficulty spike with moderately hard level 4. Then level 5 is easier. Then level 6 is legitimately hard. Then level 7 is a piece of cake, easier than level 3, only thing that makes it harder than rather than equal to level 2 is the fast-moving snake on the log (which can be fairly easily avoided), then level 8 has the close but slow moving traffic and fast moving water hazards. Then level 9 is a bit easier but still not cake. It goes on like this all game long.

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* ''VideoGame/{{Frogger}}'' IS this trope. At least the UsefulNotes/{{Atari Platform/{{Atari 2600}} version anyway. Early on, the difficulty levels change gradually from warmup level 1, slightly less easy warmup level 2, easy but noticeably harder level 3, and then a sudden difficulty spike with moderately hard level 4. Then level 5 is easier. Then level 6 is legitimately hard. Then level 7 is a piece of cake, easier than level 3, only thing that makes it harder than rather than equal to level 2 is the fast-moving snake on the log (which can be fairly easily avoided), then level 8 has the close but slow moving traffic and fast moving water hazards. Then level 9 is a bit easier but still not cake. It goes on like this all game long.



* ''VideoGame/SuperMarioMaker'': The 100 Mario Challenge in Expert mode: Due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[Franchise/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch Mr. Game & Watch]], VideoGame/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]][[/labelnote]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.

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* ''VideoGame/SuperMarioMaker'': The 100 Mario Challenge in Expert mode: Due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[Franchise/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch [[Platform/GameAndWatch Mr. Game & Watch]], VideoGame/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]][[/labelnote]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.
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* ''VideoGame/ScottPilgrimVsTheWorld'' combines this trope with BossDissonance. The first level is both fairly simple and ends with Matthew Patel, who is an utter clown in all versions of the story. The second level is slightly harder... and caps with Lucas Lee, who's shockingly hard (especially if he gets hold of a skateboard). The third level doesn't change any, difficulty-wise, but ends with a tough mid-boss fight, followed by the ''[[ThatOneBoss demonically]]'' hard Todd Ingram. Then there's the fourth level, notorious for being one of the most frustrating levels in the game, ending with Roxie Richter... who's actually slightly easier than Todd. The fifth level splits in two; you can skip most of the first half, which ends with a fairly simple mid-boss, but you have to slog through a grueling platforming sequence (with no chance to heal) in the second half. And the boss? The Katanayagi Twins, the easiest boss in the game. ''Finally'', the difficulty stabilizes.

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* ''VideoGame/ScottPilgrimVsTheWorld'' ''VideoGame/ScottPilgrimVsTheWorldTheGame'' combines this trope with BossDissonance. The first level is both fairly simple and ends with Matthew Patel, who is an utter clown in all versions of the story. The second level is slightly harder... and caps with Lucas Lee, who's shockingly hard (especially if he gets hold of a skateboard). The third level doesn't change any, difficulty-wise, but ends with a tough mid-boss fight, followed by the ''[[ThatOneBoss demonically]]'' hard Todd Ingram. Then there's the fourth level, notorious for being one of the most frustrating levels in the game, ending with Roxie Richter... who's actually slightly easier than Todd. The fifth level splits in two; you can skip most of the first half, which ends with a fairly simple mid-boss, but you have to slog through a grueling platforming sequence (with no chance to heal) in the second half. And the boss? The Katanayagi Twins, the easiest boss in the game. ''Finally'', the difficulty stabilizes.
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* Most of the levels of ''VideoGame/AlteredBeast: Guardian of the Realms'' are a breeze ([[EasyLevelsHardBosses in contrast to the bosses]]) except for a few scattered levels that are intensely and inexplicably difficult (the hardest probably being the fifth). Difficult levels don't seem to get any more (or less) frequent as you near the end, either.

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* Most of the levels of ''VideoGame/AlteredBeast: ''Altered Beast: Guardian of the Realms'' are a breeze ([[EasyLevelsHardBosses in contrast to the bosses]]) except for a few scattered levels that are intensely and inexplicably difficult (the hardest probably being the fifth). Difficult levels don't seem to get any more (or less) frequent as you near the end, either.

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