History Main / SchizophrenicDifficulty

2nd May '16 3:52:55 PM supergod
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* ''VideoGame/DiabloIII'' had this in spades before the 2.0 patch added auto-leveled enemies and the ability to change the overall difficulty level on the fly, largely ameliorating the problem.

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* ''VideoGame/DiabloIII'' had this in spades before the 2.0 patch added auto-leveled enemies and the ability to change the overall difficulty level on the fly, largely ameliorating the problem.fly.
30th Mar '16 7:52:19 PM NineTailedCat
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* The first ''VideoGame/{{Age of Empires|I}}'' game suffered from this. The Izumo campaign was the worst by far (the first two levels were extremely frustrating nomadic levels, pitting a laughably small force against an army), but the Babylonian campaign had shades of this as well (The first level where you start with only a priest, the fifth level which is the toughest of the campaign and the last one where you must assault on Nineveh, a city with 1001 defenses).

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* The first ''VideoGame/{{Age of Empires|I}}'' game suffered from this. The Izumo Yamato campaign was the worst by far (the first two levels were extremely frustrating nomadic levels, pitting a laughably small force against an army), but the Babylonian campaign had shades of this as well (The first level where you start with only a priest, the fifth level which is the toughest of the campaign and the last one where you must assault on Nineveh, a city with 1001 defenses).
25th Mar '16 1:32:44 PM Morgenthaler
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* ''CommandAndConquerRedAlert 3: Uprising'''s Commander's Challenge mode has this in spades. Many levels -- though not all of them -- have one or more "gimmicks" associated with them: one mission is [[TankGoodness Tanks Only]], one features enemies that attack only with [[GratuitousNinja ninja]], one gives you a set of [[StoneWall powerful but immobile]] towers, etc. Depending on how well a given player's favored, practiced tactics work on a particular level, they can go from trivial to maddening and back again. Worse, the game unlocks new units with each mission, and the missions are largely nonlinear; two runs of the ''same mission'' can be wildly different in difficulty if you unlocked a [[TacticalRockPaperScissors particularly effective unit]] in the meantime.

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* ''CommandAndConquerRedAlert 3: ''VideoGame/CommandAndConquerRedAlert3: Uprising'''s Commander's Challenge mode has this in spades. Many levels -- though not all of them -- have one or more "gimmicks" associated with them: one mission is [[TankGoodness Tanks Only]], one features enemies that attack only with [[GratuitousNinja ninja]], one gives you a set of [[StoneWall powerful but immobile]] towers, etc. Depending on how well a given player's favored, practiced tactics work on a particular level, they can go from trivial to maddening and back again. Worse, the game unlocks new units with each mission, and the missions are largely nonlinear; two runs of the ''same mission'' can be wildly different in difficulty if you unlocked a [[TacticalRockPaperScissors particularly effective unit]] in the meantime.
17th Mar '16 10:14:08 PM TheCuza
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* If you don't hate ''VideoGame/TransformersRiseOfTheDarkSpark'' for trying to merge the universe of the ''Cybertron'' games with the universe of the Michael Bay films, or for [[OnlyTheCreatorDoesItRight not being developed by High Moon]], then you probably hate it for tossing a surprise brick wall of insane difficulty in your path every couple of levels or so, before going back down to an appropriate difficulty until the next one comes along.
7th Feb '16 11:37:42 AM NESBoy
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* ''VideoGame/SuperMarioMaker''[='=]s 100 Mario Challenge in Expert mode is SturgeonsLaw in full effect, due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[VideoGame/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch Mr. Game & Watch]], Franchise/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]]]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.

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* ''VideoGame/SuperMarioMaker''[='=]s 100 Mario Challenge in Expert mode is SturgeonsLaw in full effect, due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[VideoGame/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch Mr. Game & Watch]], Franchise/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]]]], Lombardi]][[/labelnote]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.
7th Feb '16 11:34:56 AM NESBoy
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* One of the building blocks of ''VideoGame/SuperMonkeyBall'' is this Trope. Let's talk about Deluxe:
** A Stereotype afflicting ALL NON-EXTRA MODES except Expert whereas the second-to-last level is ThatOneLevel, and the last level's a BreatherLevel. Expert's case doesn't use the last two stages (Air Hockey and Asterisk), it uses Exam-C and Skeleton (Experts 6 and 7, respectively). Other ThatOneLevel[=s=] are also allowed to appear (e.g. Tracks and Launchers), but both can be remedied. The former involves going to the edge of the 5.0 "text square" and hitting the ledge separating the 1.0 and 2.0 "text squares". The latter involves use of your trusty minimap. No way to remedy [[NintendoHard Stamina Master]]...)

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* One of the building blocks of ''VideoGame/SuperMonkeyBall'' is this Trope. Let's talk about Deluxe:
**
Deluxe: A Stereotype afflicting ALL NON-EXTRA MODES except Expert whereas the second-to-last level is ThatOneLevel, and the last level's a BreatherLevel. Expert's case doesn't use the last two stages (Air Hockey and Asterisk), it uses Exam-C and Skeleton (Experts 6 and 7, respectively). Other ThatOneLevel[=s=] are also allowed to appear (e.g. Tracks and Launchers), but both can be remedied. The former involves going to the edge of the 5.0 "text square" and hitting the ledge separating the 1.0 and 2.0 "text squares". The latter involves use of your trusty minimap. No way to remedy [[NintendoHard Stamina Master]]...)


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* ''VideoGame/SuperMarioMaker''[='=]s 100 Mario Challenge in Expert mode is SturgeonsLaw in full effect, due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[VideoGame/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch Mr. Game & Watch]], Franchise/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]]]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.
2nd Feb '16 4:49:03 PM WillKeaton
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* One of the building blocks of VideoGame/SuperMonkeyBall is this Trope. Let's talk about Deluxe:

to:

* One of the building blocks of VideoGame/SuperMonkeyBall ''VideoGame/SuperMonkeyBall'' is this Trope. Let's talk about Deluxe:
28th Jan '16 12:01:16 AM Adept
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* Most of the levels of ''AlteredBeast: Guardian of the Realms'' are a breeze ([[EasyLevelsHardBosses in contrast to the bosses]]) except for a few scattered levels that are intensely and inexplicably difficult (the hardest probably being the fifth). Difficult levels don't seem to get any more (or less) frequent as you near the end, either.

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* Most of the levels of ''AlteredBeast: ''VideoGame/AlteredBeast: Guardian of the Realms'' are a breeze ([[EasyLevelsHardBosses in contrast to the bosses]]) except for a few scattered levels that are intensely and inexplicably difficult (the hardest probably being the fifth). Difficult levels don't seem to get any more (or less) frequent as you near the end, either.
26th Jan '16 4:53:08 AM MegaMarioMan
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This happens when a game has a difficulty curve that makes no sense. The game isn't always hard. It isn't always easy. It just can't seem to make up its mind. There are even portions that seem to be the perfect difficulty, but you never know when one will turn up. Maybe there's an element of the game design that does not work particularly well. Maybe the developers were trying to make the game feel realistic. Maybe they just had no clue what they were doing. Whatever the case, you've run into SchizophrenicDifficulty.

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This happens when a game has a difficulty curve that makes no sense. The game isn't always hard. It isn't always easy. It just can't seem to make up its mind. There are even portions that seem to be the perfect difficulty, but you never know when one will turn up. Maybe there's an element of the game design that does not work particularly well. Maybe the developers were trying to make the game feel realistic. Maybe they just had no clue what they were doing. Whatever the case, you've run into SchizophrenicDifficulty.
[[TitleDrop Schizophrenic Difficulty]].
13th Jan '16 3:40:17 PM TheNerfGuy
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** The campaign of ''Dawn of War II'' fluctuates up and down for its entirety, along with a huge spike with the Argus Gate mission, a huge ''drop'' after acquiring [[PurposefullyOverpowered the Dreadnought]] and a sufficiently levelled [[DifficultButAwesome Cyrus]], a spike into the stratosphere with the two {{Bonus Boss}}es, and another drop with the relatively easy final mission complete with AnticlimaxBoss. ''Chaos Rising'', however, is far more consistent in its difficulty curve.

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** The campaign of ''Dawn of War II'' fluctuates up and down for its entirety, along with a huge spike with the Argus Gate mission, a huge ''drop'' after acquiring [[PurposefullyOverpowered [[PurposelyOverpowered the Dreadnought]] and a sufficiently levelled [[DifficultButAwesome Cyrus]], a spike into the stratosphere with the two {{Bonus Boss}}es, and another drop with the relatively easy final mission complete with AnticlimaxBoss. ''Chaos Rising'', however, is far more consistent in its difficulty curve.



* While ''VideoGame/TheLordOfTheRingsTheThirdAge'' mostly avoids this on the regular storyline, the Evil Mode is a massive case of this. Some early chapters are easy while others are ungodly hard. Chapter 6 is particular is horrible, as you're facing The Fellowship itself, which are PurposefullyOverpowered when in your control and still remain overpowered, making it a nightmare. Meanwhile, Chapter 9 (the last one) is a joke, though it's justified as you use [[DemonicSpiders an Oliphaunt]] first, then [[TheDragon the Witch-King]], and for the last match... [[BigBad Sauron]] ([[GiantSpaceFleaFromNowhere Or rather, The Eye of Sauron on his tower]]), so of course you're having it easy.

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* While ''VideoGame/TheLordOfTheRingsTheThirdAge'' mostly avoids this on the regular storyline, the Evil Mode is a massive case of this. Some early chapters are easy while others are ungodly hard. Chapter 6 is particular is horrible, as you're facing The Fellowship itself, which are PurposefullyOverpowered PurposelyOverpowered when in your control and still remain overpowered, making it a nightmare. Meanwhile, Chapter 9 (the last one) is a joke, though it's justified as you use [[DemonicSpiders an Oliphaunt]] first, then [[TheDragon the Witch-King]], and for the last match... [[BigBad Sauron]] ([[GiantSpaceFleaFromNowhere Or rather, The Eye of Sauron on his tower]]), so of course you're having it easy.
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