History Main / SchizophrenicDifficulty

23rd Mar '17 1:41:17 AM TroperNo9001
Is there an issue? Send a Message


* This seems to happen a lot in both traditional [=RPGs=] and [=MMORPGs=], in general. Earlier levels can actually be harder because your characters don't yet have many items or skills. Then, middle content can become a breeze once you've got your hands on some decent equipment and spells, only to find yourself butting heads with a [[ThatOneBoss enemy]] [[WakeUpCallBoss that forces you to get serious again]]. Finally, end-game content can either be disappointingly easy, again as a result of having now acquired the best weapons and spells in the game, or mind-numbingly impossible, when all the awesome loot and cool powers in the game world mean nothing to your even more [[TheComputerIsACheatingBastard powerful enemies]]. Double this for any LinearWarriorsQuadraticWizards situation.

to:

* This seems to happen a lot in both traditional [=RPGs=] and [=MMORPGs=], in general. Earlier levels can actually be harder because your characters don't yet have many items or skills. Then, middle content can become a breeze once you've got your hands on some decent equipment and spells, only to find yourself butting heads with a an [[ThatOneBoss enemy]] [[WakeUpCallBoss that forces you to get serious again]]. Finally, end-game content can either be disappointingly easy, again as a result of having now acquired the best weapons and spells in the game, or mind-numbingly impossible, when all the awesome loot and cool powers in the game world mean nothing to your even more [[TheComputerIsACheatingBastard powerful enemies]]. Double this for any LinearWarriorsQuadraticWizards situation.



* In ''VideoGame/{{Undertale}}'', {{Boss Battle}}s in a GenocideRun fall into one of two categories: bosses that will automatically [[OneHitKill die from ludicrous damage in one hit]] and [[ThatOneBoss bosses that will put you through hell]].

to:

* In ''VideoGame/{{Undertale}}'', {{Boss Battle}}s in a GenocideRun Genocide Run fall into one of two categories: bosses that will automatically [[OneHitKill die from ludicrous damage in one hit]] and [[ThatOneBoss bosses that will put you through hell]].
11th Mar '17 8:37:52 AM Prfnoff
Is there an issue? Send a Message


* Creator/{[Microprose}}'s ''TabletopGame/MagicTheGathering'' game does this somewhat: If you don't have an easy way to kill the lower-life opponents, their aggro decks will walk all over you.
* In ''VideoGame/{{Undertale}}'', {{Boss Battle}}s in a GenocideRun fall into one of two categories: bosses coded to automatically [[OneHitKill die in one hit]] and [[ThatOneBoss bosses that will put you through hell]].

to:

* Creator/{[Microprose}}'s Creator/{{Microprose}}'s ''TabletopGame/MagicTheGathering'' game does this somewhat: If you don't have an easy way to kill the lower-life opponents, their aggro decks will walk all over you.
* In ''VideoGame/{{Undertale}}'', {{Boss Battle}}s in a GenocideRun fall into one of two categories: bosses coded to that will automatically [[OneHitKill die from ludicrous damage in one hit]] and [[ThatOneBoss bosses that will put you through hell]].
11th Mar '17 8:35:05 AM Prfnoff
Is there an issue? Send a Message


* Microprose's ''MagicTheGathering'' game does this somewhat: If you don't have an easy way to kill the lower-life opponents, their aggro decks will walk all over you.

to:

* Microprose's ''MagicTheGathering'' Creator/{[Microprose}}'s ''TabletopGame/MagicTheGathering'' game does this somewhat: If you don't have an easy way to kill the lower-life opponents, their aggro decks will walk all over you.you.
* In ''VideoGame/{{Undertale}}'', {{Boss Battle}}s in a GenocideRun fall into one of two categories: bosses coded to automatically [[OneHitKill die in one hit]] and [[ThatOneBoss bosses that will put you through hell]].
20th Feb '17 10:23:03 PM mlsmithca
Is there an issue? Send a Message


* ''VideoGame/{{Lemmings}}'' is all over the place, simply because when you know the solution to a level, it's hard to predict how difficult others will find it to discover. A perfect example is "Flow Control" from ''Oh No More Lemmings'', midway through the last and supposedly hardest difficulty rating on the game. Depending on whom you ask, it's either worthy of that position or should have been in Tame. Likewise, late Taxing level "Take a running jump..." should [[{{YMMV}} according to some]] have been a Fun or early Tricky level; it's ridiculously easy to solve (saving 100%) once one sees [[spoiler:that the level design is a RedHerring; one can simply ignore the tiny gap which is supposed to be plugged, and just build a landing ramp under the ledge]].

to:

* ''VideoGame/{{Lemmings}}'' is all over the place, simply because when you know the solution to a level, it's hard to predict how difficult others will find it to discover. A perfect example is "Flow Control" from ''Oh No More Lemmings'', midway through the last and supposedly hardest difficulty rating on the game. Depending on whom you ask, it's either worthy of that position or should have been in Tame. Likewise, late Taxing level "Take a running jump..." should [[{{YMMV}} according to some]] have been a Fun or early Tricky level; it's is ridiculously easy to solve (saving 100%) once one sees [[spoiler:that the level design is a RedHerring; one can simply ignore the tiny gap which is supposed to be plugged, and just build a landing ramp under the ledge]].
20th Feb '17 7:59:37 AM Trueman001
Is there an issue? Send a Message


* ''VideoGame/{{Lemmings}}'' is all over the place, simply because when you know the solution to a level, it's hard to predict how difficult others will find it to discover. A perfect example is "Flow Control" from ''Oh No More Lemmings'', midway through the last and supposedly hardest difficulty rating on the game. Depending on whom you ask, it's either worthy of that position or should have been in Tame.

to:

* ''VideoGame/{{Lemmings}}'' is all over the place, simply because when you know the solution to a level, it's hard to predict how difficult others will find it to discover. A perfect example is "Flow Control" from ''Oh No More Lemmings'', midway through the last and supposedly hardest difficulty rating on the game. Depending on whom you ask, it's either worthy of that position or should have been in Tame. Likewise, late Taxing level "Take a running jump..." should [[{{YMMV}} according to some]] have been a Fun or early Tricky level; it's ridiculously easy to solve (saving 100%) once one sees [[spoiler:that the level design is a RedHerring; one can simply ignore the tiny gap which is supposed to be plugged, and just build a landing ramp under the ledge]].
8th Jan '17 9:44:50 AM Lemia
Is there an issue? Send a Message

Added DiffLines:

* In the [[IdleGame Idle]] DatingSim ''VideoGame/CrushCrush'', the girls are generally unlocked in order of increasing difficulty with Cassie (the first girl you unlock) as the easiest and Karma and Sutra (the last girls you unlock at this time of typing) as the hardest to get up to Lover status. However, several girls' relationship levels are surprisingly easy or difficult to complete compared to others': Ayano's earliest relationship levels are fairly straightforward but her post-Friendzoned requirements hit a huge DifficultySpike and her Lover requirements are obscenely high, and Eva's requirements are significantly easier to complete than Luna's far more expensive ones in spite of her being unlocked after Luna.
31st Dec '16 7:05:19 AM Simpsonwatcher314
Is there an issue? Send a Message


* ''VideoGame/SeriousSam - The First Encounter'', most notably in harder difficulties. Last room in the third level raises the difficulty, then it goes down again. While Dunes is harder level, the following Suburbs and Sewers are [[BreatherLevel Breather Levels]]. Metropolis, on the other hand, raises the difficulty again a lot, which won't let down until the end of Karnak and afterwards the difficulty starts to jump up and down very frequently.

to:

* ''VideoGame/SeriousSam - The First Encounter'', most notably in harder difficulties. Last The last room in the third level raises the difficulty, then it goes down again. While Dunes is a harder level, the following Suburbs and Sewers are [[BreatherLevel Breather Levels]]. Metropolis, on the other hand, raises the difficulty again a lot, which won't let down until the end of Karnak and afterwards the difficulty starts to jump up and down very frequently.
6th Dec '16 1:39:00 PM Jokubas
Is there an issue? Send a Message


* ''VideoGame/GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then it spikes again, then falls again at the final boss.

to:

* ''VideoGame/GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then difficulty, then it spikes again, then falls again at the again. The final boss. boss himself is all over the place. If you go in with whatever build you normally have, he can be essentially unbeatable. On the other hand, there are builds that almost instantly defeat him, with almost no middle ground due to the nature of his abilities.
17th Nov '16 12:19:56 AM Hylarn
Is there an issue? Send a Message


* ''[=NiGHTS=]: Journey of Dreams'' has Fluffy Catch, the third stage in the game, as a stopping point for people because the player has to keep Nightopians from drifting upwards into a vortex, requiring the player to scramble back and forth and keep a sharp eye at a point when the game's unusual mechanics are not yet clear (especially if the player has never played the first game). After that, the stages themselves vary a bunch, with the mid-game Crystal Castle levels being pretty hard overall because of the high obstacle density, cramped space, branching paths, and mirror puzzles; and its follow-up, Memory Forest, being relatively empty, open, and straightforward, allowing you to see any enemies and other setbacks far in advance. The bosses themselves can also be all over the place, but this will vary between player to player as nearly every boss in ''Journey of Dreams'' is a PuzzleBoss--only Cerberus is defeated by direct attack; all other bosses can only be defeated by figuring out what to do and how to do it in the most efficient manner possible. Because different people will come to correct solutions at different rates, any of the ''Journey of Dreams'' bosses except Cerberus can be ThatOneBoss, a total cakewalk, or anything in between. ([[WickedWitch Bomamba]] is considered incredibly tough by most, however, even when knowing what to do.)

to:

* ''[=NiGHTS=]: Journey of Dreams'' has Fluffy Catch, the third stage in the game, as a stopping point for people because the player has to keep Nightopians from drifting upwards into a vortex, requiring the player to scramble back and forth and keep a sharp eye at a point when the game's unusual mechanics are not yet clear (especially if the player has never played the first game). After that, the stages themselves vary a bunch, with the mid-game Crystal Castle levels being pretty hard overall because of the high obstacle density, cramped space, branching paths, and mirror puzzles; and its follow-up, Memory Forest, being relatively empty, open, and straightforward, allowing you to see any enemies and other setbacks far in advance. The bosses themselves can also be all over the place, but this will vary between player to player as nearly every boss in ''Journey of Dreams'' is a PuzzleBoss--only Cerberus is defeated by direct attack; all other bosses can only be defeated by figuring out what to do and how to do it in the most efficient manner possible. Because different people will come to correct solutions at different rates, any of the ''Journey of Dreams'' bosses except Cerberus can be ThatOneBoss, a total cakewalk, or anything in between. ([[WickedWitch Bomamba]] is considered incredibly tough by most, however, even when knowing what to do.)
29th Oct '16 2:19:59 PM nombretomado
Is there an issue? Send a Message


* ''GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then it spikes again, then falls again at the final boss.

to:

* ''GuildWars ''VideoGame/GuildWars Factions'' has this, with several earlier missions being a ''pain'', yet around the middle of the game, they ease off on difficulty. Then it spikes again, then falls again at the final boss.
This list shows the last 10 events of 307. Show all.
http://tvtropes.org/pmwiki/article_history.php?article=Main.SchizophrenicDifficulty