History Main / SchizophrenicDifficulty

31st Oct '17 8:13:19 PM igordebraga
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* ''[=NiGHTS=]: Journey of Dreams'' has Fluffy Catch, the third stage in the game, as a stopping point for people because the player has to keep Nightopians from drifting upwards into a vortex, requiring the player to scramble back and forth and keep a sharp eye at a point when the game's unusual mechanics are not yet clear (especially if the player has never played the first game). After that, the stages themselves vary a bunch, with the mid-game Crystal Castle levels being pretty hard overall because of the high obstacle density, cramped space, branching paths, and mirror puzzles; and its follow-up, Memory Forest, being relatively empty, open, and straightforward, allowing you to see any enemies and other setbacks far in advance.

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* ''[=NiGHTS=]: Journey of Dreams'' ''Videogame/NiGHTSJourneyOfDreams'' has Fluffy Catch, the third stage in the game, as a stopping point for people because the player has to keep Nightopians from drifting upwards into a vortex, requiring the player to scramble back and forth and keep a sharp eye at a point when the game's unusual mechanics are not yet clear (especially if the player has never played the first game). After that, the stages themselves vary a bunch, with the mid-game Crystal Castle levels being pretty hard overall because of the high obstacle density, cramped space, branching paths, and mirror puzzles; and its follow-up, Memory Forest, being relatively empty, open, and straightforward, allowing you to see any enemies and other setbacks far in advance.
27th Oct '17 2:36:46 PM REV6Pilot
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** ''Left 4 Dead 2'''s Campaign 3, Dark Carnival, has the longest maps, with 3 of them having punishing crescendo events at the very end that are easy to fail on more than once if you don't know exactly what you're doing. Campaigns 3 and 4 - Swamp Fever and Hard Rain - settle the difficulty briefly, but the former has one of the toughest finales with a long trek from the safe room to try again, and the latter has the polar opposite - a short finale that takes place right next to the safe room. After all these ups and downs, the final campaign, The Parish, despite a gimmicky moment here and there, re-settles back on being a very fair and balanced difficulty.

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** ''Left 4 Dead 2'''s Campaign 3, Dark Carnival, has the longest maps, with 3 of them having punishing crescendo events at the very end that are easy to fail on more than once if you don't know exactly what you're doing. Campaigns 3 4 and 4 5 - Swamp Fever and Hard Rain - settle the difficulty briefly, but the former has one of the toughest finales with a long trek from the safe room to try again, and the latter has the polar opposite - a short finale that takes place right next to the safe room. After all these ups and downs, the final campaign, The Parish, despite a gimmicky moment here and there, re-settles back on being a very fair and balanced difficulty.difficulty despite a gimmicky moment here and there. At least until you hit the final stretch to reach the escape helo, then all hell breaks loose.
1st Oct '17 11:11:50 AM MBG
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* ''Franchise/YuGiOh'' video games frequently drop right into this, as CCGImportanceDissonance or flat-out bad game design means that the skill level of characters zigzags up and down frequently. ''Stardust Accelerator'' in particular is notorious for featuring a MarathonBoss against a group of players using tournament-quality decks that can vomit out banned monsters with frightening consistency, and then following it up by making you fight [[Anime/YuGiOh5Ds Jack Atlas]], whose absolute best first-turn play is summoning a single mediocre Level 8 Synchro.
23rd Sep '17 9:06:43 PM nombretomado
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* ''BattleCity'' and somewhat its sequel ''Tank Force'' has this syndrome too. For an example, stages 20 and 34 in ''Battle City'' are the hardest ones in the game while stage 35 is a breather level.

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* ''BattleCity'' ''VideoGame/BattleCity'' and somewhat its sequel ''Tank Force'' has this syndrome too. For an example, stages 20 and 34 in ''Battle City'' are the hardest ones in the game while stage 35 is a breather level.
16th Jul '17 1:02:00 PM Piterpicher
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* The levels in the original ''{{Populous}}'' were generated with an algorithm. A side effect was that there were some hard levels quite early in the game, a bunch of easy levels near the end, and the hardest level in the game was around the middle

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* The levels in the original ''{{Populous}}'' ''VideoGame/{{Populous}}'' were generated with an algorithm. A side effect was that there were some hard levels quite early in the game, a bunch of easy levels near the end, and the hardest level in the game was around the middle
10th Jul '17 4:09:30 AM Luminar
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* Randomly generated missions in ''[[VideoGame/{{X}} X3: Terran Conflict]]'' are assigned a "Difficulty" ranking. The difficulty just seems to indicate how likely you'll get raped by a [[BossInMookClothing M8 class bomber]]. At high combat ranks (gained slowly by killing enemies), an "Easy" mission will spawn multiple ''battleships'' in patrol missions -- regardless of what sort of ships you own. Good luck killing those battleships in your piddly little corvette.

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* Randomly generated missions in ''[[VideoGame/{{X}} X3: Terran Conflict]]'' are assigned a "Difficulty" ranking. The difficulty just seems to indicate how likely you'll get raped wrecked by a [[BossInMookClothing M8 class bomber]]. At high combat ranks (gained slowly by killing enemies), an "Easy" mission will spawn multiple ''battleships'' in patrol missions -- regardless of what sort of ships you own. Good luck killing those battleships in your piddly little corvette.
12th Jun '17 7:44:14 AM SuperFeatherYoshi
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* The Imperial campaign of the original ''Red Alert 3'' is an even worse example. Some of the Imperial levels are so easy, they might as well be playable cutscenes (most prominently, both levels with the [[HumongousMecha Shogun Executioner]]), while others are ridiculously difficult ("Barbarians at the Bay", for example, is a timed mission where you are forced to fight both the Allies and the Soviets, who will both throw ''everything'' they have at you).
20th May '17 8:22:04 AM Willbyr
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16th Apr '17 7:16:19 PM nombretomado
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* Several missions in the "Rise of the Empire" campaign of ''[[StarWarsBattlefront Star Wars Battlefront II]]''. In general, the campaign isn't very difficult, but some missions (A Line in the Sand, Knightfall, Tying Up Loose Ends, etc.) are unusually difficult, others are fairly easy, and in short, no two levels have the same diffiulty.

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* Several missions in the "Rise of the Empire" campaign of ''[[StarWarsBattlefront ''[[VideoGame/StarWarsBattlefront Star Wars Battlefront II]]''. In general, the campaign isn't very difficult, but some missions (A Line in the Sand, Knightfall, Tying Up Loose Ends, etc.) are unusually difficult, others are fairly easy, and in short, no two levels have the same diffiulty.
16th Apr '17 12:46:46 PM nombretomado
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* ''SpaceInvaders Infinity Gene'' has a Challenge mode that basically randomly generates levels. This leads to randomness in the difficulty. Also, one of the bosses has an intro that lasts minutes before it can be attacked, and this boss may appear randomly at the end of any Challenge level.

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* ''SpaceInvaders ''VideoGame/SpaceInvaders Infinity Gene'' has a Challenge mode that basically randomly generates levels. This leads to randomness in the difficulty. Also, one of the bosses has an intro that lasts minutes before it can be attacked, and this boss may appear randomly at the end of any Challenge level.



* ''HarvestMoon: Frantic Farming'' has this; mainly either when your opponent was the Witch Princess or a team battle near level 6 or 7. The former was a tough, but fair battle no matter which level you fought her on. The latter achieves it's difficulty spike due to your CPU partner suddenly becoming [[TheLoad near-useless]], leaving you in a virtual handicap match against the CPU team.

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* ''HarvestMoon: ''VideoGame/HarvestMoon: Frantic Farming'' has this; mainly either when your opponent was the Witch Princess or a team battle near level 6 or 7. The former was a tough, but fair battle no matter which level you fought her on. The latter achieves it's difficulty spike due to your CPU partner suddenly becoming [[TheLoad near-useless]], leaving you in a virtual handicap match against the CPU team.
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