History Main / SchizophrenicDifficulty

7th Feb '16 11:37:42 AM NESBoy
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* ''VideoGame/SuperMarioMaker''[='=]s 100 Mario Challenge in Expert mode is SturgeonsLaw in full effect, due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[VideoGame/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch Mr. Game & Watch]], Franchise/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]]]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.
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* ''VideoGame/SuperMarioMaker''[='=]s 100 Mario Challenge in Expert mode is SturgeonsLaw in full effect, due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the 30 Mystery Mushroom costumes randomly rewarded for beating this mode can be alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[VideoGame/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch Mr. Game & Watch]], Franchise/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]]]], Lombardi]][[/labelnote]], so at best you need three mandatory playthoughs to get the [[VideoGame/MarioBros Sidestepper, Shellcreeper, and Mario]] costumes.
7th Feb '16 11:34:56 AM NESBoy
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* One of the building blocks of ''VideoGame/SuperMonkeyBall'' is this Trope. Let's talk about Deluxe: ** A Stereotype afflicting ALL NON-EXTRA MODES except Expert whereas the second-to-last level is ThatOneLevel, and the last level's a BreatherLevel. Expert's case doesn't use the last two stages (Air Hockey and Asterisk), it uses Exam-C and Skeleton (Experts 6 and 7, respectively). Other ThatOneLevel[=s=] are also allowed to appear (e.g. Tracks and Launchers), but both can be remedied. The former involves going to the edge of the 5.0 "text square" and hitting the ledge separating the 1.0 and 2.0 "text squares". The latter involves use of your trusty minimap. No way to remedy [[NintendoHard Stamina Master]]...)
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* One of the building blocks of ''VideoGame/SuperMonkeyBall'' is this Trope. Let's talk about Deluxe: ** Deluxe: A Stereotype afflicting ALL NON-EXTRA MODES except Expert whereas the second-to-last level is ThatOneLevel, and the last level's a BreatherLevel. Expert's case doesn't use the last two stages (Air Hockey and Asterisk), it uses Exam-C and Skeleton (Experts 6 and 7, respectively). Other ThatOneLevel[=s=] are also allowed to appear (e.g. Tracks and Launchers), but both can be remedied. The former involves going to the edge of the 5.0 "text square" and hitting the ledge separating the 1.0 and 2.0 "text squares". The latter involves use of your trusty minimap. No way to remedy [[NintendoHard Stamina Master]]...)

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* One ''VideoGame/SuperMarioMaker''[='=]s 100 Mario Challenge in Expert mode is SturgeonsLaw in full effect, due to the game's reliance on user-generated content. You frequently run into courses filled with FakeDifficulty, tight reaction times, haphazard enemy placement, etc. You can skip these courses, but you need to actually clear a course in order to truly progress. Fortunately for those striving for HundredPercentCompletion, the majority of the building blocks of ''VideoGame/SuperMonkeyBall'' is 30 Mystery Mushroom costumes randomly rewarded for beating this Trope. Let's talk about Deluxe: ** A Stereotype afflicting ALL NON-EXTRA MODES except Expert whereas the second-to-last level is ThatOneLevel, and the last level's a BreatherLevel. Expert's case doesn't use the last two stages (Air Hockey and Asterisk), it uses Exam-C and Skeleton (Experts 6 and 7, respectively). Other ThatOneLevel[=s=] are also allowed to appear (e.g. Tracks and Launchers), but both mode can be remedied. The former involves going alternatively unlocked through Toys/{{amiibo}}[[labelnote:specifics]]Bowser, [[ChromeChampion Mario (Silver), Mario (Gold)]], [[VideoGame/YoshisWoollyWorld Mega Yarn Yoshi]], [[Franchise/{{Kirby}} King Dedede]], [[VideoGame/{{Metroid}} Zero Suit Samus]], [[VideoGame/FireEmblemAwakening Lucina, Robin]], [[Franchise/{{Pokemon}} Lucario, Greninja]], [[VideoGame/{{Pikmin}} Captain Olimar]], [[Franchise/TheLegendOfZelda Zelda]], [[VideoGame/{{MOTHER3}} Lucas]], [[VideoGame/{{Splatoon}} Inkling Boy, Inkling Girl]], [[VideoGame/AnimalCrossing Tom Nook, Rover, Kapp'n, Isabelle (Winter Outfit), Reese, Lottie]], [[UsefulNotes/GameAndWatch Mr. Game & Watch]], Franchise/SonicTheHedgehog, VideoGame/PacMan, [[VideoGame/PunchOut Little Mac]], [[VideoGame/StarFox Fox McCloud, and Falco Lombardi]]]], so at best you need three mandatory playthoughs to get the edge of the 5.0 "text square" [[VideoGame/MarioBros Sidestepper, Shellcreeper, and hitting the ledge separating the 1.0 and 2.0 "text squares". The latter involves use of your trusty minimap. No way to remedy [[NintendoHard Stamina Master]]...)Mario]] costumes.
2nd Feb '16 4:49:03 PM WillKeaton
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* One of the building blocks of VideoGame/SuperMonkeyBall is this Trope. Let's talk about Deluxe:
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* One of the building blocks of VideoGame/SuperMonkeyBall ''VideoGame/SuperMonkeyBall'' is this Trope. Let's talk about Deluxe:
28th Jan '16 12:01:16 AM Adept
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* Most of the levels of ''AlteredBeast: Guardian of the Realms'' are a breeze ([[EasyLevelsHardBosses in contrast to the bosses]]) except for a few scattered levels that are intensely and inexplicably difficult (the hardest probably being the fifth). Difficult levels don't seem to get any more (or less) frequent as you near the end, either.
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* Most of the levels of ''AlteredBeast: ''VideoGame/AlteredBeast: Guardian of the Realms'' are a breeze ([[EasyLevelsHardBosses in contrast to the bosses]]) except for a few scattered levels that are intensely and inexplicably difficult (the hardest probably being the fifth). Difficult levels don't seem to get any more (or less) frequent as you near the end, either.
26th Jan '16 4:53:08 AM MegaMarioMan
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This happens when a game has a difficulty curve that makes no sense. The game isn't always hard. It isn't always easy. It just can't seem to make up its mind. There are even portions that seem to be the perfect difficulty, but you never know when one will turn up. Maybe there's an element of the game design that does not work particularly well. Maybe the developers were trying to make the game feel realistic. Maybe they just had no clue what they were doing. Whatever the case, you've run into SchizophrenicDifficulty.
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This happens when a game has a difficulty curve that makes no sense. The game isn't always hard. It isn't always easy. It just can't seem to make up its mind. There are even portions that seem to be the perfect difficulty, but you never know when one will turn up. Maybe there's an element of the game design that does not work particularly well. Maybe the developers were trying to make the game feel realistic. Maybe they just had no clue what they were doing. Whatever the case, you've run into SchizophrenicDifficulty. [[TitleDrop Schizophrenic Difficulty]].
13th Jan '16 3:40:17 PM TheNerfGuy
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** The campaign of ''Dawn of War II'' fluctuates up and down for its entirety, along with a huge spike with the Argus Gate mission, a huge ''drop'' after acquiring [[PurposefullyOverpowered the Dreadnought]] and a sufficiently levelled [[DifficultButAwesome Cyrus]], a spike into the stratosphere with the two {{Bonus Boss}}es, and another drop with the relatively easy final mission complete with AnticlimaxBoss. ''Chaos Rising'', however, is far more consistent in its difficulty curve.
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** The campaign of ''Dawn of War II'' fluctuates up and down for its entirety, along with a huge spike with the Argus Gate mission, a huge ''drop'' after acquiring [[PurposefullyOverpowered [[PurposelyOverpowered the Dreadnought]] and a sufficiently levelled [[DifficultButAwesome Cyrus]], a spike into the stratosphere with the two {{Bonus Boss}}es, and another drop with the relatively easy final mission complete with AnticlimaxBoss. ''Chaos Rising'', however, is far more consistent in its difficulty curve.

* While ''VideoGame/TheLordOfTheRingsTheThirdAge'' mostly avoids this on the regular storyline, the Evil Mode is a massive case of this. Some early chapters are easy while others are ungodly hard. Chapter 6 is particular is horrible, as you're facing The Fellowship itself, which are PurposefullyOverpowered when in your control and still remain overpowered, making it a nightmare. Meanwhile, Chapter 9 (the last one) is a joke, though it's justified as you use [[DemonicSpiders an Oliphaunt]] first, then [[TheDragon the Witch-King]], and for the last match... [[BigBad Sauron]] ([[GiantSpaceFleaFromNowhere Or rather, The Eye of Sauron on his tower]]), so of course you're having it easy.
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* While ''VideoGame/TheLordOfTheRingsTheThirdAge'' mostly avoids this on the regular storyline, the Evil Mode is a massive case of this. Some early chapters are easy while others are ungodly hard. Chapter 6 is particular is horrible, as you're facing The Fellowship itself, which are PurposefullyOverpowered PurposelyOverpowered when in your control and still remain overpowered, making it a nightmare. Meanwhile, Chapter 9 (the last one) is a joke, though it's justified as you use [[DemonicSpiders an Oliphaunt]] first, then [[TheDragon the Witch-King]], and for the last match... [[BigBad Sauron]] ([[GiantSpaceFleaFromNowhere Or rather, The Eye of Sauron on his tower]]), so of course you're having it easy.
4th Jan '16 4:28:05 PM nombretomado
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* ''SoulBlade'''s Edge Master Mode has several points where the challenge you have to accomplish is much harder than the one after it. Examples being those that require you to use a certain move (especially hit your opponent in the air), those that require you to defeat your opponent against a time limit or with limited health, and the Colosseum matches. * VideoGame/{{Tekken}} 2 has a point around Stage 5 where the difficult level suddenly hikes, especially if you are fighting against Law. Afer this, it usually isn't too difficult. This is because the fifth level forms the mid-boss, even though at this stage it wasn't mentioned.
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* ''SoulBlade'''s ''VideoGame/SoulBlade'''s Edge Master Mode has several points where the challenge you have to accomplish is much harder than the one after it. Examples being those that require you to use a certain move (especially hit your opponent in the air), those that require you to defeat your opponent against a time limit or with limited health, and the Colosseum matches. * VideoGame/{{Tekken}} 2 ''VideoGame/{{Tekken}} 2'' has a point around Stage 5 where the difficult level suddenly hikes, especially if you are fighting against Law. Afer this, it usually isn't too difficult. This is because the fifth level forms the mid-boss, even though at this stage it wasn't mentioned.
5th Dec '15 11:41:10 AM nombretomado
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* ''SeriousSam - The First Encounter'', most notably in harder difficulties. Last room in the third level raises the difficulty, then it goes down again. While Dunes is harder level, the following Suburbs and Sewers are [[BreatherLevel Breather Levels]]. Metropolis, on the other hand, raises the difficulty again a lot, which won't let down until the end of Karnak and afterwards the difficulty starts to jump up and down very frequently.
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* ''SeriousSam ''VideoGame/SeriousSam - The First Encounter'', most notably in harder difficulties. Last room in the third level raises the difficulty, then it goes down again. While Dunes is harder level, the following Suburbs and Sewers are [[BreatherLevel Breather Levels]]. Metropolis, on the other hand, raises the difficulty again a lot, which won't let down until the end of Karnak and afterwards the difficulty starts to jump up and down very frequently.
3rd Dec '15 4:40:21 PM nombretomado
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** The 8-bit versions have this problem to a lesser extent. Jungle Zone Act 2 in the MasterSystem version is one of the hardest in the game due to RatchetScrolling, while Labyrinth Zone and Scrap Brain Zone Act 1 are surprisingly easy in comparison to the 16-bit equivalents. ** ''Sonic 2'' for the GameGear and MasterSystem is horrible about this. Underground Zone, the game's first, is modestly challenging up until the boss, and even that is beatable with some practice ([[WakeUpCallBoss although still surprisingly difficult considering it's the first boss]]). The next zone, Sky High, is more difficult than anything up until Scrambled Egg and Crystal Egg, the final two levels, due to unintuitive hang glider controls. Aqua Lake is back to being relatively easy, then bounces back to being NintendoHard with the second act. Green Hills (note the "s") isn't very hard at all until the third act, which is one of the hardest in the game. The game seems to make up its mind about its difficulty level starting with Gimmick Mountain.
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** The 8-bit versions have this problem to a lesser extent. Jungle Zone Act 2 in the MasterSystem UsefulNotes/SegaMasterSystem version is one of the hardest in the game due to RatchetScrolling, while Labyrinth Zone and Scrap Brain Zone Act 1 are surprisingly easy in comparison to the 16-bit equivalents. ** ''Sonic 2'' for the GameGear and MasterSystem UsefulNotes/SegaMasterSystem is horrible about this. Underground Zone, the game's first, is modestly challenging up until the boss, and even that is beatable with some practice ([[WakeUpCallBoss although still surprisingly difficult considering it's the first boss]]). The next zone, Sky High, is more difficult than anything up until Scrambled Egg and Crystal Egg, the final two levels, due to unintuitive hang glider controls. Aqua Lake is back to being relatively easy, then bounces back to being NintendoHard with the second act. Green Hills (note the "s") isn't very hard at all until the third act, which is one of the hardest in the game. The game seems to make up its mind about its difficulty level starting with Gimmick Mountain.
30th Nov '15 8:58:33 AM case
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** Marble Zone is much harder than Green Hill Zone with its horrible amounts of lava and falling spikes. Conversely, Spring Yard Zone is relatively easier, apart from the [=BallHog=] enemy.
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** Marble Zone is much harder than Green Hill Zone with its horrible amounts of lava and lava, falling spikes.spikes, and instant-kill squish hazards. Conversely, Spring Yard Zone is relatively easier, apart from the [=BallHog=] enemy.
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